#sonic infinity engine
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golden is a platformer taking after pizza tower and super Mario world and Deltarune in gameplay, but taking after toh, gravity falls, wings of fire, Deltarune and super paper Mario in story, a story that twist traditional fantasy tropes, it has a very Tumblr esque writing style lots of dragons.
And sundown is an urban fantasy surreal horror rpg that comments on mental health
Taking after Deltarune and Mario and Luigi super start saga in gameplay, but feeling more like gravity falls infinity train, creeppasta games and wings of fire in story.
#book of bill#super mario#wings of fire#dragons#kobold#pizza tower#gravity falls#gravity wings#sonic the hedgehog#deltarune#undertale#super paper mario#infinity train#video games#gamedev#horror#comedy#platformer#rpg#mario and luigi#monster#furry#splatoon#splatbands#furry art#sonic fandom#pixel aesthetic#retro aesthetic#godot#godot engine
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'Sonic Infinity Engine - Crisis City' (2019) by BOLT (Demo) Based on the ‘Sonic Infinity Engine’, in Unreal Engine 4. https://www.sonicfangameshq.com/forums/showcase/sonic-infinity-engine-crisis-city-demo.372/
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“A sonic boom is a sound associated with shock waves, created when an object moves through the air faster than the speed of sound.”
And Invincible, clad in black and blue, leaves one behind as he vanishes into motion, fleeing not from fear, but toward a threat so cataclysmic it warps the air around him. A man engineered for destruction, broad-shouldered and cloaked in white, crashes into him mid-flight and drives him into the earth with the force of a dying star.
_______ doesn’t know how long she’s been lying on the gravel. Air barely able to get into her lungs, ears ringing from the chaos above. She feels the sound energy vibrate the ground. Feels it rattle her bones. She knows she should move.
Move.
Get up.
Move.
MOVE!
But she can’t. Her fingers could hardly twitch, her body aching. A wet tear slides down her cheek, a daunting thought plaguing her mind: Nobody will save you now.
“Maybe, you just need a little motivation.” A sinister, grating voice growls above her.
A massive hand wraps around her neck before she could scream. Her body lurched upward, as if gravity itself had betrayed her– limbs heavy, lungs locked. The pressure against her neck tightened, and her feet scraped uselessly against the air. Her hands clawed at the fingers choking her, but they might as well have been carved from metal. Something cold and unyielding pressed against her back. Not skin. Armor. Muscle. Bone. All wrapped in something too still, too unnatural. An arm slithered around her waist like a vice, locking her in place. The air thinned. Her vision stuttered at the edges.
“Don’t fucking touch her!” Invincible spat–sharp and desperate. But his voice sounded so far away, as if he was shouting from the other side of a void.
“Oh, I am beginning to understand your affinity for these lowly creatures, child.” He leaned in closer, his face brushing hers. The man behind her laughs, but nothing about it was joyous. It wasn’t mirth, it wasn’t even madness. It was a sound that crawled underneath her skin, perverted and sick. Bile burned at the back of her throat.
“This one has the most gorgeous face. She even cries pretty.” A wet tongue slid up against her cheek, lapping up her tears. Her body recoiled on instinct, but there was nowhere to go. Her stomach coiled with dread, her sobs unending.
She couldn’t breathe. Couldn’t scream. Couldn’t stop him.
“Get away from me!” She choked out, voice shredded. The cuts on her limbs throbbed. Blood trickled down her skin, warm and slick. She dangled higher now, suspended in the sky. The world below blurred into a sickening kaleidoscope—buildings, pavement, fire, smoke—spinning like a carnival ride from hell.
“Look at this, Mark. This is what you’re willing to die for? A weak, trembling little human, begging for her life? How touching. Let’s see how much of her I can rip apart before you beg me to stop.”
Mark? Wait–
“NO!”
It was only a split second. A nanosecond in the infinity of time. One moment she was suspended in the sky like a marionette on broken strings, and the next–she was falling.
The wind whipped past her, her limbs flailed uselessly as gravity tore her down, down, down. Towards the distant, uncaring earth.
A scream ripped from her throat, ragged and raw.
This was it. This was the end—splattered on the pavement, insignificant, and forgotten. There was no time to regret. No time to think about how she should have told him the truth. Should have told him that she loved him. He’ll know, she prayed.
But just as the Earth reached up to claim her—
A deafening crack split the air.
A sonic boom erupted above her, a force so powerful, it split the clouds. Then—impact, but not with the ground.
Invincible slammed into her trajectory mid-air, arms catching her with a force that made her ears ring and bones jolt. They spun through the air, before he redirected them both in an arc that sent parked cars below flying from the shock waves.
The ground never touched her.
His chest heaved. Blood smeared the collar of his suit. One eye, almost swollen shut. Ribs rising unevenly beneath the tight fabric. His hands trembled—either from fear or rage—but he held her. Held her tight.
She stared up at him, dazed, heart still hammering inside her rib cage.
“Y-you…” She breathed, voice cracking. “Mark?”
His jaw clenched, his lip split and bleeding.
“I’m sorry.” He rasped. “I didn’t want you to find out this way.”
Tears spilled from her cheeks at the sight of him. Battered, bruised, soft hair swaying with the wind. It made her heart ache.
“You’re—you’re him.” She whispered. “You’re–“
He didn’t answer. He didn’t have to.
Above them, a shadow blotted out the sun. A familiar monstrous silhouette began to descend. Mark turned his head, teeth gritting against pain. Something off-kilter flickered in his expression–rage, fury.
Vengeance.
He set her down to her feet gently, his hands lingering at her waist longer than necessary. When his defeated eyes meet hers, she swears her heart cracked into a million pieces.
“I’ll come back,” He said, voice low and fraying at the edges. “I swear. I just need you to call for Cecil. I need you to get out of here and I need you to take Oliver. Do you understand?”
“Mark–“ she reached for him, tears still falling, panic swelling again. “You can’t go. You’re hurt–“
“________! Do you understand?!” He snaps, gripping her arms. Panicked eyes darted across her face frantically, as if he’s trying to hastily memorize this moment. She swallows, and despite the dread snaking around her bones, she nods.
Before she could say anything else, he was already gone. The wind from his flight blowing into her face, a sonic boom cracked the sky again as he shot upward. A trail of blood, left in his wake.
She dropped to her knees, heart in pieces. She heaves–heavily and forcefully. She breathes one last broken sob, before her chest hardens and her resolve fights back.

𝓃𝑜𝓉𝑒𝓈: can you tell i haven't posted on tumblr in years? (& note to self–put this in a future fic, fingers crossed!)
