#spirit farer spoilers
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I'm curious, you did say that you created puppet designs for the rest of the Spiritfarer cast correct? If so, 1) can we see them, and 2) will you ever revisit those designs one day to make them reality? Love the Gwen puppet by the way.
My sketchbook ended up being a total of 195 pages so I think I would explode my tumblr if I uploaded everything for every character plus the npc's 😅 But I can share a few of my favourites- granted the art is a year old at this point so don't judge too harshly I promise I can draw much better now ^u^
My design process basically went: pick a character -> make a moodboard -> sketch ideas & explanation -> puppet and puppeteer designs -> puppet schematics (this was only for a few of them that I had time to get to, I did get told off by my tutors for doing to much planning because I couldn't settle on who I wanted to actually build). Given the time and resources I'd love to revisit building one of them using what I learned but at the moment I am seeking theatre jobs (not too fabulous in my area sadly) so I only have my spare materials to work with at the moment and many sets of dice to make :'''). I still don't really know who I'd want to make though, even now they all seem so fun to make because not all of the puppets were in the style of Gwen's so each one poses a different challenge to tackle.
It goes without saying but spoilers for Spirit Farer below, ye have been warned~
I should also mention that with curriculum stuff I wasn't allowed to simply replicate the designs so you'll see quite a bit where I talk about changing and adapting the design for stage so if you wonder why its changed thats why :') (I'm aware Gwen doesn't really deviate much from her design but she was supposed to come with a fully sewn costume too which I sadly didn't have the time to make)
I was quite a big fan of the npc designs
Our boy Alex as imagined as a segmented puppet in the style of those wooden hand crank puppets. I think he'd be really easy to make in EVA I want to see if I can replicate the mechanism.
Hades was a particularly fun design to do too
I 100% am gonna reuse my design for Hades for an oc later down the line, that being said they already look a bit like a love child between my oc's Lazarus and Aster :''). I designed Hades to be a giant team puppet with the main actor (above design) pupeteering the head and voicing the character whilst the rest of the body was made up of actors who blended into the puppet whilst still having their own unique costumes. Hades is by far my biggest design, in scale and also with the amount of actors playing him because I really wanted to get that omnipotent, ethereal, imposing vibe down.
As for individual puppeteer designs :3 ->
I won't bore you with the character analysis pages for Jackie but he had a similar puppet design to Gwen.
(That is gold ink on the final page I promise you 😅)
Controversial opinion but I actually love Bruce and Mickey, I know they're the heels (well Bruce at least) but they're such a brilliantly layered character which is probably why his design got a lot more analysis then some. My thoughts are mostly there on my notes but I'll write it out so you don't have to squint at my awful handwriting. Bruce and Mickey are another really interesting character in that Mickey isn't really there at all (spoilers) as Mickey passed away in an accident before Bruce did so as Bruce takes focus in the game (speaking for both and doing the character interactions) I wanted him to be centre stage as the only puppeteer. Mickey's death was in a car accident that left him in a coma, if i remember correctly, Bruce blames himself for so I had this idea for the puppeteer (just like Bruce in game) to literally carry the Mickey puppet around the stage like a physical burden, a physical manifestation that the pain of carrying his brother's death weighs on him. And this idea of a struggle of grief, paired with Mickey being represented by a bull gave way to the idea for their puppeteers costume design being inspired by a bull fighter, a hybrid behind this teddy-boy greaser and bull fighter - of course the colours being big and bright and bold as their personalities.
Cw: Cancer. For Summer I wanted to use a lot of organic colours, shapes and textures within the puppet and costume design because of her love of nature and gardening (I still tear up everytime I play for my crops and she isn't there playing along). Summer, as mentioned in the game, was the girlfriend of Stella's Aunt Rose and inspired Stella's nursing career after witnessing her battle with cancer; in her minigame event you face off against a giant serpent that is 'infected' in a way, it has veins of ores running through it symbolic of the cancer running through her body. Which is why for her puppet design (a long with being able to conveniently hide how she moves) I wanted her puppet to be literally intertwined with her costume. The Klimpt inspiration for her scales I can't really tell you why I picked that other than Klimpt is one of my favourite artists and I thought the organic shapes and motifs in his work would suit her :').
Plans for Buck, my best friend.
Stanley I would say was the closest competition to Gwen and probably the one I would want to make the most if I was able to pick this back up. He was designed to be a smaller marionette style puppet so you could get those large, exaggerated, energetic movements from him that you do in game (for reference he does a lot of bouncing and jumping along with launching himself at Stella when he hugs her which is absolutely adorable). Like Buck, Stanley was planned to be a mixed material puppet, mostly cuddle fleece for body with different textures for the embellishments, like mushroom gills and his spot patterns. It was important to me to try and have an element of sympathetic movement in each design so the puppet was constantly moving in someway. Bonus picture of the costume design ideas for his puppeteer- if it wasn't feasible to have him as a separate puppet I liked the idea of Jacob (his pet beetle) being included in the design somehow which ended up being either as a hair pin or brooch :3.
