#streaming analytics market
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The Streaming Analytics Market Size encompasses solutions and services designed to process and analyze continuous streams of data in real-time. These solutions enable businesses to gain actionable insights, improve customer experiences, and enhance operational efficiency.
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Streaming Analytics Market Scope, Opportunities Growth and Top Players Till 2027
Research Nester released a report titled “Streaming Analytics Market: Global Demand Analysis & Opportunity Outlook 2027” which delivers detailed overview of the global streaming analytics market in terms of market segmentation by component, by application, by deployment, by organization size, by vertical and by region.
Further, for the in-depth analysis, the report encompasses the industry growth drivers, restraints, supply and demand risk, market attractiveness, BPS analysis and Porter’s five force model.
The streaming analytics market is anticipated to grow at a significantly high CAGR of 35.6% during the forecast period of 2019-2027. This growth can be attributed to the increasing demand for real time data analysis in order to improve the time taken for decision making.
The market is segmented by component, by application, by deployment, by organization size, by vertical and by region. On the basis of deployment, the market is further bifurcated into cloud and on-premise, out of which, the cloud segment is estimated to lead the market growth on account of the ability to analyze big data in shorter period of time.This system provides the company with information on consumer experience as well as signals in case of data loss.
The increased usage of cloud based technology by several end user industries such as healthcare, telecommunication, IT, BFSI, education, retail and others is a major factor boosting the demand for streaming analytics solutions and thereby increasing the growth of the market. The cost effectiveness, fraud detection and ease of handling of these solutions are additional factors supporting the expansion of this market.
Request Free Sample onStreaming Analytics Market @ [url]https://www.researchnester.com/sample-request-705[/url]
The highest market share of streaming analytics is anticipated to be held by the region of North America. The rising requirement for the big data analysis and shift of major industries towards the adoption of internet of things (IoT) resulting in a higher demand for streaming analytics solutions is the major factor resulting in growth of the market in this region. The market in Asia-Pacific region is estimated to grow at a highest rate attributing to the expansion of small and medium sectors of various industries.
However, the security issues related to data forms a major restraint for the streaming analytics market. The frequent cyber-attacks on the cloud-based servers, where all the data is stored, further would slow down the growth of this market.
This report also provides the existing competitive scenario of some of the key players of the global streaming analytics marketwhich includes company profiling ofMicrosoft Corporation, Apache Software Foundation, Data Torrent, SAP SE, Oracle Corporation, Informatica Corporation, Software Ag, Tibco Software, Impetus Technologies, SQLstream. The profiling enfolds key information of the companies which encompasses business overview, products and services, key financials and recent news and developments.
On the whole, the report depicts detailed overview of the global streaming analytics market that will help industry consultants, equipment manufacturers, existing players searching for expansion opportunities, new players searching possibilities and other stakeholders to align their market centric strategies according to the ongoing and expected trends in the future.
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Let's talk about creator growth but first: This is my actual channel performance. I could not imagine in my wildest dreams the amount of love and support as I have seen from all of you. We're on a track for exponential growth right now which is insane. Here's why (🧵⬇️)
No matter what platform you're on, you obviously want to see growth as a creator. There's going to be ups and downs, as seen on even my chart, but generally you wanna go upwards over time.
If you're only seeing downwards slopes over a few months, that's when you reevaluate.
That evaluation could be the type of content you make, when and where you're making it, how often you're posting, and even more granular like time of day, titling. Also be sure you're optimizing for the platform you're on via aspect ration, captioning, alt text, etc.
Also lets define something just in case this a new concept to you. Linear growth is a straight line of upwards growth where exponential means it's compounding over time for even higher growth in a shorter amount of time than a linear projection.
So what my data is telling me is people have recently been more engaged, wanting to tune in more, resulting in more followers, view times, and raids.
You only see this kind of growth not only when word is spreading about you but people also like what they see enough to follow.
Here's a couple things I've changed recently that might be the reason for this:
1. I've been posting A LOT more often and created pages on Tumblr and IG I didn't have before on top of all my other socials. This captures as many audiences as possible by simply cross posting the same content but with tweaks for each to talk to the specific audience.
2. I checked my analytics and noticed people really liked when I played RE so I've been going through the whole series. It's a common ground where I enjoy playing it and people really love watching it. This category type changes for everyone so check your specific analytics.
3. Being consistent and predictable of when things are going live. I stream 3 days a week at the 6 PM PT every week. If that changes or if we're doing something special, like the NPC stream, post about it as early as possible and be clear about why it's different.
4. I think this is the most underrated one but I am VERY active in the community. I watch, chat, interact, and engage with peers I both admire and adore and their communities see that. Become a regular, build your reputation, and people will notice and remember you. This has also allowed me to make great friendships, learn from behind the scenes, and build trust even more which makes people WANT to be around you. Being creative and innovative can only go so far. Showing people you actually care about them will return in tenfolds.
