#so there's 1) distance issue and 2) cultural issue because it's clear the difference of cultures plays smt into how we interact
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Wrt the situation(tm), I managed to resolve the communication issue between us and it's been pretty chill since then. I care about them a whole lot, but there's still something I cannot quite grasp about what I feel towards them
#it's like. Okay fine I want to see them but it's. Idk I don't even have a specific reason to want that#I'd be fine just sharing space w them. Going on a walk getting something to eat together#To be in silence in the same room each doing their own thing#Idk man I cannot understand if this is a very specific and odd thing (compared to what I feel toward others) or if this is slightly skewed#Because of the obvious and clear physical distance between us#there really is no point in bringing any of this up either because of the obvious current logistics and situation#But I really hope I get to see them in person within the year. First I'll have to find the confidence to say so to them tho#(In a 'look. I'd pass by anyway at one point but I *am* in good part motivated by the possibility to see you and hang out w you' kinda way)#it is also slightly difficult to share the correct amount of info on the situation w my friends because#While most of them have more experience than me w relationships none of them had something comparable to this#so there's 1) distance issue and 2) cultural issue because it's clear the difference of cultures plays smt into how we interact#(As in. Things they/I assume while communicating. As in. Slight difference of texting etiquette I guess?)#also like. I might complain about not getting attention but in reality? I'd get tired about *too* much attention and eagerness#Even just. How do I talk about it to others? I don't really know what words I could use to describe the relationship between us#I generally say 'friend' or 'a friend I care a lot for' if that has some significance#my post#ah who cares I have some exams to take care of first
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Apple Merchant [BOTW!Link x Isekai!Reader] (Part 1)
In which Isekai!Reader becomes a merchant, and unintentionally Link's benefactor.
Even more self-indulgent trash. The usual.
PART: 1 / 2 / 3 / 4 / 5 / 6
Alternate Extras: Embrace
Masterlist
TW: Nothing worth mentioning.
Disclaimer: Don't own The Legend of Zelda franchise.
---
Being transported into a video game was not as dramatic as the media had led you to believe. For one, there was no bright, all encompassing light nor the feeling of a thousand worlds ripping themselves asunder. Instead, you had taken one step out of your door and crossed the threshold into an endless field of tall grass.
Panic should have taken hold by that point, but it didn't. You'd later learn it was just postponed by the shock of it all. At the time though, you'd simply taken stock of the situation, scanned the horizon for civilization and started in on the first plumes of smoke you found in the distance.
You'd been lucky. So incredibly lucky it had been a village that you'd landed near and not something more sinister. That you had decided against going near the waterfall or towards the forested area where a clear path was etched into the hillside.
You hadn't known that yet though. Instead, you'd taken the most direct route and hiked up the steep grassy slope heading towards the plumes.
Near the top you'd taken a short break beside an apple tree, admiring the perfect shape of the fruit hidden throughout it's low hanging branches. How large they were, and how brightly colored.
You'd taken one, struggling to pull it from it's stem. You were surprised by just how heavy it was when it finally did give way; more akin to holding a watermelon than an apple and as large as a grapefruit.
It was strange, but you figured it was just a variety of apple you were not familiar with, or perhaps you were heading towards a farm that was working on a new type of apple for the market.
You decided to save this one for later, in case the place you were heading didn't have resturants or take card payments. The surrounding land looked pretty rural, so you wouldn't be all that surprised if they didn't.
As soon as you'd thought it though, the apple disappeared. No light or sound or anything to indicate the unnatural occurrence, just popped out of existence.
It should have startled you, and it did, but you didn't panic. Not yet. That would come later. Right then, it was almost like you were dreaming.
In the top left corner of your vision a flicker of red came into existence. A simple line of words ended in an explanation point that pinged at your subconscious.
[New Item!]
And you'd thought, 'What a strange dream.'
---
Four years later, and you knew this was most certainly not a dream. The panic had passed, the initial pain of loss and separation had eased. The confusion of a new language and culture had settled into smooth integration.
The easy acceptance of the Hateno people helped a great deal with that.
Honestly, it helped that the population was as small as it was. While some cultures would shun outsiders upon contact, the scarcity of new blood had made your arrival quite the welcome event. Even if you were a human.
Perhaps even because you were a human. It was hard to tell sometimes. Your round ears were equal parts admired and awkwardly avoided in polite conversation.
You tried not to think about it too much.
The bottom line was that you had been transmigrated into Legend of Zelda: Breath of the Wild. Your head now contained the equivalent of the Sheikah slate and the differences in product quality here and your world was, to put it frankly, wacked. The metabolism and durability of the region's residents was even more so.
The apple you had picked up the first day had lasted you two days. Each bite was equivalent to eating two apples. Eating a whole apple was enough to make you sick. You'd watched a hyrulian child munch down three of them with no issues, and then ask for dinner.
Your conclusion; Magic. Hyrule was very similar to your own world, but the addition of magic had fundamentally altered the biological makeup of it's inhabitants.
It wasn't a difficult conclusion to come to. Hell, one of the farmers had even given you a brief rundown on the magic quality in the soil once, explaining the emergence of Hearty foodstuffs. It was an eye opener for sure, though a welcome one.
However, things got complicated in your case. The addition of gamer like attributes seemed to alter the world around you to an alarming degree. Nothing too noticeable thankfully, but still noteworthy.
Things you picked or put in your inventory had a way of coming back within a few days. This, you'd learned, was not the norm. A harvested field stayed harvested until it was replanted. A picked apple stayed gone until a new one grew from another bud.
Things did not just reappear after enough time away from them. Hyrule did not have that type of magic, though it would seem you did. Which, honestly, was fine by you. It helped you make a living at the beginning.
Food, you found, was a precious commodity. The game made it seem easily accessible, but in reality it was a hit or miss depending on the season. Late spring through early fall was bountiful, but the rest of the year was downright miserable.
People here lived on what could be grown locally. When things stopped growing, people started struggling.
Not to say most residents starved, but the cost of a bale of wheat went up drastically in the winter. Nevermind the cost of fresh fruit, meat or anything not pickled or preserved.
The game never showed this side to Hyrule. The part where these magical people with their high metabolisms suffered during the lean winter months. How they worked and saved all year just to break even through the cold season.
Winter might have been the time of hardship, but it was your golden goose. It was how you made a living, how you came out ahead.
Anything stored within your mindslate stayed perfectly preserved, untouched by time nor the effects of decomposition. And added to your unusual effect on the world, it allowed you to amass a literal shit ton of resources.
At first you'd make daily trips around the village gathering enough materials to ensure a place at the inn every night. Anything would do. Wheat, crickets, apples, the occasional fish, even fairies.
(Strange that one, how your mindslate just stored living beings like that. They were the one thing you didn't mess with. Just let them sit in there, as far from your mind as possible.)
You cut grass with your rusty sword, hacked down small trees with your equally cheap and rusted ax, roamed the nearby woods for mushrooms, beetles or lizards. Occasionally, you'd even find a more unusual item. Like a sword or shield just laying in the grass.
You'd try not to think of how it got there.
You gathered resources for a living, and the shop owners came to know you as the Apple Merchant. It was sweet actually, and it seemed to endear you to some of the residents.
Perhaps they appreciated that you were trying to make a life for yourself among them, not just begging for handouts. Or maybe it was pity for the foreign human who didn't know hyrulian common well. Hard to tell.
When winter came that first year, is when you realized the full breath of your situational advantage.
One year. That's all it took. One year to become one of the wealthiest people in the village.
And they didn't even realize it.
A bundle of carrots purchased cheaply during the height of harvest season sold for five times that amount in the winter. A bundle of wheat, nearly seven. And meat was something else entirely. Rare enough during the warm season, it became worth its weight in gold the moment winter set in and creatures ventured to warmer regions.
Winter was a literal Godsent.
And the next winter was even more profitable. Now armed with the foresight of experience, you planned your life around it. Bought overflow harvest in bulk, bought out traveling merchant's wares without a second glance.
You prepared, and you thrived. Your bare threat clothes became wool, your worn shoes became comfortable soft leather. You bought a horse, then three, a wagon. Hired guard detail.
Became a merchant. The Apple Merchant; written in clear hyrulian script across your wagon.
By the third year, you were in Lurelin, Kakariko, and every stable and small settlement in the southern reaches of Hyrule. Damn near made it to Gerudo too, before the logistics of such a trip set you back.
You made it though, on your forth year. Reaped the benefits of being a well stocked merchant in an inhospitable place like Gerudo desert. Never made it to Gerudo town though, but the outlier villages more than made up for that.
Life was good. It was profitable. You could even say you were happy.
Then it happened in the early spring of the fifth year. The Shiekah towers rose.
It was nothing that should have concerned you. Link had finally awoken from his 100 year slumber as he was meant to, and his story would continue on without you. Your paths would probably never cross. You were just one of the thousand's of merchants making a living all across Hyrule.
You were nobody in the grand scheme of things. You were someone completely removed from the big picture.
Until you weren't.
And it started with a missing apple.
---
Now I return to the shadows to rest.
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YOONGI
angel
he’s yours and you are his. you didn’t need a magazine to tell you that, because the media knew nothing about what went on behind the scenes.
arranged marriage, you think he cheat on you
as your boyfriend
basketball
Yoongi takes you to your first basketball game, but you have no idea what is going on...
better than me?
everyone on campus thinks you're soooo innocent, and that you're no match for yoongi's ways. they also want you, desperately, and think you'd drop yoongi in a heartbeat for them. if only they knew how wrong they are.
call me oppa
Yoongi has a weird kink... Maybe you'll find it out soon enough.
can’t leave his sight
care for you
Yoongi will always care for you, no matter what.
close to you
Nobody likes Yoongi, not your older brother or your friends. But with him, you feel more protected than possessed. And though he might be a gangster and more than a little dangerous himself- that makes all the difference. From drug dealer to producer, from rags to riches, you’re Yoongi’s person- his muse- his soulmate.
comfort person
You overhear Yoongi talking about how clingy you are but he doesn’t know the reason why. When you distance yourself he starts to worry.
corruption and master kink
crescendo
crush culture
“A hopeless romantic all my life...” Yoongi and Y/N have always had this weird relationship. They weren’t together but it was clear to everyone that they liked each other, except for each other. That’s when Bts comes in and saves the day but sadly these cupids are so dumb.
daechwita
You used to be an assassin, got caught and works at the palace as a servant up until you are escorted to the main palace, either to meet your inevitable destiny or for a change of plans.
part 1
part 2
part 3
part 4
dating a super model
dating yoongi
direct
distracting himself with ur ass
doesn’t care
after having surprised your boyfriends on their vacation trip, an unexpected situation happens when you least expect it, hopefully, Yoongi does not care and is eager to help.
doll
You have a thing for Yoongi’s fingers but you’re too embarrassed to admit it.
drabble 05
where yoongi wouldn’t mind fucking you in the little dress you’re in than going to a stupid company event.
dream girl
part 2
escapism
how naive were you to think you found the one when it was so obvious that he was making a fool of you. But you weren't gonna sit around and mope while he's having fun with your so called best friend. Good thing certain someone was more than happy to help you out. And it made you wonder that if you had chosen him since the very beginning, would you have not gotten hurt?
envious
being married to a mafia leader wasn’t easy especially when you both had jealousy issues.
fic list | daechwita AUs
first time
fuck being friends
as if watching the guy you were hopelessly in love with hook up with another girl each weekend wasn’t enough, he also happened to be your best friend, making things extra complicated. and it only gets worse and worse once he finds you crying in the bathroom at a party one night.
gangsta
rough sex, blood money, drugs, and gang related activity; four things you never predicted to experience in your simple life. not until you opened your mouth and caught his attention.
teaser
part 1
part 2
part 3
hand kink
he cheated
high corn fructose syrup
Yoongi can only resist you for so long when you insist on staying late in his genius lab with that quick-witted mouth.
historical/royalty au
As the daughter of the military director, you’ve always had a liking towards the crown prince, Yoongi. Now, many years later, as your secretly in love with him, he’s secretly in love with you.
honey bunny
your boyfriend wasn’t one for romance, but a misunderstanding leads to an unforgettable Valentine’s day
honsool
the ongoing war between two countries has finally been settled once and for all after two decades. Emperor Min Yoongi now rules and he’s able to rest after five years of holding the throne, that is, when he orders to have a private session with the districts best — yet the dynamic of the encounter changes.
i will love you either way
Yoongi appreciates you more than you will ever know.
i won’t let you go
inspire me, baby
Casually (or not so casually..) checking on your producer boyfriend, who’s been working all day, escalates a little after he told you about his current lack of inspiration.
just looking
king!au
you’re a governess, he’s a king, and you fall in love. that’s basically it. yoongi is murderous around everyone but you. mad king yoongi being soft for the reader etc, you get the gist,
their courting + marriage as well as their first time
Possessive king Yoongi
the day he almost lost you (and got something more)
what he thinks of her after her pregnancy
yoongi said fuck traditions
yoongi being ‘ThAt’s My wIfE~”
Yoongi’s father + his past
“I wanna be just like my dad!” queue panicked glances
When she asks Hoseok to teach her how to be a good lover
when she dies
kingdom come
Min Yoongi realizes that despite his efforts of keeping the reader safe, he cannot hide her forever.
kisses, tongues, strawberries
let’s do it together
With yoongi's shoulder being in a sling, it's hard to be intimate with each other. Yoongi finds a way round this...
life with him as your idol boyfriend
loose lips
mafia!au
mafia!au redux
make me proud
With the release of his second mixtape and her album, the public are eating up the so-called chart rivalry between (Y/N) and Yoongi, desperately wanting to see one succeed over the other. But what they don’t know is that the two are happily together and are happily basking in each other’s success -- both literally and figuratively.
marry me, yoongi
when yoongi decides to get married in vegas after all the fan’s comments on the vlives.
mins’ grammy smut
morning
morning care
You care for your needy husband when he wakes you up when he’s horny.
mr.min
where you work at the company that’s owned by your ex, but the tension between the two of you gets a little out of hand.
my dearest queen
Yoongi, the King, was a ruthless man. Anyone he deemed a threat to or against the throne and his reign is simply beheaded, no questions asked. A man feared and respected through the country, arrogant, rough, cold-hearted, and labeled to be evil by some. And yet, not many knew of the complete change in attitude and demeanor when it was just him and his Queen, alone, where he could be himself, where he could be genuine.
narco!yoongi
need help
your husband Min Yoongi is off to work again but you miss his attention. he has been non stop working ever since he inherited his fathers company. tonight he comes home and asks you to help him with his burden, in reward he will give you something you guys have always wanted…
nsfw a-z
oblivious
do best friends normally have such lewd thoughts about each other?
rap sh!t
when your boyfriend yoongi starts to get recognition as an underground rapper he gets a little fame hungry, and cheats on you, putting an end to your 6 year relationship. 2 years later your friends beg you to attend a show in los angeles, and guess who's the opening headliner?
teaser
the reaper’s call
replay
Yoongi loves waking up beside you. Especially when mornings start with his tongue.
royalty!au
The destiny of two star-crossed lovers. The two of you came from different worlds. You were royalty and he was just a mere peasant but the two of you were in love. Everyone warned you that it wouldn’t work out but who listens to the naysayers?
scarface
unable to pay back his debt, your father sells you to the most ruthless drug lord in south korea as collateral, min yoongi-also known as agust d.
teaser
silent grace
chapter 1 : the ‘perfect’ family
Min Yoongi lives a pretty private life for the most part. He is rich and powerful. His name carries weight. He is one of the most feared men alive but he has a soft, sweet spot. You are his sweet spot. You are the one thing he swore to protect...even if it means lying to you...
About everything.
chapter 2 : secrets & property
Yoongi gets Namjoon and Seokjin to buy some property to make his 'job' look legit. Meanwhile, you have an odd encounter at work that rubs you the wrong way.
chapter 3 : old friends, new enemies
Yoongi discovers someone from his past has had an encounter with you. He questions just how long he has before the truth comes to light.
chapter 4 : debts & misunderstandings
You and Yoongi get into a petty fight that stings over something you have no idea about. Yoongi's mask is starting to fall. Will he be able to catch it in time?
chapter 5 : a deadly favor (part 1/part 2/part 3)
this is where Yoongi’s mask starts to slip and he’s having difficulty keeping it straight. He knows his lies are going to catch up to him and it’s getting to him. Namjoon betrays Yoongi without knowing the extent of his betrayal. Yoongi’s dad is an ass here :/ Hoseok is closing in on you. This is where things are going downhill.
chapter 6 : the (half) truth
Yoongi's guilt is eating him alive and Hoseok can't leave well enough alone. Yoongi finally opens up to you but how honest can he be?
chapter 7 : the (half) truth: shattered trust
Yoongi finally opens up to you but how honest can he be? Min and Yoongi's mother has a brief talk about future plans. You finally meet the man whose life you saved. Jungkook has a new guard to work alongside him.
sitting on his face/overstimulation
size kink/inexperienced
so close
words are not enough for people who are so close and so in love, or a fic in which yoongi loses you but will do everything in his power to win you back.
spilling wine on u
spotlight
No matter how much you run away from Yoongi, Yoongi always comes right back to you.
stay
Sneaking into the king’s quarters is as easy as breathing for you. The sneaking out though, might prove to be a little more difficult this time.
stormy nights
“A terrible storm forces you and your lover to stay inside. Luckily for you, Yoongi has the best ideas to pass the time. Candlelight, soft touches and Shibari.”
surprise
y/n surprises Yoongi on tour
sweetheart
It’s an open secret in your friend group that Min Yoongi has a crush on you. You’ve never acted on it before, and neither has Yoongi. Until one night, when your teasing goes too far.
taste of his own medicine
You suddenly have to leave to go back to your home country for a few months. Yoongi decides to ignore you so you decide to show him how it feels when he realizes you’re gone.
teasing and getting you all worked up
trying to running away from mariage
tumblr prompt
unexpected lovers
what happens when you meet min yoongi at the club, or well accidentally use him as your pawn to not get hit on. not knowing your cousins friend overhears and suddenly your whole family knows.
part 1
where you belong
whisper of the heart
who’s your king?