I'll finish off with Stanley, I have designs for Daria, Astrid, Giovani, Alice and Atul but I'm not as happy with the old art so I'm not going to post it. The Beverly update hadn't been released at the time of this project so she never got a design :')
As for who I wouldn't make it would have to be Atul- for as much as I adore his character and love the design I drew for him having to have a giant Atul hanging around my house would make me sad, he makes me feel like this
That being said I do have the plush of him sat on my bed rn :')
I could keep yapping but this post is long enough lol
Also merry christmas everyone!!
#spiritfarer#spiritfarer fanart#puppet#puppetry#puppet design#theatre design#personal project#spirit farer puppets#spirit farer spoilers#long post#ezra yaps#additional context this was for my third year uni project
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Started playing Spiritfarer a few days ago because I thought maybe it could help me with my grief spells over my Grammy.
I was very anxious over Gwen.
Tears were shed over Summer.
Fucking sobbed over Alice.
Atul had me sorta fucked up.
I’ve only gotten four spirit flowers and I’m not sure if I’m ready for any more.
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So I’m reading “Daughter of the Pirate King” by Tricia Levenseller, right?
(Spoilers ahead)
There’s a character named Riden, quarter master of a ship titled the Night farer and brother of the captain, Draxen. He’s a cocky son of a bitch, but one that is too afraid to do what he truly desires. He wasn’t his father’s favorite, and to be honest his father was right for that, as Riden ended up killing Jeskor. In the humble opinion of Alosa, our main character with a head of fire to match her spirit and the daughter of the pirate king, Riden could very well become captain of his own ship if he wanted to.
The whole thing with Alosa is that she’s been sent on a mission by her father to find one of three maps that’ll lead him to this legendary island that holds all the treasure a pirate could dream of. It’s said that sirens and other creatures of the sea will take the treasure that they’ve stolen from pirates they’ve killed or ships that they’ve sunk to this island for safe keeping. There are three maps in total, and when put together, they’ll reveal the path to the island. (Think Gravity Falls and the journals if you’ve ever seen that.) So Alosa was given a crew of disposable men and three of her trusted crew mates from the Ava-Lee to find the Night farer and purposefully get captured so she’s on the ship and has the ability to search it. Draxen and his crew think that Alosa is an unwilling prisoner who is being kept for ransom, while the princess has many tricks up her stolen sleeves.
GETTING TO THE POINT AND THE WHOLE REASON I WROTE THIS… bRO- I don’t know if it’s the desperation in me or what, BUT WHEN RIDEN AND HIS SLY SELF HAS ALOSA IN BED AND STARTS KISSING HER TENDERLY N SHIT I JUST DJENJDENEK. She quickly realizes he just wants her to let her guard down so she’ll slip up and spill information, which leads to her being like “lol never mind” and getting back to business. But thEN, after Alosa’s hung by the wrists in irons as punishment for killing three men before she was taken, hurting a few more, then killing a crew member named Shek for coming on to her, RIDEN TAKES CARE OF HER AND AAAAAAA. Mind you I’m only on chapter ten, but hOO BOY.
It’s definitely the desperation-
#bookworm#book#book talk#daughter of the pirate king#Alosa#Riden#enemies to lovers#pirates#pirate story
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Fandom List
I draw art of many games,books, and shows. Heres a list of what to expect me to draw. Will update when more comes up. Expect spoilers for any and all of these things.
Games- Hollow Knight, Night in the Woods, Oneshot, Celeste, Omori, Spirit Farer, Bug Fables
Books- Wings of Fire, Warrior cats
Shows: Kipo and the Age of Wonderbeasts, Owl house, Hilda, Rwby, and Dragon Prince.
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Alright this is gonna be long, but I'm gonna finally write down my feelings about Spirit Farer. Spoilers ahead!
My mom originally found the game and asked me to buy it, 1. Because she wants to play it and 2. Because she knows I'm very very scared of death, and she thought it might help me chill out a bout it.
Spirit Farer is so freaking cute, the graphics are amazing and I love the characters. The mechanics for gathering materials and building is amazing I love how it works, I could build for ages. I rearranged my boat layout every single time I got a new building.
I fell in love with every character. Maybe not right aways, but by the time I was taking them to the everdoor, I was in tears.
But, in reality, I don't like Spirit Farer, and I regret buying it. Stories need a good satisfying ending. Maybe I tried to hard to view it like other video games, I expected a good conclusion, dealing with the owl in a way that really confirmed what it was (whether it be death or change or whatever) . But I found the end utterly disappointing.
Maybe that's the point? Death is sad and disappointing and there isn't really an explanation. But this was a video game. If the ending isn't worth the emotion, time, effort, and money I put into it, it's not really a good story.
People are entitled to their opinions, so if one of you come after me in a mean-spirited way, I'm just gonna block you.