This is all just a long winded way to say THANK YOU. Thank you to anyone who has watched, chatted, lurked, shared, and raided. I have met the most incredible people in this streaming journey and I'm so excited to keep creating and growing with you all! 🙇♂️💞
#twitch#live#video games#twitch streamer#stream#resident evil#growth#analytics#market analysis#dataanalytics#social media#personal growth
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tumblr live should not be this mysterious
the plug-n-play streaming package that Tumblr installed as "Tumblr Live" is a white label product from a company called Livebox (developed by the Meet Group, subsidary of Parshipmeet), who have a homepage riddled with spelling errors and purport to operate the dating apps Meet Me (formerly My Yearbook), Skout, Tagged, and Growlr, all of which appear to be identical except for Growlr, which is specifically for gay men. all of them are just dating apps with a livestreaming feature. i would venture a guess based on the architecture that Livebox is also powering Superlive, which is the only one of these I have any experience with. it's popular with camgirls outside of the USA, especially in countries where full nude camming is illegal.
i don't really understand what livestreaming has to do with dating apps and don't know anyone who uses these platforms for anything. i assume some of it is just sex work, some of it is just ad space, lots of data brokering, and judging by the performance issues the users complain about, possibly crypto mining(???).
looking through the app pages on the Play store shows the same reviews for every single one of them: app crashes constantly, bans are arbitrary, support is no help, the apps drain your phone battery suspiciously quickly, and there are about 20 bots for every real person profile. i dont know what the exact dates are because i cant see site analytics and dont know what the Live development schedule was, but it's interesting that the sudden increase in porn bot activity on tumblr seems to roughly overlap with the Tumblr Live development and implementation, at least from a tumblr user perspective.
i dont know where the strangers in the Tumblr Live bar are streaming from, in terms of what you would consider their "home network". im guessing, but it really looks to me like they are streaming on whatever familiar platform they've got an audience on, and then being split-streamed to Tumblr. i've been meaning to sit in one of the popular streams and check usernames of audiencemembers, because my guess is that most of the audience are not going to have accounts here either. many of the streamers ive checked do not have tumblr accounts. some of them have tumblr accounts, but most of those accounts appear perfunctory: only a few months old, completely impersonal reblogs from the trending tab (you know the type), instagram-type language and general aspirational influencer stuff, which absolutely does not exist on tumblr organically because this site does not have market share for sponsored products OR a userbase with disposable income, it's a waste of time for an instagram model type to post here.
i've tried to talk to these streamers once or twice about this stuff but didn't get anywhere, and it would be rude to press the issue. but that is probably the next step.
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I've been thinking about potential pick-up of Our Flag Means Death by another streamer, and how it all might be tying in with the current BBC release, and I have some thoughts about what might be happening and what we can do to give the show the best chance of being picked up.
I think it's important to start by saying that all the whisperings that I heard over the past few months (including from some people who work at/with the BBC) pointed firmly towards a scheduled March release for Our Flag Means Death on the BBC. Needless to say, this means I was extremely surprised when they suddenly announced it was dropping at the beginning of February. I think it's also clear from everything I've seen that the BBC's marketing/social media plan for the release was not ready for February (there was no trailer, which was odd), which, again, really supports the idea that the show was initially schedule for a March release, not a February release.
I firmly believe the release was brought forward. The question is: why? Is it because they saw how much noise and press the show (and our campaign) was getting, and decided to try and capitalise on it? Or is there something else going on?
On top of that, we now have specific questions about Our Flag Means Death appearing on YouGov UK, including asking whether respondents would watch another series. This doesn't just happen. The charity I work for has commissioned YouGov polling (including some very recently) which I have been tangentially involved with, and so I know that this sort of polling is not easy work, and it's not cheap. Someone has put time AND money into commissioning this polling. This is significant. Someone is not only watching, but they are specifically watching the UK response to the show, and putting questions to the UK audience about it.
I have strong suspicions that a streamer (or several streamers) are interested in picking up the show, and are using the UK release as a live case study (Apple, Amazon and Netflix also have a presence in the UK, so we are a big target audience for them in a way we never were for Max). This could account for both the potential bringing forward of the BBC release (they didn't want to wait until March), and the YouGov polling that's going on (bear in mind, the YouGov questions were specifically as part of a wider survey about streaming services).
And this isn't just a passing interest: working with the BBC to bring forward the release, and investing time and money into YouGov polling? That's a strong interest. That's so interested they've already invested something into it.
Of course, I don't know anything for certain, so take everything with a pinch of salt (it's just a theory...a gay pirates theory...), but I think it's something to consider as a strong possibility.
So what does this mean for us?
It means we need to keep streaming on iPlayer. Watch it as many times as you can. Share it with your friends and family. If you're outside the UK, get yourself a VPN and join the party. Watch the live broadcasts on Monday nights (if you have iPlayer, you can stream the live broadcast - this is what I do because I don't have a TV). Keep tweeting about it (add the #OurFlagBBC hashtag to the existing hashtags we're using). Tag and email the UK media (including TV guides and radio shows) and ask them to talk about the show/our campaign. If you're tagging/emailing Apple, Amazon or Netflix, make sure you mention you're from the UK (and tag their UK specific social media accounts).
