#starts off with them introducing it then actually goes into the folktale
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Ik I should wait until a BV event and ik chapter 7 and 8 might give us more lore but what if I just wrote short folktale stories based in Briar Valley
#it gives me a certain folklore vibe and im just 👁👁#old gods and old rites amongst pines blacker then the night#and the mines 🤌#i have sm thoughts and only some involve the dia gang#like idk maybe malleus or lilia telling mc folktales and it like#starts off with them introducing it then actually goes into the folktale#0 ppl will read it but i will eat it all LMAO
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The REAL Story Behind The Crooked Man And The 7 Other Fairy Tales & Nursery Rhymes With *Even More* Disturbing Backstories
It was 4 years ago that we first met the Crooked Man.
With a *sickening* reveal via rottweiler fit for the latest season of Rupaul’s Drag Race, the suited gentleman staggered his way from The Conjuring 2 (2016) into our nightmares.
But his ashy undertones, gnashing teeth, and general aura of “I’m a demon, or something, which means I have no real motive apart from wanting to kill you” isn’t the only thing that fits the film far too well.
The Conjuring universe is the definition of ‘based on a true story’. And the Crooked Man fits the brief.
In the opening scenes of the film we see lovable and bulliable Billy stutter through a nursery rhyme:
There was a crooked man, and he went a crooked mile, He found a crooked sixpence against a crooked stile; He bought a crooked cat, which caught a crooked mouse, And they all liv'd together in a little crooked house.
Accompanied by a totally-cursed-i-mean-just-look-at-it zoetrope (it’s a bit like a mini projector that shows you a moving cartoon), Billy introduces us to one of the handful of extra entities terrorising London’s most haunted house. You can discover more about the true story of 284 Green Street which inspired The Conjuring 2 here.
But Billy also introduces us to a real nursery rhyme inherent in British culture - and British history.
Yes, the nursery rhyme, like many, is based on dark and twisted reality softened for a bedtime story. And amongst this history was a real person. Unfortunately, the Crooked Man is not the only fairy tale monster or nursery rhyme entity that will be haunting your dreams.
Are y’all tucked in?
The Crooked Man
The nursery rhyme was first told sometime in the 17th century during the reign of King Charles I. But the Crooked Man was not the Stuart King - it was allegedly inspired by Scottish general Sir Alexander Leslie and the covenant he signed.
The covenant secured religious and political freedom for Scotland despite prevailing animosity between the English and the Scottish.
The crooked stile is the awkward alliance between the two parliaments and the crooked house refers to the collective union the Scottish and English lived together in. But the ‘crooked’ part works on another level, too.
The great recoinage of late 17th century meant sixpences - which feature in the rhyme - were made of very thin silver and thus easy to bend.
An alternative origins story links it back to Lavenham, a village in Suffolk (England). The half-timbered houses leaned at off angles as if supporting each other, creating a crooked aesthetic that matches the nursery rhyme.
The Pied Piper Of Hamelin
I distinctly remember hearing the story of the Pied Piper when I was about 7 years old. I was there, sat crossed-legged on the wooden floor in assembly and listening to the headteacher tell us the tale of the musical maverick with an overhead projector.
I remember it being far more nostalgic and not so traumatising.
The story goes that sometime in the 13th century a peculiar man dressed in brightly-coloured clothes (pied clothing) was hired by the town to rid them of the rats with his pipe-playing abilities. Hamelin had been suffering from an infestation that would threaten the locals with the plague. The piper was to play his pipe, entice the rats with his magical music, and lead them to a river where they would promptly drown.
He was hired and he did the job - but they didn’t pay up.
The piper couldn’t exactly refund his services. Instead, he sought vengeance, luring away the children of the town with his magical pipe. He waited until Saint John and Paul’s day where the adults would be in the church, dressed in green like a hunter, and played his pipe. The children of the village swarmed to him, all 130 of them, following him out of the town and into a cave. Three were unable to follow due to being blind and deaf and thus told the villagers what had happened.
The real story:
Some versions of the story claimed he made them walk into a river, others claim he returned them after payment. But what we do know for sure is that there is a street in Hamelin called Bungelosenstrasse. On this street - ‘the street without drums’ according to translation - the children were seen last. No music and no dancing is allowed on this road.
Bluebeard
We open on a typical Medieval scene: a powerful and wealthy man is looking for a young wife to replace the last one who mysteriously went missing. Bluebeard’s been through quite a few women, actually, but it’s his latest bae that stars in this story. Bluebeard marries his neighbour’s daughter and goes on a business trip.
He tells her he can stay alone in their house but she cannot open a certain door.
Of course, she opens the door and finds the corpses of his ex-wives. Her and her sisters band together to kill Bluebeard, showering themselves with a wealthy inheritance.
The real story:
This tragic tale of murder and mystery is unfortunately all too true.
There are many alleged origins of the folktale. Let’s start with the Medieval ruler of Brittany, Conomor the Cursed: his new wife agreed to marry him to prevent him from invading her father’s lands but accidentally walked in on a room full of his dead, old wives. She was visited by their ghosts who warn him if she falls pregnant, he will kill her, preventing a prophecy that claims he will be killed by his own son.
She gets knocked up, gives birth, and then she gets her block knocked off.
An alternative inspiration could be a similarly brutal figure: Gilles de Rais (15th century). He was accused of murdering approximately 140 children who suddenly went missing in the Nantes countryside. He was condemned to death and executed in 1440.
Snow White
It’s one of the most popular fairytales of all time.
The story goes that a queen gives birth to a baby girl but dies in childbirth. The king’s new wife is wicked and vain, asking her magic mirror ‘who is the fairest one of all?’ on a daily basis. When the child turns seven, the mirror changes its answer from the queen to the child, Snow White (yeah, that’s weird). The queen hires a huntsman to kill Snow White, but she begs for mercy and says she will live in the woods and he can pretend he killed her.
She finds shelter in a cottage belonging to seven dwarfs who agree to let her stay as a maid until the evil queen asks the mirror her favourite question. It claims Snow White is still alive and the fairest of them all. She goes through several methods of attempting to kill Snow until she falls into a deep coma. The dwarfs host a funeral, a prince comes along, and he, uhhh, kisses what he assumed to be a corpse and she is awakened.
They then get hitched but don’t invite the queen to the wedding. The queen asks the mirror yet again the identity of the fairest, assuming Snow is well and truly deceased but the mirror breaks the bad news to her again. The queen tries to kill her once more but Snow’s hubby forces her to wear red-hot iron slippers and dance in them until she dies.
There’s a lot going on here.
But rather than unpacking everything that's wrong with all of this *gestures to everything*, let’s just get to the dark reality beneath it all.
The real story:
The inspiration is generally deemed to be Margaretha von Walbeck, a young woman who had a terrible relationship with her stepmother. She was forced to move to Brussels and fell in love with Phillip II of Spain, a romance not popular with her parents.
Suddenly, however, Margaretha died. Rumour has it she was poisoned.
Another detail of her life also links her to Snow White: her father’s copper mines were often filled with child labourers whose growth was stunted by working in them, mirroring the ‘dwarves’ in the story.
But Margaretha is not the only contender: Maria Sophia Margaretha Catharina Freifräulein von Erthal *inhale* also hated her stepmother. This - and the fact that her stepmother was given a mirror as a gift by her husband - also ties her to Snow White.
Hansel And Gretel
It’s possibly the most simple fairy tale up for discussion: a brother and sister are sent out to the woods by their father. The mother asked for him to send them away so they can survive a famine. But Hansel uses stones to trace their steps back home. One day, however, he uses crumbs. They get eaten by the local wildlife, so the kids get lost.
