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#sonic superstars ost
wolfgabe · 1 year
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Probably gonna be an unpopular opinion but I decided to give the Sonic Superstars OST a bit of a listen and frankly I think the hate for the soundtrack is kinda overblown. Some pretty great bangers in there and I will say I have found a good number of Jun Sunoe's compositions surprisingly enjoyable.
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Sky Temple might be one of Jun's best songs for this game IMO. Genesis instruments blend well without feeling too obnoxious.
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Press Factory Act 1 isn't half bad once you get past the ear rape of an opening. Although this track could benefit from being a bit longer.
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Frozen Base Act 1 isn't too shabby either. I think the one big improvement Superstars OST has over Sonic 4's soundtrack is that there is far less emphasis on cat synths and a far better base melody.
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How the heck does the mini boss theme end up being better than the actual boss theme? This is a definite improvement over what we heard in the pre release demos.
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beevean · 4 months
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Sonic Frontiers
Second Wind
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soahcity · 1 year
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Sonic Superstars Pinball Carnival Act 1 OST Released
Sonic Superstars Pinball Carnival Act 1 OST Released #SonicTheHedgehog #SonicNews
SEGA has released new music from Sonic Superstars for Pinball Carnival Zone Act 1 by composer Rintaro Soma to give fans a sneak peek into the variety of music the upcoming title will feature. You can pre-order the Physical and Digital Standard or Digital Deluxe editions of Sonic Superstars at sonicsuperstars.com to receive an exclusive in-game LEGO Eggman character skin. You can also sign up for…
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defectiventropy · 11 months
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From Sonic Superstars!
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izeas-null · 11 months
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i just found out that on one of the emails i signed up for i accidentally put playstation instead of xbox
im fine with it bc i was mostly planning on getting it on pc and/or switch and was just going to get the code for xbox just in case i'd end up getting it for that but im a little disappointed i have to deal with this now
if you want the code, use it and then comment frito lays or something to let me know i can take this down
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gravitycoil · 1 year
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Modern 2D sonic game musics love that fucking snare drum
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edgy-ella · 9 months
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IDW SONIC READERS, PLEASE READ THIS!!!!
I am begging you. On my hands and knees. Begging. More so than anything else I’ve asked of this fandom.
Please please buy the Fang miniseries when it comes out
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Don’t just read it. Buy it. I will admit that I’m very guilty of reading through a lot of IDW Sonic through…less than legal means, and I know I’m not alone in that regard. But I think it’s really important that for this miniseries in particular, you actually go out and buy the damn thing. Show your support with your dollar.
Really think about it for a second—they gave Fang his own miniseries. Fang! An underutilized, underrated fan favorite for sure, but hardly a mainstay of the series. I’m sure that this was at least somewhat prompted by Superstars, where Fang is a major antagonist…but Bean and Bark weren’t in that game, and it already received its own online promo comic prior to the game’s release (notably, with Fang as the star).
Classic Sonic stories have also exclusively been relegated to one-shots in IDW, not a full on miniseries like what Fang is getting. Basically all of the IDW Sonic miniseries we’ve gotten so far have been plot relevant side stories to the main IDW comic that focus on side characters with little to no involvement from Sonic himself. Tangle and Whisper, Bad Guys, Impostor Syndrome…the only odd man out besides this Fang miniseries is Scrapnik Island.
Really think about it for a second. FANG is getting his own focus comic BEFORE KNUCKLES.
And that’s why it’s so important that we buy it.
I think Sega is using this comic to test the waters to see if people like Fang and want to see him in more future projects—be it comics, games, or even cartoons. But there’s more to it than just that.
See, Superstars hasn’t been doing that great. I know I said in an earlier post that people seemed to like it, but I retract that statement. It was damned by faint praise at launch, and now most of the discussion I’ve seen surrounding the game revolves around its flaws (chief among them being the middling OST and that the Steam version stealth installs an Epic Games service along with the game). No sales numbers have been projected as of writing, but it’s definitely been beaten out by Mario Wonder and Spider-Man 2.
