#solo capstone
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This is a draft from months ago BUT before kinktober I was pecking away at this Sam POV-memoir experiment (almost like Moomin Papa’s Memoirs LMAOO) and these are some of my fave little blips thus far LOL
#rambling#WIP#I need to spend November just finishing shit man LMAO#I may take off work at the end of the month and I’m tempted to like rent a room somewhere to do a solo ‘retreat’#fun fact: my capstone project was a memoir and is probably my favorite genre to write in#so it’s fun applying those skills to fiction like this LOL#IM IN THE BLORBO’S BRAIN
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chapter 156 thoughts
Chapters Since The 143 Kiss Happened And Went Entirely Unacknowledged And Unaddressed Count: 13
Aqua Hoshigan Status: N/A
I'm gonna be real with you gamers I don't have a lot to say about this one LOL. Typically these Mem chapters come at the top or bottom of volumes as transitions between phases of the story so getting one slap bang in the middle of what will be volume 16 is a little jarring, as are the contents of it. Despite making up 1/3rd of the current B-Komachi, Mem is pretty underutilized across the whole manga so while it's nice to see her be given a proper arc capstone chapter all to herself, it feels underbaked. I almost suspect that the beats of this chapter may have been intended to serve as the bones of a Mem mini-arc at some point but with only so much time to spare before the manga ends it was crammed into this one chapter. Without any room to breathe, none of its beats hit.
Mem and Frill being friendly enough for solo hangouts is cute, though! One of the things I did like about the Movie Arc was the way it mushed the wider supporting cast together into a more closely knit social circle and I like seeing that reflected in moments like this. It helps add to the sense of them being people living their own lives who have things to do outside of dealing with Hoshino Family Drama.
The story swinging back to deal the elephant in the room that is Mem's real age is also potentially juicy but - say it with me, folks! - lacks the build up it needs to really be worth taking seriously. Prior to this, Mem's age has mostly been played for laughs when it has come up with no real indication that it's something the manga wants us to take seriously. In that way, the slightly blase framing of it here does better suit as a resolution than suddenly taking it deadly serious was but it does just end up feeling like something Akasaka added to the manga not because he felt it was an important part of the story but because it was next on his checklist of things to tie off before the manga ends.
This can really be felt in the way this chapter really fails to dig into why Mem even had to lie in the first place - there's the off-handed acknowledgement of Mem wanting to be an idol and her age potentially being a barrier in that regard but it doesn't actually dig into this premise of Mem's age being a problem. In a series whose proclivity for infodumping about the ills of the entertainment industry is practically a fandom joke at this point, it feels uncharacteristically restrained for it to not take this opportunity to talk about how this attitude is born from fetishizing, commodifying attitudes about youth and supposed 'purity' and the ageism and misogyny many adult women in the entertainment industry all over the globe have to deal with.
In general, OnK has been pretty toothless the last few arcs when it comes to the cast having to actually navigate the industry's toxicity. The way Ruby's struggles with idolhood are held up as comparable to Ai's is one major symptom of this that I'll probably go into at some other point, but we also see this in characters like Kaburagi and Shima-D too - despite being objectively pretty scummy individuals in terms of both their behaviour within the industry and their interpersonal relationships, the note the manga seems to have ended on for both of them is a sort of 'aw shucks he didn't mean none of it' wishy-washiness where it's unwilling to hold them accountable.
This toothlessness adds to making everyone's immediately acceptance of Mem's lie ring so deeply hollow. No scandal, no negativity, no nothing. An utterly frictionless resolution that feels as though it added nothing to the plot point it was tying off. Again, it would feel weird for this to become a big dramatic beat when the story has so consistently treated it like a joke but this half-baked conclusion leaves me feeling lukewarm at best.
To not end this on a sour note, I will say I really like the note this ends on of Mem deciding to shoot for university and I like Ruby finally giving Mem even a shred of props for the backbreaking amount of work she put into B-Komachi's growth. Appreciate Mem more, you little gremlin!!!
Speaking of Mem's JD dreams though, I've heard some speculation so far that Mem shooting for university is an indication that she's also going to be leaving B-Komachi but… eh, I disagree. Mem talks about how much the group means to her and her revealing the lie here feels like a step to try and protect her place in B-Komachi and ensure she can keep performing with them.
Break next week to no one's surprise… did y'all know the volume 15 release in Japan says volume 16 isn't dropping until December? Wild.
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When my autism became MCR related i dove into that shit mad hard, within 6 months of actually listening to them nonpassively. So much so that:
1. I named my university senior capstone voice recital after the album "may death never stop you"
2. The last song I sang at my senior recital was "welcome to the black parade" to signify the death of my university self, but for myself to remember my life will carry on. (To note: I was supposed to die before 21, so I was lost on what I really would do after university)
3. I wore a black parade jacket and did the guitar solos with my kazoo (pictured)
I have to credit my love for this band to my friend Avery. They had me listen to "na na na" at one point when we were about 15-ish, and at that point I was like "eh.. they're okay".