According to Parrot Analytics, the demand in the UK for the show is rising - let's keep adding to that!
You can also sign up to YouGov and rate the show (more instructions in the quote retweets of the tweet I linked to earlier), and keep answering questions about TV shows and streaming (and marking Our Flag Means Death as one of your interests) as a way to try and get them to give you the specific questions about the show (these start as a question about streaming and streaming services, which then turn into questions about OFMD, so if you get a survey like that, take it!).
It's also worth considering that if there's any validity to this, then there's a possibility that they might be waiting until after the show has finished airing in the UK (the finale is airing on 25th March) to crunch all the numbers together. This means that if we don't hear anything in the next few weeks, do not despair! We need to buckle in for a long fight, and to keep pushing the show and making noise over the next few weeks and months, especially around the BBC release.
This show is worth the fight. Let's get our damned men back!
#ofmd#our flag means death#save ofmd#save our flag means death#renew ofmd#renew our flag means death#adopt our crew#ofmd bbc#be a lighthouse#erin waffles
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Writing an oc that's a streamer?
Writing Notes: Streamer Characters
Live Streamer
Also livestreamer or online streamer
Someone who makes videos that show them playing computer games, talking about products, or doing other activities, and streams them (i.e., puts them on the internet) at the same time as they are being made.
An individual who broadcasts real-time video content over the internet, engaging with an audience through online platforms.
Transmits live or on-demand audio or video content while users listen or watch.
Livestreams are deployed over various platforms, including social media platforms like YouTube Live, Facebook Live, Twitter, Instagram Live, and TikTok, as well as through professional business services, such as Kaltura and Dacast.
Unlike pre-recorded videos, live streams occur in the moment, allowing viewers to interact with the streamer through chat functions and other interactive features.
This immediacy creates a dynamic and engaging experience for both the streamer and the audience.
Live streamers cover a wide range of content:
playing video games,
hosting talk shows,
conducting interviews,
cooking,
crafting, and
live vlogging daily activities.
The versatility of live streaming content means that streamers can find their niche and build a community around shared interests.
Successful live streamers often cultivate a loyal following by maintaining a consistent streaming schedule, engaging directly with their viewers, and creating a sense of community.
What your Character does as a Live Streamer
Content Creation: Live streamers plan, prepare, and execute engaging live broadcasts. They choose topics or activities that resonate with their audience, maintain a consistent streaming schedule, and ensure that their content is entertaining and relevant to their viewers.
Audience Interaction: Interacting with viewers in real-time is a key responsibility. Streamers engage through live chat, responding to comments, questions, and feedback during the stream. They foster a sense of community by acknowledging and involving their audience, using interactive features like polls, Q&A sessions, and shout-outs to enhance viewer engagement.
Technical Management: Managing technical aspects is crucial to a successful stream. This includes setting up and maintaining streaming equipment such as cameras, microphones, lighting, and streaming software. Streamers must ensure a stable internet connection, troubleshoot technical issues promptly, and optimize stream quality to deliver a seamless viewing experience.
Monetization: Monetizing their channels is an important aspect for many streamers. This can involve receiving viewer donations, earning subscriptions (e.g., Twitch subscriptions), securing sponsorships and partnerships with brands, and generating revenue through advertising. Streamers may also leverage merchandise sales, affiliate marketing, or exclusive content to diversify their income streams.
Community Building: Building and nurturing a community around their content is essential. Streamers cultivate a loyal following by creating a welcoming environment, engaging with viewers regularly, and participating in community events or collaborations. They may also moderate chat and ensure a positive and inclusive atmosphere during streams.
Continuous Improvement: Successful streamers constantly strive to improve their content and grow their audience. They analyze viewer analytics to understand audience preferences and trends, experiment with new content formats or streaming techniques, and stay updated with industry trends and platform changes to maintain relevance and competitiveness in the streaming space.
What Type of Live Streamer is your Character?
Live streamers can be categorized into various types based on the content they stream and the communities they engage with. Here are some common types:
Gaming Streamers: Gaming streamers focus on playing and broadcasting video games live to their audience. They may specialize in specific genres such as first-person shooters, role-playing games, or multiplayer online battle arenas (MOBAs). Gaming streamers entertain viewers with their gameplay skills, commentary, and interactions with their audience through live chat.
IRL (In Real Life) Streamers: IRL streamers share their real-life experiences and activities in real-time. They broadcast everyday activities such as traveling, exploring new places, attending events, or participating in challenges. IRL streamers often engage their audience by interacting with them while showcasing their daily routines or special events happening in their lives.
Talk Show and Podcast Streamers: Talk show and podcast streamers host live discussions, interviews, or debates on various topics of interest. They invite guests or panelists to join their streams, engaging with them and their audience through insightful conversations and debates. Talk show streamers may cover topics ranging from politics and current events to pop culture and entertainment.
