#sorcery tcg
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thejanktank · 2 months ago
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One PROPER Arthurian Legends Booster Box Opening! - Sorcery Contested Realm
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mtg-cards-hourly · 3 days ago
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Massacre
"oH nO! uR sOOoo sCaRy! ROFL, I'M DYIN!"
Artist: Andrey Kuzinskiy TCG Player Link Scryfall Link EDHREC Link
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mrskayathefrog · 1 month ago
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in fairness to us, we assume werewolves like red/green aggro because so far we've only ever had red/green aggro werewolf cards lol
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Monster Researcher Eclair studies the social play behavior of Werewolves pt 2
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mahouowo · 2 months ago
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Trading Card Game Divination
One of my main ways of divination, next to the Clow cards, is Magic the Gathering. After years of trying methods like tarot, lenormand & other cartomancies I saw someone on twitch giving readings with pokemon cards. I was interested and I've been doing it ever since!
Building your deck
First you have to decide what system you will be using. Magic the Gathering? Pokémon? Lorcana? Altered? (etc) When just starting out I suggest using cards you already have. It may not be the best of the best, but you can get an idea of what you want and if you like it. My own decks have between 50 and 75 cards.
What's also a neat thing is that you can tailor TCG divination decks to your liking! You could make a theme or have 'em be nicer or meaner (I like a blunt deck, personally). You can also keep upgrading them as new sets come out. For example, my Magic the Gathering deck is a mix of Theros, Strixhaven & Wilds of Eldraine.
The Basis
Regardless of what route you take, your deck should have a base of one card of each mana type, if your tcg of choice has those. It will be the element in it's purest form like the aces in tarot. You can always take type meanings with you as cards will have one or more anyways.
A few examples:
Magic the Gathering
Plains (Positive, beginnings, good luck, life, etc)
Swamp (Negative, endings, rebirth, death, etc)
Mountain (Fire, passion, struggles, aggressive, speed, etc)
Island (Water, emotions, isolation, magic, etc)
Forest (Earth, roots, strength, growth, etc)
Pokémon
Normal (Basic, nothing, potential, mundane, etc)
Water (Emotions, fluidity, adaptable, etc)
Fire (Passion, drive, aggression, excitable, assertive, etc)
Grass (Earth, roots, growth, slow, passive, etc)
Electric (Energy, sudden, fast, shocking, irritable, etc)
Fighting (Endurance, fighting, tradition, studying, etc)
Psychic (Intuition, magic, manifestation, etc)
Dark (Unknown, unseen, struggles, shadow, negativity, etc)
Steel (Perseverance, support, willpower, etc)
Fairy (Wishes, hope, positivity, etc)
Dragon (Strength, magnanimous, divine, magnificence, etc)
Lorcana
Amber (Resilience, persistence, patience, dedication, etc)
Amethyst (Sorcery, mysticism, power, limited options, etc)
Emerald (Flexibility, adaptability, change, analytic, witty, etc)
Ruby (Courage, challenges, speed, confrontations, etc)
Sapphire (Knowledge, creativity, inventive, strategy, etc)
Steel (Strength, imposition, perseverance, mundane, etc)
There is a lot from the card itself you can take with you in your reading. Let's look at Spectacle Mage to see what.
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You can use:
The cost, their attack & defense or all together (numerology)
The name of the card
The subtext of the card
The abilities of the card
The (creature)type of the card
The element(s)
The image
The setting
Pokémon cards will have attacks and stages you can take with you in your readings, next to how they act (try sites like bulbapedia). With Lorcana you can look at the stories of the disney characters, as well as the lyrics of their songs and whether they can turn into ink or not.
Now to add other cards! You want a mix & match of different themes. If you build a deck of around 50 cards I advice you have little theme overlap between the cards unless you like the nuance. My Pokémon deck has Deino & Diglett which both can mean overwhelm with the versions I have. But whereas Deino is pure overwhelm because it can't find its way nor its family, Diglett's overwhelm is because it dug out next to the sea. You dug too deep, poked your nose where you shouldn't have, said yes one too many times, etc.