Then when I moved out to university I started *actually* listening to them (while still listening to twenty one pilots and Bastille, my first 2 loves) and then my whole everything became about them)
So.. yeah. Love MCR. Maybe an embarrassingly higher than average amount... But hey, I found some form of joy in this god awful world.
#autism#frank iero#adhd#audhd#mcr#my chemical romance#gerard way#actually autistic#mikey way#ray toro#ramblings#backstory#hyperfixation#inspiration#inspired#music#musicians#my music#musician#music therapy
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DRAKARTH CONSERVATORY for Arcane Excellence and the Drakarth Archival Preservation Society (called the Archive for short) are technically one and the same. The Archive came first, with the Conservatory built next to it by arcane researchers who wanted to mold from each generation an upper echelon of societal perfection: soldiers, politicians, researchers to lead the charge into every new era. Drakarth, crowned by its star arete student and its globally-recognized faculty, stands as an institution to strength that, if you can survive it, guarantees a successful life.
Key phrase: if you can survive it. Not all is well here, and the people who uphold Drakarth's ideals would do just about anything to keep their secrets buried.
Be careful, now, and don't follow the moths.
STRUCTURE & EDUCATION.
Honor, virtue, reason and might are the four tenets of what Drakarth sees as excellence. Each class attends three years of school: the honing year, the building year, and the trial year. The honing year is spent on basic training, though its true purpose is weeding out those with outstanding potential from the crowd. During finals at the end of the year, all of the freshmen are pulled solo, in pairs, or in threes for individualized Surprise Tests made to test their weaknesses and push them to their limits. These can be anything: 1v1 tournaments, grueling survival challenges, written exams, dungeon delves... the list goes on.
By the end of year one, less than ten percent (80-100) of the students pass their trials and continue on. The rest are shunted into Drakarth's sister schools and outer universities for lower-intensity studies. The ones who pass are called CENTURIONS, and even if they don't graduate top of their class, the title in itself is incredibly prestigious.
Year two, the building year, is spent exploring what makes each student special. Their advisors craft and constantly adjust custom curriculums that balance the student's strengths and weaknesses within the four tenets.
It's supposed to be individualized, that is. The academic system fails so many young people, and Drakarth is not only no exception to this, but a stunningly cruel example of it. (hiii jupiter.) Some of the students who are rejected, or who drop out mid-year, are literally never seen again by their peers. No clue where they went, no contact, nothing. No one seems to think this is weird. They just couldn't cut it, you know.
Third year: tournament arc! Students spend their time fine-tuning the skills they have built over the last two years and training for a schoolwide capstone tournament after finals. These serve as a display of Drakarth's newest exceptional stock to interested parties: military, government, scientific agencies, like sports recruiters coming to games.
Being top of the class each year is a high enough honor in itself. At least, from an outside point of view. Those in the school, the faculty and staff, and the attached families know the truth: there is one particular honor that everyone is chasing.
There is an opportunity every year for someone to be awarded the title of ARETE. For the last two decades, that opportunity has come and gone: the Conservatory and Archive staff simply haven't seen a student who exemplifies the four tenets at an outstanding, better-than-perfect level.
That doesn't stop every student from shooting for it, though.
Drakarth's arete is treated somewhere between a political hero and a messiah. They become the face of the Conservatory and, to an extent, the country it resides in. They attend conferences and war meetings, make speeches to young hopefuls, fight in wars — essentially, they go where the society needs someone to look up to.
LAYOUT.
The Conservatory itself is built from a set of old stone buildings, their architecture Gothic with a twist of occasional surrealism and a focus on open space. At the entryway, flags bear the school crest: two eagles locked in combat in front of a crossed pen and sword, framed by the area's native wild roses. The eagles represent might, the pen represents reason, the sword represents honor, and the roses represent virtue.
The ballroom, where public-facing functions and schoolwide formals take place, resembles a modified cathedral without pews. Along the back wall, where altars may sit, the leftmost refreshment table bears stacks of wine glasses filled with red, white and bubbly varieties. The center table is adorned with savory hors d'oeuvres, and the rightmost table shows off sweets and pastries of many types: tiny cakes, croissants and canele and cups of custard, spiced honey cake and filled buns, and more. The food and drink items seem to replenish themselves.
The Archive, directly adjacent to the ballroom, is two floors high and three floors deep. The ground floor acts as a public library for basic arcane knowledge. The second floor acts as the Conservatory’s private library and study space. Underground levels are for artifact storage and Archive property that is only accessible with a research permit and an approved written request detailing what exactly will be used or studied.
There is definitely not an ancienty secret society involved. There is no eldritch deity of forbidden knowledge sealed under the Archive. Don't follow the moths.
The school training grounds take up about a football field's worth of outdoor space, different sections of the field set up for different types of training. A large dirt square provides space for hand-to-hand combat; dummies of different materials provide resistance to elemental damage for spellthrowing; one entire half of the field is for sports rather than combat. Things do get mixed up sometimes.