#invincible#invincible x reader#mark grayson#mark grayson x reader#invincible mark grayson#invincible season 3#cecil stedman#omni man#invincible show#invincible conquest#original character#mark graryson fanfic#invincible fanfic#ᥫ᭡ 𝒶𝓃𝒶𝓁𝑒𝒾𝑔𝒽'𝓈 𝒻𝒾𝒸𝓈 ࣪
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What sounds did you use for the main cast of CKC's voices?
i'm just gonna post the entire voice list for (almost?) all the characters since i have it on hand!
abracadad - flim and flam from my little pony alarmy - alarm sound effect allegra - estelle/garnet from steven universe andante - thanos from marvel cinematic universe andy - andy aunt nat - grandma dillis from clarence baby g - baby crying sound effect bapawmet - the lich from adventure time blondie - perfuma from shera brownie - disgust from inside out burger queen - hedonism bot from futurama cody - sonic from sonic prime daniel - arin hanson as bird wizard from bee and puppycat david - gaston from beauty and the beast denny - denny dot - peridot from steven universe fluffy - cat meowing sound effect g-ma - cruella deville from 101 dalmations gigi - mai from avatar airbender goochi god - kim kardashian harmony - cassandra kiramman from arcane holden - bow from shera jeepsus - lightning mcqueen (engine) jessica - dog woofing sound effect juvie - raine whispers from owl house katy - kipo from age of wonderbeasts kay - jolyne cujoh from jojo's bizarre adventure mama pepper - jasper from steven universe mayor stick - bill cypher melody - wendy from south park mini - kipo from age of wonderbeasts mir - bow from shera mr. wilson - foghorn leghorn from spacejam a new legacy narrator - typing noises nori - sonic from sonic prime olive - denny papa tony - hal from malcome in the middle patches - winston from 13 reasons why peggy - pinky pie from my little pony peter - tails from sonic prime phoebe - marceline from adventure time pie - terrell ransom's darwin from gumball planet dance - glad0s from portal puppets - catbug from bravest warriors rhyme - allura from voltron sarah - marceline from adventure time stetson - big mac from my little pony steve - morgan freeman on helium the real steve - jim carrey in the mask thorn - count von count uncle bruce - gus fring wanda - tulip from infinity train
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How I imagine Bunnie Rabbot:

(The design on the left is a more canonical design, the design on the right, after her upgrade and acceptance of her being a toy.)
"Naugus said I was just a toy...so why not embrace that? When I get back, I'm gonna blast him, and that polecat Eggman, straight to infinity and beyond!"
Bunnie Rabbot, originally a cheerful and kind-hearted young woman in Mobotropolis, had her life forever altered by Dr. Eggman's tyrannical rule. Injuries from his takeover forced her uncle to partially roboticize her, integrating mechanical limbs into her body. Despite the struggle, Bunnie found strength in the support of her fellow Freedom Fighters, who accepted her without judgment. Her journey took a pivotal turn when Sonic the Hedgehog arrived, proving his promise to defeat Eggman and save King Nigel Acorn, inspiring Bunnie to join Sally Acorn, Tails, Rotor, and Antoine in forming the Freedom Fighters. Over time, Bunnie underwent upgrades to her robotic limbs, a decision fraught with uncertainty about her humanity, but bolstered by the unwavering encouragement of Antoine. Tragedy struck during a battle with Walter Naugus, resulting in Antoine's death and Bunnie's grievous injury, shattering both her heart and her mechanical limbs. Cast adrift into the unknown, she found herself in the enigmatic "Dittoverse," a realm overseen by Caelan Graham-Rountree, a Fictionist knight capable of wielding the Keyblade. Bunnie, now equipped with toy-like mechanical limbs crafted by the realm's engineers, adapted to her new reality alongside Caelan, who became not only her protector but also her companion. Though homesick for Mobius, Bunnie found solace in her role as queen of the Dittoverse and as Caelan's bride, embracing her newfound home. Despite the distance, she remained hopeful of returning to aid her friends and confront Eggman and Naugus with renewed determination. Until then, Bunnie relied on Caelan's support and the companionship of the Dittoverse, knowing that when the time came, she would be ready to face whatever challenges awaited her back in Mobotropolis.
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Live Blog of Interstitial Infinity #20: The Engine
joined for the last time by clowne, and only clowne
pronouns withdrawn!!!
oo playing the NPCs is fun
everyone feeling bad and/or pissed off
11 million wowowow...
shoka asking if anyone had powers = like when someone asks if there's a doctor aboard this plane
I know we're literally in the finale, but did you know interstitial is a fun game? did you know it's fun to go, oh I know that character! and they're here??? did you know it's fun to see them all interact and have interpersonal conflicts??? on a weird and crazy train??? this is my testimonial as a podcast listener
al, offended: you think I can't make a catapult? 💢 I may be a side character but I'm still a child genius
get on the podtrain!
do you wanna fight, okAY OKAY
I'm trying to think of who in al's world that al would think Shoka reminds him of...would Shoka get along with Teacher...would Shoka get along with Greed...
might relisten to this ep afterwards, after I listen to the frankencast
"I'm sorry" "are you the devil?" beautiful
oh Trish anti-Christ?
Alright Trish!!! Alright Trish!!!
jesus pulls up...jojo doing it's jojo thing again I see
two stands holdin' hands...
I don't think I'm going to finish this ep before the in-character talkback, but I'd probably ask something about just like, the existence of Stephen King, that guy in Maine
messy heart link!!!
JASON KEYBLADE?? or Charm??
roxas and jason are sweet
I wonder if Roxas reminds Jason of any of the bat family
we're friends 😭
trying to think about shoka themes/interiority/voice, not sure if this is accurate/right since interstitial infinity is my only perception of shoka: everyone leaves if they become better but if I keep them worse or dead like me then, maybe, no one will leave me. [if everyone leaves (me) when they can, when they become better, what does that say about me]
hhhh shoka
hoo boy hoo boy (varian and amelia and trish)
"you are the creator of tragedy" I say to my friend clowne [t-shirt/merch idea]
oh all the sound dropping out, good
thinking about what carrie thinks of trish after all this omg
you can go back on the train!!! trish!!!
get off the train amelia!!!
shadow voice!!!
~it's been an hour~
aaa mob and audrey 🥺
ohh infinity train characters getting whistles ahh (across time???)
a lot of very good images in this scene
ahhhh
arrivederci!!!