Creative Streamers: Creative streamers focus on showcasing their artistic talents and skills live. They create art, music, crafts, or digital designs while interacting with their audience. Creative streamers often provide tutorials, share their creative process, and take viewer suggestions or requests for their next project.
Music Streamers: Music streamers perform live music sessions, DJ sets, or music production sessions for their audience. They may cover popular songs, perform original compositions, or engage in interactive music creation with their viewers. Music streamers often use platforms that allow them to receive song requests and interact with their audience in real-time.
Fitness and Sports Streamers: Fitness and sports streamers broadcast live workouts, training sessions, or sports events. They provide exercise routines, fitness tips, and motivation to their audience while demonstrating exercises or participating in sports activities. Fitness streamers may also engage in challenges or competitions with their viewers.
Educational Streamers: Educational streamers conduct live tutorials, lectures, or workshops on topics such as science, technology, languages, or academic subjects. They share knowledge, answer viewer questions in real-time, and provide interactive learning experiences through demonstrations or experiments.
Cooking Streamers: Cooking streamers broadcast live cooking sessions where they prepare recipes, share cooking tips, and engage with their audience while demonstrating culinary techniques. They may also take viewer suggestions for recipes or cooking challenges, creating a community around food and culinary arts.
What Would your Character's Workplace Look Like?
The workplace of a live streamer is typically centered around creating a conducive environment for broadcasting engaging and interactive content.
Unlike traditional office settings, live streamers often work from home or a dedicated studio space that they have set up for streaming purposes.
This space is vital for maintaining control over the streaming setup and creating a comfortable atmosphere conducive to content creation.
At home, live streamers often have a designated area or room where they set up their streaming equipment.
This might include a high-quality camera, microphone, lighting rigs, and a powerful computer or gaming console capable of handling streaming software and gameplay simultaneously.
The setup is tailored to their specific streaming needs, ensuring optimal audiovisual quality and reliability during broadcasts.
Beyond the physical setup, the digital workspace of a live streamer involves managing streaming software, interacting with viewers through chat functions, and monitoring analytics in real-time.
This requires multitasking skills to engage with the audience while focusing on gameplay, discussion topics, or other content being streamed.
Streamers also use this digital space to collaborate with moderators, manage community interactions, and coordinate special events or collaborations with other content creators.
Some Streaming Strategies your Character Could Use
Makes their livestream unique
Focuses on their livestream audience’s needs
Surprises their livestream audience
Promotes their livestream
Interacts with their viewers
Tells viewers what to do at the end of a livestream (e.g., see more content, attend an event)
Sources: 1 2 3 4 5 ⚜ More: Writing Notes & References
Hope this helps with your writing!
#streamer#writing reference#writeblr#writing notes#literature#writers on tumblr#dark academia#spilled ink#writing prompt#light academia#creative writing#character building#character development#writing resources
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out of curiosity, if Max doesn’t release its metrics, then what metrics are you actually using to make these statements about the show’s popularity? what does “it’s currently in the 99.7th percentile of the comedy genre, meaning it’s in higher demand than 99.7% of all comedy series in the u.s.” even mean? How are you measuring what’s “in demand” - by who? Where? It’s bold to claim that this show was wildly popular (despite the fact that I never hear about it outside of tumblr, tho that’s a personal anecdote) but cancelled just for being queer, so I would be really interested to know where you’re getting all these numbers from. Thanks!
hey anon! first of all i am so sorry for the delayed response. i started typing something up and then i got distracted with something else and totally forgot about this in my drafts.
sure, i have no problem citing sources. i probably should’ve linked some in my original post, that’s absolutely fair.
this ended up way longer than i planned so bear with me, but a quick overview of what i’ll be going over:
1) what are the stats/where did they come from?
2) how is the show so popular?
3) was it really cancelled for being queer?
(also just a disclaimer that this will contain spoilers for the show)
1) first, the numbers
you’re right that hbo doesn’t release metrics to the public. in fact, ceo casey bloys tried to justify the cancellation to the hollywood reporter by saying “the numbers weren’t there,” despite refusing to say what exactly those numbers were or where they came from.
however, there are websites dedicated to researching/analyzing the data of different media. one of those is parrot analytics, who focus on industry insights like audience demand, competitive analysis, and content valuations. they’re trusted as a reliable source by forbes, the new york times, reuters, the wall street journal, and more.
this is what we can learn from them about our flag means death from a basic google search (note that all of this data is relevant to the last 30 days as of january 26 2024):
audience demand for our flag means death is now 33.6x greater than the average tv series in the united states. as explained in the “about demand distribution” section, this means it’s one of only 0.2% of all u.s. shows to fall in the “exceptional” performance range compared to the “average” demand benchmark of 64.1%.
the change in demand for ofmd in the u.s. has increased by 7.5% compared to the average tv series.