This field is also cleared out when it comes time for end-of-year trials, challenges that test the might, honor and knowledge of each year's students. Most don't make it out of them alive. That's just how things are. The trials with the most fanfare are Tournaments, which are the capstone of Drakarth's graduating class. The students are placed in small groups and pitted against what is essentially a public dungeon crawl. Those who succeed receive a magical artifact and graduate from the Conservatory, some with honors and some simply good at surviving.
And, of course, there's the college town. Drakarth is out in the countryside, but establishments, homes and businesses have been built around it over the centuries as many alumni and their families end up teaching after they graduate. Favored by Conservatory students is CODA, a lounge that transitions from a cafe to a classy bar in the evenings.
Questions?
graphic template credit
#riposte meta.#jupiter meta.#keon meta.#drakarth conservatory.#lore post.#welcome to the setting for a novel i'm slowly writing! i love this terrible place
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Omg I just saw your post where you pitch to be go s3 show runner and you wrote a hypothetical s3 script?!? omg! Are you at all able to share it? Ik you mentioned that you co-wrote it with others, so I understand if you are unable to share it if you don't have permission, but would you be able to tell us some snippets of what's in it? That would be so awesome!
i've had multiple people ask me variations on the same question so i'm answering it in one post rather than responding to each individually!
yes, i'm allowed to share it — it wasn't a group project or anything, it was a solo project for a class where the professor (who later became my capstone advisor) gave us a lot of freedom to do what we wanted.
because this was for a class specifically on womens' relationship with power in media, the part of the script i wrote (plus what i did my research around for the actual class work part) was around anathema and how she grapples with her identity as both a witch and a descendant of agnes nutter. thus the way i framed the script originally was very "i promise this is relevant to the class and not just me trying to write about a hyperfixation" (it very much was)
if im going to share what i wrote i would want to go back and polish some parts of it, plus maybe add to it (depends on if people want to see it as-is or if they'd like me to write in what i imagined the end of the "episode" would be; didn't get the chance to finish it because it was finals season and also i was already making my professor read 20+ pages of script).
i would like to at some point! if you were following me last year, you may remember i posted about this project some while i was working on it, and people seemed interested in reading it then. so i'll keep y'all posted ig :)
(and ofc nanny is in it as well because i love her and in fact it's my favorite scene of the whole thing. so here's a snippet for you)
#did not expect people to rally around that post so much goddamn#if only tumblr was an actual social media. love getting paid. would love to have a job doing the thing i wanna do as a career#good omens
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Spoiler-Free Review of Destiny 2: The Final Shape from a 10-Year Veteran Player:
Despite the server issues that plagued release day, this expansion was absolutely fantastic.
The PvE experience of the legend campaign/raid had interesting plot line & character arc culminations and perfect difficulty levels (Those Hands Got Hands) even after Contest mode. The return of Cayde-6 and Zavala’s struggle had real weight to them, and Crow had some great development too.
The subsequent grinding of quests, fragments, and patterns post-campaign had many quality of life improvements to make the experience more enjoyable overall.
We got seamless transitions in quest missions, rewarding solo/co-op events (no more Two Tokens and a Blue), and some incredible exotic weapons and armor.
PvP still needs some work and we’ll see how it develops as people gain mastery over their Prismatic builds. I’ll probably be trying to grind my way back up to Ascendant this week or the next, but so far the new ammo system in Competitive feels much more natural than the terrible box-only system implemented midway through last season.
All in all, 9.5/10 the best Destiny 2 expansion and a worthy capstone on the Light & Darkness saga.
This has been your spoiler free review. See you starside Guardians, on whatever Frontier comes next.
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An Essay on X-Men’s Krakoa Era
Reflecting on the Krakoan Era, it's challenging to express my overall feelings, especially considering its anticlimactic conclusion. Nevertheless, documenting my thoughts now might help me see if my perspective changes in the future.
Few comics have thrilled me like HoX/PoX did. Each issue was a whirlwind of excitement, and the peak moments remain unmatched within the era. While I have favorite individual issues, such as S.W.O.R.D. #3, Hickman's introduction to the Krakoan Era stands out as a near-unparalleled body of work.
Dawn of X was inconsistent. Despite high hopes for Hickman's solo run, there were significant highs and lows. Issues like X-Men #4, #7, and #11 stood out, but others, like X-Men #3, were disappointing. Hickman's run mainly laid groundwork for other writers, which, though not bad, wasn't what I anticipated.
Brisson’s New Mutants was forgettable, only serving to introduce the Goblin Queen, who later became vital in Ayala’s run. Hill's Fallen Angels had high concepts but lacked character depth, leading to its early cancellation, though it did set the stage for Wells’ Hellions.
Howard’s Excalibur, mainly setting up the X of Swords crossover, felt like it was biding time until the event. Duggan’s Marauders, especially post-issue #21, also failed to impress. Percy’s X-Force and Wolverine, spanning the entire era, suffered from a lack of editorial direction, though they might be viewed more favorably in the future.
The six initial titles were serviceable but often underwhelming. The collaborative effort behind the launch masked many of their weaknesses. In the second wave, Duggan’s Cable, William’s X-Factor, and Wells’ Hellions were standout titles, making the loss of X-Factor particularly disappointing.
