#spoilers etrian odyssey nexus
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barbaracleboy · 10 months ago
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Etrian Odyssey Series: Compilation of Archetypal Town Characters
I really love the NPCs that show up in each Etrian Odyssey game, in the town you keep coming back to between dungeon visits. Unironically, I'm always excited to see the new shopkeeper, innkeeper, barkeeper, etc. of any given EO game. Because of that, just for fun, I decided to gather official art for all characters of the archetypes: guildmasters (whom you speak to when growing and organizing your guilds), innkeepers (whom you speak to when resting at an inn or storing/taking back items), shopkeepers (whom you speak to when buying goods and armor/weapons), barkeepers (whom you speak to to get and report sidequests), and...mission givers? (officials whom you speak to to get or report important story missions).
Now, some of this art was a bit tough to find, mainly for Etrian Mystery Dungeon 2 and the Mobile game, since neither was released outside of Japan and the latter is more or less lost. For EMD 2 I went to some Japanese articles on 4gamer talking about it (https://www.4gamer.net/games/375/G037512/20170720039/ and https://www.4gamer.net/games/375/G037512/20170622014/) and for the Mobile game I went to this Japanese Article that that talked about playing it a little (http://dihyhi.blog.fc2.com/blog-entry-47.html), which to my knowledge is one of the only documentations of that game, so credit to those sources for the art. I also machine translated those sites for info on the Characters' names and whatnot, so take it with a grain of salt. I know machine translations are rarely very helpful but it's all I had right now, sorry.
It should also be noted that there will be light spoilers for some of the games here, mainly Etrian Odyssey 3. Nothing too egregious, at worst it's for something you find when you beat the second Stratum, but I still feel I should mention it.
One last thing, I will be listing most games as EO plus their respective number (so the first game will be EO1), the Mystery Dungeon games will be listed as EMD and EMD2, for the first and second respectively, the Mobile game will written EOM, and even though in America it's called Etrian Odyssey Nexus I will write that game as "EOX", simply because that's more distinctive as an acronym. I've seen others on here do that so it's probably not so weird but I still felt I should clarify.
But enough talk! It is time to meet the guildmasters, some of the most important NPCs in any Etrian Odyssey game! Mostly rather well-armored looking (except for in EO3, EMD2, and Mobile), these tend to be pretty cool characters, and while we don't always get to see them fight much it's welcome when the chance does arrive.
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My favorite of these is probably Marion, with Asuka and Egar as runner ups.
[The rest will be under the Keep reading, otherwise this post would just be way too long by default]
And now, for the group that, to be real, is a big part of why I wanted to make this post: the Innkeepers! Friendly, helpful folks that run the inns where your characters can rest, healing up and saving progress. As some likely remember, I already listed most of these characters in that meme I made some time back, featuring characters I like that have constantly closed eyes (https://barbaracleboy.tumblr.com/post/722662911985778688/forgive-me-if-ive-posted-this-here-already-but-i). I intentionally tried to list every Innkeeper from the Etrian Odyssey series (minus some whose eye aren't closed all the time, whom I will get into later), and I largely succeeded!...except it turns out that there's a unique innkeeper in the Etrian Odyssey Mobile game. Granted, I can't really get on myself for that, it's a Japan-only mobile game that barely anyone seems to have played or heard of and is also not available anymore. Still, that was a slight bummer for me. But look! They're all here now!
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My favorites of these is probably Hanna, with Jenetta and Dalla as runner ups.
And now, I can truly have them lined up together.
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Look! They're friends!
Next up are various shopkeepers! Fun fact! Napier is not only the Shopkeeper to have run the shop in two separate games (not counting remakes), but one of, if not the only one of these NPCs to have hosted a facility in two separate games.
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My favorite of these is probably Shilleka, with Edie and Wynne as runner ups.