Once you have a good amount of cards you can give 'em cute sleeves, practice with your deck and build up from there!
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tcgkid · 2 days ago
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Hi .
What's up. I'm Yale. 15, he/him, whatever. I live innnnn Aquapolis. With my mom. Very cool. I don't have any Pokemon right now but I will. Soon.
I'm super into card games if my username thing didn't give it away. I'm talking Animals. Sorcery: The Summoning. Ace's Eye. I've been really getting into PKMN lately which is awful cause you can't find shit for the game anywhere but it is what it is. I also like fishing
Uhhh what else. I have that Pelipper Mail thing turned on but if you send anything crazy I'll have to turn it off so. Don't do that. Also I won't be online often or at all because my family's computer is the worst PC known to mankind. It's literally overheating as I type this i should hurry u
//Ooc Below!
//Hi! I've had this account for a while (since February LMAO) but I'm only now starting to use it. Yippee!
This blog is set in and around a few regions/locations exclusive to the Pokemon TCG! Very neat.
No NSFW. Muse is a minor, Mod is an adult.
Any blog can interact! Yale is aware of the multiverse (much to his chagrin). He might be weird around Legendaries/people with Legendaries, but he'll be generally chill overall!
I'd prefer if you messaged me before getting me involved in events or sending an ask with some potentially sensitive topics!
Will also probably not be active on here much. So I might take some time getting to asks and whatnot. Apologies o7
This is a seperate account, so I'll be following from here, but you can also find me over at @skrelps-cafe !
I'll update this post as the blog progresses!
Tag List !
#[reel it in] : Ask Tag
#[card talk] : Posts Talking about the various TCGs Yale's into.
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anomalocaris-lesbian · 4 months ago
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theres a guy at the game store who is trying to convince everyone to play sorcery tcg and like my guy im sure this game is great but a) i already play a trading card game and b) this tcg is two years old and may just stop at any point
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thewapolls · 1 year ago
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OWLBEAR one of the classic, iconic Dungeons and Dragons monsters. Originally just a random name and lore slapped onto a plastic figure from a unattributed bundle of Japanese figures repackaged for U.S. sale.
WHITE FEAR I can't tell if this was a direct reference to something or not. There's a "white fear" in the Monster Collection TCG from the 90s-00s, but I'm not sure if that specific card came before WA2 or not. In any case the SEO for the term is just overridden by that Roland Martin book.
VUBO. So I thought at a glance that this was a case of Japanese using the "b-" syllables to approximate "v-" as is kind of standard practice, which would have made this BUBO like the mechanical owl in the 1981 Clash of the Titans. But I forgot that Wild Arms is actually pretty good about using more specific and kind of less common(kind of) katakana constructions so, no, it's using kana that very specifically could only be read as "VU-" and nothing else, in which case I have no idea what this name is...
MIMIC D&D's now ubiquitous treasure chest trap. Nearly every swords and sorcery, medieval fantasy game has its own take on the treasure chest that is actually a monster. WA's is oddly mechanical unlike the usual, more organic take.
IMITATOR I think was just picked as a loose synonym for MIMIC? I can't seem to find any trace of it being associated with any specific pre-existing monsters in fiction.
BLACK BOX I mentioned during the boss tournament is taken from a term for variable mechanics in engineering and programming.
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supercollectibles · 10 months ago
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Playing Pokemon Trading Card Game Can Have a Positive Impact on Your Children
It may surprise you to learn that Pokemon is more than just a game. The world of pokemon is vast. Playing trading card games became a trend in the 90’s. Your child can benefit from playing Pokemon in ways you never would have imagined. Children who started watching the pokemon TV series and their translations all over the world were fascinated by its magical power. And when the cute looking Pikachu was introduced, it swept the whole world and made a place in every child’s heart with its innocent looks and massive strength. This game is both entertaining and aids your child in developing critical skills. Millions of kids around the world have fallen in love with it. Are you curious to know why Pokémon is beneficial for your kids, and how it can aid in their growth and learning? Thus, Japanese Pokemon trading card game collectibles became the ultimate attraction for young and old.
