#stavropoulos
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chicinsilk · 2 years ago
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US Vogue May 1980
Back left, Peggy Dillard in Julio's strapless black/beige geometric print jersey jumpsuit. In the right foreground, Kelly Emberg in a form-revealing, draped Ashiny black "licorice" silk evening dress. Stavropoulos. Ken Begin earrings. Bonwillum bracelet. Shoes by Casadei. Harry King hairstyle. Makeup Vincent Nasso.
À l'arrière plan à gauche, Peggy Dillard dans la combinaison bustier en jersey à imprimé géométrique noir/beige de Julio. Au premier plan à droite, Kelly Emberg en robe du soir en soie "réglisse" noire Ashiny drapée, révélatrice de forme. Stavropoulos. Boucles d'oreilles Ken Begin. Bracelet Bonwillum. Chaussures par Casadei. Coiffure Harry King. Maquillage Vincent Nasso.
Photo Jo Francki vogue archive
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thelegendemporium · 4 months ago
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Don’t ask me why Anden looks different in every drawing it’s not important
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luegootravez · 1 month ago
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Lúlu De Freitas by © Kostas Stavropoulos
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tracy-warcross · 1 year ago
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Kaede: I’ll speak French between your legs
Day: the hottest things I’ve ever been told
Rebel Eden: I’m just picturing someone screaming bonjour at a p*nis
Pascao: SACRE BLEU MADEMOISELLE V*GINA HON HON HON TITTY CROISSANT
Tess/Pressa: titty croissant??? (Traumatized)
June/anden: none of you should ever be having s*x
Inspiration^
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icepack-for-steve · 2 years ago
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Legend but it’s a small town horror AU where the characters are solving town mysteries and its monsters.
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nofatclips · 2 years ago
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The Great Void by Calyces from the compilation album Unity vol 1 - In Solidarity With The Refugees of Moria Camp - Video directed by Kostas Konstantinidis & Panagiotis Tsalavrettas
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coffeenewstom · 10 months ago
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Kaffee mit Aussicht: Palio Pyli auf Kos
Einer der schönsten Orte der Insel Kos – und der am mühsamsten erarbeite! Vom Parkplatz unterhalb des Berges ist es nämlich ein ganz schönes Stück nach oben und bis zur Burg – und das in der prallen Sonne und mit lädiertem Knie. Die vollständige Geschichte des dramatischen Aufstiegs findet Ihr hier. Heute soll es aber um den Kaffee mit Aussicht gehen. Zuerst erreiche ich ein verlassenes Dorf aus…
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my-black-white-collection2 · 8 months ago
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Rebekah Underhill
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frostedmagnolias · 5 months ago
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A Stavropoulos couture oyster chiffon kaftan, late 1960s-early 1970s, labelled, with delicate tiered flounces to the cuffs and deep V rear neckline
Kerry Taylor Auctions
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ghw-archive · 10 days ago
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Evening cape, Designer: George Peter Stavropoulos American ca. 1979
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dungeonofthedragon · 5 months ago
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The X Card Project
A group of kiwi creatives have set up this awesome Kickstarter. I'm obsessed with the art- and hey, we may as well use the fanciest of X cards right?
X cards are an rpg safety tool pioneered by John Stavropoulos. They are an easy way to wind things back and respect people's boundaries should a game veer into areas beyond what a player is willing to explore.
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theresattrpgforthat · 1 year ago
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I saw in the tags of a recent post you mentioned wanting to talk about safety tools—would love to hear your thoughts, especially re: learning and teaching them!
Hello friend!
Oh my gosh, where to start. I love safety tools and I think they can really enhance the game experience, especially when you are trying out tabletop games with a group of people you don't know very well. While it's great if you have a solid group of friends that are all interested in playing games together, a lot of tabletop gamers have to find a group first, and then make new friends along the way.
Entering a new environment is already scary, and entering an environment where you are expected to pretend to be somebody else is even scarier. You're showing a group of strangers a little bit of who you are - and they're doing the same thing. Not only that, improvising a narrative as you go has the potential to visit a wide range of topics - many of which might accidentally trigger a traumatic memory or an innate fear. (I might be preaching to the choir, but best to lay some ground work.)
