#spam me to get those silly little badges
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I already have all the boop badges (I don’t think the badges are new unfortunately so no spooky boop badges :( please correct me if I’m wrong)
SO if any of you are trying to get the cute kitty paw badges and need someone to spam then feel free to boop the hell outta me
#boop o meter#boop#boops#tumblr boop?#tumblr boop#tumblr boops#spam me to get those silly little badges#spam me with all the boops
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Favorite Games of 2023 Part 2: Super Mario Wonder
What a weird thing to say but this really is the best Super Mario has been as a 2D platforming game since the Super Nintendo! An overall creatively fresh look on that guy Mario and what he can do when he’s only got two directions to run around in. Just a true delight all the way through, I never had a bad time playing it. The new features like the badges and wonder seeds all gave the game a fun amount of variety and character to the game always keeping a sense of surprise in each area that at their very worst was easily ignored. Also a very lovely game visually that gave character to its characters and a fun new set of weird critters to appreciate.
A unique aspect for my playthrough of Mario Wonder was I insisted on playing through the whole game using my new snackbox leverless controller (arcade stick controller sans the stick). I’ve been wanting to try that controller with a side scrolling game because I kept hearing people play other side scrollers with it and it sounded like a fun perfect test case for that idea. I had a blast playing through the whole game with it. Using it’s button based directions felt entirely natural to play through the entire game with it and I’m absolutely going to be using it for any further similarly structured games in the future. The only time the unique button controls did not feel natural was when I was in situations involving four way direction like the water levels or those surprisingly frequent times where you turn into slime. That controller rules and I always feel bad I don’t like using it too much since I don’t always want to just get absolutely destroyed at fighting games all the time.
The thing though that I will always remember Mario Wonder is surprisingly enough it’s online feature. When this online aspect of the game was announced, a feature while you’ll see and be able to lightly interact with live ghosts of other players who are also playing the same level as you, I joked about Mario Wonder being the second ever strand game. Now having played the game 100%, I am absolutely standing by that statement. I’ve had numerous tiny but memorable experiences with other players with that feature either dancing around, spamming the simple emotes, or even helping each other out through tricky parts of the level. One experience of that in particular, the one this post’s drawing is referencing, happened during the final final challenge level where a Japanese Nabbit player and I were helping (them more to me than me to them) each other through a series of areas in that level. We would emote chirp at each other, cheering us on, and more importantly, wait at the room exits so when we left the room at the same time we’d maintain our online instance together. It happened for a whole checkpoint’s worth of that final level and it would’ve been longer if I didn’t screw up immediately with the infinite sprint badge room LIKE A FOOL. That player was a huge help to me with the few of the toughest rooms of that whole challenge and a very appreciated companion.
These little stories and memories I gathered from such a silly little feature gave me such a warm feeling toward everyone I was playing with in the game, we were all here to help push each other forward. A mechanic that gave people the encouragement to help each other out and feel good in the process of doing it, a fun look at what can be done with online semi anonmyous interaction. I’ll always appreciate that Nabbit player, I hope they’re having a happy new year.
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Time to hit up the Aqua base!
Here’s the details:
Chickweed the Blaziken | level 48 | male | Blaze | Serious, takes plenty of siestas | Flame Charge, Blaze Kick, Double Kick, Cut | starter
Snowdrop the Mightyena | level 46 | female | Intimidate | Lonely, loves to eat | Ice Fang, Crunch, Odor Sleuth, Rock Smash | found route 101
Sage the Claydol | level 42 | no thank you | Levitate | Bold, sturdy body | Earth Power, Extrasensory, Ancient Power, Dazzling Gleam | found route 111
Oleracea the Manectric | level 41 | female | Static | Brave, capable of taking hits | Discharge, Volt Switch, Thunder Wave, Bite | found route 118
Sequoia the Gyarados | level 40 | female | Intimidate | Bashful, nods off a lot | Surf, Ice Fang, Bite, Dragon Rage | found route 106
Edelweiss the Skarmory | level 39 | male | Sturdy | Gentle, very finicky | Assurance, Steel Wing, Fly, Swift | found route 113
Think Oleracea is looking good to tackle lots of Water types. First a quick explore of the northern part of Lilycove, though!