Shadow's apartment...
hhhh mei hhhh
jay made sort of a super sonic sound about everything that's happening and I feel that
Carrie and Trish [foams at the mouth]
aaa Jason and Roxas!
akshakja Riley! [it is, it is yuri]
AAAAA finale!!! aaaa!!! fuck!!!
god it's been a fucking pleasure to listen to this show and to do these reactions. just, thank you so fucking much to everyone who worked on this beautiful show!!! train gang 💚😭💚😭💚
#interstitialap#interstitial infinity#interstitial infinity spoilers#last train home arc#last train home arc spoilers#electricgaunt's interstitial infinity live blog
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#report yeah again let me speak on something of of Miami and fort Lauderdale and Orlando get them on the phone okay do you know where they went all right do you know when they'll be back... They don't live here anymore... Do you know where they live now
Of you guys can't be serious of of this entire city in in again a few of the other cities again a new I would be here for a few of them have written you guys offer for Pensacola again bring him back here to resurrect the the dead of the Pensacola world versus Gary and Selena and St Louis and St Joseph of it was very very obvious again you guys have run out of names for your small sanctuary city of car drivers to have visited the neighboring cities but I haven't been able due to the satellite shooting down their engine if they take off to go cross country for a free trip to visit some place that they've never been before...
#report of everyone at buckling down and doubling down that that Miami and in fort Lauderdale and and Orlando have nothing to offer that the girls will be killed upon arrival again for them to be extorted by by the other Florida and meets have extorted we again as a country extorted the other Florida... You know you guys can't continue a complaining that that you guys were extorted and manipulated to me by by a dead man tells no stories again by the other Florida.... Of you guys having nothing to offer again that the girls in any other country are are maybe a little bit safer although I don't understand because I've been in Pensacola there I've been in Mobile station there okay I I've been to Tennessee over there again so so my base is in our bases are covered for you guys can't hold me down to them extorting you and not being able to extort me ...
Yeah so so again for this superstitions of me being in the middle of a parking lot and you're using this any act button again you're claiming everything and talking to me about anything and everything that that is not yours and also not mine giving me the McDonald's and taking it away from me giving me the neighborhood super Walmart and take it away from me you guys all know this and again if all your bipartisan you know black car drivers again you know that that don't know the white hair girl if all you guys have it it's not using one man Infinity statements it is which what I was second secondly created of again you know you guys using the word every you know oh you know you have to only like Sonic restaurant you can't like you can't like the other ones or or oh you you have to use AT&t phone service and you can't use any other phone service okay I said that wrong you can't you you like to love Sonic you you can't love McDonald's okay you you have to use AT&t phone service you can't use boost mobile service again this is not one man in Infinity...right that's exactly I was created there they were using it as a tool of of using you know okay you you have to you have to buy Nike shoes and you can't buy the Reebok shoes ever again of them claiming that to be one man in Infinity but where you have to buy you know and one shoes and no other other name brand shoes again
The point is for this Miami and fort Lauderdale and Orlando to offer nothing all of their girls again are at their Mercy all of their boys and men are the mercy of the other Florida relations of this country breaking breaking out until civil war where it was smarter for the blacks born and in their city of Columbus are born in their city of Washington born in their city of Oklahoma and kill for further black girls in that City and that aligned with any other cities a black girls because the brothers and the men will extort them one day get get a few years ahead of them of being on the run and maybe catch them out before getting revenge for for them taking a cheap shot at one of their black girls being brought or visiting their own cities and their own country...so for this Miami in fort Lauderdale and Orlando and again I'm not to offer anything you know we we did call a law and order you can't continue to holding me to statements of of what your people don't know where are we of meet me being here for for a long time in this region because it's a southwest region because it Pakistan you can't use a statements on me and say oh that's what the people didn't know you 24/7 can't you statement on me telling me what the stoplight in your city don't know telling me what the salad makers and the people in your city don't know about where are we
Yeah again this you know satellite makers are traded to Miami here so am I it ain't no to Orlando and in fort Lauderdale so am I I want a piece of that but of us all being traders of trees in okay I'm saying you guys offer nothing we were a better backstabbing you for for a plea of sympathy and compassion if we ever forced on an airplane to say you know what I disagree with them I agree with you guys here don't hit me don't hit me
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[ad_1] The highly anticipated Infinity 2K25, an inter-collegiate techno-cultural fest, organised by faculty of Engineering and Technology, JAIN (Deemed-to-be) University concluded with an electrifying display of student talent and innovation. Held on the 27th and 28th of March 2025 at JAIN Global Campus, Kanakpura the event served as an exceptional junction where diverse cultures merged seamlessly with groundbreaking technological advancements. Students performing at Infinity 2k25 hosted by Faculty of Engineering and Technology, JAIN University Organized entirely by students, Infinity 2K25 featured high-energy an electrifying performance by DJ Rihya, the sonic sorcerer of Mumbai, who kept the dance floor alive with her beats. Additionally, Staccato Live, a Chennai-based band, captivated the audience with their mesmerizing musical act, adding a new dimension to the event’s entertainment lineup. The fest was a powerhouse of creativity and intellect, hosting various cultural and technical competitions, including dance, drama, hackathons, coding challenges, and robotics contests, providing students with an exciting platform to exhibit their skills and passion. Adding to the grandeur were movie promotions and celebrity judges, who elevated the excitement while sharing their experiences with aspiring students. Industry experts also engaged with participants through mentorship sessions and interactive discussions, bridging the gap between education and real-world innovation. More than just an event, Infinity 2K25 was a vibrant celebration of creativity, collaboration, and experiential learning, leaving participants with lasting memories and invaluable experiences. As the festival wrapped up its latest edition, it reinforced its legacy of inspiring students to push boundaries and dream beyond limits. About JAIN (Deemed-to-be University) Faculty of Engineering & Technology JAIN (Deemed-to-be University), Faculty of Engineering & Technology (JU-FET), has built a strong reputation over the years as one of Bengaluru’s leading engineering institutes. Offering undergraduate (B.Tech), postgraduate (M.Tech), and specialized programs, JU-FET is dedicated to providing students with a high-quality academic experience. With a combination of strong teaching and research facilities, along with a forward-thinking approach, the institution equips students with the knowledge and skills required to transition seamlessly into the industry. JU-FET believes that education extends beyond classrooms. The institute offers well-maintained infrastructure, technology-enabled learning spaces, and diverse co-curricular opportunities. A vibrant campus, along with continuous engagement between students and mentors, creates an environment that supports both academic and personal growth. !function(f,b,e,v,n,t,s) if(f.fbq)return;n=f.fbq=function()n.callMethod? n.callMethod.apply(n,arguments):n.queue.push(arguments); if(!f._fbq)f._fbq=n;n.push=n;n.loaded=!0;n.version='2.0'; n.queue=[];t=b.createElement(e);t.async=!0; t.src=v;s=b.getElementsByTagName(e)[0]; s.parentNode.insertBefore(t,s)(window,document,'script', 'https://connect.facebook.net/en_US/fbevents.js'); fbq('init', '311356416665414'); fbq('track', 'PageView'); [ad_2] Source link