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Let’s take a look at what all a simple card game can do:
It encourages the development of imagination and creativity
Pokemon trading card gameencourages strategic thinking in children
Offers an environment that is both safe and enjoyable for children
Playing Pokémon trading card games can enhance social skills
The game helps in enhancing memory and focus
Children are transported to an imaginary world filled with mythical creatures, exhilarating locations, and exhilarating battles in this game. Kids like to imagine things, and magical and mythical creatures attract them. In their own imaginative world they dream to posses such extreme magical power that saves the world from destruction. This motivates them to look at things from different angles and think outside the box. They also think of ways to win the battle. In the process, they imagine to create powerful spells and sorcery. If you are a grown up, you will know that it’s thrilling to dominate the imaginative world you have built. It brings back your childhood memory and excitement that come along when you win a battle.
Children playing Pokemon trading card game meticulously plan their actions, anticipate their opponent's next move, and make rapid decisions. This encourages strategic thinking and planning. This also aids in the development of critical thinking and problem-solving skills that can be applied in real-life. Their decision making skills and choosing the best option for them to win, will lead them to succeed in the future.
As we said earlier, every child has his favorite Pokemon character. It holds a very special symbol of power among his friends. To go up the next level children can take the help of their parents to check out various online TCG collectibles websites. We are Super collectibles selling all kinds of popular TCGs and Funkos. Our website also sponsors and holds many battles and championships for their clients. We have special deals coming up from time to time. Check our website https://supercollectibles.com.au/ to avail launch offers.
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therealisticcollector · 1 year ago
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Sorcery: Contested Realm TCG Alpha Booster Box Break
Read all about the fun of opening a Sorcery: Contested Realm Alpha Booster Box! #tcg #sorcery #sorcerytcg
It is time for another post in my Box Break category! This time I decided to open a box of Sorcery: Contested Realm after carefully calculating whether it could be worth it in my Sorcery: Contested Realm TCG Alpha Booster Box Expected Value post. And I was not disappointed! As in my previous posts I will first show the hits and then discuss their value. If at any point you are interested in…
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thejanktank · 19 days ago
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HaHaHa, You Thought I Was Done?! - Arthurian Legends Booster Box Opening - Sorcery: Contested Realm
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aspiringwatcher · 9 months ago
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draft of a homestuck tcg concept
player characters (kids, trolls, maybe cherubs) have the role and character design similar to that of a MtG planeswalker or maybe the Genshin in-game TCG - you need to field 2-3-4 PCs, and you want your deck to be coloured similarly to your team makeup. PCs have abilities you can spend either mana or HP on, and you lose if either your player HP is depleted or all your PCs are dead
there are 12 colours of mana, one per aspect. maybe more for, say, trickster shit
you get mana from Lands. each PC comes with their own Land. at the start of each of your turns, you can put a token down on a Land of your choice, and these tokens determine how much mana you can draw from it.
creatures come in a variety of consorts, underlings and carapacians. you also have equipment cards which make them better at their things.
most cards are event cards (think instants/sorceries), and force things to happen. fireblast an enemy creature, airdrop a random item, draw moar cards, you name it it happens
so, for example, you can run a deck based on all four beta kids which does things corresponding to each of them, or you can run a deck where one PC does all the work and the other two are just there as padding or for aspect mana
tarot cards this tarot cards that wheres the homestuck TCG wheres the homestuck deckbuilder
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salamangreat-fennec · 2 years ago
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Universal Card System
My particular brand of Autism has given me a hyperfixation on trading card games. This has lead me to play a lot if different kinds of TCGs, many of which are now long dead. And after noticing some similar through lines between different games, something has compelled me to create conversion rules to play different games against each other. 
I made these rules a while ago, so some more recent games haven’t been added yet.  Different games will have their own posts explaining how they are adapted.