They then discover a witch's house, a gingerbread cottage. She lures ‘em in, fattens up Hansel, and prepares to feast on his flesh. The kids plot against her, throw her in the oven, and steal her stuff before heading back to live with their father.
Okay, so maybe this one isn’t based on a true story. It’s based on true stories. Yep - plural.
The real story:
Child abandonment and infanticide was pretty common during plagues, famines, and all other circumstances of poverty. In fact, this particular tale is believed to come from the Great Famine which stretched across Europe from 1315 to 1317. Child abandonment surged during this time.
Rapunzel
Turns out Disney lopped off a lot of Rapunzel’s real story to make it a family friendly movie. Yep, this is a weird one.
A pregnant woman begins to crave a kind of salad leaf (Campanula rapunculus, also called rapunzel) in the garden of the house next door. He goes out to nick it but is caught by the homeowner - a witch. She says he can take the rapunzel, but in return he must give her the child once it is born.
The witch raises Rapunzel as her own but locks her away in a tower when she is 12 to protect her from the outside world.
A prince eventually rocks up and decides to climb her immensely long hair. Unknown, probably PG-13 and probably not consensual acts happen. Still, given it's the medieval era they agree to get hitched after escaping.
The witch discovers her plan, cuts off her hair, exiles Rapunzel, and uses the locks as bait for the prince before throwing him to the briar roses below where he is promptly blinded. Rapunzel gives birth to twins and the prince finds her, identifying her only by her voice. Her tears restore his voice.
The real story:
Being kidnapped or being kept hidden away from the rest of the world is pretty common, well, all of the time. But Saint Barabara, a Greek saint, was the main inspiration for the tale.
She was locked away in a tower in Turkey in the third century by her father in an attempt to protect her Christianity. But her Pagan father’s efforts did not succeed and she discovered the ways of Jesus. She escaped but she was eventually caught by her father who then tortured and beheaded her.
Religious intolerance, y’all.
Beauty And The Beast
Time for another Disney classic with a heavily edited plotline.
The father of a family seeks shelter in a grand palace during a storm. In the morning before he leaves he takes a rose from the garden but is caught by a beast who threatens to kill him for nicking a flower. But the beast agrees not to kill him if his daughter takes his place instead.
The daughter moves to the palace but asks to go see her family for a week. She is then convinced by her sisters to stay at home. A magic mirror then reveals the beast is dying because she isn’t with him. She returns to him and her love breaks the curse that makes him appear so monstrous.
The real story:
Petrus Gonsalvus (1637-1618) was born with hypertrichosis. This meant he had a thick layer of hair all over his body - his physical difference didn’t go down very well. He was kept as a ‘wild man’ in a cage and fed raw meat.
When he was 10 years old he was gifted to the king of france. But he wasn’t kept as a ‘beast’. He was educated like a nobleman and was taught to read, write, and speak three different languages. He was then married off to the daughter of a court servant.
He was married to her for over 40 years and they had seven children together.
(Aww.)
Three Blind Mice
Three blind mice, three blind mice, See how they run, see how they run, They all ran after the farmer’s wife, Who cut off their tails with a carving knife, Did you ever see such a thing in your life, As three blind mice?
The real story:
It's one of those nursery rhymes you grow up with - and 17 years later you realise how traumatic it actually is.
This nursery rhyme can be traced back to the reign of Bloody Mary (16th century) who had a tricky relationship with Protestants. And by that I mean she burnt them alive, hence the nickname.
The three blind mice represented three Protestant bishops who may have been blinded before their execution or spiritually blind for following Catholicism. Another reference to Queen Mary was her as a farmer’s wife.
Her husband, Philip of Spain, owned several estates and thus was technically a farmer.
Welp, there goes your childhood.
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See you next week, kiddos. Sleep tight.
#crooked man#the crooked man#the conjuring#conjuring 2#the nun#valak#the crooked man movie#fairy tales#grimm#fairytales#origins of fairy tales#nursery rhymes#scary stories#ghost stories#true ghost stories#based on a true story#Ed and Lorraine Warren#folklore#urban legend#creepy urban legends#paranormal#supernatural#the conjuring 3#Horror Movies#horror#best horror movies#disney#dark fairytale#nostalgia#history
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NBTM | One — Nothing Like This
☾ synopsis : Love and tragedy has always had a way of being connected, that connection usually held by the red string of fate. A red string that destined two soulmates to be bound for eternity. No matter the circumstances, fate would tie two individuals to meet, to not disrupt their long awaited destiny. In the world of more than five billion people, the red string had made it’s mark plenty of times, going back to perhaps the start of it. The folktale disappeared into obscurity & into believer’s hearts. In the lives of fourteen individuals in the 21st century, their lives seem to be an unfinished puzzle. Some strangers, some friends. Some blissful, others tragic. All unaware of the soon-to-be outcome years in the making. They’ll find it to be entrancingly painful. The red string of fate wasn’t just pretty.
☾ pairing : jinyoung x fem!oc
☾ genre : drama, romance, angst ??
☾ warnings : strong language, rambling from an ass author (I had to), kinda ooc jinyoung, very much angst ur honor, e2l
☾ parts : one / two / three / four / five
HWAN JIHYE HAS NEVER FULLY LOVED COFFEE. She’s always detested the bitterness that came with the caffeine overload. However, she did favor the caramel that awaited her at the bottom. They blended almost perfectly. Yes, almost, and in the case of today, it’s an even truer statement. The barista that had continued to stare at her barely put in any caramel, much to her distaste. She’s not sure if he was that distracted or found her tip not plentiful enough. She had given him a short glare in annoyance but took the drink gladly. She was agitated about her specific taste and felt like continuing her day, rather than demand another drink be made. She wasn’t that petty. At least not today.
And now, she’s hesitantly drinking a barely sweet coffee whilst considering her schedule for the day.
Jihye barely ever has an uneventful day. As a long standing painter of Hwan Studios, she’s their resident artist. Her schedule consists of tactful meetings and whatnot, her stern demeanor present in every single one of them. Her hands are her tools, not her face. She begins to recount it in her head, her hand reaching for her phone in her expensive purse. It’s black exterior is soft as it’s insides are of smooth velvet. She finds it within seconds. There’s already dozens of notifications blowing up her phone, most of them being from numerous emails and a semi regrettable group chat. She also disliked and liked it. She didn’t like the constant messaging and nagging of her phone but it’s nice to text everyone for most. They’re part of a previous project’s team. She had essentially saved their project, which earned them all a bit of credit. She put a message or two amongst the hellhole of a cluttered group chat.
She figured she’d entertain the idea of being in their chat, seeing as they all could use some improvement on their own. She is conveniently too busy for trivial things they converse about, anyways. The initial project was introduced to her by a certain auburn haired stunt man. While not not extraordinary in it’s fruit, it has it’s beneficial product elsewhere.
Clearing it away, she goes directly to her calendar, a cumulative meeting of everything she’ll ever do. She’s punctual in her timing. Her brain is refreshed, suddenly noting that CEO Min wanted her to attend some meeting with an entertainment company. She remembers how she previously brushed it off with indifference, having been warned that they were no good. ‘Don’t work with them’ this and ‘They’re amateurs’ that. Both being from the head of the company, no less. She sighs, leaving it to be nothing else than a confusing statement. She sips on the not-so-sweet liquid. She savors the tiny bits of caramel her mouth musters from the flimsy straw. .
Next, would be the aggravating dinner she’d have with a CEO she could only describe as ‘crusty’. A friend of the blasted CEO, he is. She despises the usual ones. Y’know, the disgusting creeps who just happen to be greedy sons of bitches. But that would be a lesson she could eloquently describe to the higher ups when they actually give a damn about decency. “Damned pig” she huffs under her breath.