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[ad_1] The highly anticipated Infinity 2K25, an inter-collegiate techno-cultural fest, organised by faculty of Engineering and Technology, JAIN (Deemed-to-be) University concluded with an electrifying display of student talent and innovation. Held on the 27th and 28th of March 2025 at JAIN Global Campus, Kanakpura the event served as an exceptional junction where diverse cultures merged seamlessly with groundbreaking technological advancements. Students performing at Infinity 2k25 hosted by Faculty of Engineering and Technology, JAIN University Organized entirely by students, Infinity 2K25 featured high-energy an electrifying performance by DJ Rihya, the sonic sorcerer of Mumbai, who kept the dance floor alive with her beats. Additionally, Staccato Live, a Chennai-based band, captivated the audience with their mesmerizing musical act, adding a new dimension to the event’s entertainment lineup. The fest was a powerhouse of creativity and intellect, hosting various cultural and technical competitions, including dance, drama, hackathons, coding challenges, and robotics contests, providing students with an exciting platform to exhibit their skills and passion. Adding to the grandeur were movie promotions and celebrity judges, who elevated the excitement while sharing their experiences with aspiring students. Industry experts also engaged with participants through mentorship sessions and interactive discussions, bridging the gap between education and real-world innovation. More than just an event, Infinity 2K25 was a vibrant celebration of creativity, collaboration, and experiential learning, leaving participants with lasting memories and invaluable experiences. As the festival wrapped up its latest edition, it reinforced its legacy of inspiring students to push boundaries and dream beyond limits. About JAIN (Deemed-to-be University) Faculty of Engineering & Technology JAIN (Deemed-to-be University), Faculty of Engineering & Technology (JU-FET), has built a strong reputation over the years as one of Bengaluru’s leading engineering institutes. Offering undergraduate (B.Tech), postgraduate (M.Tech), and specialized programs, JU-FET is dedicated to providing students with a high-quality academic experience. With a combination of strong teaching and research facilities, along with a forward-thinking approach, the institution equips students with the knowledge and skills required to transition seamlessly into the industry. JU-FET believes that education extends beyond classrooms. The institute offers well-maintained infrastructure, technology-enabled learning spaces, and diverse co-curricular opportunities. A vibrant campus, along with continuous engagement between students and mentors, creates an environment that supports both academic and personal growth. !function(f,b,e,v,n,t,s) if(f.fbq)return;n=f.fbq=function()n.callMethod? n.callMethod.apply(n,arguments):n.queue.push(arguments); if(!f._fbq)f._fbq=n;n.push=n;n.loaded=!0;n.version='2.0'; n.queue=[];t=b.createElement(e);t.async=!0; t.src=v;s=b.getElementsByTagName(e)[0]; s.parentNode.insertBefore(t,s)(window,document,'script', 'https://connect.facebook.net/en_US/fbevents.js'); fbq('init', '311356416665414'); fbq('track', 'PageView'); [ad_2] Source link
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Joseph Branciforte and Theo Bleckmann — LP2 (Greyfade)

Repeated motifs skew and recalibrate in soft focus with the deceptive simplicity of a folk song. Octaves are dismembered only to regroup, and tiny dynamic peaks stretch toward the infinities they imply. The vocal melody drifts languidly along atop a luminous wash of plucked bass, amoebic drone and something crossing oceanic tide and vinyl crackle thrown in for good measure. Yet, the luminous nocturn that is “11.15” comprises only one aspect of Joseph Branciforte and Theo Bleckmann’s LP2, a sequel and an advancing of the ideas explored on their first album several years back.
Much of that debut inhabited a dream space, a lush area of semi-somnolent exchange that it would be misleading, even incomplete, to call a dialogue. This new venture continues the journey but with a few large-scale formal elements included to shock the system. Amidst the drone and sonic wash, some stuttering aphorisms have been inserted, such as the fragmented “10.17.13.” Yes, the drones are still present, but they’ve been relegated to a background level, a higher register subservient to the bleeps, dull thuds and click-and-pop ur-glitch typifying the music’s fuzzy and bumpy trajectory. A technoid rhythm emerges, a spring-loaded fragment of fractured beat makes the music lope rather than engaging in the spring that should be its birthright. All fades in an immaculately lopsided reiteration, a deliberately misshapen figure eight.
These teeny vignettes can chill or heat, depending on the mode of listening. They eschew the modal frameworks the duo so often establish in favor of punch, grind and antiseptic lather, like the increasingly layered “10.14.4.” A miniature engine drives it, a crystalline electronic motor somehow present but remote, Bleckmann’s voice almost courtly in its contrapuntal vowel repetitions. As surprising as the cross-section I, it offers nothing in preparation for the hard edges and jack-in-the-box mutations of “8.11.” That three-minute marvel may be the disc’s standout piece, so completely does it sum up all that makes the listening experience such an unpredictable treat. The miniatures complement and offset those vast tracts of space and sound in tandem familiar to anyone following these veterans’ work. Even here, there’s no shortage of timbral novelty. Are those strings on “7.21” or just a vocal manifestation? Throughout it all, Bleckmann’s voice (he is so obviously a master of overtone manipulation!) samples and holds any electronic concerns underpinning it. The music moves in concentric waves, rings of tone and mosaics of rhythm imbuing each moment with luminosity, masking a dizzying array of sounds below the frigid surfaces. If my descriptors are contradictory, so is the music, at once fiery and frozen in the alien climate it creates as, ultimately, time stands still.
Marc Medwin
#Joseph Branciforte#Theo Bleckmann#LP2#greyfade#marc medwin#albumreview#dusted magazine#ambient#electronic#experimental#contemporary classical
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High-level Sorc/Wiz(or Cleric willing to spend a Miracle) can run (Greater) Anticipate Teleport and jump back home just before you arrive
Also I am not completely sold on Wizard omnipotence. I am sorry but I am bugged by "everyone" sweeping statement.
Here`s my test subject for caster omnipotence: Voidmind Half Stained Glass Golem Wereboar Crystalline Troll
Regeneration/acid over immunity to acid and to non-lethal damage
Immunity to everything that allows SR except Shatter and sonic(both of which are raw damage, but look above), to mind-affecting, to ability damage/drain and energy drain
+24(unless I mismathed) Fort save and, with Steadfast Determination, +18 Will(plus no nat1 Fort fail)
Shapechanger subtype that allows to reverse Polymorph-based effects as standard action
Can take Trollbane immunity as a feat
1/day (Su) 30ft cone of acid that stuns for 1d4+1 rounds, Fort DC 29 to negate if I didnt mismath
Enough treasure to be spent on a good bow and on Feathered Wings Fiendish Graft, which is (explicitly IIRC) allowed.
