#soulblazing
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12digitalmarketing · 1 year ago
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In this interview with host Lisa Haisha, actor Jon Cryer shares his insights on thriving in the entertainment industry. Discover how he navigated the ups and downs of his career, the importance of showing up and auditioning, and the role of personality in casting decisions. Whether you're an aspiring actor or simply curious about the industry, this conversation offers valuable lessons and inspiration.
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nikki-tine · 2 years ago
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Brighteye, Lakelily, Winterwillow, Soulpaw (Soulblaze)
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moonrazemalestorm · 2 years ago
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Now that I have a burnt hand, what’s off my list of things I can do
On some more positive news… Ceruledge has been named Soulblaze! He seems interested in something… but idk why.
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Ooc: why not take a look at the irl equivalent of Soulblaze?
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blueishspace · 6 months ago
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Minecraft Hybrid genetics 4
Vex Edition
Suggest next hybrid please
Vex + Avian = Roc.
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Vex + Glare = Lurker
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Vex + Angel = Holied wing hybrid.
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Vex + Starborn = Drude
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Vex + Blazeborn = Soulblaze / Blazesoul
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Vex + Demon = Trickster.
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Prev Next First
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justanotheraetheremployee · 8 months ago
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Signature Z-Move Ask game
Catastropika: How would you act in an emergency? Do you keep a level head? 10,000,000 Volt Thunderbolt: What do you do during a rainy day? Stoked Sparksurfer: Tell us something you are looking forward to. Extreme Evoboost: Who do you look up to? Pulverizing Pancake: What's something you've done that surprised everyone that saw you doing it? Genesis Supernova: Would you consider yourself a religious person? Why or why not? Sinister Arrow Raid: Tell us something you're good at! Malicious Moonsault: Do you like sports? If so, what's your favorite? Oceanic Operetta: What's a song you enjoy singing along to, if any? Splintered Stormshards: Are you more of a morning person or a night owl? Let's Snuggle Forever: Would you consider yourself affectionate? Why or why not? Clangorous Soulblaze: Talk about one of your passions.
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pythosblathers · 1 year ago
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How do lark's Psyker powers manifest? I noticed that you draw her with ice abilities... But what exactly can she do? And how does her powers affect herself and the world around her?
Be as detailed as you want, I enjoy learning about this oc of yours (she's pretty cool imo).
Ooh, good question
So specifically within the classification of psykers, Lark is a Telekine. She uses her mind to manipulate the world around her, throw objects, create barriers, crush skulls etc. In combat, she mainly acts as field control. (Funny enough this isn't necessarily how I play the video game. I prefer an allrounder approach with trauma staff, soulblaze, and brainburst. Assail is thematically on point but I don't like how it plays) As for the ice: While she can intentionally supercool the air or condense ice shards from her breath, the frost effect is mostly a side-effect of pulling on the Warp. Lark is from an ice world and grew up in an underhive mutant colony, so for the first 20 years or so of her life, deadly cold was all she knew. That kind of thing can leave a mark on a psyker and start imposing that memory onto reality when the psyker's emotions or stress runs high. Her body temp is also naturally lower, and she unwittingly has a few cold-resisting mutations common among the mutant population she came from.
Lark is also a natural empath (in the psychic sense) and passively picks up emotions and surface-level thoughts all the time. It can get intense enough that she loses track of her own emotions among those surrounding her, so she practices some meditations and warding to ground herself. This also inclines her to be a bit of a maladjusted people-pleaser and a pushover, but she's getting better.
Fun fact because it amuses me: Despite being able to nail an enemy through the eye slot with a shard of ice at 100ft, Lark is a hopelessly terrible shot with firearms, especially las. She's too used to steering projectiles with her mind rather than hand-eye coordination, and bullets move a bit too fast. She's also an ex-enforcer, insert cop joke here
Thanks for the ask!
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ultraspacetraveler · 6 months ago
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Clangorous Soulblaze - Do you like loud music, or do you prefer it to be calm?
I will admit, I haven't heard a lot of it. Back home it is often rather quiet.
However the residents here have no qualms with playing loud music. I find it a bit unpleasant. However if I understand it right its rather a bit of a cultural thing here? At least when it comes to festivals.
Either way I would rather prefer it be calmer. Apologies if I got off topic.