OR A RIVAL BATTLE, THAT TOO. Swellow, level 37, huh? Good thing Oleracea is in the lead! Next is Swampert, level 39. Still no Grass moves, so Snowdrop can just spam Crunch. She is like seven levels higher, haha. Next up, Breloom, level 37. Chickweed is eleven levels higher RIP. Oops, Effect Spore. Now he’s asleep, haha. ...And just went up ANOTHER level jfc XD Next, Magcargo, level 37. And this is Sequoia’s! Hell yes she can learn Crunch.
Aqua Grunt tells Atsuko not to go to the cave in the cove. Because they’re an adult and they say so. WELL IN THAT CASE.
Actually. Department store! Not doing secret bases... oh, TMs. Nope, none of those. Vitamins, nope I’m good. Okay, onwards XD
Rest TM, gotcha. And a Poke Flute!
Anyway. ‘Sup Aqua base here comes a twelve-year-old on a Gyarados. I like the plants and waterfalls, very nice!
First grunt! He leads with Grimer, level 35. That’s Sage’s! Okay lmfao that Sludge Wave did only 6 HP damage. ATTEMPTS WERE MADE. And now it’s dead XD Next is Carvanha, level 35. Oleracea’s - fuck it - Oli’s turn!
Next one in this room! Just a single Golbat, level 37. Oli’s already out, she can take it!
I love the grunts here. Not slacking off, just making very important drink decisions!
Oh, here’s one on the ball. Leads with Mightyena, level 34. Over to Chickie! Next is Golbat, level 36, let’s go with Sage, this time!
PROJECT AZOTH File No. 2 We intend to analyze the power of the ultimate weapon used in Kalos 3,000 years ago and work on the development of a drill weapon utilizing the technology. The Seafloor Cavern is sealed by the power of a Legendary Pokemon. The only way to gain access to the cavern is to break the seal with power that exceeds that of the Pokemon. According to the report from the Petalburg recon team, Devon Corporation holds the secret of the technology of the ultimate weapon. We will dedicate all our resources to obtaining this technology.
I would legit want to see a game with Devon Corp as the main antagonists.
Oh hey, Shelly’s room! And the picture of her, Archie, and JIRACHI. Please give us that backstory!!
‘SUP MATT STEALING YOUR DARK PULSE TM. Bro Special Vol 7. So ridic cute.
Oops a grunt XD She leads with Carvanha, level 35. Oli takes it. Next is Grimer, level 35. Edel’s a bit underlevelled compared to the rest (not to the Grimer, he’s on 40), so he can do this one!
Single grunt with Mightyena, level 37. Over to Chickie!
Aaand Archie's room! I'm pretty sure like three of these four Pokeballs are Splodeys... Nugget! Splodey. ...Splodey. MASTER BALL. Nice. And onwards!
“Ahahahah! You really kept me waiting!” Sorry Grunt was robbing your leader’s room. He just has Carvanha, level 37. Oli takes it!
THE QUINTUPLETS. These puppers are all level 18. A Discharge manages them! Sorry, puppers!
HEY MATT FIGHT ME. Okay Matt chill a bit XD His Sharpedo is now at level 39. Oli is at 43, so unsurprisingly, it’s a OHKO. lmfao Chickie is now at level 50.
Aaaand there goes Archie. Whoops. Matt totally has a crush, doesn’t he.
Alright, where next? Mossdeep, IIRC, gonna need that Dive HM.
Oh dang, was hoping to avoid trainers, haha. Anyway, Swimmer Roland has a Sealeo, level 39, Oli OHKOs it.
Anyway. To Mossdeep! Super Rod get! Quash TM get! King’s Rock get!
And time for the gym! Snowdrop is level 47 should be good.
Psychic Preston has a Kadabra, level 42. Cronch.
Psychic Joshua leads with Kadabra, level 40. Cronch. Next up, Medicham, level 40. This is Edel’s! JFC IT SURVIVED FLY, HIGH JUMP KICKED, AND WOULD HAVE TAKEN EDEL OUT IF NOT FOR STURDY.
Okay, we’re good. Next is Psychic Fritz, who leads with Claydol, level 39. Mine’s better. Cronch. Next is Starmie, level 41. Oli can have this one!
Hex Maniac Patricia has a Chimecho, level 41. Cronch.
And time for the twins! If memory serves me, they have Solrock and Lunatone? Yup, level 45. Snowdrop (level 48) and Sequoia (level 47) are on the case! Ooh, double Intimidates ;D Cronch, Cronch, Lunatone survives, Solrock doesn’t. Light Screen isn’t gonna save you now, buddy. Cronch, and down!