This group consists of characters in similar, if not identical roles to the prior group: if I'm correct, in Etrian Odyssey One medicines and equipment were sold at different shops, and at medicine shops you could also revive characters and cure petrification (EO2 brought medicine at the main shop but kept the revival at the hospital). Hoffman, Stiles, and Muse(?) here ran their respective games medicine shops/hospitals, Angie supported Dr. Stiles, Don Chano supported his daughter, Elizabeth (from the prior group), and Lizley and the Merchant of Darkness(?) acted as merchants you coukd run into within the dungeon itself. Also, apparently Hoffman, Stiles, and Angie are (based on) characters from Trauma Center, which is neat.
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My favorite of these is probably Don Chano, with Lizley and the Merchant of Darkness as runner ups.
Another big favorite of mine, the Barkeeps! It's always fun chatting with these friendly types, hearing them cheer you on before many quests and compliment you for having completed one. They're so pleasant!...Though. yeah, Kvasir can be quite suspect with some of the things he says.
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My favorite here is probably Kirtida, with Niralda and...either Missy or Mukkoran as runner ups...I love them too much, ha.
I don't know what to call this group really but they give the story missions and are about all in some position of power. Some are more involved in the story than others, but overall you will be seeing them often...Also, for some reason I couldn't find anyone that fills this role for Etrian Mystery Dungeon 2? Maybe I just did a bad job at looking but I don't know, I just couldn't find anybody. It's odd.
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My favorite here has GOT to be the Outland Count (massively fond of his face, his moustache, and his dog), with Flowdia and Persephone as runner ups.
Last group here, being a variety of characters that act as alternatives or support for some of the other ones. This also has spoilers for Etrian Odyssey 3 (the thing being spoiled is discovered after you beat the second Stratum but still).
Visil is a character you'll occasionally see during tbe story of EO1, Quona is Hannah's daughter who will sometimes greet you at the inn instead of or in addition to her mother, Gradriel is someone you'll see a bit throughout EO2's story, Gutrune is the Princess of Armoroad whom you'll see and/or hear about throuought EO3's story, Seyfreid is the Abyssal King whom you'll speak with and get Subclasses from in the Deep City of EO3, Napier's Sister (who, unfortunately, seems to have no confirmed name) runs the shop of the Deep City in EO3, Angie (who I would presume isn't the same one from EO2 but is based on the same Trauma Team character? I think?) runs the inn of EO3's Deep City, and finally, Yobo is Traoré's brother in Etrian Mystery Dungeon 2, and I...think he assists Mukkoran in giving out quests?...Him being a recolor is pretty lame, tbh.
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My favorite here is probably Visil, with Napier's Sister and Seyfreid as runner ups.
HOO! THERE WE GO! Hope you guys liked this little trip down memory lane I guess, ha. I love many of these characters, and if and when EO6 happens I can't wait to see who it introduces that'll enter my heart just like many of these have!
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chromaji · 1 year ago
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i love seeing eo5 enemies out in the wild. like damn I wish EO didn't hate arcania have eo5 take place on a different planet & be set so far before the other EO's that they wouldn't let 5 have a single dungeon in THE CROSSOVER GAME.
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friend-of-a-cat · 11 months ago
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I love Etrian Odyssey. It's one of my all-time favourite game series, and I've devoted a hell of a lot of time to it, both playing the games and creating my own little stories surrounding it on the side. But the overarching lore has always been confusing to me, especially since I, embarassingly, haven't finished a single game (I, sadly, struggle to finish games in general, nowadays). I like bringing characters from one installment to another, deciding that they continued to adventure after the events of their game had finished, but, in doing so, I accidently warped the timeline - or what little information we have about the timeline, at least. EO5 is apparently a prequel to the rest of the games in the series, set eons before EO1, but, considering I have characters from my EO5 guild in my Nexus one, this doesn't really make any logical sense. I want my little guys from EO5 to still be alive and kicking in Nexus! So I decided to rewrite the lore and reform the timeline to suit the way I play the games, because why not? Most of it is the same, and I've probably left out some crucial details, however I have tweaked some things and given certain plot points more weight, as I felt it made more sense that way. Also, I kind of just want a place for myself that has an entire breakdown of the lore, so this is partially that, too.