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How would a Spiritfarer puppet show work exactly? Would you use special effects for stuff like meteor dodging, jellyfish popping, etc., or would they be cut from the show altogether? Would it be a musical since a good chunk of the cast can play instruments? Sorry if I'm asking too many questions, it's just that the idea itself is rather fascinating.
Yeah, I spent a lot of time figuring out how I would best translate such a special game to stage- with it being a farmsim- adjacent kind of game, game play is endless or at the very least it takes (according to google lol) about 25 1/2 hours to complete the game so keeping everything I would want to would be unfeasible.
In my research in making my adaptation I looked at a lot of other games turned theatre pieces and learned of the 2.5D musical theatre. It a genre originated in Japan and I believe originated with adapting otome games to stage but there has been plenty other ones. One in particular was is the DanganRonpa stage play (yes I sat through all three of them for research :'') ) since Danganronpa is also a very, very long game and I wanted to see how they would adapt every single murder and trial or what would be cut out. It turned out for theirs ended up cutting out a lot of the filler and basically going from kill to kill to kill and losing quite a lot of what made it charming. As much as I enjoyed them you didn't really ever get long enough with each character to really care when they died and it wasn't like they were short either I think they're all 1.30h - 2h shows. If I was watching it for the first time and not someone who had played the games/watched the anime with the additional context I think it would have been narratively unsatisfying.
And with SpiritFarer being such a special game to me the last thing I would want to do is to compromise the stories and blow through each character incredibly fast because it would lose its meaning and gravity. So when it came to figuring out how I would plan the stage play I had to consider a lot of what I could bear to cut and the story that could be told in the time I had to tell it. It never got as far as an official script but my solution to keeping what I wanted ended up being cutting characters out sadly so that at least a bit of each story could go in as well as having an element of their mini games. The minigames happen so often in the games it would be impossible to add so many in a stage play so I had planned for it to happen just once, perhaps at a poignant part of their story arch so there was more gravity to it and less of a 'I need lightning in a bottle so I'm gonna run Atul through like ten storms to grind resources' thing :'). Apart of their song would be a good way to do it I think, but having Atul and his inner conflicts being paired with traversing a raging storm just before he leaves I think would wreck me emotionally :'').
That being said I think a musical would be a really good way to convey the story in a succinct way without compromising on the emotional aspect. I can just image Summer singing in the gardens with Daffodil meowing along 🥺. I think I would only trust the music to Jorge Rivera-Herrans (Epic the Musical) though, I think he could do something REALLY special with the SpiritFarer cast. Or heck Toby Foxx maybe? I know he doesn't do musical musicals but I don't think anything has ever moved me quite as much as the Undertale Soundtrack... well the spiritfarer soundtrack too of course 😂 I don't know what sauce they put into the firefly mini game song with Gustav or Giovanni's meteor shower but I get goosebumps every time. The main theme goes hard too, I didn't realise it had lyrics until the trailer for the special edition (final edition?) came out with the animation and the singing then I was just sat there like :
I can't see it in my scan folder right now but if I remember correctly I had picked a set of characters stories to tell and then planned them in which order they appear to what order they disappear to plan out what I could fit into one 2h ish stageplay. I believe the characters I had kept for the story were Gwen, Atul, Stanley, Lily (as a part of Stella's story and potential conclusion), Gustav (couldn't bear to cut him), Buck and Summer. Possibly Jackie and Daria too they have puppet designs but are a package deal like Astrid and Giovanni and then it becomes too many cooks in the kitchen and too many stories to tell in such little time. Although I think Jackie is such a good foil to Stella he would have to be included to have a more satisfying ending. Beverly wasn't out yet and I am . not . a fan of Elena so she was cut. Ideally of course I would only have to cut a few, if I could plan it well enough to have the majority of the cast that would be ideal.
I think instead of trying to fit in a conclusion and compress the story down leaving the story open ended might be the best solution. Like not having everyone we meet leave or Stella either. Then again you can do a lot with a musical so who knows!
The only mini game I had planned for in the time I had was Summer's. I was trying to figure out how to best convey the serpent in a way that would let Stella move around dynamically. But yes I would want special effects for the minigames like flashing for the lightning in Atul's or the fire works in Giovanni's but paired with practical effects and smaller puppets. I mentioned this struggle to my tutor and she recommended the Frozen musical for visual reference because they do quite a wonderful job of conveying Elsa's ice powers with animated graphics/projects.
They're not the best sketched but for the staging what I had in mind was each scene being compressed into a story book style stage that could fold out each bit of furniture needed in the scene and flat pack back down to transition into the next scene. I also liked the idea of each island being like a 'chapter' in Stella's story. The boat would be the main façade of the stage, one side being the outer ship for larger scenes and then when you spin it around the inside reveals the set, like the inside of the buildings you had just seen the outside of- if I'm making any sense :') .
#spirit farer puppets#spirit farer spoilers#spiritfarer stage play#uni project#my art#puppets#theatre design#stage play#long post#this really makes me want to build more puppets#not that I have the room to store them but still
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