So, safety tools. I usually layer a number of them into my games, because each tool serves a different use. I usually begin a new game or Session 0 with a quick review of each safety tool, including the X-Card by John Stavropoulos, Lines and Veils by Ron Edwards, The Open Door Policy as introduced by The Gauntlet, and something we call Check-Ins, which are a combination of tools found in Thirsty Sword Lesbians, as well as the Script Change safety tool by Beau Jágr Sheldon. Check-Ins work as follows: if a player is unsure about whether or not the thing they want to try is ok with the group, they can check in. The group then has a chance to rewind, alter play, or give the player a go-ahead. In return for checking in, the player who asked the group is rewarded with a point of XP. For our group, we have decided to edit the Lines and Veils to include Lures as well, Lures being elements that the players are excited to see in the game.
If the group is a group that has played with me before, or if we are playing multiple sessions in a campaign, I'll ask the members of the group to tell us about a safety tool that we use. Sometimes players will even bring forward a safety tool that we haven't used before! Each player who can tell us something about the safety tools we use at the table is rewarded with a point of XP, or something else useful to use in play. We also try to provide examples of what using a safety tool might look like for folks who aren't familiar with the concept.
Not every safety tool works with every group. I would love to use the Support Flower, for example, but I mostly run games online, and haven't found a good way to implement it. But there's many more options than just the ones I provided! If you would like to see a comprehensive list of possible safety tools, I recommend the curated list as provided by TheGiftofGabes on Itch.io.
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thelegendemporium · 4 months ago
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POV: Anden is mortified that you walked in on them. Day is just seething that you interrupted after he spent weeks scheming to get some sweet Elector action
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gentlyepigrams · 3 months ago
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Aaaaand drape! Frocking fabulous by Stavropoulos, 1986. Via KSU.
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tracy-warcross · 1 year ago
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June: you need them to think that you are stronger than you actually are
Tess, taking notes: oh is that how you do it?
June: oh no, my power is no delusion, I can demolish them at the wave of a hand.
Anden: June, Daniel’s cockiness is rubbing off you
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s0ulzen · 1 year ago
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QSMP Safety Tools for Players
A lot of players on the QSMP have stated their frustration and discouragement with the recent purgatory event, and while there is a universal agreement to not witch hunt or pit communities against people. It doesn't invalidate their feelings when issues are overlooked.
This is by no means a call to action to harass a person.
But maybe this could be a healthy exercise in putting that energy we feel as their audience into something that could contribute in the overall health and success of the QSMP player community.
Who would think that rp-ing for 8 hours straight on the daily would be emotionally exhausting?
So please use this post to put up ideas for safety tools* or safety tools from other systems (please source them) that would benefit an SMP as oppose to the traditional environment of a table top RPG.
*Safety Tools are used in table top role playing games (like D&D) by the Game Master (GM) to protect players from themes that would make the game less fun for them. Its not a tool to censor or railroad the story, rather to keep the game fun for everyone. Whether a theme is uncomfortable or triggering, safety tools are in place to find out each players boundaries and help everyone respect them in game. For example X-card is a tool created by John Stavropoulos as an easy way for players to communicate with the GM if a scene is uncomfortable for them they would touch or place forth a card with an "x" on it, in which case the GM would change or skip over the scene no questions asked. This wouldn't work quite as well within an SMP due to the lack of GM to kind of lead the scene out, if players are to into their characters to stop. But that is the general gist of it. If you're interested in this topic feel free to google them as there are so many safety tools out there.
High-Viz Leather chest plate.
An orange leather chest plate that players can wear to signify that they are out of role play for whatever reason. Players with it on can still play and build, but are not interested in the rp angst of the moment, and are immune to PVP combat unless consented to. Basically a visual indication that would allow players to play and interact with others without the paranoia of threat due to the voice group making it hard for first contact to occur without death.
Warped Fungus Door.
A play on Kimi Hughes, Exit the scene. Players are given a warped fungus door that they can use to exit a scene by placing it and walking through it. They aren't oppose to the contents of the scene but are no longer comfortable in participating in it. There is no consequence or penalty for it, but a player cannot reenter the scene until it is done. So as not to have players use it as an advantage in game, such as PVP.
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