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❤️Today's Merch Is...❤️
Little Freaks
[Meiko Costume Kewpie (Sony Music Solutions Inc)!]
#happy friday the 13th everyone#meiko#vocaloid#meiko vocaloid#vocal synth#kaito#megurine luka#hatsune miku#kagamine len#kagamine rin#kaito vocaloid#charms/keychains#sony music solutions inc
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⚡️Todays Len Figure is:
Kewpie (Sony Music Solutions Inc, feat. Hatsune Miku, Kagamine Rin, Megurine Luka, MEIKO, KAITO)⚡️
#daily len figure#kagamine len#vocaloid#len kagamine#len vocaloid#vocaloid figure#vocaloid figures#keychain
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伊藤万理華ウェブサイト 脳内博覧会PLAYLIST(2021-) https://marikaito-playlist.com/
PC ver.
Creative Direction: Marika Ito
Art direction: Yurie Hata
Front-end development: Yosuke Hayashi (HAUS)
Web direction: Toshiaki Otaki Momoko Kumasaki Ayane Koiwai (Sony Music Solutions Inc.)
Computer programming: Yuriko Uechi Mai Naruo Atsumi Kametani Satomi Abeta (Sony Music Solutions Inc.)
Yuhei Koizumi Toru Asada Momoko Kitashiba (DIGRA Inc.)
Progress management&Support: Sayaka Tsuji Yuri Nakamura (Sony Music Solutions Inc.)
Goods: Takahiro Hashimoto Natsumi Shoji Maki Arimoto (Sony Music Solutions Inc.)
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Anime Market, volume, Revenue, Trends Analysis Report 2024-2031
Anime was predicted to be US$29.34 billion in 2023, projected to rise at a compound annual growth rate (CAGR) of 8.64% from 2024 to 2031, and estimated to be US$31.87 billion in 2024.
List of Top 10 Key Players in Anime Market
Crunchyroll (Sony Pictures Entertainment Inc.)
Good Smile Company, Inc
TOEI ANIMATION Co., Ltd
Sentai Holdings, LLC (AMC Networks),
VIZ Media, LLC
Kyoto Animation Co., Ltd
Pierrot Co.,Ltd
Production I.G
Studio Ghibli, Inc
Sunrise, Inc. (Bandai Namco Filmworks)
Get Full Insights @ https://www.kingsresearch.com/anime-market-740
Fastest Growing Region (2024 - 2031) - Europe
Market Overview
The anime industry encompasses a wide range of media formats, including television series, films, OVA (original video animation), and web series. Traditionally centered in Japan, anime has garnered a massive international following, thanks to its unique storytelling, artistic styles, and compelling character designs. Kings Research highlights that the global anime market was valued at US$24.23 billion in 2022 and is projected to reach US$48.03 billion by 2028, growing at a CAGR of 9.6% during the forecast period.
Top Regions:
With a CAGR of 9.43%, Europe is expected to increase at the quickest rate over the projection period. Within the worldwide anime market, Europe is a dynamic and changing region with a growing audience base and growing interest in Japanese animation.
Key Drivers of Market Growth
Global Popularity and Cultural Influence:
The widespread appeal of anime across diverse demographics is a significant driver of market growth. Iconic series such as "Naruto," "One Piece," and "Attack on Titan" have captivated audiences worldwide, transcending cultural and linguistic barriers. This global fandom has spurred a robust demand for anime content, merchandise, and events.
Digital Platforms and Streaming Services:
The proliferation of digital platforms and streaming services like Netflix, Crunchyroll, and Funimation has revolutionized anime consumption. These platforms offer extensive libraries of anime content, making it easily accessible to a global audience. According to Kings Research, the availability of high-quality streaming services has been instrumental in expanding the anime market's reach and enhancing viewer engagement.
The Global Anime Market is Segmented as:
By Type
V.
Movie
Video
Internet Distribution
Merchandising
Music
Pachinko
Live Entertainment
Trends and Innovations:
Cross-Media Adaptations:The trend of cross-media adaptations is gaining momentum, with anime being adapted into live-action films, video games, and stage plays. This cross-pollination of media not only expands the audience base but also enhances the cultural impact of anime.
Collaborations and Partnerships:Collaborations between anime studios and global brands are on the rise. These partnerships result in innovative marketing campaigns and exclusive merchandise, further boosting the market.
About Us:
Kings Research stands as a renowned global market research firm. With a collaborative approach, we work closely with industry leaders, conducting thorough assessments of trends and developments. Our primary objective is to provide decision-makers with tailored research reports that align with their unique business objectives. Through our comprehensive research studies, we strive to empower leaders to make informed decisions.
Our team comprises individuals with diverse backgrounds and a wealth of knowledge in various industries. At Kings Research, we offer a comprehensive range of services aimed at assisting you in formulating efficient strategies to achieve your desired outcomes. Our objective is to significantly enhance your long-term progress through these tailored solutions.
Contact Us:
Kings Research
Website: https://www.kingsresearch.com
E-mail: [email protected]
Phone: (+1) 888 328 2189
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Karaoke Market Analysis, Size, Share, Growth, Trends, and Forecasts by 2031
The Karaoke Market revolves around the provision of an immersive and interactive musical experience, transcending traditional notions of passive entertainment. This market is not merely confined to a recreational activity; rather, it has evolved into a cultural phenomenon that bridges gaps and fosters a sense of communal joy.
𝐆𝐞𝐭 𝐚 𝐅𝐫𝐞𝐞 𝐒𝐚𝐦𝐩𝐥𝐞 𝐑𝐞𝐩𝐨𝐫𝐭:https://www.metastatinsight.com/request-sample/2556
Top Companies
LG Electronics Inc.