“Does this please you, my king?”. Your very words would be his undoing. King. My king. You said it like a prayer to the highest power.
yoongi being the type to buy you a chain cause if he’s pimped out, his girl gotta be too
yoongi this, yoongi that
yoonseon era
what happens when you find yourself getting dragged back in time and if that wasn't enough you ended up in some weird joseon era and a tyrant King who seems to have some plans set for you already.
part 1
you better figure it out
part 1
You’re finally visiting your boyfriend Yoongi while he’s on tour. A simple good deed turns into cheating accusations and a relationship that might not survive.
part 2
Yoongi can’t figure out a way to prove to you that he never cheated. When you hear stories about his encounters with other women it starts to make you question your decision.
you don’t want to fall in love with me
Your best friend Yoongi just confessed his feeling for you. You leave him standing there even though you feel the same way. He deserves someone better.
yours to keep
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I was trying not to get involved in everything going on right now but after reading your last post I just felt I had to say something. Firstly you seem like a really mature and thoughtful person which is such a breath of fresh air in online spaces in general. The way you're handling the situation is really admirable and your words really resonated with me. I'm relatively new to this fandom (I watched KPTS after the shitshow in January) and, after learning what happened, I've done my best to keep my distance from the cast and BOC and just focus on the story and characters. Based on what I'd read about the case I was willing to give Build the benefit of the doubt but the recent leaked messages make that nearly impossible which is also preventing me from enjoying the series which I've come to love. What makes it worse is that I'm an artist who loves VegasPete and, just like you, every time I try to make art with them, I keep thinking about all the awful comments Build made about Bible and it feels plain wrong to draw them together. Even for someone like me who's not emotionally attached to the actors it's really hard to separate them from the characters and it's making my fandom experience pretty miserable. I have very complicated feelings about the whole ordeal - on one hand as a queer person like you I'm tired of people's homophobia and bigotry being swept under the rug, but on the other hand I've seen first hand what an abusive relationship can do to a person so I can't help but feel some compassion for him too. I truly hope he can reflect on his mistakes and heal and grow as a person. Maybe I'm just too old for celebrity culture and drama but I do feel the need to be able to discuss issues like this one in a calm and level headed manner instead of falling victim to black and white thinking and turning things into a witch hunt. Sorry for the rant and feel free to ignore this message, your post just really resonated with me and I wanted to share some of my thoughts on the matter. I hope you have a lovely day/night ❤️
thank u sm for this message.... i really appreciate you taking the time to write about your experience and i'm glad you felt like you could share ❤️
there isn't a clear-cut answer to the whole debacle. whoever tries to sell you one is a scammer or is speaking out of an emotionally clouded place (as i was last week lol).
taking a look back at everything, i think it's important to acknowledge:
1. multiple things can be true at once: you can feel hurt by build's comments and still feel sympathy for his predicament.
2. you should be able to discuss these things without feeling like you'll get, idk. fandom black points. or get blocked by everyone who thinks differently than you (which happened to me), or even hounded and hacked by people to the point of getting your blog shut down (which happened to blramblings).
3. it's really fucking hard to be a fandom creator in these circumstances. i'm really sorry to hear your art has been impacted. especially in the case of vegaspete, i tend to believe there was an "aura" inextricably linking biblebuild as actors to who they were representing on screen. no one but biblebuild could've been vegaspete for me. it was their contrasting facial features, it was in their on-screen rapport and chemistry for me. their choices in portraying the characters, the behind-the-scene interviews... that aura mesmerized me for an entire year literally. and it's not only fine to admit that the situation complicates your fandom art, it should be an *active conversation* we have as fandom creators. because let me tell you, i don't write fic on top of my insane job out of the goodness of my heart. it's because of that spark of joy i feel, that stepping out of the regular day to day. the moment that joy isn't there anymore, it becomes labor. and let me tell you one thing i DON'T do. it's FREE LABOR corporations fuck me on the daily already so why would i let them do it as a hobby too
so yeah thanks so much for sharing your thoughts <3 i rly rly appreciate it and sending you lots of good vibes. who knows what the future holds in store for us etc. etc. but we out here!!!
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Family Profiles
Questionnaire Link
The Momota Family
1) What kind of family are they? Nuclear (two parents and children), single-parent, childless, extended, adoptive/foster, sibling-only, blended, or something else?
-> Adoptive on Masaru's end, of course. Kaito was contacted by Team Danganronpa again, asking if he'd be interested in caring for an abused child whose season of Danganronpa didn't do so well. Kaito, with the drive to be a hero, immediately accepted, much to Maki's chagrin. She was hesitant on this, thinking that he could easily get hurt because of her, but eventually, she grew more lenient and proved to be a diligent caretaker, however, though not very physically affectionate, she is protective and quick to provide assistance even where unneeded.
2) Who's in charge at home? Is there one clear leader, or does the household operate more on a democratic level? If making a big decision, eg. If they move, who would be able to veto a decision?
-> Nobody's really "in charge", because everything operates with all three opinions. Big decisions tend to be led by Maki, but she also listens to Kaito's and Masaru's opinions. Kaito likes to give his traumatized wife the majority of power bc he's a dumbass. ;w;
3) Who brings in the family income? How does this alter their position in the family, and any power they could hold over other members? Who then takes care of the household duties?
-> At the moment, Kaito does. Maki is currently in hiding from her assassin group, and as soon as it's safe, she has a lot of credentials she can fall back on as a former Hope's Peak Academy student.
4) Where do they live? What is their house/apartment/etc. like? Are there great distances between rooms, or are people always on top of each other? Is their family considered unusual or normal, in the area they're living in?
5) If a stranger walked into their home, what would be the first thing they heard; silence, banter, laughter, or something else? What smells would fill the air? Would they be welcomed, or immediately kicked back onto the street?
6) How is conflict dealt with within the family? Is it talked over calmly, screamed about, or ignored? Are there punishments for children disobeying their parents, such as going to the 'naughty corner', etc.?
7) What family members get along? How is this influenced by personality, age, and life experiences? What do they enjoy doing together?
8) What family members don't get along? Why not? What do they disagree on, and how is this expressed? Do they avoid each other and say little, or are they constantly breaking out into arguments?
9) What kind of food does the family eat? Who cooks? Are there family recipes that have been passed down, and are eaten regularly, or do they prefer to eat out, or have microwave meals? Do they eat foods that are accepted by their surrounding culture, or foods that might be considered strange?
10) How are politics dealt with in the family? Does each member have the freedom to strongly express their viewpoint, or is there only one political opinion that is accepted? What happens when members disagree about key political issues?
11) What past-times do family members engage in? Are their leisure pursuits all wildly different, or do they all enjoy one hobby, such as hiking, reading, etc.?
12) If there are children, how are they raised? Do the parents have control over every aspect of their lives, or do they let them roam free? What do they prioritize; fun or learning?
13) What system of education is preferred? Are all the children home-schooled, or sent to public/private schools? What beliefs or past experiences have shaped their decision?
14) What faith/religion is held by all, or most of the family members? What religious ceremonies or activities do they engage with as a family? Do they go to a place of gathering for this faith as a family, or alone? Are there any members who don't follow this faith? Does that stir up conflict (if so, then what kind?), or is it readily accepted?
15) What core values do they have? Eg. love, serving a god of their faith, happiness, diversity, money, success, etc. Is there a consensus on the meaning and purpose of life? Where did these values and beliefs come from?
16) Who holds the family secrets, and what are they? Who in the family is aware of them; are they proud of them, or do they desperately try to conceal them?
17) How close are they with extended family members? How often do they visit them, or meet up? Do they always host family reunions, or do they come up with excuses of why not to go?
18) Are they proud of their heritage? What celebrations or festivals do they engage in to celebrate this? Or are they ashamed of it? Why?
19) What struggles have the family gone through together? Has this caused them to break apart, or grow closer? Can any broken relationships be restored?
20) What daily family traditions do they engage in? What weekly/monthly traditions? What time of the day are they performed at?
The Saihara Family
1) What kind of family are they? Nuclear (two parents and children), single-parent, childless, extended, adoptive/foster, sibling-only, blended, or something else?
2) Who's in charge at home? Is there one clear leader, or does the household operate more on a democratic level? If making a big decision, eg. If they move, who would be able to veto a decision?
3) Who brings in the family income? How does this alter their position in the family, and any power they could hold over other members? Who then takes care of the household duties?
4) Where do they live? What is their house/apartment/etc. like? Are there great distances between rooms, or are people always on top of each other? Is their family considered unusual or normal, in the area they're living in?
5) If a stranger walked into their home, what would be the first thing they heard; silence, banter, laughter, or something else? What smells would fill the air? Would they be welcomed, or immediately kicked back onto the street?
6) How is conflict dealt with within the family? Is it talked over calmly, screamed about, or ignored? Are there punishments for children disobeying their parents, such as going to the 'naughty corner', etc.?
7) What family members get along? How is this influenced by personality, age, and life experiences? What do they enjoy doing together?
8) What family members don't get along? Why not? What do they disagree on, and how is this expressed? Do they avoid each other and say little, or are they constantly breaking out into arguments?
9) What kind of food does the family eat? Who cooks? Are there family recipes that have been passed down, and are eaten regularly, or do they prefer to eat out, or have microwave meals? Do they eat foods that are accepted by their surrounding culture, or foods that might be considered strange?
10) How are politics dealt with in the family? Does each member have the freedom to strongly express their viewpoint, or is there only one political opinion that is accepted? What happens when members disagree about key political issues?
11) What past-times do family members engage in? Are their leisure pursuits all wildly different, or do they all enjoy one hobby, such as hiking, reading, etc.?
12) If there are children, how are they raised? Do the parents have control over every aspect of their lives, or do they let them roam free? What do they prioritize; fun or learning?
13) What system of education is preferred? Are all the children home-schooled, or sent to public/private schools? What beliefs or past experiences have shaped their decision?
14) What faith/religion is held by all, or most of the family members? What religious ceremonies or activities do they engage with as a family? Do they go to a place of gathering for this faith as a family, or alone? Are there any members who don't follow this faith? Does that stir up conflict (if so, then what kind?), or is it readily accepted?
15) What core values do they have? Eg. love, serving a god of their faith, happiness, diversity, money, success, etc. Is there a consensus on the meaning and purpose of life? Where did these values and beliefs come from?
16) Who holds the family secrets, and what are they? Who in the family is aware of them; are they proud of them, or do they desperately try to conceal them?
17) How close are they with extended family members? How often do they visit them, or meet up? Do they always host family reunions, or do they come up with excuses of why not to go?
18) Are they proud of their heritage? What celebrations or festivals do they engage in to celebrate this? Or are they ashamed of it? Why?
19) What struggles have the family gone through together? Has this caused them to break apart, or grow closer? Can any broken relationships be restored?
20) What daily family traditions do they engage in? What weekly/monthly traditions? What time of the day are they performed at?
The Yonaga Family
1) What kind of family are they? Nuclear (two parents and children), single-parent, childless, extended, adoptive/foster, sibling-only, blended, or something else?
2) Who's in charge at home? Is there one clear leader, or does the household operate more on a democratic level? If making a big decision, eg. If they move, who would be able to veto a decision?
3) Who brings in the family income? How does this alter their position in the family, and any power they could hold over other members? Who then takes care of the household duties?
4) Where do they live? What is their house/apartment/etc. like? Are there great distances between rooms, or are people always on top of each other? Is their family considered unusual or normal, in the area they're living in?
5) If a stranger walked into their home, what would be the first thing they heard; silence, banter, laughter, or something else? What smells would fill the air? Would they be welcomed, or immediately kicked back onto the street?
6) How is conflict dealt with within the family? Is it talked over calmly, screamed about, or ignored? Are there punishments for children disobeying their parents, such as going to the 'naughty corner', etc.?
7) What family members get along? How is this influenced by personality, age, and life experiences? What do they enjoy doing together?
8) What family members don't get along? Why not? What do they disagree on, and how is this expressed? Do they avoid each other and say little, or are they constantly breaking out into arguments?
9) What kind of food does the family eat? Who cooks? Are there family recipes that have been passed down, and are eaten regularly, or do they prefer to eat out, or have microwave meals? Do they eat foods that are accepted by their surrounding culture, or foods that might be considered strange?
10) How are politics dealt with in the family? Does each member have the freedom to strongly express their viewpoint, or is there only one political opinion that is accepted? What happens when members disagree about key political issues?
11) What past-times do family members engage in? Are their leisure pursuits all wildly different, or do they all enjoy one hobby, such as hiking, reading, etc.?
12) If there are children, how are they raised? Do the parents have control over every aspect of their lives, or do they let them roam free? What do they prioritize; fun or learning?
13) What system of education is preferred? Are all the children home-schooled, or sent to public/private schools? What beliefs or past experiences have shaped their decision?
14) What faith/religion is held by all, or most of the family members? What religious ceremonies or activities do they engage with as a family? Do they go to a place of gathering for this faith as a family, or alone? Are there any members who don't follow this faith? Does that stir up conflict (if so, then what kind?), or is it readily accepted?
15) What core values do they have? Eg. love, serving a god of their faith, happiness, diversity, money, success, etc. Is there a consensus on the meaning and purpose of life? Where did these values and beliefs come from?
16) Who holds the family secrets, and what are they? Who in the family is aware of them; are they proud of them, or do they desperately try to conceal them?
17) How close are they with extended family members? How often do they visit them, or meet up? Do they always host family reunions, or do they come up with excuses of why not to go?
18) Are they proud of their heritage? What celebrations or festivals do they engage in to celebrate this? Or are they ashamed of it? Why?
19) What struggles have the family gone through together? Has this caused them to break apart, or grow closer? Can any broken relationships be restored?
20) What daily family traditions do they engage in? What weekly/monthly traditions? What time of the day are they performed at?
The Ouma Family
1) What kind of family are they? Nuclear (two parents and children), single-parent, childless, extended, adoptive/foster, sibling-only, blended, or something else?
2) Who's in charge at home? Is there one clear leader, or does the household operate more on a democratic level? If making a big decision, eg. If they move, who would be able to veto a decision?
3) Who brings in the family income? How does this alter their position in the family, and any power they could hold over other members? Who then takes care of the household duties?
4) Where do they live? What is their house/apartment/etc. like? Are there great distances between rooms, or are people always on top of each other? Is their family considered unusual or normal, in the area they're living in?
5) If a stranger walked into their home, what would be the first thing they heard; silence, banter, laughter, or something else? What smells would fill the air? Would they be welcomed, or immediately kicked back onto the street?
6) How is conflict dealt with within the family? Is it talked over calmly, screamed about, or ignored? Are there punishments for children disobeying their parents, such as going to the 'naughty corner', etc.?
7) What family members get along? How is this influenced by personality, age, and life experiences? What do they enjoy doing together?
8) What family members don't get along? Why not? What do they disagree on, and how is this expressed? Do they avoid each other and say little, or are they constantly breaking out into arguments?
9) What kind of food does the family eat? Who cooks? Are there family recipes that have been passed down, and are eaten regularly, or do they prefer to eat out, or have microwave meals? Do they eat foods that are accepted by their surrounding culture, or foods that might be considered strange?
10) How are politics dealt with in the family? Does each member have the freedom to strongly express their viewpoint, or is there only one political opinion that is accepted? What happens when members disagree about key political issues?
11) What past-times do family members engage in? Are their leisure pursuits all wildly different, or do they all enjoy one hobby, such as hiking, reading, etc.?
12) If there are children, how are they raised? Do the parents have control over every aspect of their lives, or do they let them roam free? What do they prioritize; fun or learning?
13) What system of education is preferred? Are all the children home-schooled, or sent to public/private schools? What beliefs or past experiences have shaped their decision?
14) What faith/religion is held by all, or most of the family members? What religious ceremonies or activities do they engage with as a family? Do they go to a place of gathering for this faith as a family, or alone? Are there any members who don't follow this faith? Does that stir up conflict (if so, then what kind?), or is it readily accepted?
15) What core values do they have? Eg. love, serving a god of their faith, happiness, diversity, money, success, etc. Is there a consensus on the meaning and purpose of life? Where did these values and beliefs come from?
16) Who holds the family secrets, and what are they? Who in the family is aware of them; are they proud of them, or do they desperately try to conceal them?
17) How close are they with extended family members? How often do they visit them, or meet up? Do they always host family reunions, or do they come up with excuses of why not to go?
18) Are they proud of their heritage? What celebrations or festivals do they engage in to celebrate this? Or are they ashamed of it? Why?
19) What struggles have the family gone through together? Has this caused them to break apart, or grow closer? Can any broken relationships be restored?
20) What daily family traditions do they engage in? What weekly/monthly traditions? What time of the day are they performed at?
The Amami Family
1) What kind of family are they? Nuclear (two parents and children), single-parent, childless, extended, adoptive/foster, sibling-only, blended, or something else?
2) Who's in charge at home? Is there one clear leader, or does the household operate more on a democratic level? If making a big decision, eg. If they move, who would be able to veto a decision?
3) Who brings in the family income? How does this alter their position in the family, and any power they could hold over other members? Who then takes care of the household duties?
4) Where do they live? What is their house/apartment/etc. like? Are there great distances between rooms, or are people always on top of each other? Is their family considered unusual or normal, in the area they're living in?
5) If a stranger walked into their home, what would be the first thing they heard; silence, banter, laughter, or something else? What smells would fill the air? Would they be welcomed, or immediately kicked back onto the street?
6) How is conflict dealt with within the family? Is it talked over calmly, screamed about, or ignored? Are there punishments for children disobeying their parents, such as going to the 'naughty corner', etc.?
7) What family members get along? How is this influenced by personality, age, and life experiences? What do they enjoy doing together?
8) What family members don't get along? Why not? What do they disagree on, and how is this expressed? Do they avoid each other and say little, or are they constantly breaking out into arguments?
9) What kind of food does the family eat? Who cooks? Are there family recipes that have been passed down, and are eaten regularly, or do they prefer to eat out, or have microwave meals? Do they eat foods that are accepted by their surrounding culture, or foods that might be considered strange?
10) How are politics dealt with in the family? Does each member have the freedom to strongly express their viewpoint, or is there only one political opinion that is accepted? What happens when members disagree about key political issues?
11) What past-times do family members engage in? Are their leisure pursuits all wildly different, or do they all enjoy one hobby, such as hiking, reading, etc.?
12) If there are children, how are they raised? Do the parents have control over every aspect of their lives, or do they let them roam free? What do they prioritize; fun or learning?
13) What system of education is preferred? Are all the children home-schooled, or sent to public/private schools? What beliefs or past experiences have shaped their decision?
14) What faith/religion is held by all, or most of the family members? What religious ceremonies or activities do they engage with as a family? Do they go to a place of gathering for this faith as a family, or alone? Are there any members who don't follow this faith? Does that stir up conflict (if so, then what kind?), or is it readily accepted?
15) What core values do they have? Eg. love, serving a god of their faith, happiness, diversity, money, success, etc. Is there a consensus on the meaning and purpose of life? Where did these values and beliefs come from?
16) Who holds the family secrets, and what are they? Who in the family is aware of them; are they proud of them, or do they desperately try to conceal them?
17) How close are they with extended family members? How often do they visit them, or meet up? Do they always host family reunions, or do they come up with excuses of why not to go?