So, Classic Sonic games aren’t doing too hot right now (I’m sure that many modern fans are jumping for joy at the prospect). But the classic characters are.
People really like the extended classic Sonic cast, just as much as they love the extended modern cast. From my experience, the two fan favorites are Mighty and Fang. Fang stands out to me in particular for a couple reasons: people were really upset that Sega specifically said no to Fang, Bark and Bean coming back after Ian snuck in a reference to them in IDW Sonic #3 (using their old team name from Archie, the Hooligans), and the fanmade 16-bit remake of Triple Trouble, Fang’s debut game, received private praise from many members of Sega and Sonic Team. People like Fang and the media he’s in, and Sega is starting to take notice. That’s why we’re getting this miniseries.
That’s why it’s so important that the miniseries sells well. If the big boys at Sega and Sonic Team see Superstars’ iffy reception but see Fang’s comic sell above expectations, then Sega will want to continue to use Fang (and potentially other “classic” Sonic characters as well) in more narrative driven projects. That means modern Sonic.
“But Sega won’t let any classic Sonic character into a modern Sonic project!” I hear you thinking. And to that I say, so? Sega changes its mind all the time. Remember that whole two worlds nonsense? That was thrown out with in Tailstube. Characters debuting in Boom and the comics were previously barred from the mainline games, but they’ve broken that “rule” in both Speed Battle and Frontiers. Hell, they’ve even been talked out of some of their sillier comic mandates, like characters not being able to wear different clothing.
For all their flaws, Sega does listen, and money speaks louder than anything. If this miniseries fails, Sega will just assume that people aren’t hot on Fang or the extended classic cast anymore and throw them back in the bar. But if the comic sells well, then Sega might take it as a sign that, hey, people like this character (and his two lackeys), we should put him in projects that fans are more interested in. Mighty and Ray probably wouldn’t be too far behind, especially given Mania’s success. Whether that means comics or games, modern or classic, who knows. What’s important is that it sends the right message to Sega, and they will listen to their consumers. That means us. If we don’t support this miniseries now, we might have to wait another thirty years for another chance.
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nat0rii · 11 months
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a doodle i ended up coloring 💎
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tailschannel · 1 year
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Sonic Frontiers and Sonic Superstars: a recap of all the major details from Gamescom 2023
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During the latest Gamescom 2023 opening broadcast, two brand new trailers were published for Sonic Superstars and Sonic Frontiers. Here's what we know with all the information out so far.
Sonic Superstars
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The highly anticipated platformer Sonic Superstars now has a confirmed launch date of 17 October, with the title available for pre-order physically and digitally for current consoles and Steam. The title is priced at $60.00 USD.
The newest trailer has a focus on the multiplayer experience the game will offer, showing off the local co-op and the Battle Mode. The main campaign can be played via a drop-in and drop-out local co-op, and for those interested, a Battle Mode for the game was also revealed, and with it, the player can either compete with three other players locally or challenge up to seven other players online.
Following the tradition of titles like Sonic Colours Ultimate and Sonic Origins, Sonic Superstars will also have a Digital Deluxe edition, which includes the base game, a LEGO Fun Pack with LEGO character skins for Amy, Tails and Knuckles and LEGO-themed levels for Battle Mode, as well as extra content including a special Sonic Rabbit inspired by Sonic's original character design, Mecha Sonic parts for Battle Mode, exclusive wallpapers, a digital artbook and a mini-OST for $69.99 USD.
Fans can pre-order the Physical and Digital Standard or Digital Deluxe editions of Sonic Superstars ahead of launch at the official website to receive an exclusive in-game LEGO Eggman character skin. It also was confirmed that every single version of Sonic Superstars will feature a free LEGO Sonic skin.
Sonic Frontiers: The Final Horizon
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The highly successful Sonic Frontiers received a brand new trailer for Gamescom as well, teasing the upcoming third update for the game, named The Final Horizon. The update is coming later this year, 28 September. Players can look forward to new story content, new challenges and after years of wait, the ability to play as Tails, Amy and Knuckles in a 3D Sonic game.