So, I present (with, obviously, a spoiler warning):
Etrian Odyssey: My Version of Events!
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Eons ago, a race of alien beings known as the Arken explored the universe, hopping from planet to planet to rebuild ecosystems after various factors left them destroyed, one such factor being an insidious, power-hungry entity known as the Abyssal God, who, after settling on a planet, would spawn an invasive species, taking it over. In order to help restore each desolate planet, the Arken planted special trees known as Yggdrasil Trees, which allowed life to thrive in the surrounding areas. On their mission to revitalise the universe, the Arken found a planet void of life, ruled over another cruel being known as the Eternal Tyrant. This planet, unbeknownst to them, was Mars, and the Arken, true to their actions up until this point, wanted to save it. They planted another Yggdrasil Tree, temporarily imprisoning the Eternal Tyrant in a giant biodome in the planet's stratosphere to allow the sapling to grow and purify the world.
People on Earth, thousands of years later, deployed ships to Mars after discovering it was actually inhabitable due to the giant tree residing on its surface. Earth was in bad shape, and had been ravaged by the effects of climate change and nuclear war - many felt the need to escape in order to be able to continue living life. These people would go on to live on Mars for generations, mutating into different but still human-adjacent races due to the tree, which had interesting effects on them. Those left behind on Earth still attempted survival, although onerously. The ruler and wealthy citizens of the nation of Lagaard decided to construct a floating city, which they retreated to in order to escape the hardships and danger of life down below. The commonfolk stayed in the capital city, trying to make do with what they had.
During this time, the Abyssal God landed on Earth, fleeing from the pursuit another Yggdrasil Tree. This tree, unlike the rest created by the Arken, was sentient, and was made specifically to find and destroy the Abyssal God, as the race wanted to end its reign of chaos and destruction. The Abyssal God managed to find refuge under one of Earth's oceans, spawning a race later known as the Deep Ones in order to start a war with the remaining humans and wipe out the planet, though it was quickly stopped by the Yggdrasil Tree, which trapped it beneath its roots. The tree was able to contact the ruler of the nearby city of Armoroad for assistance, and he agreed to sink parts of the area in order to help fight off the rest of the Deep Ones who were not sealed. These sunken parts of Armoroad were later known as the Deep City. With the help of the tree, the ruler gained access to great technology, allowing the city to prosper further, and created an army of intelligent robots to fend off the evil creatures, later uploading his and his followers' consciences to them in order to achieve immortality and continue neutralising the looming threat.
A while later, researchers and scientists investigated this strange tree and were surprised to find that it helped restore the nearby environment, purifying the air and allowing life to thrive. Full of hope, they decided to take samples to artificially reproduce similar trees across the rest of the dying planet. This was dubbed the Yggdrasil Project, and they were able to cultivate seven more trees, which helped cleanse many areas of the world. All of them, however, affected the environment and people around them in strange ways over the centuries, just as the tree on Mars did: mutating humans, flora and fauna; spawning other creatures; and growing out of control. In order to continue maintaining the trees, those working on the project created artificial races able to withstand their unpredictable nature. They also implemented kill switches that would destroy each tree if they spiralled out of hand. The Yggdrasil Tree near the city of Tharsis began corrupting itself during this time, mutating into a being known as Heavenbringer, which spread a disease called the Titan's Curse, causing plants to grow within any affected creature, slowly killing them. As such, the kill switch in this tree, know later as the Insatiable Pupa, became corrupted, too. After several containment failures, which left many dead, it was finally sealed, and those in Tharsis managed to stop the tree in its wake, teaming up with the servitor races to bring a new era of peace. A scientist and pioneer of the Lagaardian branch of the Yggdrasil Project, who was now attempting to obtain immortality, discovered the remains of an ancient floating city, once home to his ancestors, and was able to rebuild it, escaping to the skies above the tree in order to continue his experiments. Most of them failed, creating monstrosities, and so he turned to experimenting on himself, which resulted in his genes mutating and him turning into a monstrosity, too.