ofmd now actually ranks at the 99.8th percentile in the comedy genre in the u.s. i’m not a math person, but in basic terms, this is like a scale of measuring and comparing performances to create an average score. essentially, ofmd is performing at the very top of all comedy series in the u.s.
ofmd has 100% home market travelability. as it says above, the market of origin is always 100%, so in fairness i included the graph of international markets for comparison. some of these aren't super high, however (as explained by parrot analytics themselves) one of the key issues with the international market is accessibility to content, which has been an ongoing struggle for international fans. many people (i guess fittingly) have resorted to pirating ofmd because they don’t have access to max or affiliate streaming services in their country.
there are more stats i could have and wanted to go more in-depth into but it would make this even longer than it already is, so i’ll just leave some links you can check out if you’re interested and move on:
• comparison of ofmd's success to shows like ted lasso, euphoria, and peacemaker
• ofmd's placement as #1 most in-demand breakout series in the u.s. for 8 weeks
• ofmd's impressive 94% critics score and 95% audience score on rotten tomatoes
• how ofmd evolved from sleeper hit to a flagship series at max
• a list of ofmd's past and present award nominations/wins
• praise and recognition from news/entertainment sites: the atlantic (2022); the new york times (2023); tv guide (2023); vulture (2023); forbes (2023); the los angeles times (2022); vanity fair (2023)
2) so why haven’t you (or others) really heard of the show outside of tumblr despite all this success? likely because max did a terrible job marketing it.
ofmd first aired on hbo max (pre-merger before it was “max”) in march 2022. the entire season aired over one month, every thursday at 12am pst. season 2 followed a similar release schedule in october 2023.
season 1’s marketing was almost non-existent, pretty much relying on taika waititi’s name being attached. there was one teaser and one full-length trailer, as well as a few clips on youtube of taika and rhys darby answering pirate-themed trivia, all painting the show as a “silly pirate workplace/buddy comedy.” but hbo max didn’t put any real effort in because they didn’t care. david zaslav and the other higher-ups had no faith in the show and expected it to fail.
most people weren’t aware it was actually a romance due to the poor marketing, and although there were many romantically charged scenes between them, many were still wary to believe it wasn’t queerbaiting until ed & stede confessed their feelings and kissed.
showrunner david jenkins has said in interviews that he had no idea how deeply queerbaiting had hurt audiences and impacted their ability to trust what’s on screen without feeling like they’re being ridiculed, despite the fact that he was calling it a love story the whole time. it wasn’t until people realized they weren’t being queerbaited and that it was a funny, sincere show with a compelling plot that word-of-mouth began to spread. by the time the season 1 finale aired, there was a decent-sized fandom that continued to grow as it received more praise.
it was a fight to even get the show renewed for season 2, and david jenkins and the cast have majorly credited that renewal to the unexpected and massive fan response to the show, which basically forced hbo’s hand.
max didn’t bother trying to properly promote the series until season 2, when they begrudgingly accepted that it was one of their most profitable and successful shows. ofmd had huge billboards in times square, downtown los angeles, and on the side of hbo headquarters. they started accurately marketing the show as not just a workplace comedy at sea, but a heartfelt romcom. max began selling long-demanded merch (which became best sellers) and spent money on an FYC campaign.
i will emphasize, whether they liked it or not, they knew ofmd was their new moneymaker (especially with the recent end of succession, which was obviously a cash cow for hbo).
photo credit: @/bookishtheo
3) now if it was that successful, was it really cancelled just for being queer?
i mean, i can’t say that definitively. no one can. there are several potential factors at play that we may never know, and there have been a lot of rumours and speculation (many of which i don’t feel comfortable discussing in case they aren’t true) since the cancellation.
but do i believe the fact that it’s a queer romcom was one of those factors, especially since max has a history of cancelling and scrapping its most diverse projects? absolutely.
first and foremost, i can’t stress enough that this isn’t just a show with a few characters thrown in for token representation. ofmd is built on a diverse, intersectional cast and narratives, including:
• lgbtq+ representation: 5 main couples are explicitly queer (including mlm, wlw, nblm, and nblw relationships). multiple characters are implied to be poly, and there’s a polycule forming in season 2 that was hinted to be developed more in season 3. beyond relationships, it’s confirmed that (similarly to the way wwdits depicts all vampires as being pansexual) all of the pirates are somewhere on the queer spectrum.
• bipoc representation: the majority of the main cast are people of colour. this includes david fane, joel fry, leslie jones, samson kayo, vico ortiz, anapela polataivao, madeleine sami, samba schutte, ruibo qian, and taika waititi, as well as many guest actors (like rachel house, simone kessell, and maaka pohatu) and extras.
• disability representation: multiple characters have physical disabilities, most notably amputated/prosthetic limbs and visual impairment. a lot (actually most) of the characters also deal with mental health issues, particularly coping with severe trauma and suicidal ideation/behaviour.