As she walks, her eyes become stuck to the screen. Her focus is completely on the very necessary schedule. It’s what completes her day and dictates it, but also what limits it. As a result, she barely looks ahead of herself, only a glance or two deemed possible for her mud-like eyes. She pays no attention to the pavement in front of her.
Opposite to her, his actions aren’t so different. His well done hair and expertly stylized outfit express his cleanliness, his position, even. He holds his phone in one hand and a blazing coffee in the other. His eyes are enraptured with the online conversation his screen displays. The fervent caffeinated liquid distracts him from the fair weather outside. If it were any other day, perhaps he’d pay more attention to it, the temperature usually more balanced than usual.
And as chance would have it, they both screech in shock at a certain feeling of wetness. Jihye drops her phone at the contact of a coffee, a scalding one at that. She seethes at the heat. It seeps through her once pristine, white blouse. It’s intensity practically burns part of her chest and stomach. Her body recoils as a reaction.
He groans at the glacial feeling, his skin suddenly cold. He had worn a blazer for his meeting, a black one. He looks down to see the dripping of coffee, colder coffee, that is. He finds it gross. He doesn’t want to waste a fairly nice blazer. Not being wet in the middle of the sidewalk is great, too. He meets the glare of the woman who he hears screech, an angry looking one at that. He groans at the look of things.
They’re both aggravated. Jihye can see the annoyance on his face, just as she’s sure he can detect hers. She sighs as her mind is ready to curse out an idiot who almost burned her. It would be nice, considering her day was subpar already. Alas, her basic manners kick in, reminding her that she hadn’t been looking where she was going. She admits how ironic it is whilst it’s just as irritating. She squints at his expression. She knows she had a good amount of responsibility in the situation, but she figures he’d at least try to apologize as a courtesy. He doesn’t.
She curses under her breath. People quickly looked at the sight of the scene, realizing an accident occurred. She wonders if people recognize her or him, thinking he has some kind of air about him. She waves it off as she bends down to pick up her now shattered phone. Her ears grasp the sounds of clicking cameras. “Tch.” She deeply breathes in, ready to sacrifice a percentage of her personal pride for the sake of manners and what will soon be on the internet. Her eyes study his face for a second.
She notes how he has a, well, raging bitch face. Perhaps it’s an angry expression his face takes on in the face of agitation, but she wouldn’t know that. She thinks of how his face is rather unique, looking more like a computer generated thing than someone’s face. She’s not sure if she means it as a compliment or not. He’s dressed expensively, too. His body is adorned of mostly black, his grey t-shirt serving as a contrast. His hair is nothing too special, despite it looking nice. Besides his looks seeming familiar and admittedly, good-looking, she still frowns with her irritation intact.
“Sorry, I wasn’t looking where I was going. My mistake” she forces it out. She knows how robotic it sounds. It’s natural for it to seem like she’s a child who thinks they’re in the right.
“Mhm, me too. I’d be careful next time.” He sounds just as robotic, perhaps even more so than her. He keeps his consistent glare on his face before attaching his gaze upon the space behind Jihye, his feet moving faster than his face. He’s already past her as the anger bubbles within her. She didn’t expect him to sound sincere, but something just hit the nerve. Perhaps it being her own medicine is enough to snap something in her. Perhaps she hates the guy who seemed familiar. With the thought fresh in her mind, she clears her throat and does as he did. She urges her legs to continue their road to Hwan Studios. Begrudgingly so.
Jihye’s sure she’s giving the press even more reason to call her a stone cold bitch. Nothing says negativity like everyone giving her an annoyed look and she’s positive it’s because of her unchaining expression. She can control what she looks like and yet, she’s not about to appease the image of what idols have to maintain.
She steps into the large building, employees all around the fancy desks and elevators. She feels their gaze on her, mostly upon her tainted clothing. She’s almost impressed they’re not all giving her fearful gazes as usual. Being the scary looking just above them was something she’s finally accustomed to. However, within a moment’s notice, they all give a worrying look towards her expression. She wonders if she looks like some demon. Perhaps.
One of the clerks, Minhyung, nods towards her. He’s nervous as per usual, but finds it pertinent to alarm her of an announcement. “U-Uh, CEO Min is having t-the meeting on floor five today, M-Ms. Hwan.” He nearly shakes saying it. The others look at him in amazement and even bewilderment. His glasses cover the fear in his eyes.
“Thank you.” She doesn’t bother looking at him, knowing how jittery the poor boy is. He’s younger than her, a fact she’s reminded of, daily. He lets out a sigh of relief, letting his head fall back to his moniter’s gaze. Jihye continues her journey to what is now floor five. She ventures into one of the many sleek elevators, pressing the now illuminated button. The metallic walls remind her of her somewhat disheveled appearance. A stained blouse and angry expression are the first to come to mind. Her expensive clothing is second. The black pants and midnight-like blazer make her think of a certain...loneliness. It seems to suck her up, like a black hole of sorts. Even her black hair looks cold, no color to invite personality. “Hm,” she hums. She knows how bitchy she looks in black. She smirks for a moment, before letting it fall. An indifferent face replaces it, just in time for the elevator doors to open.
She walks out as the glamorously stale walls surround her. She’s seen them a million times. They exude the same sensation her closet usually brings, but with even more professionalism. Her heeled boots clack against the marble floor. The white tiles mix with the black walls, reminding the young Korean just how lifeless the decorations feel. She grabs the clear handles to the board room. She can't see through the clear doors all too well, the sun peeking through the windows. She squints as a result.
“Jihye! Finally, we can begin this meeting.” CEO Min, an older and fairly petit woman, greets her. Her hands are clasped together. A forced and albeit sweetly sickening smile sits on her face as she motions her hand for Jihye to sit.
Her eyes instantly widen in unison with the supposed guest, a familiar and rage inducing face. She frowns even more, if that was possible. His face scrunches up in slight disgust. Her eyes dance between the CEO and the young man. She mentally scoffs, curious of why god suddenly decided to make her day the worst with a pinch of shit. She warily saunters toward the leather chair, directly across from him. She glares at him. As does he, with even more hints of vexation. They both look to the very woman who arranged such a meeting.
“Jihye, I’d like to introduce who we’ll be doing our collaboration with. This is Park Jinyoung—“
“JYP Entertainment.” The words slide off her tongue with venom. She remembers quite clearly now. The exact company she had been warned of and directed to stay away from, none other by the woman sitting a few feet away from her. “Yes, you eloquently warned me of them, Mrs. Min.”
“‘Warned is a bit exaggerated’. I simply informed you of them.” She sweetly smiles at him, not exactly convincing him. “And this is Hwan Jihye, my—a beloved artist at Hwan Studios. She’s one of our best and oldest.”
She slightly winces at the last part, thinking it not at all pertinent. “You know, it would have been very insightful if you informed me of who I’d be working with, ma’am. Why a sudden collaboration when you can’t even notify your senior artist?” The hate in her voice made the older woman sigh. It even extends to the man, Jinyoung.
“Why keep two perfectly capable artists in the dark, Mrs. Min? Afraid one can’t compensate?” His tone is just as cold.
She can tell it’s a slight jab at her own abilities, despite not knowing the other. She rolls her eyes before focusing her attention on the target. “Of course not,” she laughs, in an obvious corner. “We just found it to be more of a lax way of telling you two about it.” Jihye finds it to be bullshit.
“And just what kind of collaboration is this? I won’t waste my time on something so trivial.”
“For a music video, er, album.”
“A what now?” She stuck her neck out a bit, shock written over her face. She’s no musical artist, nor is she about to be one.
“You cannot be serious. We never even ask—“
“Yes, you didn’t, but your company did. We reached a mutual decision. It would be quite beneficial if we had Jihye create art for the music video and perhaps some performances.” She says it so casually, it makes the two wonder why they’re even there.