18) Are they proud of their heritage? What celebrations or festivals do they engage in to celebrate this? Or are they ashamed of it? Why?
19) What struggles have the family gone through together? Has this caused them to break apart, or grow closer? Can any broken relationships be restored?
20) What daily family traditions do they engage in? What weekly/monthly traditions? What time of the day are they performed at?
#🤎 Anthropologist; Korekiyo Yonaga ⛩️#💛 Artist; Angie Yonaga 🎨#🧡 Li'l Art; Jataro Yonaga 🖌#❤ Assassin; Maki Momota 🔪#💖 Astronaut; Kaito Momota 🚀#❤️🩹 Li'l P.E.; Masaru Momota ⚽️#💜 Supreme Leader; Kokichi Ouma 🎲#💗 Inventor; Miu Ouma 🔧#💝 Li'l Drama; Kotoko Ouma 🎭#🩷 Pianist; Kaede Amami 🎹#🩵 Li'l Social Studies; Nagisa Saihara 📚#🩶 Cosplayer; Tsumugi Saihara 🪡#🖤 Detective; Shuichi Saihara 🔍#💙 Adventurer; Rantaro Amami 🧭#💚 Li'l Homeroom; Monaca Amami 🌟
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Photo
I created a 3D model and floor plan of Aziraphale’s bookshop in Good Omens!
I really wanted one for reference and it seemed like many others did too, so I put together my best approximation of where everything is. Beneath the color version, you’ll see I’ve included two simplified, labeled versions of the plan. The verbal labels are so you know what the object is. The numerical labels are there to make it easy to find more information about the object. I’ve put a numbered index below the cut that features the relevant reference images I used for each object and some more information about why I put it where I did/why it’s relevant/etc. I want to be very clear that I did not add anything to this from my own imagination; every single item and feature represents something I actually saw in the shop.
If you have any questions or want more information about this, PLEASE do not hesitate to ask! I put so much time into figuring it out and I would be more than happy to be a resource for anyone who needs it. Also, if you notice any errors, let me know and I’ll update the post. I hope this is helpful!
Update: Here’s a link to an interactive view of the shop! It takes a moment to load. You can click the “3D” tab in the top right to view it in first person and walk around inside. Double click a spot on the floor to move there and pan around by clicking and dragging. The oval symbol next to the person walking gives you a birds-eye view.
Update 2: Here’s a higher quality rendering of the first person perspective! Update 3: I made an alternate first person render here complete with a ceiling, light fixtures, and ambient lighting from outside. This one is optimized for making it seem more like you’re actually there, whereas the previous one is for maximum visibility. This render also has some minor accuracy improvements, which are detailed under the cut in the relevant sections. (The first interactive link with the birds-eye view updates automatically.) Update 4: In case you’re interested in Aziraphale’s books specifically, I’ve made a catalogue of those here.
1. Unknown closet
Images
There is a door behind Gabriel when he talks to Aziraphale in the backroom. So where does it lead? Well. The wall we can see behind Aziraphale when he encounters Shadwell in the shop (see #17: boxes/storage) doesn’t have a door in it. It’s also facing the wrong direction and it’s in the middle of the southwest wall — we know this because Aziraphale can see Shadwell in the entrance from there. So the wall behind him at that moment is definitely not the wall of the backroom. We’re left with this door and unaccounted-for corner. The only thing that makes sense to me then is that there’s a closet there between the two spaces. My personal theory is that this closet is “the back” that Aziraphale refers to keeping the Châteauneuf-du-Pape in since I didn’t see any other obvious alcohol storage space in the shop. Update: @n0nb1narydemon has suggested this could be a bathroom for guests or because culturally it’s a room you can use to extricate yourself from situations, which is another possibility! They also asked where I think the doors behind object #20 lead, and I thought it would be good to add here that they might lead to the shop next door or to this unknown room. It’s possible the room actually extends further into the next shop and encompasses the part of the wall where the doors are, but I didn’t have concrete evidence to support that idea so I didn’t include it in the floor plan. Update: I was wrong about the Châteauneuf-du-Pape! In the DVD bookshop tour we learn that the cabinet in the top left corner of the backroom is where Aziraphale keeps his alcohol, including that particular wine. I added a reference photo of Neil pointing it out. Thanks to @fuckyeahgoodomens�� for bringing the existence of this tour to my attention — ya girl got the special edition blu-ray even though I don’t have a blu-ray player yet so I hadn’t actually seen it. Also, there is a chair right next to this cabinet against the wall which I missed in my initial rendering of the shop but have since added.
2. Part of shop next door (top right)
Images
This was very tricky to figure out because you can see from the exterior of the shop that there is no wall past the back door, but from the interior there is clearly more space there. BUT in a behind the scenes photo of David during the fire scene, you can see on this back wall that there’s actually a nook with two large entryways, similar to the one that makes up the backroom. From the exterior you can see that the area next to the back door is taken up by the window of the next shop, so I concluded that this little square of space was not part of the bookshop’s interior, but the nook did extend further back than where the shop appears to end from the outside. I had to make one bookshelf more nubby than the others to make this work, but after a LOT of trial and error I decided one nubby bookshelf was the only thing that could explain the apparent architecture of the space. Any floor design that accounted for a bookshelf of the same length as the others just did not make sense on a fundamental level.
3. Part of shop next door (bottom left)
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From the exterior of the shop you can see that this window belongs to the adjacent store, as the wall is a different color. Within the bookshop you can also see when Gabriel and Sandalphon enter the backroom, there’s no window behind them; there’s a sink. So it’s definitely not Aziraphale’s window. The wall of the backroom is also further into the shop’s interior than the wall Aziraphale’s desk sits against, so there’s a corner of space inside that’s unaccounted for. At first I assumed it was plumbing from the sink that had been sealed off or something, but when I realized that’s where the window was on the outside, I figured the space is probably part of the next shop over.
4. Aziraphale’s desk
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This is where Aziraphale sits in the shop like 90% of the time. It’s on the Eastern side of the shop because Aziraphale was the guardian of the Eastern gate in Eden and because production designer Michael Ralph is a goddamn genius (source). Shout out to @posted-omens for this fascinating post analyzing the chariot sculpture on his desk. Update: Fun fact, the ladder behind his desk is actually called a library chair, supposedly designed by Benjamin Franklin. It functions as a ladder but you can also fold it into a chair! Neil mentions this in the DVD extra bookshop tour. I added screen caps of it to the reference photos above since I don’t have a specific section for the ladders!
5. Phone Aziraphale calls Crowley from
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I will be honest with you: I think there’s something a little fucked up about this corner. It is my nemesis. I tried so many things to make it work and I just could not get it exactly right, but what you see in the floor plan is my best guess as to what’s going on. The conundrum is that the spot where Aziraphale stands when he’s on the phone with Crowley is definitely closer to the fence around the staircase than it is in my layout. But the table he’s in front of is also clearly against the outside wall of the backroom, and the stairs being where I’ve put them here is the only thing that made sense based on the reference photos. So there’s some weird spacing issue where there’s a little too much room between the fence around the stairs and this phone. If I were to move the walls to close that gap then there would be way too much space in the backroom and way too little space on the southwest side of the shop, so I think the walls are correct as they are. So ¯\_(ツ)_/¯. What I can say for certain is that the phone is there and it’s on a table next to a lamp, and the table is definitely against the wall of the backroom and behind the staircase. The distance between these things doesn’t hold up perfectly, but their arrangement does. On another note, this is one of two phones in the shop. The other is on the table next to the cash register (see #9) which Aziraphale picks up when Crowley calls to say they need to talk about Armageddon. I believe this is the same one he uses to call Adam’s house in episode two, only he moves it from the table by the register to the top of a pile of books (which I’m pretty sure were stacked on the circular table between his desk and the sofa). Update: OKAY SO it turns out in the behind-the-scenes bookshop tour on the DVD we get two more teeny tiny glimpses of this corner! I added them to the reference photo album above. It appears I was right about the lamp, phone, and bookshelf being where they are, except that the bookshelf and table are touching. There’s also a ladder propped against the shelf. I’d say it’s possible there are actually two bookshelves here; based on the parallax in the DVD tour, the one next to the phone didn’t appear to be against the wall, but we know there is a bookshelf against that wall because we see it in the show. (P.S. There’s also another chair against that wall which I didn’t see because Aziraphale was standing in front of it, so I added that too.) This leads me to believe there’s one against the wall and another one further from it next to the table. But that’s just my speculation, so I won’t change the actual floor plan unless I find more evidence.
6. Where they’re drinking when Crowley realizes Adam has named the hellhound
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When Aziraphale sits down at this table, the background is of the same space he refers to as the “backroom” when Gabriel and Sandalphon show up. He’s across the table from Crowley, behind whom you can see a bookshelf, the staircase, and the coat rack. The table is half in the backroom half out, since the room has two large entryways in its wall. Update: I realized the wall behind this table actually dips back further! It is a weirdly-shaped wall! But in the DVD special tour of the bookshop Neil walks past it and there’s clearly an area that recesses even further, so I’ve modified that in the interactive floor plan :)
7. Bench of books that start the fire
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When Shadwell leaves the book shop and slams the door, one of the candles knocks over and rolls into a pile of books and other papers (including the Sound of Music lmao). You can see it’s the same bench the customer is standing in front of when he gives Gabriel a weird look after he yells about pornography. (I love this customer so much because they gave me a super HD shot of this particular area.) The poles of the fence around the bench, the staircase behind it, and the smaller shelves beside it holding Terry Pratchett’s books make it clear that the bench is in that spot in the shop and that it’s the place the fire starts.
8. Coat rack with Terry’s hat on it
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Aziraphale hangs his coat here right before Crowley calls him to say they need to talk about Armageddon. Out of focus in the frame you can see the lion sculpture that sits on the fence surrounding the stairs (see #11) and a bookshelf. The camera pans past the shelf and we see him walk past his desk to pick up the phone by the cash register, which puts that shelf right next to his sitting area. We can also see the coat rack in the background when Crowley realizes Adam has named the hellhound. The coat rack has Terry Pratchett’s hat and scarf on it in his honor (source).
9. Antique cash register
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You can see this register in the background when Crowley is on the couch and when Aziraphale invites Gabriel and Sandalphon into the backroom. I know it’s an antique cash register because it’s photographed and referenced directly on page 79 of the Good Omens TV Companion. It’s a typewriter in my floor plan because the website I used (floorplanner.com), who knows why, did not have a 3D model of a cash register from the early 1900s.
10. Back door
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Thank you so much to @fuckyeahgoodomens for this post where they figured all this out!! Wonderful work! You can see this door from the exterior of the shop and its existence is referenced in the Good Omens script book on page 94. It’s also in the background of a behind the scenes shot of Aziraphale pulling away the carpet so he can contact heaven. Behind him in that shot you can see the bust (which moves around a lot - see #19) and a grandfather clock, and in the show from one of the aerial shots you can see that the carpet is pulled west, further confirming the door’s location.
11. Fence around the stairs
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I have concluded that this is a fence to keep customers from going up to the second floor. It looks to be made of golden pillars with wooden shelving atop them. The fence crosses beneath the staircase on one side and the other side ends about where the stair’s railing does. You can see this fence behind Crowley when he realizes Adam has named the hellhound, behind Aziraphale when he calls Crowley to tell him he knows where the antichrist is, and next to the customer who gives Gabriel a look after he yells “PORNOGRAPHY!” It’s also visible in one of the aerial shots of the shop. Update: In the DVD extra bookshop tour I noticed the lion sculpture on this fence is not just a lion, but a lion with a woman holding its mane. I think it might also be a lamp? In one of the reference photos, the one that looks down from the second floor, it appears there’s a light in the woman’s other hand. I’d be interested to see if we can track down what this particular sculpture is and what it might mean. Update: @cantdewwrite has suggested here that the light/sculpture could be a replica of one of the bronze statues in the Victoria Memorial, which does look quite similar. I’m fairly certain Aziraphale’s sculpture is of a woman, which would make it the figure in the memorial representing peace.
12. Open book of illustrated story of Adam and Eve
Images
Shout out to @amuseoffyre for this post where she figured out what this was! Update: I’ve determined that this book is The Gospel in the Old Testament: A series of pictures by Harold Copping. The painting is, naturally, by Harold Copping. It’s called “Adam and Eve after the fall.” Unfortunately this book is out of print and I haven’t been able to track down an ebook or scan of it, so I can’t confirm the text just yet. But based on its premise, I think it’s safe to assume that it’s telling the story of Adam and Eve directly. Aziraphale has a second copy of this book visible on the shelf next to the sofa.
13. Antique computer
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This is the computer Aziraphale does his extremely scrupulous taxes with, as confirmed in this ask that @neil-gaiman answered from @prismatic-bell! It’s an Amstrad, according to the bookshop tour in the DVD extras.
14. Spiral staircase
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These stairs are in many shots of the shop so it was pretty obvious where they were.
15. Sink, teapots, etc.
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You can see this wall right before Gabriel walks into the backroom and behind Aziraphale when he’s drinking with Crowley at the end of episode one. It appears he has two hand towels, a ceramic angel soap dish (aw), some teapots, and a decorated box above it, among other things. On the floor beside the sink is what I believe to be a broom handle, though it could be a mop? Next to that is a bronze statue of an angel atop a small table piled with books. On the other side of the sink is an open book on a stand — it has a fabric bookmark in it with a crucifix at the end, so I’m assuming it’s a bible. Light reading while you make your tea I guess. Update: Thank you so much to @brightwanderer for pointing out in this post that he has four extra angel wing mugs above the sink as well! I couldn’t figure out what they were! Update: Neil said in this ask that you can see an oven by the sink when Gabriel and Sandalphon walk in. Which you can! It’s real small and there’s a little pot on top of it. I’ve added a screencap of it to the images album for this area. Update: I’m donating my heart and soul to @ack-emma for suggesting in the replies to this ask that the central object above the sink is a samovar!! I had never heard of this so I had absolutely no idea what it was, but I think they hit the nail on the head. Y’all Aziraphale really likes tea.
16. Sculpture
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Thank you @ineffable-endearments, @behold-my-squeees, @srebrnafh, @aethelflaedladyofmercia for contributing to this post about the statue and its potential symbolism! Update: @doctorscienceknowsfandom has added some analysis to the post above suggesting that this is a sculpture of Paris, the figure from Greek mythology. I’m inclined to agree! Update: BINGO! @tifaria has found Aziraphale’s exact statue (confirmed Paris!) in this post. Brilliant work!! This community continues to blow me away. Further discussion about the sculpture’s meaning in the context of the show here — be sure to check the notes for further commentary.
17. Boxes/storage
Images
These boxes and piles of books can be seen behind Aziraphale when he encounters Shadwell in the shop and behind Crowley while he’s rambling drunkenly about why they should stop Armageddon in episode one. They’re in a nook that goes further back than where the shop appears to end from its exterior (see #2 for more info on that!).
18. Stacks of books
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You can see this stack in one of the aerial shots of Shadwell in the shop. I didn’t include most stacks of books in the floor plan because they’re literally everywhere and I had to manually set how high each book would be from the floor, so putting them in piles got tedious very quickly. But I did include a few notable ones, and this is one of those imo because there’s not much else in that area as far as I can tell.
19. Bust
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This little guy moves around quite a bit, unlike most things in the shop. In some photos/scenes it’s where I put it on the floor plan, but in others it’s closer to the northwestern wall and in this 360 video of the shop it’s right between two of the columns. I chose to put it where I did because it’s there in the scene where Crowley is drunkenly rambling about Armageddon, whereas the other locations I’ve seen it in were from behind the scenes shots and stuff. I’m not sure who the bust is of! It appears to have a little ribbon with a medal around its next though. Update: More speculation about the bust here, courtesy of @aethelflaedladyofmercia! Update: @fuckyeahgoodomens has confirmed in this post that the thing around the bust’s neck is the medal given to Aziraphale by Gabriel in this deleted scene!
20. Divider I think?
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Please for the love of god if you know what this thing is, tell me. My best guess is it’s a room divider because what else looks like that?? But I don’t know why you would put a room divider there. And it still doesn’t look exactly like a divider either. But the decorative element at the top and apparent gap between the metal frame and the red bit leads me to believe it’s not furniture or a box. This mystery object is my second nemesis after the weird corner (#5). Update: @brightwanderer has suggested that it might be an embroidered/tapestry draft screen, which I think makes more sense! Update: In the DVD extra bookshop tour I found a very brief image of this item over Neil’s shoulder which I added to the reference photos above. I think by some miracle I was right and it is a divider. It could be a draft screen but at the very least it is shaped like a divider with at least three sections. Wahoo!
21. Record player
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This is the phonograph that’s playing Franz Schubert’s String Quintet in C major (thank you again to @fuckyeahgoodomens for that info) when we first see Aziraphale in the shop. It also plays Queen’s You’re My Best Friend when Crowley runs into the fire.
22. Terry Pratchett’s books
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Another one of the many little Terry easter eggs in the show is this set of his books! @devoursjohnlock made a post highlighting some other specific books you can find in the shop.
23. Chess set
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I saw a post once pointing out this chess set and the implication that Aziraphale and Crowley must play together sometimes, which I thought was a really nice detail to put into the set. But I can’t find the post to credit it! I will update this with a link if I do. Update: Pretty sure this is the post I saw. Thank you to @losyanya for mentioning it :)
24. Circular entryway
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This is one of many circle motifs that production designer Michael Ralph incorporated into the shop. It’s gorgeous. I think there’s actually more room between the archway and the door than I’ve included in this floor plan; Shadwell takes a few steps through it when he runs out of the shop. But I think the fix is just the door being further out from the entryway rather than the entryway being further in. I didn’t want to fuck with the walls to improve this particular area because when I realized the spacing was wrong, I was almost done and would’ve had to manually move each object in the shop over a few inches over. Made more sense to leave the caveat in a footnote. Update: In the DVD extra bookshop tour you get a brief glimpse of something on the inside wall of the entryway. I think it’s a wall sconce or something along those lines. There’s one on either side. I added them to the reference album above! I also figured out how to extend the walls to accommodate some more space there without having to move everything else, so I did that. Update: Here’s a link to some meta discussion about the cupid sculpture in front of this entryway!
25. Sofa Crowley sits on when he suggests they could be godfathers
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You can see that the sofa is next to Aziraphale’s desk and the cash register, and also that there’s a bookshelf behind it. From the entrance to the shop you can see two bookshelves on either side of the central circle, so it was pretty clear that the couch was on the other side of one of those shelves.
26. Wall crucifix
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I find it very interesting that Aziraphale has this considering Jesus isn’t a big part of angelic lore or heaven’s general priorities in the show. It would make more sense to me that he has it because it’s another memento of his time with Crowley, sort of like the illustrated story of Adam and Eve by his desk (#12). Also, fun fact, the opposite side of this wall segment is where he put up all his maps and notes about the whereabouts of the Antichrist in episode three.