• the show has been praised for addressing difficult and serious themes like toxic masculinity, colonialism, and self-discovery, all while still managing to be a witty comedy and not come across as “preachy.”
• the diversity also extends off-screen, with a team of directors, writers, and additional crew comprised of numerous bipoc, women, queer people, and trans/non-binary people.
my point isn’t just the quantity of representation, but the quality. they take great care and respect into every marginalized group depicted on-screen. the actors would often be consulted about their characters’ costumes, hair, tattoos, and the kind of language they use. it’s not a world where discrimination magically doesn’t exist, they just have zero tolerance for it. if a character does something homophobic or racist, you can guarantee they’ll quickly (and often violently) be punished.
so okay, sure, it’s got great representation. what does that have to do max cancelling it?
because they’ve been interfering with production from the start.
i already mentioned the marketing issues so i won’t get into that. it was also revealed in interviews with david jenkins after season 2 that hbo cut their budget by 40%, which is why they had to do everything they could to save money. this included letting go of some of the original cast (and even still having episodes where some of them don’t appear at all) and moving the entire production to AoNZ. the budget cuts also meant two less episodes, so they had to rush to fit an entire season’s worth of plot into eight half-hour long episodes.
but one of the biggest frustrations is hbo’s (alleged) censorship of the show. samba schutte revealed that the entire plot of episode 2x06 was completely different in the original script. before it was rewritten as “calypso’s birthday,” the episode took place during lucius & pete’s wedding and focused on the crew getting sick of the sexual tension between ed & stede and trying to get them to hook up (this aligned with lucius & pete getting engaged and ed & stede deciding to take things slow in the previous episode).
vico ortiz and writer jes tom have also commented that many scenes between jim, oluwande, and archie establishing them as a polycule were cut, including one of the three of them emerging from a bedroom in their underwear. jes has mentioned other elements of season 2 that had to be cut out or rewritten, like the implication of other poly dynamics between the crew and more sexually explicit scenarios and jokes.
considering that ofmd is an extremely sex-positive show that isn’t afraid to be raunchy or taboo, it’s clear that either higher-ups at hbo forced them to cut these things out or they had no choice but to cut them out due to tight budget/time restraints.
in addition to this, a recent article citing an “anonymous insider” has alleged that hbo was uncomfortable with and was unsure how to market the “shock violence” in the show (the same network that aired game of thrones), which david jenkins outright called out as being bullshit. ofmd is rated TV-MA and the posters and trailers all show the audience that it contains violent content. there is literally nothing more graphic in ofmd than any other pirate show — it’s probably a lot tamer than most of them, actually.
violence on the show is most frequently used in a comedic context, in the sense that it’s not meant to be seen as scary or taken seriously. the few instances of serious graphic imagery on the show are meant to invoke a mood shift, like ed’s transformation into the kraken or ned low’s murder. it should also be noted that some of the most graphic deaths are reserved for bigots, like ed snapping the neck of a colonizer who was ridiculing stede’s love letter.
it’s also most often used in a sexual context — not sexual violence, but violence as a sexual metaphor. more specifically the act of stabbing as a metaphor for penetration, as seen with both ed & stede and anne & mary. bearing all this in mind, it seems like the real issue here isn’t executives struggling to market explicit violence to a mainstream audience, but rather explicit gay content.
as much as we joke and affectionately call it the “gay pirate show,” ofmd has always been nothing more than an opportunity for rainbow capitalism for hbo (e.g. the fact that they waited three months to announce season 2 just so they could do it on the first day of pride month). like other cancelled queer media, ofmd was a way for hbo executives to show how “inclusive��� and “accepting” they are when it was convenient (aka profitable) for them, but they never actually respected the show or us as a community.
it’s impossible to be certain of what the exact reasoning for cancellation was, especially when they won’t give us a clear answer themselves. and maybe it had nothing to do with ofmd being a queer romcom at all. maybe that’s all a horrible coincidence. but for hbo/max to axe a critically acclaimed and beautifully inclusive show that’s successful by every metric, with an extremely devoted fanbase, especially after casey bloys just had the nerve to ask “gay twitter” to hype up the gilded age? it doesn’t exactly put them in the best light regardless.
in summary, i’ll leave you with this editorial, which details how the campaign to save ofmd isn’t just about one show, but a fight to save the future of all queer art.
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Streaming Analytics Market Scope, Opportunities with Strategic Growth and Top Players Till 2027
Research Nester released a report titled “Streaming Analytics Market: Global Demand Analysis & Opportunity Outlook 2027” which delivers detailed overview of the global streaming analytics market in terms of market segmentation by component, by application, by deployment, by organization size, by vertical and by region.
Further, for the in-depth analysis, the report encompasses the industry growth drivers, restraints, supply and demand risk, market attractiveness, BPS analysis and Porter’s five force model.
The streaming analytics market is anticipated to grow at a significantly high CAGR of 35.6% during the forecast period of 2019-2027. This growth can be attributed to the increasing demand for real time data analysis in order to improve the time taken for decision making.