CR 13 precisely.
~~~
At higher CRs you can expend the encounter:
Couple Dretch Beguiler 1 / Fiend of Possession 5 / Fiend of Corruption 1. At 9 HD and +2 LA they are precisely within range of pre-Epic NPC Simulacrum. Each of them can provide +3 untyped to ability score and either +4 profane to ability or +5 equivalent of special qualities to bow, both of which can be readjusted at will. Also each of them alone has CR 9, which makes math trivial - 9+9=11, 11+13=14.
Voidmind-bound Illithids - there are 3 of them, and they can manifest powers from 5 miles away. Basic Midnight Augmentation + Bonus Essentia allows base Illithid to manifest Bestow Power for 9 pp granting 14 pp, I am pretty sure as levels go up there are better infinity engines. 2x Psion X and Psion X+2 come to group CR 11+X, or you could reshuffle them in different ways
A caster of their own. Ur-Priest has semi-unique accelerated spell progression(at slightly reduced slot capacity), but I think thinking around may bring other good opponent candidates.
Here is my adored CR 20 encounter:
4 Trolls, 2 Dretches each: 1 bow-hosted and 1 troll-hosted. Bow is Dragonbone Bone(2d8 damage, 140ft range increment) and arrows are Howling Dragonfang Serpentstongue(+1 (Ex) sonic damage, hybrid slashing/piercing damage). Uses one of free feats for proficiency with it. Bow Dretch in passive mode is +1 Eager Warning, for +2 untyped +5 insight on Initiative
2 Illithid Psions 5 and Psion 8, with P8 using (Mental Tap / Capacitor+Transducer) Psionic Tattoo of Schism and blasting/healing to hearts content while 2xP5 focus on alternately providing secondary fire support and running infinite PP engine. To repeat again, they are not here - they are sitting miles away in a scry-proof area, and use Voidmind Trolls as mediums for manifesting. Psion 8 may drop a Null Psi Field onto whichever Troll is within grapple distance of your casters.
Human Cleric 1(Magic, Planning, Rebuke Dragons) / Necromancer (Enhance Undead) 1 / X 1 / Human Paragon 2 / Ur-Priest 8 / Paragnostic Apostle(See through Veil) 1 with Practiced Spellcaster(Ur-Priest) putting CL=HD. Has DMM-Persisted Divine Power and Draconic Polymorph (Sand Giant). Has augmented all bows and natural weapons with Ghost Touch via Blink Dog Tooth. Has a Greater Spell-Storing Ring made by Chameleon with effective ability score 36 and Enhance Item feat(for +13 to DC of spells cast from it), filled by... Well, ;). Also he carries a Runestaff(1x Miracle, (4x) well, (: ) crafted by same and charged with Twin-Spellstaff of... Well, ;). For Miracle in particular, since he has Wis of 26, its DC is 40, nice and even - and he can Chain it; His classic opening is Baleful Polymorph(Toad). Also he has 5 Spell-Storing Arrows charged with Sudden Max Sudden Emp DMM Twin/Repeat Chill Touch, and Divine Defiance feat
2 Rebuke-Controlled Gem Dragons, Young Amethyst and Young Adult Sapphire. If you manage to kill them, he has spare in the dungeon but getting new ones will eventually require a dedicated raid.
6 Rebuke-Controlled Spellstitched Devourers, with one of Stitches being 2/day Wings of Flurry, made in Desecrate zone while temporarily(through Psy Reform) having full Corpsecrafter feat line, fed by non-augmented lycanthrope trolls for 13 HD. If you kill those, getting new ones is trivial but Spellstitching will require a dedicated trip
(Plague of Undead) Awakened Zombie Colossal Monstrous Scorpion. He is here to provide a DC 50 1d10 Con injury poison, which every arrow and claw is dipped in.
4 Trolls is CR 18, Ur-Priest plus Psion 8 is CR 17, 2x Psion 5 is CR 15, 15+17=18, 18+18=20.
If you plan to Dweomerkeeper for Supernatural then so is he, which loses him 2 Devourers, while still being to curb you with Defiance(which explicitly works against "spelllike effect").
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Oops, due to reasons unknown, Crystalline Troll Regeneration is not bypassed by acid; It is bypassed by sonic and there is immunity to acid. Oh well, scrap that, use Half-Troll War Troll instead, individual CR 20
That night he dreamed. A duel between magicians makes a fascinating tale. Such tales are common—and rarely true. The winner of such a duel is not likely to give up trade secrets. The loser is dead, at the very least. Novices in sorcery are constantly amazed at how much preparation goes into a duel, and how little action. The duel with the Hill Magician started with a dream, the night after the Warlock's speech made that duel inevitable. It ended thirty years later. .... And in his sleep he concentrated, memorizing details. A narrow path curled up the hillside. Facts twisted, dreamlike. There was a companion with him; or there wasn't. The Warlock lived until he passed through the gate; or he died at the gate, in agony, with great ivory teeth grinding together through his rib cage. He woke himself up trying to sort it out. The shadowy companion was necessary, at least as far as the gate. Beyond the enemy's gate he could see nothing. A Warlock's Wheel must have been used there, to block his magic so thoroughly. Poetic justice? He spent three full days working spells to block the Hill Magician's prescient sense. During that time his own sleep was dreamless. The other's magic was as effective as his own.
Larry Niven's novelette "What Good is a Glass Dagger" isn't generally super well remembered; to the extent people think of it, it's in relation to the much more famous sequel, "The Magic Goes Away", which used magic as a metaphor for the oil and energy crisis.
(It's also one of the first stories to use the word "mana" to refer to magic power; it's still exotic enough that Niven italicizes it in the text. It's not the first ever, but I believe it's the actual source that RPGs drew on when they used that word.)
But this passage has always stuck with me. Wizard duels aren't flashy explosions of power. They're very careful maneuvering, with decades of prescience, and the winner is the one who best manages that careful maneuvering around their opponent's blind spots while creating blind spots for their opponent.
(There's a truism in D&D3.x that a level 13 wizard, with time to prepare, can kill anything that isn't preparing in return. And I feel like this story represents that concept really well, though the details are all different.)
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Sonic Infinity Adventure Pack' by NOTO G (Demo) Built in the Unreal Engine https://www.sonicfangameshq.com/forums/showcase/advpack-season-2-sage-demo.742/
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SAGE 2020: The Usual Suspects
Hi, folks! Back when I used to work at TSSZ a lot of people really enjoyed reading my articles where I’d talk about various games at the Sonic Amateur Games Expo (SAGE), and I’ve gotten more requests in the last month and a half to continue doing those types of articles than I think I’ve ever gotten about anything else I’ve ever done before. So, here we are!