Hundreds of years passed, and researchers and scientists in the nation of Lemuria were intrigued by the fully-grown trees, and took further samples from each one, grafting a bigger tree in their nation's centre. This tree produced greater results than all the others - taking on aspects from its predecessors and spreading to each surrounding island - and became a safe haven for many in the surrounding wasteland, as well as those travelling across the seas. As such, the area became overpopulated, and the Lemurian king decided to stop accepting refugees. This sparked a war with the Seafarers, who took his words as a declaration of war, invading and attacking the nation. In retaliation, the Lemurians developed a weapon to repel the invading forces, which backfired and caused immense destruction, killing everyone not of Lemurian blood. This weapon was sealed away under the tree by a Lemurian princess, who died in the process, and the rest of the royal family fled the scene for reasons unknown.
Sometime during all of this, the Arken checked in on Mars and found that it was thriving and populated, its people living in a realm called Arcania, which was split into four main nations: Melas, Sidonia, the Bloodwood Forest, and the Chryse Prairie. They also realised that the Eternal Tyrant's seal was waning, and so, in order to stop it from ravaging the planet a second time, they blended in with the masses and began spreading false legends to the planet's people (obfuscating the threat so as to not send everyone into a panic), which were then passed down through generations, spurring on the Arcanians to explore the labyrinth that had grown within the tree and, ultimately, destroy the entity for good. Gathering in and journeying from the city of Iorys, adventurers delved into the labyrinth, discovering that it housed danger and destruction despite maintaining life on the planet. Those on Earth, too, made a similar discovery, realising that the Yggdrasil Trees invited their own share of disaster due to their alien and unpredictable nature. They obviously wanted to explore these tree labyrinths, too, so they did, setting up adventuring guilds and sending teams of explorers and researchers in to find out more. The people of both planets also happened upon a certain kind of magical energy, which came to be because of the trees. Those on Mars discovered this earlier than those on Earth, however. This magical energy was enhanced and condensed by scientists in order to be used by others, mostly in the form of magical tools and weapons. Certain individuals also developed innate pools of magical energy due to a genetic mutation from the trees, which was passed on to future generations, and were able to train themselves to harness it.
Hundreds of years later, the events of EO1, 2, 3 and 4 happen, all sequentially and within a similar timeframe. Explorers from across the world filtered into the cities of Etria, High Lagaard, Armoroad and Tharsis, and were able to uncover the history of the planet; its people; the trees; the labyrinths; and the Yggdrasil Project during their expeditions, documentation of which had been mostly lost to time at this point.
Years later, the events of EO5 happened. Those on Mars, who, at this point in time, had forgotten all about Earth, learned of its existence thanks to a certain adventuring guild, who managed to climb their way to the top of the Yggdrasil Tree's labyrinth and enter the biodome, meeting an Arken along the way who informed them of the Eternal Tyrant, as well as their race's plan to help revitalise dead or dying planets across the universe. The guild was able to defeat the evil entity, and were also told of another, curious planet, which had somehow created its own Yggdrasil Trees, yet still needed help in its restoration. This planet was Earth. Despite Arcania's development of advanced technology, of which was far greater than Earth's, they had not attempted space travel, their focus fixed on their own planet. The people of Earth, too, had no way of traversing space, as all knowledge of this was lost to time, and so were unaware that there were beings living on Mars, or that Mars was terraformed at all. The Arken sent fleets of ships to Mars in order to transport those who wished to travel to Earth, which were wiped out by a god-like being known as the Star Devourer. This entity also wiped out several other Arken fleets, as well as much of their home planet, and was headed towards Mars. The newly-famed guild managed to defeat it, and was met with immense gratitude from the Arkens, who resumed their plan and sent more ships over as a means of reaching Earth.
