#soma union
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hungry-skeleton · 3 months ago
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Happy 10 years of games from my favourite indie dev ever, Torch60! I discovered these games pretty late in their lifetime but I love each and every one so much! Please play Torch60's RPGs THEY'RE ALL FREE!!
Itch.io page - Steam page (less games then the itch.io page)
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audart · 4 months ago
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Never An Honest Word But That Was When I Ruled The World
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sgtm · 1 year ago
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Just a quickie I put together. Thanks for 7 great years of Soma Spirits!
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toonpel · 1 year ago
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Chapters: 2/? Fandom: Soma Spirits (Video Game) Rating: Teen And Up Audiences Warnings: Creator Chose Not To Use Archive Warnings Relationships: Heart (Soma Spirits) & Soul (Soma Spirits), Heart & Soul & The Sun King, The Sun King & Elder Oakley Characters: Bright (Soma Spirits), The Sun King (Soma Spirits), Heart (Soma Spirits), Soul (Soma Spirits), Elder Oakley (Soma Spirits), Lunar (Soma Spirits), Sunny (Soma Spirits), Form (Soma Spirits), Dissonance (Soma Spirits), Absolution (Soma Spirits) Additional Tags: Post-Soma Union, Time Travel, Time Travel Fix-It, Or Is It?, Heart and Soul are best bros, Redemption, Second Chances, The Sun King Needs A Break, New(Old) Friends Bonding, Sibling Bonding, Brotherly Love, Fluff and Angst, Hurt/Comfort, Minor Violence, battles, Blood and Injury, Absolution Sucks, Reincarnation, Listen to Elder Oakley Please, Other Additional Tags to Be Added Summary:
Given a second chance, The Sun King has no idea what to do with himself.
Oh well, at least he still gets to spend time with his new(old) friends!
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torch60games · 2 years ago
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Soma Union v1.0.9: Minor Fixes
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Hey all!
Soma Union has been updated to v1.0.9. This is a minor patch that just cleans up some of the oddities left over from the font swap in v1.0.8. Changes are as follows:
Fixed a minor bug with one of the puzzle reset points in Lamp Land and the puzzle should now reset correctly.
Fixed some text in Chapters 2 and 3 that were misaligned as a result of the font change.
Fixed the minigame timer that was resized incorrectly as a result of the font change.
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mapleplatoon · 2 years ago
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@hungry-skeleton said the Torch60 tag needed more posts so here’s a Ring Fit Adventure AU I drew a few weeks back.
Bright’s saying “They took my arms, Zero.” In the second pic btw.
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marshvlovestv · 2 years ago
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I kind of thought I would be looking back at games #201-210 with disappointment, but no, all in all, this was a pretty solid bunch. A lot of these games just had little quirks that kept them from being perfect experiences but were still decent overall.
1. If Found - For a game with not much game to speak of, this one was by far the best of the bunch. An emotional story with beautiful visuals; the only other thing I could possibly ask out of a visual novel is a little romance, but this isn’t that kind of story and that’s okay.
2. Sundered - This should not be ranked as high as it is. It’s in a genre I can’t stand and I had technical issues that meant I couldn’t finish it. But the thing is, I so thoroughly and completely enjoyed the time I spent with it that to punish it for those things would be disingenuous. This will probably be the last metroidvania I ever play, but what a sendoff.
3. Soma Union - I have a Switch now. I really need to play Earthbound. When people follow in the tradition of Earthbound they only create bangers.
4. Super Meat Boy - I wanted to rank this lower out of sheer spite. But. This is a really fun game. No getting around that. Even if the devs are edgy assholes who hurt my feelings for using keyboard controls. I really want to finish it but I don’t think my poor heart can take more of that bullying.
5. Soft Body - Conversely and yet along the same lines, I wanted to rank this one higher out of spite, to prove to the devs and any other PC queens interested that this game is perfectly playable with the keyboard. There were other games I just liked better, but this was still a really cool experience. Gotta love a bullet hell.
6. Shrug Island - A strange but still pretty interesting little puzzle game
7. Master Spy - I’m not amazing with stealth and there was that one seemingly impossible jump that made me put the game down. But there’s some pretty good platforming here
8. Robot Island - I kind of wish this was just a visual novel instead of a 3D exploration game because the controls for that segment were weirdly slippery.