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olivias-antics · 6 months ago
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Clangorous Soulblaze: Talk about one of your passions.
I love singing and dancing, because music is something that opens the hearts of everyone. It's awesome.
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12digitalmarketing · 1 year ago
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In this thought-provoking video, actress Lucy Lawless shares her insights on shame, its impact on our lives, and how to overcome it. She discusses the power of shame, its evolutionary purpose, and its influence on society. Lucy also offers advice for anyone experiencing shame on any level, emphasizing the importance of not letting shame control you and instead using it as a tool for growth.
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commodoresigma · 1 year ago
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[original drawing date: 21st June 2023]
Another one of those OC outfits things I'm doing, this time with my femsona Epsi.
Outfits are:
Default
Casual (also showing hair loose)
Formal
Empowered (showing her Soulblaze power and also wielding a shield)
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cakeinke · 11 months ago
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What kind of power does Sola use?
To be honest this is the biggest aspect of Sola's character I've always struggled to nail down, especially since I have a build for all the different skills in Darktide haha.
Sola first and foremost was trained to be an Astropath; however since being brought on the Mourningstar, she's obviously had to pivot haha. For combat, Sola specializes in Soulblaze and mainly uses brain burst to take down elite enemies.
As for non-combinative powers, Sola is blind so she relies on emitting a constant aura of weak psychic energy to "see" her surroundings. Oftentimes this aura makes people uneasy/nauseous, which contributes to her accidentally scaring people. Sola was also trained in Divination - specifically using Emperor's Tarot - but has had a knack for it since childhood, which is why she would tell fortunes.
Thank you for the question! I'm always open to questions about my characters so feel free to ask more! :^]
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deusvervemakesgames · 2 years ago
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Project RBH Devlog 0007 – Reflecting and Looking Ahead
I realize that last week’s DevLog was somewhat short and not exactly fleshed out, as I was somewhat exhausted at the time from trying to get the release done. But there are some things I skipped over that I still feel are worth discussing. So before we get into the next steps and what I’ve been working on, let’s take a step back and talk about some of the things I didn’t last week.
The art style of Project RBH is something I already knew going into it. I have nothing against pixel art, but it’s generally not what I want from my own projects. I’d prefer something more like Hollow Knight, Shantae, Indivisible, etc. Something that is or looks hand drawn. However, I encountered an issue with the implementation of that idea with the in-progress build.
Maintaining the art style I want at the scale I need is trickier than I anticipated. I thought that I could simply draw the sprites at a smaller scale through coding instead of scaling the images down. However, doing so resulted in complications with collisions. As such, the public build had images scaled down and compressed, resulting in pixelization.
I’ll either need to find a way to resolve the collision issues or scale up the entire game to fit the art assets at the proper size.
Speaking of art assets, let’s talk about the hub area of the game, which I refer to as Nexus. This is the room where the game starts and where you return to on death. If I go through with adding story content and the added development time it will bring, then Nexus will act a lot like the House of Hades from Hades, being a place where other NPCs can be interacted with in various ways.
As for the area’s design, Nexus is directly inspired by Dark Space from SNES classic Illusion of Gaia (Known as Illusion of Time in some regions). Dark Space is the place where you save the game, as well as use the protagonist’s ability to transform.
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The similarities between them are… more than passing, but Nexus serves as mechanically different from Dark Space and Quintet vanished from the face of the earth so I doubt they’ll sue, SoulBlazer Remake notwithstanding.
(Square Enix remake Illusion of Gaia I am begging)
So this past week I’ve been back at the drawing board, planning what will come next. I feel as though the gameplay of this build is a solid base, but it’s ultimately far too simple in too many places. This is most obvious with the upgrades system. There’s like nine of them. In a roguelike.
Not to mention the method of acquiring them. Chests placed at random throughout the dungeon is… less than ideal. There’s no real thought involved. You open the chest, you get the upgrade, you move on. There’s no builds, no strategy. Everyone ends up the same.
Luckily, Warframe recently released the Duviri Paradox expansion, which is an open world roguelite experience, and a useful source of inspiration.
Upgrades in Duviri are awarded at the completion of an objective, either a side objective or a main one. You are given a choice of four ‘Decrees’, each of which imparts a passive bonus to you, like adding fire damage to your melee or applying an aura of cold status affect around you. Additionally, most upgrades can be taken more than once, usually three or five times.
