#spark 3
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sfarxuri · 4 months ago
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Made this meme edit a long while ago, wanted to share it here lol
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houndfaker · 4 months ago
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fark unlimited fark city
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freakish-hazzard · 9 months ago
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Her boobs are foreshadowing,,,,,,,,,
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prismaticquartz · 2 years ago
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THUNDERSTORM
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omni-syn · 1 year ago
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It’s been one year since Spark 3 released! I’ve been obsessed with this series for a while now, it really seems scratches an itch. Here’s to more Spark!⚡️ 🎉
@LakeFeperd
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goopygeiger · 2 years ago
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I love sfarx and fark's designs in spark 3, so good so nice =]
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unlimitedtrees · 1 year ago
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'spark the electric jester 3' is The 3d platformer of All Time. and im tired of pretending its not .
first off, two things: one. Please look at this video by Tukepuikko Immediately . it is the most sick video of All Time. Second Off... im putting this in my little #TreesThinks tag cus this is a big post that i want people to See !
So . i have become a heavy shill for spark 3. i have put nearly 60 hours into this game (at the time of me reposting this on tumblr, over 100 hours). it is the most Fun 3d game ive ever played in My Life. there is Nothing Like It. i love it a lot and i want more of it to exist, and i want more people to play it so that more of it can exist.
before i get into me whole thoughts about it, iwill just say that is The Best Controlling 3D Platformer Ever , Has Combat With Actual Depth , The Best Levels Of All Time , And Has A REALLY Silly Story That Is Worth Experiencing Blind. okay. if youre interested click da 'read more' thingy. i DARE YOU !!!
so. if u dont know, spark 3 is created by a guy named lake. he made a bunch of old sonic fangames and then made two entire games almost entirely by himself. im not that big a fan of Most of his earlier games, but they have a lot of aspects of them that no other game does ... but This Game in particular does just the specific kind of things i like that makes me Love It Alot. Also , keep in mind the fact that this game is Mostly made by one(1) guy . it will make sense for some of its Issues which i will get into.
So. first off , the controls. It is The Best Controlling Thing Ever. Of Course, being one of those Sonic Inspired thingys, it has really nice Physics and you can interact with slopes and the terrain really nicely... u can do silly tricks off slopes to reach crazy heights or gain tons of speed. it feels really nice and is something i wish was in every game because its my favorite thing ever. And the base movement (as in, running and jumping) feels Really Good... ur turning while running at high speeds feels Good and just Jumping Around the world feels Nice and Responsive. but that is not the Whole Reason why this game's movement is the best.
its the best because of your Options and Abilities... and that u can actually Recover and do Cool Things with ur abilities. you not only have a double jump, homing attack, and a dash, but u have a 'charged jester dash' and a down dash and a Wall Run which feels Really Well and a wall jump, along with special abilities you can buy in the shop with 'bits', such as an Energy Dash (a powerful dash which spends energy), a 'Jester Swipe' (basically the light speed dash but it Adds to ur speed when u use it), and separate characters with their own movement abilities (such as a character who can float and a character who has Two air dashes). all of these moves (and more) combined can be used for Crazy movement in the levels.. as u can see in the video i posted above. not only can u go Really Fast in this game (which controls Really Good), but you can use it to move around the world and reach crazy heights AND safely recover in case u make a mistake... u have tons of Options and they all feel Really Good and i Love it. moving around the levels in this game feels So Good and i wish more games had Good Movement that lets u Explore the levels nicely.....
Which, Brings me onto the Levels. the levels in this game are Huge. playing them casually and just goin from start to finish will last from 3 to 4 minutes in Most of the main stages... but if u like to spend time exploring levels and messing around doing dumb tricks and stuff, then this game is for you because a ton of the levels in this game are Massive. i have spent from 30 minutes to Over An Hour on some stages just Exploring them and there are Still things i have yet to find... and theyre actually Fun to move around and explore and theres actually cool things to find in the levels (such as exploration medals which help later in the game and also various other collectibles and even Enemies u can find. its great). even in the smaller side stages there is still a lot to find and mess around in. Basically , if you see something in any level, you can Get There and find something there. nearly everything has collision in most of these levels. and there are hardly any kill planes. anyways um yea. these levels are huge and fun to play in and have a ton of stuff in them and are nice and i like them. i want more games with levels that are Fun to explore !!!
anyways. next up i want to talkabout the combat. there are two types of enemies: weak enemies which u can just take out with a homing attack or a shot from ur finger gun (something which u equip in da shop). these weak enemies are pretty alright, u cant just mindlessly homing attack some of them as some of them have moves u have to avoid. but then there are Stronger enemies, such as the ones scattered in the levels or the ones in the boss fights. These enemies have health bars and more attacks than the weak enemies. In this game , uhave a heavy attack and a light attack, along with a ton of combo moves (some of which u can buy in da shop, as well as other playable characters having their own combos). you also have a bunch of extra powers u can equip which are really useful in combat, such as a powerful gun and an explosion move. Strong enemies have attacks which u can parry (along with ones that u cant), and if u perform a perfect parry u can stun the enemy and are given a little bit of energy which is Useful (u can also just. Hold the parry button to just block certain attacks, which makes things a bit easier).
Now , if u were like me in my first playthrough, u can just Ignore all of that and just spam the attack buttons and just play on easy difficulty and clear through the entire game. In Fact, a lot of the 'mandatory' fights in the levels can be Skipped in various ways (just look up the speedruns of this game and youll see what i mean). However, theres actually a Lot of depth to the combat in this game and its actually pretty fun , and when u actually Try in the combat you can actually kill enemies Quicker than just spamming attacks.
first off, the actual Fights in this game arent as brain dead as spark 2 where u can basically just Hold parry and spam the attacks to win... even when u spam attacks in this game u actually have to Dodge certain attacks (as , as i mentioned earlier, some moves cant be parried). Secondly.. this game has a Combo Meter which, when filled up by doing unique combos, adds a Damage Multiplier which can be used to end fights a Lot Quickly. also.. the combos u can actually pull off in this game are pretty Sick. its not as crazy as something like devil may cry... but the game was Inspired by it and u can actually Juggle enemies by launching them in the air with certain moves.. and u cant just keep an enemy juggled in the air forever... u have to actually put Effort into pulling off cool stuff.. and people have done cool stuff... just see the Skill Contest that was done for this game.. people have done some Crazy shit ! one last thing ill mention about da combat (For Now) is that pulling off the perfect parry is really satisfying... thats all Lol.
last of da positive things i will get into is da Presentation and Story . this game is Pretty. it is a Huge step up from spark 2... the characters look Good and the animation looks Good and the levels look Good. the music is Really Good with some cool tracks... though personally it isnt as good as the Literal Perfect Soundtracks that are the Spark 1 and 2 osts along with the Sonic Before and After the Sequel soundtracks......
Oh Wait , one more little thing i should mention... the speed run of this game is Crazy . this game has Insane Tech that is fun to pull off while not being totally easy or game breaking. just watch some of the any% speedruns to see what i mean.... this game is crazy.
