#some people went off to other robot like characters because they liked the glitchy/robotic element of him and all of cyber world
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okay ive got something to add to this 6 month old post
spamton has many different sides. i kinda touched on this in the og post but spamton has so many different sides that hes perfect for everyone. Everyone likes a different part of him. i mostly realised this the other day but i have found that people see spamton as different things. some like him because hes insane, some like his loneliness, some like how desperate he is, some like how weird and unpredictable he is, and some just like him. he has so many different faces that appeal to different people and its perfect
i got carried away in the tags i uhm read them if you wanna theyre relevant i promise
sometimes i feel like toby fox made spamton and the addisons especially for people to hyperfixate on. everything about them seems so perfect for people to go rabid about its insane to me
for one, spamton himself pretty much counts for 4 people, those being addispam, big shot spamton, in game spamton, and spamton neo. now sure you mostly see people going rabid about in game spamton but ive seen plenty of people who are obsessed with a version we dont get to see on screen
secondly, even the main in game spamton himself is kinda up to interpretation. loads of people characterise him differently. if i compared two aus to eachother theyd often be very different and depending on the ones i chose could be almost like 2 different people, and then if i compared those to in-game spamton, theyd still be very different. also since you dont see addispam and big shot spamton on screen you dont even know what they acted like so again basically you can make your own guy to fixate on with a few prompts as to what he was like
dont even get me started on the addisons. now im biased as fuck here seeing that ive been fixated on the addisons for like 6 months now (send help) but toby fox basically gave us 4 templates for us to have fun with. sure based off of in game dialogue you have a bit to go off of when it comes to their personality (pink being an asshole and blue being caring for example) but even then every addison in every different au is slightly different and i have never seen two addisons turn out exactly the same. ALSO you dont even know the relationship these characters have to spamton meaning you can have them be siblings, you can have them be friends, or you can ship them based off of what you enjoy. OR you could just ignore them altogether (which a lot of people do lmao)
also another thing is the fact that you dont necessarily need to have your addisons' personalities just reflect off of spamtons. I mean the main 4 addisons give you enough to go off of to make your own, and you are given cyber city, an entire fantasy world for you to put them in. cyber city again is up to interpretation, some people have it be like a normal city, some people make it a utopia, some people make it a hellscape. the choice is yours!!
and even then in game spamton is so versatile. he is perfect for angsty stuff, fluffy stuff, or jsut silly stuff, and none of it is out of character. you couldnt really make an angsty spongebob edit could you, itd be weird and out of characer and no one would take it seriously. but also you couldnt make a silly walten files video, sure people do but its out of character and wouldnt actually happen canonically. but spamton on the other hand. hes the kinda guy who you can draw holding a wallet in his mouth like a cat and generally being silly but also you could draw him sobbing at the bottom of dumpster and neither would be out of character!! AAAA
also extra thing i thought id add but his backstory is also very up to interpretation, like i dont think ive ever seen two people who think spamtons rise and downfall went exactly the same. sure everyone has the same general idea of how it went but some people believe in acid theory, some people believe in puppetification theory, some people have a mix of both, some people have their own idea of how it went down, and with that you can project different parts of your own trauma onto whatever happened to him.
ok sorry that was so long thank you for reading my very biased ramble about why spamton is perfect byeeee
#i mostly noticed this when twisted glisten was brought up#because yes twisted glisten is a very spamton like character#but isnt spamton like in the way that a lot of characters i compare spamton to are#often i compare characters like bive and Adi and other insane characters to spamton#because i see him as just that#an insane guy#most of my art centers around him being insane#however glisten and twisted glistens whole thing is that hes desperate for attention and to be seen#and that made me kinda think more about it and realise how spamton acts between diff artists interpretations#there are people whos art on him mostly revolves around him being lonely#people whos art revolves around him being silly and weird#people whos art about him revolves around him being desperate#and it also explains the blorbos that people branch off into when/if they drop spamton#it really shows which part of spamton a person likes#i went to bive because i like his insane element and bive is just the insane element#a lot of people ive noticed went to tf2 possibly because they likes the family like dynamic between him and the addisons#some people went off to other robot like characters because they liked the glitchy/robotic element of him and all of cyber world#these tags are too long#people are interesting to me and i like seeing things like this#which is why i decided to make a tumblr post about it :3
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Jedi: Fallen Order
When I finished playing DOOM, I told myself that the next game I would play wouldn’t be one that pissed me off. Unfortunately, Star Wars: Jedi: Fallen Order did not live up to those expectations.