Samsung Electronics
Sony Corporation
Panasonic Corporation
Yamaha Corporation
Roland Corporation
Korg Inc.
inMusic, LLC (ION Audio)
Embracer Freemode Inc. (Singtrix)
DOK Solution Inc (Karaoke USA)
One of the key drivers behind the market's expansion is the seamless integration of advanced audio and visual technologies. Innovations in sound systems, high-definition displays, and user-friendly interfaces have elevated the karaoke experience to new heights. This technological synergy ensures that enthusiasts, whether at home or in commercial establishments, can enjoy a rich and authentic musical escapade.
Access Full Report @https://www.metastatinsight.com/report/karaoke-market
Furthermore, the Global Karaoke Market has witnessed a paradigm shift in terms of accessibility and inclusivity. What was once considered a niche form of entertainment is now accessible to people of all ages and backgrounds. The democratization of karaoke is evident through the proliferation of karaoke applications, online platforms, and karaoke bars that cater to a diverse audience, fostering a sense of unity through the universal language of music.
The market's landscape is also shaped by the evolving preferences of consumers, with a notable emphasis on personalization and social connectivity. Karaoke enthusiasts seek platforms that not only offer an extensive library of songs but also provide features for customization and sharing. This desire for a personalized and shared experience underscores the transformative power of the Global Karaoke Market in forging connections and creating lasting memories.
Moreover, the market is not confined to a specific geographic location or cultural context. The Global Karaoke Market transcends borders, appealing to individuals from various walks of life who share a common appreciation for music and the joy it brings. This global appeal positions karaoke as a cultural export that transcends linguistic and cultural barriers, fostering a sense of shared enjoyment on a worldwide scale.
The Global Karaoke Market is a vibrant and expansive industry that goes beyond mere entertainment. It encapsulates the essence of human connection, enabling individuals to express themselves, share moments of joy, and participate in a global celebration of music. As technology continues to advance and societal preferences evolve, the market is poised for sustained growth, offering a harmonious blend of innovation, inclusivity, and the timeless allure of musical expression.
Global Karaoke market is estimated to reach $10,739.8 Million by 2030; growing at a CAGR of 7.9% from 2023 to 2030.
Contact Us:
+1 214 613 5758
#Karaoke#KaraokeMarket#Karaokeindustry#marketsize#marketgrowth#marketforecast#marketanalysis#marketdemand#marketreport#marketresearch
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Top 10 Electronics Companies in the World in 2024
The electronics industry is a cornerstone of modern technology, driving innovations that shape our daily lives and global economies. In 2024, several electronics companies stand out as leaders in this rapidly evolving sector, each contributing significantly to advancements in consumer electronics, semiconductors, telecommunications, and more. In this blog, we highlight the top 10 electronics companies in the world based on their market influence, innovation, revenue, and impact on the industry.
Here are the Top 10 Electronics Companies in the World in 2024:
1. Apple Inc
Apple Inc. remains a titan in the electronics industry, renowned for its iconic products such as the iPhone, iPad, Mac computers, and Apple Watch. Headquartered in Cupertino, California, Apple continues to lead the market in consumer electronics, setting trends with its design aesthetics, ecosystem integration, and customer loyalty through services like iCloud and Apple Music.
The company’s commitment to innovation extends to augmented reality (AR) with ARKit, wearable technology with the Apple Watch, and sustainability efforts with initiatives to reduce carbon footprint across its supply chain.
Website: Apple Inc
2. Samsung Electronics Co.Ltd
Based in South Korea, Samsung Electronics is a global leader in a wide range of electronics products, including smartphones, TVs, home appliances, semiconductors, and display technologies. Samsung’s Galaxy series of smartphones competes fiercely with Apple’s iPhone, while its semiconductor division remains a crucial supplier of memory chips and processors worldwide.
Samsung’s advancements in 5G technology, foldable displays, and quantum dot displays underline its commitment to innovation in both consumer electronics and industrial applications.
Website: Samsung Electronics Co.Ltd
3. Huawei Technologies Co.Ltd
Huawei, headquartered in Shenzhen, China, has established itself as a major player in the global electronics market, particularly in telecommunications equipment and smartphones. Despite facing geopolitical challenges, Huawei continues to innovate in 5G technology, AI-driven devices, and smart home solutions through its Huawei Consumer Business Group.
The company’s research and development efforts in AI, cloud computing, and semiconductor manufacturing highlight its ambition to lead in the digital transformation era.
Website: Huawei Technologies Co.Ltd
4. Sony Corporation
Sony Corporation, headquartered in Tokyo, Japan, is renowned for its contributions to consumer electronics, gaming, entertainment, and semiconductor solutions. Sony’s PlayStation consoles dominate the gaming industry, while its imaging sensors and cameras are integral to smartphones and digital cameras worldwide.
Sony’s commitment to innovation extends to AI-powered robotics, virtual reality with PlayStation VR, and advancements in 4K and 8K display technologies, positioning it as a leader in entertainment and imaging solutions. Sony also owns an entertainment company that has produced movies and it has rights to major Marvel characters like Spiderman, Venom, and Morbius. Sony’s Spiderman trilogy has been a worldwide hit.
Website: Sony Corporation
5. Intel Corporation
Intel Corporation, based in Santa Clara, California, is synonymous with semiconductor technology and computing solutions. As a leading manufacturer of CPUs and semiconductor chips, Intel powers a vast array of devices, from personal computers and data centers to IoT devices and autonomous vehicles.
Intel’s ongoing investments in AI, 5G connectivity, and quantum computing underscore its commitment to driving technological advancements that redefine computing capabilities and shape the future of digital transformation.
Website: Intel Corporation
6. LG Electronics Inc.
LG Electronics, headquartered in Seoul, South Korea, is renowned for its innovations in home appliances, consumer electronics, and mobile communications. LG’s OLED TVs are acclaimed for their superior display quality, while its home appliances division continues to innovate with smart home solutions and energy-efficient technologies.
In addition to consumer electronics, LG’s automotive solutions and battery technologies for electric vehicles highlight its diversification and commitment to sustainability and innovation.