According to the Japanese press release, in this new update, a new campaign set on Ouranos Island will be added, and Amy, Knuckles, and Tails will be available as playable characters. Taking advantage of their special moves, players can witness new gimmicks and missions, and experience a different ending from the main story.
Sonic Frontiers is available now for current consoles and Steam.
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thankskenpenders · 1 year
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So I'd recently said that the only thing I was particularly worried about with Sonic Superstars was the music, mainly because the words "Jun Senoue" and "classic sound" make me immediately think of Sonic 4 - which the extended gameplay footage was using recycled music from as a placeholder. Even with Tee Lopes confirmed as a contributor (but not the lead composer), I was concerned about what the bulk of the music would sound like.
Well, fast forward a couple weeks and my fears have been abated!
First up was the trailer at the Nintendo Direct, which features some new Tee Lopes music (as confirmed by him on Twitter) that sounds phenomenal. I keep going back to this just to listen to the music:
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Later, the extended overview video made for Sonic Central features this track and more, which continue to sound like they were written by Tee Lopes. The poppy early '90s style is very similar to the Sonic Mania sound (as well as other work by Tee, like the incredible TMNT Shredder's Revenge OST), and it's exactly what I'd want. If this isn't all by Tee Lopes, then Senoue is trying really damn hard to mimic his sound. These just sound like melodies and arrangements that Tee would go for, not ones that Senoue would write. Even underneath the wonky instrumentation of Sonic 4, Senoue had a distinct sound. You could tell it was the same guy who wrote the Sonic Adventure OST.
Curious, I decided to dig deeper, and found a video interview I'd missed from IGN. On the subject of the music, Iizuka (as translated by Sega of America's Austin Keys) said:
"The Classic Sonic music has always had this real fun pop vibe to it, and we wanted to stay true to the roots with the Classic series and go and create some great new music for Sonic Superstars. So what we did is actually, we're working with Jun Senoue, who was the music director on Sonic 3 and he's also worked on Sonic Mania. But we're using Jun, and he's partnering with other people who also worked on Sonic Mania music, and creating this new kind of sound and this new music that's going to be a perfect fit for a Classic Sonic game. Lots of fun, lots of pop."
I am perhaps a little peeved that they go all in on Senoue here and don't actually name Tee Lopes, almost implying that Senoue was the main composer on Mania (he was only credited as an audio engineer). On the flip side, it's a little funny to name drop Senoue and not acknowledge, you know... Crush 40? Sonic Adventure? But I get that they're trying to win over the Classic purists and not make people think Superstars will be full of butt rock lmao
Anyway yeah, it sounds like Senoue and Tee Lopes are collaborating pretty closely on this to create music that fits the Classic vibe without literally going for fake FM synth. It's possible a little of that is still in there, but every single track they've presented so far matches the style of Mania, not Sonic 4. That's the sound they want us to associate with the game.
I couldn't be more excited for this soundtrack now.
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ultrakdramamama · 1 year
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To size up the impact South Korean superstars SHINee have had on music is a difficult task. With a panorama that spans both K-pop and the world’s stage, the band’s dominance has grown exponentially since their debut 15 years ago. With their latest album, it’s also clear that SHINee’s future could only get even brighter. 
When someone goes around muttering, “Hard like a criminal, hard like the beat” under their breath for about two months straight, it’s bound to attract a few stares at the workplace. Especially when you yell, “We go HARD” when your colleagues enquire about your state of mind. But that’s SHINee’s effect for you. The lyrics from the title track of the legendary band’s eighth Korean language studio album, fittingly titled HARD, tend to imprint themselves on the listener’s temporal lobe. But this isn’t a new phenomenon for SHINee. Fifteen years since the band’s debut, it’s safe to say that they have created K-pop’s (and pop in general’s) most satisfying earworms and anthems, from Replay (2008) to Ring Ding Dong (2009), and Amigo (also 2008) to View (2015), to name a nanoparticle of songs off a daunting discography. ONEW, KEY, MINHO, TAEMIN – and the late beloved JONGHYUN – together form one of the finest, most well-rounded groups to emerge from South Korea’s competitive music industry, and their longevity speaks volumes about their talent and relevance. This includes solo projects, too – each of their individual offerings is a class apart.