Basic Rules:
The starting Life total will be 480 (This awkward number is to many games caring about multiples of 6 or 8; this makes the math a bit easier).
You begin the game with 6 Setup Points; this will matter for any game where you start with cards in play.
A card’s Power is how much strong it is in a fight.
A card's Damage is how much damage it deals when it wins.
A card's Health is how much damage it can take before it leaves play.
Synonyms
A core component to these conversion rules is the idea that terms from one game are equivalent to one another. Cards generally come in four varieties:
Characters, which engage in combat
Actions, which have an effect then leave play
Objects, which have continuous effects while in the board
Resource cards, which are used to pay for other effects.
Not every game have every type, and in many cases, there are multiple card types for each of these. (For example, Yu-Gi-Oh has no resource cards, and Magic has both Instants and Sorceries that fall under Actions).
If a card affects cards of a specific type, then any card from a different game that falls under the same category may be treated as having that card type.
In the future, I'll start putting up the different modules for different card games, probably in descending order of popularity (Magic and Pokemon get priority over the likes of Argent Saga or Bakugan).
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mtg-cards-hourly · 1 month ago
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Perish
"There will come a time when the voices of soil and seedling will sing only laments." —Oracle *en*-Vec
Artist: Rebecca Guay TCG Player Link Scryfall Link EDHREC Link
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overgrown-estate · 3 years ago
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Connive --- 2{U/B}{U/B}
Sorcery
Gain control of target creature with power 2 or less.
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Concoct --- 3UB
Sorcery
Surveil 3, then return a creature card from your graveyard to the battlefield.
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illustrated by Dan Scott
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valtharr · 2 years ago
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May I also just point out how even in their hypothetical example, all those players have played D&D? Like, from what I've seen, people like this don't have the ability to even entertain the idea of someone playing TTRPGs without having at least tried D&D. Again, imagine that's how we treated other mediums. Imagine thinking that just because someone likes movies, they must have seen Star Wars, regardless of their opinion on science fiction. And yes, there are people who will be like "whaaaaat, you've never seen Star Wars?!?!", but this is different. People like this seem to think that if you like TTRPGs, your first experience must have been D&D! Which I think is the crux of the whole problem. Like, I've seen someone in the notes compare it to video game consoles instead of games themselves, but even there, you usually don't see people just assuming that someone's first console must have been a Nintendo console. Plus, it's generally assumed that most hardcore gamers have more than one console.
I don't like sword and sorcery fantasy. It's a boring genre for me. So why would I want to play D&D? Why would I pick a game that's primarily meant to emulate a genre that bores me? Even if the whole "just homebrew it to fit the genre you want" argument had merit, why would I do that all if I could just get a game that was already made with that genre in mind, and might even be cheaper to get?
I guess what I'm saying is, this guy's argument might make sense if D&D was explicitly made to be a generic system, meant to emulate all kinds of genres and stories. But it isn't, and never was. Like, heck, even in the realm of TCGs, you have at least three big players that cater to different tastes.
D&D was always meant to facilitate action-adventure stories in a medieval fantasy setting. If you'd rather play as anime characters piloting giant robots, sure, you could go through learning D&D and then homebrew the shit out of it. Or you could learn Roll 4 Mechs, a game with a rulebook encompassing a total of 16 pages!
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This is such a weird take, like... People manage to talk just fine about movies without having to frame everything through the lense of Star Wars. People can talk about videogames just fine without framing everything through the lense of Mario. People manage to communicate about books without having to frame everything through the lense of Lord of the Rings. The idea that D&D's current monoculture is what allows the rest of the TTRPG medium to exist is lowkey kinda demeaning tbh.
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bran-ridire · 3 years ago
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Finally opened the Magic Deck my brother gave me for my birthday years ago. I didn't want to, BUT the package was getting old.
To my unbridled excitement it isn't JUST a Black deck, it's black AND green, that's both my colours! Or... it was, I haven't played in like 21 years...
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