Website: LG Electronics Inc.
7. Qualcomm Incorporated
https://visionarycios.com/wp-content/uploads/2024/07/1.2-Qualcomm-Incorporated-Source-www.analyticsinsight.net_.jpg
Qualcomm Incorporated, based in San Diego, California, is a leading provider of semiconductor and telecommunications equipment, particularly in mobile technology and wireless communications. Qualcomm’s Snapdragon processors power a significant portion of smartphones globally, while its advancements in 5G technology and IoT solutions are driving connectivity innovations.
The company’s focus on AI, automotive technologies, and wireless charging solutions positions Qualcomm at the forefront of mobile and IoT ecosystems, facilitating the evolution towards a more connected world.
Website: Qualcomm Incorporated
8. TSMC (Taiwan Semiconductor Manufacturing Company)
TSMC, headquartered in Hsinchu, Taiwan, is the world’s largest semiconductor foundry, specializing in manufacturing advanced semiconductor chips for a wide range of electronics applications. As a key supplier to companies like Apple, Qualcomm, and Nvidia, TSMC plays a pivotal role in the global semiconductor supply chain.
TSMC’s leadership in semiconductor manufacturing processes, including 7nm and 5nm nodes, underscores its technological prowess and contribution to enabling innovations in AI, 5G, automotive electronics, and more.
Website: TSMC (Taiwan Semiconductor Manufacturing Company)
9. NVIDIA Corporation
NVIDIA Corporation, based in Santa Clara, California, is renowned for its graphics processing units (GPUs) and computing platforms that power AI, gaming, professional visualization, and automotive applications. NVIDIA’s GeForce GPUs dominate the gaming market, while its CUDA platform accelerates AI and scientific computing tasks.
The company’s investments in AI research, autonomous driving technologies with NVIDIA Drive, and data center solutions highlight its role in advancing computing capabilities and driving innovations across industries.
Website: NVIDIA Corporation
10. Panasonic Corporation
Panasonic Corporation, headquartered in Osaka, Japan, is one of the diversified electronics companies with a strong presence in consumer electronics, automotive systems, batteries, and industrial solutions. Panasonic’s contributions range from home appliances and AV equipment to automotive infotainment systems and renewable energy solutions.
Panasonic’s commitment to sustainability is evident through its initiatives in eco-friendly products, energy storage systems, and smart city solutions, aligning with global efforts towards environmental conservation and renewable energy adoption.
Website: Panasonic Corporation
Conclusion
The top 10 electronics companies in the world for 2024 represent a diverse array of technological innovations and market leadership across consumer electronics, semiconductors, telecommunications, and more. These electronics companies continue to drive the industry forward through groundbreaking innovations, strategic investments in R&D, and a commitment to meet evolving consumer demands.
As we look ahead, these electronics companies are poised to shape the future of technology through advancements in AI, 5G connectivity, semiconductor manufacturing, and sustainable practices. Their contributions not only enrich our daily lives with cutting-edge products and services but also pave the way for a more connected, efficient, and sustainable global ecosystem. Embracing these technological advancements responsibly and collaboratively will be key to unlocking their full potential and driving continued innovation in the electronics industry and beyond.
Also Read: Top 5 Trends in EdTech to Watch in 2024
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Portable Bluetooth Speakers Market Size, Share, Industry Growth, Analysis, Price, Trends, Overview, Report and Forecast 2024-2032
The global portable Bluetooth speakers market size, share, trends is set to witness a remarkable growth trajectory, with a projected Compound Annual Growth Rate (CAGR) of 12.4% between 2024 and 2032, according to the latest report by Expert Market Research (EMR). The surge is driven by the increasing consumer demand for wireless and portable audio solutions, coupled with technological advancements in Bluetooth connectivity and battery efficiency. Portable Bluetooth speakers have become an integral part of the modern lifestyle, offering users the freedom to enjoy high-quality audio on the go.
These compact and wireless speakers have redefined the audio experience, providing users with the flexibility to enjoy music, podcasts, and other audio content anytime, anywhere. The convenience of Bluetooth connectivity eliminates the need for cumbersome wires, enhancing the overall user experience and making portable speakers a popular choice for outdoor activities, travel, and social gatherings.
Get a Free Sample Report with Table of Contents: https://www.expertmarketresearch.com/reports/portable-bluetooth-speakers-market/requestsample
The market growth is further propelled by the growing trend of smart homes, where portable Bluetooth speakers seamlessly integrate with other smart devices, creating a connected ecosystem. Additionally, the increasing penetration of smartphones and other portable devices serves as a catalyst for the portable Bluetooth speakers market, as these speakers offer a convenient extension for multimedia content playback.
Key Drivers of Market Growth
Wireless Convenience: The elimination of wires and cables, combined with the ease of connectivity, has positioned portable Bluetooth speakers as a preferred audio solution for consumers seeking a hassle-free and flexible experience.
Technological Advancements: Ongoing innovations in Bluetooth technology, such as longer battery life, improved sound quality, and enhanced durability, contribute significantly to the market growth, attracting consumers looking for cutting-edge audio solutions.
Outdoor and Recreational Use: The portable nature of these speakers caters to the increasing demand for audio solutions during outdoor activities, including picnics, camping, and beach outings, driving the market's expansion.
Read Full Report with Table of Contents: https://www.expertmarketresearch.com/reports/portable-bluetooth-speakers-market
Market Segmentation
Market Breakup by Type
Mini Speakers
Pocket Speakers
Outdoor Speakers
Others
Market Breakup by Connectivity
Bluetooth 4.0
Bluetooth 5.0
Others
Market Breakup by Distribution Channel
Online
Offline
Market Breakup by Region
North America
Europe
Asia Pacific
Latin America
Middle East and Africa
Competitive Landscape
The EMR report delves into market shares, product portfolios, strategic collaborations, and mergers and acquisitions within the global portable Bluetooth speakers market. Some prominent players identified in the report include:
HARMAN International
Sonos, Inc.