#good omens#aziraphale's bookshop#good omens reference#floor plan#ref#i hope people see this i posted it at 2am because i was too excited about it to wait until daylight hours#OKAY SO PEOPLE SAW IT THANKS GUYS#check out the tag:#bookshop questions#for follow-up Qs!
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Hi! I've been following your blog & have really enjoyed the discussions you've hosted about the issue of cultural appropriation in Americanized Greek mythology retellings. As someone in the Armenian diaspora, I struggle with what is appropriation due to the cultural mix caused by diaspora and, historically, Armenia's Hellenistic period under Macedonian rule. What would differentiate a Greek-American from an Armenian-American in terms of proximity to Ancient Hellenism?
Same anon with the Armenian cultural heritage question. The character count for these asks is rather restrictive, so I wanted to add here that there are many, many differences between a Greek-American's relationship to Ancient Hellenism and that of an Armenian-American. I was hoping to hear you share a Greek person's thoughts on the issue, but I did not mean to equate the two at all. I hope that came across. Thank you.
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That's a very interesting case and I'll take some paragraphs answering it if you don't mind 😁
By "Hellenism" I understand you mean "Hellenismos"/"Greek culture", as called by the Hellenes today? At least I hope so :P But in any case, the difference between a Greek-American and an Armenian-American to the ancient Greek culture/religion is pretty big. (As you also mentioned in the second part of the ask)
For some who may not be aware, since the Macedonian Kingdom the two peoples have a great connection, continuing to the Byzantine era, united by the Orthodox faith, and the recent co-existence (and genocide) in Anatolia. I wouldn't be surprised to learn that Greeks and Armenians in the US are closer culturally than to their WASP peers. Greeks who know their history see Armenians as brothers.
Still, in my perspective, Armenians have "slices" of Greek culture and connection to Greek culture and history, but still significantly less engagement with Greek culture than ethnic Greeks. This goes vice versa for the Greeks and Armenian culture, as Armenians had a whole bunch of influences during the last two millennia that Greeks didn't have. That's why I said "pretty big difference" in the beginning.
Of course, it's possible that most Armenians have quite a clear image of the Greek gods and Greek antiquity because of that shared past. Unfortunately, I don't know the relationship of Armenians to the Greek deities, and you have connections only to Armenia so we can't cross-examine this :/
What I can hypothesize is that Armenians in the homeland understand how to view ancient deities better than the people who are from "the new world" because living in a society that inhabits their ancient home automatically teaches you these things. Or maybe relatives who lived there teach you these things even though you didn't grow up there.
I don't know your exact background so please forgive any assumptions on my part, but I make them in case some of them resonate with you. (So, feel free to correct me!) I think the fact that you mentioned such an ancient event for the Armenian-Greek connection rather than the more recent history of the peoples might be an indicator that you were raised in a quite westernized environment which places a lot of value on antiquity. So there might be some further distance that you'll have to mentally "cross" to come closer to the ancient Greek culture and faith.
Due to the common elements between the Greek and Armenian culture that can be accentuated in the diaspora I understand that the discovery of a silver lining is difficult. So my recommended guide is this:
1) If an element feels foreign to you and you know it was never Armenian, it is indeed outside of your culture.
2) Hooowever, if Armenians at some point had the same fashion, dishes, and beliefs as ancient Greeks of a certain era, then the culture of that particular period is part of your ancient heritage because these elements were adapted by Armenians at the time. I mean, if something Greek was also used by ancient and medieval Armenians I don't see why it's misappropriation if you consider it part of your heritage.
3) It's useful to examine the differences between the "original" Greek cultural element and the Armenian version of it because they might differ slightly. A hypothetical example: Greeks might have worn a specific type of chiton but Armenians adapted this clothing to their own culture, so if you say your ancestors wore the "Hellenic" type and not the "Hellenized Armenian" type, this will be an inaccuracy. From what you told me, it seems to me that you have as your heritage the "Hellenized Armenian" elements and any Hellenic elements that were imported to Armenia. Not the whole of ancient Hellenic culture.
But at the end of the day, cultural proximity to something ancient doesn't matter when calling out disrespectful things. There are Greeks who don't care about misrepresentation and there are xenoi from the edges of the world who do. You were able to understand the Americanization part despite not being sure about your claim to Greek antiquity. You can also learn about the Greek ancient past and engage with modern Greek culture without a care about your ancestry.
I don't know if I covered your concerns or not. If you'd like to ask something more specific on the matter, please do! Thank you for entrusting me with your thoughts and, as I always say, this is just my own opinion on the matter. Other Greeks or Armenians - or other knowledgeable people - feel free to add stuff!
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I find it interesting how most ppl headcanon post-TTM Rayla as the one more reluctant to get back with Callum and think Callum is going to be the one all eager to get back together (Not that they broke up but yknow what I mean). One thing that stuck out to me tho in an hbmp interview with Aaron and Justin, was that one of them said something along the lines of (not sure the exact quote) "Rayla wants to get back to the boys in Katolis asap" (1/2)
and that Callum would find "healthy and unhealthy ways to cope" (not sure if Callum's coping methods have anything to do with this but i'm putting it anyway lmao). And Rayla obviously did it out of love, and not because she doesn't want him, and she tbh (imo) she doesn't seem like the type to do all the "We cant be together, he probably doesn't care anymore, etc) drama. Thoughts? (And sorry for the long ask >.<)
The main time I see Rayla be more reluctant in post-TTM headcanons is when Callum tracks her down when her mission isn’t complete, which... She left to not drag him into things, she’s going to try and still keep her distance. Yes, Rayla wants to go back to the boys ASAP, but she’s put a very clear condition on when she can do so.
I also think the main reason why Callum is characterized as more eager is because he’s more overt with his feelings than Rayla is. Not by much, deep down -- Rayla shows more through action (i.e. approaching him first in 1x04) whereas Callum is more word orientated (i.e. the boat scene in 1x05) -- but there is a difference. It’s also a matter of agency. Rayla chose to leave, but Callum wanted to go with her, and he had that choice taken away from him by her. So, if Callum is finding her before her mission is over, of course he’s expressing that desire to be with her, because that’s all he’s wanted. Rayla is the one who chose something over him and their relationship.
Rayla’s decision in TTM is also one based primarily on fear, survivor’s guilt, and self loathing. She knows what she’s doing to him isn’t a good thing, hence why she apologizes and leaves a letter (presumably) explaining herself. She very much comes from a “one strike and you’re out” type of culture in the Silvergrove, where one perceived mistake of something she didn’t even do was enough to get her banished. That, and Rayla’s response to Callum post-TTM will probably mirror interactions they’ve had over similar issues, such as:
Rayla worrying that the boys will hate her because of her involvement with the assassins, and also because she’s now lied to them on top of it all.
Her guilt over being unable to tell Callum the truth because she knows it will hurt him.
Her desperation to explain herself, rather than focus on Callum’s feelings (which she fixes later on in the episode) because she doesn’t want to lose him and their friendship.
And Rayla’s bone deep refusal to get indignant on her own behalf, instead choosing an almost nihilistic approach that everyone was right to shun and reject her for something she didn’t even actually do (“It’s me, and it’s all my fault. They’re right to reject me” from 3x04).
So uh, imagine that tenfold when Rayla knows what she did, knowing how much it would devastate him, and how she choose to do it anyway, and... She’d make her feelings for Callum plain -- she’s never stopped loving him -- but her stewing in all the reasons she doesn’t deserve him, especially after what she’s done to him? Rayla was the one picking up the pieces when Claudia shattered him and that was when Callum knew he couldn’t fully trust Claudia (hence why he went along with the illusion plan). But he does trust Rayla with his entire heart, and that’s what makes it sting so much. She lied for completely different reasons, but the break of trust is similar. And again, this is something Rayla actually can accept full blame for, because it is something she actually completely chose to do.
She’s hesitant after all, when Callum approaches her each time and forgives her so easily for her previous lies.
However, if Rayla’s the one coming back (whether the mission is over but especially if she couldn’t complete it) and Callum hasn’t gone after her, which is a less common but still popular post-TTM scenario, that tends to get pictured differently. Rayla would be more forth coming, because she’s chosen to come back (for whatever reason), but she’ll also have less reason to believe his feelings haven’t changed either because she broke his trust, or depending on how much time has passed. So while I think either way a lot of her “What if he doesn’t love me anymore” would be extremely internalized, I do think it’s in character. In her mind, after all, after she lied to him and left him, why does she have any right to love him, never mind any right to his heart?
And Callum’s forgiveness is very much predicated on his desire for Togetherness, which Rayla is learning to have in season three, but she’s nowhere near the conceptual level he is by and large.
R: Just one more thing. I go into the portal alone. C: Rayla- R: No. You said it was dangerous. I’m not going to risk both of us. C: Fine. But the second it seems like you’re in danger, I’m jumping in after you. R: Callum, no! C: Sorry, just how it is.
R: No! I’m going alone. Viren has taken away everyone I love - everyone except you. I can’t risk you coming with me. [...] C: Together. That’s the most important thing. Together.
Because Rayla decides that while she wants to be with Callum, the most important thing to her is his life.
Because what Rayla wants and what she lets herself do / have has always been two very different things, and have been for most of the show. She wants to go back to the Silvergrove (“Can I ever come home again?”) but knows that never may be a possibility for her. TTM pushes her into what feels like such a tight corner that she’s willing to overcome two of her fears -- hurting Callum ( “I’m afraid of hurting him,” 2x02) and losing him (“You mean too much to me, I can’t lose you like this”) -- in order to avoid her biggest fear, which is losing him to death. She’s willing to sacrifice the future of their relationship (through risking her life if nothing else) and hurt Callum and harm his happiness in order to keep him alive.
And I think Callum will understand those things, and be happy and angry and forgiving, and that’s viable from his perspective, but Rayla is working from a very skewed perspective of herself and her own self worth, and one that requires her to not fully believe Callum’s feelings.
I go extensively into all of the above in this fic of mine that is basically just one big post-TTM meta with like, a slight plot. Actual meta edit and meta in the prior links enclosed above.
TLDR; I think it’s a headcanon that can make a lot of sense, especially depending on when the reconciliation is staged, and while I could see canon not delving too much into it, I think Rayla’s fear of not deserving love / losing Callum are closely intertwined, and Callum has always been more open emotionally first. So yeah, it makes sense to me, for a few different reasons. I’m always down for different interpretations, though!
#just for the record callum will also probably have the 'should i trust you again' bc Realistic feelings are Messy even (or especially when y#but that's a meta for another day if anyone would like to read it#thanks for asking#through the moon#post ttm#mini meta#requests#analysis series#rayllum#raylangst#aka i'll write my 'rayllum recuperates post ttm' oneshot eventually#Anonymous
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People say that Sonic is inconsistent, but ironically that's the only thing the series is consistent with. Sega/ Sonic lacked focus and never had a clear vision on what the franchise should be and should not be, and this has been an issue even during it's infant years. Sega likely planned the series to be a long runner, but instead of building a solid foundation first THEN start experimenting on the status quo they hastily did the complete opposite, hence Sonic's "identity crisis" problem.
See, I'm not so sure about this. There was a time where I would agree with you, but I also wonder about, just, like, the language barrier, right. And the distance barrier. There are things we're only just learning now here in America because websites like Shmupulations (and elsewhere) are translating Japanese magazine articles.
Like how the Sonic Adventure era of games were inspired by American action movie cinema. We knew Shadow was, but apparently even Sonic Adventure 2 shares common inspirational ground, from what I've heard people talking about. In retrospect, the hammy vibe makes a lot more sense if they are trying to ape the tone of mid-to-late 90's action movies like True Lies, The Rock, and Goldeneye or whatever.
I'm starting to think Sonic Team was a lot more reactionary than we used to think, it's just they weren't openly divulging their plans to the American press like they were in Japan. There's a whole side to this company that most of us are totally unaware of because all we ever saw was what came out of the American branch.
That's not to say they are secret geniuses or whatever. Those games still have problems. But I also think that regional disconnect explains a lot. Sonic Adventure 2, Sonic Heroes, and Shadow might've all been made at a special "Sonic Team USA" branch in San Francisco, but that was also the era of things like Sonic X, which to me seem targeted at widening Sonic's appeal in Japan first. No matter what Sonic Team USA was doing, the rest of Sega seemed to be beefing up Sonic's presence at home (in Japan), rather than abroad.
Which is where the inconsistency probably comes from, really. I think Takashi Iizuka probably realizes that Sonic needs the west, but he's not the only person with hands on this ball. Other people can, and will, and do steer the direction of this franchise. And not just licensors like Archie, but people within Sega. And different people want different things.
Which has less to do with Sega "planning" on this being "long running" and more to do with basic corporate culture. Mega Man X5 was written to be the final game in the X series, but Capcom upper-management went over the original development team's heads and made Mega Man X6 with completely different people. Konami did the same thing -- fired Hideo Kojima, but made Metal Gear Survive anyway. Sonic Team works for Sega, so if Sonic Team is unavailable, or unwilling, Sega can just find someone else to do it instead. Sega owns Sonic. That's a power they have.
That's how we end up with things like Sonic 1 Genesis on the GBA, right? Nobody who actually cares about Sonic signed off on that. That was a bunch of suits in a board room saying "we could hire someone to make an extremely cheap port of Sonic 1 to the GBA and get an easy 5000% return on investment." Some of the people making decisions like that might not even actively play games, or have ever created games, or anything of that sort. Their careers are in business. Which is fine, we need business sometimes, but clearly the wrong people were making the wrong decisions.
The points of failure on something like this are vast and complex and without someone from the inside specifically having proof on where to point the fingers, it's hard to make accurate assumptions.
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2020 Top 7 (and 1)
2020 am I right? We saw an insane amount of games come out and 2 brand new consoles. What a wild and weird year for gaming, and life in general. In case you are relatively new here, and to be honest that would be completely fair considering I don't post very often on Tumblr anymore, every year going on the last 4 years (on here) I have done a Top 7 (& 1) for my favorite videogames of the year. Check out 2019, 2018, & 2017. What’s wild, as I look back on my list of games that I’ve completed and played, only maybe 10 came out this year. 2020 was a huge backlog year.
Lets get on with the ‘And 1!”
Favorite Game that Didn’t Come out in 2020: Control (PS4)
Control may very well have been my 2019 Game of the Year, had I played it in 2019. I LOVED Control. I wanted to play it in 2019, but initial reports that it was a little rough on base consoles put me off until it was fixed. And Holy smokes what an insanely fun and trippy game once I finally started it. I knew within the first 20 minutes this was going to be the shit when I went down a hall, walked into a room and talked to the “janitor” left out a door behind him and the entire building had shifted. I’ve always liked Remedy games, but from a distance. Max Payne 1&2 and Alan Wake all oozed with weirdness and intrigue, but never enough for me to finish them. I missed out on Quantum Break. The story is Control is just the right amount of mind f*!$ for me and builds a universe I didn’t know I needed. It take some time to piece everything together, then everything just clicks. The game does have a weird difficulty spike when fighting bosses and the checkpoints were too far apart at times, but those were later patched. I spent an insane amount of time within the Federal Bureau of Control building and even more time after that with the Foundation and AWE DLC and it STILL wasn’t enough. I wanted more. Outside of Prey, I can’t think of another game that stuck in my brain more after I’d finished it. Control is absolutely a MUST PLAY title. In a world where everything sort’ve feels similar, Control stands out of the crowd.
Number 7: Astro’s Playroom (PS5)
I never thought in my wildest dreams that a game I had almost zero interest in playing would end up on my list of favorite games this year. Astro’s Playroom is being labeled as a ��Tech demo’ but that feels like an insult to what it is. It’s a full fledged game and its free! I’ve paid more for less. A charming little platformer that lives and breathes the history of the Playstation. So many cool Easter eggs and references. It certainly centers its gameplay around the DualSense controller and everything it can do, but at its core, its a completely approachable and forgiving 3D platformer. I played it just to see what it was about, next thing i knew I had completed all the levels and wanted to further explore all the nooks and crannies within the game. I wanted to see everything the game had to offer and I had an absolute blast doing so. Makes me kinda wish I’d played the previous game on PSVR (I’d have to have a PSVR too)
Number 6: Spider-Man: Miles Morales (PS5)
Another quality title, albeit a spin-off, from Insomniac to add to their Spider Man universe. Gameplay felt obviously like Spider-Man, but Miles has unique abilities that made the game feel different enough, especially the cloak and stealth. I enjoyed the fact that it was short and concise. The issue with most ‘open-world’ games is that they are entirely too bloated with unnecessary filler content (I’ll get to that in a later game), something I felt the first game suffered from, but I also understand why they are there. However I could’ve use one or two more story missions to help flesh out some characters, but it wasn’t required and didn’t change my opinion one way or the other. My one BIG gripe was with Miles himself. He is an extremely smart young kid, but so incredibly naïve. Peter Parker tells him the one thing he SHOULD NOT do is tell people he is Spider-Man. I get it, that’s part of his growth, but Miles thinks he can just solve his problems by revealing his identity and it almost certainly never works out.
Number 5: The Last of Us: Part 2 (PS4)
The Last of Us Part 2 may be the most polarizing game in the history of the medium, but for the absolute wrong reasons. I’m in the minority that I very much enjoyed my experience with TLOU2, quite a bit actually. Its better in every single way over its predecessor, except the overall story. There are plenty of fair criticisms to be had about the story and various things within the game itself, but I thought the gameplay was so tight and crunchy. There were genuine moments of suspense and terror that I felt that no other game has ever given me. The entire hospital section (2nd time) was so susensful, I had to put my controller down to gther myself. Some of my favorite moments in the series I experienced with a character I wasn’t overly fond of. How many games can do that? The Last of Us Part 2 was meant to invoke emotion, not necessarily joy. I think that's what people lost along the way. Say what you will about the direction Naughty Dog has taken over the years, but you would be hard pressed to find a studio that makes games graphically better than they do. Yes, I know about their crunch culture, but this is not a place for that. I will say, the game was a tad bit too long, which is not something it typically say for a single player, narrative driven game. The pacing and the way the story was told wasn’t my favorite, but I respect what it was trying to do, even if it failed in some aspect of that, I finished the game within the week it was released. Something I RARELY ever do. I’m a father and I related with Joel a lot in TLOU, but I also recognized how wrong he was. There is a lesson to be learned. Your actions always have consequences and while he was doing what he thought was the right thing, it wasn’t his choice to make, and in doing so set up a series of events that were entirely avoidable, but again, that’s the point isn’t it?