So, how does one even begin to dismantle SHINee’s hypnotic hold on both their Korean and global devotees? To be honest, there is no need to divide them because once a ‘SHINee WORLD’ (the name given to the band’s beloved fanbase), always a SHINee WORLD regardless of age, gender or geographic distinction. With their vocal prowess, stage mastery, and dexterity of movement, they’ve filled stadiums worldwide through the course of a 15-year-long juggernaut. ONEW possesses one of the most iconic voices known to this oeuvre, with a dominant baritone and operatic tenor. KEY’s aura and presence is impossible to translate into words. MINHO’s a towering personality in terms of both talent and charisma. It’s also not hyperbole to state that TAEMIN is the king of movement – an unparalleled dancer, and a star. Together, they’re extraordinary. Solo, their personalities jump off the screen too. They’re each lovable matrixes of sass, humour, gravitas... clumsiness (the fans will attest to this). If one were to sum them up, ‘real’ would be the word to choose. Even though they’re revered in the industry, and active in all its different aspects – variety shows, musicals, performing on OSTs, solo projects, etc – they’re as humble as the day they started.
In this email interview, three of the band members dive into their music, providing perspective on the landscape they inhabit. ONEW, the leader of the band, is currently on hiatus for health issues. (However, he did send out a message to fans to reassure them of his rest and recovery and his imminent return.) One thing is for sure – it’s SHINee’s world, and we’re happy to be living in it.
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You’ve always been completely ahead of the curve when it comes to genre, often blending several sonic elements in one album. In this album, for instance, you have wobbly drum and bass and soulful vocals on The Feeling, a really fresh take on the clear drum breaks of ’90s hip-hop on HARD, and dance-pop on Identity. Yet, you can tell a SHINee track from a mile away. How do you connect so many diverse sounds to the SHINee colour, and what – in the first place – would you say is SHINee’s colour? KEY: Rather than defining SHINee with one colour, I believe SHINee’s colour consists of all the colours each one of our fans sees us as. MINHO: SHINee is quite an interesting team because we have the ability to make any song into SHINee’s own colours. It’s our biggest weapon. We’ve built up this skill since our first album, and it only strengthened as we tried out various genres and concepts. Now, all our members know how to make any track SHINee-like. TAEMIN: SHINee’s colour is a combination of the various music styles we’ve experimented with. Without being limited to a specific genre, we capture several different colours and find SHINee’s own way of uniting everything into one.
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Having said that, can you reveal the most “SHINee” song on this album for you, and explain why that would be your pick? KEY: For me, that would be the title track Hard, because it shows best all the efforts we’ve put into the visuals, performance, and recordings to demonstrate the genre of hip-hop. MINHO: It’s hard to select just one track. Many might say The Feeling but, rather than selecting one, I’d like to say this album in itself is “SHINee”, and it opens up our new chapter. TAEMIN: I’d say Satellite, because it shows the harmonious vocals of SHINee.
SHINee has a way of tapping into a collective sense of nostalgia – whether we go back to View, Married To The Music, or 1 of 1 even. Yet, you somehow manage doing this in a future-forward way with both your look and sound. How do you access and communicate a wide spectrum of emotions for people across borders and gender? KEY: Songs and melodies are very effective in expressing emotions and conveying messages to different people and genders. Though the lyrics might be interpreted differently depending on one’s culture, I believe a melody has a relatable power for everyone. MINHO: We try to convey emotions directly instead of hiding them. One of those characteristics is being upfront about how one feels and not hiding one’s emotions. TAEMIN: Even if we do not speak the same language, it’s the energy we’ve poured into this album that makes it possible for us to connect and communicate with those who listen to it.