Many Arcanians travelled there, indeed finding life on the planet. They also discovered that they were able to breathe fine due to the Yggdrasil Trees on Earth stemming from those the Arken created, including the one on Mars. The people of Earth were shocked when they spotted fleets of ships headed towards them, but many held out hope that they were on their way to help. Over the proceeding years, the Arcanians assimilated into Earth's society, despite being alien. Of course, many people on Earth were frightened of them, but due to the fact they appeared human - or, at least, in some cases, human enough - and displayed similarities to many of the mutated humans already on Earth, they were mostly fine to coexist with them. Those from Mars offered many unique perspectives on things, and became fast-famed inventors, scientists, architects, teachers and artisans. Many joined explorers' guilds, as they had prior experience in adventuring, cartography and combat.
Then, one day, word is spread of a descendant of the Lemurian royal family, who is attempting to bolster the support of the masses to finally explore the Lemurian Yggdrasil Tree, believing it holds a treasure that brings eternal prosperity. This tree and, subsequently, it's labyrinth, had gone unexplored for a quite a long time, and many researchers, scientists and adventurers were keen to uncover its secrets. Thus, many people banded together with the descendant to create the floating city of Maginia, which was built fairly quickly and was only made possible due to the Arcanians' vast knowledge of advanced technology. The descendant was crowned its princess, and lead the expedition with many explorers - new and old - in tow.
~~~
Now my little guys can coexist without the need for time travel! All of my EO guilds and such will be in this modified universe (which means everyone in my EO5 guild are still around in EON). I also feel like this version of events makes more sense to me, especially with EO5 happening before EON, because not only can you pick from every available portrait in the series in that game, but there are classes from EO5, too, that I feel like wouldn't be in there unless it happened not too long beforehand. Honestly, the main issue with this timeline of events is that people would probably be freaking out that a bunch of people came down from Mars and are now just... living with them? And most of them accept this? Unrealistic. Also, I had no idea the EON tree was actually grafted from the rest of the trees, hence why its labyrinth bears similaries with their's - I completely made this plot point up, and then upon further research, realised that that is actually what happened. So there you go.
I better go finish the games, now.
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apples-of-apples · 1 year ago
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I have to continue here ‘cause I reached word limit!
Anyways everyone shows up again for like the fifth time because they cant stop showing up at the most dangerous spots in the area but they are just terrified of showing their faces anywhere else in Lemuria. Anyway for a quick summary of that “story bad because it is repetitive not much happens and not much changes until the literal last second.”
Point 2 - the world building is separated from the story part because it really needs to be talked about. First off Lemuria is impossible to understand in placement relative to the rest of EO. This is because of EO5 classes being here even though I’m pretty sure EO5 was on mars, and literally everyone from across the plant is here but the is never even a hint at where it could be relative to even Etria. The more important part of world building that this game forgets is to have characters that interact with the world that aren’t your characters and for it’s world to still function without your guild. Because even through quests most of the banter about people and the interacts that come from that just don’t happen because Kvasir exists the dialogue just refuses to tell anything other than kvasir’s stalking of all women.
Point 3 - honestly the best part of this game. The classes are mostly well balanced with very few being to overpowered or obscenely weak. But when you see the exceptions they are very loud for example War magus is amazing with random curse and cut skills because they can be used easily and their force allows for cuts to work without conditions needed, the bad part comes when actually using them. Because they heal their defenses kinda suck, but with a defender they’re ok. Wrong, because while they can be ok with cuts some sicko decided that war healing was a good idea. War healing just ruins the war magus as a healer because even though they heal pretty quickly they usually don’t heal enough and party members die. This just sucks when compared with the monster that is medic. Medics literally have multiple options for fully healing, reviving and restoring party members and it makes war magus almost obsolete. Another example of an overpowered class is hero. Heroes are the most general class in the games and they aren’t balanced with that in mind. Heroes are almost indestructible machines of pure power that make other options not worth ever considering like the blót fight that I called the worst boss in the game because that fight was something that made me almost drop the game because it was so heavily designed around the idea that people will use hero it makes me angry. I Wong explain it in depth but it’s just a horrible fight especially since literally ever boss has enough health to be a postgame boss or even the final postgame boss in some cases. The worst cases I saw were jormangander, and the yellow bird with an impossible name. The first one is just an hour sponge with like 95000 health which is just more annoying than anything else. The yellow bird though? It has 45000 hp at a point we’re you are maybe level 60 or higher if I remember right. This level was barely enough for bosses with 24000 in previous game why would 45000 with a party without game prélarts like imperial and highlander need to deal with this?? I get they needed to balance around the better classes, but all that means is that there is no room for experimentation, and you have to find a way to use better characters because no amount of strategy works when the answer is just the bosses died to fast when *insert class killed it* it’s just a big disappointing.