Reign of X felt like a reset post-X of Swords, with Ewing's S.W.O.R.D. launching strong despite crossover disruptions. Ayala’s New Mutants consistently delivered, but her Children of the Atom was lackluster. Spurrier’s contributions were solid and crucial to the era.
Howard’s post-crossover work lost my interest, and her X-Corp series failed to captivate. The first Hellfire Gala was a storytelling highlight, while Ewing’s Guardians of the Galaxy crossover added value to the era’s narrative.
The lead-up to Hickman’s Inferno saw cancellations like William’s X-Factor for the Trial of Magneto, which didn’t align with Inferno as intended. Inferno itself was a fitting end to Hickman’s run, setting the stage for Gillen’s rise.
Gillen’s Immortal, Ewing’s Red, and LaValle’s Sabretooth series were post-Hickman highlights. Gillen’s Immortal distilled his earlier work, while Ewing and Spurrier continued building on their respective stories.
Duggan’s era was mixed; his Cable run was excellent, and early X-Men issues were strong, but later work suffered due to crossover interruptions and inconsistent quality. The A.X.E. event, while a capstone to Gillen’s Eternals, disrupted Duggan’s X-Men narrative with little to no consequences to the Krakoan Era.
The final phase, Fall of X, included many filler issues but also some gems. Spurrier’s work with Kurt and Ewing’s strong finish stood out. Overall, despite the bloat, 61% of the nearly 725 issues from the Krakoan Era remain cherished.
In terms of the overall lore and mythos of Krakoa, it's still dubious whether it had a significant impact. Few characters really stood out, as the era was driven more by plot than by character development. Historically, the X-Men have thrived on rich character narratives that created a soap opera effect. However, this era focused more on showcasing what characters could do rather than exploring their interpersonal relationships, which were deeply underdeveloped.
Standout characters like Professor X, Destiny, Emma Frost, and Magneto, primarily members of the Quiet Council, were given prominence, while 90% of the rest of the X-Men were underutilized. This is disappointing, as the era's format seemed perfect for deep character-driven stories. Characters like Jean Grey, Hellion, Cyclops, and Legion, among others, had opportunities for development that fell flat. The era lacked consistent and balanced character narration and plot development that made earlier X-Men stories compelling, marking one of its weakest points.
As we move forward to the next era, "From the Ashes," the general sentiment I believe is emblimised across the fandom is mixed cautious, optimism and excitement. Fans hope for a return to the tight, cohesive storytelling that characterized the best of the Krakoan Era, with a renewed focus on character development and innovative plots. The hope is that the lessons learned from the highs and lows of the past years will guide the creative teams to deliver stories that resonate deeply with the readers, balancing epic narratives with intimate character moments.
Krakoa Forever.
#X-Men comics#X-Men Krakoa#X-Men Krakoan Era#Comics#Marvel Comics#X-Men Marvel#Marvel Studios#Essay X-Men#Essay
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Fontaines D.C. — Romance (XL)
Until now, being a fan of Fontaines D.C. was pretty easy. The exhilarating way in which they burst to life with 2019’s Dogrel helped galvanize a renewed broader cultural interest in post-punk, exacting as it was in its marriage of youthful observation and acrimony alike. Their turn to the significantly moodier A Hero’s Death was timely in both fortunate and unfortunate ways, musical growth as a mile marker for the darkness that was 2020. The powerfully dense Skinty Fia was another signpost indicating they were on a steady but stable path despite the Glastonbury and Fallon and CNN appearances, despite the Grammy nominations, despite the skyrocketing success. You didn’t have to squint to see the band of “Nabokov” was still the band of “Big.”
The “constant process” of songwriting the group lives by has continued apace right from the off; they’ve been doing a career speed run from beautifully wayward Rob Doyle characters on Dogrel to probing the depths of the Irish soul and expatriatism on A Hero’s Death and Skinty Fia (to say nothing of frontman Grian Chatten’s solo full-length as more than just a personal aside). The through-line of their homeland was always there regardless of whether they lived in Dublin or London or on the road or anyplace else — just as James Joyce left only to spend his whole life writing about Ireland, so, too, did his apostles a century removed leave only to end up singing of the very Dublin City their name wouldn’t let them forget.
Romance is a conscious divorce from that, an attempt to think and write from a less Irish perspective. There’s nary an “In ár gCroíthe go deo” to be found; the closest you’ll get is “Horseness Is the Whatness” lifted from (where else) Ulysses. In the run up to Romance’s release, the band made a point of saying they took inspiration this time around from Italian cinema like The Great Beauty and Japanese manga like Akira. There was American nü-metal and English trip-hop afoot. The “Starburster” video offered a visual makeover straight out of a prime-era Prodigy performance. The influences are far-reaching, the ambitions greater (or at least more diverse) than ever.
The craic here is that the results are Fontaines’ Achtung Baby (or, later, Absolution and Holy Fire) moment, a star turn or a shark jump so divisive and egregious, it couldn’t be ignored by longtime fans. Call it a clean, empty room worthy of mere morbid curiosity and little more; call the “spiritual form” Chatten has espoused a gleaming, gormless, soul-sapped skyscraper that uncouples the quintet from its past; call the songwriting dumb and deprived of the depths The Lotts allowed for; call it a misstep; call it a failure.