Bose Corporation
Sony Electronics Inc.
Logitech Europe S.A.
Apple Inc.
Bang & Olufsen A/S
Koninklijke Philips N.V.
Fantasia Trading LLC (Anker)
LG Electronics
Tribit Official
Others
Read More Reports:
Wood Plastic Composite Market: https://www.expertmarketresearch.com/reports/wood-plastic-composite-market
United States Electric Vehicle Market: https://www.expertmarketresearch.com/reports/united-states-electric-vehicle-market
United States Reading Glasses Market: https://www.expertmarketresearch.com/reports/united-states-reading-glasses-market
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Acquire unparalleled access to critical industry insights with our comprehensive market research reports, meticulously prepared by a team of seasoned experts. These reports are designed to equip decision-makers with an in-depth understanding of prevailing market trends, competitive landscapes, and growth opportunities.
Our high-quality, data-driven analysis provides the essential framework for organisations seeking to make informed and strategic decisions in an increasingly complex and rapidly evolving business environment. By investing in our market research reports, you can ensure your organisation remains agile, proactive, and poised for success in today’s competitive market.
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On September 12, 2023, Sony Network Communications, the Japanese giant’s internet services company, and Startale Labs, the Singapore-based Web3 company, announced that they had entered into a joint venture agreement. \スターテイル・ラボと新会社設立へ/「Sony Network Communiations Labs Pte. Ltd.」の設立が決定👐新会社では、Web3時代を支えるグローバルインフラとなるブロックチェーンの開発を目指します。スターテイル・ラボの詳細はこちら👇 pic.twitter.com/GdH602nlPa— ソニーネットワークコミュニケーションズ (@sonynetworkcom) September 12, 2023 Sony Network’s Support for Web3 Adoption According to an official statement by Sony Network along with Startale Labs, their joint venture will “develop a blockchain that can become the backbone of global Web3 infrastructure by combining their expertise, skillset, and network of partners.” The joint venture company will be established this month, as “Sony Network Communications Labs Pte. Ltd.” Source: Sony Network Communications Inc. Sony further wrote, “As Blockchain Technology continues advancing, the teams will harness it to its fullest potential.” Meanwhile, it will focus on creating fantastic Web3 use cases that drive the adoption of Web3. Statements from Officials Over the strategic collaboration, Jun Watanabe, President and Representative Director of Sony Network Communications said “By combining Sony Network Communications’ experience in communication, IoT, AI, and solution services with Startale Labs’ insights and technical prowess in Web3, we aspire to create a global infrastructure that underpins the Web3 era, driving innovation across existing industries.” Sota Watanabe, CEO of Startale Labs, also shared his thoughts and said “This joint venture is founded on the synergy of our respective Assets and knowledge, aimed at co-developing leading blockchain and its ecosystem. We are determined to discern Web3 trends and drive them globally.” Highlights from Startale’s CEO Post Watanabe also shared an X (Twitter) post recently where he mentioned “Sony is going to make Sony’s blockchain together with Startale through the joint venture between us.” He also thinks that this can be “the game changer in Web3.” He further stated that he would become one of the directors at the joint company. Probably the biggest announcement we made so far. I am extremely excited to announce that Sony is going to make Sony's blockchain together with @StartaleHQ, a spin-off company from @AstarNetwork through the joint venture between us. This can be the game changer in web3, and here… pic.twitter.com/zpZxNUcH8W— Sota Watanabe (@WatanabeSota) September 12, 2023 The Startale CEO clarified his saying by giving the example of Coinbase’s Base has become “very successful so far.” If Sony, the 6 times bigger company than Coinbase, will launch its platform with Web3 ways then what can happen!” he questioned. It must be noted that Base is the Ethereum Layer 2 blockchain that is built on OP Stack by Coinbase, the U.S.-based crypto exchange. Watanabe further kept the point about the different sectors working in the new company. He wrote, “With its involvement across Sony Group’s diverse business segments, the new company will aim to provide value-added services in various business arenas.” It can be seen that Sony Group’s business is widely spread its business in game and network services, music, pictures, entertainment technology and services, imaging and sensing solutions, and financial services. Late in June 2023, Sony Network Communications had invested nearly $3.5 Million in Startale Labs. In February 2023, both companies announced that they were working on a Web3 incubator.
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Andreas Christensen's SuperOne And Gaming Are About To Be The New Center Of The Internet
As SuperOne's Founder Andreas Christensen once stated: Gaming is so much more than just the game — and massive growth is on the horizon for those who create the full experience!
By having a mobile gaming platform as the centerpiece of its product offering, SuperOne could really not be entering the sector at a better time. Just in the same way that search engines, mobile phones, and social networks have seized the initiative at different times this century to dominate technology, now is the time for gaming to be at the center of the internet.
Or at least those are the views of Michael Wolf, co-founder and chief executive of consulting firm Activate Inc, whose views have been widely reported across mainstream media, such as the Wall Street Journal, and on multiple tech blogs. Before taking a deeper look at Activate’s findings, let’s consider the circumstantial evidence.
Gaming has of late become a social pursuit, and even a socially acceptable one given the constraints imposed on people by the coronavirus pandemic. You can’t be much more socially distanced than when you’re alone in your bedroom playing FIFA against your best buddy from across town.
Truly, you’re never alone in a game; streaming platforms like Twitch allow you to share your personal ups and downs on League of Legends. Committed gamers are no-longer pasty-faced loners prone to acne with no real friends at school. Even the cool kids do it now.
Transcending the barriers
And your favorite gaming platform is, of course, transcending the barriers of what we formerly considered a game to comprise. Many have already completed the transformation into digital hubs that offer people an array of services once only possible in real life.