“No.” Her words make CEO Min sigh, causing Jinyoung to raise an eyebrow. Even when agreeing, he found the tone a bit offensive. “I work with who I want and when I want. You didn’t do your job of presenting a tolerable client and what’s more, you expect me to join a project I don’t know anything about? Shall I do your job for you?” She spits anger out from her words as she stands up, her veins filled with agitation. “Mr. Park, we will not be collaborating on your group’s next album or music video, whatever it may be.” She gives a glare back to the supposed CEO, turning on her heels to get back to the elevator. She doesn't look back at their apologetic actions nor does she listen to their yelps of ‘Wait!’.
As Jihye disappears from his sight, Jinyoung whispers a little, “Tch” before rising in his own seat. He picks up his stained blazer from the table and turns to face the older woman. “Next time, pick a patient artist, Mrs. Min. Wouldn’t want your reputation to sink like this meeting.” He leaves the room, a flabbergasted woman paying him just about all the mind. He quickly takes the next elevator, his fingers massaging his own temple.
He’s had enough of shitty events one after the other. He’s not sure if he’s thankful for Hwan Jihye’s refusal or offended she’s so unable to work with him. It’s both insulting and interesting, for sure. He’d even admit that she initially caught some of his eye at first. He couldn’t deny that she has beautiful features, her style somewhat similar to his. Although, the appeal rapidly disappeared as reality hit him like a truck. His displeasure was fair, at least in his eyes. Her cold demeanor did nothing to her looks except diminish their entreaty. The apology had no sincerity and yes, he’s aware that the he’s a pot calling the kettle black.
He hurries home, wanting to simply wind down with a book he still needs to finish. Exquisite literature with a cup of tea has always been his saving grace when needed. He readily places his blazer in the laundry, meaning to do it later. He sits upon his bed and places his already made tea on his nightstand. He looks for the book, having remembered the cover was a bright green. His eyes can’t find it. He grows confused but his eyes do land on an unfamiliar one in the meantime.
He finds it to be like a storybook. Long in height and extravagant in looks. It has a black cover, one resembling the night sky. Gold letters spell out a phrase he can vaguely recognize.
“Not By The Moon?”
hi, if you read or checked this out, tysm !! sorry for lowkey ooc jinyoung 🙇🏽♀️ I’d rlly appreciate it if you could reblog or like this post. I’d love to hear what ppl think so a comment is awesome too. This is also a work of fiction and for entertainment purposes.
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Some Retrospective Thoughts on Gen 7
Galar’s making me go nuts. You already know. Let’s look back on Alola because why not. I feel like I have stuff to say about it. Also, I just watched the last episode of the Alolan Anime, so there’s that.
Whenever I first think back to Gen 7, I think “Eh, it was alright. Nothing special, I guess.” The Pokemon were decent, apart from being almost universally slow, apart from like 3 speed demons, the starters weren’t much, the story was alright, the location was alright, etc. etc.
Then, I ACTUALLY think back, and I realize… I have no idea why I was thinking that. This generation was actually amazing.
First of all, they finally put the motif of the Sun and Moon into game types. It’s definitely a breath of fresh air after they tried to use the fucking dimensions in 3D space for titles in Gen 6 (Loved that gen too, but seriously “Life” and “Death” would both be more fitting and not as strange. Maybe they don’t want “Death” as a title tho). Really fits in with how naturally themed everything is too, which is obviously for the best, since this is the most “natural” game to date. Even though we technically already had an America-based region in Unova, Hawai’i is so unique in its own right it definitely fits for a region. I’m usually the type who doesn’t like super overt themes in things, and kind of just wants a very generalized experience, but it’s probably for the good of everyone that they don’t actually follow through with that idea.
Probably the biggest thing to come out of this generation is the new habit of them posting short little videos on Youtube revealing new Pokemon/features/etc. Obviously they were super trigger happy with them then, but now it seems they’ve taken a step back a little. I do love this idea, though, because it actually hypes me up more than anything else ever could. I remember before, even though I was kinda-sorta trying to follow the updates on Gens 4-6, I never really felt like I could, and even though I was going to get the games no matter what, now I realize I really want to know what I’m getting into.
I remember exactly where I was for some of the major announcements. For the starters, I was in my high school geometry class, where I watched and re-watched that video dozens of times just so I could keep looking at them. I started off on Rowlet’s side of course, but once I realized he was getting all the attention and ol Popplio was getting basically none, I changed my allegiance and stayed there to this day. Ignoring the fact that I don’t really like any of the final evolutions enough to actually use them in game, I LOVE Popplio himself. It’s seriously a shame that he didn’t become some clown seal like everyone was speculating. Unlike how it seems, I really, really like “normal” clown characters (as in, not “horror” clowns), so he could’ve easily become one of my favorites in that case. Decidueye is definitely my favorite of the final forms, and Incineroar I think is still underrated. Sure, whatever, he’s bipedal, and it’s weirder than it otherwise would be, but for some reason I love how his mouth was an actual modeled mouth and not just an image slapped on there like most Pokemon. It really made him more expressive than the average Pokemon. Plus, the animation for Darkest Lariat is really cool, with his hands flashing against a flat back background for a second before actually doing the move. Even better, it’s great meme potential when hacked onto other Pokemon, like Wailord.
I don’t remember if Solgaleo and Lunala were introduced in that first trailer too, but either way I love both of them. I was a bit more drawn to Solgaleo at first, but Lunala has since grown to be one of my favorite legendaries of all. The starry wings, golden rims, and white skeleton-y body are such a great combo. And yeah, sure, Solgaleo would’ve been more fitting as a fire type or whatever, but since stars form the heavy metals that make it onto planets it’s fine. I won’t accept that Lunala should’ve been a dark type, though. The Moon is a major embodiment of light in the night sky, so if anything it shouldn’t be related to darkness. As for Necrozma, I love his base form a lot. It’s such a strange look, especially how the back of his head is transparent. It’s the perfect “evil prism” pokemon. I really just wish Ultra Necrozma had more detail to him, though. He looks so flat for such a major figure in the games… At least he had a good battle and an even BETTER theme song, hot damn
Guess that’s a good transition to talk about the music, and I guess tangentially about Team Skull, since they were probably the best possible departure from the usual “Evil Team” formula. Them just being random hooligans causing trouble instead of a formal organization trying for world domination is a good change of pace, as pretty much everyone agrees… It wouldn’t have been so great if they didn’t at least try to incorporate rap/trap music into their themes. They’re probably the most music-oriented Team canonically speaking, so they’d have to have a great theme. Also, the idea that they feel left behind by the traditions of the Trials really makes sense, since something so important in their culture would definitely make someone feel left out if they couldn’t get through it.
Other themes for the more calm situations, like Hau’oli City’s night theme, are also extremely good. I didn’t even realize how much I loved that track until I heard Insaneintherain’s cover of it. It almost sounds like something out of Steven Universe, for how pleasant it is (apart from the piano). Lillie’s theme still gives me the warm fuzzies every time I hear it, too. I don’t think a single game before this has ever done the credits so well, too. Apart from the fun artwork, the last shot of Lillie and the game’s legendary actually just kills me every time. She’s such an adorable, pure soul, it’s crazy to think that when she was first revealed, we thought she was the secret supervillain of the game, just because she looked kinda peeved in her official art. We weren’t far off, though, with the Aether Foundation and all. I love both the calm theme of the Paradise itself AND their evil battle theme. Even though one is obviously an evil theme, it does feel like it came from the same source. Same goes for Lusamine’s theme. I really love the Aether Foundation as a whole too, where we can now have “Good” Foundation archetypes to counter the Evil Team archetype. Plus, their designs all involve white with gold accents, which is basically my brand. I tried to design my own Aether outfit the instant I saw them, since I love their look so much.