Number 4: Grindstone (Switch)
I’m counting this as a 2020 game since it just came to the Switch this year ( less than a month ago) but its not the first time I’ve played it. Grindstone was the only reason I kept my Apple Arcade subscription and when I let it lapse, there was a void I just couldn’t fill. I bought Puzzle Quest on Switch but it just wasn't the same. Its THE perfect game for bite sized play, even though in its addictive nature, you’ll clear a few levels and an hour has passed before you know it. It has the perfect amount of depth that most ‘match’ games don't. You have different weapons, items, and outfits w/perks to use and experiment with to keep it fresh. I went months without playing my Switch and when this was announced in August, I couldn’t wait! Sadly, I had to wait 3 months, but since then I have spent so much time on the Switch. It gave me a reason to play it again. The art style and humour is great. The variety of enemies and challenge is just right. I can’t recommend it enough. Seriously, check this game out!
Number 3: Doom Eternal (Xbox One)
I will be the first to tell you, I did not like Doom (2016). I found it extremely boring and trite. I understood what Doom(2016) was doing and it succeeded, maybe too much. Nostalgia is a helluva thing. So in saying that, I was mildly interested in Doom Eternal. Doom Eternal is nothing like 2016 outside of it being a Doom game that connects to the rest of them (& also being a sequel to 2016). The mechanics are drastically different with more platforming (for better or worse). Eternal is challenging, at times very hard, especially early on. Eternal has no respect for its players, in a weirdly good way. It laughs at how you’ve played FPS before this one and WILL MAKE you play it its way, not your way. Yes, you point and shoot, but ammo is scare and you MUST use everything in your arsenal. No more using just 2 guns for the whole game. The enemies are relentless. Sometimes you have to pause and take a breath after a battle because you go a 100 mph for the whole fight. You have to continuously move or you die. There is an enticing rhythm to it. I categorize Eternal as ‘Blood Ballet’. Its a game where when your feeling it, much like a rhythm game, you get in the zone and there is no stopping demons from getting slayed. Surprisingly, unlike most games in the genre, it seemed to get easier (sans one extremely frustrating platforming section late in the game) the longer you played it. Was that a testament that I ‘learned’ the Eternal way or it truly did get easier? I don’t know, but the final Boss(es) were....easy.. I had more problems and deaths within the first 4 hours than I did the final 8-9 hours. The multiplayer was also surprisingly fun. The older I get, the less interested I am in multiplayer, but I found myself coming back for more for a good month or so.
Number 2: Gears Tactics (Xbox One)
As 2020 comes to a close, I came to a stunning realization. I might be a bigger Gears of War fan than I had previously thought. Don’t get me wrong. I love Gears, but I seem to love Gears more than I thought. I'm way more invested into the lore than I recall. Anyways, Gears Tactics is everything XCOM 2 SHOULD’VE been. Not only does Gears Tactics utilize the Overwatch action, its makes it EXTREMELY important. The story revolves around the father of Kait Diaz, Gabe and a ragtag group of mostly random soldiers to take down Ukkon. Anyone who is remotely interested in the Gears universe will love the story and references. The gameplay is just so damn satisfying. The bosses are very challenging and different. I actually had to change my strategy to finish the final boss. I experimented with a totally different style of class and was rewarded for it. The post game stuff is also aplenty. This game scratched a VERY specific itch for me and I’m itchy to jump back in. I’m glad this came to Xbox One because I’m current computer could not run it.
Number 1: Ghost of Tsushima (PS4)
I have a very odd relationship with massive open world games. I love them, but I get very burnt out on them. They all have a relatively same-y formula and are often populated with bloat. GoT does have some of that but to its advantage, its not very populated, in a good way. One of the things that I really appreciated about GoT and its side quest is most of them felt meaningful. The thing that really stood out to me about GoT is the absolutely satisfying combat. It just feels SO GOOD. It requires timing and patience. There are different fighting styles for different enemies and even the armor you wear is more than just cosmetic. The combat is so fun and satisfying that I was immediately excited when they announced Legends, a multiplayer add on, for free. Its so much fun and is a blast to play with a group of friends. I’m sporadically still playing the Legends mode. I initially wanted to play the game in ‘Kurosawa’ mode but I am glad I didn’t because the game, even on the PS4 is stunning, and on the upgrade on PS5 is jaw-droppingly smooth. I did play the entire game in Japanese with English subtitles. I still don't know what Jin’s English voice sounds like. GoT does a good job a drip feeding you new abilities and things to keep things fresh. I love stealth and once I unlocked it, I spent the majority of every battle taking out as many enemies as I could while in stealth mode. Ghost of Tsushima does a lot of things very well, that the few things it doesn’t can be easily overlooked.
#videogames#control#grindstone#tlou#doom eternal#gears tactics#ghost of tsushima#ps4#ps5#xbox one#switch#nintendo switch#playstation4#GOTY#spiderman#astro playroom
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Frozen 2: Dangerous Secrets Review Essay
Why Sensitivity Readers Are Always Necessary
Before I start, I would like to make it very clear that this review only critiques the aspects of colonialism and representation in Frozen 2: Dangerous Secrets. I will not be discussing the romance, side characters or anything else like that. Also, I would like to make it very clear that none of this review is meant to personally attack or berate the author @marimancusi . I firmly believe that none of the cultural insensitivities in her book were intentional, but were simply the result of a non-indigenous, white author writing about experiences she could not personally relate to. My only goals for writing this review is to show the author how her book unintentionally perpetuated many harmful and outdated ideas about racism and colonialism, and to convince her and Disney to contact and hire sensitivity readers before they create content about vulnerable racial/ethnic groups.
I would also like to state that I am an African American woman and not indigienous, so I have personal experiences with racism and colonialism towards black people, but not towards indigenous communities. So if any indigenous people see problems or inaccuracies with my review, I would be happy to listen and put your voice first.
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To summarize quickly (with full context), Frozen 2: Dangerous Secrets is about Iduna, a young indigenous Northuldra girl (oppressed racial/ethnic minority) who was suddenly and violently separated from her home and family when her people were betrayed and attacked by the Arendellians (colonizing class). As a result of the massacre battle between the two groups, Iduna is permanently separated from her home (caused by a magical and impenetrable mist) and forced to spend the rest of her days in the kingdom of Arendelle, where she lives in almost constant fear of being exposed as a Northuldran (for the townsfolk are violently bigoted against them). Naturally, this book contains many many depictions of racial hatred and bigotry along with exploring the mindset and fears of a young girl dealing with the brunt of colonialism. Unfortunately, it tends to fumble the seriousness of these situations (out of ignorance or out of a desire to keep the book lighthearted/to center the romance plotline), which results in an overall detrimental message to the audience. The missteps I specifically want to unpack are as follows.
- (1/5) Severs Iduna’s connection to her culture before the story even begins (making us feel less empathetic for the Northuldra’s plight)
I’m not 100% certain, but my understanding is that the purpose of making Iduna a double orphan was to make her more sympathetic and to give her a reason to save Agnarr’s life (to have compassion for a stranger, the same way her adoptive family did for her). In theory this is perfectly fine, quickly establishing that the audience should like Iduna is smart and so is rationalizing her most important, life changing decision. But in practice this only functions to distance Iduna from her culture and family and make the reader care less about the Northuldra. This is because it takes away Iduna’s chance to have a strong, palpable relationship with a specific Northuldra character, which would humanize their entire group (even if only in memory). The only Northuldra characters that Iduna mentions more than once is her mother and Yelena. Both of these characters are mentioned rarely, neither have a close relationship with Iduna (her mother dying 7 years before the events of the story), nor do either of them have any specific personality traits or lines of dialogue (Yelena has exactly one line and it is about knitting). The goal of a story about a child unjustly stolen from her home should be to explore why those acts of violence were so horrific. The very first step of exploring that is to humanize the victims. After all, why would a reader care about the injustices done to a group of people who barely exist? How are we, the readers, supposed to feel bad for Iduna and mourn her family like she does, if we barely know them?
We needed more of Iduna’s memories. We needed to learn about her friends, her family, her mother and Yelena. What were they really like? How did they love Iduna? What were their last words to her before she never saw them again? Didn’t Iduna care for them? Did she worry about their well being and miss their comforts? We need to hear about how she bonded with them, how they made her feel, how they made her laugh or cry. How they taught her to hunt, forage, and knit so that when we hear how the Arendellians speak of them, with such ignorance and contempt, we are as truly disgusted and offended as we should be.
- (2/5) Equates Iduna and Agnarr’s suffering, aggressively downplaying the brutality of colonialism (even to the point of prioritizing Agnarr’s needs)
First things first, I understand that Dangerous Secrets is a modern day romance novel for older children/teens so an equal power balance between Agnarr and Iduna is preferred (which I agree with). But, this balance extends past the romance and personalities and into attempting to portray Agnarr and Iduna’s suffering as equal. This is best exemplified in these lines of internal dialogue by Iduna:
I did not deserve to be locked away from everyone I loved. But Agnarr did not deserve to die alone on the forest floor because he’d had a fight with his father. Whatever happened that day to anger the spirits and cause all of this, it was not his fault. Nor was it mine. And while we might be on different sides of this fight, we had both lost so much. Our friends. Our family. Our place in the world. In an odd way we were more alike than different. (Page 67)
All of this is technically true, up until the very last line about them being “more alike than different”. Agnarr and Iduna’s lives are nothing alike. Iduna is a poor, indigenous girl who had everyone she ever knew or loved either killed or permanently taken away from her, stolen from her home and forced to spend the rest of her life living in a foreign kingdom rife with people who actively, consistently threaten her safety. While Agnarr, on the other hand, is a white male member of the royal family, heir to the throne, and extremely wealthy. The novel doesn’t shy away from this (at least on Agnarr’s part), and doesn’t hesitate to show us that Agnarr is royalty and will never experience what Iduna has to endure. But it behaves like Agnarr’s relatively petty, temporary, and incomparable ills are just as heartbreaking as Iduna’s and focuses significantly more time and energy building up empathy for him and his woes. This extends from small things like the book asserting that the few times Agnarr needed to stay in his castle, to avoid political assasination was comparable to Iduna’s family being trapped in the mist (against their will for 30+ years); to more concerning issues like claiming Agnarr’s separation from his parent’s is just as distressing as Iduna’s separation from her entire people. Now fleshing out Agnarr and his relation to parents is a good thing, since it can provide crucial character motivation and make him more of a well rounded character. But when Agnarr’s suffering is presented as more relevant and worthwhile discussing than Iduna’s it, by extension, implies that the frustrations of an affluent life and being separated from parents that did not value you in the first place (Runeard and Rita) is somehow more or just as pressing as facing the brunt of the most violent and terrifying forms of colonialism. Agnarr’s story may be tragic, but it is nowhere near as horrific as Iduna’s and the book should acknowledge and reflect that.
- (3/5) Has a rudimentary understanding of racism and how if affects the people who perpetuate it
Dangerous Secrets’ understanding of racism (and how to deal with it) is summed up very concisely in a conversation between Lord Peterssen and young Prince Agnarr. Agnarr asks his senior why the Arendellian towns people are so obsessed with blaming magic and the spirits (magic and spirits being an allegory for real world characteristics that are unique to one culture or people) for all their problems, and the following exchange insues:
“People will always need something to blame for their troubles”, he explained. “And magical spirits are an easy target-since they can’t exactly defend themselves… “So what do we do?” I asked. “We can’t very well fight against an imaginary force!” “No. But we can make the people feel safe. That’s our primary job.” (Page 132-133)
Though Lord Peterssen is supposed to be a flawed character, who puts undue pressure onto Iduna and Agnarr to uphold the status quo of Arendelle, this line is (intentional or not) how the book actually views racism and how it expects the characters (and reader by extension) to deal with/understand it. Bigotry is portrayed as something that is inevitable and something that should not be quelled or disproven, but accommodated for. Agnarr, as king next in line, should not worry about ending the unjust hatred in his kingdom, or killing the root of the problem (the rumors). Instead he should tell his people their suspicions are correct, and put actual resources and time into abetting their dangerous beliefs. Even later on, at the very end of the novel, Agnarr treats the prolific bigotry and magic hatred of his people as an unfortunate circumstance he has found himself in, and not something that he, as king, has the power or civic responsibility to change.
This could have been an excellent line of flawed logic, representing how privileged people tend to avoid/project the blame of racism, and prioritize order and peace over justice. Which would work especially well for Peterssen and Agnarr since they are both high class nobles with the power to actually make a difference, instead choosing to foist responsibility onto Iduna (in the case of Peterssen) who was only a child, relatively impoverished, and the one with the most to lose if she spoke out. Or, in the case of Agnarr, they do disagree with the fear mongering, but only for personal reasons (Agnarr because his father used it as an excuse for his lies); refusing still to actually work to improve his society. But the key detail is that this needs to be portrayed as wrong, which this book fails to do. Agnarr nor Peterssen are ever expected to disprove the townsfolk’s bigotry in any meaningful, long lasting sense, Peterssen is never confronted seriously for his cowardice and victim blaming, and Agnarr is never criticized for his anti-bigotry being based entirely on his own personal parental issues and not in the fact that he knows with 100% certainty that the Northuldra are innocent.
This flawed understanding of bigotry also applies to how the book depicts the Arendellian townsfolk, who are awarded no accountability whatsoever for their actions. The townspeople spend the entire book threatening to kill any Northuldra they find and Peterssen, Agnarr, and Iduna are constantly afraid that they would immediately destabilize the government if they found out their king was close to one. But somehow this does not translate into any contempt or distrust in our protagonist or the reader. In this novel, we meet only four openly bigoted individuals: the two orphan children playing “kill the Northuldra”, the purple/pink sheep guy (Askel), and the allergy woman (Mrs. Olsen). The orphans are dismissed wholesale because they are literal children who also lost both of their parents in the battle of the dam (so they were killed by Northuldra; somewhat justifying their anger). And the other two townsfolk are joke characters, whose claims are so unbelievable that they aren’t supposed to be seen as a serious threat. Not only that but Askel is rewarded for his bigotry when Iduna offers he sell his pink sheep’ wool (which he thought was an attack from the Northuldra) as beautiful pink shawls. These are the only specific characters that show any type of active bigotry in the entire kingdom besides Runeard, whomst is dead. Every other character is either an innocent and friendly bystander (the woman at the chocolate shop, the new orphans Iduna buys cookies for, the farmers Iduna sells windmills too, the people at Agnarr and Iduna’s wedding), has no opinion at all (Greda, Kai, Johan), or is portrayed as someone who is just innocently scared and doesn’t know any better (the rest of the townsfolk, especially those who fear the Northuldra are the sun mask attackers). Even the King of Vassar, the most violent and dangerous living character of the story, doesn’t even hold any prejudice against the Northuldra, and simply uses their imagery to scare Arendelle into accepting his military rule.
So according to this book, bigotry and racism come not from the individual, but from society and the system you live in, but also not really because the people in charge of that system (Peterssen, Agnarr, and eventually Iduna) are also virtually guiltless. This, of course, is not true at all. Racism is a moral failing which exists on all levels of society, from individuals who chose to be bigoted, to others who tolerate bigotry as long as it doesn’t inconveniance them. It's not just an inevitable fear of what you don’t understand, but an insidious choice to be ignorant, fearful, and unjust to the most vulnerable members of society. It is malicious and irrational, and the more you tolerate it, the more dangerous it becomes.
- (4/5) Presents Iduna’s assimilation to the dominant culture as a positive
As the romance plotline of Dangerous Secrets really starts to get underway, Iduna’s life seems perfect. Her romance with Agnarr blossoms, she has her own business, and is becoming accustomed to her new surroundings (in order to make the coming drama more exciting). This is her internal dialogue as she returns to town one day:
I couldn't imagine, at the time, living in a place like this. But now it felt like home. It would never replace the forest I grew up in… But it had been so long now, that life had begun to feel almost like a dream. A beautiful dream of an enchanted forest… There was a time I truly believed I would die if I could never enter the forest again. If the mist was never to part. But that time, I realized, was long gone. And I had so much more to live for now… And my dreams were less about returning to the past and more about striking out into the future- (Page 128-129)
Again, I understand that the point of Iduna being content with her life like this is to be the “calm before the storm” of the romance arc, but the fact that Iduna is almost forgetting her old life, and that it is presented as a good thing, is extremely distressing. At only 12 years old Iduna lost everything she ever had besides the literal clothes on her back; she would never forget that. Not only that, but the real world implication that a minority should cope with their societal trauma by spending the rest of their life working for said society that unapologetically wants to kill them (and get a boyfriend) is horribly off putting. It strikes a nerve with many people of color and indigenous readers because telling minorities to “get a job” or “get a life” (especially when said jobs ignore/are separate from their own cultures) is commonly used by privileged folk to blame them for their own dissatisfaction/unhappiness with the society they live in. The idea is that minorities should continue to suffer, but busy themselves, so they stop criticizing dominant culture and defending/uplifting their own. This is part of cultural erasure, and the book plays into it, by commending Iduna for “having more to live for” than cherishing/wanting to return to her original home, for prioritizing Arendelle over herself, and for forgetting her heritage/playing it off as nothing but a dream. Devaluing indigenous culture like this, especially through an indigenous character, is extremely disrespectful.
Not only that, but it’s completely antithetical to Iduna’s character, since she claims to be proud and unashamed of who she is, but happily assists the townsfolk who hate her, and rarely mentions her heritage besides when she’s caught in a lie or actively being persecuted. This is another failing brought on by the lack of understanding of how racism affects its victims. Being a minority plays into all the decisions you make and all the interactions you have; it’s not something that you can just turn off unless directly provoked. Iduna’s would be constantly fretting about who she talks to, and who she is with because if she gets too close to the wrong person, she could have put herself in serious danger.
Nowhere is this lack of realism more obvious than the scene directly after Iduna rejects Johan’s proposal. Iduna spends a long time thinking about whether marrying Johan or Agnarr would be better for her, and not even once does being a Northuldra play into her decision making. This should’ve been front and center because your husband can be your strongest ally or your greatest enemy. If Iduna was outed, what could she do to defend herself against or alongside her partner? If she was ever going to consider marrying for anything other than true love, her chances of survival should have been her first priority.
What I’m not saying is that there needs to be a complete overhaul of Iduna’s personality, or that she needs to be frightened and suspicious at all times. Iduna can project strength and caution. She can be kind to the townspeople, but reserved in order to keep a safe distance. She should cling to the few pieces of her culture she has left, despite what society tells her to do. Or, on the exact opposite side of the coin, Iduna’s personality could be kept relatively the same, but the book needs to acknowledge that this is a terrible thing. Iduna is being assimilated against her will to a society that doesn’t value her and that is a tragedy. In a futile attempt at survival, Iduna buries her culture away and lives her life as a perfect, contributing, model Arendellian citizen, but they terrorize her regardless.