Anyway that was a long rant. I got off topic for a while but even with these complaints I still like the game I just have some problems with it like kvasir
Other than that thanks for reading my insanity!
Ok, so like no one has to read this or look at it I just need to scream into the void about Etrian odyssey X (Major story spoilers)
Starting this off I am going to divide this into 3 sections 1. Story, 2. World building, 3. Gameplay.
Point 1 - The game actually starts pretty good in this aspect! The beginning is a pretty strong hook into the story and game as a whole! The next bits of story are good too! The pink haired medic (I can’t remember her name) giving the party a reason to been called on specifically for help early on because they find the east ruins is great for more set up! But the next part is immediately worse than this because it reuses a plot from a previous game, for some reason?? The plot isn’t any different than it was in EO4. It’s still just a big bad bear murdered some people, and now you have to kill it. The only thing that’s new is Cernunnos showing up for all of 5 seconds before being killed by the party. Like I get this is supposed to be a celebration game for the series but you can’t just reuse a plot from a previous game and add a character into it like they did. Oh well, the next dungeon isn’t horrible. I mean they made a super boss into a joke, but they didn’t copy a storyline this time. Leo and Shilleka are a cute duo together in all honesty. Leo’s moment at the end where he overcomes his self perceived weakness and curse to help the party is nice. Then the next dungeon is from EO3 and it’s different overall in story from the game it came from, but it just stole the characters traits from EO3. Like the new characters are just two kids in the dungeon who know each other and they get separated in the dungeon until one of them is on the brink of death. This is literally just Hypatia and Agata, but they both live. Again I get this is a call back to a previous game, but if they’re going to be so insistant on it then just bring someone into the game like bring Missy so she can talk about Hypatia and Agata like I remember some kids like you instead of just copying characters that were already made. Then the next dungeon is the west ruins and there is nothing to talk about except for the last floor where everyone you met is also here and they are also trying to find out ways to traverse the labyrinth! But why are they doing this? I understand that it is quite literally first come first serve with the hidden treasures of Lemuria but when there are No other guilds in sight other than some 1-2 party guilds it just decreases the tension of bosses. It’s different in EO1 with Ren and Tlachga because they are established to be strong, but in nexus these people can just handle enemies that regularly beat up player parties even though they should be around the same level as you? What’s the logic here?? Then for the next few dungeons they are basically filler that are made just to remember that these stratums exist and to show off more characters new or returning. The only returning one is Artelind and the new ones are a viking princess and the child the Wulfgar, Wulfgar Jr. eventually you get to the north ruins and it’s the same as the west ruins, but it’s a new boss and there is some dialogue between characters for a minute before moving on to more pointless dungeons. This is a good as time as any to address that fact that while there have been official missions from the princess a lot of them are just… things the party would’ve done anyway. The only exceptions are the ruins that you only really would want to do from the rewards from the missions. Other than that we get to the forest folk and they don’t matter after like 3 conversations because they’re dead whoops! Then the final ruins where the worst boss in this game is and the princess gets kidnapped I guess?? Literally no one cares though there is no panic, so what’s the point?? And what was the point of the forest folk if they just die again?? Why are half the things in this game rehashed from older games with barely any creative twist and it can just get away with blatant lazy writing?? You can only call Nexus a celebration for so long before it is just called a rehash of the entire EO franchise. Then there is jormanjander who is just boring. The idea is cool but it’s just a damage sponge that dies without to much of a fight.
