#starting with increased height/horn length
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princess of magic and friendship ✨🌙
#goodsmellerart#this her kinda upgraded post-alicorn transformation appearance#cause it's always been my headcanon that the magical transformation takes a prolonged period of time with gradual changes to her appearance#starting with increased height/horn length#also the gradual incorporation of gold into her hooves and mane#no feathers on her tail pre-alicornization either#ill go back and do a simpler pre princess twilight soon#not quite sure if she's near or farsighted yet...#mlp#my little pony#twilight sparkle#fanart
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Bloody Hearts Bingo: Supplement 2
Ichigo stretched as much as he could, half-bound to his lab table. The last of their natural growth spurts were done- apparently, extensive reiatsu use while in puberty undid the typical effects of spiritual-power-induced increased growth, leaving them shorter than most would suspect- and thus Urahara had deemed them ready for the final major change. There would be more work, of course- little adaptions, refining things as they settled into themselves, maintenance- but it would mark the last step from being who they'd been before and who they were now.
There were devices made to allow them to pass as human, of course- traditional university might never have suited him, but there was still high school to finish and Ichigo was determined to take at least part-time courses, along with the variety of errands that were required to function in the living world. Reminescent of gigai but with no need to physically climb into a shell and far better adapted to allow them to use their power (to a degree, of course, but the limiters were far more reasonable), the collars (Kisuke had a bit of a sense of humor, but none of them had protested) were neatly lined up on Kisuke's desk, waiting for the changes to progress.
The changes were one-at-a-time, so they could watch- it would be useful to know, and Ichigo would admit that he wanted to see the becoming of each of his partners. Chad went first- the amount of sedatives he already needed meant that it was best to get him done first, before anything had a chance to wear off.
The change was rather obvious, once Kisuke started feeding it power (mostly donated from Ichigo, though each of them had added enough to allow for the proper flavoring)- Chad shot up four inches in height, stretching the full length of his table, and stayed at the same proportions. It was a good decision that had him shirtless- anything he'd worn would have been shredded. His hair shifted- Ichigo couldn't quite tell what was happening, only that it seemed shinier and different-textured, and he squeezed his hands tight to keep from freeing himself and reaching over to touch.
Chad rolled over, half-curled, and gave Ichigo an excellent view of the crystal nodules dotting his spine, along with very impressive back muscles. It seemed more a cosmetic change than a textural one- none of them seemed particularly large, which was good considering their tendencies to grab and claw. His skin looked different, too- still that rich hue they loved to taste, but the texture seemed different, like he was made of something other than pure flesh. Considering he likely was, it was to be expected, but they were curious.
Orihime was next- her anxiety tended to manifest in shields, so it was best to let her know what was coming and then get to work before she could panic too much. Her change only added a little to her height- instead, her skin turned to scales, brilliant orange catching the light and shining like they were luminous all on their own. Two extra sets of horns emerged alongside the ones he'd seen before, thinner and finer but adding to the appearance that she was crowned, regal as she deserved to be.
The skin on her back flexed, rippled, and wings burst free, massive leathery things dripping with the fluid of creation and joining a tail that flexed and snaked for a moment before settling down. It was majestic- Orihime was finally showing the dragon that had lived in her soul all this time.
Uryuu went next- mostly because Ichigo was going last, so they'd be sure to have enough power to push them both all the way through. His change came with the sound of bone and tendon shifting more viscerally than most- when it stoped squelching, he seemed more stretched-out, proportions just off enough that Ichigo could tell that there'd been a change. The way he was flopped over the table showed that his flexibility certainly hadn't suffered from the change, either.
A glance over demonstrated another change- the shadows pooled deeper around the table, highlighting the way blue eyes caught the light far better than they had before. Ichigo knew that that would be fun to play with- whether in showing off or in teasing.
It was his turn, though, and he turned his attention off his partners to watch Kisuke work- clever hands, faint scars catching the light with the unnatural contrast that Orihime and Uryuu provided.
And then the burn hit. Power flooded through his veins, and he swore he could almost feel his skin peeling back to be replaced with new flesh, bones twisting as his whole body restructured, the changes Zangetsu had been priming settling into place almost too quickly for him to recognize them.
When it finally stopped, Ichigo could feel patches of scales along his back and hips, the way his feet felt and flexed differently, a weight on his head that was clearly a horn. His eyesight was clearer when he blinked his eyes open, too, and when he rolled his wrists it was clear that the lingering damage had vanished like it had never existed.
Once the pain faded, though, it was clear that he was hungry- and looking around at the others, it was clear that they were feeling it too, though all of them knew better than to act up in the lab. Kisuke smiled at them, sharp and indulgent all at once, and he tore open a Garganta (Ichigo would worry about that later, or never) and gestured them into the cool sands of Hueco Mundo.
The minute they were all standing on sand, Ichigo felt something shift in him, and it was only Kisuke's whim that had him still, half-bowed in a crouch, waiting as they strained against bonds only present in their minds- and then an arc of crimson shot out and they were off, Hunting, running, and Ichigo knew he'd never go back. This was as he was meant to be.
#kurosaki ichigo#four little lab rats#bleach#urahara kisuke#inoue orihime#ishida uryuu#sado yasutora#the 'they' bit is sliding into zangetsu a bit#also more fun changing!#i am more than willing to answer any questions people have about the intricacies of how things work#it's just limited pov#also the hunt was meant to be akin to a wild hunt#which was originally a quincy thing- gather everyone combat-capable up and run them wild#drive away local hollows and bring back plenty of food#go nuts here to not go nuts anywhere else#and the bindings let them pass as human#but don't hide most other things- bites and bruises and minor injuries and hairstyles and etc
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Draconic Sorcery (Formerly Draconic Ancestry) (5.5e)
Your innate magic comes from the gift of a dragon. Perhaps an ancient dragon facing death bequeathed some of its magical power to you or your ancestor. You might have absorbed magic from a site infused with dragons’ power. Or perhaps you handled a treasure taken from a dragon’s hoard that was steeped in draconic power. Or you might have a dragon for an ancestor.
Level 3 Draconic Resilience: The magic in your body manifests physical traits of your draconic gift. Your Hit Point maximum increases by 3, and it increases by 1 whenever you gain another Sorcerer level.
Parts of you are also covered by dragon-like scales. While you aren’t wearing armor, your base Armor Class equals 10 plus your Dexterity and Charisma modifiers.
Level 3 Draconic Spells: When you reach a Sorcerer level specified below you thereafter always have the listed spells prepared
Level 3: Alter Self, Chromatic Orb, Command and Dragon's Breath
Level 5: Fear and Fly
Level 7: Arcane Eye and Charm Monster
Level 9: Legend Lore and Summon Dragon
Level 6 Elemental Affinity: Your draconic magic has an affinity with a damage type associated with dragons. Choose one of those types: Acid, Cold, Fire, Lightning, or Poison.
You have Resistance to that damage type, and when you cast a spell that deals damage of that type, you can add your Charisma modifier to one damage roll of that spell.
Level 14 Dragon Wings: As a Bonus Action, you can cause draconic wings to appear on your back. The wings last for 1 hour or until you dismiss them (no action required). For the duration, you have a Fly Speed of 60 feet.
Once you use this feature, you can’t use it again until you finish a Long Rest unless you spend 3 Sorcery Points (no action required) to restore your use of it.
Level 18 Dragon Companion: You can cast Summon Dragon without a Material component. You can also cast it once without a spell slot, and you regain the ability to cast it in this way when you finish a Long Rest.
Whenever you start casting the spell, you can modify it so that it doesn’t require Concentration. If you do so, the spell’s duration becomes 1 minute for that casting.
Spells
Alter Self is a level 2 Transmutation spell for Sorcerer and Wizard. Casting Time is 1 action Range is self Requires a Verbal and Somatic component. Duration is Concentration up to 1 hour.
You alter your physical form. Choose one of the following options. Its effects last for the duration, during which you can take a Magic action to replace the option you chose with a different one. Aquatic Adaptation: You sprout gills and grow webs between your fingers. You can breathe underwater and gain a Swim Speed equal to your Speed. Change Appearance: You alter your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and other distinguishing characteristics. You can make yourself appear as a member of another species, though none of your statistics change. You can't appear as a creature of a different size, and your basic shape stays the same; if you're bipedal, you can't use this spell to become quadrupedal, for instance. For the duration, you can take a Magic action to change your appearance in this way again. Natural Weapons: You grow claws (Slashing), fangs (Piercing), horns (Piercing), or hooves (Bludgeoning). When you use your Unarmed Strike to deal damage with that new growth, it deals 1d6 damage of the type in parentheses instead of dealing the normal damage for your Unarmed Strike, and you use your spellcasting ability modifier for the attack and damage rolls rather than using Strength.
Chromatic Orb is a level 1 Evocation spell for Sorcerer and Wizard. Casting Time is 1 action Range is 90 feet Requires a Verbal and Somatic and spell ingredient is a Diamond worth at least 50 gold pieces. Duration is Instantaneous.
You hurl an orb of energy at a target within range. Choose Acid, Cold, Fire, Lightning, Poison, or Thunder for the type of orb you create, and then make a ranged spell attack against the target. On a hit, the target takes 3d8 damage of the chosen type. If you roll the same number on two or more of the d8s, the orb leaps to a different target of your choice within 30 feet of the target. Make an attack roll against the new target, and make a new damage roll. The orb can't leap again unless you cast the spell with a level 2+ spell slot. Using a Higher-Level Spell Slot: The damage increases by 1d8 for each spell slot level above 1. The orb can leap a maximum number of times equal to the level of the slot expended, and a creature can be targeted only once by each casting of this spell.
Command is a level 1 Enchantment spell for Bard Cleric Paladin. Casting Time is 1 action Range is 60 feet Requires a Verbal component and Duration is Instantaneous.
You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. Choose the command from these options: Approach: The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you. Drop: The target drops whatever it is holding and then ends its turn. Flee: The target spends its turn moving away from you by the fastest available means. Grovel: The target is Prone and then ends its turn. Halt: On its turn, the target doesn't move and takes no action or Bonus Action. Using a Higher-Level Spell Slot: You can affect one additional creature for each spell slot level above 1.
Dragon's Breath is a level 2 Transmutation spell for Sorcerer and Wizard. Casting Time is a Bonus Action Range is Touch Requires a Verbal and Somatic component and Spell Ingredient is a hot pepper. Duration is Concentration up to 1 minute.
You touch one willing creature, and choose Acid, Cold, Fire, Lightning, or Poison. Until the spell ends, the target can take a Magic action to exhale a 15-foot Cone. Each creature in that area makes a Dexterity saving throw, taking 3d6 damage of the chosen type on a failed save or half as much damage on a successful one. Using a Higher-Level Spell Slot: The damage increases by 1d6 for each spell slot level above 2.
Fear is a level 3 Illusion spell for Bard Sorcerer Warlock and Wizard. Casting Time is 1 action Range is self Requires a Verbal and Somatic component and Spell Ingredient is a white feather. Duration is Concentration up to 1 minute.
Each creature in a 30-foot Cone must succeed on a Wisdom saving throw or drop whatever it is holding and be Frightened for the duration. A Frightened creature takes the Dash action and moves away from you by the safest route on each of its turns unless there is nowhere to move. If the creature ends its turn in a space where it doesn't have line of sight to you, the creature makes a Wisdom saving throw. On a successful save, the spell ends on that creature.
Fly is a level 3 Transmutation spell for Sorcerer Warlock and Wizard. Casting Time is 1 Action Range is Touch and requires a Verbal and Somatic component and spell ingredient is a feather Duration is Concentration up to 10 minutes.
You touch a willing creature. For the duration, the target gains a Fly Speed of 60 feet and can hover. When the spell ends, the target falls if it is still aloft unless it can stop the fall. Using a Higher-Level Spell Slot: You can target one additional creature for each spell slot level above 3.
Arcane Eye is a level 4 Divination spell unique to Wizard. Casting Time is 1 action Range is 30 feet Requires a Verbal and Somatic component and Spell Ingredient is a bit of bat fur. Duration is Concentration up to 1 hour.
You create an Invisible, invulnerable eye within range that hovers for the duration. You mentally receive visual information from the eye, which can see in every direction. It also has Darkvision with a range of 30 feet. As a Bonus Action, you can move the eye up to 30 feet in any direction. A solid barrier blocks the eye's movement, but the eye can pass through an opening as small as 1 inch in diameter.
Charm Monster is a level 4 Enchantment spell for Bard Druid Sorcerer Warlock and Wizard. Casting Time is 1 action Range is 30 feet Requires a Verbal and Somatic component and Duration is 1 hour.
One creature you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target is Charmed until the spell ends or until you or your allies damage it. The Charmed creature is Friendly to you. When the spell ends, the target knows it was Charmed by you. Using a Higher-Level Spell Slot: You can target one additional creature for each spell slot level above 4.
