#sprinklers my beloathed
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hybbat · 5 months ago
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I think a factor a lot of farming/crafting sims completely forget to include is the aspect of, not just being self-sustaining, but being part of a community and providing for that community. They sometimes put in side quests and stuff where you hand out resources to folks, but, like, a lot of the time you don't need to actually farm much because you aren't even selling your products, or they don't sell for much.
The simple solution, and easiest way to add depth to the farming (because another common problem is the farming lacks depth and can be fully automated without really interacting much with it like it's a chore to eventually overcome rather than the main gameplay loop) is having a rating system. 1-5 stars, higher yields, special yields, one or all of these depending on how well you care for your animals or fertilize your crops. While it can be tedious due to the game's unecessarily slow scaling, I think tale of two towns did this the best by including all of these for the animals and different actions for attaining each. It should feel like more than just a daily button click.
A good farming sim should have you spending lots of time actually working your farm, not because of the scale of the farm, but because of the depth of the care you can put into it. And the time off the farm should be spent interacting with the community in a more in-depth and cyclical way that makes your character feel a part of it. That's the key to those cozy vibes.
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selvepnea · 1 year ago
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dynamo my beloved T-T
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