As for battle themes, I love how jazzy Galdion’s battle theme ended up. It made him so much more interesting than just a generic edgelord. The Elite Four’s battle theme might actually be the scariest theme to date for some reason, and yet all I can picture when listening to it is Acerola bobbing joyfully back and forth… Basically the same way, the Tapu battle theme is also pretty crazy, with tribal chants in the back of it. The Tapus are probably the coolest group of legendaries in the game, considering how unique they are, with their oddly wooden shells that represent animals. It really makes them feel like spirits brought about by the people of Alola themselves, instead of just some being that came out of nowhere. Probably the one theme that is the most nostalgic (yes, I know it was only 3 years ago, you can still feel nostalgia damnit) for me is the Kahuna battle theme. It was probably just some random comment on Youtube, but somewhere someone said that it was the perfect theme because it starts off intimidating, but quickly switches into a super fun melody, because ultimately, the Island Challenge is for fun. I just love that. I’m always looking for “Fun” stuff in pretty much everything, so I like a theme that represents that. Also, it’s just super catchy, and even expanded upon in Pokemon Masters. Let it be known that Hapu is the best Kahuna by the way. She cute. Also, watching her become the Kahuna is the best world building you could possibly muster up for this kind of setting.
Of course, I’m intentionally leaving out a certain group…
You know what I think of when I think of Hawai’i? Pearly white sand beaches… Palm trees… Fruity drinks… oh, and let’s not forget fucking interdimensional aliens.
The Ultra Beasts are the exact type of thing I’d want to insert into the Pokemon world, and that’s why I love them. They’re so weird in the best ways possible. When they were introduced in a trailer, I had the same reaction as I did with Type: Null. They put him up on the screen for a bit and was like “Haha here’s ‘Type: Null,’ okay next” like EXCUSE ME? YOU CAN’T JUST SHOW ME A POKEMON CALLED “Type: Null” AND NOT EXPLAIN WHAT’S GOING ON. Of course, that’s kind of what the games were for, but it was seriously a shock to the system to see Pokemon with code names instead of actual names. You also can’t convince me that Pheromosa wasn’t designed after Lusamine, and to a lesser extent that Xurkitree wasn’t designed after Guzma. I think it’s canon that Lusamine styled Lillie after Nihilego in her crazed state, but the uncanny likeness between those other two is pretty darn notable. I think from the first batch, Celesteela was my favorite of them all, being like a rusted copper rocket ship or something, who can even smack you with her two giant rockets. Also, Pokemon directly based on folktales are always welcome, no matter what. Meanwhile, with the Ultra games being the first sequels to introduce brand-new Pokemon, Blacephalon easily took top spot. I did say I liked clowns, didn’t I? Plus, the biggest evidence that he’s best boi is that in the anime when he appeared, he didn’t even try to attack anything. He just wanted to show off (specifically, believe it or not, by moonwalking… Whoever’s idea that was needs a raise). I also love detachable heads, which is a great idea to mix with clowns, and I guess also fireworks in this case… I just love him. I really hope that there will be future instances of Ultra Beasts, since it’s apparently super easy to just make them however the hell you want them, and since you’re not limited to a region’s natural environment. Lord knows whoever designed Buzzwole didn’t have any limitations. Exploring his, and really all of their worlds in USUM was extremely fun. It’s a damn shame Blacephalon and Stakataka (again, what a name) didn’t get the same privilege.
As for the Pokemon as a whole, like I mentioned, off the top of my head I don’t feel super crazy about many of them, even though that’s a total lie. Shiinotic appealed to my inner mushroom-character-lover so much that I basically designed a character that looked identical to him. He’s easily the best mushroom Pokemon to date, where he looks pretty cute while also being just slightly creepy enough, with those souless eyes. The concept for Araquanid is amazing, where he’s a reverse Diving Bell spider. I might’ve designed him a bit differently, but he still looks super cool. The ideas behind Oranguru and Passimian are also cool, since we haven’t delved much into intelligent ape Pokemon enough. Wishiwashi is another great concept, and probably the best fish Pokemon in my opinion because of it. Lurantis and Minior are total cuties, the latter being one of those Pokemon that isn’t always in the forefront of my mind, but the instant it is it reclaims its place as one of my all-time favorites. Golisopod and Kommo-o are two of the coolest Pokemon designs to me, the latter being my all-time favorite Pseudo-Legendary. Vikavolt looks awesome, despite being deceptively slow. Dhelmise looks weird until you realize it’s actually insanely large (like, Wailord large). Mudsdale is just an all-around good-looking horse. Oricorio also looks really cool, especially in her fiery form. Tsareena is, well… Tsareena… That’s not even including the adorable Magearna and Marshadow, who are in generational limbo… Also, I think Mimikyu might be the overall best addition to the franchise ever. No Pika-clone could ever compare.
I mean, specifically as far as a single Pokemon goes, Mimikyu is definitely the best addition to the franchise. Meanwhile, as far as concepts go, the absolutely HUGE idea of Regional Variants is the best addition. Again, I remember where I was when I heard the announcement: it was some sort of weird fantasy house, with a ton of cool details in it to make it look like a setting in some movie or something. It was awesome there, even if we were staying for only a night or so I think. Either way, the concept of different Pokemon adapting to different conditions in the region is the most perfect way to bring attention back to older Pokemon, and I’m so glad they seem to want to keep the idea for all future generations too. It’s especially fitting for Alola, since it’s a super remote island. I love how goofy Alolan Exeggutor is, especially because everyone else seems to love his goofiness too. Same sort of goes for Dugtrio, since his hair is actually based on a real thing… Marowak becoming a spiritual fire dancer is definitely the best possible iteration for him. My favorite might be the colorful Alolan Muk, though, even if Alolan Vulpix is infinitely cuter and better than fiery Vulpix in every way. I cannot be convinced otherwise.
Also, she’s a perfect fit for Lillie, so I guess I’ll use that as my transition into talking about the characters/anime. I’m just gonna be real with you. I’m not going to hold back. Alola has some of the cutest girls in the entire franchise. But first of all, let’s divert that train and instead lust after a man who is easily the hottest professor in the games yet, Kukui. What self-respecting researcher wouldn’t wear his professor-mandated lab coat without any undershirt? He needs his bulging abs as target practice for his Pokemon’s moves, people. He needs to let them breathe. Also, I was kind of enamoured with Sycamore before him, but you can’t deny the tinted skin gets to you a little. Burnet’s a lucky gal, let’s just say.
Okay, now that we’ve established that my pants don’t discriminate, we have to talk about Wicke. So now that that’s covered, can I just say I love Mina? I’d say she deserves more attention, but she was the only Alolan to make it into Lets Go for some reason, so I guess she’s well off? First of all, I love hippie-esque girls (idealized hippies, at least), so that’s a major plus… I mean, I should probably stop using the word “cute” altogether because it applies to every girl in the game, but yeah. Lana’s highly deserved spotlight in the anime made me love her too, where she was a perfect combination of extroverted while still more soft-spoken. I don’t know if that kind of characters’ an anime trope, but lord knows it’s not in western media, so I love how unique her personality is. Her interacting with Mallow and Lillie in cute, girly ways felt so wholesome. If the anime’s anything, it’s wholesome.