Legend Lore is a level 5 Divination spell for Bard Cleric and Wizard. Casting Time is 10 minutes Range is Self Requires a Verbal and Somatic component and Spell ingredient is Incense worth at least 250 gold pieces which the spell consumes and 4 ivory Strips worth at least 50 gold pieces each. Duration is Instantaneous.
Name or describe a famous person, place, or object. The spell brings to your mind a brief summary of the significant lore about that famous thing, as described by the DM. The lore might consist of important details, amusing revelations, or even secret lore that has never been widely known. The more information you already know about the thing, the more precise and detailed the information you receive is. That information is accurate but might be couched in figurative language or poetry, as determined by the DM. If the famous thing you chose isn't actually famous, you hear sad musical notes played on a trombone, and the spell fails.
Summon Dragon is a level 5 Conjuration spell unique to Wizard. Casting Time is 1 action Range is 60 feet Requires a Verbal and Somatic component and spell ingredient is an object with the image of a dragon engraved on it worth at least 500 gold pieces. Duration is Concentration up to 1 hour
You call forth a Dragon spirit. It manifests in an unoccupied space that you can see within range and uses the Draconic Spirit stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.
The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot: Use the spell slot’s level for the spell’s level in the stat block.
Draconic Spirit stat block
AC: 14+the spell's level
Hp: 50+10 for each spell level above 5
Speed: 30ft on land a flying speed of 60 ft and a swimming speed of 30 ft
Strength: 19 (+4) Dexterity: 14 (+2) Constitution 17 (+3) Intelligence 10 (+0) Wisdom 14 (+2) Charisma: 14 (+2)
Resistance to Acid Cold Fire Lightning and Poison damage and can't be Charmed Frightened or Poisoned.
Has Blindsight to a range of 30ft and Darkvision to a range of 60ft
It only speaks Draconic but understands any language you know but can't speak them
Traits
Shared Resistances: When you summon the spirit, choose one of its Resistances. You have Resistance to the chosen damage type until the spell ends.
Actions
Multiattack: The spirit makes a number of Rend attacks equal to half the spell’s level (round down), and it uses Breath Weapon.
Rend: Melee Attack: Bonus equals your spell attack modifier, reach 10 feet. Hit:1d6 + 4 + the spell’s level Piercing damage.
Breath Weapon: Dexterity Saving Throw: DC equals your spell save DC, each creature in a 30-foot Cone. Failure: 2d6 damage of a type this spirit has Resistance to (your choice when you cast the spell). Success: Half damage
@doodl3
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[image description: a series of pencil drawings of Greenpath Vessel (Orchid), Ghost, and the Hollow Knight (Glimmer)’s shells, from top to bottom respectively. From left to right, it shows how their shells change as they progress through each molt. Ghost and Orchid’s shells mostly elongate as they molt, the bottoms of their heads sharpening into a soft point and the tops of their heads rounding out. A note above their shells remarks along the same lines. Their eyes also flatten and tilt more as they progress through their molts, Glimmer’s eyes most so. They all start with round, elliptical eyes; Glimmer’s eyes are the flattest and the most slanted by their final molts.
Orchid’s horns get much thicker as they molt and also curve significantly more, particularly their lower pair of horns, which curves around to the back of their head, then curve back outwards again. They are hidden behind their upper pair of horns, but are drawn in with dashed lines. Ghost’s horns retain the same bowed look, but each individual horn prong elongates and separates from the others as they progress through their molts. They also get an extra prong on the outer edge of their horns in their second molt, right where the bend of their horn is the most extreme. In their final molt, Ghost’s horns somewhat mimic branches, and Orchid has lost the vaguely flower like appearance that they had before their first molt. Notably, an arrow pointing to one of Ghost’s horns as they are in their first molt remarks that they ‘should curve more. I ran out of space.’
Glimmer’s growth progresses differently, in a markedly more extreme manner. Their head elongates faster than their siblings’ do, and their horns also increase in thickness much more dramatically, to the point where their head shape is completely obscured in their last molt. A dashed line that curves slightly marks where their horn starts and their head ends. Their horns pull away from each other somewhat as they progress through their molts, and their horn prongs also pull away from each other and lengthen at the same time. They also get their third pair of prongs during their second molt, protruding out near their head. Next to their face is a short note that says ‘all horn’ with a sad face, and their characteristic scar is present on their face, striking through their right eye.
There are a variety of bar marks next to their faces, both providing an easier way to measure the lengths of their various proportions, and to compare relative lengths. To the right of Glimmer’s head is a bar with a star next to it; a similar bar is next to one of their horns, placed parallel to a long bar that measures their horn length. The ratio between the two lengths is longer than one to three. There is a bar to the left of their face, to the right of their second molt, and to the right of Ghost’s final molt, each of them marked with triangles. Notes pointing to them indicate that all of them are the same length, emphasizing that the height of Glimmer’s head in their second molt is the same as that of Ghost’s head in their final molt, and the height of their head in their final molt is slightly taller still. Similar bars marked with a circle are next to Ghost’s second molt and Glimmer’s first molt. One final bar next to Ghost’s final molt marks out the height of their horns, putting the ratio between that and the height of their head to be less than two to one. end image description]
uhhhhhhhhh i hope this makes sense to other people. i feel like i fumbled the id GHJKDSHJK
i didn’t have room to fit lheki on here as well, but i’ll be drawing their horns too on a fresh page. this is mostly a rough estimate of how the vessels’ shells develop through their molts, and the focus here was to make glimmer’s development look as fucked up as i could. i Hope i achieved it. anything i said about their proportions looking passable until you measure them is untrue now, because their final molt looks Really ganked. i felt bad drawing it honestly.
which, like. is the point. at least with how i figure their proportions work and how they wound up that way through their development, their growth was really unnatural and accelerated to a dangerous degree. so they noticeably look really messed up, even to someone who doesn’t know how vessels work. granted, fully molted vessels in general look a little unsettling to the average bug, but glimmer has a much more pronounced effect on them. if it looks like it hurts, that was the point and also yes it does. :(
#also i keep thinking orchid looks like cthulu and it makes it a little hard to take this seriously#earlier iterations of glimmer's last two molts also looked really stupid in an actually funny way#this is just depressing#hollow knight#my art#the vessels#ghost#the knight#orchid#greenpath vessel#the hollow knight#glimmer#holly#dreamless au#this is for dreamless but it's also how i figure it works in canon#did you know that thk's horns are about 4 times the length of their head?#their proportions are Messed Up#*measures with ruler* actually i think i hit the mark for canon's proportions exactly. wtf#it's around 3.5 times#i tried to break their proportions so hard i looped right back around to adhering to canon smh#like idk what do you call this type of horror? is this even horror exactly?#like it's not the stereotypical kind of horror that makes you jump at every little turn#but it's still that gut wrench of seeing something awful. and it's quiet#that's my favorite kind of horror idk. i employ it a lot when working with the vessels
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The Last of the First: Garrus Firstblood
Garrus was born the second of a litter of triplets to sire Vitus Bladesight and dam Domitia Nightcaster, and it was said to be lucky that she was an experienced dam at that point in her life because it was a difficult litter to bear and bring into the world. Garrus and his one of his two sisters, Fausta, survived: the runt, Horatia, would not. Such was the way of the world with litters that produced multiple cubs. Garrus was unremarkable when he was a young cub. He was polite and minded his elders, to be sure; he engaged with the other cubs his age in all the right ways; and when it came time for his entry into the fahrars he made it into a respectable enough one that made his parents proud. If one were looking for evidence of a future savior of Tyria that far back, one would be hard pressed to find any proof of concept. It was as he progressed in the fahrar that his true talents began to emerge. He had a knack for getting animals to trust him due to his quiet, patient nature. He was able to disappear into a crowd, in spite of his increasing height and horn length. His tracking skills became the talk of the higher-ups, in the fahrar and beyond. There were mentions of those in his extended family: “he’s the nephew of Liath Slaughterclaw, you know,” legionnaires would say in passing as they started talking about whether or not to recruit the young charr as the time grew closer. He found a group of friends in his fahrar, his first “practice warband” before they would be recruited into a larger one. They fought like they had always fought as a unit together. The legionnaires now truly sat up and took notice. At recruitment, Garrus was one of the first to be announced, called into the Ash Legion and recruited into the almost legendary First warband. He couldn’t believe his ears when everything was said and done; more so when his “practice” group was also recruited with him. It was like a dream come true. For a few weeks, everything seemed like it was going the way it should be. They were training with the First, they were outfitted with their new kits, and they had moved into their new quarters. They were given their official names, now that they were in the warband: Garrus remembered asking naively if the Blood Legion would be upset that he had been given the name Firstblood, and the old Ash legionnaire who had named him just laughed and laughed in response. Then there was the announcement: they were taking on a human ghost, someone called Duke Barradin, in his own tomb the next day. It was one ghost. How bad could it be? The answer would prove to be “very, very bad”, Garrus would think in retrospect, trying to not recall walking past crushed bodies or hearing muffled voices screaming for help under dusty rubble. Trying to not relive the memory of looking at Aulus Firstdawn, an elementalist his dam’s age, who had been singing something bawdy and racist about humans one moment and the next was just gone under a wall, and the weird vacuum that was the silence that followed. He helped get out who he could, but the legionnaires called for them to fall back after a while. Anyone who was left would be retrieved at a later date. But Garrus had performed so outstandingly, and in front of Rytlock Brimstone! Rytlock himself was impressed with the young charr and said he should be made legionnaire, to replace one of the ones who had died in the assault! Garrus returned to barracks, laid on his bunk still covered in grime and dust from the tomb, and tried to not weep like the cub he felt like. So many had asked him if he thought that was exciting: it wasn’t. It was horrifying. He did want to serve his warband, his legion, his people, but not at the expense of others dying. Not like this. But the wheels turned, and as a cog in the machine, Garrus turned with them. He was made legionnaire and, as it turned out, Rytlock had other and greater plans for the Ash Legion upstart who proved himself quick and clever in the tomb. Suddenly it wasn’t just legionnaire, it was going with Rytlock to Lion’s Arch whenever he met with (or, Garrus thought, perhaps “clashed with” would be more appropriate) his old guild. It was after one of these “visits” that Garrus decided he needed some time away from... well, everyone. He loaded up on supplies, and headed out into the fields with his pet at his heels. He was perfectly content that day to just spend some time training with his stalker, making sure that they were in tune with each other, and instead he found himself helping to defend an asura from a Flame Legion shaman. When it rains it pours, I guess, he mused, as he listened to her prattle for a bit before he could finally introduce himself. Her name was Qirri of Pazz. He wondered where Pazz was. It took a bit before he learned that asura introduced themselves as from their more accomplished parent, and Pazz was her sire. He never told her that he originally thought that her father was her hometown. He probably never will. Then it was “oh Garrus, you should meet with the three Orders; they have a conflict and I’d like your input on it”, which turned into him having to pick an Order to join. Naturally he chose Whispers; it was the closest to Ash Legion so it felt like a good fit for his skills. Qirri chose the Priory, and suddenly he had to leave the tiny asura to her own devices. After having traveled with her for weeks, there was a heart-rending loneliness in the idea of leaving her with someone else as they parted to train with their respective orders. But duty called, and as a responsible charr, he listened. And since then, duty seems to have been calling nonstop. First Claw Island (and the incident that led to necrotic damage to his right arm, causing Qirri to invent a glove to help stimulate the muscles in that arm and assist with drawing on his bow string). Then Zhaitan, then all of Scarlet Briar’s madness and machinations. Then Maguuma and Mordremoth (after sending Qirri home, because she got so sick and she was so mad, and he was certain he’d lost the only friend he was sure he’d ever had). After that it was off to the Crystal Desert and taking on Balthazar and actually dying and having to get himself and Vezz out of the Mists, then that musty bastard Palawa Joko, before finally facing down Kralkatorrik. In the middle of all that, hatching and raising the dragon Aurene with the guild, and teaching her to work with the mortals of Tyria instead of in opposition. In the midst of everything in Elona, a moment of reprieve: his guildmate Agaue, a fellow charr, accepted his advances. She doesn’t travel much though, having brought her mother to the Olmakhan charr. Her mother was a Flame Legion dam and treated horribly by that legion. The Olmakhan are treating both women with kindness and care. Garrus knows it’s what’s best for both of them, even though he misses Agaue terribly. Thinking for a moment there might be a breather, but no, his own people had to start a civil war because Imperator Ruinbringer had to want a dragon for himself (as if Aurene belonged to anyone!) and the charr as a whole. Thankfully it was subdued, but in the process the linked dragons Primordius and Jormag arose. Jormag and Primordius destroyed each other, and almost destroyed their champions, Ryland Steelcatcher and Braham Eirsson respectively, in the process but Aurene’s intervention saved them. Garrus had to intervene as Ryland attacked his parents, but when Ryland tried to stab Crecia he could not act in time to keep Rytlock from stopping their son by killing him. Having to follow Gorrik to Cantha to save him from being kidnapped by former Inquest member, now Aetherblade pirate Ankka, and having to navigating both jade tech and Canthan politics to figure out how to find the pirate and how to deal with the last Elder Dragon, Soo-Won. Dealing with the aftermath of Ankka’s actions when she used her device to attack Soo-Won and inflicting Void upon the world. And now... whatever’s going on in that mine. He’s tired. He hasn’t seen Agaue in ages. Hasn’t properly talked to her other than in letters. He’s so worried about Qirri. He’s worried about if he’s properly doing his duties to the Black Citadel since he hasn’t sired a cub yet. His right arm hurts all the time now, because of just how much fighting he’s done for ten years straight since the injury at Claw Island. Even the new glove Qirri made with jade tech only just takes the edge off, but he won’t tell her that. Worse still, he wants to be able to go home, but he’s pretty sure he doesn’t know where that is anymore.