Anyways , for the Story ... i will not get into spoilers as i think its best experienced blind. during most of the game, there isnt a whole lot of cutscenes or interesting stuff going on unfortunately .... the only thing going on is the backstory infodumps that happen after a few bosses which. arent that great and go on for Way too long. HOWEVER . at the very last level , the game DUMPS a TON of cutscenes on you and all sorts of INSANE and crazy ass shit happens in it. it is one of the most Passionate endings to a game ive ever seen... it does So Much. you will either Really Really Love it or kind of hate it. and i think its perfect because of that. it is a funny little ride and its worth going through i think.
so. all of those reasons are why i think the game is one of my favorites right now. there is just nothing else like it. However, the game Does have quite a bit of problems that you might not like. after beating the game, its easy to ignore all of them when replaying, but on ur first playthrough u might either Really Really Love this game or Not Like it by the end of it.
First Off, there is a mechanic which doesnt really become a problem until the last two levels. this game has Fall Damage. now. You Might Love It or Really Really Hate It. personally ... i Like it but wish it had more going on. you see... after reaching a certain fall speed and hitting the ground, u take a bit of damage. But Also , if u Fall For Too Long a little timer will appear. when this timer is out, you Die. the reason this is done is so that you cant just fall straight down in the more vertical levels in this game (particularly the last two). you actually have to work around the level in order to reach the bottom of the final levels ... But you can also cancel ur fall speed by using your moves such as the double jump and dash in mid-air. Now, Conceptually, i think its Kind Of Interesting... as all of your moves become a resource which u have to manage in order to get down in the vertical levels. and i think if there was more going on in these vertical levels (such as things in the air you have to avoid), it could lead to some very interesting and complex gameplay. In Fact , the speedruns of this game are very interesting in that speedrunners have to Abuse the falling timer in order to get as far down as you can in the last two levels. it leads to interesting routing, and with how massive these levels are there are Tons of possibilities for routes u can take.
However, the last two levels have some Problems. the second to last one, Deep Descent, is a Huge vertical level where u have to descend down a massive, challenging level. and it is a really fun level to explore and the actual parts where ur Running on normal ground is nice and challenging... but when u enter the parts where u need to Fall.... there isnt a whole lot going on. there are weird loop thingys which slow ur fall speed, but aside from that there is Nothing else going on in the air. no enemies, no obstacles to dodge in the air... nothing. i understand most of the level not being full of things in the air, as this level is Huge and this game being developed by One Guy means there is only So Much you can do... but i wish there were like floating spikeballs or something that u have to avoid when ur falling in this level... cus aside from that there isnt much challenge when ur playing the level casually. the only challenge is to Not Let The Timer Run Out... which i can see why people dont like it. But, when going thru this level and abusing the falling mechanics to Skip most of the level and successfully falling to a place without dying is Pretty Fun to me, i just wish the falling mechanic was Used more. other than that... Deep Descent is pretty fine, however casually it goes on for nearly 11 minutes.. and there are some points where even the main parts of the level dont have a whole lot going on.
And That Leads me to the Final Level...... Utopia Shelter. and ill tell you: You Will Either Really Love It.... Or Really Really REALLY Hate it. First Off , this level has a Lives system. u gain more lives from collecting medals and beating more stages. the point of the lives system is so that you actually have to get good at the game in order to get to the ending. And well ... i am Unsure how to feel about it. i think the Idea of it is kind of alright ... it's supposed to encourage u to get good at the game in order to take on the final ultimate challenge that this level is supposed to be. it's supposed to add Weight to the final level... making every death meaningful and encouraging you to be more careful. But In Practice... not only is it a really cheap way of doing that, but its execution doesnt really Add anything to the game. if youre pretty Good or Decent at the game, youre only going to die a few times at most (i dont even think ive seen the game over screen myself before). but if youre Bad at the game and didnt get enough medals, this stage is going to be very Frustrating and a Huge roadblock. it doesnt help that at the very beginning you have to fight the hardest boss in the entire game.
and then there's the actual level itself. where do i even begin. So, it is The longest level in the game. it is supposed to be a massive journey that will last you almost 30 minutes when playing casually (and not game overing) just to Beat the Level itself. and you have lives on top of it. Now , with the way the game hypes up this level as being The Hardest and Longest challenge in the game, i was really looking forward to this being some sort of Eggmanland from Unleashed type level, where it tests all your skills and does all sorts of Insane bullshit. and well... it Kind of does that? there's defintely some challenge here (especially if you arent, u know, good at the game). but for Me.. there really wasnt a whole lot of interesting challenges here, and i was able to overcome the level pretty easily. i think what hurts this level the most is that it's totally Linear, and then at about like 2/3rds into the level it just becomes a bunch of straight roads you have to run across. Idk.. the level itself for most of it just doesnt feel as Grand as Spark 1 and 2's final levels. at least for me. i just wish the obstacles were more Crazy and Interesting. i dont Hate the level (and in fact its one of my favorite levels to Break and go Out of bounds. LOL), i just wish it did so much more with its concept. without getting into spoilers, about halfway into the level it starts introducing some Interesting visual things which i will not get into. but theyre pretty neat and i wish it expanded upon it more. also its pretty cool how its all just. one level. and there's no loading screens or anything inbetween so if you go out of bounds you can just. Fall to the final area. Lol. this level is defintely one of the most 'You Either Love it or Really Hate It' parts of the game.. but i think its worth going through just to see the ending.
anyways , ithink the only other negative ill getinto in this post is the Fights. as Good as i think the combat is, i feel like the actual enemies you fight are kind of ... basic. there are some Really Good and challenging bosses, but with the rest of the bosses and enemies in the game you'll notice that they dont really put up a fight.. in fact some bosses will just Stand Still and wait for awhile before they even perform another attack.. it makes fighting them very Easy and boring, Especially if you arent actively trying to be Good at the combat. it especially gets worse at the end of the game, where the same enemy types start reappearing (especially in the final level where you have to fight them in certain places... which u can skip but Lol). i get Why theyre the way they are... this game is Generally made to be a lot more easier than the previous spark games so that people new to the series can get adjusted to it more... but even in the hardest difficulties a lot of the enemies dont really change much, and there isnt really a whole lot of noticable differences in the harder difficulties aside from having Less Health. idk. i just wish there were more harder stuff that fully tested your skills in this game.. but it is what it is i suppose.
there's a few other problems i could probably mention (or i just forgot about), but i dont feel like bringing them up , cus despite the problems this game has, i think the positives Greatly outway the negatives. and also it is important to consider this entire game, which is like 4 hours long casually and is pretty ambitious, is made primarily by like. One Guy. i feel like it's important to keep that in mind.. cus it makes this game so much more Impressive, especially with how much of a huge step up it is from Spark 2 (which only came out in like, 2017). i think, even if some people might not like certain parts of the game, everyone Needs to play this game... it is only like, 25 dollars on steam, and can be bought in a bundle with the rest of the series for Less than 40 dollars... And both it and the bundle go on sale often. You can get So much out of all three of the games for like, nearly half of the cost of sonic frontiers. And also Spark 3 has a demo you can try...