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Often, when you’re with a group of people who end up knowing you inside out, it helps you to see yourself more clearly. How would you say the close bond that exists between all of you has affected or changed you? TAEMIN: I was able to learn a lot from my (fellow band) members since they are all very talented. The bond we’ve formed through our time and experiences together is such a valuable gift to me.
People say there is always one side of the brain that’s more dominant. The left brain vs right brain – largely the analytical vs the creative. The artistes in you must make use of the right brain, but, to navigate this industry and learn from it, the left brain has to come into play. Given your successful ongoing careers, how do you balance the two sides? KEY: Balance is something I’m constantly thinking about not only as SHINee’s KEY, but also as an entertainer on variety shows so that I can continue to better myself and grow. MINHO: This is an interesting question that I’ve never thought of before. I probably use my left brain more since I’m always thinking about things that others might not have done yet or tried before. TAEMIN: When I tested myself, I found that my right brain functions better than my left!
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Is it possible, as an artiste, to be happy and satisfied at the same time? MINHO: I’m not quite sure if happiness and satisfaction can be felt at the same time, though it’s different for each person. Even if I’m happy, I might not be satisfied, but I think that’s because I’m a bit of a perfectionist [laughs].
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Can you talk about how the performance aspect of music has evolved for you over the years? Does it feel more poignant being on stage together again after a break? [The members of SHINee fulfilled their mandatory military enlistment duties, staggered, over the last five years.] KEY: I’m not sure if this properly explains it, but I’d like to think of our growth as ‘still strong’. As the years add on, there is a sense of pressure from wanting to show our best selves and great performances but, through this album, SHINee was able to show persistence and strength. Whenever I step on stage, it’s an overwhelming feeling. MINHO: You can see just how much we’ve grown through our performances. Compared to before, we’re more experienced so there’s a sense of ease. Yet we do feel more nervous when we return to the stage after a long time. ‘Will I be able to perform well on this stage? What if I make a mistake?’ These are the kinds of thoughts that run through my mind but that’s what brings out a perfect performance. The most important thing in all of this is to look as if you’re not nervous! [laughs] TAEMIN: The K-pop market has grown, and we’ve also benefited from that. The lifespan of K-pop idols has also increased compared to before, but I believe it’s (everyone’s) hard work that’s made this possible.
What sort of music are you gravitating towards right now? Do you connect music and movement given how proficiently you link the two? TAEMIN: I usually listen to calm music. I also enjoy humming or dancing along to whatever I’m listening to.
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Fifteen years down the line, what is something you know now that you wish you had known then? KEY: That I don’t need to have any regrets because I’ve done my best throughout. MINHO: There are many things I wish I had known but, since I didn’t know anything at that time, I’d want to keep them a secret [laughs]. TAEMIN: What we’ve learned throughout holds greater value and meaning because of the process. If I were to say one thing to my past self, it would be to travel around the world more and study English.
Does the desire to experiment and the ability to actually be able to follow through with ideas become easier with time? KEY: It becomes harder with time but that’s why I make sure to put in more thought and effort to bring out the best I can.
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As the world evolves at an almost breakneck speed, music evolves with it; you’ve also been witness to the shift in the influence of K-pop. How would you say the K-pop industry has also changed over these years as it has become a global phenomenon? KEY: From training to performing, everything has become very systemised and specialised. There’s also a wider variety of messages that can be delivered through performances. MINHO: K-pop has changed rapidly and, as a part of the generation that has seen that process of change, it is quite fast. The best development is the fact that the whole world can see what I’ve uploaded in seconds! TAEMIN: As a person who has been in this field for quite some time, I am amazed by K-pop. There have been a lot of changes through the years, changes that I did not realize at the time!
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Looking back to when you started, would you say you are where you want to be as an artiste at this stage of your life? MINHO: I’m getting closer to where I dreamed I’d be when I debuted, but there’s still quite a way to go to get there.
How does the future look? KEY: SHINee will always remain the same. MINHO: The future will always be SHINee. TAEMIN: I’d like to live a happier life by giving back to our fans with good music and maintaining the precious relationships we have together. And I hope to perform overseas more often.