While the source of my frustration with DOOM was mainly growing pains with its intense gameplay and action, Fallen Order mainly drew ire from me due to its unfinished and unpolished nature. Its publisher, EA, is in the same club as Ubisoft, Bethesda, and apparently now CD Projekt Red, often releasing games as broken glitchy messes when they first come out to meet quick deadlines. I’ve seen and heard how unplayable this game was at launch, and while it isn’t as bad as it was then, it still has enough subtle mistakes to ruin my gameplay experience. The main source of this and my frustration, in general, was the extremely finicky and unresponsive controls, particularly found in its two main selling points: platforming (and plot but I’ll talk about that later) directly lifted, if not plagiarized from the Uncharted games, and Dark Souls-esque combat gameplay. Nothing really lines up or “clicks” when it really needs to. Regarding the platforming, it feels like it takes a miracle to properly grab onto something and takes a thousand tries for a jump to work. When the double jump gets introduced, it really only works when the game, in its divine ignorance, feels the whim to let it work. A lot of reviewers complained about the difficult and unwieldy ice slide sequences in the game, and while I had my fair share of annoyance on a very specific ice slide, I think it’s just a symptom of a much larger problem. The combat shares this similar “the game only works when it wants to” problem. You don’t always dodge or block right when you want it to, but I think its biggest problem is healing. Instead of pressing a button and having part of your health restored, pressing said button instead “calls” your robot companion, which needs to do a special little animation and THEN you get healed, which takes a long 15 seconds. Not only does this waste a good amount of time in a game where time is absurdly precious in its hardcore combat, but every other time I tried calling the damn robot it straight up ignored me. I don’t know if this is a glitch, or it needs a cooldown period, or you can’t heal while being hit by an enemy, but it made the fights a lot more unnecessarily grating than they already are. Speaking of straight up screw you moments from the game, whenever I hit the “target” button in close combat with multiple enemies, it’d always target the farthest away enemy, for no reason. All of this is a shame because these main gameplay components are actually quite fun when they aren’t broken? A lot of the level design allows for really fast and exhilarating platforming that is absurdly fun when it syncs up, but that’s only, like half of the time. The combat can be enjoyable too, allowing for some great lightsaber duel boss fights, which can feel pretty cinematic when the combat actually works.
Outside of gameplay, the game’s unfinished nature shows itself a lot in its cutscenes. Its graphics just straight up dip and fail to fully render for 90% of these moments, often also feeling extremely choppy and cutting off a bit too soon. There was even one time an enemy was supposed to show up in a cutscene to initiate a boss fight but they just weren’t there and it was quite confusing because it felt like the main character was speaking to an empty wall. Around the middle of the game, both cutscenes and gameplay sequences would just freeze, and this is probably the first game I’ve played in a while to straight up crash on my PS4. If the developers took an extra, idk six months to actually fix this game a bit more I’d rate it a lot higher than I am now. I was actually warned about the game’s poor performance before playing, with a friend mentioning its horrible load times, but I didn’t know it’d be this bad. As my unopened copy of the infamous Cyberpunk 2077 waits on my mantlepiece for the developers to actually make it a playable game months after its release, I fear it may have the same fate as Fallen Order, still being quite a bit buggy and annoying over a year after its messy launch.
With its buggy and incohesive gameplay in mind, Jedi: Fallen Order’s strongest element is its plot. To my surprise, this is much less of a Star Wars game and more a game that just happens to be set in the Star Wars universe. Taking place between episodes 3 and 4, I kind of expected it to be an epic quest detailing the rise of the rebel alliance, but instead, I got a more generic treasure hunt storyline heavily reminiscent of the Uncharted series. Although this sounds quite disappointing, the game’s plot still soars in its great character arcs and setpieces interspersed the vague framework of its less-than-original overall plot. Combine these great individual moments with an absolutely bombastic ending and it almost makes trudging through the glitchy gameplay worth it. This is elevated by some great voice acting performances, particularly from Cameron Monaghan, who gives a movie star performance to the main character, even in a lot of moments where he doesn’t have much to work with. The setting is also a high point. Disney’s milking of Star Wars has led to a variety of media set between episodes 3 and 4, this game feels particularly special because it is more focused on the aftermath of Episode 3 rather than the buildup to Episode 4, which I think the rest of the media in this era is focused on. It’s clear that there are so many parts of the game that the studio put a lot of love in, ranging from the plot, to the memorable soundtrack (Mongolian throat singing, anyone?), to even the hilarious enemy dialogue, I just wish they put this amount of effort to make the game fully playable.
The one elephant in the room regarding this game that I haven’t mentioned so far is the game’s worlds/levels themselves. They aren’t annoyingly unpolished like the gameplay but aren’t really a labor of love either. Instead what we get is an admittedly gorgeous maze of areas within a few planets, constantly getting more twisty and confusing as you go on. It may visually resemble an open world, but it is very much a series of paths that make you go “hmmmm, should I go back to that other branching path to see if there are any healing upgrades or character customization options I can collect?” There’s nothing wrong about this MetroidVania style format, but frankly it’s not my type. A lot of the areas look visually similar so it’s quite easy to get lost, and despite each planet’s map being absurdly big, there’s no way to actually fast travel between areas, just between planets. Finally, the incentive to go back and explore isn’t particularly convincing, where the healing upgrades are a bit too well concealed and the character customization options are like, absurdly mid. This is the one time I actually wished an EA game had its own in-game currency so I could buy something cooler than “the same damn poncho you’re wearing except a slightly less boring color combination.” Come on, man! The one good thing I’ll say about the overall game world is that the in-game map highlights which paths you haven’t explored yet, making it much easier to get on track. While the game’s maze-like level style isn’t necessarily my thing, I think if the developers tried to make it a bit more interesting a lot of people would get a kick out of it.
Jedi: Fallen Order is a game that finally made me understand my college professors that went a bit too hard on my grammar mistakes when grading papers. The central content and ideas this game presents have a lot of potential, but they’re heavily weighed down by an infinite number of fixable mistakes. I give this game a 6.7 out of 10 stars.
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