Mind Badge get! Now I just need the Dive HM!
Well that sounds worrisome. Very worried crowd, also Steven. Oh, and there’s Dive. Very convenient! Let’s see... yup, let’s replace Dragon Rage. Pretty useless at this point!
LET’S GO DIVING... ...and because it’s time for dinner, we’ll stop here, at the entrance of Seafloor Cavern!
Current Team
Chickweed the Blaziken | level 50 | male | Blaze | Serious, takes plenty of siestas | Flame Charge, Blaze Kick, Double Kick, Cut | starter
Snowdrop the Mightyena | level 48 | female | Intimidate | Lonely, loves to eat | Ice Fang, Crunch, Odor Sleuth, Rock Smash | found route 101
Sage the Claydol | level 45 | no thank you | Levitate | Bold, sturdy body | Earth Power, Extrasensory, Ancient Power, Dazzling Gleam | found route 111
Oleracea the Manectric | level 44 | female | Static | Brave, capable of taking hits | Discharge, Volt Switch, Thunder Wave, Bite | found route 118
Sequoia the Gyarados | level 42 | female | Intimidate | Bashful, nods off a lot | Surf, Ice Fang, Crunch, Dive | found route 106
Edelweiss the Skarmory | level 42 | male | Sturdy | Gentle, very finicky | Assurance, Steel Wing, Fly, Swift | found route 113
Reserves
Wattle the Taillow | level 9 | female | Guts | Quirky, alert to sounds | Peck, Growl, Focus Energy, Quick Attack | found Petalburg Woods
Bristlecone the Zigzagoon | level 14 | female | Gluttony | Lonely, good endurance | Tackle, Headbutt, Baby-Doll Eyes, Odor Sleuth | found route 103
Onion the Whismur | level 16 | female | Soundproof | Adamant, likes to relax | Pound, Echoed Voice, Astonish, Howl | found Rusturf Tunnel
Poison Ivy the Tentacool | level 5 | male | Liquid Ooze | Sassy, capable of taking hits | Poison Sting, Supersonic | found Dewford Town
Euphorbia the Makuhita | level 12 | male | Thick Fat | Hardy, capable of taking hits | Focus Energy, Sand Attack, Arm Thrust, Fake Out | found Granite Cave
Lithops the Numel | level 14 | female | Simple | Quiet, likes to run | Tackle, Ember, Focus Energy, Magnitude | found route 112
Rauvolfia the Seviper | level 19 | male | Shed Skin | Careful, impetuous and silly | Poison Tail, Screech, Venoshock, Glare | found route 114
Moraea the Spoink | level 23 | female | Own Tempo | Quirky, quick tempered | Psybeam, Psych Up, Confuse Ray, Magic Coat | found Jagged Pass
Agapanthus the Pelipper | level 33 | male | Keen Eye | Modest, a little quick-tempered | Water Pulse, Wing Attack, Steel Wing, Quick Attack | found route 104
Rosemary the Latias | level 30 | female | Levitate | Sassy, somewhat vain | Heal Pulse, Dragon Breath, Mist Ball, Psycho Shift | found Southern Island
Milkweed the Beautifly | level 26 | female | Swarm | Lax, somewhat stubborn | Air Cutter, Mega Drain, Silver Wind, Morning Sun | found route 102
Hydrangea the Kecleon | level 25 | male | Color Change | Lonely, often lost in thought | Feint Attack, Psybeam, Ancient Power, Slash | found route 119
Sunflower the Castform | level 30 | female | Forecast | Lax, mischievous Rain Dance, Sunny Day, Hail, Weather Ball | found Weather Institute
Banana the Tropius | level 27 | male | Solar Power | Brave, a little quick tempered | Stomp, Magical Leaf, Whirlwind, Leaf Tornado | found route 120
Uniflora the Shuppet | level 28 | female | Insomnia | Mild, alert to sounds | Will-O-Wisp, Feint Attack, Hex, Curse | found route 121
Monotropa the Duskull | level 28 | female | Levitate | Naughty, loves to eat | Foresight, Shadow Sneak, Pursuit, Will-O-Wisp | found Mt Pyre
Dead
Catnip the Skitty, found route 116, killed by Lass Janice’s Marill in route 116
Daisy the Pikachu, found Slateport City, killed by Archie’s Sharpedo at Mount Chimney
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Black 2 Nuzlocke - Update 1
BW2 is my least favorite set of games in the entire pokemon franchise. I really hate Unova in general, but the sequels are SO much worse than the originals.