No wonder the overall time spent gaming has risen by 29% since March — and it can’t all be put down to pandemic restrictions. Here’s the angle that’s so prescient from a SuperOne perspective:
“People are increasingly using gaming platforms to view virtual concerts, for messaging, gambling, dating and even virtual celebrations of weddings and birthdays,”
SuperOne too is also keen to use the game as only the start of the journey of engagement with its gamers, with a number of other projects in development such as social media, travel solutions, and financial services. Andreas Christensen sees endless potential and applications for SuperOne's platform. As he said, it's about more than just the game - It's about the total package.
Activate predicts the consumer gaming industry will reach a value of $198 billion by 2024, not including sales from hardware and devices, augmented reality, virtual reality, and advertising.
Gaming as a subscription service
An industry that once simply sold individual games now frequently monetizes its products through the subscription-as-a-service model — Alphabet, Google, Apple, and Amazon are all at it, competing hard for market share against Sony, Nintendo, and Microsoft.
Research conducted by Activate found:
58% of gamers use or intend to use gaming subscription services
38% use or intend to use cloud gaming services
Most new users of VR headsets are buying them for gaming
It also made this bold prediction: that spending in the United States on AR and VR gaming will rise eightfold between now and 2024 to an annual $19.8 billion Gaming is also predicted to connect industries with a wave of mergers and acquisitions involving gaming and tech companies.
Andreas Christensen's Hunt for the ‘Super Users
Activate’s next forecast is music to the ears of Andreas Christensen, which is leading the expansion of SuperOne. “With increased competition, technology and media, companies must pay more attention to ‘super users,’ or the highest-engaged customers, who tend to skew younger, wealthier and more educated.”
Superusers typically:
Make up less than 25% of all consumers
Spend 1.5 times more time-consuming media than other users
Spend 3.5 times more on media purchases
These are the people all companies in gaming, big and small, need to capture for maximum reach. The way SuperOne will do, will be by having a massive sales force in place — 100,000 “Genesis Community” affiliate marketing professionals who will be incentivized to locate gamers and send them gaming credits.
Interestingly, Activate has also looked at fan engagement within sport, a massively important area of SuperOne’s growth strategy given.
(Many SuperOne games will be sports-focused, and the platform is built to leverage the partisan nature of sport.)
The rise of sports betting
Activate believes fan engagement with sports will be more “influenced by content consumed via virtual reality, live-streamed group watching, and interactive sports betting.”
It continues: “Sports betting will begin to function like financial trading, including with real-time trading, pooled institutional money, and media coverage.” (Some of this is already happening in more mature online betting markets like the UK).
“The amount wagered through sports betting in the US will reach $189 billion a year by 2024.” Finally, the gradual reduction of third-party cookies-tracking will transform the digital advertising industry, directly benefiting Facebook, Google, and Amazon who own so much of the customer data other companies seek. Not that it will pose any kind of a problem for SuperOne.
Far from it. SuperOne, by building its own network in advance of the game launch will have easy access to the first-party user data provided by its affiliate partners, and, by extension, its gamers too.
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❤️Today's Merch Is...❤️
Magical Mirai 2015 Misanga Bracelets (Sony Music Solutions Inc.)!
#meiko#meiko vocaloid#vocaloid#vocal synth#magical mirai#apparel#kaito#kaito vocaloid#hatsune miku#megurine luka#kagamine len#kagamine rin#sony music solutions inc
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Outdoor LED Display Market Size, Share, Trend, Demand and Application Report
Outdoor LED is commonly called as outdoor light-emitting diode which is type of electric and electronic products like billboards, mobile LED display, Perimeter Boards, Video Walls, and Others. Outdoor LED displays are utilized to display computer programmed text and images which can easily updated through suitable software.
Rise in number of sports and live music concerts is expected to boost the growth of global outdoor LED display market. Furthermore, rise in demand for better resolution and affordable solution will have the positive impact on global outdoor LED display market growth. Moreover, increase in demand for wireless data connections for billboards is expected fuel the growth of global outdoor LED market.
However, a high capital investment for fixed installation is the major restraining factor which is expected to hamper the growth of global outdoor LED display market. Also, increase in adoption of displays and online advertising methods will affect the global outdoor LED display market growth.
Get Sample Copy of this Report @ https://qualiketresearch.com/request-sample/Outdoor-LED-Display-Market/request-sample
Global Outdoor LED Display Market Segmentation
Global Outdoor LED Display Market is segmented into type such as Surface Mounted, and Individually Mounted. Further, Global Outdoor LED Display Market is segmented into application such as Billboards, Mobile LED Display, Perimeter Boards, Video Walls, and Others.
Also, Global Outdoor LED Display Market is segmented into five regions such as North America, Latin America, Europe, Asia Pacific, and Middle East & Africa
Global Outdoor LED Display Market Key Players
Various key players are discussed in this report such as Shenzhen Dicolor Optoelectronics Co. Ltd., Lighthouse Technologies Ltd, Leyard Opto-Electronic Company Ltd, Panasonic Corporation, Electronic Displays Inc, Sony Corporation, EKTA Ltd, Toshiba Corporation, Data Display Co. Ltd., Galaxia Electronics, Daktronics Inc, Barco N.V.,and LG Electronics Inc.
Global Outdoor LED Display Market Taxonomy
By Type
Surface Mounted,
Individually Mounted
By Application
Billboards
Mobile LED Display
Perimeter Boards
Video Walls
Others
By Region
North America
Latin America
Europe
Asia Pacific
Middle East & Africa
Browse Full Research Report @ https://qualiketresearch.com/reports-details/Outdoor-LED-Display-Market
About Us
QualiKet Research is a leading Market Research and Competitive Intelligence partner helping leaders across the world to develop robust strategy and stay ahead for evolution by providing actionable insights about ever changing market scenario, competition and customers. QualiKet Research is dedicated to enhancing the ability of faster decision making by providing timely and scalable intelligence. We use different intelligence tools to come up with evidence that showcases the threats and opportunities which helps our clients outperform their competition.