9. IMMORTALITY - The more I think back on it (and watch analyses and stuff) the more I appreciate the bizarre twist, and now I think I’ve figured out where the real disconnect between me and this game happened. It’s a love letter to the medium of film and I don’t like movies. Just not about that kino scene. I’ll only drag my butt to the theater for the newest Pixar movie and even then I haven’t watched Lightyear yet. 
10. Gordian Quest - I’d readily recommend this game to my more hardcore D&D friends. But for me, a newbie, there’s an awful lot going on here and I found it overwhelming.
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nunuwinterlight · 1 year ago
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Introducing the guardian of soma heart hope and soul from rpg game called Soma spirits
( note hope is just an Oc)
Art made by @yajetaa
Heart and soul belongs to @sgtm
Hope belongs to https://x.com/SpiritArzo?t=oBRt20cJJOK-evzoDX2fvQ&s=33
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pixelrender · 2 years ago
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Top 5 games I played in 2022
I wrote a bit about my gaming in 2022 in the article on games from 2022 I haven’t played. There wasn’t a whole lot of it. I probably couldn’t make a list of proper video games. However I got into digital board gaming about a month ago. I got neck deep and by now I have over 100 games there under my belt. I’ve tried 30 different digital implementations of games (I haven’t got far enough in some of them to really asses my thoughts). A lot of these are super solid games, classics and this list with one exception consists of games I would like to have on my shelf in their physical form. Or their close relative. My new passion for digital board gaming connects to another news. I bought several board games. All of them second hand and I haven’t played any of them yet. But it’s gonna be an interesting base for changes, which my appear in the next edition of my board game wishlist and overall content of posts on this blog.
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This year I have quite a list of honorable mentions. These could easily make it top 7 or top 10, but some of them don’t feel like they should be on the list and that the overall number of games is too small for me to have a longer list. Let’s start with Tropico 5. I played quite a bit of it in January and had fairly good time and I would like to return to it, but there’s also a lot I don’t like about it. The central gimmick feels sometimes restrictive, sometimes I started losing after several hours and couldn’t get myself out of the hole in time. I would like it to be slightly more organic and easier to make nice areas around your island. Next on, Soma Union. I def would feature this game if I’ve managed to play more of it. I’ve started playing it some two days ago and I’m not very far. Might be on the list next year. I also want to mention three little web games I played earlier this week. Descent is a cool atmospheric horror puzzle. Karawan is a tight survival snake inspired strategy with cool visuals. Kinsplant is a weird atmospheric multiplayer game about finding and hiding and object. I love the visuals and the atmosphere. I didn’t manage to find the object, but I killed some zombies. I also want to mention some board games, which are great but not quite top tier for me for various reasons. El Grande is a great game and I would live to play it with real people at a real table. I played a turn based digital version. It took weeks and one third in I knew I had already lost. Not the best time, but the game’s good and I would like to play more. Chicago Express is a fast-paced cube rails games. I’ve only played it once but it was really fun and easy to understand. Right now, I’m in a second game with more players and I still like it. Pier 18 is a stylish 18 cards game. It’s very light and fast and the way you score is super fun. It’s just too light to have the same staying power or depth as other games further on the list.
I feel like that’s more than enough for honorable mentions. Now, the list. An aside. It’s always more difficult to find pictures for board games, especially older ones. I used some pictures from Bgg. The pictures for Obsession and Tinner’s Trail are official. Carnegie uses a 3D render provided by the publisher. Assyria uses a picture from the bgg user Colin Jennings and Kingdom Builder a picture from the user Svetlana.
5. Kingdom Builder
Before playing it I heard about Kingdom Builder that it is too abstracted and that it’s too random without sufficient depth. It might be true if you play it casually. But this very simple set of rules presents a great competitive game. Learning to use randomness and mitigate it is a big part of enjoyment. Various scoring cards and special tiles change the way the game plays and the way it scores. Merchants turn it into a game of connections (almost a cube rails game), Lords make it an area majority game. The game shines at three players. The board doesn’t feel crowded, but blocking and grabbing these special tiles is more important than with two. Also it’s less likely that you get stuck with bad cards, because it’s more likely that someone blocks off the rest of the territory or something. I like this one as a digital game but I wouldn’t mind trying a physical version with expansions or its sequel, Winter Kingdom.