- (5/5) Negatively depicts the indigenous Northuldra as murderous invaders
In Chapter 34 of Dangerous Secrets it is revealed, during a flashback, that Iduna lost her parents and her entire family group in an attack by a separate group of Northuldra invaders. This scene is completely unacceptable regardless whatever narrative/story purpose it was supposed to achieve for several reasons. Firstly, because this book is about colonialism, which we as a society already know the consequences of and how colonizers, in an attempt to rid themselves of blame, react to it. One of the very first things a colonizer/privileged class will do to make themselves feel less guilty for the atrocities they perpetuate is bring up acts of violence/wrongdoing on behalf of the oppressed. The sole purpose of this is always to make the victims look less sympathetic and less deserving of justice, equality, or attention because “they’re not so innocent, they did wrong things too, so maybe we shouldn't feel that bad for them/maybe they got what they deserved”. And of course this mindset is absolutely horrific and unforgivable when you’re talking about a group of white colonizers actively trying to destroy and indiscriminately slaughter a large group of indigenous people, including their children.
The second reason is because the author is a non-indigenous white person, and therefore benefits directly from the downplaying of indiginous pain. I’m sure this wasn’t intentionally malicious on her part, but that’s what she wrote; these are the consequences.
((Also the fact that one of the Northuldra groups are murderous invaders means that Iduna was actively lying the entire book about the Northuldra being peaceful.))
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In conclusion, any book that incorporates the culture and experiences of a group the author is not a part of, should absolutely hire a sensitivity reader to ensure accuracy and respect. As a Frozen superfan myself, I actually enjoyed this book a lot and I was delighted to see the lore, worldbuilding and romance. I loved Agnarr, Lord Peterssen, and Princess Runa and certain pieces of dialogue and imagery were beautiful. This novel just desperately needed someone to check it. All this book needed was a bit more of a critical gaze on some of the character decisions and motivations (I truly believe Agnarr and Peterssen would have been even more intriguing and likeable characters if they were actually called out, and given time to reflect on their hypocrisies) and it would’ve been much stronger and more palatable to diverse audiences. Some elements did need to be cut out completely, but a sensitivity reader would’ve easily been able to point this out and offer alternatives that preserved the spirit of the novel, without including any offensive and distasteful implications.
#dangerous secrets#Frozen 2: Dangerous secrets#agduna#iduna frozen#agnarr frozen#iduna#agnarr#frozen#frozen 2#dangerous secrets review#frozen reviews#frozen review#frozen analysis#frozen 2 analysis#Frozen 2: Dangerous Secrets Review
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Burnout, unfortunately, is everywhere. If you haven’t experienced it personally, you probably know someone who has self-diagnosed.
Defined by the World Health Organization as a syndrome “conceptualized as resulted from chronic workplace stress,” it causes exhaustion, “feelings of negativism or cynicism,” and reduced efficacy. That’s a big umbrella, and the condition has become something of a catch-all for chronic, modern-day stress.
Here are 11 of our favorites to help you create your own escape plan:
1. Figure out which kind of burnout you have.
The Association for Psychological Science found that burnout comes in three different types, and each one needs a different solution:
1. Overload: The frenetic employee who works toward success until exhaustion, is most closely related to emotional venting. These individuals might try to cope with their stress by complaining about the organizational hierarchy at work, feeling as though it imposes limits on their goals and ambitions. That coping strategy, unsurprisingly, seems to lead to a stress overload and a tendency to throw in the towel.
2. Lack of Development: Most closely associated with an avoidance coping strategy. These under-challenged workers tend to manage stress by distancing themselves from work, a strategy that leads to depersonalization and cynicism — a harbinger for burning out and packing up shop.
3. Neglect: Seems to stem from a coping strategy based on giving up in the face of stress. Even though these individuals want to achieve a certain goal, they lack the motivation to plow through barriers to get to it
2. Cut down and start saying “no.”
Every “yes” you say adds another thing on your plate and takes more energy away from you, and your creativity:
If you take on too many commitments, start saying ‘no’. If you have too many ideas, execute a few and put the rest in a folder labeled ‘backburner’. If you suffer from information overload, start blocking off downtime or focused worktime in your schedule (here are some tools that may help). Answer email at set times. Switch your phone off, or even leave it behind. The world won’t end. I promise.
3. Give up on getting motivated.
With real burnout mode, you’re too exhausted to stay positive. So don’t:
When you’re mired in negative emotions about work, resist the urge to try to stamp them out. Instead, get a little distance — step away from your desk, focus on your breath for a few seconds — and then just feel the negativity, without trying to banish it. Then take action alongside the emotion. Usually, the negative feelings will soon dissipate. Even if they don’t, you’ll be a step closer to a meaningful achievement.
4. Treat the disease, not the symptoms.
For real recovery and prevention to happen, you need to find the real, deeper issue behind why you’re burnt out:
Instead of overreacting to the blip, step back from it, see it as an incident instead of an indictment, and then examine it like Sherlock Holmes looking for clues.
For example, you could ask yourself: What happened before the slip? Did I encounter a specific trigger event such as a last-minute client request? Was there an unusual circumstance such as sickness? When did I first notice the reversion in my behavior? Is some part of this routine unsustainable and if so, how could I adjust it to make it more realistic?
5. Make downtime a daily ritual.
To help relieve pressure, schedule daily blocks of downtime to refuel your brain and well-being. It can be anything from meditation to a nap, a walk, or simply turning off the wifi for a while:
When it comes to scheduling, we will need to allocate blocks of time for deep thinking. Maybe you will carve out a 1-2 hour block on your calendar every day for taking a walk or grabbing a cup of coffee and just pondering some of those bigger things. I can even imagine a day when homes and apartments have a special switch that shuts down wi-fi and data access during dinner or at night – just to provide a temporary pause from the constant flow of status updates and other communications…
There is no better mental escape from our tech-charged world than the act of meditation. If only for 15 minutes, the ability to steer your mind away from constant stimulation is downright liberating. There are various kinds of meditation. Some forms require you to think about nothing and completely clear your mind. (This is quite hard, at least for me.) Other forms of meditation are about focusing on one specific thing – often your breath, or a mantra that you repeat in your head (or out loud) for 10-15 minutes…
If you can’t adopt meditation, you might also try clearing your mind the old fashioned way – by sleeping. The legendary energy expert and bestselling author Tony Schwartz takes a 20-minute nap every day. Even if it’s a few hours before he presents to a packed audience, he’ll take a short nap.
6. Stop being a perfectionist; start satisficing.
Trying to maximize every task and squeeze every drop of productivity out of your creative work is a recipe for exhaustion and procrastination. Set yourself boundaries for acceptable work and stick to them:
Consistently sacrificing your health, your well being, your relationships, and your sanity for the sake of living up to impossible standards will lead to some dangerous behaviors and, ironically, a great deal of procrastination. Instead of saying, “I’ll stay up until this is done,” say, “I’ll work until X time and then I’m stopping. I may end up needing to ask for an extension or complete less than perfect work. But that’s OK. I’m worth it.” Making sleep, exercise, and downtime a regular part of your life plays an essential role in a lasting, productive creative career.
7. Track your progress every day.
Keeping track allows you to see exactly how much is on your plate, not only day-to-day, but consistently over time:
Disappointing feedback can be painful at first – research shows that failure and losses can hurt twice as much as the pleasure of equivalent gains. But if you discover you’re off course, reliable feedback shows you by how much, and you then have the opportunity to take remedial action and to plot a new training regime or writing schedule. The temporary pain of negative feedback is nothing compared with the crushing experience of project failure. Better to discover that you’re behind and need to start writing an hour earlier each day, than to have your book contract rescinded further down the line because you’ve failed to deliver.
8. Change location often.
Entrepreneurs or freelancers can be especially prone to burnout. Joel Runyon plays “workstation popcorn,” in which he groups tasks by location and then switches, in order to keep work manageable, provide himself frequent breaks, and spend his time efficiently:
You find yourself spending hours at your computer, dutifully “working” but getting very little done. You finish each day with the dreaded feeling that you’re behind, and that you’re only falling farther and farther behind. You’re buried below an ever-growing to-do list. There’s a feeling of dread that tomorrow is coming, and that it’s bringing with it even more work that you probably won’t be able to get ahead on.
List out everything you need to do today. Try to be as specific as you can…Next, break that list into three sections. Step 1: Go to cafe [or desk, a different table in your office, etc.] #1. Step 2: Start working on item group #1…Once you finish all the tasks in group #1, get up and move. Close your tabs, pack your bags, and physically move your butt to your next spot. If you can, walk or bike to your next stop…When you get to the next cafe [or spot], start on the next action item group, and repeat…
When you’ve completed everything on your to-do list for the day, you are done working. Relax, kick back, and live your life. Don’t take work home with you because that won’t help you get more done – it will just wear you out.
9. Don’t overload what downtime you do get.
Vacations themselves can cause, or worsen burnout, with high-stress situations, expectations, and sleep interruption. Use it to help in recovery from burnout instead:
Make a flexible itinerary a priority. [A] study from Radboud University found that effective vacations give you the choice and freedom to choose what you want to do. That means two things: Try to avoid structuring your vacation around an unbreakable schedule, and plan on going somewhere that has multiple options to pick from depending on the weather, your level of energy, or your budget.
10. Write yourself fan mail.
Seth Godin uses self-fan mail as a way to keep motivated instead of burning out on a project that seems far from completion:
I define non-clinical anxiety as, “experiencing failure in advance.” If you’re busy enacting a future that hasn’t happened yet, and amplifying the worst possible outcomes, it’s no wonder it’s difficult to ship that work. With disappointment, I note that our culture doesn’t have an easily found word for the opposite. For experiencing success in advance. For visualizing the best possible outcomes before they happen. Will your book get a great testimonial? Write it out. Will your talk move someone in the audience to change and to let you know about it? What did they say? Will this new product gain shelf space at the local market? Take a picture. Writing yourself fan mail in advance, and picturing the change you’ve announced you’re trying, to make is an effective way to push yourself to build something that actually generates that action.
11. Break projects into bite-sized pieces.
Taking a task on in one entire lump can be exhausting and provide little room for rest in between. Breaking up your projects into set chunks with their own deadlines provides a much healthier, and easier, way of completing a large project:
The default take on deadlines is typically to consider them to be cumbersome and stressful. Yet, from another perspective, a deadline can be viewed as a huge benefit to any project. Without the urgency of a hard deadline pushing a project to completion, it’s easy for you, your team, or your client to lose focus. We’ve all worked on agonizing projects where the timeline just bleeds on and on, merely because the flexibility is there…
It turns out that the manner in which a task is presented to someone – or the way in which you present it to your brain – has a significant impact on how motivated you will be to take action. A study led by researcher Sean McCrea at the University of Konstanz in Germany recently found that people are much more likely to tackle a concrete task than an abstract task… It seems to me like the difference between being handed a map versus following the step-by-step instructions of a GPS device. Not everyone can read a map, but everyone can follow the directions. By breaking your project down into smaller, well-described tasks, the way forward becomes clear and it’s easy to take action.
#studyblr#study tips#studying#studyspo#studyinspo#student life#study#100 days of productivity#productivity#studyblr masterpost#studyblr blog#masterpost#graphicwork#infographic#graphic design#burnout#avoid burnout#university#uniblr#self improvement#dark acadamia aesthetic#classic academia#time management#studygloom#studygram#aesthetics#inspritaion#lifestyle#college#motivation
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21 tips for writing humor
This was not written by me. It was written and uploaded to deviantart Jan 13, 2017 by DesdemonaDeBlake.
All credit goes to her. I just copied and pasted it here.
There are many theories as to the nature, science, and reason for humor. It's an element of human behavior that seems objective in the skill that is required to execute it successfully, and yet just as subjective for how unpredictably it can hit every individual audience member. Today, I'm going to talk about the various forms that humor takes, and give you some tips for making your humorous story a success. To start with, lets look at what I will call the “five scales of comedy”. (Please note that the following is not intended as definitive list of the only sources and scales of humor in the world, only the ones that I have been able to identify within my own life, time, limited understanding, and culture. Also note that I will use the word “Humor” instead of the word “Comedy,” simply because I do not want this discussion on genres to be confused for the type of story that is opposite of Tragedy.)
The Five Scales of Comedy
A story or other source of humor can usually be found along the lines of five different scales. These are: High Humor vs Low Humor, Sweet Humor vs Acidic Humor, Distanced Humor vs Close Humor, Predatory Humor vs Reflective Humor, and Clever vs Ridiculous Humor. These scales stand apart from the sub-genres of humor (dark, slapstick, dry, etc...), and have to do with how the humor affects the audience. Note that there is no “best” type of humor; there is only humor that works in different ways and which impacts different sorts of people. So wherever you find your story in the scales, know that there is no need to change it unless you want to. Also, the names of the scales are just that—names. Just because your story falls into the category of “low” humor, doesn't mean that it is any less valuable than “high” humor.
Range 1: High Humor
Within the range of High vs Low humor, what we are discussing is the how large an audience we are trying to reach. High humor involves jokes and comical situations that are only understood by a very select group of people. An example might be a comedy series that focuses its humor on the experience of working in a corporate office (like … The Office), or perhaps political commentary. These are only funny to those people who have shared the experience or the political knowledge of the person generating the humor. Basically, the higher the humor, the more the entire set-up begins to resemble an inside joke. This type of humor is excellent for gaining the interest of select demographics who you may want to address. For example, if you only want to talk to nerds (I say non-insultingly because I am one and am proud of it), you might have lots of references to science fiction and fantasy.
Range 1: Low Humor
On the opposite side of the range, you have Low Humor. Low Humor deals with topics, jokes, and situations that are more universal to the human experience. An easy example of this is a fart joke. Everyone in the world farts, and most people are in touch enough with their inner child to think that it is funny if the joke is skillfully set up. Again, there is nothing wrong with low humor; and in certain situations it is even preferable. The lower your humor, the larger your potential audience can be. Other examples of low humor might be family life, slapstick, and situational comedy based on everyday experience. Shows like Spongebob Squarepants, for example, involve such a low degree of comedy that people of all ages, demographics, and locations across the world are able to find delight in it.
Range 2: Sweet Humor
The next range of humor, Sweet vs Acidic, deals with the intensity of the humor itself. Sweet Humor involves jokes, situations, and characters that require less pain and cynicism to appreciate. For example, a story that involves simple characters bumbling around, making mistakes, overcoming, and becoming better people for it would generally fall into the range of Sweet. We don't laugh at their misfortune (or if we do, its lighthearted and with limited consequences, like slipping on a banana peel), we laugh because their situations are joyfully amusing.
An example of this are the sort of jokes and humor found in Youtube “Lets Plays,” like those of Markiplier and Jacksepticeye. We don't laugh because of anything bad happening to these people (or the characters that they play); we laugh because they are eccentric, silly, and joyful in a way that also makes us feel joyful. This form of humor can be tremendously encouraging and uplifting to the types of readers who enjoy it.
Range 2: Acidic Humor
On the other hand, we have Acidic humor. Much like with food, most people have strong preferences and limits to how acidic (spicy, sour, or bitter) they like their humor. Acidic humor deals with laughing at topics that are increasingly serious or even tragic, such as death, illness, social injustice, etc... A popular example of acidic humor is South Park. Those of us who enjoy acidic humor will find ourselves laughing at topics that would otherwise likely bring us to tears. The power of acidic humor is that it helps its appreciators to cope with the difficult truths of life, and also to acknowledge problems that we are otherwise tempted to ignore because they are too hard to think about.
An example of an issue addressed in South Park is the elderly, their treatment, and our fear that we will face the same. Sure, when we watch an episode we laugh when the younger characters mistreat and abuse the elderly in the community. However, a conscientious viewer will then begin the chew on the issue, once the episode is over. We'll look at our own actions, and begin to wonder if our treatment of the elderly is just as bad. Because of the acidic humor, these difficult truths come to the forefront of our minds, we gain the courage to actually think about them, and we can even bring them up in discussion with others. This discussion can then lead to people changing the world for the better.
Range 3: Distanced Humor
This range has to deal with the necessary emotional distance we need in order to be able to appreciate a certain level of humor. Even with lighthearted humor like slapstick, which has very low acidity, the audience needs to be distanced in order to laugh. For example, if I watch Bugs Bunny wallop Elmer Fudd on the head with a mallet, it's generally pretty damn funny. I know that these characters are both flat cartoons with limited depth to their character, and that as non-beings they don't really feel pain. Therefore, I don't have empathy to Elmer's pain (because it is really non-existent), and I can laugh. However, if the show were to show me Elmer's life, how he's been a vegan but famine has caused him to need to find meat to feed his family, and how he struggles to even shoot at a rabbit because it makes him feel like he's betraying himself; then I'm not going to laugh if Bugs hit him with a hammer. I'm too close, and need emotional distance in order for my empathy to not get in the way of my humor.
Range 3: Close Humor
We do not need distance in order to find something funny. With close humor, the jokes and situations actually rely on how well we know the characters and how much we empathize with them. An example of Close Humor is Scrubs. In the show actually find ourselves within the mind of the protagonist, JD, and seeing the entire world through his eyes. He tells us about his insecurities, his genuine pain, his fears, and we actually really care about him as a character. Yet, we find humor in his minor misfortunes and even in his silly victories. The closeness of our perspective amplifies the events that happen in his life in a way that distanced humor cannot achieve. For example, when he stutters and says something embarrassing in front of someone he idolizes, we find ourselves giggling. If Elmer Fudd were to stutter in front of someone he idolized, we wouldn't laugh nearly so hard because we can't possibly understand the stakes of the moment or why meeting this person is so important to him. We need to be close to a character for Close Humor to work.
Range 4: Predatory Humor
With the range of Predatory Humor vs Reflective humor, we are discussing who will be the “butt” or target of the joke. (Note that a joke does not necessarily need a butt, as we will discuss later.) While often used in a negative way, in order to bully and shame others, predatory humor is not a bad thing in and of itself. Predatory humor can be used to tackle and harm negative constructs and ideas in our society. For example, Fairly Odd Parents used to frequently attack neglectful and abusive parenting. Note that the while Timmy's (the protagonist of the show) Parents were frequently the butt of jokes, they were also not the real target (just like parents in general were not the target). The targets were their selfish and non-reflective actions that had damaging effects on their son. We can use predatory humor to attack ideas, and point out the evils that are so often overlooked in society. The trick is to always keep vigilance of your own mind, actions, and motives to makes sure that you do not become a bully who targets the people themselves. Because even if someone acts in an evil way, bullying them will never cause that to change.