… Or call it the band’s capstone on its ascendancy of capital-R Rock. It’s true, you’ll have to squint a lot harder to see the studied studio effort of “Starburster” in the raw live band of “Big,” but if you’re gonna be big, you gotta shoot for the rafters. Say what you will about the emotional reaches of A Hero’s Death and Skinty Fia, but neither possessed the immediacy of Dogrel and its singles, though strong, belied a more texture-forward approach. Less individual tracks were capable of standing out.
No such problems exist with Romance. The Metallica-aping opening riff and punching electronics-assisted kick of the title-track tell of new territory setting you up for something much larger-sounding than any of the previous three records, but that’s aided by a refined, popcentric approach. Some of this is down to Fontaines’ desire to do more in the studio that may not necessarily have translated live, but switching to producer James Ford (originally half of Simian Mobile Disco but now probably best known for his work with Arctic Monkeys, Blur, Florence and the Machine, Haim and others) is more indicative of the expectations — the band is leaning all the way into Wembley-size grandiosity here. It’s called Romance, for God’s sake.
How you feel about that, and about this record, will be directly attributable to your tolerance for bold moves and grand gestures. Whether it’s the short, muscular radio rock of “Here’s the Thing” or the soaring, string-assisted “Desire” or the amniotic Mellotron of “Sundowner,” the album has something for everyone in a relatively tight timespan. There’s something to be said for pacing here, too: What could have been a messy tracklist ends up flowing naturally from crashing to composed and back again, which does much to further the record’s cause despite Chatten’s admittedly more anonymous, universal lyrical efforts.
Perhaps nothing epitomizes this more than the instant classic “Favourite.” Frankly, it struck me as an idiotic decision to release the closer as a second single, especially one like this that's destined to become a setlist staple; who does that, and why the fuck would you spoil the ending before we’ve had a chance to take the full ride? But hearing Romance in full, the decision now comes across as a calculated power move, a nod of supreme confidence as the record spends its duration turning from dark to light: Yes, we know exactly what we’re doing and where we’re headed, and though you may be reluctant, you really should come with us. To drive it home amid a Smithsian strum and the most gorgeously open-hearted love song they’ve yet written, right at the end of the album’s final bridge, an auld turn of phrase slips in worthy of Grian’s best: But if there was lightning in me / you’d know who it was for. Color me a romantic, but I know who he means — and if you’ve ever loved this band, you do, too.
Patrick Masterson
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Mx. — Card Game Design
Overview:
“Mx.” is a card game about identity. Players build characters with body and equipment cards to outscore their opponents, but the rules for scoring change with each identity card.
Tasks:
Game Design, Illustration, Player Testing
Tools:
Adobe Illustrator, Clip Studio Paint, InDesign, Paper Prototyping
Team role:
Solo Developer
Project Length:
4 Months
Research & Ideation:
The concept for “Mx.” originated from the tension between queer gender identity and video game character creators, which I concurrently researched for my Capstone paper.
Sources of inspiration:
• Bargain Quest • Bears vs. Babies • Consentacles • Uno
“Mx.," from its initial conception, was a character-building game where players each scored according to different rules, but harmonizing these two aspects required exploration.
Playtesting:
Initial playtests utilized a small group of testers playing 2-player matches, who I assisted throughout gameplay. With early playtests, I wanted to learn:
• Which style of picking up cards created the most player engagement • Explore viability of a graveyard mechanic • The most satisfying overall ruleset • The optimal number of cards in a deck • The best ratio of card types
Later playtests utilized more players and more variations in player count. Throughout tests, I offered no intervention nor assistance to players, instead observing how they interacted with the tools provided. Throughout these playtests, I wanted to learn:
• How easily players understand the rulebook ○ Fix grammatical errors ○ Add instructional visuals to the rulebook • How players interrupt the rules ○ Rework the verbiage of confusing action cards • Opportunities to fine-tune the deck balance ○ Add more action cards that enable player-to-player interaction ○ Add more action cards that allow the player to refresh their hand ○ Add the option for players to discard cards on their turn ○ Add wild cards ○ Add more identity cards
Rulebook Mockup
Mockup template by lcd2020 on Freepik.
Illustrations:
Exploration
Finalized Style
Card Layout Design:
Initial Design
Design Feedback
• Lack of visual clarity ○ Reduce border thickness ○ Scale down the illustration size ○ Increase amount of negative space • Distracting background ○ Darken the background ○ Reduce the contrast and texture of the background ○ Increase the contrast between the illustration and background • Unclear iconography ○ Redesign the icons ○ Utilize simplification • Poor text readability ○ Create a dedicated section for text ○ Change font
Credit to Nancy Nowacek, who helped me pinpoint design flaws and develop methods to overcome them.
Iterated Design Mockup
Mockup template by mockup free.co.