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theshatteredrose · 6 years ago
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I just realise that Leo does indeed cut his hair before the Wyvern mission. A symbol that he’s willing to change his outlook on his life, I suppose. Still very cute~
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morika · 5 years ago
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redhead mascots
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gravedice · 5 years ago
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If Atlus, or anyone, lewds her, you get a call from me, telling you exactly when and how you die. Spoiler: How is by these hands, when is however long it takes me to find you.
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mysticarks · 5 years ago
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some Nexus gems i forgot i took on my old phone
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arborknight · 6 years ago
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so....... vampires huh
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thegreatpikminzx789 · 6 years ago
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North America - Post Game Guild Cards #1
This guild card set is dedicated to the team that helped me defeat the Abyssal Princess and Jormungandr’s full powered version. However, if you wish to replicate the set up, these two videos (Here and Here) by Acea Ivalia will show the appropriate equipment set up, along with the skills I followed. This includes retiring them at level 130, and raising them back up to level 130. Even without replicating the exact armor needed when facing against the Abyssal Princess, I managed just fine with this team.
As for how these guild card posts will work, I will place their names, the class and subclass, along with a title if they have one, then their place of origin in stories.
Axel belongs to @theshatteredrose
Axel - Hero/Imperial (Title: Lynus’ Husband) - Origin: Cease the Suffering
Elma - Nightseeker/Hero (Title: Full Metal Jaguar) - Origin: The Silver Imperial
Copen - Gunner/Landsknecht (Title: Adept Slayer) - Origin: Yggdrasil’s Nexus
Karim - Harbinger/Highlander (No title) - Origin: Beyond the Stars Series/Yggdrasil’s Nexus
Hibiki - Sovereign/Zodiac (Title: Forest Princess) - Origin: Return to High Lagaard Series - His Mortal Reminder
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Vampire - Full Class idea
Force Boost: Undying Soul - Will revive mortal blows for 3 rounds Force Break: Ghastly March - Revives all dead allies and unleashes multiple attack on one enemy (+2 attacks for each revived ally)
Specific Details and Weaknesses: Gains HP at Night Looses HP at Day 100 HP Boost and 10% Boost to all stats
Weapons: Coffins, Rapiers, Claws
Skills:
Night Sight - Will find more resources from gathering spots, but only at night
(First skills based upon the german Aufhocker, a specific kind of (tbh overpowered) Vampire) I.) Jump - Jumps on the back of the enemy and kicks them to the ground, damaging them 1. Walking Curse - Jump + A chance to curse the enemy 1a. Go for the throat - Rips the enemies throat out, may insta-kill 2. Shift - Can copy the attack of the enemy from last round 2a. Shapeshift - Can use all the enemies attack for one turn II.) Fiery Defense - Defense against Fire attacks is doubled for 3 turns 1. Holy Water - Defense against Ice attacks is doubled for 3 turns 1a. Immortal - Daylight Damage is halved 1b. HP up
(Now skills based on classic Vampire lore and modern pop culture that Vampires appear in, not on a specific culture) III.) Vampire - Regain some HP when damaging an enemy 1. Heal TP when defeating an Enemy 1/2. Living Dead - When dead, each round has a 10% chance of revival IV.) Ghoul - Give an ally some of your blood to heal them, sacrifice your HP for an Allies HP 1. Kindred - Heal your Allies of status effects, again sacrifice your HP to heal and Ally 1/2. Living Dead - When dead, each round has a 10% chance of revival
(Now to the one single skill tree that is based upon Lilith, the first Vampire if Christian Mythology is to be believed) V.) Entrapped Love - Bind an enemies legs to cripple them and keep them from fleeing 1. Same Blood - Higher damage to an enemy if there are more types of the same enemy on the battlefield 1a. Dominance - You can control an Enemy for 1 turn
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grancenturio · 6 years ago
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See, the most crucial thing in life is to have no doubt.