#gw2 characters#Garrus Firstblood#here it is folks; Garrus's version of the story#eod spoilers#post eod spoilers#wlb spoilers#long post#(matpat voice) LORE
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a little taste - j. yunho 18+
day 20 of kinktober: oral fixation - jeong yunho warnings: cock warming ((in mouth)), oral sex: m, lazy sex, cum swallowing, finger sucking, oral fixation wc: 1.4k genre: pwp, smut, 18+
“Baby, could I ask you something?” With a loud pop, you tug your lollipop out and fiddle with your thumbs as you look at Yunho’s back. He is seated at his desk, papers in front of him and pen in hand. He barely glances up when you speak but releases a hum of acknowledgment to signify his interest in your words. “Could I… could I have you in my mouth?”
That grabs Yunho’s attention by the horns, and he spins in his chair to face you. Eyes as wide as saucers, Yunho blinks at you with nothing but surprise on his features. That quickly devolves though, and all of a sudden, Yunho’s eyes flash with lust. He motions for you to come forward, one finger crooking and enticing you to come closer. You almost trip on the carpet as you rush towards him, and the lollipop in your hand drops to the floor without a care in the world. Your knees soon hit the floor too, but Yunho grabs hold of your chin to still your sudden movements before you can wrap your fingers around the growing erection in his pants.
“Hold on, hold on,” he mutters. You bring your gaze to his face in search of the hesitation. Instead, you find eyes so blown out with desire that you can barely see the color of his irises. “Have my fingers for a bit first.”
You take the digits with enthusiasm, letting Yunho push three fingers between your lips. The weight on your tongue is intoxicating. He smiles at the satisfied expression that crosses your features before turning back to his desk and returning to his work. The angle isn’t uncomfortable for either of you, a bit difficult to work around at first, but after a bit of shifting on both ends, you have what you wanted this whole time.
Having something between your lips, the weight of it on your tongue, the drag over your palate – it’s all soothing in a way. You can’t explain it well in all honesty: the first time you brought it up with Yunho, you’re relatively certain that it was a disaster. He understands the appeal of it now, and he’s always more than willing to provide for you whenever you ask for it. Sometimes he’ll bring it up himself when he can see that stress and anxiety are eating away at your mind, which is more than can be said for the exes you’ve had in the past.
You don’t move for quite some time; instead, you just let his fingers rest in your mouth as you grow used to the sensation. When you finally start sucking at them, Yunho clears his throat and tries to conceal the tent in his sweatpants. He really tries his best to not get affected by your ministrations since it isn’t about getting him off. As bad as he feels about it, you really see no problem with it and have no qualms sucking him off after the heights of the fixation pass. For now, however, you nip at the tips of his index and middle finger, catching his ring finger with your tongue and swirling the wet muscle around it. You release a small hum, vibrations causing Yunho’s digits to twitch against your tongue, then you pull off with a wet pop.
“Could I please have your cock now?” You ask, lower lip pouting out as you rest your hands on top of Yunho’s muscled thighs. He glances down at you and swallows roughly. All he offers in response is a sharp nod, but when you snake your hands up to the band of his sweatpants, he helps you tug them down. There’s no underwear to pull down – a sight that draws a pitchy laugh out of you. You shut up rather quickly though in your eagerness to get his member in your mouth. He’s half-hard already, and the second you wrap your lips around him, his cock twitches and hardens a bit more. Muscles strain as he tries to keep still, and you’re certain that if you looked up at his face, you’d see furrowed brows and eyes squeezed shut.
“F-Fuck, I’m extra sensitive today, darling. I’m sorry,” he groans out. You pull off his cock, letting the tip rest against your slightly swollen lips.
“It’s okay, baby. I’m feeling better already. Only a little bit more, and you can fuck my mouth after?” Yunho’s hips buck off the chair, cock slipping up to hit your nose on accident, and he releases a nervous and shaky laugh.
“You can’t say stuff like that,” he whines when you return his laugh with one of your own.
“Sorry, love,” you chuckle before bringing him back to your tongue. The sheer size of his member is nothing if not impressive, which is why it is always so addicting to have him in your mouth like this. You have to resist the urge to hum, not wanting to overstimulate him too much like this until you’re ready to. You’re always extra careful to not use your teeth while sucking gently at his length. So when a loud moan escapes his lips as you graze his cock head with your teeth, you are both equally startled by the sound.
“I – uh, wow, sorry,” Yunho chokes out, red rushing up his neck as he tries to hide his face.
“Did that feel good?” You ask. It’s a genuine question, but it only serves to make Yunho more embarrassed. The sight of his flushed cheeks and leaking cock flips a switch in you. It seems that he’s going to be getting what he wants sooner than expected because you really want to drag that moan out of him a second time. Thus, you drop your lips over his dick and take him as far as you can until he presses against the back of your throat. As you drop down on him, you let your teeth lightly run over his length again. It pulls another moan from his lips, this time one that is choked and a bit muffled. Yunho presses his head into his arms and falls forward until his elbows hit the desk. You can’t keep from giggling as you see his reaction, vibrations running through his cock and causing his back to arch almost painfully.
“O-Oh shit, shit, Y/N,” he mumbles. One hand reaches down to tangle in your hair, the other staying on the desk to cushion his face, and you let him push your head up and down along his dick. “Fuck, you feel so good.”
Your response is a drawn-out moan. Yunho increases his pace as he exhales a shaky sigh. You both know he won’t last long like this, which is why when his weak thrusts start to stutter, you relax your throat to let him cum down it. He must feel the muscles moving around him because he releases one final moan. Heat burns your throat as hot spurts of cum spill into your mouth, and you manage to take every last drop without choking.
“That was – shit, yeah, that was unexpected,” Yunho gasps out, bringing his face off the table.
“Hot though,” you hum back with a shit-eating grin tugging at the corners of your lips.
“Oh hush. You’re the hot one here.”
“Eh, quit trying to flatter me and eat me out instead.” You mean it as a teasing remark, not expecting anything from him in return since he already let you use his fingers and cock for so long, but Yunho practically tackles you to the ground and presses a kiss to your jawline.
“Only if you let me fuck you after.”
“You have yourself a deal, babe.”
...
a/n: this one was a bit hard to write eep i hope you enjoy nonetheless!!!
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Vignette 2 - Miss Eleanor Wellesley III’s Adventuring Guide for Young Ladies of Quality
The following text is an excerpt from the Miss Eleanor Wellesley III’s Adventuring Guide for Young Ladies of Quality, specifically, a section from Chapter I: Starting and Adventure
On Being Underestimated
As you introduce yourself to your adventuring party, you may find that some of the other members can feel dubious about you being a capable adventurer based on your appearance. Sadly, this is not an uncommon situation, and the reasons for this are numerous, although most of them are unfounded. Firstly, since very few young ladies of Quality try their hand at adventuring, people are simply not used to the sight of one vying for a spot in a real adventure. Secondly, some of them may have prejudices against you based on your youth, your slight frame (though, of course, not all young ladies need to be daintily built), or more commonly, your gender.
Should you be met with this attitude by members of your prospective adventuring group, or worse, get directly challenged about it in conversation, keep your wits about you and do not be disheartened. As a young lady of Society, you are no doubt accustomed to rising above situations where people belittle your intellect, opinions, and prowess. These perceptions are borne out of ignorance which you must correct. Age is not an assurance of wisdom or experience, what many may lack in strength, they can make up for in cunning, and there is nothing on earth that can stand against a young girl with enough determination. If you are prepared to face ghouls and dragons, then you should be able to make short work of a rube's ignorance.
One can avoid, or at least, mitigate, the problem of being underestimated by projecting a look of competence to your party. I do not simply mean that you should use illusion magic to disguise yourself as, say, a grizzled middle-aged dwarf that is bristling with weapons. I mean that you should keep your dress, deportment, and gear in a manner befitting of an adventurer. Keep your weapons and metal armor well oiled and free from rust. Be sure not to make too much of a fuss about the paltry living conditions you will have to endure, which may be significantly more modest than what you are used to at home. As I will discuss at length in the section on Dress, be sure to wear working and businesslike clothes appropriate for the occasion. It is the height of impoliteness to be clothed in something entirely too ostentatious and impractical for an adventurer's work.
If, despite your attempts, you still find yourself being given doubting looks by your group, there is nothing to it but to assure them of your qualities. Do not let show that you are intimidated by them, no matter how imposing they may appear. It matters not if they have glowing eyes, devil horns, or the scales of a fish, you must speak to them in a respectful, professional, and confident tone which brooks no question that you are just as qualified to have a place in the party as they are. Avoid being too boisterous and grandstanding as it may sound either off-puttingly boastful to some, or hollow and false to others. Only be confrontational when somebody questions your ability to take part in dangerous quests, or makes disparaging comments to the same effect.
Should this happen, a sharp retort is usually enough to get the offending person to back down. During my first adventure, the eight-foot tall goliath barbarian offered to instead act as my bodyguard for the expedition (and in a patronising tone, if I may add), to which I replied that if he is worried about any danger, perhaps it should be I who must act as his bodyguard, if he is willing to pay my fee. If you need to, do not hesitate to do a small demonstration of your abilities. However, should it be necessary to prove yourself by way of a duel, avoid maiming or mortally injuring a potential member of your party, and instead end the duel with first blood.
If you follow these simple guides, you should be able to prevail over your party's initial misgivings about your abilities. Be that as it may, remember that is still acceptable even if you do not completely win everybody over during your first meeting. You can always let your skills and strengths speak for themselves during the course of your first few quests. Sometimes, there is even a benefit to being underestimated, as your foes are less likely to suspect that you are dangerous and should be targeted, and you could be more useful in missions of espionage and intrigue. Your party will soon be your friends and allies as you take on the challenges of your profession, and it is alright if your simple appearance belies some surprises which will ultimately work to increase your esteem in their eyes.
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Magical magic happens, your characters have become another race for a year! Who would struggle the most with this change? Sylvari become charr, charr become human, asura become norn, humans become asura, and norn become sylvari. - moonlit-grove
Bonus: who would kinda not want to change back after the year?
OOH I LOVE THIS HANG ON THIS IS GONNA GET LONG!!!! because OBVIOUSLY i have to make them in the character creator as well
okay let’s start with hestia
so hestia as a human, she'd probably have a LOT to get used to, and it would be quite difficult for her at first. being a lot smaller (since she's a runty charr, so that'd translate to being quite a short human!), and she'd also have to adjust to a new gait, smaller hands, different weight distributions, and not having a tail to balance her...
i think once she got the hang of it though, and it wouldn't take her OVERLY long, she'd be just fine! having to wrap up sooner in chillier temperatures might throw her for a loop longer than anything else
as for whether she'd want to change back when the year's up: yes. definitely. she likes being a charr too much, especially if this also meant rhouzza would be a norn and thus rhouzza would be the bigger of them. hestia LIKES being the big horned goth gf
jen next because i've been doing a lot with her lately
okay jen would actually kind of HATE this because this would make her a lot shorter. she'd also hate having less fingers, it'd make it harder to even TRY to play instruments amongst other things. the ears would probably hit her in the face a lot especially when she's using air magic, and the main thing that would make her feel better is being told she's cute and having people scritch her behind the ears
i'd like to think the whole thing of asura history with sylvari would be a nonissue but it's worth mentioning it given her involvement with dagonet and how close dagonet and malomedies are in our au
she would definitely not want to remain an asura afterwards
okay okay sol next!! bring on..... the solvari
a few more screenshots for this one to make sure you see the glow as well
sol would feel... kind of weird about being a sylvari?
one thing that's worth noting here actually: he's trans, has undergone top surgery, and gone part way through his trial with his totem spirit to affirm his gender
(i don't have the full hc for this mapped out yet and it'd be hard to quantify when it'd be different for every norn, but it's essentially a transitional journey that focuses on embracing themselves if that makes sense? it doesn't necessarily end in physical transition, though in sol's case it's been similar to a physical transition in a lot of aspects. it also takes different lengths of time for everyone - for sol he's gotten a good way through but he's got that issue of putting himself aside for everyone else's sake.)
so change isn't weird for sol at all! but this would be, especially getting used to the idea that there's parts of himself he can just.. change at will? but he'd vibe pretty good with that honestly
i don't know that he'd vibe entirely with some of the textural differences. he really likes the feeling of hair and fur, they feel very much like home to him.
overall i definitely think he'd be happy to be norn again after that year, and i almost feel like something like this would help him on his trial by giving him a new perspective
HERE COMES AISLINN....
aislinn would LOVE being a charr. soft and fluffy, big and huggable
she'd miss her pretty glow and her freckles but she would adore her spots
it would definitely be a learning curve for her to adjust to being a charr, but her enthusiasm would translate to much patience with her own struggles, and given many of her friends and colleagues are also very young sylvari i think they would be very patient and excited alongside her
i think of all my characters she'd be the one who'd kinda not want to change back, even if she does love being a sylvari!
and finally, leti as a norn........
leti would have like, no issues adjusting to being a norn apart from the height difference i don't think? she'd get used to the rest of it very quickly, and probably revel in her increased height, even if she'd be short for a norn
the primary obstacle would be adapting to her lab, or adapting her lab to herself, but she's nothing if not resourceful and patient
she'd consider staying a norn after the year was up, even if she has absolutely no issues with being an asura
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What's puberty like for he'll hounds, basilisks, unicorns, and harpies? What growing up stuff do they go through that marks them as adults?