So yea. i want to see this game succeed because i want More of it. the game just got DLC awhile ago with new abilities and The Entirety of Spark 2's Levels in Spark 3.... so even if u dont want to get the bundle you are getting Two Games Worth of Content from like. less than 30 dollars. please buy this game and check it out on steam and hopefully some day itll come to consoles and hopefully some day we can see more of this game. there's already one more DLC planned... and also there's now a Spark plush on makeship that already hit its minimum funding goal. please give this game a chance. it is The 3D Video Game of All Time. thats all. hehe
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pitagain · 1 year ago
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#365DaysOfVGM Day 171:
Pacific Abyss (Spark the Electric Jester 3 [2022])
1st heard this play in 1 of the game’s pre-release videos, and well, that sure was a quick way to get me to buy the series to play later on!
The Electric Guitar duo and Bass do most of the talking with some strong chemistry together, plus a great understanding of escalation throughout the track! Even the more “relaxed” parts have lots of motion to them, with the reverb from 1 of the Electric Guitars also being a good fit for the nighttime aesthetic here. Can’t name the other sounds properly, but they all provide the machine-driven atmosphere the music needs while being catchy in their own right. Call me impressed with how just a small selection of sounds were able to make for a favorite, just like that!
(Length before loop: 2+ minutes)
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alexandriaisburning · 2 years ago
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026: Spark the Electric Jester 3
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CANON FIRE is made possible by the generous contributions of readers like you. Support more writing like this on Patreon. Thank you!
If Spark 2 has the cocky, brusque swagger of young ambition, Spark 3 moves with the confident, businesslike stride of someone with a plan guiding their every move. It’s a definitive, persuasive bullet point on Lake Fepard’s argument for what the high speed 3D platformer should be. It’s a synthesis of multiple generations of Sonic games--filtered by his experience with both fan games and his original work--with an eye for building and keeping momentum. 
Spark’s ideas owe a debt to Sonic, but it’s hard to argue that it hasn’t made them its own. It’s not a perfect, polished object, but a compelling and coherent one following the scattershot aim of the previous two games. And yet Spark 3 is still happy to cast all those refinements aside to introduce a new gimmick or gameplay style on a whim, if it suits the moment. There’s an absolute confidence in spending years refining your movement and mechanics and instead opening on a Daytona USA style racing level--and making it somehow work. 
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When you get into the first level proper, it’s immediately obvious how satisfying the movement is. Physics are tweaked for more fine control, with an option mode to limit the max speed and add assists for those who want a less technical experience. Familiar Sonic staples like the homing attack, air dash, double jump, wall run and lightspeed dash are all here, with moves like the Down Dash and Jester Dash performing the functions of the stomp and spin dash, but refined so they can chain together without interrupting momentum. Each is separated out to prevent control overlap, and avoid unintentional inputs. 
Even elements of modern Boost era Sonic manage to work their way in, without ever taking control or letting you go on autopilot. An unlockable Energy Dash launches you to an absurd speed and distance, allowing you to quickly cross otherwise impossible gaps and hitting max speeds within seconds. But it’s as likely to send you careening to your death if used incorrectly, and comes at the cost of a decent chunk of the new energy meter. 
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Energy is now more than a combo multiplier--which is separated into its own function--and powers many secondary abilities like the Energy Dash, float, teleport and special attacks. The energy system gives you an immediate reason to engage with exploration and combat, with energy pickups powering new traversal methods and the brief interruptions of combat mixing up the rhythm for a moment only to empower a quick return to high speeds. 
These energy mechanics loop back into the new rail grinding systems, which were clearly designed to alleviate the common frustrations of finicky Sonic rail grind sections. Nearby rails can be targeted for a homing attack, instantly transferring you at high speeds without the fear of misjudging a jump and plummeting to your death. Crouching on a downward slope builds massive speed, and later abilities allow you to store and release energy by braking and rail boosting. The boost mechanics give that cathartic, near out of control feeling of the Boost Sonic games, but keep you engaged with the level by asking you to find the best time to deploy them, pushing and pulling the throttle with more precision as you familiarize yourself with the layouts, and leaving peak acceleration for when you’re literally on rails. 
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The amount of new toys calls for a change in the size of the sandbox. Spark’s first stage proper can take you five minutes or thirty, depending on how much time you want to speed finding alternative paths, collecting medals, or attempting sick jumps. Your only objective might be “get to the goal” but the paths you take can vary wildly.
Stages focused on side objectives like medal collection take aspects of Sonic Adventure’s Treasure Hunt stages, giving you small hubs to explore, but with a philosophy closer to something like a Tony Hawk’s Pro Skater. Stages are designed for you to chain moves through them, finding your own routes as you learn the layouts. but I found myself wanting more of these medal collection stages, since the simple objective and soft pressure of timer gave the wide spaces motivation to learn them, but enough breathing room to try and do it in an expressive and stylish way. 
You see the same emphasis on style and expression in combat, which takes its attitude from games like Devil May Cry. An expanding move list of combo techniques is now available, only growing larger as you gain alternative Jester Forms and characters to play as--which you can of course switch to mid combo. New launcher attacks expand the fight to the air, enabling juggles and air combos that further emphasize Spark’s mobility. 
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The parry that plagued Spark 2 is retuned--no longer the universal, impenetrable defense it once was, unable to parry stage hazards or certain unblockable attacks. That single change forces you to engage more with the boss patterns, and stay moving around the arena, with rhythm of push and pull closer to the rest of the game. 
Consequently, when you nail a series of parries and break the boss’ stance it feels incredible. A vulnerable boss can be juggled to absurd heights before being brought crashing down with a powerful finisher. Flexing and keeping combos varied fills the combo meter faster, rewarding you with big damage and making it faster to go between combat and platforming in the main stages. The wild swings the combo system introduced in Spark 2 are prevented by the energy meter, which keeps a steady stream of buffs and special moves building, even when you drop your combo. 
The new combat systems form a strong baseline through all the forms and characters, which each have little buffs and alterations to the moveset. Float adds a new “Mark” mechanic that boosts the damage of the party just by being there, Reaper Form can steal health, and Fark returns with expanded air movement and aspects of his moveset from the previous two games. Characters do unfortunately have a bit too much overlap to be entirely distinct--they have their own wrinkles and rhythm, but the beats are always the same. It’s easy to imagine another version of the game where these characters are relegated to short playable appearances, acting as hype moments rather than given full movesets. But their appearance in Spark 3 speaks to its philosophy of giving you more options, even if you don’t use all of them, because it’s more fun. 
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Modern mainstream games are often built to provide spectacle for everyone. Punctuated with set pieces designed to draw attention to themselves, and bring out a big talking point. Spark 3 is made for the obsessive. The ones returning to master each aspect. The people making combo videos and doing speedruns. It doesn’t care if you skip half the stage because it’s intentionally designed to give you the freedom to do that. You can see it in the skill contests Lake puts on to challenge and highlight players in the community, or in the way he handles moves like the Magnet Dash. 