But I also need to be real with you: there are a lot of games at SAGE. It was exhausting enough when there were 70, 80, or even 90 games. Heck, the one year I wrote about 85-something games by myself, I sort of felt like I was going to die. This year, there are over 220 games at SAGE. It is physically and emotionally impossible for me to talk about everything, and it may even be impossible for me to play everything. Things will fall through the cracks. Most things, probably. Though I am responsible for basically inventing SAGE 20 years ago, I am also a human. I have my limits, and I am sorry it has to be this way.
Structurally, we’re going to be doing things a little bit differently, and you should expect this to be a little fast and loose. Since I’m not talking about every single game on the show floor, articles are going to be broken up into types:
“Usual Suspects” will be for games that either appeared at previous SAGEs or that I’m at least aware of.
“Fan Games” should be obvious, and it’s whatever doesn’t fall under Usual Suspects.
“Indies” is the same deal, but for original games.
And finally, there will be a “Honorable Mentions” article for whatever random leftovers I don’t cover in the first three articles. Looking forward to me talking about your game, but I don’t mention it? Tell me about it and maybe it’ll end up here.
Without any more delay, let’s talk about those Usual Suspects...
Sonic GT
Sonic GT has always been kind of a difficult game to control, but usually it just took a little bit of getting used to. There was always a period of adjustment, where you had to learn the game’s quirks. But, over time, I feel like the game is also just getting… quirkier. Every time I come back to this, I slam head first into the Sonic GT’s learning curve, and it always feels just a little bit steeper. This is one of those games that tries to fit a lot of abilities into a tiny amount of buttons. It works, but it feels like you have to memorize an operator’s manual. It’s all about figuring out which button to hold when to get what state. But, man… when it clicks into place, it’s still kind of magic. And, at the very least, the levels have all been reworked to take better advantage of Sonic’s high-flying, death-defying acrobatics. You’ve just got to be willing to learn. The real downside of this new version is the inclusion of a proper story mode -- I don’t have anything against having cutscenes in your game or whatever, but for the purposes of reviewing these games, some ability to fast forward through the talking heads so I could get back to the gameplay would’ve been nice. You can skip ahead in cutscenes you’ve already watched, but that doesn’t help when it’s your first time through. Oh well. So it goes. (Update: in the process of getting this article posted, Sonic GT has been patched to make cutscenes always skippable.)
Project SXU (Sonic X-treme Unity)
Another year, another Sonic X-treme recreation. This one’s interesting because it seems to be the most “complete” yet, offering the four most famous levels: Jade Gully, Crystal Frost, Red Sands and Death Egg. Intentionally or unintentionally, this also seems to replicate quite a few quirks we’ve seen in Sonic X-treme’s controls in the videos that have been released of the in-development build. Which means that it, uh, kind of sucks to play. I realize that’s kind of rude, but I’m sort of allowed to say that. 15 years ago, I was basically the only person on the internet that cared what happened to Sonic X-treme, so... I started contacting developers, starting with the game's producer, Mike Wallis. He lead us to Chris Senn, and that broke the dam on information about this game. Now, I don’t claim ownership over everything that came out of this, I’m simply saying I was the one who got the ball rolling. I watched the mystery of Sonic X-treme slowly get uncovered with as much intent as one could possibly have. It is a fascinating piece of lost media, but as a game… well, I think it got canceled for a reason. SXU shows us a clear vision of that, with a game that’s disorienting to look at and hard to control. Heck, if you’re using a controller, you can’t even use the analog stick -- you have to use a d-pad, leading to controls that feel frustratingly twitchy. But that's true to the experience. I probably spent almost as long in this demo accidentally slipping into bottomless pits as I did exploring its levels. Again, this more or less feels accurate to what we’ve seen in videos, though I do think Sonic probably feels a little too sensitive, here. Regardless, it’s still absolutely fascinating.
“Sonic Infinity Engine” Games
I’m cheating a little bit, here. This is technically three entries, but it’s in “Usual Suspects” because there’s been Infinity Engine games at SAGE for a few years now. Listen, it’s my site, my rules, and we’re playing fast and loose, baby!
Adventure Pack 2
This claims to be a “pack” of multiple levels, but the one level I played went on for over 25 minutes without showing any signs of ending. The level is… well, it’s the kind of stuff we’ve seen at SAGE for years and years and years, a space previously occupied by SonicGDK and BlitzSonic before it, where somebody is clearly starting out learning 3D level design, has some prefab assets, and goes to town creating a huge, intricate environment… that doesn’t fit a Sonic game at all. Too many tight spaces, too much enemy spam, and too much labyrinthine pacing. This is “Sonic Visits Anor Londo,” and while it looks interesting visually, it’s easy to get lost, or worse, killed because something isn’t functioning right. Like a lot of Infinity Engine stuff, it’s a bit hit or miss.... And now, also cramped.
Infinity+ Colorful Combat
The primary goal of this seems to be to update the Infinity Engine with extra features, something that I think is pretty welcome. The Infinity Engine is okay, but it’s missing a little bit of polish that the original developer neglected to give it before abandoning the project. This helps tighten some of that stuff up, while also introducing Wisp powers and more playable characters. Some of the new characters could still use some work, yet, but given the project is still in active development, that’s pretty much a guarantee. This could end up being the defacto version of the Sonic Infinity Engine.
Sonic Reforge: Red Ridge (Blockout)
This is what’s called a “Grey Box.” Rather than build out a fully-detailed level, you get a rough estimate on how the stage will flow before you put all the graphics in. What’s here is okay, I guess, but the level loops back on itself in ways that can be kind of confusing. There are a few places where it’s not really clear where you’re supposed to go next, and I spent several minutes running in circles. I’m also not a huge fan of the changes to Infinity’s physics; jumping off of ramps is a key part of the Sonic experience, but there are several places here where that doesn’t work -- to get the height needed to progress, you just need to roll really fast. It works, but it doesn’t feel like the Sonic I’m familiar with.