One sec, though. I have to mention that I really like Hau. He’s obviously the one pinned as “Boo, he’s not a giga-asshole! That means he’s bad!” because I guess the fandom’s hive mind has collectively agreed that the only good rivals are assholes now. Like I said before, this stuff’s more about fun now. Hau’s a fun friend to fight, to the point where you beat him as the Champion you kinda feel bad for knocking him down so much. You feel bad because you like him, you know. Also, I forgot to mention this earlier but even though he isn’t entirely difficult himself, the trials in these games are actually both a difficult and interesting challenge. A 2v1 where you’re at the disadvantage is a great boss battle idea, especially with the strategies set out by a Pokemon’s different abilities and moves. Probably the best was Totem Lurantis, who of course summoned a Sunny Day-based Castform to activate her Chlorophyll and buff her Solar Blade, while adding a diverse fire type into play. It was really difficult, to be honest. Those who say it wasn’t either got lucky or have insane standards that cannot be met because they’re Pokemon Veterans who know every little thing about everything. I’m pretty much in that camp, and I still had to actually plan during the fight. Same goes for Totem Araquanid in USUM. I literally had to poison (not toxic, base poison) stall that guy because I couldn’t do anything to him otherwise. He was pretty much one-shotting everything I sent out, anyway, so I had to stall however I could. You can’t argue that that means it was “easy” because I knew how to beat him. It’s only “easy” if you can just send out pretty much whatever and do whatever and still win. Then there’s the Rainbow Rocket episode in USUM, which is just crazy… There’s not much to say that isn’t obvious there. It was fun seeing the villains that were victorious in a different dimension.
Anyways, for the anime, I also have a similar stance. It really seemed like the only people who started off hating it were anime nerds who had no concept of an in-between frame. I will say that it was a step down from XY/XYZ though, but those seasons’ quality was unusually high. Compared to the animation quality of every other season, it was so much better. First of all, I really don’t even like “anime style” that much, so a slightly more western style was very welcome. Like pretty much every show ever, the animation quality is seriously high where it counts, so there’s not much to be said about that, but I’d say the overall animation quality is a step up in general. The more simplified style only really looked weird in Ash because we’re so used to his more pointy style. Every other character looked totally fine, in my opinion.
As for the story, I will say I would’ve wanted the scope of the plot to be much larger, like how with the other seasons Ash was going on an adventure, whereas here it was very contained, and centered around the Pokemon School. But, still, like I mentioned, I did enjoy the casual wholesomeness of it all. Not only do I just like mindless fun, but it made the crazy shit feel even crazier. The episode where Faba was trying to catch Nebby is a perfect example. It begins with a nice fun game of all the Pokemon and people jumping rope and having a good time, with some slapstick humor with Faba failing to capture Nebby. Then he does, and shit goes down. First of all, he’s torturing the little thing. Then, ASH (not his Pokemon, Ash himself) tackles Faba. Tell me, what other season had humans fighting other humans? I honestly can’t think of a single time when fighting was done with fists and not Pokemon (although surely I’m forgetting something, there’s gotta be at least one other example, right?) Then, Lillie re-experiences her past trauma of almost being abducted by Nihilego, except now her mom gets abducted in her place… Like, what happened? It was so cute a second ago. That’s always the selling point for any cartoon, for me. Stay casual for a decent amount, then break it with some uncharacteristically high tension. The same goes for the segment where Ash goes into Guzzlord’s post apocalyptic dimension. As for mega-feels, It’s great that they made Litten/Torracat an actual character instead of just some random Pokemon, with Stoutland and whatnot. The episode where they go into Tapu Fini’s mist and Mallow meets her mother, and Torracat meets Stoutland just destroyed me. It was strategically remedied by Lillie and Gladion not seeing their father, suggesting he’s still alive. There were some really great episodes in the season, for sure.
So, yeah… Alola was a good time. Don’t deny it. Galar’s gonna be great too. No game’s ever going to be perfect, but that doesn’t mean it won’t be fun.
#pokemon#rant#rambling#gen 7#alola#thoughts#opinions#ultra beasts#aether foundation#team skull#poole
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Review for ‘The Wrath and the Dawn’ by Renee Ahdieh
So I read The Wrath and the Dawn and its sequel, The Rose and the Dagger about a week ago, so hopefully my memory/thoughts/feelings have remained mostly intact. A great part of having pretty bad short term memory is that my book hangovers generally don’t last too long, but the downside is that I very quickly forget the intricate details of plots like... as soon as I finish the book or series. But I distinctly remember having a lot of feels after I finished this duology, so let’s see how this goes.
I originally wanted to read The Wrath and the Dawn when it was first published in 2015, but I decided not to because I have a HUGE aversion to starting book series that are incomplete. Why? Well like I said, I have a pretty bad memory so I generally forget a lot of small details in a story pretty much as soon as I finish reading. This really isn’t helpful when the next book in a series is published at least a year after the previous book, and this is even more unhelpful considering I’m a relatively quick reader and can finish most books within a day or two if I’m on a binge. So I decided to skip Wrath and put it on the backburner, fully intending to pick it up as soon as its sequel came out in 2016. Well, 2016 was a hectic year for me in a lot of ways, and I ended up never reading Wrath... nor did I read any of the books that I had decided to shelve for later. But it’s okay! It’s 2020, and I have begun my unending quest to read all of the greatest YA fiction hits (and likely more). With that said, let’s dive in.
The Wrath and the Dawn is (in my opinion) a fast-paced story that takes place in the kingdom of Khorasan. Just googled it, and turns out Khorasan is a real historical region in what is now modern-day Iran. The story is a “retelling” or “reimagining” of a story from the ancient Arabic folktale collection known as One Thousand and One Nights, or otherwise known as Arabian Nights. I personally like the former title, as it sounds so much more... everlasting. Not sure if that’s the best word to describe it, or if it even makes sense, but I’m just gonna leave that note there. So the story is supposedly set during the golden age of the middle east and begins with our heroine Shahrzad getting married to the Caliph of Khorasan. At this point, the Caliph is known to have been marrying a new girl every day and having her executed at dawn. No one knows why, and when Shahrzad’s best friend becomes a victim to this madness our heroine takes it upon herself to take revenge. She volunteers to become the Caliph’s next bride and her game plan is to basically just stay alive long enough to kill the Caliph with her own hands... or something like that.
Obviously she wasn’t successful, otherwise this series would have ended much sooner. Shahrzad manages to stay alive for the first two nights by telling stories, and while I personally have not read One Thousand and One Nights I assume that the stories Shahrzad told come directly from that collection. Shahrzad is later taken to be executed, but the Caliph himself stops the hanging and this is where we start to see the Caliph for more than what he seems to be. Their growing relationship begins to unfold at this point, and a lot of elements in the story such as magic and politics come to light.
So let’s start with the romance, because I am a hardcore lover of all things romance and this is always my favorite topic to begin with. While I adore the Caliph and Shahrzad’s relationship, I can’t help but wonder “Why her?” By the time the Caliph marries Shahrzad, he has already married and executed 71 or 72 other women. What is it about her that actually makes him go like, “Oh wait. Maybe there is another way to end my curse. Maybe I don’t need to go through and kill 30 more brides.” We find out that the Caliph had quite a lot of appreciation and respect for all the brides he had to execute, so much so that he went and wrote each of their families a personalized letter about his sorrow and admiration for the girl (none of which he ever sent out). But what exactly was it about Shahrzad that made him decide he would rather suffer the consequences of his curse than see through its completion? Shahrzad captivated him with her storytelling, a trait that is supposedly reminiscent of the Caliph’s mother, whom the Caliph had a very close and loving relationship with until she met her tragic end. So I guess that’s something that brought out a side of the Caliph that was lost for a very long time after his mother died, but I still feel like that’s not quite enough to make me understand “Why Shahrzad?”.