Magnet Dash initially began as an exploit in Spark 2 that allowed you to cancel a homing attack with a dash, slingshotting Fark to absurd speeds by extending the period of high acceleration. It was initially unintended, but Lake later formalized it into a hidden mechanic to make it more consistent to pull off. It returns in Spark 3, though it's still hidden and not given a proper tutorial, since it’s the only move that requires strict timing, and Lake wanted to prevent casual players from being alienated by it. 
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All these nuances make Spark 3 a game that continues to open up as you return to it. Simply moving around and exploring the moveset is a joy, and attempting better runs had me making calculations on when to engage in combat, or how I could use enemies to reposition myself. Reaching high speeds is exhilarating, but just as fun is knowing when to pull back the throttle and slow down to hit a better route through the stage. Spark 3 lends itself to the same mindset as racing sims, where moving fast is enjoyable not because you’re in a fast machine, but because you’re learning its limits and know how to keep that speed through the next turn. Playing a stage well is the spectacle here, and a clean run is easily as impressive as any scripted moment in a larger title. 
Not that Spark the Electric Jester 3 doesn’t have its fair share of hype scripted moments. Spark’s finale builds up through an incredible series of stages and boss fights, which become more and more abstract as the world around Spark begins to unravel. It throws in new gameplay styles and unexpected transformations as the big anime plot happens and Spark fights back in pure shonen anime style--complete with vocal songs. It’s a left field escalation that had caught me off guard, which is impressive in a game that already surprised me with stages involving breaking through a prison complex, and being lifted by rioting protestors as I fought cops and firemen. It’s a wild journey on aesthetics alone, and even if it doesn’t always cohere, it had me motivated to see it through purely on the madcap energy and style it radiates. 
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That combination of inconsistency and almost improvisational design are where Spark 3 begins to show its limits as a single person project. After all, this is a game mostly made by Lake himself, with a few collaborators to provide music and sound, and to assist with additional art and programming. At the same time that’s exactly what allows Spark 3 to achieve its singular vision. Each aspect is touched and refined by the same person, and there’s no conflicting philosophy on what the game should be. Lake has a strong belief for what this style of game should be, and it's hard to play Spark 3 and disagree. It even predicts changes Sonic Frontiers would make to the series, and personally, provides a more compelling vision. 
Most importantly, Spark the Electric Jester keeps me excited for where else Lake and other creators will take the genre. Spark 3 gave me basically everything I’ve wanted from a Sonic style platformer for years, while still firmly establishing its own identity. It makes me excited for all the upcoming games that not only take influence from 3D Sonic, but remix its ideas for their own goals. 
Spark the Electric Jester 3 is exciting as both a game deep enough to return to for years, and living proof that a game's fans can not only match the highs of the games they imitate, but reach beyond with their own vision.
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helixsnake · 1 year ago
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I remember someone saying "mad scientists in fiction aren't scientists because there's never a control group"
I think if you've created an elixir that turns people into goat men you have sort have gone past the need for a control group. The control group is not going to placebo themselves into goat men. You can probably not run the control group, and safely assume that none of them would have turned into goat men. That said, having a control group for that would make the mad scientist seem extra crazy and be really really funny, especially if he was carefully testing them for goat like features from the dyed water they drank instead of the elixir
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hinamie · 3 months ago
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I don't want to regret the way I lived
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sherlockggrian · 3 days ago
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everything is fine guys they hugged it out on the remix
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houndfaker · 6 months ago
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agent of ????????????
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deep-space-lines · 8 months ago
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okay but like. I just had the weirdest thought about that ‘don’t look I’m naked’ comic. Which is that that’s essentially the same thing Adam and Eve did after they ate the fruit of knowledge of good&evil. So I feel like the theological implications of that could kneecap Gabe if he doesn’t think V1 is a being with free will.
yeah ok. i dunno man. is this anything
((side note. this isn’t necessarily meant to be in-character or story-accurate or take place at any particular point in time, just a way to explore some Thoughts. i was also imagining more that V1’s words aren't actually spoken, more like Gabriel’s more articulate interpretation of whatever garbled mechanical noise V1 is using to communicate. I think an angel could do that.))
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and then they fucked nasty the end
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tending-the-hearth · 6 months ago
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*stares at jack darby and miko nakadai and raf esquivel and charlie watson and noah diaz and kris diaz*
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clownwritesfanfic · 6 months ago
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I Could Be A Good Mother, and I Wanna Be Your Wife
Katsuki Bakugou x Fem!Reader
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Summary: Class 1A is given the surprise task of caring for baby dolls. Everyone is randomly paired up in two’s, and it’s just your luck that you get your crush as a partner.
Warnings: Bakugou may be a little ooc but I don’t care
Genre: Fluff
Word Count: 6,512
Disclaimer: Reader is kept as diverse as possible but wears a skirt, uses the girls locker room, has long enough hair to run fingers through, calls herself ‘mother’, being able to birth a child, and was originally written with a fem aligned person in mind. This is safe for poc, and plus size readers. The majority of the fic is also safe for trans women readers but the bonus at the end is not. (Y/N) is used only once.
Important info before you read‼️
This fic was written originally with an OC of mine in mind, however, most people don’t read Canon x OC and while I normally wouldn’t care and wrote one anyway, I am very proud of this and want as many people to read it as possible and hopefully enjoy it. So with that in mind, I took out any describing factors and her name but I did keep some of her backstory and her quirk. If that bothers you, you can move on but I hope you read it anyway because I’m very proud of this.
Also, there is another OC of mine in this story, Usagi. She’s not integral to the plot and has no speaking roles. I had to add her to keep the class even, otherwise someone would’ve been a single parent.
Any feedback is very welcome and appreciated!
Title is inspired by ‘not a lot, just forever’ by Adrianna Lenker but the fic is unrelated.
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It was a Monday, a few weeks after the majority of Class 1A got their provisional hero licenses when Midnight and Recovery Girl entered the classroom. Aizawa had taken it upon himself to snuggle up in his yellow sleeping bag and take a nap after introducing the two women, leaving them to explain what today’s class is.
The students expected Midnight, considering she had taught a few of their classes before, but there were murmurs of why the school nurse was there.
“Listen up boys and girls! We have a very special and unique class for today!” Midnight announced as she raised her hand in the air, her leather whip clutched in her hand, catching the attention of everyone (who was awake) in the room.
“Today isn’t about hero work or everyday schoolwork. This lesson is special, it will help you all later in your lives if you choose this path. The path being….PARENTHOOD!” She exclaimed while striking an enthusiastic pose.
“Wait, what?!” “Seriously?” “What do you mean?!” A series of voices could be heard throughout the classroom.
“Settle down!” Midnight got the attention of the students. “This lesson is the most important lesson anyone can learn. Whether you want to become a parent or not, learning how to care for babies and children is a vital and selfless aspect of life.”