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What’s really clever about Duviri, as confirmed in a Devstream, is that the Decrees are weighted in their random chance. The more Critical Hit based Decrees you have, the more likely you are to get more to pay off that build.
A system like this would be excellent for Project RBH and for diversifying player options.
Speaking of which, I’d like to add Critical Hits and Status Effects to Project RBH. I’d have to be careful to avoid making Status Effects interchangeable, resulting in a Status Build having far more power and versatility than a Critical Build, and to avoid a Critical Build only being about big numbers, as this would result in their playstyle quickly becoming stale.
I’ve also toyed with the idea of damage types and resistances and weaknesses, like enemies weak to fire. This too would require careful balancing to avoid any situation I which one damage type is objectively better than the others.
I could also add some sort of basic companion system. I have the code to have a drone follow the player around and shoots are where the player is shooting. I did not include it in the build because it is in need of improvements, but it should be simple enough to implement.
The other two mechanics I’ve considered aren’t powerups, but things the player may innately be able to do, to add a bit more strategy into both combat and encounter design: dodging and parrying.
Both of these would be very simple. Dodging would make you move quickly in the direction you’re moving and take no damage while you’re dodging, allowing you to escape the rings from a Shockwave enemy. Parrying is a bit more complicated, but still easily manageable. It would have a tight timing window, but if the player did it correctly, then the incoming bullets would be deflected from the player and deal damage to enemies.
I also want shops in the dungeon. That would add some strategy and risk/reward in getting money for upcoming shops.
Of course, I’m still in the planning stages for all of this and will be for a while. A good diversity of powerups will take time. Ideally I would want at least one hundred different upgrades to ensure some diversity.
Until next Devlog!
-DeusVerve
Special thanks to my Tier 3 Patrons, Haelerin and Christos Kempf!
Support me on Patreon
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moonrazemalestorm · 2 years ago
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SOULBLAZE NO YOU CAN’T PET POKÉMON YOU’LL BURN THEM-
Do fireproof gloves for Ceruledge exist because I think Soulblaze needs them for the time being. Until he learns that he has flaming sword hands
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irl-dogboy · 1 year ago
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charmy gettin some love reminded me that i have not been posting ANYTHING here. so doodle dump of varying quality! ummmm valentines, doodles, eeveelution-ifing then, charmy with their signature z-move (i gave them kommonium z to use clangorous soulblaze), they were born in galar and milo was their babysitter.... and they r constantly plagued by momo thoughts. im really normal about them as you can tell.
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cagemasterfantasy · 1 year ago
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Jangmo-o the Scaly pokemon a dragon type
2ft
65.5lbs
Ability: Bulletproof or Soundproof Hidden Ability: Overcoat
Egg Group: Dragon
Highest Base Stat: Defense:65
Lowest Base Stat: Hp Special Attack Special Defense Speed:45
Base Stat Total: 300
The scale atop its head is useful for both offense and defense. It bravely stands and faces its foes rather than turning tail, even if its foes are strong. They communicate with their allies using the sounds their scales make when struck. A group of these pokemon causes quite a racket.
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At level 35 it evolves into Hakamo-o the Scaly pokemon a dragon and fighting type
3ft 11inc
103.6lbs
Ability: Bulletproof or Soundproof Hidden Ability: Overcoat
Egg Group: Dragon
Highest Base Stat: Defense:95
Lowest Base Stat: Hp:55
Base Stat Total: 429
It gets into fistfights so intense that the scales on its arms peel off. Bare arms are a sign of valiance. It fires itself up by striking its scales with force as it dances. Its roar is a battle cry.
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At level 45 it evolves into Kommo-o the Scaly pokemon a dragon and fighting type
5ft 3inc
172.4lbs
Ability: Bulletproof or Soundproof Hidden Ability: Overcoat
Egg Group: Dragon
Highest Base Stat: Defense:125
Lowest Base Stat: Hp:75
Highest Base Stat:600
It lets its arm hang, and then "quick as a flash" swings upward to land its specialty punch and send the opponent flying high into the sky. It bashes its scales to test its opponents' mettle. The sound of struck Kommo-o scales frightens weaker foes and sends them running.