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chromaji · 5 years ago
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‪when ur trying to awaken Jormungandr but the adventurers keep saying its “wrong” and “bad” and “your hexer powers will probably not stop Jormungandr from beating you to death for awakening it. have you not realized that?”‬
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survivalistjunpei · 6 years ago
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Greetings, one and all. I am the newest member of Guild Phoenix, Florentin Bélanger. I am of noble birth, and once lived in a small nation to the far west, but I had...personal issues with my family, and have left home to become an adventurer.
I would be pleased to speak with other adventurers in the city. For a while now, I have been exploring the Eastern Shrine on my own, but recently, I have been given cause to join onto a guild, and chose Phoenix after speaking with an exploration team of theirs in the Eastern Shrine one fine day.
However, despite Havardr’s insistence, I am not a vampire... (nervous laughter) He’s a bit of an odd one, isn’t he? Vampires aren’t even real... (He fidgets with the cuff of his coat.) I do, however, tend to stay inside during the day, due to my photosensitivity, and I also have a severe anaphylactic allergy to garlic, among other health issues. So perhaps this is simply his way of joking with me... I’ve been told that he tends to do that to break down any lingering reservations he might have around new people...
In any case, I will be pleased to answer most questions put forth to me. May we speak soon.
((Mun: Feel free to send questions and such into Florentin now as well! About anything and everything! Make sure to check the tags for some info that I don’t want to put into the main body of the post.))
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sodapaladin · 6 years ago
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For being completely blindsided with low TP, I did pretty damn well before I died. Lesson learned. I won’t be cocky exploring new floors.
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theshatteredrose · 6 years ago
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Broto/Blot Musings
Just some pondering and potential head-canons about Broto/Blot which may take some place in my Nexus series. Will be under cut because there will be major spoilers.
Again, spoilers ahead.
I feel that Broto’s relationship with his brother is more akin to that of master/servant. There is no doubt that Hero-Broto and Hexer-Broto are twins.
But I feel that Hero-Broto has more of a servitude type personality. He was likely to be the protector of the two. Making sure that his twin brother is looked after and cared for. Hero-Broto freely admits that he really didn’t care about reviving Jormungandr. He participated for the sake of his brother. It was Hexer-Broto’s dream to cause a world-wide war. Hero-Broto just wanted his twin to be happy.
So this is where some pondering and musing takes place.
Hero-Broto is really the weak-willed one. Perhaps easily manipulated or guilted into following orders. Doing what his brother asks. Hexer-Broto is somewhat abusive and manipulative. Whether on purpose or without truly understanding what he is doing. He knows that his brother is a push-over when it comes to him, so a few words would be enough to get Hero-Broto to participate.
Because of my headcanons of Hexers, Hexer-Broto was likely turned into a hexer willingly, which resulted in him losing much of his sanity. Perhaps he was a little disturbed before he turned into a hexer. Maybe he and Broto had experienced something devastating and traumatic that caused Hexer-Broto to take on the role of a hexer in some vain attempt to protect his brother.
So, maybe Hexer-Broto’s manipulativeness is his deranged attempt to keep his own brother safe. Maybe he had witnessed something happen to Hero-Broto that made him believe that only reviving a devastating monster like Jormungandr will compensate for all the pain and suffering they both endured. And only he can keep his brother safe.
Hero-Broto was likely to have seen the transition of his brother and doesn’t know what else to do but to listen and follow his brother’s instructions. Hoping that maybe the brother he once knew is still in there somewhere and will return to him if he does what makes him happy.
To Hero-Broto, his brother was the only reason he is still alive. And with him gone, he’d be a wandering shell of a man. He needs to be given another purpose. He is likely to easily fall into the role of servitude again. Some may try to take advantage of his need to serve others.
In short, Broto needs someone to keep an eye on him and ensure that he isn’t taken advantage of again.
Obviously, that person is the entire guild of the Guardians~
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