#some funky ass shaders
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afamiliarsword · 1 year ago
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Ah... How I wish to see an MMORPG/Oblivion-like with good art direction *Gazes longingly*
#It's an understandable tradeoff and technically the final fantasy one and wow are well made graphically and all that#BUT I MEAN MOODY#WITH GOOD ART DIRECTION#Like stuff where it's clearly designed to make you feel like you're a small part of a large world instead of focusing on the coding side#which is understandable if you make any large scale project like that#But dang man#If Oblivion just had like#A bit more love put into it#some funky ass shaders#Permanent odd fog#The feeling that you're walking through lived places#And like some wider variations of races and stuff to role play as#Then I would kiss that game on the head#Don't look at me Elder scrolls stop not being an rpg which is more a mod playground than anything#Especially when you take most of the npcs into consideration like come on#It'd be so cool to have some use out of talking to npcs and living in the world instead of going from place A to B for quests#Like it's a meme pretty much how pressing rumors does nothing#It's obviously a product of the process with it all but it'd be so cool to ask an npc about what they do for a living#And they show you around or something to give you a greater intrigue to their homes#Maybe you ask a fisher what their story is and you go on a little fishing trip or it cuts away to you two having a drink about it#And he just talks and talks about how his life has been and then asks you what you've got going on and then you could build character!#It'd be so cool to see that with strong art direction!#Oogling and boogling with my eyes at the idea#But it's difficult so lets hope a dedicated group of people get to it with love for it#Me that is me I want to do that#shenanigans
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astraldrake · 2 years ago
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2, 11, and 16 for the destiny fandom
2. What I like most and least about it. OH BOY this one oughta be FUN i'm not the best with favorites so I'll just mention a few of the many bits of it that i like. The ost is very good and i love it very much. it's empowering and solemn and joyous and AAAAA. some favorite tracks: (journey, temptation, excerpt from the union, insurrection, pathfinder, and at peace)
the enviroments <3 <3 I mean come on you can't ask me to NOT say something about the settings in this game, they're awesome!! personal favorite has to be the dreaming city, but there's a ton of cool stuff on other words too! the throne world with it's creepy overgrown atmosphere, europa with its desolate icescapes, the edz in all it's greenery coated post apocalyptic glory. sometimes i just go places without any objective and wander around looking at stuff. it's nice. lightbearers as a concept i love these funky lil amnesic space dudes they make my brain go erbrbrbrbrbrbrbr *cut to me rotating my ocs around in my mind like spaghetti in the microwave* least favorite
im sorry im just a general pvp disliker. Like in any game, not just d2. I usually play it for the armor/shaders, but beyond that? i will never pick pvp over pve. I don't enjoy getting tbagged, abandoned mid-match by the rest of my team, or steamrolled. (and yet i endured all of these for the trials armorsets. fashion truly is endgame lmao.) anyways, gambit and team scorched are the only fun pvp modes and that is a hill i will die on. (im lying i dont care that much)
11. A ship that makes me want to look into the camera like I'm on The Office already gave a pretty comprehensive explanation of my feelings regarding ships in the last ask i answered so but tldr: most (not all) ships can be either bad or good, depending on how and why the characters are shipped. It's like an au, you have to convince me (as the audience, not me personally) that your version is interesting, and worth being invested in.
16. A scene/moment that makes me really emotional every single time leaving the last city during the red war, never could get through that section without my eyes getting a little wet. dont ask me which lorebook bits make me teary though we'll be here all week. <- (totally can remember every lore bit that makes him cry and not just covering his ass so he doesnt have to go digging though ishtar)
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thewakingcloak · 5 years ago
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Hello! I seem to be having a similar problem you had with the palette swapping. My objects need to change their depth. How did you apply the shader to the full application surface? Thanks for your time!
This took me a fairly long time to work out and several conversations with PixelatedPope. The best places to do it is in the Post Draw step of whatever object is doing your drawing (camera_obj handles most of my stuff in that regard). It isn’t as hard if you’re not doing subpixel scaling, but I am, so I had to ass some extra funky scaling stuff. You may not need to do quite this much:
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As mentioned, this is in Post-Draw event. The important part here is pal_swap_set before draw_surface_stretched. 
In short, if you’re not doing scaling and don’t care about the GUI, all you should need is this in Post-Draw:
pal_swap_set(my_pal_sprite, current_pal, 0);
draw_surface(application_surface, 0, 0);
pal_swap_reset();
Because I’m applying my palette swap to the GUI as well, I moved pal_swap_reset() in the Draw GUI End event, which is is the very final event that runs each step.
Also VERY IMPORTANT. At the beginning of the game (I do it with my initializer_obj in the Create event), you need to disable automatic drawing of the application surface with application_surface_draw_enable(false); This is because you’re manually drawing it in that Post-Event now, so you don’t want the game to do it automatically.
Let me know if that makes sense!!
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