Outcomes:
• Published “Mx.” on drivethrucards.com • Experienced the process of game development from ideation to publication • Utilized multiple softwares towards one unified end goal • Managed a small budget of $200 • Created and maintained a production schedule • Displayed “Mx.” at the 2023 Visual Art & Tech “Outdoor Voices” Exhibition
Post-Mortem
As a capstone project, this card game was the culmination of what I learned and accomplished throughout my undergraduate art studies. Through this project. I experienced the full, unique scope of solo game development.
Credits:
My mentors: Diana Bush and Nancy Nowacek.
My playtesters: Andy Steele, Benjamin Steinwurtzel, Chris Chan, Joshua Jensen, Kyle Forrester, and Savnick Patel.
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67: Crow44 // Crow44
Crow44 Crow44 2013, Stones Throw
Great press release fodder on this one: Crow44’s Desmond Pierce is (or perhaps was) an elderly bedroom musician in North Yorkshire who self-released at least 25 (oddly Egypt-obsessed) albums starting in the ‘90s before he was discovered by DJ and internet crate digger James Pants, leading to a self-titled compilation EP on the venerable hip-hop label Stones Throw. Pierce apparently played in a Yardbirds-y R&B band in the ‘60s, but I don’t know if there’s really a name for what he does as a solo artist—too much funk in it for dream pop, too eerie to be New Age. Like fellow cult rediscoveree Bobb Trimble, it’s best perhaps to simply say that Pierce’s vision of psychedelia is idiosyncratic. He seems informed by ‘80s synth pop and soft rock, but his affection for cheapo-sounding electronic instruments like the Omnichord, which would’ve come across as hopelessly dated in the ‘90s, means a lot of his stuff would fit nicely on a chillwave playlist (or even as a beat for a Yung Lean-type rapper). The overall feel is woozy, like taking Oxys while watch Inside Out in a movie theatre.
youtube
Sometimes that wooziness rankles; the childlike vocals and droning melody of opener “Love You to Death” is both intriguing and kind of irritating to listen to in the way a lot of outsider-tinged music tends to be. When everything clicks though, Pierce proves himself a masterly arranger. “If You’re Feeling Down Part I,” a twinkling Lennon/Nilsson-y ballad of crystalline delicacy, is as beautiful as anything psych’s old masters ever produced (insipid lyrics par for the course). Its finest touch among many may be the ambiguous note struck by its violin’s minor melody—in contrast to the song’s glassy-eyed sweetness, when the violin swells it evokes discovery and melancholy. Like a touch of acidity in a dessert, it enhances the overall flavour immensely.
I’m not aware of any further releases by Crow44 since this career-spanning compilation, which means (at least for now) that it serves as a tidy capstone to a career otherwise (well) spent tinkering away in obscurity.
67/365
#crow44#stones throw#james pants#outsider music#vinyl record#music review#'90s music#'00s music#'10s music
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hey there! i hope that you’re doing well:D
this is. a weird thing to ask, and potentially time consuming, so by all rights feel free to ignore.
so, i found you through ao3 (your solo works are just— absolutely perfect, now i have the urge to rewatch the movie for the umpteenth time😂), and it says in your bio that you studied a history and literature degree.
so i’m in high school, and i… will have to apply to universities in a couple months, but i don’t actually know what i’d like to study. i know that i want to be a teacher (different from an office job, i know), and being a history teacher sounds like something that i’d be happy with/hopefully fairly good at. but— well, only one person in my family has ever completed a degree, and it was a business degree lol. i don’t know anyone who studies history and can’t attend open days (i live in the southern hemisphere, planning to study in the northern).
so— if it’s not too much trouble, this is me asking what it’s like? (i’m only familiar with high school history, and my country’s education standards are definitely behind places like the uk, so i don’t even know if that counts for much - we do a lot of worksheets and write some essays, with minimal reading/notes.)
i know that english lit isn’t something i’d be interested in - do i love writing? with all my heart. do i enjoy literary analysis? …not really - but history is something that i’ve been wondering about, and what i think i’ll apply for when i have to.
i really just want to know more about it. for example, there’s something called… historiography, i think, that’s come up in my research? people who studied history seem to detest it, but is it a) as horrible as all that and b) a huge part of the curriculum? what sort of tasks did you do for the history part of your degree: was it, assignments, essay writing, etc? is there a lot of reading? what sort of things can you do with a history degree (if teaching doesn’t work out, i don’t know if there’s a demand for history teachers as there is for maths, for example) — and would you recommend it?
is it a difficult degree, or one of the easier ones, or somewhere in between? and— oof, i know this is an awfully specific thing to ask, but what would a typical task or assessment have looked like? no specifics, ofc, this is the internet, but like… for example, an assessment we did last year was “write a source-based essay on what extent the new deal was successful” — could i have some kind of description like that, if you remember?
again— no pressure to answer! this is a very long and kind of all-over-the-place ask, and i don’t want to take this much time from someone i don’t know— i’m just curious, and in a bit of a panic as the application dates draw closer lol. but again, no pressure (and also — thank you for sharing your fics with us! your qi’ra voice is amazingly on point, and you write everyone from solo in a way that makes me think you went into the gffa and met them all)
i can only answer with my own experience: i went to a smallish university in the US, with a very small history program that isn't exactly the college's focus but had some excellent professors.