Range 4: Reflective Humor
On the other side of this range we have Reflective Humor, which serves to make fun of itself. Again using South Park as an example, the creators would often make their own beliefs and ideals the target of their ridicule. For example, it's fairly clear that the show speaks in favor of LGBT rights and for their being accepted as equals in society. However, they also go as far as to mock people who are so over-enthusiastic and pro-LGBT (to the point of hypocrisy). Another example is when the show begins to teach a moral lesson, the writers will often make fun of themselves through the character of Kyle for being so preachy. The effect of the show making fun of itself is two-fold. First, those of us whose beliefs South Park mocks feel like the show is being fair. Thus, we continue to listen to and respect the views of the creators, even if we don't always agree. Second, we trust the messages of a story more when it has the integrity to point out its own failings. Note that unlike with other scales, Reflective and Predatory Humor can actually be interwoven so that a joke or story makes fun of itself just as much as its target.
Range 5: Clever Humor
The last range of humor that we'll discuss is that of Clever vs Ridiculous. This range is fairly self-explanatory, but the core of its nature is what sort of punchline is delivered at the end of a humorous situation. Clever humor takes the audience expectation and amplifies or twists it to an unexpected place. You can see this in the work of comedians such as Louis CK and Demetri Martin. Martin, for example, has a humorous bit about doorways that say “Exit Only.” The joke then involves his compulsive desire to tell store workers that they underestimate the potential of those doors by about 50%. The delivery of the punchline is true and logical, but it such a way that it humorously exceeds audience expectation.
Range 5: Ridiculous Humor
Opposite of Clever Humor, we have ridiculous humor. This is when the punchline of a humorous situation is so absurd that we can't help but laugh. And example of this is the Spongebob Squarepants episode where he and Squidward get lost while delivering a pizza. They become lost in the wilderness and spend the episode becoming more and more so. Then, right at the end, Spongebob exclaims that they are saved because he's found a big beautiful boulder, the likes of which the pioneers used to ride for miles. And, to make matters even more ridiculous, the boulder works—driving just like a car. We find humor because the punchline is simply so grandiosely absurd that we can't help but enjoy it. Note that both Clever and Ridiculous humor require a great amount of skill and thought to pull off successfully, it's just a matter of your preference and your target audience.
The Five Sources of Humor
Once we identify what type of humor we are employing by using the scales, the next thing to consider is what makes our stories funny. This is something of a challenge, because we don't generally put much thought into why humor makes us feel the way it does. The humor either hits or misses, and we laugh or we don't. Making matters even more complicated is that there are so many theories as to why and how humor works—with everyone from Aristotle to Freud interjecting an opinion. But if we look at the particular sorts of things that make people laugh, we can improve how we use humor in our stories.
Source 1: Misfortune
Whether a cartoon character is slipping on a banana peel, or a character in a romantic comedy finds themselves in an embarrassing situation, the misfortune of others seems to be the most popular form of humor. This is why slapstick and funny home videos have been so prevalent in modern humor. Plato and Aristotle seemed to believe that this was because such humor made the audience feel superior to the characters being ridiculed (Superiority Theory). This seems especially true when we see unlikable characters (like the villain in a children's cartoon) experience misfortune in a comical way.
Though Superiority Theory has its place, I would assert that there is an alternative way that people enjoy misfortune. Perhaps the experience of slipping on a banana peel or being in an embarrassing situation is funny because of our own memories of experiencing the same thing or something similar. Freud and others theorized that humor was a release of energy (Relief Theory). Maybe our camaraderie with the character, mixed with emotional distance from the scene we are watching, creates a safe space to release our own stored feelings of pain or embarrassment. Thus laughter really does become a healing force.
Source 2: Absurdity
In his essay “The Myth of Sisyphus”, Albert Camus defines and explains the absurd.
“It's absurd” means “It's impossible” but also “It's contradictory.” If I see a man armed with only a sword attack a group of machine guns, I shall consider his act to be absurd. But it is so solely by virtue of the disproportion between his interaction and the reality he will encounter. […] Likewise we shall deem a verdict absurd when we contrast it with the verdict the facts apparently dictated. (29)
Though Camus is not talking about humor (rather the existentialist question), I think that the absurd is a source of humor. Audiences are often entertained by the absurdity of a situation. And by looking at Camus' explanation, we can hypothesize that this form of humor comes from the disproportionate contrast of action and situation. An example of this might be one of the last battle-scenes in Braveheart. In this scene, victory looks unlikely, the dramatic tension is high, and it seems to be the most serious moment imaginable. Then, upon being signaled, the protagonist's soldiers pull up their kilts and reveal their bare asses to the enemy. It's so unexpected and so absurd, that many people cannot help but to keel over laughing.
This scene is completely disproportionate to what we would expect to see in this dramatic a moment. The action does not suit the situation, but in a strange way it also kind of does—with the action juxtaposing itself against the situation. Perhaps, just like with misfortune, absurd humor creates a needed release of energy, connected to our own sense of existentialist absurdism. The absurd could then serve to release our feelings of despair in a positive light. The show, Rick and Morty, seems to be built on this connection between absurd humor blended with existentialism and nihilism. Of course, this is just a theory. What you'll want to focus on when writing absurd humor is the relationship of your characters' actions to the situations that they find themselves in. Are they lost in the desert? Have them climb a boulder and ride it home. The stronger the contrast between action and situation, the higher you'll make the potential for absurdity.
Source 3: Wit
Wit is the essence of Clever Humor; its the pithy intelligence that makes us laugh because of all the thought put into a situation. When we hear a witty joke or are part of a witty situation, we find ourselves moving in a forward humorous momentum, instead of the backwards and diagonal momentum of the absurd. But we don't stop at the expected location. For example my mother called me a few months ago, asking me if I was going to wish my brother a happy birthday. The expected response for this sort of set-up/situation is to answer “Yes” or “No”. But I went forward and beyond “No” by asking why she wanted me to congratulate my brother for being one year closer to death (I have an acidic sense of humor sometimes). This reply was much more thoughtful than what my mother expected, and pointlessly taken beyond the realm of reason. Therefore, she found it funny.
Perhaps there is an element of the absurd in any given amount of witty humor. It's as if we are taking extra steps to be as intelligent and rational as possible—ending with us standing somewhere close to the absurd. Using Camus' illustration of absurdity, the soldier with a sword wouldn't necessarily attack the machine guns, but instead go home, refusing to sacrifice his life to be a metaphor. You can see this sort of humor in Youtube series such as How it Should Have Ended. In this series, animators take a closer look at popular movies and then make efforts to enforce logic in worlds and characters that didn't have them. This includes having Severus Snape use his time-travel gizmo to go back in time and kill Voldemort before he became a problem—an action that is so logical that it erases the need for any of the Harry Potter stories to even happen. So when you create witty humor, look to take things beyond the realm of expectation—aiming for the absurdly reasonable.
Source 4: Anti-humor
Anti-humor is when something is so unfunny that it becomes funny, sort of like puns. As we find delight in the absurd and the unexpected, humor and jokes can begin to feel predictable. We begin to look for the solution in jokes, and we're usually smart enough to begin to be able to predict it. In this case, the expected becomes surprising. An example is the classic: “Why did the chicken cross the road? To get to the other side.” If you haven't heard it before, this anti-humor joke is actually kind of funny. A great example of this are the great collection anti-jokes found online.
You can take anti-jokes to the next level using extremely acidic humor. This is where you take serious, grievous, or tragic topics and use them as the punchline for your joke. For example, a joke about a fatal illness is not funny because the person making the joke finds that topic amusing (otherwise that person needs some counseling). A joke about fatal illness can be funny to some people for the exact opposite reason—because of how dark and unfunny it is. Again, I believe this ties into a release of negative energy while in a safe space, and the processing of difficult emotions. If you plan to use the extreme form of anti-humor, please note that many people have very legitimate reasons for not enjoying it. So be careful, and give your audience some sort of forewarning so that you do not spring something so emotionally charged on them without their consent.
Source 5: Familiarity and Value
When I was taking university writing classes, I had an extremely eccentric professor who had all sorts of mannerisms that were unique to him. In the moments when he was particularly eccentric and acting out of his true nature (which he was quite comfortable with), I would find myself laughing, even if the situation wasn't funny. I think others can relate to this, as we all love to talk about fun people that we used to know, and find ourselves laughing even when what we are remembering isn't particularly funny. We laugh because those people acting happily out of their own nature gave us joy, and so anything they do creates a laughter that feels akin to humor.
This mirth through familiarity can be accomplished in stories as well. In Bob's Burgers, for example, we really don't even begin to understand the humor until we develop an attachment and feelings for each individual character. Sure the situations are mildly amusing, but true laughter and humor doesn't begin until we know the characters, their likes, their dislikes, and who they are deep down inside. Once we know that, we laugh as each character acts out of their nature. When we see Louise (one of the protagonists) act with mischievous intent, we laugh even before we know what she's doing because we are happy that she is about to act out of who she really is. Note that this is a rather difficult sort of humor to pull off because you have to create a relationship between the characters and the audience before the humor will be possible.
General Tips for Humor
Tip 1: Create a patterned and uniform blend of humor for your story.
When you choose what sort of humor you plan to use in your story, the best way of maintaining audience enjoyment is to keep it constant. Just like when we watch a stand-up comedian, we begin to develop a taste and sense of expectation for whatever we are watching or reading. Over time, your audience will begin to really appreciate the flavor of your humor, and that appreciation will make your jokes increasingly funny (so long as they are creative and continue to be intelligently crafted). The pattern will also make all of your jokes seem, feel, and become purposeful. Your audience will enjoy this much more than if you seem like you are desperately trying to milk the humor from anything you can get your hands on (you perv).
I recommend you begin by analyzing the origins of humor in your story's world. Is the world simply absurd, with unseen gods of chaos just dropping coconuts on people's heads for pure amusement? Does the humor come from a specific character? A group of funny people living in a serious world that they must learn to cope with through humor? A funny narrator with a unique perspective on life? Once you figure out the origins, determine where your humor will fit on the scales (it doesn't have to be on any extreme, you can stay in the middle of the scales and still be hilarious); and then figure out the source.
Tip 2: Create a genuine story with genuine characters, in order for humor to gain the most power.
If we value stories in terms of how much people enjoy and remember them, the best humor stories are those with good plots and characters. This may seem counter-intuitive when your intent is to make your audience laugh, but think of it this way. If an audience wants just concentrated jokes, they will read a joke-book. Your audience is choosing to dredge through the murky waters of story in order to find the humor with more difficulty because they want a blend of story and humor.
An example of this is the movie,“Austin Powers.” Many people, myself included, watched these movies before we ever watched the James Bond movies that they were making fun of. And we enjoyed them greatly, and laughed the entire way through. Why? Because the characters and story, ridiculous as they were, were good enough that we actually invested our interest and emotions into them. As an added bonus, the story has become timeless and respected in its own right. Even if we face a future where nobody knows who James Bond is, the Austin Powers movies will be able to stand on their own merit because they are more than just jokes.
Tip 3: Be careful about dating yourself.
Speaking of parody and humor losing its ability to be funny, let's talk about references that date our stories. Humor at the expense of popular culture (movies, politicians, celebrities) is a fun ploy of high-humor. It's especially useful for nighttime comedy shows that will be lost to time anyways, within a couple years. When you are writing a novel, however, you are trying to create something that will last a bit longer than that. Additionally, novels take a lot longer to write than an episode of a late night comedy show. This means that by the time you publish and people begin to discover your book, they may not know who the vapid pop star you're making fun of is. Your humor will be lost to time, and your book quite possibly forgotten. Of course, I'm not telling you that you can't use this sort of humor, just that you should be aware of the risks it holds.
Tip 4: Mark every line that is supposed to be funny, and make sure that it is.
Nothing detracts from a story or from a spirit of jovial humor so much as an obvious joke that falls flat. It's like watching an acrobatics show. If the acrobat falls on their face too many times you'll either be embarrassed for them or you'll empathize and start worrying for their safety. Either way, you won't find the situation amusing. In your own personal copy of the manuscript, mark every joke for analysis of whether it actually succeeds and whether it serves to empower the story. Then, ask your editors, test-readers, and writing partner to circle every point that they genuinely found funny. Be sure to pick test-readers who fall into the niche you are writing for, as well as those who do not. If nobody but you marked a specific joke, then you need to either get feedback for how to make it funnier, or else cut it.
Tip 5: Write within your own expertise and authority.
This does not mean that you can't laugh at things, and poke fun at things that are outside your realm of expertise, so long as you have done your research. But consider the power of an insider making a joke about something that you are a part of vs an outsider doing the same. It would be like the difference between me calling most writers narcissists (as I am one, and know that it is pretty true in most instances) and a politician making a joke and calling writers narcissists. I mean, what right does that asshole have to judge us, even if it is true? The point is that your jokes gain power when you can tell them with the confidence of an insider. Not only that, but your audience who is a part of the group at the butt of the joke, will be much more gracious and feel far less attacked when the joke comes from one of their own.
Tip 6: Humor is personal
Humor is something that is highly individual to specific groups and people. For example, I do not understand, nor am I really able to appreciate most British or Spanish comedies. This is not because they aren't funny; they are just as valid and hilarious as every form of comedy that I do enjoy. The reason is simply that because of either how I was raised, my life experiences or because of who I am by nature, I can't enjoy them any more than I can enjoy olives on my pizza (seriously, I hate them). It doesn't matter how artfully these types of humor are composed, there is simply no effect akin to joy, amusement, or laughter when I come across them. In other words, the problem is me and not them.
All this is to make three points. First, it may be more difficult to find test-readers and worthwhile criticism for humorous work. Even if I'm really good at critiquing stories, I will not be able to give you any helpful feedback if your humor doesn't match with mine. And that isn't your fault any more than it's my fault. It's just a difference in taste. Second, humor is as personal and close to the heart as any other story or craft. When you create a joke, you are channeling whatever emotions and mixes of experiences have led you to the type of humor you have. So recognize the emotional bond between yourself and your humor.
The third piece of advice is for those on the other end of the spectrum, those experiencing the humor of others and perhaps trying to give advice. Please recognize that others' sense of humor is just as valid as yours. Whether their sense of humor is simple, complex, dry, witty, dark, acidic, sweet, or anything in between, it is their sense of humor and not yours. Be careful in how you voice any attempts at criticism, as there are few ways to break your friends' trust and confidence as completely as when you tell them, “That's not funny.” You might as well be telling them that their heart sucks, and they are a sucky person.
Instead, acknowledge the differences in people's humor, value it even if that humor makes you uncomfortable, and voice your criticisms accordingly. Try: “This joke wasn't successful with me, and might be perceived as racist/bullying/insensitive to some readers; so seek other feedback to see if it's just me.” You will voicing just as honest an opinion, without formulating a direct attack against the person who has trusted you with something so delicate to them.
Weekly Recommended Watching: Doraleous and Associates by Hank and Jed. (A free animated fantasy Youtube series that manages to successfully mesh several humor types with an over-arching plot. Examine how even there are plot elements that are serious and even sad, the series maintains its humor through well-balanced distance and wit. And if this form of humor does not amuse you, that is perfectly valid and your own unique sense of humor is still a valuable thing.)
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The Woman Who Fell to Earth
I stopped watching Doctor Who in 2013 after the 50th anniversary special. Up to then I was deeply obsessed by its reams of stories, hidden subspaces and detailed production histories. It wasn’t just entertainment, it was a case study in a massive shared universe, and a direct function of the times and places it had been written.
It’s never been very controversial to anyone I know to dislike Moffat’s run of the show, and as it drew to a close everything that followed seemed pretty well-telegraphed: Chris Chibnall would become the head of the show, it wouldn’t be very good, reactionaries would blame bad writing on a female Doctor while plenty of others would just lost interest, the ratings would drop and the whole show would become less culturally relevant. It was a Cassandra truth.
But that said, I still wanted to try it. I watched a bit of the Twelfth Doctor and had mixed feelings, and when I watched the first episode of the Thirteenth I found myself taking notes on it. So, without a lot of structure, here are my thoughts.
1. New Who treats first episodes as very important, the first moments that we see new Doctors and their statements to the world. Call it a modern tradition - where “Robot” and “Time and the Rani” play the change for comedy before jumping into the week’s adventures, “The Christmas Invasion” and “The Eleventh Hour” are primarily statements of continuity. By Twelve’s first outing the villains themselves become metaphors for change, and now Thirteen delivers a brief speech about deciding to become different while paying respect to the past.
2. Speaking of that speech, I feel like there must have been an earlier draft that connected the plot to these metaphors a lot better. The villain of the story keeps pieces of his past triumphs with him at all times, but these trophies are body parts taken from the dead, and they disgust the Doctor. At least Twelve’s flesh robots were stumbling towards eternity.
The villain as a whole is just what you’d expect from a low-grade Doctor Who monster, I guess. He’s supposed to be on a hunt, which sounds really cool, but this consists entirely of him walking places and murdering random bystanders by touch. He’s not keeping the masquerade up or succeeding in his goals by doing this, and the rest of the story implies that he’s at least shrewd about getting what he wants. The Doctor’s complaints against him center on him being a cheat who can’t do the hunt fair and square and on his desecrating corpses, but she never seems very angry at him over murdering people.
The idea of the Doctor stopping a proper hunt actually sounds interesting to me, especially as someone who sat through all of DWAD’s The Most Dangerous Game. There’s a lot of suspense in dealing with an intelligent, directed killer with a small number of targets, be it in Predator or Day of the Jackal, and a villain that stalks, hides or sets up ambushes could be easier on the budget. Or you could keep the villain the same but add a second member of his species to the setting and have them in competition, conflict on conflict. (That sounds like it’d make a good module for TIMELORD, actually...)
3. The Doctor feels simplified. I don’t mean the new personality of this incarnation, although I think the slight amnesia-until-climax is a bit forced. There’s just stuff that comes off wrong. For instance, things are outlawed in “every civilized galaxy” and the villains traveled from “five thousand galaxies away”. Despite ostensibly going anywhere and anywhen, the show’s always respected some species of distance, in that going far enough away or leaving the universe itself is a pretty big deal (especially since so much of it sticks to Earth). This line could’ve been any distance and nothing else would’ve changed, but it kills the idea of space - how can galaxies be civilized? It feels like the setting is shrinking - the word just sounds big and spacey, and this is the part where the Doctor says that something’s out of place, so big, spacey words go there.
This probably sounds nitpicky, but it feels lazy. Where Davies and Moffat both repeatedly made the Doctor or companions into the Most Important People in History, Chibnall seems to take it as read that the Doctor can just do stuff as the plot demands it. The climax involves her making a jump over a dangerous drop to the gasps of all assembled, but her first appearance is after an even longer fall where she breaks through the ceiling of a train car and isn’t even scratched. She "reformats” a phone into some kind of tracking gadget with six seconds of thumb typing and builds a new sonic screwdriver out of random scrap, which then solves basically every issue in the story. And, naturally, she can pinpoint things from a billion light-years away.