• Hellhounds get to spit their first fire! It’s usually a whole event that takes place bc a few days before you’re able to you feel something hot in your throat and it takes awhile to get used to it. The heat steadily gets worse and, yeah, it is painful, but your body adjusts and your fam would usually set up a party and the hellhound teen in question gets to spit their first fire (unless they did some practice rounds before which a lot do bc they don’t want to deal with that kind of performance anxiety), lighting the night’s bonfire and hitting off the celebration.
It’s a pretty big coming of age thing.
Other things hellhounds might deal with is their sense of smell becoming more refined as they grow up and increased bodily awareness--being aware of your own body within the space and knowing when another body enters that space, your ‘sixth sense’ so to speak. Teenage hellhounds can be pretty jumpy because of this.
• Basilisks become able to use their fangs for venom instead of just biting. The venom sacs don’t start producing until during/after puberty but, unlike the hellhounds, its not really celebrated. If you’ve got good family they should teach you how to properly stretch and exercise your jaw muscles to spit venom without hurting yourself.
Basilisks also get their first petrification which, again, isn’t celebrated :’D basilisks in modern day usually start wearing a film long before they might develop that ability in order to prevent accidental petrifications and to teach kids how to get in the habit of applying the film everyday.
I think some families might actually have a really tongue-in-cheek kind of celebration about it actually? Part of being a basilisk is learning how to brew your own anti-petrification and anti-venom--for just in case, and to keep you safe. So, I can totally see some families celebrating by having you brew anti-petrification potions and they’ll hold a party and you get to petrify one of your grandparents/an amiable adult figure who thinks it’d be fun, and then test your anti-petrification potion to see if it works.
Sometimes it doesn’t bc let’s face it, a professional potion’s master you are not, but usually they’ll have a back up potion brewed by someone who knows what they’re doing in case yours doesn’t work. Either way, the adult figure gets ‘thawed’ and there’s celebration at your first petrification (and successful potion if it worked). It’s not as common a tradition as the hellhound’s first fire, but can be seen in certain pockets of basilisk families.
• Unicorns get to do their first purification but it’s a lot more studious than the above two. They can’t just up and do it one day because they can very likely harm themselves or others. So they have to study, learn how to feel the magic around them and how to use their ability with different materials, organic bodies, and work up from small tests to large scale projects.
So, some unicorns are just bad at it bc they didn’t have the guidance growing up to learn how to do it, while others make a legit living out of being a purifier. There might be super small individual family celebrations depending on the family hobbies--like if your mom’s a baker she’d have you purify her sourdough starter of bad bacteria and the celebration would be a small party over a yummy loaf of bread. Likewise for other families and their hobbies/jobs where it might be pertinent. (Like if your guardian is a smith of some sort you could purify the metal they’re working with and they can make you something from it)
Unicorns facing puberty also have to deal with a quickly growing tail and some growing pains as their horn grows to adult length. Lot’s of headaches and days just laying there in pain with an ice pack/hot cloth on your forehead.
• Harpies have it worst because it’s their first molt ;A;
They get itchy wings and a room covered in dead feathers. AFAB harpies at least, while their AMAB siblings laugh at them ;P I’d think that there’d be a thing of collecting some of your baby feathers for scrapbooks or keepsakes.
They do get their first real gliding lessons too! Before puberty, young harpies can’t really do much with their wings. They focus more on dexterity, using their phalanges to grip things, learn how to function in a world not designed for them.
The most they can do is flap their wings to help cool down, but until puberty, are ‘flightless’ (even though harpies can’t technically fly). After their first molt their adult feathers come in so there’s a huge aesthetic change and they get to start learning how to glide from slowly increasing heights.
There’s probably a party over your adult feathers coming in, a pseudo-birthday party so everyone you’re related to/friends can see what the new you looks like since pre-mature feathers are usually not as flashy or colorful.
After that, your parental figures/guardians will start to teach you gliding techniques, I imagine some families make it more of a thing than others, going out camping or something where there’s cliffs and you can practice gliding with the safety of landing in a pool of water if you bomb it. I’m sure other families would have different traditions.
#this is a long one whoops#smoke & velvet cog#reader asks#species asks#harpy asks#unicorn asks#hellhound asks#basilisk asks#just to get them all tagged#long post#poor porcelains no celebrations for them :'D#unless they make one themselves#smoke & lore
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I Found You (Part Two)
Part One | Part Three
Who doesn’t shy away from getting onto their feet early in the morning one of these days witnessed a fascinating natural spectacular. The sun set late in the evening and rose sooner with every passing day, the chances of a picturesque sky formations increased significantly. Sometimes tender, then exciting again. A purple clouded sky was worth all the waiting for the first warm sun beams of summer.
And, on rare occasions, the citizens of Caledonia would catch a glimpse of their Guardian flying through the air.
I enjoyed the peaceful silence in the early hours of the day, when only a handful of busy farmers and shopkeepers would fill the tramped down streets. The warm breeze caressing my skin and tousled my hair and the black feathers of my strong wings.
Whenever I caught side of a group of children when I was on my way back to the palace, I would descend from my flying height in the colorful clouds and hurtle through the air, right above the top of their heads. I did it for their giggles, loving the sound of the cheerful laughter which never failed to put a smile on my face.
The exotic flowers of the court garden swayed back in forth when I landed on the freshly mowed grass, shaking out my wings and watched a single dark feather slip to the ground before I drew them back into a more convenient position.
“[Y/N]?”, the familiar voice of the youngest of the two princes rung through the air, audible out of breath and when I turned around to face him, I saw the teenage boy running towards me with rosy cheeks and a faint layer of sweat covering his forehead.
“Is everything alright?”, I called out to him as I rushed to meet him at the bottom edge of the meadow, taking a deep breath of relief when I watched him nod in respond.
It’s been over 20 years since the end of the War of the Roses, which was the last time the kingdom entered a battlefield. Not even when King Henry, or later King Stephan, called for their aid against the murderous beasts of the Moors, the wise rulers of Caledonia refused. With the growing isolation, since the alienate kingdoms declared a trade blockade, the royal family along with the citizens started to embrace and later even enjoyed their new role as outcasts.
And with the increasing sense of security, the King and Queen allowed me to become publicly known within the borders of our country. The best kept secret in the history of a nation, their guardian angel. I always enjoyed the little nickname the King and Queen gave me, so, during a phase of a lean harvest, they appointed me at the Guardian of Caledonia. I flew away into the distance, leaving the borders of my home land behind and came back with bags of exotic fruits and vegetables. We cultivated them, and to our nameless relief, the plants grew and we were finally able to still the hunger of a starving nation.
All of it felt so far away, but when my eyes remained on the heavy breathing Prince Edward, my stomach twisted into a tight knot and I impatiently waited for the teenage boy to compose himself. Strands of his caramel brown hair stuck against his forehead, his clothes slightly out of place. I can’t even remember the last time I saw the Prince running around like that. It must be years.
“A messenger from Ulstead arrived since you’ve been gone. Everyone is searching for you, [Y/N]. You’ll have to go to the throne room, quick.”, the olive-skinned looked at me with his large dark eyes, resembling his mother, a noblewoman of a foreign country, more and more with every passing year.
“I’ll leave at once.”, I swept a curtsy, making a haste to traverse the many crowded hallways to reach the throne room. On my way, I am reminded countless times that everyone, from the royal family over the guards up the the lowest member of the staff, were looking for me.
‘What could be of any importance, especially delivered from Ulstead, that everyone behaved like headless chickens?’, I wondered silently and a growing feeling of worry spread in the depth of my chest. ‘Their Prince is married to this long lost Princess, their child was born months ago. We’ve sent them letters. We’ve kept to ourselves for decades. What are they after?’
I walked around the corner to enter the hallway which led to a back entrance of the throne room, solely available for the royal family and staff. To my surprise, the Queen paced up and down along the closed door and once the sound of my steps reached her ears, she turned around on the spot and exhaled a loud, joyful squeak.
“[Y/N]!”, her black hair, which slowly turned grey, felt over her shoulders in soft waves and the high heels of her uncomfortable looking shoes created a steady rhythm as she ran into my arms and embraced me in a tight hug.
Her upper body was shaking when I wrapped my arms around her, first lightly, but soon the Queen felt like a lose leaf caught in a heavy autumn storm. She nudged her face against the crook of my neck and my bare skin slowly got wet. ‘For heaven’s sake! What made her cry?’
“Mum?”, I whispered against her ear as one of my hands gently rubbed her back. The convulsive sobbing of the woman, who raised me like I am her own flesh and blood, tailed off until she went silent in my arms, pulling herself away to take a close look at my face. Her hands rested on my shoulders.
“I am so happy for you.”, the Queen spoke hoarsely and I raised a hand to wipe off the tears from her cheeks. Her lips twisted into a weak smile, lips shaking as she tried to swallow down the sob in her throat. I had a hard time believing her words, the Queen acted completely strange and her behavior only added more questions then answering them.
“What is going on? Everyone’s acting rather odd today.”, I told her, feeling the soft tips of her fingers running through my hair as her eyes roamed over my anxious face.
Like she’s watching me for the first time.
“Go inside. Your father’s waiting for you.”
Or the last...
***
Bad news travel fast and before the set of the sun, it felt like even the most remote corners of Caledonia heard the word about the Battle of Ulstead and the return of the Dark Faries. About the open invitation to the Castle, with the sole purpose to attend a meeting with the Queen of the Moors.
I sat on the lowest step which led to the throne, my face hidden behind my hands while my elbows rested on my knees. ‘This can’t be true.’, I repeated over and over inside my head, paying no attention to the busy activities around me.
In front of me, not even an arm-length away, stood small delegate of two individuals. A male human with chocolate brown skin, accompanied by a woman with a pair of large horns along with colorful wings. The King, my foster father, introduced them as Captain Percival of the royal guards of Ulstead and Shrike, a Jungle Fae, who lived in the Moors.
Growing up with the fairy tales of the monsters living in the Moors, it felt like a hard punch right into my stomach when a faint voice inside my head slowly tried to make me realize that I am one of those monsters that parents tell their children about in scary bedtime stories.
Not an angel, but a monster. A Dark Fae.
The King offered the messengers a room to retire for the night, but Shrike made it clear she won’t move, not even a single step, until I would finally decide to look at her for longer then a split second.
“Conall should be here, he would know the right words.”, the Jungle Fae muttered to herself, stretching wings in an attempt to shake the slowly spreading tiredness out of them.
Slowly, a single red feather floated through the air and landed silently on the ground, right in front of my feet and through the small gasp between my fingers, my eyes felt on it.
Lowering my hands, I picked up the single feather and turned it from side to side, my fingertips carefully running over the soft surface and glanced over to my black wings.
“You’re a Forest Fae. Just like our Queen.”, I heard the female messenger say in a gentle tone. From the corner of my eyes, I saw her closing the distance between the two of us before she bend down on one knee.
Shrike silently thanked Maleficents wisdom to only sent one of the Dark Faes to Caledonia, not listening to Borras objections. He meant well, everyone did, but she shared her Queens opinion that one of them was prove enough to their story. Also, it gave her some long yearned time alone with Percival, who insisted to accompany her.
“I know, it’s a lot. But, please, give us a chance. All we want is a little bit of your time, so we can tell you our story. Your story. If you don’t like it, you can go back. No one will force you to stay.”, Shrike told her in a low voice and placed a hand on one of my shoulders, giving it a firm squeeze.
I met her dark brown eyes, her fallen out feather still in hands.
“Okay.”
(1613 Words)
***
Note: We’re getting closer to the first meeting of Y/N and the Dark Faries, which also means to a blooming romance. My question now is, who will be the one their heart desires? Will there be more then one suitor? Write me your opinion.