#Outdoor LED Display Market#Outdoor LED Display Market Size#Outdoor LED Display Market Share#Outdoor LED Display Market Trend#Outdoor LED Display Market Growth
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Global Ear buds Market, By Product, By Technology, By Feature, By Price, By Application, By Distribution Channel, By Region, Size, Share, Trends, Growth and Forecast 2015–2025
The Global demand for Earbuds is primarily driven by the constantly growing demand for smartphones, tablets, and portable media devices. With the advancements in technology, not only the earbuds becomes compact, but also comprises more rich features (ex- incorporation of microphones, noise cancellation technology, and water resistant among others). Consequently, their applications have also extended beyond personal entertainment and media to sports, gaming, healthcare, and corporate segments. Furthermore, rise in consumer disposable income and evolving consumer digital habits is expected to propel the demand for earbuds globally. The rise in the adoption is attributed to the fact that consumer are tethered to their smart devices, such as iPods, mobiles, and tablets, for a significant portion of their day, primarily, for listening music, watching videos, or playing games.
Sample copy of Study Report for Overview of Global Market is Available@ https://www.blueweaveconsulting.com/global-ear-buds-market-1988/#ReportSample
Moreover, the increase in the number of mobile devices, access to music and video content on-the-go, and the fast evolving music industry are some of the key factors contributing to the growth of the global market. Furthermore, vendors are integrating active voice assistance features like Siri, Google Now, and Alexa to offer the convenience of use and ease of handling for the consumers which specifically designed and marketed for athletes and health-conscious individuals in the global earbuds market. In addition, the increasing consumer demand for increased fidelity and style is also creating a positive impact on the overall growth of market thus, with the introduction of devices with assisted hearing capabilities will help players gain larger share in global market.
Rapid Inclination toward Wireless Earbuds Expected To Catapult the Demand of Earbud over the Forecast Period
The global earbuds market by feature is segmented as wired and wireless earbuds. The wireless earbuds are the next technological revolution in the consumer electronics market. Usage of smart devices such as smartphones, laptops, and the increasing demand for wireless technology is boosting the market growth of wireless earbuds in the market. The manufacturers are gaining revenue growth in the market due to its low cost and user-friendly features. Wireless earbuds rely much on Bluetooth technology for its connectivity and are integrated with mic, remote for volume, and playback control. Increasing demand for gaming and virtual reality applications is one major factor driving the growth of the wireless earphone market.
Technological Advancements Boost the Sale of Premium Range Earbuds over the Forecast Period
The global earbuds market by price is segmented as low, mid and Premium range price. The premium range segment occupied more than half of the market share and is expected to grow with a healthy growth rate over the forecast period. With the integration of extra functions such as layered hearing and speech amplification by key companies will augment the growth of the global market. Some of the top players operating in the market include Apple, Bragi, Bang & Olufsen, and Bose and usually offer premium priced variants in the global market where the high price tag associated with these products is due to the manufacturing brand and features. Furthermore, the integration of the latest innovations and advanced technology will add to the price range of these products in the global earbuds market.
Multi-Brand Stores- Most preferred Distribution Channel
The global earbuds market by distribution channel is segmented as Multi-Brand Electronic Stores, Hypermarket/Supermarket Stores, Online Stores and Others. Multi-brand stores dominates the market in fast few years as it offer individuals with various options to consumers for smartphone accessories such as earbuds, covers, chargers. In addition, these stores provide consumers with high discounts on products with the aim to increase sales and attract consumers. However sales of earbuds in online stores will ride on a relatively healthy growth rate over the forecast period.
Global Earbuds Market: Competitive Landscape
Some of the leading and promising manufacturers operating in the global earbuds market includes Beats (Apple Inc.), Sony Corporation, Sennheiser Electronic GmbH & Co. KG, Bose Corporation, Plantronics Pty Ltd., JVC Corporation, Philips Electronics Ltd., GN Netcom A/S(Jabra), Harman International Industries, Inc. (AKG), and Audio-Technica Corporation among others. The leading companies are taking up partnerships, mergers and acquisitions, and joint ventures with the aim to boost the inorganic growth of the industry.
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The in-depth analysis of the report provides the growth potential, upcoming trends and statistics of Global earbuds Market size & forecast. The report promises to provide state-of-the-art technology of earbuds Market and industry insights which help decision makers to take sound strategic decisions. Furthermore, the report also analyzes the market drivers and challenges and competitive analysis of the market.
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Creative Software Market Size, Share, Status and Forecasts 2022-2029
Despite being the most competitive area today, software development offers plenty of job opportunities. The ongoing technological advancement and innovation in both hardware and software services are driving substantial growth across the creative software market. With the internet's evolution to Web 3.0 and metaverse coming into existence, technologies such as blockchain and VR pacing at the forefront of software development. Notably, the demand for audio and video files delivery to end-users is creating new opportunities for the players in the creative software market. In addition to this, the growing number of small and medium-sized enterprises (SMEs) are also playing a vital role in market expansion. The ease of accessibility and greater availability of software development is set to spur exponential growth across the creative software market.
For More Industry Insights Read: https://www.fairfieldmarketresearch.com/report/creative-software-market
Increased Demand for Audio-Editing Software Owing to Propel Market Growth
The growing demand for high-quality audio products across the media and entertainment industry has created a subsequent demand for audio editing software. The increased emphasis on noise reduction and cancellation in the entertainment industry is further boosting demand for audio-editing tools. This has promoted their applications in various areas including production, recording, audio optimisation, playback, and audio. Moreover, the expansion of audio-streaming platforms has enabled emerging and unknown artists to upload and stream their music on such platforms. This has unlocked tremendous revenue opportunities for the audio editing software market. As a result of this, the growing demand for audio editing tools is demonstrating significant growth prospects for the global creative software market.