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Would you please send a message to SHINee WORLD in India – any thoughts you’d like to share? KEY: I’m very much looking forward to the day we’ll get to meet our fans in person. Thank you for always showering us with love. MINHO: I’ve been to India before, but have not had the opportunity to perform. I hope that chance will come sometime soon, so please wait for us! TAEMIN: I really want to meet our fans in India and I’m sorry we haven’t been able to visit. I promise you we will create precious memories together!
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Trip The sungazer Very proud of you girl help sonic and his friends you got the courage and you help save the animals looks like that got you new Mission save the world🌎 and new Adventures now sonic and his friends already have your back also brand new form with Chaos Emeralds and got your own spiky Spindash and wall to climb new adventures and journey new beginning more help from Sonic and his friends Take a Bow you earn it.
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beevean · 4 months
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Sonic Superstars
Special Stage
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crusherthedoctor · 10 months
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Unpopular opinion: Superstars' OST is a bop
Bridge Island? A cute introduction to the game! Speed Jungle Act 1? Tee Lopes' answer to Silent Forest (another underrated track IMO)! Lagoon City Act 2? Super chill and reminescent of the Saturn era! Press Factory and Egg Fortress? The harsh synth is exactly what Eggman-themed zones need! Pinball Carnival and Lagoon City Act 1? Rintaro Soma is a welcome addition in the roster of composers! And I could go on. I've been blasting Superstars tracks much more than Frontiers' (that game has some gems too, the soundtrack is just a little bloated) :D
"oh but some of the tracks suck!" maybe, yeah! I don't like most of the boss themes (the final boss themes are good, though). But... honestly, the majority of Sonic soundtracks for me have a handful of tracks I skip, it's noral I think. The ones in my top 3 are special precisely because the "skippable" ones are limited. Also, I don't like how we still don't know the full credits of the SOT, but fans have been blaming Senoue for the "bad" sounding tracks.
(then again I find SA2's OST mediocre so I may just have shit tastes :P)
Agreed.
After days of everyone hyping up how terrible the soundtrack was, when I finally heard the whole thing for the first time, I kept thinking "...This isn't that bad...?" I genuinely thought I was missing something. Even the Sonic 4-esque tracks aren't that awful, although obviously I do prefer the S-tier bangers like Speed Jungle and Lagoon City. I agree that the regular boss tracks are among the weakest, but the Egg Diablo theme makes up for them. :P
Not to say Superstars is immune to criticism, but I've noticed that some of the people who drag the soundtrack through the mud tend to have it out for the game altogether for being a *chokes on words* Classic game. I think the moment so-called music experts decided to chime in and trash the soundtrack was when I checked out. You have to wonder where all these quick critical eyes were during Frontiers. :^)
I like the SA2 soundtrack on the whole, but it is held back a bit compared to the greater variety found in SA1, something that makes the latter one of my favourite soundtracks in the series. That said, my most controversial Sonic music opinion (probably) is that the Black Knight soundtrack is mostly forgettable. It's not bad by any means, but I have trouble remembering most of it, and that's not something that happens often with me and this franchise. Live Life is the major exception though, I love that one, and there are some other good ones sprinkled here and there.
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defectiventropy · 11 months
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Sonic Superstars Sky Temple
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sonicmusicmusings · 1 year
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Okay folks...time to catch up on the games we missed.
The ask box is now open for requests for songs from the following games only:
Sonic Forces
Sonic Mania
Sonic Frontiers (main game only, DLC OST doesn't release until November)
I'm aware there are a handful of Sonic mobile titles out there, most likely going to decline those, especially if they consist of reused or remixed music that exists in other games.
I will consider The Murder of Sonic The Hedgehog if I can find tracks.
Sonic Superstars, as of time of queuing, has an October 17th release date. If things take off around here (and the music's good!), I can take something from this. But give it some time!
Go ahead and make requests under these guidelines, and we'll see how the turn out is! I'll have them queued up starting Saturday, October 21st. Thanks!
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