Sonic World DX
I have a bit of history with this game. Or, well, with a different version of this game. I wasn’t kind to some of the original entries at SAGE many years ago, but over time, they’ve cleaned the game up and streamlined it a fair amount. Now we have the “DX” release, a further cleanup effort splintered off from the main project, but to be honest, I’m not entirely sure what’s different from the previous release. The main version of Sonic World supports an absolutely gargantuan amount of content, with 50 playable characters and at least that many levels. It was big, and weird, and impressive. This demo ships with three or four playable characters and eight stages. Beyond that, there’s not much else to say -- it’s still Sonic World, though this release doesn’t work right with my controller. It picks up the controller binds from the main version of Sonic World, correctly assuming I’m using a DualShock 4, but none of the buttons are correct. When it asks me to press the X button, I have to press Circle for it to properly register. Not only that, but the right stick camera control is completely broken. Switching to an Xbox controller fixes the camera issues, but now the face buttons have the opposite problem: when it asks me to press A to jump, I have to press X. Throws my whole vibe off, like wearing your shoes on the wrong feet. The menus are bizarre, too -- while adjusting the volume, you can’t push left or right to adjust the levels, you have to use controller face buttons for some reason. This whole thing feels like I stepped back in time to 2013 in a bad way.
Sonic Freedom
I feel like I’ve been waiting to see a major development from Sonic Freedom for half a decade at this point. The art considerations for this game are no joke, and I do not envy anyone trying to make a proper high-def 2D Sonic game that looks this good. But, well… it’s another year, and there’s not a lot here. It plays fine, I guess -- the controls are decent, at least. The problem is the level design. Does this level even end? I’m not sure. I know previous demos for Sonic Freedom have had more than one level, but the stage you start out in here is a confusing, empty labyrinth with respawning enemies and a finite number of rings. You climb up and up and up, but eventually I reached what felt like a dead end. Visually it will always look incredible, but I’m wondering if it’ll ever actually become a game at any point in the future.
BraSonic 20XX
Here’s a strange blast from the past I wasn’t expecting. BraSonic is an old fangame from probably more than a decade and a half ago. It was so long ago that I can’t even actually remember if I played the old version of the game or not, but I definitely remember the name. What really throws me for a loop playing the 20XX version now is how much it feels like a game from back in the early 2000’s. The artwork, the sound effects, the locations, all of it makes me feel like I’m 19 again. Thankfully, this doesn’t play like a fangame from 2004; physics seem pretty solid, level design flows pretty well, and it generally seems to be fun, weird, and most importantly, unique. There aren’t many fan games here at SAGE that open with their first boss fight being against Sonic the Hedgehog. If you find yourself getting burnt out from so many Sonic fan games feeling same-y, this could be a good change of pace.
Sonic Frenzy Adventure
Maybe it’s the fact that this is the 20th Anniversary of the Sonic Amateur Games Expo, but here’s another very old fangame coming back out of the woodwork for an enhanced modern re-release. This game was a mainstay of the mid-to-late 2000’s SAGE events, after which it disappeared before being finished. Well, maybe it was finished. Again, a lot of this stuff was so, so, so long ago that this poor old man’s memory just can’t recall it. Seeing Frenzy Adventure back warms my heart, though. It’s an old friend in what has proven to be a very challenging year. Admittedly, parts of it still feel a bit mid-2000’s, but I consider those charming quirks. Throwbacks to a simpler era. At the very least, controls have been improved, so it does play better than the old releases did. Good stuff. Glad to see you again, dude.
Sonic Speed Course
This was a game that turned up last year, but in the kerfuffle I didn’t get around to trying it, even though I really wanted to. This is clearly a game inspired by Kirby’s Dream Course, but instead of Nintendo’s pink puffball, we have Sonic and friends. Whereas Kirby gained abilities by bowling through enemies, this adapts a more traditional Sonic gameplay structure of item boxes filled with shields and other powerups. But here’s my deep dark secret: even though I love Kirby’s Dream Course in concept, there’s a part of me that feels an intense hatred for that game. I have distinct memories of renting Kirby’s Dream Course as a kid and getting really far into the game, but trying to play it as an adult I’m baffled at how difficult it is. The main problem I have is that every stroke you take subtracts from your health, meaning you can only hit the ball so many times before you just… die. This makes for a very, very steep learning curve that discourages play and experimentation. Every shot truly, deeply matters and eventually I find myself caught in a death spiral and staring at the game over screen. All of this is replicated in Sonic’s Speed Course, which, much like with Kirby, I find myself drawn to like a moth to the flame -- only to come away feeling dejected and like I’m just not good enough. For fans of Kirby’s Dream Course, this is undoubtedly good news, as this means Sonic Speed Course is faithful to the tone of that game. But I find myself wishing there was a practice mode or something that let me play these courses without the punitive health system, because I’m ready to love them.
Sonic: Triple Trouble 16-Bit
When you write about so many games at SAGE every year, things start to blur together... a lot. I seem to recall that Triple Trouble 16-Bit last year was good, but had room for improvement. Well, this year, this demo feels… really quite good. I’ll admit, I was a little skeptical about remaking this game. Sonic: Triple Trouble was among the first batch of Game Gear games I ever owned as a kid, and while I liked the game, in my adulthood, I feel like I’ve come to appreciate Sonic Chaos more. But so much has been added to this game that it’s really come into its own. It uses Triple Trouble more as a jumping off point to become something fresh and interesting, and on top of that, this demo is pretty polished. This game was kind of always on my radar, but it’s really turning into something special.
Battle Cross Fever
Every year, I download this game hoping for some kind of single player offering, and every year I’m let down. Battle Cross Fever is a fighting game that plays a lot like Smash Bros., but contains elements that pull it closer to traditional fighting games like Street Fighter. It’s the kind of game that can check with the server to make sure you’re playing the latest version, but doesn’t have true online multiplayer -- instead advertising that you should use a piece of screen sharing software like Parsec to accomplish online multiplayer. In their defense, the few times I’ve used Parsec, it’s basically been magic for how well it works. But I just want, like… anything that I can play by myself. Even if it’s just a super basic arcade mode with brain dead AI, anything is better than nothing. But, I suppose, I am an outlier. Judging by the horrific character select music I landed on, Battle Cross Fever has enough of a community that they could get fans to sing along to “Ghost Town” from Sonic Forces -- which is a fun idea, don’t get me wrong, but when you have loud voices over cheap microphones, well… I hope you aren’t wearing headphones like I was. Anyway, this game’s always seemed solid, but I’ve also never played it with another human being, so really, I’m speaking from the perspective of admiring the diverse roster and all of the fun arenas they’ve ported in. Maybe someday it’ll get some single player content.
I’ll be back with another article… uh, eventually. In truth, I was only going to feature five games here, but it ended up being ten, so we’ll see how many are in future articles when we get there!
#writing#SAGE#sonic amateur games expo#review slew#sonic gt#project sxu#sonic infinity engine#sonic world#sonic freedom#brasonic#sonic frenzy adventure#sonic speed course#sonic triple trouble#battle cross fever#review
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Latin Dr. Robotnik’s SAGE 2019 Coverage: Sonic Infinity Engine - Crisis City 2.0 Demo
You know, this looks great, sounds great and plays great most of the time...