There were a couple hushed protests among the class but Recovery Girl talked over them. “You will have one week to care for these babies.” She explained as she pulled out eleven baby dolls of various genders and races. “These dolls are specially made for things like this. These babies will cry, make noises, “sleep”, “eat”, and soil its diaper like a real baby. They’re also able to record and grade you based on how quickly you can figure out and resolve its problem. And be careful what you say around it and how you say things. They can detect anger and verbal abuse which will drastically affect your score. Now…any questions?”
A bunch of hands were instantly raised. But that didn’t matter since Bakugou stood up and slammed his hands onto his desk and yelled. “WHAT THE HELL DO WE HAVE TO RAISE SOME DUMB BABIES FOR?! THIS IS THE HERO COURSE NOT A NURSEY COURSE!”
“Sit down.” Midnight said sternly. She took over the conversation. “While this lesson isn’t exactly meant to play into your hero work, this knowledge can be beneficial out in the field. For example, in some rescue operations, it can take hours for a child to be reunited with their family. Most of the time, medics will take the child and work with police to try and reunite them with their parents, but there are times where a hero must step in and care for and comfort the child. With older children around three to five years old, they’re easier to calm down. You can talk to them and explain the situation and reassure them. But babies and younger children are harder to console in high stress situations. If you learn these things now, you won’t be stressed if you ever get caught in a situation where you’re in charge of a small child. A lot of heroes are inexperienced with child care unless they are a parent themselves or have young family members. Think of this as getting ahead of a problem before it even starts. Make sense?”
Bakugou grumbled and sat back down.
“Eeeee This is going to be fun! We get to take care of cute babies!” Ashido squealed.
“I don’t think it will be that fun, Mina. Babies are a lot of hard work and dedication.” Asui chimed in, a finger lifted up to her lips. She had two younger siblings, so she knew a thing or two about raising kids.
“Correct you are, child.” Recovery Girl said. “The infant stage is one of the toughest stages of child rearing since they can’t communicate their needs and wants with words. It’s a lot of guessing and paying attention to their body language. However, these dolls do not move so you will have to rely on audio cues to guess what the child needs.”
Midnight spoke up. “You will be split up into groups of two all determined by a random draw. Because there are more boys than girls in this class, some of you will end up in a same sex partnership. You do not have to act as a real couple so don’t freak out if you’re partnered with someone you don’t have romantic feelings for. What’s important is teamwork on taking care of the baby. You are in charge of the child for the rest of this week, including the weekend. You may chose to either take turns or to split responsibility evenly. You will be given all the supplies you will need, if you end up needing more, Recovery Girl will help you. At the end of the week you will return the dolls and we will tally up the scores and see which couple has the lowest score. The lowest score is the winner since each mistake is marked based on how severe of a mistake it was. The higher the score, the worse you did. Any more questions?”
Iida quickly raised his hand. Midnight gestured for him to speak. He stood up and loudly asked “If we are to have the baby all day for the rest of the week, what do we do with it while training? You can’t expect us to take the baby with us! That’s highly dangerous and immoral and I would expect better from such a prestigious school!”
“Yes, you’re right. We don’t expect you to keep the doll with you while training. That’s why each of you will have to figure something out. One of you will have to sit out of training unless you can find a better option. Leaving the child in your dorm and hoping for the best is not an option and neither is bringing it to training and leaving it off to the side. It’s like real life. One of the parents has to stay home and care for the child. Sometimes they will get a babysitter but that is not an option for you since the scores need to come from you and your partner only for you to pass. If you really want to train that day, you’ll either have to talk it through with your partner, or train later in the day during your free time.” Midnight answered.
“Thank you very much for clearing this up.” Iida said, bowing deeply before taking his seat.
Midnight clapped her hands. “Alright! With everything out of the way, let’s draw for your partners.” She held up a blue plastic box. “In this box is twenty-two coloured tokens. There are eleven pairs. Each one of you will reach into this box and pull out one token, when everyone has a token, you will be given time to find the person with the same colour token. They will be your partner for the rest of the week. You may not switch partners. Each colour is already assigned to a baby as well, so you don’t get to chose that either.” As she finished explaining she walked around the room letting everyone reach in and pull out a token. When the box was empty she returned to the front and allowed the class to find their partners.
Midoriya and Uraraka had the yellow tokens, Shouji and Asui had the purple tokens, Mina and Kirishima had the red tokens, Kaminari and Jirou had the orange tokens, Hagakure and Yayorozu had the light blue tokens, Sero and Mineta had the black tokens, Usagi and Tokoyami had the dark blue tokens, Todoroki and Ojiro had the pink tokens, Iida and Aoyama had the green tokens, and Satou and Kouda had the white tokens.
You looked down at your brown coloured token and looked back up to scan the room. All your classmates were already paired up and either happily talking about how it would be to raise a baby together or complaining about their partner. You could faintly hear Mineta crying about not being paired up with a girl. You look across the room at Bakugou who was still sat at his desk, glaring at his token.
Upon closer look, you could see that it was the same colour as yours. You sighed, already accepting that you’ll basically be a single parent as you can’t imagine he’d want anything to do with this. You reluctantly stood up and made your way across the classroom to him.
“Um…hey. Looks like we have the same colour. Guess we’re partners for the week.” You said, gently.
“I can fucking see that. I’m not blind, dumbass.” He retorted.
Ah, it seems he’s decided to take on the verbally abusive and absent father route already. You’ll have to do your best to make sure you get a low enough score. You’ve never taken care of a baby before. You had baby dolls as a kid but they’ve never graded you before. This was a whole new challenge and you could feel the anxiety pooling in your stomach.
“Right…well. We should talk about how we want to do this.” You started. “I think we should take turns each day. I could take it today and you take it tomorrow and repeat. I know you probably don’t want to skip a day of training so I can take it during training even on your days. There’s not much really for me to train anyway so I can afford to lose a week of it.” You let out a weak laugh.
Bakugou growled. “Do whatever you want but don’t be stupid. You can train on the days I have it. Don’t stop your training over some dumb doll.”
“But…you would be stopping yours if you-“ You get cut off by the blonde.
“I’m already the best in this whole class! Missing a few days of training isn’t going to do anything. Besides, you’re weak and you need to be at your strongest so I can beat you and prove that I’m the best in this entire school!” He yelled. You think that was a compliment albeit he put it weirdly.
“Ha…yeah…okay.” You replied. Just then the bell rang and everyone started to put their stuff away. You went over to your desk to do the same.
“Please return your tokens to the box! And before you leave, pick up your baby with the matching colour onesie and the bag of necessities. You have the rest of the day to yourselves.” Said Midnight.
You slung your bag onto your back and walked to the front of the room and dropped your token back into the box. You waited for your classmates to fizzle out a bit so you could get your baby. The dolls were all lined up in car seats. You found the one wearing a brown onesie, a girl with blonde hair. You chuckled to yourself at the resemblance to your partner.
You grabbed the handle of the car seat and went to grab the big duffel bag next to it when someone grabbed it before you. You look over to see Bakugou standing over you, glaring off to the side.