i had no idea people seem to detest historiography—anon, i think it's so neat. that's where history really came alive for me. historiography is just studying how history is/has been written. sources, methods, lenses, ways the consensus has changed. one of the capstone courses in my program was a theory class where we had to write a historiography paper over the course of the semester, and i got so much out of that. this isn't quite a historiography, but if you want to get fired up about the process of history, may i recommend silencing the past by michel-rolph trouillot? it's part about how history is made (and places in the process where voices get left out), part history, with a dash of biography, shortish and extremely readable.
i really can't answer to whether it's a huge part of the curriculum where you'll end up—curriculums vary where I'm from, and my particular school didn't place much emphasis on theoretical grounding—but imo it's important to understand not only what happened but how we came to our current understanding, how we can continue to try to understand the past.
once i got to upper level courses (again: US; the last two years of our four year degree, roughly, focus on our actual major), the emphasis was entirely on reading and writing essays. i had one teacher who gave exams, and lectures of course, but essays formed the bulk of my big grades. there is sooooo much reading. so much. i never quite learned to read at that volume, and more ended up learning the art of the productive skim. i wrote an apparently good paper on the communist manifesto and hard times having read maybe 30% of hard times. probably don't be me.
i have no idea about the job prospects for history majors; i never intended to do history as a profession, only as a thing worth learning along the way of just getting Any Bachelor's Degree. i work in accounting now and am perfectly happy with that.
re, difficulty and assessment, again i suspect that this is going to vary in the US and be next to useless if you're looking at, say, the UK. but i can describe my experience! i would not call my program difficult, largely because it played to my strengths (I'm a good essay writer) and gave me a ton of flexibility—few required courses, and my degree required non-history electives so my lit minor basically fit into that space. (i don't know if there's a point to doing a minor, but i was already deeply in the lit major social space).
the typical class structure in my upper levels was that we'd have assigned readings and lectures or in-class discussions, then about three papers scattered through the course of the semester. most of these were based on the assigned reading, just to assess how we used and analyzed what we were given. the only variation on this was my capstone classes, both of which were built around writing a research paper by the end of the semester, and the two classes that made us do an interview and write an "oral history." (scare quotes because i really don't know much about the methods of actual oral history).
so one professor would say, "using documents xyz and book a [all assigned readings], discuss Topic. i want to see you discuss authorship of the documents and these facets of the topic." with another prof, in the communist manifesto/hard times paper mentioned above, we were asked to discuss how these sources approached the "social question" in 19th century Europe, and given some suggestions to help us think about it.
also worth noting: i don't know how it is elsewhere, but my understanding is that with my undergraduate degree, i am definitely not ready to actually be a professional historian. if i wanted to, it would be a base to build on with graduate work, where you learn to actually *do* history.
i don't know if any of this is helpful to you, but best of luck, and i hope you land somewhere you're content with! and also, i am glad you enjoyed the fics.
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hey! i just caught up with the updates from your blog and omg. please don’t let the hate get to you!! i maintain that your content is amazing and i can tell you put so much effort into your blog.
please take time for yourself, too! ❤️
man… i went MIA because i was working on a solo capstone project (like a final of sorts for the art program i’m in) and oh god its over……. and now i have to do a group one.
but with that being said i’m back and my messages will definitely be more coherent (thats debatable) and frequent!!
thank you for continuing to create content for us!!
- 🐙
Hey! Glad to see you back <3 Thank you for the kind words, I wasn't in a good place for a while, and I was letting comments get to me. But I'm currently clawing that way out of that bad mindset, and I'm already starting to feel better <3 I hope your project went well! And I hope that your group one also goes well. I know group projects were always the bane of my existence, so I wish you the best of luck Thank you for supporting me <3
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Rosa | Masterpost
This masterpost contains stuff related to the game I'm working on for school, currently named Rosa, from fall of 2024 onwards. Posts related to Rosa will be tagged as #/projectRosa and will be linked to in this post.
Work on Rosa began in fall of 2022 for another class in a small group of four. I'm redoing/continuing work on the game as a solo capstone project for college. The Rosa of 2022 was a 2D game made in Unity. The Rosa of today will be a 3D environmental puzzle game made in Godot.
I'm not sure if I will be required by the professor overseeing my capstone project to post updates on social media, but I'm doing it anyways since he made me do it in that 2022 class. Plus, it's fun, don't you think?
Things will be here. Eventually :)
#/projectRosa#/project sleepy#<- this tag will no longer be used but if you want to look at the old stuff it's there
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Skellig Explores the Edge of Existence
I’ll let you in on a little secret: I’m dead. I collapsed ten years ago. Momentum has carried my lifeless body forward, but entropy will eventually have its way.
Ghosthood can be isolating. So many joys of the living are out of reach. Touch and taste may be long gone, but music still holds sway over my incorporeal form. For a specter perched on a jagged rock in the middle of the abyss, plodding riffs and endless drones are the only things that move my listless spirit.