Sound and Video Recording Software to Build Momentum for Creative Software Market
The surge in the digitization, extensive television broadcasts, and applications of cloud-based solutions have unfolded growth opportunities for global audio and video recording software. Besides, the growing usage of smart gadgets coupled with the advancements in OTT and streaming technology has further intensified this demand. Global audio and video software market growth graph has further steepened by the increasing demand for high-definition audio and video material and trend of remote working. Such a paradigm shift have prompted sound and video recording software vendors to make tools available and accessible for consumers. This is mainly underpinned by an aim to get consumers to acquire expertise in these tools and increase conversions. In coming years, the rising demand for audio and video recording software is likely to prolong the expansion of the creative software market.
North America to Sustain Dominance Amid Major Breakthroughs in Technology
Technological advancements coupled with the presence of key players are driving the expansion of the creative software market in North America. Augmented demand for audio-video recording and editing platforms in the music, live-streaming and entertainment industries is also likely to bode well for the regional market. Furthermore, the trend of remote learning has resulted in increased demand for e-learning and creative software development as it offers flexibility and accessibility to students. Such a favourable scenario is expected to unlock novel revenue opportunities for the creative software market in North America.
Prominent Market Players
Some of the major players in the global creative software market include FXhome Limited, TechSmith Corporation, Adobe Inc., MAGIX Software GmbH, Nero AG, Movavi Software Limited, Sony Creative Software INC., Corel Corporation, CyberLink Corp., and Wondershare group.
For More Information Visit: https://www.fairfieldmarketresearch.com/report/creative-software-market
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Gran turismo 7 logo
#GRAN TURISMO 7 LOGO PRO#
#GRAN TURISMO 7 LOGO LICENSE#
#GRAN TURISMO 7 LOGO SERIES#
#GRAN TURISMO 7 LOGO PRO#
‘PlayStation®4 Pro Enhanced’ features vary from title to title. Online multiplayer requires a PlayStation®Plus membership (sold separately). Online features may be terminated at any time. “PlayStation Studios logo”, “PlayStation”, “PS4” and “PS5” are registered trademarks or trademarks of Sony Interactive Entertainment Inc. “Blu-ray Disc™”, “Blu-ray™” and “Blu-ray Disc™” logo are trademarks of Blu-ray Disc Association. Manufactured and printed in the United States. Licensed for play on PS4™ consoles in the United States. Online features require an account and are subject to PlayStation™Network Terms of Service, and data collection is subject to SIE LLC Privacy Policy (/legal).
#GRAN TURISMO 7 LOGO LICENSE#
Software subject to license and limited warranty (/softwarelicense). DualShock®4 vibration function supported. BEFORE USING AND FOR MORE DETAILS SEE INSTRUCTIONS FOR THE PRODUCT OR CONTACT SIE CONSUMER SERVICES AT 1-80.ġ-2 players. CERTAIN PATTERNS MAY TRIGGER SEIZURES WITH NO PRIOR HISTORY. Even Yamauchi himself concedes that he turns off the music when he wants to concentrate on pure racing.WARNING: IF YOU HAVE A HISTORY OF EPILEPSY OR SEIZURES, CONSULT A DOCTOR BEFORE USE. The Music Replay feature feels like a slightly peculiar focus (one odd piece of footage we’ve seen marries a Subaru BRZ shredding around Tskuba to a 1980s classical disco megamix of George Gershwin music, and it is bafflingly incongruous), but the Music Rally mode is Polyphony Digital’s solution for what the team believes has been a long-time dilemma that GT players have juggled in the past regarding music: balancing a desire to hear the background music with the need to hear the engine and the tyres when trying to focus on serious racing. Yamauchi explains that the Polyphony Digital team is embracing this music more than ever, with a new Music Replay feature – a replay mode where the cameras are generated automatically and switch in time with the music – and a new mode called Music Rally.
#GRAN TURISMO 7 LOGO SERIES#
Music has always played a vital role in the GT series and GT7 is set to include the biggest library of music ever, with over 300 tracks from over 75 artists. While the Gran Turismo Café sounds very interesting, there are some slightly more idiosyncratic new features that have been extensively discussed relating to music. While clearing them all will apparently bring players to the campaign mode’s ending, Yamauchi stresses this is really just the beginning of what players will be able to do in GT7. We spotted former Mazda designer Tom Matano, known for his work on the iconic MX-5, and Freeman Thomas, designer of the Audi TT and the New Beetle.Īccording to Yamauchi there’ll be over 30 of these Menu Books in the café, which he likens to quests. In a respectful touch it’s noted that the original designers of some of these cars will even appear to reminisce over their memories of bringing them to life. Yamauchi explains that each time a Menu Book is completed we’ll be able to listen to the café owner explain the history and culture behind the cars highlighted in that Menu Book. The Gran Turismo Café is designed to deepen a player’s understanding of the enormous world of Gran Turismo, and the automotive culture to which it’s dedicated, via a series of driving challenges assigned by the café’s so-called Menu Books.
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BLEACH 巻頭歌骨牌
グラフィックデザイン/2022 (かるた)
企画/制作:久保帯人公式ファンクラブ Klub Outside 週刊少年ジャンプ編集部 販売元:集英社
→公式サイト
© 久保帯人/集英社 © Sony Music Solutions Inc.
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The Colour Bath, Shinjuku Station Tokyo
Shinjuku Station, Tokyo Interior Development, The Colour Bath, Japanese Travel Hub Architecture, Japan, Photos
The Colour Bath, Shinjuku Station in Tokyo
1 Jun 2022
Design: Moment Factory
Location: Shinjuku City, Tokyo, Japan
Photos: Moment Factory
The Colour Bath, Shinjuku
With an estimated 3.7 million commuters daily, Tokyo’s Shinjuku Station, in Japan, is considered the busiest transportation hub in the world. As part of a revitalization project, East Japan Railway Company enlisted Moment Factory, with the support of Sony Music Solution Inc., to develop a flagship multimedia installation for the station’s busy East-West Passageway.