But I have this game, since I collect all of the games, and should really try to get through it at least once. Maybe I’ll like it more than I expected if I get past the dumb parts. Or maybe the whole thing is dumb. We’ll see. This is my second go at nuzlocking it.
RULES:
1. Only catch the first encounter per route/area. 1A. Cheatiest dupes clause in the world. If I encounter a pokemon from an evolutionary line I’ve caught before, I can ignore it every time I encounter it. The first pokemon I’ve never caught before becomes the first encounter. If a route only has pokemon I’ve encountered before, I can catch the first dupe I encounter. 1B. Shiny clause. If a shiny is encountered I MUST try to catch it, regardless of dupes or if I’ve caught anyone else. If I want to use it and I’ve already got a pokemon from that route/area, I have to move that mon to the DEAD box. And nobody leaves the DEAD box. 2. If a pokemon faints, it’s DEAD and must be forever stored in the PC’s DEAD box. 2A. If a shiny dies, its dead for this run, but can be traded to regular games because who would ever get rid of a shiny for real? 3. All pokemon must be nicknamed with Highly Suspect song names (or shortened versions that fit in the allotted space). If I run out of songs, I can use the band members’ names or reuse names from dead pokemon. Or some alternative naming convention I’ll have to figure out later. 4. Learn to use stat moves and stuff! All pokemon must have their moveset used to the best of my ability, not just overleveling and spamming attacks. No cop out movesets. 5??? Pokemon can only be leveled up to the gym leader’s highest level pokemon (unless they get an accidental extra level or so). They can be as overleveled as I want for every other battle ever. (This might mean overleveling is allowed for E4 etc.) If this is too hard for me while learning to better use stat moves and such, I might give up on it.
So I started out the game with a female Oshawott. I named her Lydia, after the Highly Suspect song. I’m going to name everyone in this locke after their songs, until I run out of songs. (They are a somewhat newer band, there are only so many to choose from.)
Lydia, female Oshawott. Ability Torrent. Met at Lv. 5 in Aspertia City. Rash Nature. Alert to Sounds.
I restarted the intro a few times trying to get through the rival battle, because I was having terrible luck with it, but Lydia was the one to make it through.
On Route 19, the only possible encounters were Patrat and Purrloin. Purrloin is pretty terrible, so I was really hoping for a Patrat. I got:
Claudeland, male Purrloin. Ability Unburden. Met at Lv. 2 on Route 19. Hardy Nature. Sturdy body.
I wasn’t super excited about Claude, but I need teammates, so I’ll make the most of it. I gave him a good name, hopefully it will be lucky for him. Ground him up to Lv. 5, Lydia up to 7.
Cut through Floccesy to Route 20. Didn’t look ahead at who I could meet here. I caught:
Vanity, male Sunkern. Ability Solarpower. Met at Lv. 2 on Route 20. Quirky Nature. Thoroughly cunning.
Not the strongest pokemon in the world, but nice to have a type that helps add some balance to the team. I like knocking out the main 3 as early as possible. I was pretty upset with all the Sewaddle encounters afterwards though - I love the Sewaddle line, its an overall better pokemon, and it would have given me that grass type coverage as well. Oh well.
Got Vanity and Claude up to Lv. 7, Lydia to Lv. 10 (switch training keeps her way ahead). Moved on to Floccesy Ranch, where I met:
Chicago, female Lillipup. Ability Pickup. Met at Lv. 6 at Floccesy Ranch. Brave Nature. Good perserverance.
I wasn’t excited about this catch. Can’t stand Stoutland, and I know there’s plenty more interesting pokemon available to catch here. But at least I got something a little more sturdy on this team full of softies. I can’t expect Lydia to carry them all.
I knew I was supposed to be looking for the rival character, which would probably mean a battle, but didn’t expect anything difficult so I didn’t bother to look ahead. I went into it leading with Chicago, still at Lv. 6, and also had Claude at Lv.7, Vanity at Lv.7, and Lydia at Lv.10.