With that question aside, I do think their relationship is paced quite well and I am glad to see that Ahdieh didn’t just make them fall instalove with each other quite so fast. Shahrzad is filled with hatred for her husband, and while this does melt away by the end of the first book I think it is portrayed quite fittingly. The slight love triangle (if I can even call it that since it was just so obvious that the heroine would end up with the Caliph) was surprisingly not too annoying. I loved Tariq’s character; his devotion and loyalty are truly admirable in a man. I can’t help but feel bad for the guy though, considering he has been with Shahrzad their whole lives and he really was that close to asking for her hand in marriage before she decided to take off and kill the Caliph on her own. The reconciliation between Tariq and the Caliph in the second book, The Rose and the Dagger was also well-written. I still remember how much tension there was in that scene, right after Tariq fired the arrow intending for the Caliph and striking Shahrzad instead. As cheesy as it sounds, I could almost feel the anger stirring in the Caliph and the regret that filled Tariq’s mind. Tariq is seriously such an awesome dude, and in all honesty, I would ABSOLUTELY read a spin-off about him and Yasmine the Sultana. *Insert googly heart eyes here*
Now as for the Caliph himself, I’m conflicted. On one hand, I found his dedication to Shahrzad absolutely heartstopping especially after reading about the origins of his curse and his seriously tragic backstory. On the other hand, I do find him to be somewhat... bland aside from his immense love for the heroine. He’s a hurt boy who’s made lots of mistakes in his past so I guess it makes sense for him to be incredibly detached from his feelings. I think I just wish I saw a little more character development from him, especially by the end of the series. Mostly everything he does throughout pretty much the entire two books are driven by the sole fact that he loves Shahrzad and would rather destroy himself than to hurt her. While it’s implied, I really wished Ahdieh included at least a small blurb in the epilogue about the Caliph’s reconciliation with his former tutor, especially considering the tutor did A LOT for both the Caliph and Shahrzad. Furthermore, I understand the Caliph not wanting to marry Yasmine out of spite for her father but did he really need to be so emotionally detached from her despite her obviously caring about him a lot? Like, did he really need to be so utterly emotionally detached from literally EVERYONE except for Shahrzad? For the entirety of the series?? Hmmm. At least in my head, I envision him as such a hot dude with an amazing physique.
I also wanted to include a short note on Shahrzad’s father. I understand his emotions, his intent, and his motivations for all the shitty things he did (which admittedly are not entirely his fault as he was totally manipulated towards the end of the story). What I do not understand nor do I think will I EVER totally understand is his role at the very end of the story, right before the epilogue. So out of sheer rage over the Caliph destroying his grimoire of dark magic, Shahrzad’s father goes and stabs the Caliph right in the heart, killing him. Then immediately after everyone crowds around the Caliph in despair, he realizes he seriously fucked up and decides to give his life to perform blood magic one more time and give the Caliph his life back? I think I understand why Ahdieh wrote this ending this way, but I can’t help but feel like it came off as kind of lazy, tbh. I felt like she wanted to tie up the loose ends of the story and figured the quickest way to do it would just to have Shahrzad’s father kill himself (and then have Tariq’s uncle be betrayed by his sellswords). Maybe Tariq’s uncle’s end was necessary, but I feel like Shahrzad’s father’s death was lazy writing. I can’t understand why he would’ve needed to die, and if the author had been willing to write a couple more pages of dialogue I think she could’ve wrapped his arc up much better.
To save my favorite for last, I’m going to end with my thoughts on Despina aka probably my favorite character in the entire series and probably also one of my favorite side-kicks as well. Now, we are told pretty early on that Despina is a spy. Despina never clarifies for whom, so we just immediately assume Shahrzad’s thoughts: Despina’s purpose is to spy on Shahrzad for the Caliph. Turns out that’s only half true. Despina is a spy, yes, but it turns out she’s a spy for the Caliph’s uncle, Sultan of Parthia. And it turns out that the Sultan of Parthia is actually Despina’s biological father. Yes, the woman is half Grecian half Parthian. I can only IMAGINE how beautiful this woman is. Despina is first introduced as Shahrzad’s handmaiden and is pretty awesome in the sense that she’s just always there for Shahrzad. She’s there for her, but she’s also not the Calipha’s bitch. Despina leads everyone else to believe she is a simple handmaiden, but she hides a lot of secrets and motivations. She leads a romance with the Caliph’s cousin, a commander or guard of the military or something (my memory really is that bad, yes). She then goes and disappears in the second book, reappearing during her reintroduction as a PRINCESS of Parthia, to Shahrzad’s horror. For a brief couple of chapters, we all thought Despina betrayed Shahrzad and their friendship but it turns out Despina’s motivations run way deeper than that. No, Despina’s PISSED. She’s pissed because her dad is, quite frankly, a total cunt. And she’s pissed because she’s realized that no matter what she does for him, the Sultan of Parthia will never truly acknowledge her as his daughter the same way he does for Yasmine. And during her many years of servitude to her own father (as a way to earn his love, bleh) she realizes that she doesn’t care about her bloodline and her relationship to royalty. She doesn’t care that she’s actually a Princess of Parthia. Nah, she cares about the family she’s chosen for herself, and that family includes her romance with the Caliph’s cousin and their UNBORN CHILD. Despina’s entire character arc was seriously fabulous, and I would pay stupid money to read an entire spin-off about her life. Seriously. To top it all off, I was really about to drop the second book and leave it unfinished when I thought Despina had betrayed Shahrzad. My heart couldn’t take it. But I’m so glad that wasn’t the case, and I think Ahdieh wrote Despina’s character and journey INCREDIBLY beautifully and despite being a side character, I think she’s probably the most fleshed out and well-done character in the entire series. Case closed.
In conclusion, not a bad series at all. I’m not super critical of books that I read since I think I just have a really low standard. I can tolerate mostly anything aside from truly bad writing (think 50 Shades of Grey levels of bad writing... or fanfiction written by literal tweens with way too much emphasis on love triangles). While I wasn’t the BIGGEST fan of the male love interest, the romance that was shared between him and the heroine was nevertheless still very touching. I love how elegantly Ahdieh wove magical themes into the story, love love love her inclusion of the magic carpet which is probably one of my favorite magical elements from One Thousand and One Nights. Our heroine was strong-minded, kind-hearted, and had a “silver tongue” that I personally loved! God, if only I could spit firey comebacks as quick as she could. So many more middle school arguments would have gone in my favor. And finally Despina... *swoons*.
#the wrath and the dawn#the rose and the dagger#renee ahdieh#arabian nights#retelling#one thousand and one nights#book review#ya fiction#ya literature#romance
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Byte Me
Retro-styled computer graphics have seen a bit of a resurgence, with the reissuing of the NES and Megadrive consoles; current trends are dating back to the bygone era of seminal digital graphics. The history of the 8-bit graphics essentially paved the way for on-screen imagery seen today within computer games and other sources of media.
Our aim for this workshop required us to produce a pixel based avatar, icon, object, or character. Building these sprites will allow us to develop new and alternative technical practises, though the context of how we use these visual ideas is up to us. We learned how to create simple graphics digitally and further extended this to produce a simplistic animated version.
Our first task was to sketch out potential avatars or characters, using grid paper and pencils. The item we designed had to either be visually engaging to us or could relate to our personal project, which would then be challenging to develop. Using the grid paper, we had a square module marked out of 8 by 8 squares.
For this workshop, I decided to develop my two characters from my animated comic panels. For the girl, I wanted to just use the shoulders up similar to the panels. This was the basic design I came up with, which involves a side view of the character, and a slight frontal view of her as well:
The second task was to then create a digital version on Photoshop. The file size had to be 160mm x 160mm with a 300dpi. To create the 8-bit design the preferences needed to be altered: the gridline being 10mm with a subdivision of 1; a ruler or guideline was also added horizontally and vertically in the direct middle to help with placement and symmetry if needed; snap was turned on so that blocks and lines would immediately snap to the guidelines. Using the shape tool and holding the ‘cmd’ key to keep the shapes square, I created the outline for my avatar. To follow the simplistic four-colour scheme that was used in a majority of 8-bit sprite work, I used the same grey monochromatic colour scheme that I used in my comic panels.