#maleficent#maleficent imagine#borra#borra maleficent#shrike#shrike maleficent#disney imagine#disney#dark fae#imagine#reader insert#princess aurora#prince philip#aurora
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Stegoceratops orehynales information (not a story)
Starting in 2018-2019, I became quite fond of Stegoceratops, a hybrid that appears in tie-in material for Jurassic World but was cut from appearing physically in the movie. It does cameo on a computer monitor, though. The one in the movie was to be a hybrid of Stegosaurus, Triceratops, snake, and beetle. An unused render implied that it was part owl, but as it was not used in the film, it is unknown if it is canon. The series seems to ignore that, implying it’s not.
What does that have to do with anything? After realizing I couldn’t fit it into my original fiction stories, I still wanted to share my own version of the hybrid. I call mine Stegoceratops orehynales.
Stegoceratops orehynales has the base genome of Triceratops horridus. That gives the hybrid its head and main body. The second biggest part of it is Stegosaurus unuglatus. That gives the hybrid its tail, thagomizer (the tail spikes of stegosaurs), plates, the structure of the legs (so the hind legs are long and the fore legs are shorter, making its tail up high and its head lower to the ground), and the throat guard. The tail is as flexible as that of Stegosaurus, so it makes for an effective weapon, along with the horns.
There are three modern species that were also used in Stegoceratops orehynales. One of them is timber rattlesnake. DNA from that somehow made the hybrid think that offense was the best defense even though pit vipers like it mostly attack when bothered. Another is Hercules beetle. This made the plates thicker and made the spikes and horns thicker and longer, though their weight does not hold it back at all. The final modern animal inside of it is Brazilian burrowing owl, DNA from which somehow gives it a greater tolerance of confined spaces.
I don’t know what the measurements of this hybrid should be. But they are longer, taller, and heavier than Triceratops horridus, which is 30 feet long, 9.8 feet tall, and weighs 13.2 short tons in Imperial units. In Metric units, Triceratops horridus are 9 meters long, 3.0 meters tall, and weigh 12.0 metric tons. All of those numbers are if you highball it. The extra weight is from the tail spikes, longer tail, and plates. The length is probably made greater by the longer tail and horns. As for the height, it may increase, especially if one were to count the plates.
I decided that Stegoceratops orehynales are herbivores that act like a blend of elephants, rhinos, and bulls.
The species is well defended in both the front and back, with weapons on both ends. This corrects flaws that both of the two main species in it had, as Stegosaurus was weak if the head was attacked while Triceratops was weak if attacked from behind.
Male Stegoceratops have wider plates than the females, while female Stegoceratops have taller plates than the males.
When the breeding season comes, two sexually mature male Stegoceratops fight for every female Stegoceratops that is old enough to reproduce.
The colors of Stegoceratops orehynales are based on a combination of dinosaur work designs. The frill and horns resemble those of a mature Triceratops as depicted in the BBC miniseries Prehistoric Park. The plates and tail spikes are colored like those of the Stegosaurus depicted in the earlier BBC miniseries Walking with Dinosaurs. The plates are colored like they are when the Stegosaurus flushes them with blood, only mine have those colors at all times and cannot flush blood into their plates because they’re covered in horn tissue instead of skin. As for the legs and main body, the males have the colors and patterns of the Stegosaurus that appear in The Lost World: Jurassic Park, while the females have the colors and patterns of the Triceratops that appears in the original Jurassic Park.
Why did I do this? I did not want my descriptions to go to waste. This will not be used in my original fiction stories or my fanfic.
I can’t help but want someone to make a mod for the PC version of Jurassic World Evolution that puts my description of Stegoceratops orehynales over the Stegoceratops that appears in the Secrets of Dr. Wu DLC pack for the game, which added Stegoceratops to the game. I know such a mod would require that DLC pack. I don’t think it would be hard to create and rig the model because of how similar it would be. Then again, I’m not a modder, so I could be wrong.
#jurassic park#jurassic world#jp#jw#stegoceratops#hybrid#hybrid dinosaur#made for fun#all rights reserved#note the blog#this was posted on
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Layla Profile
template made by @hogwartsmysterystory
IDENTITY
Name:Layla Ida Caplan-Shields
Gender:Female
Birth Date: 29 February 2001
Species: Human
Blood Status: Half-Blood
Sexuality: Lesbian
Alignment: Chaotic Good
Ethnicity: Spanish-American
Nationality: English
Residence: North Yorkshire, England
THE MAGE
Wand: Alder 12″ Ukrainian Ironbelly horn
Animagus: Jackal Buzzard with snowflake patterns on the wings
Misc Magical Abilities: N/A
Boggart Form: The spirits plaguing Reyna leading to her death
Riddikulus Form: She and her sisters covered in paint, laughing
Amortentia: (What do they smell like?) chocolate, licorice tea, paint, chillies
Amortentia: (What do they smell?) Lavender, Lemon tea, strong cologne, BBQ smoke, pillows
Patronus: Ukrainian Ironbelly
Patronus Memory: The first time Reyna asks her for help
Mirror of Erised: Her entire family including her grandparents the good ones alive and happy
Specialized/Favourite Spells:
Colovaria
Protego
Skurge (Initially cause she thought it’d keep the spirits away from Reyna)
Episkey
Tempest Jinx
Diffindo
APPEARANCE
Faceclaim: Dalinah Arekion
Height: 4′10(year 1), 5′11(Year 7)
Weight: 160 lbs
Physique: BUFF AF
Eye Colour: Blue
Hair Colour: Very dark brown
Skin Tone: Slightly dark tan
Body Modifications:
She gets an industrial piercings in both ears, SHe has many tattoos
She has a tattoo of roses covering her calves going up to just above her knee
On her right shoulder blade she has a tattoo of a blue, pink and orange butterfly
On her right arm she has tattoos of black and red roses going down the entirety length of her arm
On her lower back she has a tattoo of a night sky over a forest enchanted to have falling stars,
On her chest she has a tattoo of a monarch butterfly resting on a flaming heart
On her left hand she has a tattoo of a starry pink rose
On her upper left arm she has tattoos of different kind of flowers
On her left forearm she has a black tattoo of a rose bush with birds
On the nape of her neck she has a tattoo of a licorice allsort
Scarring: Two very large circular scars on her stomach from when an acromantula bit her
Inventory: (what do they carry on them?) big blanket, paint brushes and paint, many shrunken canvases, stetson, wallet, wand, glasses case
Fashion: She tends to wear ripped jeans, overalls and not very special shirts so she doesn’t have to worry about getting paint on clothing that she actually cares about which tends to be jackets and non ripped jeans but nonetheless she always has her stetson on her head
ALLEGIANCES
Hogwarts House: Hufflepuff
Ilvermorny House: Thunderbird
Affiliations/Organizations:
Hufflepuff House
Hogwarts School of Witchcraft and Wizardry
Prefects
Head Girl
Lord Family
Professions: Magical Tattoo Artist
HOGWARTS INFORMATION
Class Proficiencies:
Astronomy: P
Charms: O
DADA: O
Flying: E
Herbology: E
History of Magic: P
Potions: E
Transfiguration: A
Electives:
Art: O
Muggle Art: O
CoMC: E
Quidditch: Beater
Extra Curricular:
Dueling Club
Magical Creatures Club
Favourite Professors: Filius Flitwick
Layla likes how nice and approachable Flitwick is to all of his students
Least Favourite Professors: Professor Sinistra
Layla dislikes Professor SInistra due to the fact that Astronomy requires them to stay up past midnight when its cold and Layla hates the cold due to its effect on her
RELATIONSHIPS
Sisters: Reyna Andrea and Amara Jade Caplan-Shields
Reyna Andrea Caplan-Shields(Rara) @cursed-ice-spirits
Halfblood
Hufflepuff
Four years older
Brown hair, tan skin, hazel eyes
Layla looks up to Reyna but always try to do things without having to ask her as she does not want to put more problems onto everything Reyna already has to deal with in her life and does anything she can to lighten the load even more..
Amara Jade Caplan-Shields(MarMar)
Halfblood
Hufflepuff
Two years older
Dark Brown hair, tan skin, and hazel eyes
Layla is also protective of Amara and after Year 1 makes sure she is always warm and keeps a close eye on her so she doesnt try swim in freezing water again. Layla will sometimes ask Amara for advice if anything is bothering her. Layla also tries her best to help Amara with her fear of Thestrals even if she herself can’t see thestrals.
Mother 1:Lauren Karina Caplan-Shields(Mama)
Half-Blood
Gryffindor
Brown hair, dark tan skin, and hazel eyes
Lauren taught Layla to always be brave and protect her loved ones with as much as power and fury that she can muster to make sure anyone who tries to go against her knows to never do so again. Lauren also instilled in Layla to be very kind to all she meets.
Mother 2: Rebecca Vivian Caplan-Shields(Mumma) @cursed-ice-spirits
Pureblood
Hufflepuff
Black hair, light tan skin, and hazel eyes
Rebecca is the one who ignited Layla’s love for everything and anything related to art and is the one Layla will come to if she needs ideas for things to draw or paint which generally ends up being her family. After Reyna collapsed from exhaustion in Layla’s first year she also regularly bugged Rebecca for advice to help Reyna with her spirits and such
Father: Diego Caplan-Shields(Papa)
Halfblood
Hufflepuff
Brown hair, tan skin, and dark hazel eyes
Diego taught Layla everything she knows about dueling and fashion, he tried to teach her how to flirt but failed utterly in doing so and instead somehow managed to make it so she can’t flirt at all. Out of all of her parents, Layla is the closest to Diego and therefore her is the first one he will go to for any problems
Love Interest: Hannah Firahel
Best Friends: TBD
Rival: TBD
Enemy: TBD
Dormmates: (Who’s in your MC’s dorm with them?)
Rebecca Firahel
Pets:
Riya: A european robin that followed Layla to Hogwarts from home
Vanilla: a maine coon-ragdoll cat that she adopted from the streets in her sixth year
Closest Canon Friends: TBD
Closest MC Friends:
Alaire Whitecross @hogwartsmysterystory
Alissa Firahel
Amaranth Winger @thecursedvaultchild
Grace Winger @thecursedvaultchild
Hannah FIrahel
Rebecca Firahel
Rhett Winger @thecursedvaultchild
Roxanna Firahel
Selene Firahel
BACKGROUND/HISTORY
Layla’s life before Hogwarts was largely uneventful besides the two separate times where her elder sisters saw someone die which resulted in Amara becoming scared of thestrals.
Layla’s first year at Hogwarts was quite chaotic when Amara almost died from Hypothermia rescuing her friend Penelope and Reyna collapsing from the demon plaguing her which worried her a lot and increased her want to protect her sisters very much
It is in her fourth year that she begins dating Hannah Firahel and starts Quidditch to take her mind off having to worry about her sisters for once in her life.
In her fifth year, Layla is chosen to be Hufflepuff Prefect as well as Hufflepuff quidditch captain
In her sixth year she and Hannah explored the forbidden forest where they were attacked by an acromantula which managed to wound her quite badly when she jumped in front of it when it tried to attack Hannah right before Layla blew it up with bombarda and she managed to reach the hospital wing before collapsing in Hannah’s arms
In her seventh year is when Layla gets her first couple of tattoos, she also is chosen to be Head Girl
After Hogwarts Layla opens her own magical tattoo shop in Diagon Alley where she offers normal tattoos and tattoos that she can magically animate. Four years after she graduates, she and Hannah get married with them having twin daughters, Aliyah and Eliana, 4 years after that. Once Rebecca retires from being the head of the Lord family, Layla takes up the position.
PERSONALITY
Layla is the stereotypical hufflepuff, very loyal and compassionate while also being very brave and protective of everyone she knows even her older sisters who suck at caring for themselves which causes her to worry about them constantly especially when they get hurt and she can’t help. She also is always willing to throw hands at anyone who badmouth her friends and family no matter who badmouthed them and she will never apologize for doing so even if she will get punished if she doesn’t
As a prefect, Layla makes sure her friends don’t get into too much trouble but also knows when to lay off and have let them have fun especially when it comes to pranking Filch or Pince
She also has no idea how to flirt at all and is a complete disaster when she tries but by god if flirted with she can go stone faced through it all and just brush it off even if she does have a crush on said person flirting with her
MISC
Likes doing morning runs much like Rebecca
Can get cold easily, although not to the extent of her sister Amara but worse than Reyna
her calf tattoo looks like this, her shoulder blade tattoo looks like this, her right arm tattoo looks like this, her lower back tattoo looks like this, her chest tattoo looks like this, her left hand tattoo looks like this, her upper left arm tattoo looks like this, her left forearm tattoo looks like this, her nape tattoo looks like this
Lolo is a nickname reserved solely for family and family friends, anyone else will get a strong elbow in the gut after the first time she says stop
She knows how to play the harp and lyre
Her first name means Night in arabic and her middle name means work/labour
Really wishes she could fight the spirits that plague Reyna
She has a hebridian black plush that she sleeps with
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Team DMNO Bios: Melanie Hertz.