But 11 times out of 10 the scripting just simply breaks and falls apart.
I think I know what is the biggest weakness of this demo: trying to make a pretty script-heavy level work on a free-flow Sonic engine. The Infinity Engine itself is pretty impressive as a fan-made 3D, UE4 based Sonic framework tool, but everytime a spring breaks on this level, or a ramp shoots you out on the wrong direction, the spectacle is broken, shattered to pieces as you most likely fall to your death. I feel like this engine works best when you have some degree of freedom to run, explore and experiment, and Crisis City doesn’t seem to be putting the engine under the best light. Maybe other levels, like Seaside Hill or even Twinkle Park could work a lot better.
Still, this is quite a joy to watch and it’s pretty fun when you pull some weird-ass shit after a spring breaks, and you somehow manage to return to the main path without falling to your doom. Also you can play as both Sonic and Shadow, that’s very cool.
But like I felt on last year’s SAGE with the Sonic NEXT Crisis City demo, there are deeper problems with 06′s levels that really stick out when the original game isn’t involved.
#sonic the hedgehog#sonic 06#sonic infinity engine#sonic amateur games expo#sage 2019#latin dr robotnik sage coverage
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I'm not gonna sit here and pretend Forces was a masterpiece, but I'm also not gonna pretend it's the series' nadir when '06 exists.
As for Frontiers, I personally don't like it for a multitude of reasons, though some will try to convince you it's merely because Flynn wrote some flavor dialogue for it. No. I just don't like it all-around.
To wit:
A.) Frontiers doesn't feel like a typical Sonic game; it looks and feels more like a washed-out realistic-grass-looking walking simulator somebody made in the Infinity Engine, forfeiting the series' typically bright and cheery palettes for a decidedly more generic aesthetic,
B.) the lighting is weird and the character poses and expressions are, uhhh. also weird,
C.) Regardless of RCS' thoughts on the matter, the characters sound a little too joyless and depressed to be IC. I can't believe someone was actually paid to tell Mike to choke on-camera and called it a laugh
D.) hamfisted and inaccurate references ahoy: Sage mentions that Eggman "teamed up" with Sonic to "defeat" Neo Metal,
E.) movement can be a chore in the open zones. There are a lot of bugs, and the pop-up makes the environments in the open zones look horrible,
F.) I don't like that a song with the lyrics "smashing bottles on the sidewalk" made it into a Sonic game. Because when I think of Sonic, I definitely think of alcohol-fueled littering,
G.) the lore drops are fucking nonsensical and add nothing to the series as a whole. I literally don't care about the Ancients, quit infodumping about them as if I do,
H.) instead of actually improving Tails' character, he has to claim he's been "WiLdLy iNcOnSiStEnT" just to score brownie points with the anti-Forces crowd. Which, like, Fiction 101, sounds like something the player would say about the character out-of-universe, not the character about themselves in-universe,
I.) for being such Raw Peak Fiction, some of the game's writing on a purely technical, line-by-line level is erroneous and could use some editing, such as the weird syntax of "The whole reason we came was because Tails detected the Chaos Emeralds were drawn here, right?" (Also, at least one line of dialogue is straight-up plagiarized from Shadow of the Colossus so lmao)
J.) the sepia-toned flashbacks incur such visceral tonal whiplash that it causes unintentional hilarity,
K.) it's hard to feel bad for Sage when the game doesn't give any real substance to her feelings or a reason for Sonic (and us by proxy) to care for her; the question of whether she has free will or not complicates her relationship with Eggman in ways that don't feel fully thought-out,
L.) the stakes are poorly established and maintained, such that any and all tension is effectively lost because of a scattered narrative focus. Instead of advancing the plot, we waste a good portion of time watching puzzles being solved. Draining a whirlpool has never been more riveting, M.) This game in general has a major problem with telling, not showing, so in that vein...
N.) ...Eggman sits around on his ass doing nothing except gloating in memos and delivering OOC dialogue. He tells us he's a genius, constantly, but he never actually shows it; the most he materially contributes to the plot is giving Sonic the purple Chaos Emerald,
O.) everyone acts like The End is the hypest villain around when it's just a giant shittalking purple rock you defeat by button-mashing a poor man's version of Space Invaders, honoring the series' time-honored tradition of having final bosses whose actual gameplay mechanics suck ass,
and P.) the ending pretty much renders Sage's "sacrifice" moot, thus mitigating any potential emotional impact it might have had otherwise.
You guys thoroughly despise criticism directed at forces, but gladly encourage criticism directed at frontiers. why?
You guys conveniently miss the point of every critique we've ever had being directed towards games like Unleashed or Colors DS, but blindly believe everything some Joe Schmoe tells you about games you don't like. Why?
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THE TRAIN IS NOW BOARDING!
Let's see who has a ticket!
The Polar Express Conductor (The Polar Express)
The Owl Express Conductor (A Hat in Time)
Milky Way Cookie (Cookie Run)
Mr. Conductor (Dinosaur Train)
Link (Legend of Zelda, Spirit Tracks)
C.Q. Cumber (Splatoon)
One-One (Infinity Train)
Amelia Hughes (Infinity Train)
Mr. Macbeth (The Henry Stickmin Collection)
Kokoro (One Piece)
Tiramisu Cookie (Cookie Run)
Skimbleshanks (Cats)
Oswald the Lucky Rabbit (Trolley Troubles)
Excess Express Conductor (Paper Mario)
Claire Stanfield (Baccano!)
The Conductor (Cuphead)
Odin (The Bifrost Incident)
Bendy (Bendy and the Ink Machine)
Charon (Alchemy Stars)
Mr. Conductor (Thomas the Train)
The Engineer (Toonkind DND)
Kisaragi (Whisper Court)
Death (Hatoful Boyfriend)
Ingo (Pokemon)
Emmet (Pokemon)
The Mirage Express Conductor (The Murder of Sonic the Hedgehog)
Jenkins (The Adventure Zone)
Tina Johnson (Welcome to Mountport)
The Narrator (My Trains, Lemon Demon)
The Conductor (Adventure Time)
Astrotrain (Transformers)
Alfonzo (Legend of Zelda, Spirit Tracks)
Polls will open.... soon.
#the conductor#infinity train#oswald the lucky rabbit#a hat in time#thomas the tank engine#baccano!#skimbleshanks#the bifrost incident#bendy and the ink machine#the murder of sonic the hedgehog#cookie run#dinosaur train#ingo and emmet#alchemy stars#toonkind dnd#hatoful boyfriend#whisper court#adventure time#astrotrain#spirit tracks#welcome to mountport#one piece#cuphead#pokemon#the adventure zone#paper mario#the henry stickmin collection#splatoon#that's a lot of tags
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