To create an animated version, I saved a jpeg print of my final sprite then copied the graphic in to a lower resolution file of 75dpi. To animate it I simply created two extra blocks the same colour as the ‘skin’ and moved it over a bit to create a blink effect. Since the animation is of an 8-bit sprite, I did not expect it to be incredibly smooth, but it does still show that the character is blinking.
I wanted to experiment creating a sprite further with another character, so I used the shadowed monster figure in my comic panels. I created two different versions of it, although I couldn't pick a favourite design so I made them both, although I only animated one. These are the two designs:
[Click here for complete time lapse]
The first design I only made a simple 8-bit graphic of in Photoshop. To me, I felt that the face was slightly squashed down in comparison to the second one, but this design does show more of the body than just a hint of the shoulders. For the colours, I also didn’t want the figure to be too dark, so I just used the colour of the outline of my first sprite to create this figure. Unfortunately, I also made the eyes the same colour so I feel that it doesn't quite show that there are three eyes on the figure’s face.
For the second design, I used the same one-colour scheme. The face is slightly larger so the eyes don't look quite as squished on the face, although to make room for that I took away the majority of the shoulders.
For the animation, I used a similar process as the first character sprite in that I made three separate blocks and moved them down in one frame to make a blinking animation. However, because of the way I had designed this sprite I also wanted to move the pupils to create more movement. I changed the colour of the pupils to make them stand out a bit more when they were looking towards a side rather than just the direct middle. To keep following my theme of the sense of unease through creatures, I had the eyes blink in a different rhythm throughout each blink (except the first two but that was just to show off the blinking animation), until all eyes were facing forward again.
To develop my skills further, I also created some quick 8-bit sprites of a small monster-like creature with a varying amount of eyes:
And some of a couple more creatures:
[Timelapse]
Plus one of a tree design and of a presenter on a small tv:
I feel that I have accomplished an understanding of creating an 8-bit sprite, object, or character through the use of both traditional and digital processes. A sprite must be of a simplistic style with minimalistic detail, but still have just enough to be a recognisable figure for a viewer to see what the sprite is. I could potentially use this process for my animated comic panels and explore how to make different settings or creatures of fantasy and folklore through the use of this medium. I do think it would be useful to develop further and see if I could create my creature designs within a small format, although I could also look at creating them in 16-bit or 32-bit, similar to more recent game designs.
An old sprite game that I looked at was Super Mario Bros. (1985), developed and published by Nintendo. Super Mario Bros., originally on Famicom then the NES, is considered to have revolutionised the industry in terms of gameplay and commercial success, particularly with its impact in North America. It is often considered the trigger point for the boom in side scrolling platforms; the key leading figures were Shigeru Miyamoto (producer and designer) and Takashi Tezuka (designer).
Super Mario Bros. features eight worlds, all culminating in boss encounters, allied with a simple narrative; gameplay and design were the key factors, of which both have contributed to the title’s ongoing value and prestige within Nintendo. The developers started by putting together a prototype in which the player simply moved a 16 by 32 pixel square around a single screen.
The development of Super Mario Bros. is an example of specialisation in the video game industry, made possible by the capabilities of the Famicom. Miyamoto designed the game world and led a team of seven artists and programmers who created the code, sprites, music, and sound effects from his ideas.
The team based the level design around a small Mario, intending to change his size to be bigger in the final version, but altered this decision to let Mario change his size through the use of a power-up. The early level design was focused on teaching players that mushrooms were distinct from the enemy Goombas and would be beneficial to them.
The use of a mushroom to change sizes was influenced by common Japanese folktales in which people would wander into forests and eat magical mushrooms; this helped to name the game world as the ‘Mushroom Kingdom’.
Super Mario Bros. was developed with a 256-kilobit cartridge; due to technical limitations several tactics were used to save cartridge space. For example, clouds and bushes in the game’s backgrounds use the same sprite, just recoloured. Sound effects were also recycled, such as the sound that plays when Mario is injured is the same sound effect for when he enters a pipe.
The development team also decided that that they should introduce an easy-to-defeat enemy, but the game had nearly run out of memory at that point, so the designers created the Goombas by making a single static image and flipping it back and forth to save space while creating a convincing character animation.
Colour - simplistic colour schemes, bold and bright which makes it eye-catching and appealing to its target audience, which is children over the age of three.
Diverse - does not shy away from changing the scenery, such as when Mario goes down the pipe in the first world, it changes to a dark and dreary setting, while the music takes a dark turn. Each world is different to one another and keeps the player both visually and mentally engaged in the gameplay and narrative.
Form - a simple side scrolling game, allows the viewer to take in information of what is ahead of them without overwhelming them with too much detail, keeps the gameplay fairly simplistic.
The Legend of Zelda (1986) was another game that I looked at, directed by Shigeru Miyamoto and Takashi Tezuka, and published by Nintendo. In this particular game, the player controls Link from a flip-screen perspective as they travel a large outdoor map with varied environments, incorporating elements of action, adventure, and role-playing.
Development began in 1984 and the game was originally intended to be a launch title for the Famicom Disk System, shortly before the development for Super Mario Bros.
The theme that they were trying to convey was about an everyday boy who gets drawn in to a series of incredible events and grows to become a hero. Miyamoto wanted to create a game where the player could experience the feeling of exploration as they travel the world, becoming familiar with the history of the and and the natural world he inhabits.
Adventure games and RPGs are ones where the player can advance the story through dialogue alone, but Miyamoto and the team wanted players to actually experience the physical sensation of using a controller and moving the character through worlds.
Its commercial success helped lay the groundwork for non-linear games in fantasy, such as those found in successful RPGs.
Colour - bright and bold. Often only one tone, so there’s no shading or depth to the characters or surroundings.
Line - there is no line, so all the objects and figures follow a colour scheme with no black edges.
The first Legend of Zelda game paved the way to influence other RPG games; I could potentially use some of its early designs to inspire me to create little 8-bit figures of any creatures that I explore or create. It is similar to Super Mario Bros. for many of its design aspects, but that was mainly because they were produced and developed by the same group of people around the same era and timeline. They are both unique in their own right, however, despite being made by the same people.
References
Nlife Media (2018) Mario History: Super Mario Bros. - 1985. Available from: http://www.nintendolife.com/news/2015/08/mario_history_super_mario_bros_-_1985 [Accessed 8th May 2018]
Nintendo (2018) Iwata Asks: Letting Everyone Know It Was A Good Mushroom. Available from: http://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/3 [Accessed 8th May 2018]
Nintendo (2018) 3. The Grand Culmination. Available from: http://www.nintendo.co.uk/Iwata-Asks/Super-Mario-Bros-25th-Anniversary/Vol-5-Original-Super-Mario-Developers/3-The-Grand-Culmination/3-The-Grand-Culmination-212856.html [Accessed 8th May 2018]
Nintendo (2018) Iwata Asks: Applying A Single Idea To Both Land And Sky. Available from: http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/5 [Accessed 8th May 2018]
Shmuplations (2018) Legend of Zelda Developer Interview. Available from: http://shmuplations.com/zelda/ [Accessed 8th May 2018]
CBS Interactive Inc. (2010) The Legend of Zelda--Nintendo Entertainment System (1987). Available from: https://web.archive.org/web/20100515053341/http://www.gamespot.com/gamespot/features/video/15influential/p9_01.html [Accessed 8th May 2018]
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