So, last time I shared the leader of DMNO Douglas Craig’s bio. It’s now time to talk about my yeehaw daughter, Melanie Hertz! If there are any errors, I will go back and fix them eventually.
Previous DMNO Bios:
Douglas Craig.
That being said, more will be underneath the cut.
Full Name: Melanie Celosia Hertz.
Alias: The Sizzlin’ Striker, The Monster Duo {an alias that she shares with Olwen, that was given to them by the Atlas Academy student body}.
Nickname{s}: Mel {used by everyone}, Melly {only used by Douglas}, Buttercup {only used by her father}, Annie {only used by Phlegon}, Flame Brain {only used by Douglas}, Blaze {only used by Olwen}.
Age: 18 {Vol. 1-3}.
Gender: Cis Female.
Race: Highland Cow Faunus, she has cow horns that curve upwards.
D.O.B/Star Sign: August 12th/Leo.
Romantic/Sexual Orientation: Biromantic Demisexual.
Handedness: Right-handed.
Complexion: Tanned.
Height: 5’3 {160cm}, 5’6 {when wearing 3-inch heels}.
Weight: 115lbs {52kg}.
Cup Size: C-Cup.
Body Type: Pear body shape, short, athletic build, medium-length legs, strong leg muscles, small amount of muscle on her arms.
Hairstyle{s}:
Low-hanging braided pigtails, bangs side swept to the left side {Youth}.
Long-length style, tied into a high ponytail, bangs side swept to the left side {Vol. 1-3}.
Hair Colour{s}: As of right now, honey brown. When she was younger, she had much lighter hair, but it got darker as she got older.
Eye Colour: Hazel.
Aura Colour: Burnt Orange.
Emblem: An outline of a burning heart, with the bottom points separated and curved outwards like a cow’s horns and a miniature heart in the center. The burning heart outline is burnt orange and the miniature heart is honey orange.
Weapon{s}: Blazin’ Buckaroos.
Blazin’ Buckaroos are a pair of buckaroo-style cowboy boots, with a firing mechanism built into them {similar to Yang’s Ember Celica & Mercury’s Talaria}.
The Buckaroos are primarily beige, with honey orange fire designs etched in and mahogany brown bottoms. The branding iron soles are copper, with a rusty look. The spurs of her boots are bronze, with built in flint.
Alongside her kicks, she’ll primarily fire explosive rounds or streams of fire {almost like a flamethrower} from her boots.
Using fire dust, she can heat up the branding irons at the soles of her boots, causing her feet to become searing hot. Clicking the spurs at the back will ignite the boots completely, causing her boots to blaze up for a short amount of time. Combining these two elements is a deadly combination that adds tremendous fire power to Melanie’s kicks.
Dust can be inserted vertically into the two chambers located in the heels of her boots.
The boots are made with a fire-resistant leather.
Types of Dust Used: Primarily fire dust. However, she’ll sometimes use rock dust in tandem with fire, creating a magma element. She’ll also use air dust, allowing her to kick in order to jump higher into the air {it looks as if she’s walking on air}.
Other Equipment:
Dust Pouch {where she keeps her dust crystals and it’s kept on the right side of her belt. It is hickory brown}.
Fighting Style: Melanie’s fighting style is a combination of Savate {French foot fighting}, aggressive precise kicks, and grapples. Sometimes she’ll incorporate quick jabs as well.
Semblance: Engine Burst - A semblance that allows the user to develop engine-like protrusions made of aura that manifest around her calves. This grants the user increased speed and extra kicking power for a brief period of time. She can only use her semblance in short bursts, otherwise it will cause her legs to lock up for about a minute or two. There are three gears, First, Second & Third. First gear is the standard, Second will give a bit more of a boost, and Third is the semblance’s, “overdrive”, mode. As of right now, Melanie can only access the first two gears, but cannot access the third. She’s attempted once, but this caused her legs to lock up for 24 hours.
Other Skills, Talents, etc…
Vast knowledge of farm animals & how to take care of them.
Very athletic.
Has good driving skills, thanks to learning how to operate farm equipment at a young age.
Even without the use of her semblance, she’s the fastest member of her team on foot.
Current Affiliation: Atlas Academy
Previous Affiliation: Pharos Academy.
Place of Origin: Vale, in the agricultural district.
Current Occupation{s}: Student, Huntress-in-Training.
Team/Status: DMNO. Currently active, but will become inactive soon after the Fall of Beacon. Won’t be active again for quite some time.
Team Members: Douglas Craig, herself, Norbert Beaufort & Olwen Kunik.
Partner: Olwen Kunik.
Team Role: Melee DPS.
Status: Alive.
Positive Qualities: Optimistic, big-hearted {always willing to lend a hand to those who need it}, passionate, encouraging, nurturing, athletic, protective, daring.
Neutral Qualities: Stubborn, outspoken, dominating, assertive.
Negative Qualities: Impatient, hot-headed {impulsive & a bit reckless}, brash {in a noisy & overbearing way}, overconfident, blunt.
Likes:
Horseback riding.
Apple picking.
Being outdoors.
Knitting.
Going on hikes with friends.
Kickboxing.
Gardening {she loves growing vegetables & flowers specifically}.
Spending time with her niece.
Dislikes:
Green apples {she finds them too bitter}.
Ghosts {she has phasmophobia}.
People who talk trash about their families for no reason {however, she does understand if someone has a bad relationship with their parents}.
People who chew with their mouths open.
She’s not the biggest fan of romantic comedy movies.
She hates it when people make comments about her height.
Favourite...?
Food: Apples {red delicious are her favourite}, breakfast foods {ham & cheese omelettes, hash browns, peanut butter on whole wheat toast, bacon and pancakes are her favourites}.
Drink: Apple cider & orange juice.
Season/Weather: Autumn/sunny & slightly cloudy.
Colour: Marigold & hickory brown.
Animal: Horses.
Movie Genre: Thriller & action movies.
Music Genre: Country & hip-hop.
Relationships:
Ignatius Hertz:
Relationship: Biological Father, good overall, but he can be overprotective of her.
Status: Alive.
Melaina Chastain:
Relationship: Biological Mother, good.
Status: Deceased.
Phlegon Hertz:
Relationship: Biological Older Brother {by 8 years}, good.
Status: Alive.
Ashley Keen:
Relationship: Sister-in-Law, married to her brother, good.
Status: Alive.
Hestia Hertz-Keen:
Relationship: Niece, daughter of Phlegon & Ashley, good.
Status: Alive.
Hephaestus Hertz:
Relationship: Paternal Grandfather, good.
Status: Alive.
Melantha Chastain:
Relationship: Maternal Grandmother, good.
Status: Alive.
Brooke Mathers:
Relationship: Closest Friend, grew up next door to each other, good.
Status: Alive.
Norbert Beaufort:
Relationship: 2nd Closest Friend, teammate, good.
Status: Alive.
Olwen Kunik:
Relationship: Close Friend, partner, friendly rival, good overall, but sometimes Olwen has to reel her in when she gets, “intense”.
Status: Alive.
Douglas Craig:
Relationship: Close Friend, teammate, good overall, but they do clash often because of their differing personalities.
Status: Alive.
Team RWBY:
Relationship: Friends, good overall, gets along with Yang the best, gets along with Blake the least.
Status: Alive.
Team JNPR:
Relationship: Friends, good overall, gets along with Nora the best, gets along with Ren the least.
Status: Alive {Pyrrha’s alive in this AU}.
Penny Polendina:
Relationship: Friends, good.
Status: Alive, then deceased, then rebuilt and brought back to life.
Ilia Amitola:
Relationship: Friend, crush, they don’t meet until much later on.
Status: Alive.
Early Life {Backstory}:
Melanie was born and raised in the Kingdom of Vale, in the agricultural district.
She grew up on a ranch called, “Woolwood Meadows”, that primarily raises sheep for wool. The ranch was started by Melanie’s paternal grandfather years ago. Her grandfather also started up a forge on the property called, “Hertz Ironworks”.
For most of her life, it’s just been herself, her father Ignatius, and her older brother Phlegon. Ignatius attended Atlas Academy and soon joined the military after graduation. Eventually he decided to settle down with Melaina and take over the ranch from his father, Hephaestus. Phlegon has taken over the forge on the farm and lives on the property with his wife Ashley and their daughter Hestia. Phlegon will eventually inherit the farm when his father retires.
Melanie didn’t know her mother Melaina very well. Her mother passed away when she was around 3 years old. Melaina was a Huntress who sustained fatal injuries while out on a mission. Her death was unexpected and the family took it hard… especially Ignatius. From then onward, he became overprotective of both of his children.
Phlegon decided that he wanted to inherit the farm when he was older, so he wasn’t the one he had to worry about as much. His worry over his son disappeared over time. Melanie on the other hand has always wanted to become a Huntress just like her mother… that worried Ignatius beyond belief and he continued to worry over his daughter’s safety.
It took plenty of convincing and begging from Melanie for Ignatius to allow her to attend a combat school. However, he wanted her to attend a school that was close to home and she would have to call him every weekend to let him know how she’s doing. So, Melanie decided to attend Pharos Academy.
When it came time to pick the next academy that she’d be attending, Melanie wanted to attend Atlas, but her Father wanted Melanie to attend Vale instead because it was closer. This caused the two of them to have the biggest argument that they’ve ever had and they didn’t speak to each other for about a week.
Phlegon stepped in and got the two of them to talk to each other. Ignatius finally opened up about how losing his wife made him fear about what could happen to his children if they weren’t careful. Melanie understood where her father was coming from, but that was no excuse for how he was treating her. Melanie finally told her family that the reason why she wanted to become a huntress was because she wanted to use her strength to protect those that couldn’t protect themselves. She also says that she wants to attend Atlas because it was the school that her father attended in his youth. She states that her two biggest inspirations in her life are her mother & father, that they’re the ones that inspire her to do what’s right.
Ignatius reconciled with his daughter and promised that he was going to try and ease up on his over protectiveness. He supported his daughter’s decision to attend Atlas and Melanie promises that she’ll call home every single weekend to check in. Not because she was instructed to, but because she wants to.
Primary Attire {Youth}:
Baggy Button Up Shirt {honey orange, top two buttons left unbuttoned, long sleeved but they’re rolled up halfway}.
Plain Shirt {daisy white, crew neck, long sleeved}.
Denim Overall Shorts {Blue, with gold buckles, a heart outline was sewn into the front flap}.
Shortie-Style Cowboy Boots {mahogany brown}.
Atlas Academy Uniform:
Melanie pretty much wears the standard Atlas Academy girl’s uniform. The only exception is that she wears her cowboy hat with the uniform.
Primary Attire {Vol. 1-3}:
Bull Rider Cowboy Hat {straw, with a mahogany brown hat band, brim & chin strap, usually wears it whenever it’s hot outside or during battle, when not in use it hangs on her back from the adjustable chin strap around her neck}.
Button-up Blouse {orange & brown plaid, first three buttons are left unbuttoned, short sleeved}.
Henley Shirt {daisy white, top two buttons left unbuttoned, sleeves cut off halfway}.
Leather Horseback Riding Gloves {hickory brown}.
Leather Belt {mahogany brown, with a gold belt buckle, dust pouch hangs from the right side of the belt}.
Denim Dungarees {brown, with mahogany brown straps, gold buckles, with belt loops, her emblem is on the front, the front is left open on the right side, while the right strap hangs from her side, she moves the right strap back on her shoulder during fights, pant legs are always tucked into her boots, 100% flame resistant}.
When not wearing the Blazin’ Buckaroos, she wears a pair of carpenter boots {hickory brown, with beige laces}.
Other Notes About Appearance:
Has dimples.
She doesn’t have a tattoo yet and is still trying to decide what she’d want.
Used to have her ears pierced as a child, hasn’t re-pierced them in a while.
Has a burn mark on her left calf. She was around 10 years old and there was an incident where she accidentally burned herself.
If She Had a Voice it Would Be: Cassandra Lee Morris.
Misc. Trivia:
Melanie’s reasons for making her weapon a pair of cowboy boots was not only because of her fighting style, but also because she finds them very comfortable to wear. She has around 10 pairs of cowboy boots in her closet at home.
On the ranch the family deals with sheep, alpacas and goats. However, each member of the family owns a horse, Melanie’s is named Autumn. There are also the three dogs named Bramble, Hazel & Maize. All of the dogs are Border Collies. Finally, there are the three barn cats named Pumpkin, Butternut & Big Max. All of the cats are all tabby, except for Butternut who’s a Maine Coon.
Melanie can play the fiddle, the banjo, and the guitar. She prefers playing acoustic guitars more than electric because It fits her style more.
She speaks with a strong Southern accent. When talking to someone that she likes {whether it’s platonic or romantic}, she’ll often refer to them as, “Sug”, which is basically the short form of sugar.
Aside from becoming a Huntress, other careers that Melanie has thought about pursuing were professional kick boxer, physical therapist or firefighter.