That’s where Skellig’s new album comes in. Resonance of Our Dolmen is a beautifully carved slab of doomgaze. This instrumental solo project is sparse without being simple — minimal but wholly complete.
I don’t usually hang out with breathers, but I could make an exception if there’s some gnarly fucking doom on the agenda. Join me on this remote outcropping and we can both take in the drone at the edge of eternity.
The album opens on Supplication at Dawn’s Egress. You know you’re in for a treat when a track starts out heavy and gets HEAVIER. The riff trudges forward, grim but insistent. We slog through an endless waste, haunted by cumbrous riffs and melancholy scuzz.
Under the Pall of an Obsidian Sky chugs us through desolate terrain thick with distortion. The fuzz recedes in a moment of clarity as we approach the bridge. The central riff glitters like snow on the charred remains of a burned out trestle. Just as we reach the other side of the crevasse, the fuzz rolls back in and the landscape is once again obscured.
Between Breaths makes for a pleasantly proggy palate cleanser. The clean, layered ditty revolves, hypnotizing the listener like a spinning top.
Consequence is for What Remains is a looming megalith, ominous and unknowable. As the song burrows deeper, a vast and terrifying structure is exposed. The track is unyielding and oppressive but resonates with an arcane power that’s impossible to ignore. We may not have unearthed the beast, but we must bear the repercussions for awakening it.
Resonance of Our Dolmen is the capstone of the album. Monotonous strumming sculpts a hefty drone. A cluster of beehive huts shiver alone in the wasteland. Labored melodies haunt the barren expanse. This is 9 minutes and 50 seconds of intense instrumentals with an onerous ringing tone. Skellig finds rapture here at the brink of oblivion.
This album is a study of contrasts. Minimal moments stand luminous against organized chaos. It’s melodious sludge, as atmospheric as it is weighty. Skellig summons listeners to the “threshold of totality.” If you spare a thought for the departed you may just find me there.
#skellig#resonance of our dolmen#doomgaze#cork#ireland#doom metal#irish metal#drone#drone doom#sludge#atmospheric metal
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Oath of Vengence Ranking
Guide:
1=useless
2=often useful
3=sometimes useful
4=perfect
Level 3 Bane and Hunter's Mark 3 Bane is unreliable and rarely worth the spell slot. Hunter’s Mark is a nice damage boost against a single high-priority target but its usefulness is limited by the Paladin’s low number of attacks per round. It can still yield considerably more damage than spending the same spell slot on Divine Smite but only if you can maintain Concentration.
Level 5 Hold Person and Misty Step 3 paralysis is an off-switch for an enemy but since your spell DC is low compared to a full spellcaster Hold Person is unrealiable. Misty Step is a great way to get around the battlefield especially since it’s a Bonus Action to cast.
Level 9 Haste and Protection From Energy 4 Haste and Protection From Energy are 2 of the most important buffs in the game.
Level 13 Banishment and Dimension Door 2 both situational options and the appeal of Dimension Door is reduced because you already have Misty Step.
Level 17 Hold Monster and Scrying 3 Hold Monster makes Hold Person redundant but it’s a significant improvement. Unfortunately your spell save DC is likely still behind full spellcasters. Scrying is very situational and your full caster allies have had it for a very long time by this level.
Abjure Enemy 3 similar in many ways to the spell Cause Feat but the target doesn’t get additional saves and their speed is halved for the duration. This is especially useful against fiends and undead but it works on anything that isn’t immune to fear.
Vow of Enmity 4 1 minute of guaranteed Advantage against one target. Very helpful against powerful single foes. Use it early use it often.
Relentless Avenger 4 Absolutely fantastic for a Defender build especially if you also have Polearm Master. Look for ways to boost your speed like magic items or spells like Haste and Longstrider so that moving half your speed may be enough to keep the target within your reach.
Soul of Vengeance 4 an extra attack presents a 50% boost to your damage output provided that you’re not using something like two-weapon fighting or Polearm Master.
Avenging Angel 4 for 1 hour a day you can chase your terrified foes around and murder them. The move speed is great allowing you to quickly close to melee and get enemies within the aura. Most paladin subclass capstone features only last 1 minute so the fact that this lasts for a full hour is incredible.
Final Ranking 4 Oath of Vengeance emphasizes the Paladin’s abilities as a Striker seeking to kill enemies quickly rather than relying on defensive tactics. Between Paladin’s natural durability and Oath of Vengeance’s capacity for killing stuff they’re a great standalone character. However they also have no features beyond the Paladin’s core features to assist your allies so your party may need a secondary Defender to fill in when you’re off smiting things. Because Oath of Vengeance is so offense-focused it can often encourage reckless tactics like charging into combat by yourself and focusing on the target of Vow of Enmity while your party might need you elsewhere. To succeed with Oath of Vengeance remember that you need to be a team player even if it means that you don’t always get to go solo the boss monster while your party mops up the minions. Apply your capabilities precisely and when it’s advantageous to do so but don’t throw Vow of Enmity at every challenge and expect to always succeed
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