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4. Carnegie
Carnegie is the new hotness, the highest ranking game on BGG from 2022. There is a good reason for that. The game offers a great mix of mechanisms, fun engine building and worker manipulation and action selection and it is layered and brainy and satisfying. There’s a lot of depth to it and I know I still have a long way to make every move of mine good and satisfying, to utilize all of the rooms in your headquarters well. But learning the fine intricacies of this game is part of the fun and pulling out an occasional big move feels just good. The game looks classy too and I wouldn’t mind having a copy of this Ian O’Toole illustrated masterpiece at home.
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3. Tinner’s Trail
This is a game I enjoyed the most. Its mechanisms feel thematic and you interact with other players a lot. Basically, it’s an action point game with auctions and resource extractions. Every decision feels important in more ways. It also left me curious about another Martin Wallace design - Brass. I like that production more and I feel like a little more crunchier version of this might be even more fun. Here, the board is too busy for me to like it as a physical item. Still, it’s a lot of fun with many difficult decisions.
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2. Assyria
I find this to be the exactly kind of the game I would like to have in my collection to pull out once or twice a year. The game is highly interactive (most of my fav board games have that in common, I find myself disliking multiplayer solitaire and cooperative games) and actually fairly light. The combination of mechanisms make it feel, at least to me, very thematic. The way you need to feed your huts and the way they get at the end of round flushed away by floods puts me in sandals of that ancient nomadic chief. The way you score points is mildly point salad-y but in a good way. There are not many choices or decisions but every decision feels interesting and important. Even the way you can sacrifice some of your huts in order to be first one to play is interesting. This game is a hidden gem and I expect it to get a new version and well-deserved recognition.
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1. Obsession
Yes, I might be slightly overhyped here, because I crushed my opponents in the single game of this I have played so far, but I like this a whole bunch starting with the production. I just want to have this on my table. Cards, tiles and wooden meeples, all of it looks exquisite and helps the overall theme. The game feels extremely thematic as you are hosting various parties and other events in various rooms of your estate and use your servants to host them. The last part are guests. You’re trying to get the best hand of guest possible, but I wouldn’t call it a deck building game. The game presents you with many options and none of them feels boring, even passing and replenishing your hand is good and rewarded with some money. I can’t wait to play more, but I also want to chat more during the game and really got into the role of Victorian aristocracy. It’s just pure joy.
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And that’s it for this year. Next year, hopefully video games are back and board games aren’t just their digital implementations. Look at it, real things look so nice and tactile.
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hungry-skeleton · 7 months ago
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Soma sillies
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audart · 4 months ago
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Lamp Land :)
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a-beneficial-union · 1 year ago
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@aimlovesmusic WildWire!Ren worked as the Omnitrix equivalent of tech support back when Eon had a huge group of alternates under his thumb. Because many -ens came to Eon for help with malware or wayward Omni issues, viruses passed between Omnis as often as the common cold.
Most of these viruses were benign and self-correcting but some were considerably more consequential.
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Stixs, for instance, joined the EA to try and correct for the rampant mutations it was inflicting on his body. The problem there is that the process was too far along to be reversed— and the program turned into a virus that jumped from Omni to Omni.
Because Wwire was a tech, she was exposed to this particular virus and various mutations of it every day she worked at the EA. She (and the rest of the techs) came to the conclusion that the virus couldn’t be reversed or cured once contracted but that it could be prevented or redirected.
Part of the redirection was through adding to Omnis' code that the bearer’s base body could not have features removed or changed, only added to.
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Additional features were things such as extra arms, feelers, wings, folds of skin, and, of course, tails. Later coding allowed for additional features to be steered towards desired outcomes, which is why Wwire's tail is thin and comically flexible; she wanted to have the option of hiding it in her clothes.
It came into common practice for -ens who contracted the virus to steer towards additional traits that could either enhance themselves, be easily hidden, or surgically removed with minimal issue. Soma (leftmost with dyed hair) has a nub of a tail normally obscured by his hologram. It was originally that of an adult Vulpimancer but he had it removed for fear of discovery in his civilian life.
The mark on Wwire's left hand became typical for those who decided to keep their additional features, a defiant sort of “This is how I am and I like it” not to be mistaken with a paw in the hand mark.
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yz · 2 years ago
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Fun day in SF today. Dinner at Tacorea.