“Move it.” He gruffed out as he slung the bag over his shoulder.
You left the classroom with Bakugou trailing behind you, still scowling. You turn around and start walking backwards to face him and hold out the car seat so he could see the doll nestled inside.
“Look. She looks like you.” You giggled. He glanced down at the blonde doll and huffed.
“Watch where you’re going, idiot.” He grumbled. You rolled your eyes and turned back around and followed your classmates to the dorms.
———————————————————————
Back in the dorms, everyone was changed out of their school uniforms and gathered in the common room with their new kids. Everyone of course…except for Bakugou, who very grumpily went to his room after dropping the bag of things off at your room.
You had went through the bag and found loads of diapers, clothing, a carrier that strapped to your chest, bottles, a pacifier, and some baby toys. You weren’t exactly sure why you would need toys, considering the baby isn’t actually real, but you guessed you’d find out the reason sooner or later.
You decided to change her out of her boring brown onesie so you picked out a cute outfit from the ones provided. You undid the buckles holding the baby in the car seat (why it came in a car seat when you don’t even know how to drive a car, you will not know) and gently and carefully lifted the little girl out of the seat, making sure to support her head.
As you laid her on the ground and started to undress her, she started making cooing noises.
“Oh! Hello….you must be awake now I guess.” You spoke to the baby as she cooed in reply. “Ha…I guess you are kinda cute.” You felt as if you were talking to yourself.
When your new daughter was dressed, you decided to go to the common room since you thought everyone would be there, and right you were. As you went down the hallway you could hear the excited chatter of your classmates getting louder. When you were in sight, Mina noticed you and waved you over.
“Hey! Come over here! We’re all showing off our babies!” She excitedly exclaimed. As you walked over, Kirishima stood up from his spot beside Mina and offered the space to you. You thanked him as you sat down and readjusted your baby in your arms.
“Course! What kinda man would I be if I didn’t offer a seat to a lady with a baby!” He replied. Ever so chivalrous, he is.
“Ha! That rhymed.” Kaminari pointed out.
“Awww you got a girl? How lucky!” Mina squealed. “Kirishima and I got a boy. We named him Kenji.” You looked down at her lap where the doll was laid on its back.
“You named it?” You asked.
“Well yeah! We can’t just keep calling him “it” and “the baby”.” She explained as if it was obvious.
Iida then chimed in, his baby tucked securely in one of his arms. “Yes, I suppose it would be beneficial to name the child. This is supposed to be taken seriously and we can not leave a child unnamed!”
There were murmurs of agreement throughout the room as everyone talked with their partners on what they should name their baby. You looked down to the small blonde doll in your arms that let out another coo and softly smiled.
“Riki…” You thought to yourself. “I’ll call you Riki.”
———————————————————————
“Riki?” Bakugou gawked. “You gave it a name?”
Bakugou was helping with making dinner, well, it was more like he forced everyone to let him do most of it because “no one was doing it right”. You were stood out of the way but within talking distance, your newly named baby in one arm and holding a bottle up to her mouth as she “ate”.
“First off, she’s a she not an “it”. Secondly, everyone in the class named their baby. We have to take this seriously and I’m not going to call her an “it” the whole week. Besides…I thought Riki would be a good name. It means “strong”….and since she kinda looks like you, I figured you’d want your kid to be strong like you so…” You trailed off looking down at the doll in your arms. “We can change it though if you really don’t like it.”
Bakugou huffs. “No…call it-…..call her whatever you want.” He continues to cook in silence. There’s a faint blush on his cheeks. You smile softly at him. Maybe you won’t have to do this alone after all.
———————————————————————
The first day goes by smoothly. You had a bit of a learning curve with changing the diaper but you managed after help from Yayorozu. Who knew she’d be so good at something like that?
You had just settled down into bed after putting Riki to “sleep” and were scrolling on your phone. It was about 10pm, most people were still awake but you knew the person you wanted to talk to most more than likely wasn’t. He went to bed at 8:30pm every night, even on weekends.
You stared at your screen open on Bakugou’s blank private messages page. UA made an app for the students to contact each other and teachers with. It worked like a regular texting app, every class had their own group chat and you could private message each other, even students from other classes. All of them were accessible to staff if needed though.
You didn’t know if you should even bother asking him if he’s still going to take Riki tomorrow. Plus you didn’t want to wake him up. You were about to turn your phone off when you got a message from Mina. You open up her message and see a picture of Kirishima with his hair down, asleep on one of the couches in the common room with their baby on his chest. You laughed quietly to yourself and responded with a cute reaction meme. You thought they would make an interesting pair for this project.
You turned off your phone and plugged it in to charge and set it on your bedside table. You got comfortable in bed and closed your eyes. It would take you a while to fall asleep so you started to let your mind wander. You realized that tomorrow Bakugou will miss out on training if he takes the baby. He already told you earlier today in class not to worry about it and to focus on your own training…but you genuinely couldn’t think on how training would benefit you.
Your quirk has always been more of a supporting quirk rather than one that could do well in a fight one on one. Your quirk is called Cheer, by speaking words of encouragement to someone, you can make your target stronger both physically and emotionally. The reverse also works, if you berate someone it makes them weaker. You can use it on more than one person but its effects get weaker the more people you use it in at once. There’s also a major weakness to your quirk. Anytime you berate someone, you gain confidence, but when you encourage someone, it takes away your confidence. Because of this you feel inferior to everyone else in your class. Even Mineta has a more useful quirk in combat than you do. You’re basically forced to sit on the sidelines and watch people fight. It helps in rescue operations but you still wished you could fight like everyone else. You only managed to get into the hero course because you racked up enough rescue points and got lucky with a three pointer.
It’s ironic that someone with an inferiority complex got paired up with someone with a superiority complex. It’s even more ironic that you managed to gain a crush on the bastard too.
———————————————————————
It was now Tuesday morning and Bakugou was sat in his room staring at the doll in its car seat.
You had entered the common room already dressed in your uniform with Riki in the seat. Hero training was the first class that morning so anyone who was in charge of their baby that day stayed behind and would join everyone later for normal classes. Your tie wasn’t done yet and your skirt was pulled up a little too high, showing off more thigh than you usually do, as you were in a rush since Riki wouldn’t stop crying and you couldn’t figure out why. She had finally managed to settle down when you gave her the included pacifier.
You weren’t much of a breakfast eater, especially if you were training in the morning so you didn’t go to the kitchen. You noticed Bakugou sat on one of the couches drinking something out of a mug. He was wearing a simple black tank top and sweatpants.
“Oh Bakugou! There you are. I’m guessing since you’re not in uniform you’re still taking Riki today.” You sat the car seat on the floor near him and started doing your tie. You knew you were just going to have to take it off soon to change into your hero costume but you still wanted to show up looking like you at least tried. “So I figured out that she makes different noises depending on what she wants. Most of the time she just wants to be held or given a pacifier so she makes really whiny sounds that almost sound like a cry. She was just crying now and the only thing that made her stop was the pacifier so she might start up again soon. I made a smaller bag of her things like diapers and her bottle just so you’re not carrying a big ass duffel bag later.” You were almost rivalling Midoriya with how fast you were muttering, you didn’t mean to but you didn’t want to be late and you kept fumbling with your tie.