Kommo-o is the only pokemon that can learn the moves Clanging Scales (Power 110 PP 5 The user rubs the scales on its entire body and makes a huge noise to attack opposing Pokemon. The user’s Defense stat is lowered after the attack.) and Clangorous Soul (The user boosts all its stats by using some of its own HP.) (Not to be confused with its signature z-move Clangorous Soulblaze)
Kommo-o is a Pseudo-Legendary
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pkmn-spira · 1 year ago
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Claudia Laurent
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The Countess of Drakehold Castle and its Gym Leader. Despite the regal disposition and presence, she's surprisingly approachable.
About
Age: 30
D.O.B: October 5
Height: 5'6"
Birthplace: Lumiose City, Kalos Region
Biography
Unlike the other Gym Leaders of the Spira Region, Claudia wasn't born here, but rather in Lumiose City of Kalos. In fact, she had spent more time there all throughout her childhood up to adulthood. However, the reason why she had moved from one region to another is due to the increase of Team Flare's activity in said region, and while such activity have been stopped and thwarted for some time now, she decided to stay in Spira for good, mainly being that she had found romance here, and eventually, a child. However, with Team Andromeda's actions two years ago, she would lose both the lover of her life, and her child. She would be distraught for a time, before eventually deciding to shoulder her grief, and eventually assist in thwarting the organization's plans.
As of today, she now hosts her battles as a Gym Leader in the restored Drakehold Castle, and while she grieves her lost from two years ago, she still does her best to not have it affect her today as much as it did back then.
Pokémon Team (Gym Leader)
On a normal Gym Battle Involving Rookie Trainers, Claudia uses the following Pokémon:
Vibrava
Held Item: Leftovers
Ability: Levitate
Known Moves: Dragon Breath, Bug Buzz, Earth Power, Rock Tomb
Gabite
Held Item: Rocky Helmet
Ability: Rough Skin
Known Moves: Hone Claws, Dual Chop, Slash, Bulldoze
Noibat
Held Item: Dragon Gem
Ability: Infiltrator
Known Moves: Super Fang, Dragon Rush, Air Slash, Air Cutter
Sliggoo
Held Item: Mystic Water
Ability: Sap Sipper
Known Moves: Acid Spray, Dragon Pulse, Water Pulse, Acid Armor
Pokémon Team (Serious)
When battling stronger Trainers from other regions, or when situations get dire that puts the Spira Region at risk, Claudia uses the following Pokémon:
Kommo-o
Held Item: Kommonium Z
Ability: Bulletproof
Known Moves: Poison Jab, Clanging Scales (Clangorous Soulblaze), Close Combat, Drain Punch
Dragapult
Held Item: White Herb
Ability: Infiltrator
Known Moves: Shadow Ball, Draco Meteor, Thunder, Flamethrower
Druddigon
Held Item: Rocky Helmet
Ability: Mold Breaker
Known Moves: Earthquake, Toxic, Dragon Tail, Outrage
Haxorus
Held Item: Lum Berry
Ability: Mold Breaker
Known Moves: Swords Dance, Poison Jab, Earthquake, Outrage
Altaria
Held Item: Life Orb
Ability: Natural Cure
Known Moves: Dragon Dance, Aerial Ace, Play Rough, Draco Meteor
Charizard
Held Item: Charizardite X
Ability: Blaze / Tough Claws (Mega)
Known Moves: Dragon Dance, Flare Blitz, Dragon Claw, Roost
Public vs Private Knowledge
Public:
-Bought Drakehold Castle, had it restored and renovated into a Gym upon becoming an official Gym Leader of the Spiran League
-Born in Lumiose City from Kalos
-Assisted during the crisis caused by Team Andromeda two years ago
-Widowed and lost her child two years ago during the same crisis
-Migrated from Kalos to Spira for good due to Team Flare's activity in Kalos
Private:
-The reason behind the migration, which was the discovery that several of the people she knew also began working for Team Flare. Hence she migrated to avoid association.
-Currently looking for someone she could settle with, like her lover back then so as to fully move on from the grief
-Had a fling with Estrella Lawrence, Gym Leader of Seafoam Town in Solus Isle, for quite some time
-Had a fling with Cleo Morrison, Normal Type specialist of the Elite Four, which lasted just a few months
-Written several stories of fantasy under a pen name
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