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prokopetz · 9 months ago
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I've got 50 cents in my steam wallet. You seem to know a lot about indie games. What's a good Metroidvania or RPG in that price range?
Unfortunately, there is not a single metroidvania or RPG on Steam I'd actually recommend that is both non-free and currently going for less than fifty cents – all of the paid ones cost at least a buck. I've got a bunch of free ones you can check out, though:
A Game with a Kitty 1 & Darkside Adventures (metroidvania)
Alien Squatter (RPG)
Astra Hunter Zosma (RPG)
Bloody Hell (metroidvania)
Custodian: Beginning of the End (metroidvania)
The Dark Egg (RPG)
Deep Night Detective - Chapter One (metroidvania)
Dispersio 2 (metroidvania)
Eldtritchvania (metroidvania)
Eternal Senia (RPG)
Ex Vitro (metroidvania)
Franzen (RPG)
Grimm's Hollow (RPG)
Hare Apparent (RPG)
Heart of Enya (RPG)
Heroine's Quest : The Herald of Ragnarok (RPG)
Janosik - Highlander Precision Platformer (metroidvania)
(Throwing a break in here because Tumblr's goofy maximum-characters-per-text-block limit is weird about link URLs.)
Last Chance in Xollywood (RPG)
Lockheart Indigo (RPG)
Lorera (metroidvania)
Moonlaw (metroidvania)
Moonring (RPG)
Nocturne: Prelude (RPG)
Princess Remedy in a World of Hurt (RPG)
The Rainsdowne Players (RPG)
Regenesis (RPG)
Saira (metroidvania)
Soma Union (RPG)
Soulscape (RPG)
Towards the Pantheon (RPG)
Void Pyramid (RPG)
Wienne (RPG)
Weird and Unfortunate Things Are Happening (RPG)
Xenosis (metroidvania)
You Have to Win the Game (metroidvania)
As noted, all of these titles are available for free at the time of this posting, so they will not help you spend your fifty cents.
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santoschristos · 4 months ago
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Shakti & Shiva in YabYum: the divine representation of the union of energy and awareness. + Later, under the fig tree, the master explained. "AIl that has to be changed. The stallion must be turned into a mare, man into a woman.
There is no other way. You remember how full of joy the mare was, anticipating her strength even before any thing happened? And then afterward it was she who was triumphant.
This is the story of the race. Woman came from man, but once the two sexes became independent, it was inevitable that one would devour the other. That is what the universe is: someone gives and someone receives.
There is always a sacrificial victim. Many people believe that the only way to avoid this cycle is asceticism and chastity. But this never works, for in one way or another the individual is devoured.
Always the man's role is secondary. The mare devours the stallion who has impregnated her, the bee kills the drones, the primeval mother carries around her neck the primordial Lingam.
Every mother, mare, goddess and woman is a devouress, and in one form or other every male is castrated and consumed." He paused.
To change all this we must redirect the tremendous energy that you saw in the stallion. We must restore the original principle of male passivity and female activity. The world was created not by the masculine ptinciple but by the feminine. Love must learn to follow this course. Only those willing to learn how to love women in a different way, murdering them out wardly in order to permit an inner rebirth, will find the immortal city of Agharti.
"The key moment is when the semen is ejaculated. When the stallion ejaculates, he becomes impoverished. The role of the male appears to end while the female's begins. But semen is also soma and should be Conserved.
It should not spurt outward but inward.
Outwardly it can only create children of the Aesh, while inwardly it makes sons of the spirit. Outwardly it plays the mother's game; inwardly the male is impregnated and engenders the son of man.
"No sons of the flesh are born in this loveless love. There are only sons of the spirit, escaping cyclical life, who are created when the semen is driven inward, giving them eternal life."
"Semen is a visible aspect of the great power of which we are all a part. It is OM made into substance. It is the movement of the sun within your blood and of the sea of life within your body. It is also the word you use to communicate with the gods.
You must therefore preserve it if you wish to enter Agharti." The disciple said that he had seen statues of Siva and Paryati making love on the walls of the temple but he did not under stand how the semen was to be withheld.
"You must discovcr this for yourself. You must transform a natural act into a ritual, changing it into something supernatural. Ordinary sexual life does not create magicians or Siddhas; it merely perpetuates the human race. You will therefore have to follow a different road, also in the company of a woman so that you will both be saved. If she is not with you, something will be left unfulfilled and incomplete. You will have attained nothing.