As you were smoothing out your front, you felt a pair of hands grab the bottom of your skirt and start to pull down. You shrieked and smacked the hands away and turned around to see (to the best of your ability) Hagakure behind you.
“Oh my god, Hagakure! I had no idea who was behind me! You scared me thinking it was Mineta pulling at my skirt.” You laughed and grabbed onto the girls arms.
“Ahhh I’m sorry! I just noticed your skirt was up a lot higher than normal and you almost showed off a bit too much.” The invisible girl explained as you fixed your skirt. “Come on, we got to get to class!”
“Right, yeah, I’m coming.” You responded as Hagakure held your hand. You quickly turned to Bakugou again who once again had a faint blush dusting his cheeks. “You sure you’ll be okay? I know it’s only for an hour before I see you again so if you want to pawn her off to me next class then that’s fine.”
“Tch…how incompetent do you think I am? Of course I can take care of some stupid doll for an hour!” He barked back at you.
You felt Hagakure pulling you towards the front door. “Ok, well…see you later then!” You said as you finally took off with your friend, leaving Bakugou and a few others scattered around the common room.
“Heyyy, Bakugou! You get stuck on babysitting duty too?” Kaminari taunted, his baby settled in a carrier strapped to his chest.
Bakugou growled. “It’s not babysitting when it’s your own kid you idiot. And you look dumb with that thing on.” He stood up and grabbed the handle of the car seat and went off to his room. He could hear Kaminari complaining as he left.
Now here he was, in his room having a staring match with a doll. He wasn’t sure what to do for an hour, let along with a baby. He glanced up at some math homework left on his desk and decided to finish it up so he was ahead of everyone else in class. Ten minutes past when his concentration was interrupted by whining. He looked over at the car seat that was faced away from him at this angle and sighed. He reached over and turned it around.
“Jesus. She didn’t mention how fucking annoying it would be.” He muttered to himself as he undid the straps and lifted the baby out. “What the hell is your problem, huh?” He asked, surprisingly not as loud as he normally would. He thought maybe she was hungry and remembered you said something about a small bag with her bottle in it. He looked around but couldn’t find it. In fact, he didn’t remember seeing any bag with the baby anyway. He grumbled as he picked up his phone and opened up the messaging app and sent you a private message.
In the locker rooms you heard your phone buzz and decided to look at it as you were changing. You saw a notification from Bakugou and quickly opened it.
Katsuki Bakugou: hey, dumbass. she’s crying but I can’t find that bag you were talking about
You winced as you remembered that you never actually grabbed the bag in your rush to get downstairs.
You: damn I must have forgotten it in my room, sorry. feel free to go and grab it. my room code is 6678 it should be on my desk. you know which floor I’m on right?
Bakugou scoffed.
Katsuki Bakugou: yes I know. I’m not stupid.
You: never said you were <3 have fun lol
You didn’t realize you sent the heart. It was muscle memory from texting with your friends, but it sent Bakugou for a loop.
After he had quickly made his way to the second floor and grabbed the bag you mentioned, he went back to his room where he had left the baby on his bed. Her whining had turned into crying by now.
“Alright, Alright! I got your damn stuff.” Bakugou sat on the floor and settled the doll into his arm. He removed the pacifier and held the bottle up to its mouth. He felt relieved when the crying stopped. “This is fucking ridiculous.” He thought out loud.
He rested his back on his bed and started to drift off in to thought. Why did you send that heart? Did you mean to do it? Was it a reflex? Were you making fun of him? No…that couldn’t be right. You were one of the few that took him seriously. Sure you teased him sometimes, but not as much as the others. He thought back to a time where he accidentally overheard something he probably shouldn’t have that still made his heart feel weird.
———————————————————————
Bakugou was making his way to the kitchen to get something to drink. He could hear you and the other girls of Class 1A giggling and talking about random shit.
He was going to ignore the group when something made him stop in his tracks right before he would be seen.
“Sooo, who do you like?” Mina asked with a teasing voice.
“Who, me?” You asked as Mina nodded. All eyes were on you and you felt yourself blush. “Well…I guess I kinda have a thing for Bakugou…” You answered shyly, playing with the hem of your shirt.
“What?!” “Wait, Bakugou?!” “Really?” The girls cried out in unison.
“Why is that so shocking? You guys seriously don’t think he’s at least a little bit attractive?” You inquired.
Bakugou stiffened at the confession and he felt his heartbeat speed up. You…had a crush on him? Someone actually was interested in him romantically?
“You don’t think all his yelling and name calling is a turn off?” Uraraka asked.
“Hm…not really. Sure he says some mean stuff but…he doesn’t actually mean it.” You reasoned.
“I don’t know…he always seems to be serious about it. I mean he doesn’t even know our names.” Jirou huffed.
“Yes he does!” You laughed. “He’s not stupid. He’s a lot smarter than I think any of you give him credit for.”
“He is in the top our class academic wise as well as hero wise.” Yayorozu chimes in.
“Exactly. Have none of you realized that a lot of his plans actually work? He may seem like he’s rushing into things but it’s obvious he’s put clear thought into his plans. And the fact that he can make one up that quickly is impressive. He’s also more compassionate than you’d think.” You said, leaning back on the couch.
“Well I think you’re wrong with that.” Tsu replied.
“Because you guys are only seeing the surface level. You’re not reading in between the lines. For example, remember when we just moved into the dorms, the talk Mr. Aizawa had with us outside?” They nodded. “When Mr. Aizawa left, you could feel the uncomfortable tension in the class at being reminded of what happened. Bakugou grabbed Kaminari and made him go all dumb because he knew it would make everyone laugh. And it did! The tension was gone instantly! Bakugou really does care, he just doesn’t know how to show it like other people. And remember the school festival? He totally could’ve refused to play the drums but he did it anyway! That’s what I like about him. He’s not a cold hearted asshole, he just wants you to think he is. I use to be like that too.” You trailed off, looking ashamed.
“Wait. YOU were an asshole?” Mina prodded.
You sighed and nodded. “Yeah, back when I first got my quirk. I realized that putting other people down gave me a lot of confidence. I went on a power trip and started bullying everyone. I started to realize that the “friends” that I did have were only my “friends” so they could escape my words. Made me feel like shit when I found out. Now I hate using my quirk like that unless absolutely necessary. But yeah….I see through Bakugou’s walls and I guess it just made me fall for him.” You changed the subject.
“Wow…you’re whipped for him, aren’t you?” Mina teased.
“Yeah, yeah, whatever. Just don’t tell him that. I don’t need him on my ass about it.” You blushed and waved her off.
“You sure you don’t want him on your ass?” Mina teased again.
“OH SHUT UP!” You threw a pillow at her as the girls laughed.