The market is segmented by component, by application, by deployment, by organization size, by vertical and by region. On the basis of deployment, the market is further bifurcated into cloud and on-premise, out of which, the cloud segment is estimated to lead the market growth on account of the ability to analyze big data in shorter period of time.This system provides the company with information on consumer experience as well as signals in case of data loss.
The increased usage of cloud based technology by several end user industries such as healthcare, telecommunication, IT, BFSI, education, retail and others is a major factor boosting the demand for streaming analytics solutions and thereby increasing the growth of the market. The cost effectiveness, fraud detection and ease of handling of these solutions are additional factors supporting the expansion of this market.
Request Free Sample onStreaming Analytics Market @ https://www.researchnester.com/sample-request-705
The highest market share of streaming analytics is anticipated to be held by the region of North America. The rising requirement for the big data analysis and shift of major industries towards the adoption of internet of things (IoT) resulting in a higher demand for streaming analytics solutions is the major factor resulting in growth of the market in this region. The market in Asia-Pacific region is estimated to grow at a highest rate attributing to the expansion of small and medium sectors of various industries.
However, the security issues related to data forms a major restraint for the streaming analytics market. The frequent cyber-attacks on the cloud-based servers, where all the data is stored, further would slow down the growth of this market.
This report also provides the existing competitive scenario of some of the key players of the global streaming analytics marketwhich includes company profiling ofMicrosoft Corporation, Apache Software Foundation, Data Torrent, SAP SE, Oracle Corporation, Informatica Corporation, Software Ag, Tibco Software, Impetus Technologies, SQLstream. The profiling enfolds key information of the companies which encompasses business overview, products and services, key financials and recent news and developments.
On the whole, the report depicts detailed overview of the global streaming analytics market that will help industry consultants, equipment manufacturers, existing players searching for expansion opportunities, new players searching possibilities and other stakeholders to align their market centric strategies according to the ongoing and expected trends in the future.
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Kind of bold to offer Watcher's target demographic a new streaming service when a few of the subjects said target demographic is increasingly upset about right now are the current cost of living, inflation, products not being made to last and paying for things / subscriptions they will never own.
Somebody didn't look at their Google Analytics before making a huge decision about the future of the company. Possibly whoever is responsible for their marketing and audience retention majorly fucked up.
@wearewatcher , my company actually published a helpful video on how GA4 works if you want me to send you the link. Clearly when they ended support for UA you guys lost track of how to use Analytics at all.
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Discover the Benefits of Music Worx: A Comprehensive Guide
Are you an artist or DJ looking to make waves in the music industry? Look no further than Music Worx! This comprehensive guide will unveil Music Worx's plethora of benefits, from boosting your music career to reaching a wider audience. Let's dive into how this powerful platform can take your music promotion game to the next level.
How Music Worx Can Benefit Artists And Djs
Music Worx provides a valuable platform for artists and DJs to showcase their work to a global audience. By utilizing this service, musicians can gain exposure and recognition in the industry, ultimately leading to increased opportunities for collaboration and performance.
One key benefit of Music Worx is its ability to connect artists with record labels, radio stations, and music influencers. This networking opportunity can open doors for artists looking to expand their reach and grow their fan base.
Moreover, Music Worx offers detailed analytics that allows users to track the performance of their releases. Artists and DJs can monitor metrics such as downloads, streams, and chart positions, enabling them to make informed decisions about their promotional strategies.
Music Worx is a powerful tool for emerging talents seeking to establish themselves in the competitive music landscape.
The Features Of Music Worx
Music Worx offers many features designed to streamline music promotion for artists and DJs. One standout feature is its user-friendly interface, making it easy to navigate and use even for those new to the platform.
With Music Worx, users can access a vast database of tracks across various genres, providing ample opportunities for discovery and collaboration. The platform allows artists to submit their music directly to record labels and industry professionals, increasing visibility and potential career opportunities.
Music Worx offers detailed analytics and feedback on-track performance, allowing users to make informed decisions about their promotional strategies. The ability to create personalized promo pools for specific audiences further enhances targeted marketing efforts.
Music Worx is a comprehensive tool that empowers musicians to elevate their careers in the competitive music industry.
How To Use Music Worx Effectively For Music Promotion
Are you an artist or DJ looking to elevate your music promotion game? Music Worx is here to help you amplify your reach and connect with a broader audience.
Create a compelling profile on Music Worx that effectively showcases your brand and music style. This will grab the attention of potential listeners and industry professionals browsing the platform.
Utilize the platform's playlist submission feature to get your tracks in front of influential curators who can boost your visibility. Engage with other users by commenting on tracks, sharing feedback, and networking within the community.
Take advantage of Music Worx's analytics tools to track the performance of your releases and gain valuable insights into listener behavior. Use this data to refine your promotional strategies and tailor your content for maximum impact.
By leveraging all of Music Worx's powerful features, you can take control of your music promotion efforts and unlock new opportunities for success in the competitive music industry.