Even at the ends of their lives, saints and ascetics con tinue to yearn for women. The technique you must follow is therefore not something you learn but something you must grow to understand. At the moment of ecstasy Siva remains motion less; he does not ejaculate his semen. She, Parvati, is the active one, for when woman does not rcceive, she gives.
From her skin the woman transmits a substance which enters the man's blood and becomes a part of him. It creates a unity within him. The seed is planted, and he enters the city of Siddhas. Pure sexuality echoes a desire to return to the ancestral home. It is a return to unity: true sex is the nostalgia of the gods.
"You are carried beyond the realm of ordinary existence. The life of a magician goes against nature: it proceeds in the opposite direction." --El/Ella ~ Book of Magic love
art: Expanding Universe by Alphachanneling
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talonabraxas · 3 months ago
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Mandala of the Moon God Chandra 🌕 Talon Abraxas
Chandra (Sanskrit चन्द्र lit. “shining”) is a lunar deity in Hinduism.
Chandra is also identified with the Vedic Lunar deity Soma (lit. “juice”).
The Soma name refers particularly to the juice of sap in the plants and thus makes the Moon the lord of plants and vegetation.
On the inner level on consciousness, Chandra is the reflective light of the mind, and Soma is the sacred nectar of higher states of awareness.
Chandra is also the word in Sanskrit, Hindi and other Indian languages for moon and means ‘shining’.
Originally a feminine deity, representing the goddess or the female archetype in general, Chandra has been depicted in a male form in many sculptures and images as a symptom of patriarchal dominance in the the Hindu society.
Chandra is described as young, beautiful, fair; two-armed and having in it’s hands a club and a lotus.
Chandra rides on a chariot across the sky every night, pulled by ten white horses or an antelope.
She is connected with dew, and as such, is representative of fertility which draws back to it’s origins as the mother goddess of the universe.
The Hindu god Shiva, ‘lord of the universe’, has a crescent moon (Chandra) as an adornment on his head, representing his eternal union with the goddess Shakti within, thus allowing him to maintain the supreme state. This representation of Chandra is also associated with it’s form as the divine nectar (Soma.)
In Vedic astrology Chandra represents the subconscious mind, emotions, intuition, higher perception, sensitivity, softness, imagination, queen and mother.
Traditionally, the mother goddess in pre-Vedic religion was always associated with the worship of the moon.
On the elemental level, Chandra represents the water, and the infinite flow which binds and seperates all existence.
Chandra is the aspect of the psyche that allows us to feel, perceive, and understand the world in a subtle and gentle way.
Moon is associated with the functionality of mind. It is believed that the moon controls the power of mind and versatility. It is also believed to provide power of meditation, concentration and resistance against cold diseases.
Moon is the presiding deity of the element water, and rules over the tides of the sea.
The sphere of the Moon is the reservoir of rainwater and thus Moon is the ruler of plants and the vegetable kingdom.
The color of Moon is white. Its nature is wise, and learned.
It rules peace of mind, comfort, general well-being, and also the fortune of a person. It shows its influence around twenty-four to twenty-five years of age.
The Moon gives illumination, intuitive nature, sensuality, taste, youth, love of poetry, fine arts and music, love of jewelry, attractive appearance, wealth and good fortune. It makes us moody, emotional, and sensitive.
It rules milk, grains, liquids, growth, fertility, impregnation, and conception.
It influences the infant stage of an individual, which guides his behavior in the later in the later part of his life. It is cold and moist. It also influence childbirth and rules the left nostril, eyesight, the breasts, and the brain (memory).
Moon influences travelers, human, fisherman, prostitutes, cooks, nurses, and caterers.
Sun, Mars, and Jupiter and the Moon's natural friends, and Mercury, Venus, and Saturn are its natural enemies.
In Rohini, Hast, Shravan, Punarvasu, Vishakha, and Purva Bhadrapad nakshatras it gives good and beneficial effect.
It also gives favorable effects if it is in Kritika, Uttra Phalguni, Ashlekha, Jyestha, Uttra Khad, and Revati nakshatras.
Favourite Colour : White Favourite Day : Monday Favourite God / Deity : Lord Shiva Chandra the Lunar Deity:
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