Melanie’s last name Hertz is derived from the German word herz meaning, “heart”, and was used as a nickname for a big-hearted person. Melanie and most members of her family are often described as some of the most big-hearted individuals in all of Remnant.
Melanie never skips leg day.
That’s all that I have for Melanie right now! Any comments or critiques would be greatly appreciated and my askbox is always open! I’m thinking that I’ll be posting the next member of DMNO Norbert’s bio in the next few days or at least by next weekend. I’ll be posting again soon, so keep your eye out for it!
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About The Jester
Name: Spinel Specific ID: Spinel - - - ? ? ? Nicknames: N/A Pronouns: She/Her Height: 5′4″ Age: 6,000+ Years Sexuality: Bisexual
Affiliation: Homeworld, The Diamonds, The Crystal Gems, Pink Diamond (Previously) Gem: Chest Weapon: Scythe / Rejuvenator Abilities:
Elasticity - Seemingly looking like an old-fashioned cartoon, Spinel's attack patterns and movements are akin to it as well. She is extremely elastic and malleable, able to stretch her limbs and torso to great lengths and inflate body parts to strengthen her attacks. She uses this to increase the range of her attacks, able to reach enemies from a distance. She can also coil her extended limbs to form a spring with an inflated fist at the end. She even displayed the ability to become as flat as the ground and slither across it, in an almost semi-liquid like state. She's even able to coil one of her fingers into making a type of horn that activates and deactivates her injector. There appears to be no limit as to how far she can stretch.
Twister Dash: She has the ability, when dashing at Steven, to dash in the style of a twister due to her elasticity and physiology similar to rubber or putty.
Limb Seperation: Spinel is shown to have the ability to separate her limbs. When she does this, she still has control of them and can even make them float.
Photokinesis - Allows her gem to glow in the dark similar to a flashlight
Standard Gem Abilities
Appearance
Spinel has a pink complexion, magenta eyes, a small pointy nose, and magenta hair that is styled into a pair of spiky pigtails. She also has three black lines underneath both of her eyes, reminiscent of running mascara. Her clothing consists of a dark magenta top, puffy pointed hot pink sleeves, puffy magenta shorts, hot pink wrist-length gloves, white stockings and a pair of magenta knee-high pointy boots.
Personality
Spinel is bitter, full of resentment towards Pink Diamond, Steven Universe, and all of their affiliates.
Due to her abandonment by Pink Diamond, Spinel is very mentally unhinged, being prone to spontaneous laughter and outbursts of extreme anger when reminded even indirectly that Pink Diamond forgot about her.
Through the movie and after it’s events she has learned to control herself a bit better. Showing high intelligence about friendships and their complexity she is willing to turn over a new stone with the three Diamonds and others who have chosen to forgive her.
History
Spinel had been made during the time that Pink Pearl had been around. Made as a playmate in order to redirect Pink’s childish attitude and high energy she was to be a toy for the other to release her pent up emotions on and play with when she felt bored.
Often the pink gem would try to play games in order to distract the diamond from her anger or annoyance with the other Diamonds. Playing games all day whenever she could with her Diamond, Spinel couldn’t be happier when she was with Pink Diamond and she had insisted that both of them would be together forever.
Things changed after ‘The Accident’ with Pink’s Pearl.
Pink started to become a bit more distant and insist more often about being a “real Diamond” as she would say. Wanting her own colony and taking on more responsibility that the Diamonds would give her. Whether that had the Diamond going out of the garden more in order to do what she must to prove herself to the other Diamonds; Pink’s presence soon became more and more scarce.
Then Pink was finally given her colony Earth she abandoned Spinel at the Garden built for them, telling her they were going to play a new game which involved Spinel standing perfectly still. Spinel was eager to play the game and stood motionless for 6,000 years while waiting for Pink's return and thus throughout the whole series.
Steven Universe: The Movie
After 6,000 years of waiting Spinel finally had gotten news on what became of her Diamond. She learns that Pink Diamond technically no longer exists and had given up her physical form to give birth to her half-human son Steven. After learning this and also realizing the fact that her Diamond abandoned her, she changed her appearance and swore vengeance on Steven and Pink's "other friends".
pinel arrives in Beach City on a massive customized Injector with which she begins filling the planet with poison. Spinel begins to fight against Garnet, Amethyst and Pearl, her stretching ability and chaotic method of movement allowing her to easily defeat them with her Gem Rejuvenator. Furious, Steven manages to grab hold of her weapon and poofs Spinel with it as well.
Eventually, after being Rejuvinated by her own weapon she ends up going back to Pink Diamond's Garden, where she tells Steven the story of her past as well as her abandonment through "Drift Away", causing her to return to her former self. Steven, feeling bad for Spinel, befriends her and brings her back to the Gems and Connie, who, after initially being wary, agree to let Spinel help Steven in deactivating the Injector.
Upon deactivating it, Spinel is once again hurt by Steven's reaction. She then claims that he only needed her for the Injector, and did not want to be her friend and that he would just get rid of her, the source of his problems. Thinking he will betray her as his mother did, she pushes Steven, making him drop the Rejuvenator. Freaking out in anger and betrayal, paranoid that Steven would send her back to her default, she resorts back to her old behavior and attacks Steven, taking Garnet as a hostage to goad him into fighting back. This, however, causes Garnet to regain her memories as well. After being beaten by the Crystal Gems, Spinel then retreats to the top of the Injector and is soon followed by Steven, who once more tries to reason with her. This further infuriates her, causing them to fight, until it becomes apparent she has lost her motivation to destroy him and regrets her actions up until that point. Steven, now fully reunited with his powers, comforts her and claims she can start fresh with new people to be her friends. The Injector then explodes due to the battle, and Steven saves Spinel by entrapping her in his bubble alongside him. Steven then attempts to comfort her again, as Spinel decides she has created too much damage and must leave. The Diamonds then arrive, ready to confront Steven about where they will live and Steven introduces Spinel to them, thus giving her the new friends he promised. Spinel then says goodbye to Steven and leaves Earth alongside the Diamonds, happy to be loved again.
Present
Spinel, not wanting to feel trapped again, spoke with the Diamonds in order to allow her to travel between Earth and Homeworld so long as she comes back once she is finished or doesn’t stay too long away from the Palace. The pink gem often finds herself traveling around Earth and trying her best to learn about friendship and what it really means to be a “friend”.
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New Post has been published on https://www.vividracing.com/blog/top-5-best-modifications-for-ram-1500/
Top 5 Best Modifications for Ram 1500
Currently, in its fifth generation, the Ram 1500 has earned its share (and then some) of recognition and industry awards as well as proved to be a favorite among truck aficionados. Boasting one of the most enjoyable rides in the full-size pickup truck segment, the Ram 1500 does not disappoint. It’s comfortable and spacious for daily commutes, more than capable of off-roading, and offers enough tech to keep the family safe and happy. It also doesn’t hurt to have the option of either a 5.7-liter HEMI V8 engine, a 3.6-liter Pentastar V6 engine, or a 3.0-liter EcoDiesel engine – the last two being offered with the eTorque mild-hybrid system for seamless stops/starts at idle.
With a slew of trim levels, cab configurations, and optional equipment, the Ram 1500 is an all-around solid American truck that can be catered to your every need. The Ram 1500 truck is engineered to power you through any journey, no matter the road or the weather. If you are looking to take your Ram even further, we have compiled a list below touching upon some of the best modifications you can do. We cover exterior mods, suspension upgrades, and some underhood goodies to help start you off. So grab life by the horns and explore those uncharted roads, take on the extra workload, and drive on the daily with confidence.
#1 Grille Guards/Bull Bars
Your Ram 1500 truck is an investment, so you will want to protect its exterior as much as possible. Whether you are on the job site, tackling new terrain, or cruising on the highway, protecting your pickup’s front end is a smart move as dirt, rocks, and debris can be kicked up no matter where you’re driving. A grille guard or bull bar can provide an extra layer of protection for the front fascia and even help prevent damage to the lights, ultimately saving you money in the event of an unfortunate collision. Not only do grille guards and bull bars act as a defense shield, but they also give your Ram 1500 a more aggressive front-end appearance. It’s the perfect combination of aesthetics and functionality to show people you mean business.
There are all different styles and setups to choose from when browsing the aftermarket for grille guards and bull bars. The main difference betweent the two is that a bull bar only protects the middle of your truck’s front end, while a grille guard covers the entire face, wrapping around the headlights too. Many of them also allow for the mounting of additional fog, driving, and off-road auxiliary lights on your Ram’s front end. This means that you can ultimately kill two birds with one stone and find a grille guard that includes integrated lights or a light bar for that ideal off-road pairing. When looking for a grille guard or bull bar, it’s important to check the product descriptions to make sure this is possible, as not all manufacturers offer these options.
Shop Grille Guards and Bull Bars Here.
#2 Running Boards/Side Steps
Now that we’ve covered protection, let’s move on to a more convenience-based mod: side steps and running boards. Both of these parts serve a number of functions, but primarily act to make entering and exiting your truck much easier. Whether you are driving the kids to practice, exploring new trails, or going camping, chances are that you will be going in and out of the truck frequently for equipment, supplies, and to head to your next stop. That’s where side steps and running boards come in. Both are very simple to install. Most come in a basic plug-and-play format and can quickly be bolted to the underside of your Ram 1500 in just seconds.
Running boards run the length of your truck’s cab on the bottom of either side and serve two functions. The first is obviously to act as a step to make getting into your cab less of a chore; this proves especially helpful on taller trucks. The second function is to protect against various forms of debris when your truck kicks up rocks and dirt from the road or trail. Having a running board can block some of the debris from being tossed high enough to scratch your side panels and doors. A little extra defense never hurts, right? What’s more, they can even double as a doormat, per se, where you and your passengers can wipe off dirt before entering the cab.
A truck side step provides the same functionality as a running board without an elongated profile. Side steps fold down or swivel out when you need them and can hide out of sight when you don’t. Beyond just ingress and egress, side steps provide a solid and sturdy platform for you to load and unload your bed as well. You can attach side steps to your Ram’s factory mounting positions along the length of your truck and even to the bed or under the tailgate for even greater access to your cargo areas.
Shop Running Boards/Side Steps Here.
#3 Cold Air Intake System
If you are looking to give your engine some added oomph and a nice rumble, a performance air intake is just what you need. Installing a cold air intake is one of the most popular first mods to do to any vehicle. That’s because it’s fairly inexpensive, boasts numerous benefits, and is super simple to install. By replacing the stock, restrictive intake in your Ram 1500, you can pump more air into the engine to experience power gains and increased efficiency. Cold air intakes can deliver noticeable differences in power and are a great starting point for upgrading your Ram 1500’s engine.
It’s a well-known fact that the more oxygen a vehicle receives, the more combustion that will take place. This is where a cold air intake system comes in. It lets your car breathe more freely and breathe cooler air at that. While it won’t immediately transform your truck into a racecar overnight, an upgraded air intake system will deliver a slew of benefits for your Ram 1500. These include additional horsepower, improved acceleration, better gas mileage, and enhanced sound. What’s more, a cold air intake system will save you money on filters in the long run. That’s because its filter only needs to be cleaned every 30,000 miles whereas the stock paper one needs to be replaced every 15,000 miles.
When used together with other performance-enhancing mods, like a cat-back exhaust and tune, a cold air intake can really take your truck to the next level. You can opt for either a complete cold air intake system upgrade or just a high-flow filter to see an instant increase in your Ram 1500’s performance.
Shop Cold Air Intakes Here.
#4 Exhaust System Upgrade
A practical next step to take after switching out your Ram 1500’s stock air intake is to upgrade its exhaust system as well. If you want your truck to sound as beefy as it looks, a performance exhaust system is just what you need to tie the entire look together. There are a number of different reasons why you may want to change your stock exhaust, including increased power, improved efficiency, and a more attractive sound. A performance exhaust frees up some of the power in your Ram’s engine, which allows for a quicker and more efficient path with which exhaust gases can escape. This allows your engine to breathe better and, thus, create more power. Apart from the performance gains and better mpg, exhaust systems can deliver a deep and aggressive growl that can transform the presence of your truck and give it a more sporty appeal.
There are plenty of options when it comes to exhaust components and systems. You can choose individual parts (i.e. mufflers, high-flow cats, headers, etc.) or opt for a complete exhaust system that includes the whole package for the maximum gains. When browsing the aftermarket for exhaust systems, you’ll come across axle-back and cat-back exhausts. The former generally replaces the muffler, tips, and a small section of piping. The latter replaces all of the exhaust piping from the catalytic converter back to the muffler. You can also choose a header-back, which replaces all of the stock components to experience the maximum benefits. The choice is up to you and what you want from your truck.
Shop Complete Exhaust Systems Here.