———————————————————————
Bakugou had zoned out at that memory. He hadn’t meant to eavesdrop, it’s your fault for being so damn loud and talking about him in the first place! It’s been a few weeks since that and it’s still fresh in his mind. Did he like you back? He wasn’t sure. On one hand he was pissed at how you managed to figure him out so easily, but on the other hand…he felt comforted knowing someone understood him and didn’t make fun of him for it. He will admit that you weren’t that bad looking or as stupid as everyone else. He did wish you would see the potential you had with your quirk, though. He could feel his cheeks start to heat up and he scoffed, snapping out of his thoughts and looking back down at the doll in his arms.
“I guess…she’s not so bad…” He said softly to Riki.
———————————————————————
Training had finished and you and the rest of your classmates were on your way to your next class.
Upon entering the classroom you noticed everyone that had skipped out on training standing around, babies either in their arms, strapped to their chest, or in the car seat. Bakugou was sat in his spot, chin in his hand looking out the window to his left.
You had a few minutes to spare before class started so you walked up to your partner. “Hey! How’d it go? Was she fussy?” You asked as you squatted down to see Riki, who was in her car seat on the floor next to his desk.
“Tch, no. I told you I know what I’m doing.” He grumbled.
“I’m pretty sure none of us know what we’re doing but it’s nice to know that you’re taking this seriously.” You replied standing back up.
“HA? YOU THINK I WOULD’NT? YOU THINK I’M NOT CAPABLE OF THIS?” He yelled as he let off small explosions.
“Course not. I did kinda think you would end up leaving most of this to me though. But it’s nice that you’re playing along.” You smiled sincerely.
Iida started ushering everyone to their assigned seats as class was about to begin. You patted Bakugou on his shoulder and left to your seat near the back of the class.
He clenched his fists and glared down at his desk, he could feel his heartbeat going wild again.
———————————————————————
A few days had passed and it was now Friday night and you were at your wits end.
It was your day with Riki and she had been crying non stop for thirty minutes now. You were pacing your room with her in your arms as the doll “sobbed” louder and louder with each agonizing minute. You had no idea what was wrong; you tried feeding her, changing her diaper, holding her, giving her a pacifier, you even tried the toys that they provided but nothing was working!
You were close to tears yourself as you thought about how this would affect your grade and how pissed Bakugou would be if you ruined it. The whole week went by just fine, it never took this long for her to settle down. You had gotten lucky with the baby you were given as she was so easy to care for, but this moment right now was proving difficult.
Feeling like you had no other choice, you left your room with your still wailing daughter in your arms and quickly made your way up to Bakugou’s room.
You knocked on his door while still trying to shush Riki. When Bakugou opened the door, he looked like he had just woken up which made you start ranting.
“Bakugou, fuck, I’m so sorry to bother you right now I know you like to go to bed early but she’s been crying like this for like thirty minutes now and I’ve tried everything but she just won’t stop crying and I don’t know what to do and I’m probably gonna make us fail cause I can’t get her to fucking stop and I just…” You panted “…can you please help me?” You nearly whined.
“Give her to me.” Bakugou reached out as you transferred her into his arms. He walked away with the crying doll, leaving his door open. You decided that was an invitation so you slipped into his room and gently closed the door behind you. You watched as Bakugou gently bounced the doll in his arms and started petting its blonde head.
You stared in awe as Riki started to finally quiet down until she was silent. You breathed out a sigh of relief but tears started to quickly gather in your eyes. Bakugou had opened his balcony door and stepped outside to the cool air. You ran a hand through your messy hair and followed them out onto the balcony. The not quite freezing but cold air nipping at your skin. It felt nice as you didn’t even notice that you were sweating from the stress. You bent over and rested your elbows on the railing and placed your head in your hands, trying to hold back your tears.
“She had been crying for so long…I tried everything but nothing worked. But the minute you have her she finally stops. What the hell am I doing wrong? Why am I such a bad mother?” You muttered more to yourself but your partner could hear you anyways.
A minute of silence went by as you tried to not let your tears fall when Bakugou finally spoke up, surprising gently. “Don’t beat yourself up over something you barely know how to handle.”
He leaned his back against the railing next to you. His arm barely grazing against your shoulder, his way of trying to comfort you. You sniffed and dropped your arms from your head and looked forward out into the dark courtyard.
“She’s been perfect this entire week. Nothing I couldn’t handle…but she just had to act like a total brat tonight.” You sighed.
“Hey.” Bakugou said sternly. “Don’t call our daughter a brat…that’s my line.”
You laughed at that, completely overlooking the fact that you called the doll “our daughter”. Bakugou softly smiled at your laugh, also not realizing exactly what he said. But her certainly felt his heart flutter as he looked down at the baby in his arms.
Bakugou decided he’d take her for the rest of the night so you could get some sleep. It was his turn tomorrow anyway.
———————————————————————
Monday had come by quickly, thus, ending the project. Recovery Girl had collected the dolls, and you couldn’t lie, you felt a little sad at the fact that you won’t have Riki around anymore. The class waited in anticipation to see whose grade was the lowest.
When the results came in, Midnight stood at the front of the class once again and started to call out the grades.
“Coming in last place is Sero and Mineta with a sixty-five.” Mineta started screaming about how unfair it was and that they got a faulty doll. “Todoroki and Ojiro have a score of thirty-four, Kaminari and Jirou have a thirty, Iida and Aoyama a twenty-seven, Usagi and Tokoyami with twenty-five, Shouji and Asui with twenty-one, Hagakure and Yayorozu with twenty, Mina and Kirishima with an eighteen, Satou and Kouda with a fifteen, Bakugou and (Y/N) with a score of eight, and lastly, coming in first place with the best score is Midoriya and Uraraka with a three! Good work everyone. I hope you all learned some valuable lessons from this experience!” Midnight finished.
There were high fives and cheers coming from the people with the lower scores and talks of what they could’ve done better from the people with higher marks.
You stared down at your desk smiling. Eight wasn’t so bad, right? Much better than what Mineta got.
At the front of the class, Bakugou has turned his head back to look at you and softly smiled to himself when he saw your relief. He turned back around to look down at his hands as he played with his pen. He could hear Midoriya and Uraraka being congratulated for the lowest score and for once in his life….he didn’t mind coming in second.
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Bonus:
Twelve years later, Bakugou had established himself as the number two hero with his own agency. You worked along side him as his number one sidekick. You both grew a lot since high school and grew closer from the experience. You managed to get rid of your inferiority complex and become more comfortable with using your quirk against villains rather than standing by and cheering on the heroes. You can also hold your own in combat pretty well now and you have a slew of support items to help.
But instead of kicking ass on the street you were laid out on a hospital bed after the longest 7 hours of your life. You were sweaty and exhausted, but it was all worth it as you looked at the little bundle in your arms. A head of blonde hair was peaking out of the blanket.
“What should we name her?” You whispered to the person leaning over you with their hand on your head and looking lovingly down at the newborn.
“…..Riki.” Bakugou said softly.
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