Tips For Maximizing The Benefits Of Music Worx
By following these tips and using Music Worx to its full potential, artists and DJs can maximize this powerful platform's benefits. From accessing new promotional tools to connecting with a global network of industry professionals, Music Worx offers unparalleled opportunities for advancing your music career. Embrace the features, engage with the community, and watch your music reach new heights with Music Worx. Start making waves in the music industry today!
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Initial D - The First Stage to the Overall Magic of Anime and Manga
Seeing this display at my local Kinokuniya Bookstore branch made my day and got me reminiscing.
In the early 2000s', I was still in my phase of consuming everything Dragon Ball. I followed Dragon Ball GT at the time and knew it ended around 1997. Since simulcast streaming wasn't a thing, I had to rely on Chinese-dubbed VHS tapes to rent for all the episodes.
When watching one of the final episodes of Dragon Ball GT on a tape I got, there was a trailer (which was actually the opening) for another anime that played before the episode. It wasn't for a Shonen Jump series and I heard some really cool-sounding techno music.
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That opening began my journey into a series that highlighted what anime and manga was really like outside of American marketing - Shuichi Shigeno's Initial D.
For those who don't know, Initial D is about a young man named Takumi Fujiwara who gets himself involved in the mountain street racing scene. He drives a car that isn't suitable for street racing, the Toyota AE86 Sprinter Trueno. The car lacks horsepower and speed, but Takumi is able to utilize amazing drift techniques to make up for it. While reluctant at first, Takumi gets pulled into a race when a street racing team called the Akagi Red Suns challenges Takumi's local team. Takumi beats one of the Red Suns' top members and he slowly becomes a legend as he encounters more street racers who want to challenge him. The manga lasted 49 volumes, had 6 anime seasons in 16 years, and a Hong Kong live-action movie adaptation of the manga (which I appreciated as a Cantonese speaker) was made in 2005. The series also inspired a good amount of people all over the world to get into Japanese cars due to every car featured in the series existing in real life. It did not hurt that fans loved the Eurobeat music that played in races throughout the anime.
As you can see from the photo I took, Kodansha USA decided to re-release the entire Initial D manga in a 2-in-1 omnibus print format for a newer generation as the original English manga release by Tokyopop in the mid-2000s' left a lot to be desired for translation reasons.
After watching the OP teaser in that one tape of a DBGT episode, I decided to watch all of the First Stage season of Initial D in Cantonese Chinese on VHS. I became hooked. I absolutely loved the music. I appreciated how analytical some of the characters were. Even though I didn't understand a lot of the conversations being had due to my Cantonese not being good enough to talk about vehicle intricacies, I had the help of Initial D fansites to summarize things. I became obsessed when the manga was ongoing at the time to see who Takumi was facing. Fansites helped to bridge the gap.
Speaking of fan-related material, I learned about yaoi/boys' love through Initial D. I saw many fanfiction sites about the relationships between the major male characters. In a sense, I got to see why sports-like series appealed to female fans way before the current sports series boom we have now.
Initial D also helped me get close with my dad. He actually watched the anime with me. During the years when I was so depressed, my dad always spent time with me. We played a lot of basketball, talk sports, and watched Initial D together. It helped that he was into car culture, so he helped explain a few things to me about certain cars.
One more thing Initial D did was that it got me to go to my very first anime convention in 2003. It was the Big Apple Anime Fest and the Third Stage movie was screened. While I watched the Third Stage movie before, it wasn't dubbed in Cantonese. This time, I got to see the full film with English subtitles. I stayed for the 7:30pm screening and was excited with so many fans around me. The convention was also where I finally got to connect with a friend who lived in the same area as me. I still talk to and hang out with them today.
While Dragon Ball got me into anime in the first place, it was Initial D that got me to expand my worldview about anime and manga. The series gave me a glimpse of the other anime/manga communities out there. I got a first glimpse into series that weren't mainstream yet loved by passionate fans.
When both the Initial D manga and anime ended in the 2010s', my anime/manga interests were in a different place. But I still enjoyed Final Stage when it came out because I got to see Takumi grow immensely over time and the payoff was good. The final battle felt like two very similar individuals trying to impose their superiority over one another. It was a perfect way to end Takumi's story, given that almost all of his opponents were different from him.
I know Initial D isn't talked about as much as Dragon Ball or Sailor Moon in terms of impacting people's lives, but it has done wonders for me in genuinely seeing what the world of anime/manga fans was like outside of the usual fare. I know I'm not the only one.
So I want to say that if the super-mainstream anime and manga series aren't your thing, it's okay. There will always be something that will catch your eye and maybe change your perspective for the better. And maybe it will find you a community that you love being around and help you grow.
To quote one of the Initial D opening songs sung by the group, m.o.v.e, let's move into the brand new world and let's dive into the brand new trip.
For more perspective on Initial D's impact on its fans and car culture, this post from a car enthusiast is worth a read.
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