#5 Lift Kits/Leveling Kits
Now that you have your Ram sounding more aggressive, it’s time to treat it to a more aggressive stance. One of the most common and best off-road modifications to do is upgrade your truck’s suspension. Lift kits and leveling kits are two great options for taking your Ram 1500 to new heights, literally, and giving you more comfort and control on your next trail adventure. Not only will a lift kit or leveling kit provide more ground clearance, but it will also improve your truck’s breakover angle, approach angle, and departure angle. It also delivers the stability, flexibility, and confidence you need to go virtually anywhere. Just like sports cars are intended to be low, trucks are intended to be high. When choosing between the two, it’s important to think about the type of driving you are going to do and choose the right package and appropriate lift for it. Let’s now go over what the difference is between a lift kit and a leveling kit to help you along.
Whether you have owned a truck before or are a first-time owner, you’ve probably noticed that the rear sits higher than the front. This is because trucks are built to haul heavy loads in the bed and the additional height is needed so the truck doesn’t sag when extra weight is added. However, when you are not hauling things, it may look somewhat “off”. One simple way to fix this is with a leveling kit. Leveling kits allow you to raise the front end of your truck a few inches so that it matches, or is level, with the back end. While leveling kits are mainly used for looks, they can provide added ground clearance too – but only about an inch or two of lift. Most leveling kits also retain the factory ride quality of your truck and are fairly affordable, making them a great bang for the buck.
A lift kit is intended to provide increased height, better off-road performance, and additional ground clearance. While these are going to cost more than a leveling kit, they also offer far greater benefits than a mere leveling kit. Lift kits on the aftermarket can range from one inch up to more than seven inches and are much more involved than leveling kits. Most lift kits will also retain the factory steering and ride quality while providing added ground clearance so that you can fit a larger wheel and tire package. This is a double bonus that will help your truck crawl over rocks and tackle tough terrain with no problems. One thing to remember is that the higher you go, the higher the center of gravity will be. This can cause some stability issues and make driving on the highway at high speeds less safe.
Shop Lift and Leveling Kits Here.
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Cassie Profile
Format made by @hogwartsmysterystory
Identity
Name: Cassandra Eliza Cresswood
Gender: Female
Birth Date: February 1973
Species: Human
Blood Status: Muggleborn
Sexuality: Lesbian
Alignment: Neutral Good
Ethnicity: Caucasian
Nationality: Scottish
Residence: Glasgow, Scotland
Myer Briggs Personality Type: Defender-ISFJ-T
The Mage
1st Wand: 10", Cedar, Phoenix tail feather
2nd Wand: 10″, Ebony Oak, Horned serpent horn (made by Bianca Firahel)
Animagus: Red Squirrel with a red heart marking on the chest
Misc Magical Abilities: Legillimens
Boggart Form: Lucia dying
Riddikulus Form: Lucia dressed as a clown
Amortentia: (What do they smell like?) Strawberries, watermelon, Lavender and roasted almonds
Amortentia: (What do they smell?) sunflowers, honey, chocolates and mint
Patronus: Flame Skimmer Dragonfly
Patronus Memory: Getting married to Lucia(Was made up until they actually did)
Mirror of Erised: She and Lucia having a happy family together
Specialized/Favourite Spells:
Protego
Carpe Retractum
Depulso
Episkey
Incarcerous
Orchideous (She used this spell to help ask out Lucia)
Appearance
Faceclaim:
Height: 5′3
Weight: 138lbs
Physique: Muscled arms, quite curvaceous
Eye Colour: Brown
Hair Colour: Red
Skin Tone: Pale
Body Modifications: Tattoo of a sunflower with multiple sunflowers wrapped around her left arm, around her stomach she has six daffodils forming a heart, In her seventh year she dyed a part of her hair blonde
Scarring: Scar going vertically down left eye, X- shaped scar on the middle of her chest and a scar on her right side of her waist
Inventory: Wand, Dragonfly Brooch gifted by her sister, a charm bracelet that matches with Lucia’s, dragonfly species books, a locket with photos of Sierra and Lucia in it, multiple songbooks
Allegiances
Hogwarts House: Slytherin
Ilvermorny House:Horned Serpent
Affiliations/Organizations:
Hogwarts School of Witchcraft and Wizardry
Slytherin
Prefects
Arcuri Family
Professions:
Wand Maker(Briefly)
Magizoologist(Formerly)
Baker
Hogwarts Information
Class Proficiencies:
Astronomy: 5/10 (A)
Charms: 9/10 (O)
DADA: 8/10 (O)
Flying: 7/10 (E)
Herbology: 6/10 (E)
History of Magic: 5/10 (A)
Potions: 4/10 (P)
Transfiguration:8/10 (O)
Electives:
CoMC 7/10 (E)
Music: 7/10 (E)
Ancient Runes: 8/10 (O)
Quidditch: Beater
Extra Curricular:
Frog Choir
Dueling Club
Slytherin Quidditch Team(Beater)
Favourite Professors:
Professor Snape: Despite her skills at potion making being subpar, Cassie trusts Snape and his teaching, she just believes she is not suited for potion making. Snape shared her distrust of Rakepick which Cassie was relieved as many of her friends did not and he helped train her legillimency after the vault, she was also thankful for him giving Lucia the garroting gas as it saved their lives from Rakepick
Professor Flitwick: Cassie took to charms like a duck to water which she attributes to Flitwick’s kind and understanding nature which always encouraged her when she attended his classes and she always looks forward to learning any new charms from him even if she intends on using them to break the rules
Least Favourite Professors:
Rakepick: Cassie never trusted Rakepick from the outset and made this known to all her friends in an effort to keep them safe. When her true nature was revealed in the portrait vault, Cassie was not surprised but she did not expect the things she would do to them.
Professor Trelawney: Cassie does not believe in her teaching Divination, does not believe in any of her prophecies and dismisses them as pure superstition. She believes that someone who is a proven seer should teach instead.
Relationships
Sister: Sierra Arcuri(Nee Cresswood)
Muggleborn
Gryffindor
Shoulder length red hair that fades to dirty blonde, brown eyes, lithe build
Duck animagus
She is a muggle veterinarian
Cassie is closer to Sierra than to her parents especially so after year 3, Every time Sierra returned from Hogwarts, she would regale Cassie with everything she learnt and Cassie listened with great enthusiasm every time. Sierra was the first person Cassie told about her crush on Lucia
Father: Edward Cresswood
Muggle
Buzzcut red hair, brown eyes, pudgy build
He is a entomologist
Edward was the one who got Cassie interested in dragonflies when she was young and is very caring to his kids to a certain extent, Before year 3 he supported his daughters in everything they did and worried about how Cassie’s introvertedness could affect her. Eventually he grew hatred towards Sierra and eventually Cassie aswell for their sexualities.
Mother: Joan Cresswood
Muggle
long red hair, brown eyes, svelte build
She is a published writer
She is the reason why Edward became homophobic in that she was able to convince him that LGBT+ people are wrong to exist and just like Edward she cared about Sierra and Cassie up until that point. She believes that the magic world corrupted her daughters and made them stray from what she saw as their path.
Love Interest: Lucia Firahel
Best Friends:
Rowan Khanna
Talbott Winger
Chiara Lobosca
Rival: Rebecca Lord ( @cursed-ice-spirits ) in Quidditch
Enemies:
R
Rakepick
Death Eaters
Voldemort
Dormmates: (Who’s in your MC’s dorm with them?)
Merula Snyde
Ismelda Murk
Liz Tuttle
Pets:
A Elf Owl named Syl
When she moves out into her own house, she gets a samoyed named Mayhem and three ragdoll cats named Cassia, Yuki and Pixel
Closest Canon Friends:
Rowan Khanna
Talbott Winger
Chiara Lobosca
Closest MC Friends:
Lauren Shields
Rebecca Lord ( @cursed-ice-spirits )
Background/History
Cassie grew up in Glasgow, she was very much an inside child always reading books whenever she could, the times she was outside it was to hunt for dragonflies that she saw in her books
When Sierra got her Hogwarts letter, Cassie was incredibly interested in all things magical and begged Sierra when she returns to tell her everything she can.
Cassie learnt about Cirilo and the cursed vaults from Sierra and became determined to prove they exist if she gets accepted to Hogwarts.
A few years later, her wish came true and she was accepted to Hogwarts where she started reading everything she could to do with magic and chose to neglect to gain any friends
This changed in Year 2 when Lucia Firahel searched the Library for anything pertaining to the Cursed Vaults which was also what Cassie was doing, Lucia’s cheery personality and persistence in talking to Cassie broke through her antisocial exterior and it was here that Cassie developed a crush on Lucia
Next year was one of the worst years of Cassie’s life when Sierra came out to her parents who were disgusted and disowned her. This event hurt Cassie mentally and emotionally to such an extent that she avoided Lucia for weeks until she was able to sit Cassie down with the help of all her friends and find out what the problem was. Lucia promised that if living with her parents ever got too bad then she has a place at her home which increased the intensity of Cassie’s crush on Lucia
In year four Lucia asked Cassie to the celestial ball which excited her a lot until Lucia intended it as just friends which caused Cassie to be less excited but still pretty excited.
After the ball, Cassie with encouragement from Sierra asked out Lucia though they tried to keep it secret to the school
In year five her legillimency was used by Rakepick to enter the Portrait Vault along with Lucia, Merula, Bill and Ben. When Rakepick betrayed them to say she wasn’t shocked would be very apt, fortunately Lucia was able to make Rakepick go away through the garroting gas
The next year, Cassie was relieved beyond belief when Lucia revealed she will no longer be going after the cursed vaults which meant Cassie wouldn’t have to worry about Lucia’s safety anymore
However she was scared and angry when Ben and Merula made Lucia come with them to the Forbidden Forest, a fear which she was right to have as Rakepick did try to kill them there but thankfully she failed and Lucia survived
It was also during this year that her relationship with Lucia was revealed to the school when they were caught kissing before a quidditch match
In year 7 once she turned 18 Cassie got her arm tattoo so that even if they are apart she is always fighting alongside Lucia
In the final battle against R, Cassie singlehandedly kept any members of R from interfering with Lucia and Rakepick’s duel, killing any who kept trying to do so
After she graduates, she briefly becomes a wand maker under Lucia’s mother and a part-time magizoologist before finally becoming a baker with Lucia
Four years after she graduates, she has her first daughters, Selene and Alissa with Lucia
When Voldemort returned she was openly defiant of him and joined the Order of the Phoenix. She also sheltered Muggleborns where she could and commonly was found dueling Death Eaters sent after her and her family alongside Lucia
Three years after Selene and Alissa’s birth Lucia gave birth to Aurea
Cassie took part in the Battle of Hogwarts with Lucia staying behind to protect their family. When Cassie learnt of Tonks’ death it was as if Lucia’s anger that she would have flowed into her and when the battle recommenced after the armistice ended, every death eater and creature that faced her met a gruesome end, most of the death eaters were unrecognizable at the end of the battle due to the full extent of Cassie’s attacks. Cassie survived the battle and returned home to Lucia’s relief and the two were able to live their lives in peace
Personality
Cassie is highly ambitious to an almost extreme degree, before Hogwarts she willingly chose to not befriend anyone to focus on schoolwork instead, this backfired on her in that due to the lack of social skill development she was very shy and avoided people out of shyness rather than willingly when she started Hogwarts. She eventually overcame this shyness over the years with the help of Lucia and her friends.
She also has an incredible competitive streak that comes out when she takes part in any competition and is always seen in Quidditch especially once Lucia started watching her matches.
She struggles with emotional situations and will always leave it to others to deal with that stuff, she hates this part of her as many of her friends deal with emotional breakdowns multiple times over the years and she never knows how to help.
Once she is befriended she will never let a single bad word be said about her friends without her shutting them up and will never give up on her friends no matter what. If you aren’t her friend and you wrong her and/or her friends then never expect her to forgive or forget ever.
Misc
The names of her five daughters are; Alissa Dawn, Selene Abigail, Aurea Amara, Roxanna Amber, Rebecca Ciana and Hannah Chiara Firahel
She is fluent in English, Scottish Gaelic and Italian which Lucia taught to her
Has a pretty strong Scottish accent which never goes away with age
She’s left handed
She got her scars from a magical accident involving a spell Lucia was working on
She has a fear of bees from an incident when she threw a rock at a beehive when she was young and the swarm chased her until she got inside safely
She only joined Quidditch at first because she wanted to experience Quidditch up close but her competitive streak soon took over and she started loving it but she never wanted to be a professional quidditch player
She was taught to sing by her sister, Sierra and was a great singer out of the gates
She’s had two dragonfly brooches in her life, the first was from her parents but after they disowned Sierra she threw it into the Black Lake
She is really only physically affectionate with Lucia, that is not to say she is touch scared or won’t reject hugs from her friends but she won’t be the one to initiate any hugs
She is very knowledgeable about everything related to dragonflies
She can in theory cast all three unforgivable curses
When she graduated, she packed her stuff and left home immediately kissing Lucia in front of her parents as a big fuck you to them for how they treated Sierra and her
#hphm#hogwarts mystery#Cassie#Casandra Cresswood#Cassie Cresswood#Harry Potter Hogwarts mystery#hp hogwarts mystery#HPHM MC#character profile
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