The rival still only had a Snivy, but it was up to level 8. I knew based on Lydia’s level ups that it should have a grass type move by that point, and that Claude and Vanity were too weak to take it on underleveled, so I stuck with Chicago. She got in a tackle or two? I don’t remember, I’m going from memory here. But pretty sure she got OHKOed. My only hope was to switch in Lydia and cross my fingers that she’d make it out alive. I lucked out in that the rival spammed tackles the rest of the fight till Lydia finished off his Snivy.
There went my only decent catch.
Chicago, Lillipup. Lv. 6 - 6. Death Count: 1
After that, I trained everyone up a ton and went through all the silly Floccesy Ranch plot stuff. While training, I practiced some strategies for the upcoming gym battle (that I DID look ahead at). I have always just overleveled and went in blazing with my strongest type advantage moves. In this run, I’m trying to teach myself to make use of the moves I’ve always dismissed and learn to use real strategies in pokemon games. Which means I decided to only level up to Cheren’s highest level pokemon. (Not sure if this will be a real rule?)
I was actually pretty impressed with Vanity? He still can’t take a hit, but his movepool does a good job of compensating for that. By the time I got him to Lv. 13 (and had finished beating up those small children for Alder and the gym trainers keeping me from my Cheren battle), he had Grasswhistle, Growth, Leech Seed, and Mega Drain. I usually finished my training battles with him at full health. I was feeling pretty good about him.
Claude...not so much. He lagged behind everyone else, and took a bunch of extra (super tedious) grinding to get him up to Lv. 13 with the other kids. But I did figure out a decent strategy for him. He ended up with Sand Attack, Growl, Assist, and Fury Swipes. So I sand attacked my opponents like crazy so that they would rarely even get the chance to hit me, then growled at them a ton so any hits that got through barely did a thing, then I could assist (because the rest of my team had better moves) or fury swipe them to death without worrying about him dying in the time it took him to finish them off. Takes forever, but it works.
Lydia is just a tank and doesn’t really need the help. She has Tackle, Tail Whip, Water Gun, and Focus Energy.
VS. Aspertia City Gym Leader Cheren
So my plan for the gym was to lead with Vanity against Cheren’s Lv. 11 Patrat, and use my sweet bullet-proof sleep-heal-fight strategy, then have Claudeland lead against the Lv. 13 Lillipup to set up as many sand attacks and growls as I could get in until he got hit, at which point I would switch to Lydia. I figured if Vanity struggled, Lydia could be his backup too, but I wasn’t too worried about him.
The Patrat fight started out great. It outsped my slow little Sunkern and got in a Work Up, but then my Grasswhistle put it right to sleep. I threw out a Leech Seed and then a Growth, then hit it with Mega Drain. It woke up after that, which I wasn’t too worried about. It only had a couple HP left, but my plan was to immediately put it back to sleep to be safe and then finish up with another Mega Drain.
Except it OHKO’d Vanity with a single Tackle.
Vanity, Sunkern. Lv. 2 - 13. Death Count: 2
I was pretty stunned, but had a plan for this so I threw in Lydia who finished off the last couple HP with an overkill Water Gun.
Cheren switched to Lillipup, so I switched to Claude. I was 100% convinced I was sending him to his death, but I wanted to stick to the plan and keep trying this whole ~strategy~ thing.
Claude was faster, so I got a sand attack in off the bat. Cheren used work up, though, and I knew better than to let that fly, so I responded with growl. Which turned into something like nearly 10 turns back and forth of workup and growl? Finally he hit me with a tackle instead. That was supposed to be the point that I switch in Lydia, but I knew Claude could take one more hit as long as it wasn’t a crit. So I left him in and tried to fit in one more Sand Attack.
He got tackled again right after, but no crit, so he survived and I switched to Lydia. Her watergun did surprisingly little damage, but the sand attacks worked and Cheren’s Lillipup missed a ton, so I was able to use a tail whip and a couple more tackles to finish it off.
I won, so I got the Basic Badge. I expected that to go much smoother, but I guess that’s how it goes when you use weak pokemon that aren’t overleveled. Impressed with Claude, though - maybe if he sticks it out I’ll try to drag him all the way to the E4. We’ll see.
I think that’s enough of an update for now, though I’ll probably keep playing. I’ll likely doodle up my team and maybe add in some doodles to this post, or reblog with some, at some point. Assuming I keep up with this blog. ^^;;
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