Connecting disparate ends of the station, the passageway serves as a crucial thoroughfare for many daily commuters. In anticipation of plans to open the ticketed passageway to the public, JR-East seized upon the opportunity to transform the corridor into a symbolic landmark and meeting place.
Moment Factory’s mandate was to create a multimedia infrastructure that would inspire wonder, calm, and fluid circulation. To bring JR-East’s vision and debut multimedia project to life, creative and technical teams in both Montreal and Tokyo leveraged the studio’s expertise in optimizing high-volume transportation hubs that prioritize the passenger experience, including Singapore’s Changi Airport, Los Angeles International Airport, and Moynihan Train Hall in New York City.
Inspired by Shinjuku’s many facets, The Colour Bath is a large-scale, multi-purpose multimedia ecosystem that transforms the East-West Passageway into a harmonious environment. A combination of light, sound, video, and scenography combine to envelop commuters in sensorial serenity, putting them at ease while still encouraging the continuous flow of pedestrian traffic. A series of more than 24 unique colour bath moments evoke the seasonal and diverse story of the region’s distinct culture, reimagining the tunnel as a beacon of Shinjuku pride.
A confluence of calm amid commuter chaos Stretching 100 meters long, and less than 25 meters wide, the passageway funnels more people between its walls in a single day than the entire population of Austin, Texas. A key challenge behind this project was to create a greater sense of comfort and spaciousness within the narrow confines of the existing tunnel. The tunnel was further congested by a patchwork of wayfinding, emergency, and advertising messaging that Moment Factory’s teams had to account for and complement in the design of the multimedia ecosystem.
The studio’s approach was to create a cohesive multimedia canvas where all forms of content can coexist.
“We created a colour bath that synchronizes all media surfaces in the space and surrounds visitors in colourful hues, one after the other, creating a calming experience, but also infusing a bit of wonder into people’s days,” says Amy Chartrand, Creative Director at Moment Factory.
Rather than being a non-descript hallway, The Colour Bath sets the once-uninviting passage awash in warm and welcoming hues. No colour choice was random. Each shade is saturated with a deep appreciation for cultural significance in collaboration with JR-East. Even the unique tones of the Shinjuku sky were carefully calibrated to breathe more air into the space.
The largest of its kind in Japan, the 45-meter LED screen spans nearly half the length of the thoroughfare, while strategically placed lighting adds depth and height to the concourse. Inspired by Shinjuku’s landscapes and diversity, a replenishing cycle of 24 capsules reflects the time of day, various traffic periods, and changing seasons, ensuring the experience stays fresh for daily commuters and visitors. Behind the scenes, an integrated system architecture creates a unified experience and allows for multiple uses, including branded takeover moments.
A model for high-traffic transit hubs Through iconic multimedia installations and signature experiences, Moment Factory changes the way travellers experience their journeys. Adding moments of surprise and wonder to user experiences requires precision and a refined understanding of crowd flow and operational processes. As the world’s busiest travel hub, Shinjuku Station represented the ultimate challenge.
To maintain continuous circulation and prevent traffic jams, Moment Factory developed custom ambient content with the aim of infusing the passageway with flowing energy.
“Because of the volume of passengers, this unique space requires that people keep moving, ‘feeling’ the environmental content around them as they pass through, rather than stopping to look at it. We designed the installation with that objective in mind,” explains Chartrand.
Drawing from the studio’s expertise in rock shows, where the main focus is on the star, rather than on the content, Moment Factory’s creative teams imagined multimedia surfaces as architectural features that would reward, but not demand attention. Several UX and VR tests were performed to understand how people react, feel, and read the screen’s content with their bodies. Every detail, down to the speed at which visual effects unfold across the length of the screen, was optimized for enjoyment at a walking pace.
A conduit for Shinjuku pride As one of the country’s biggest ambient media installations, The Colour Bath has become a fixture on social media channels such as YouTube and Instagram, where visitors share photos, selfies, and video tours.
“Every day, I see numerous customers posting about it on Twitter, Facebook, and other social media networks,” says Shinjuku Station Master, Hidehiko Moriyama. “I think it’s going to become a Shinjuku landmark in the future.”
Beyond connecting passengers across the station, the free passageway is now a conduit for Shinjuku pride.
“I believe we have been able to create a user experience that not only provides a sense of warmth and positivity, considering today’s sense of anxiety, but also conveys the goodness of Shinjuku and the value of the area to everyone who passes through,” says Minori Osawa, Lifestyle Division Director at JR-East.
The multimedia installation earned national recognition by winning the Grand Prix at the 2021 Digital Signage Awards.
“This is a once-in-a-lifetime visionary project,” says Normand-Pierre Bilodeau, Producer at Moment Factory. “It exemplifies what can be done for public life in urban environments when you combine creativity, revenue generation, and operations.”
The Colour Bath, Shinjuku Station in Japan – Building Information
Design: Moment Factory – https://momentfactory.com/home – Project Name: The Colour Bath – Location: Shinjuku City, Japon – Client: East Japan Railway Company – Installation Design and Production: Moment Factory
About Moment Factory Moment Factory is a multimedia studio with a full range of production expertise under one roof. The studio’s team combines specializations in video, lighting, architecture, sound, and special effects to create remarkable experiences. Headquartered in Montreal, the studio also has addresses in Tokyo, Paris, New York City, and Singapore. Since its inception in 2001, Moment Factory has created more than 500 unique projects worldwide, including the Lumina Night Walk series. Productions span the globe and include such clients as Changi Airport, Disney, Microsoft, Sony, Namie Amuro, Paradise City Korea, Notre-Dame Basilica of Montreal, the Singapore Zoo, Yoshimoto, and Universal Studios.
Photography: Moment Factory
Shinjuku Station, Tokyo images / information received 010622
Location: Shinjuku City, Tokyo, Japan, eastern Asia
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