My favorite Moffat story is probably “The Eleventh Hour” because it presents the Doctor with a genuine challenge at his most vulnerable. If he had his regular tools handy then it would’ve been a much more straightforward Doctor Who story, but there’s no time to stop and build a new sonic screwdriver, because people are going to die by the time he’s finished. I wish more modern stories had that.
4. I can’t tell how I should feel about the side characters here. Not the companions, although it feels like Chibnall looked at RTD’s companions and thought “why not bring the entire family along?” There’s just this odd tension in characterization between comedy and drama for them, and without a very detailed soundtrack it’s hard to tell what emotions the script’s trying to go for.
One of the hunter’s victims has spent years trying to find his missing sister after another hunter abducting her. Instead of any resolution coming to that story he just gets murdered without ever knowing what happened to her and then the Doctor commandeers his workshop. (It’s even made clear that these human trophies are all still alive, just “in stasis”, so there’s no reason to think they couldn’t save her and presumably several others.) Meanwhile one of the main characters suffers a short fall and dies, taking up most of the final act with a funeral despite us hardly knowing her.
Other victims are worse. A man throws pieces of his salad at the monster for no discernible reason - he doesn’t even seem drunk, and then he dies as the hunter crushes that salad underfoot. A security officer gives a heartfelt goodbye to his family and tells them what a lucky granddad he is, then walks offscreen to be murdered. Neither of these scenes had to happen, and both together don’t even fill a minute of the runtime, so what was the motivation? The first is at least charmingly odd, but both of them feel like bizarre, extremely cheap set-pieces.
The soon-to-be-trophy himself listens to positive affirmations in a crane, then shouts them as he’s being chased. “I’m important! I matter!” The implication would seem to be that this is goofy behavior, and yet the things he shouts are in some ways the themes of the show. Is this self-critical deconstruction, unabashed humanism poorly delivered, a running gag?
5. The other half of a new Doctor, classic or modern, is this shedding of old things. Not always in terms of showrunners, but sometimes in attitudes or fans. The change from Six to Seven was motivated by a desire to change the tone of the show, for instance. Nowadays this is reflected a lot by the fandom - every Doctor has newcomers who jump back out because they don’t want their hero to be replaced, but the jump to Eleven confronted a lot of younger fans with this for the first time. Then Twelve culled some fans who couldn’t stand the Doctor being old and unkissable, and now Thirteen’s wiped out her own contingent of grognards who think the Doctor being a woman is a radical idea invented in the last three years.
That said, I’m not a fan yet. Some Doctors I don’t like as much for aspects of their characters, particularly Five, but Thirteen just doesn’t feel Doctorly. (To be clear, neither did Twelve.) I grew to enjoy Matt Smith’s performance where I thought I wouldn’t, and I’ve found a lot to like in every Doctor, but for some reason both of them still feel like actors playing the role to me, where Unbound Doctors and Mark Kalita have captured whatever the core is.
6. I feel like I’m getting old. So much of the beauty of Doctor Who just feels transparent now. After Moffat the maximalist decades of worldbuilding can never convincingly pretend to add up to a coherent universe and they can’t escape into the freedom of canon-indeterminacy any more than they already have. Even Big Finish, which I used to adore, feels strangled by a mandate to realize and box-set every possible combination of whatever actors they can summon from the show, no matter how many tedious hours they have to fill with cardboard characters and back-of-the-napkin monsters.
There’s no excitement in the adventure for me, because I know the route and the destination. And I don’t know if that’s Doctor Who being formulaic or disenchantment from seeing the patterns too much, or some personal lack of spark and imagination. I feel like there must be some drive I don’t have, one that would re-energize my own perspective in the face of concrete understanding, that would see it as a good thing that I understand another layer of what I enjoyed so much without sacrificing that enjoyment. But if it’s there, I just don’t see it.
But hey. While there’s life, there’s...
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Lights, Camera … COVID! The Perils of Shooting Amid a Pandemic | Hollywood Reporter
As film and TV production resumes after the novel coronavirus lockdown,uncertainty about industrywide safety protocols has led to chaos, but insiders say Hollywood is quickly adapting to the new normal: "Everyone's trying to figure it out at the same time."
Whispers of horror stories are beginning to make their way around town. There's the film that told its cast and crew they couldn't leave the Motel 6 where they were staying, only to realize there that there was no restaurant on the property — a logistical "nightmare," according to one source. There's the studio feature shooting in Atlanta that gathered its cast and crew, only to realize at the last minute that the studio and the production facility had gotten their wires crossed. Each thought the other was handling COVID-19 testing, and neither "had their act together," says an insider. A desperate call to the head of a nearby production studio ensued, and that facility stepped in and processed hundreds of tests for a movie it had nothing to do with.
As Hollywood forges its way back into production in the midst of a pandemic, industry leaders say that embarrassing oversights like these are all but inevitable in a situation as complex and unprecedented as this — but that shouldn't deter efforts to get cameras rolling again. "Logistics for production shoots are complicated to begin with. Add the extra layer of all the safety protocols and testing that has to be figured out and, yes, you're going to have some of it fall through the cracks," says California film commissioner Colleen Bell. "None of this is easy — but frankly, I give the industry a lot of credit for adapting so quickly."
Indeed, after months of planning and schedule shifting, filming is starting to kick up in earnest. All the major studios are said to have projects in various stages of production, and it's beginning to add up: Los Angeles has seen a 40 percent increase in film permit requests from July to August. While the situation remains fluid, resting on the latest local government order or CDC update, what's become increasingly evident is that there's remarkably little consistency across productions, according to actors, directors, crewmembers and executives who've been on set in recent weeks. With the unions and AMPTP, the trade association that represents the major studios, not finalizing their return-to-work agreement until earlier this week, most producers have been relying on the COVID-19-related guidelines released in a June 1 white paper and later in the "Safe Way Forward" report, both drafted by members of multiple industry guilds. But insiders say that which of those practices are implemented and the extent to which they're enforced can differ significantly depending on the project. "It is, in that regard, the wild Wild West," says Pinewood Atlanta president Frank Patterson.
Much of the decision-making power has rested with each individual production and studio, which have received guild approvals on a case-by-case basis. "Everyone's trying to figure it out at the same time, which is both great and a little terrifying," says John Skidmore, head of production at Jax Media, who has been leading the company's efforts to get its wide-ranging TV projects — ABC's The Conners, TV Land's Younger and HBO Max's Haute Dog — up and running safely. "The plans are constantly evolving and none of us are doctors, so we're just using the best advice we all have." Of course, some variation among projects is natural — few would expect the set of an independently financed docuseries to run like that of a big-budget movie — but many argue that the industry could benefit from a bit more consensus.
A number of the inconsistencies have hinged on essential questions about protocol. For instance, how frequently should cast and crew be tested for COVID-19, and with what kind of test? How many sick days is a crewmember compensated for if they fall ill? How does a production determine who else on set needs to quarantine when someone tests positive? When is the infected individual cleared to return to set? How many positive tests can a production withstand before it should shut down? At least up until Monday, when a more industrywide agreement was finalized, you'd hear different answers, depending on whom you talked to, what project they were working on and which studio was footing the bill. Ideally the newly settled contract clears up some of the confusion on sets, but it will take time to determine the effectiveness of the new guidelines.
Those different approaches have been evident from the get-go. Some productions have required formal training sessions to ensure that everyone understands the new on-set protocols, while others simply email a PDF or PowerPoint or casually discuss the plan on Zoom. Netflix, which has developed a reputation within the below-the-line community for being one of the more prepared studios (its newly created Health, Safety and Cleaning group drafted its set of guidelines and enforces them on set), not only mandates at least one training course but requires that everyone headed to set pass a test on the relevant protocols beforehand. One source who was recently employed on a Netflix project after working on Songbird, the independent Michael Bay-produced thriller that was temporarily hit with a SAG-AFTRA stop-work order earlier this summer, describes the experiences as "night and day."
While this person is careful to note that they didn't necessarily feel unsafe on the Songbird set, they say they watched as production loosened up on certain practices. "Some of the protocols went out the window because there isn't time in the day to get done what needs to get done in order to shoot a feature film in that many days," says the insider of the 19-day shoot. That meant having sets that were more crowded than they probably should have been, changing lighting after actors had already come to set, and failing to sanitize objects before other crewmembers touched them. "It's a slippery slope, because once certain protocols aren't taken seriously, it becomes, 'Well, I don't really have to be 6 feet away,' " says the source, who also felt that the designated COVID-19 monitor wasn't around as much as they should have been. "They were not monitoring. They were almost like a production assistant, where you're like, 'Hey, go get so-and-so another mask!' There was no one looking at me, saying, 'Stop what you're doing and put on a face shield.' And to me, that should have happened."
The film's producers, however, push back on this person's characterization of the set. "I personally didn't witness any of that," says Catchlight Studios' Jason Clark. "I feel like, as much as humanly possible, we ran a safe set." Fellow producer Jeanette Volturno adds that as one of the first films to get up and running, they always knew there'd be room for improvement. "When you're the first out, it's challenging because you're figuring out what works and what doesn't work and what needs to be adjusted," she says, noting that they spent 10 hours getting feedback from more than two dozen crewmembers after the shoot (their chief complaint, according to Clark, was that they could've used more help — but unfortunately a pared-down crew is a key tenet of filming during the pandemic).
It could be that some productions are setting out with unrealistic protocols, leaving them no choice but to adjust as they go. Dr. Oz, who returned to the studio for his talk show in recent weeks with his own set of guidelines, tells his team not to sweat the small stuff and to instead concentrate on the most important practices, like mask-wearing and social distancing. "Don't focus on the food and the boxes touching each other in the craft services cart. Focus on the fact that the air quality is what you expect it to be. Focus on whether you're being tested appropriately," he says.
Certainly, larger-scale productions with the backing of a major studio like Universal's Jurassic World: Dominion — which has been shooting at Pinewood Studios in the U.K. since July 6 — have more resources to devote to new safety measures. "When you get up and running, you realize that you need to go over and talk to that crew person and say, 'Buddy, put the mask up over your nose.' Or you find the three guys who are just 18 inches away from each other talking about what a great time they had last weekend, and you have to break it up," says the movie's producer Patrick Crowley. "We have people who are hired to do nothing but go, 'You need to get 2 meters away from him,' because you know that the success of the show and the likelihood of them continuing to have jobs in the industry is dependent on that." The film's cast and crew are not only staying in a nearby hotel bought out by the studio in an effort to maintain a quarantine bubble, they're also tested three times a week. To date, the production has processed a whopping 27,000 COVID-19 tests over the course of the shoot (the hotel staff is tested, too). At roughly $100 a pop, that's close to $3 million on testing alone. "Universal never blinked," says Crowley. "They said, 'You've got to do what you've got to do.' "
For many productions, testing has been one of the trickiest issues to nail down. A majority use the nasal swab PCR test, widely regarded as the "gold standard" of COVID-19 tests. But not everyone prefers it. Oz has opted to use a sputum culture test, which allows him to bypass the discomfort of the PCR test by coughing up phlegm and spitting in a cup. "Getting those nasal swabs in the hospital was torture for me," he says, noting that the sputum test "works really well" and can have a one-day turnaround time. Songbird, for its part, used a combination of PCR testing and rapid antigen testing, which can deliver results in 20 minutes. It's not just the type of testing that varies — it's the frequency, too. In Oz's case, prior to the new guidelines, the unions required him to test every three days, while CBS Studios mandated testing only twice a week. (The new studio and union agreement requires that performers like Oz test at least three times a week.)
There are also nuances to test results that productions are just beginning to grapple with. Of all the tests Jurassic World has processed, just under 10 came back positive. And oddly, a portion of the people who had a positive result tested negative the very next day, prompting concerns about false positives (they quarantined just the same). Of the more than 7,000 tests Pinewood Studios in Atlanta has processed in recent weeks, just under 3 percent were positive. Though not exactly false positives, some of that percentage has been made up of what Patterson calls "not useful positives." By having the labs run some of the same samples multiple times, they discovered that the processing methods were detecting trace amounts of the virus in some individuals, prompting a positive test when that person didn't actually have enough of the virus to be contagious. "That's not useful," says Patterson. "What I need to know is, 'Can this person spread this thing?' " Of course, he'd rather err on the side of caution — but now he's wondering whether they've sent people into quarantine who weren't actually at risk of infecting others.
To protect against an outbreak, sets are now often divided into specific "zones" that correspond to the level of protection they require, depending on their proximity to the mask-less actors. Many refer to them as the A, B and C zones, though Netflix calls them the red, yellow and green zones. (Some find the streamer's terminology more intuitive and contend that the rest of the industry should adopt it.) Once each person has their temperature taken and fills out a daily health questionnaire that asks questions such as, "Are you feeling sick?" and, "Have you been around anyone who has tested positive for the virus?" they're given a badge that corresponds to the zones they're cleared to be in. The A/red zone is the strictest area on set because it's wherever the mask-less actors are, so the greatest amount of personal protective equipment is required. The B/yellow zone is the middle ground that still mandates protection — just slightly less of it. Someone with a B/yellow badge cannot go into the stricter A/red zone, but a person with an A/red badge can move freely within both zones. As a general rule across all zones, close contact between two individuals should not exceed 15 minutes. "The consensus is to treat everyone as if they have it, because that's the safest thing to do," says one crewmember. "It's really emphasized that you want to act like everybody has COVID."
Meanwhile, everyone is allowed in the C/green zone. It often houses craft services and permits people to remove their face coverings to eat prepackaged, individually wrapped meals. Because masks can be "relaxed," everyone has to stay 6 feet apart at all times, and tables and chairs are spread out accordingly. Once masks are off, though, it can be difficult to remember to put them back on. KJ Smith, the star of Sistas — the first of four Tyler Perry shows that shot this summer during his "Camp Quarantine" — says she had to train herself to put her mask back on after eating or getting her makeup done. "When we were rehearsing and in the beginning stages, it was very hard, honestly. It was like I had to constantly remind myself or remind others, or others had to constantly remind me," she says, noting that adapting to the new normal involved a steep learning curve. "There were moments where we just didn't know the proper protocol and all of us had to really learn how to adjust."
Short-term productions like Sistas have served as some of the best guinea pigs. (In keeping with the timetable for most Perry shows, the dramedy shot its entire season in less than two weeks.) Two of Netflix's earliest productions in the States to resume work were a pair of films — Adam Sandler's Hubie Halloween and Ryan Murphy's The Prom — that barely had any shooting left on the schedule. FX's Fargo, which recently returned to film in Chicago, had only two episodes remaining. It's also why it has been easier for unscripted projects — often smaller and more nimble than narrative shows — to get cameras rolling again. HBO Max's upcoming dog-grooming competition series Haute Dog filmed its 12-episode season in July without a single positive test (even though the virus case load was surging in Los Angeles at the time). Many of the earlier productions enlisted the help of medical consulting companies that handled everything from testing to contact tracing to on-set compliance. Haute Dog, for its part, worked with Axiom Medical, a company that earlier in the year had helped chicken giant Tyson Foods reopen its factories before segueing to Hollywood to jump-start NBC's The Voice (it has since moved on to TBS' Wipeout).
The more contained the production is, the less the studio has to worry about facing the complex (and costly) cascade of events set in motion if cast or crew become infected, as Robert Pattinson did on Warner Bros.' The Batman. It's also why those in charge stress the importance of being responsible when you're not on set. Ahead of Fargo's return to production in August, showrunner Noah Hawley sent cast and crew an email emphasizing just that. "Noah said, 'We pretty much feel like when you're at work, you're covered. Now we're asking you to be responsible for when you're not at work and you're going to be coming back into our community,' " producer Warren Littlefield said recently. And on Jurassic, Crowley says that maintaining the bubble over many weeks has ended up being a "source of pride" for people. Still, the longer productions go on, positive tests are all but inevitable — and beyond the fact that infected individuals aren't allowed on set, there aren't many universal answers when it comes to what a positive test result means for the production at large. The next step is contact tracing, which sets out to determine who the sick person may have infected — but that can play out differently depending on the project. Some productions have been using a "6-15-48" rule, which means that if someone else was within 6 feet of the infected person for more than 15 minutes within 48 hours of the positive test result, that person must also quarantine. Others, like the indie film Red 48, a thriller starring Tyrese Gibson and John Malkovich that just shot in the Tri-State area, have used a variation of the rule, expanding it to 96 hours.
Isolation periods also vary from project to project. Some say the people the infected individuals came in contact with need to quarantine for only five or so days and can return to work once they then produce a negative test (the case on The Dr. Oz Show). Others have been more conservative and require isolating for a full 14 days, even if they test negative. This is the rule on Jurassic World because it's what studio owner Comcast mandates. "It can be a nightmare. All of a sudden you have four people who aren't able to go to work and you have to figure out a workaround," says Crowley. "But if we don't stick by the rule, we don't have any uniform way of assuring accountability." As for the person who is infected, some say they're cleared to come back to work only once they're able to produce two negative tests after a full 14-day quarantine. Others are taking their cue from newer CDC guidelines that say an individual who tests positive can return to work in only 10 days' time, as long as they show an improvement in symptoms and haven't had a fever within 24 hours.
But at what point does a production need to shut down? Insiders say it's not so clear-cut. "There's still no real concept yet of what a cluster is and what actually requires a shutdown," gripes one crewmember. For Red 48, it would take only one positive test. For The Dr. Oz Show, it's more like three. On other productions, particularly larger ones, it can be even more. "There's no magic number," says Jurassic's Crowley. "It has to do with what the impact on the show would be." Sources note that it's heavily contingent on the size of the project, too. "We were pretty much in one location throughout the whole movie, so if one person got sick, they probably would have been in contact with more people than, say, a larger production that's much more spread out," says Red 48 director Jon Keeyes.
That it took the unions and the AMPTP three months to hammer out details of their return-to-work plan only served to exacerbate the lack of consensus across the industry. Sources say the toughest aspects to negotiate were the type and frequency of testing, personal protective gear costs, quarantine pay and sick day compensation. Several insiders emphasize the importance of paid sick leave, as such policies have varied from set to set (it's now mandated for COVID-related illness in the new guidelines). With only a portion of productions up and running, many crewmembers, long out of work and in need of a paycheck, wouldn't want to miss out on a gig in such a competitive environment. "You have to create an incentive system for people to tell you the truth," says Oz. "If I dock you because you're sick, that's not good."
Productions are also looking for creative ways to keep cast and crew safer, such as increasingly opting for outdoor filming locations over indoor ones. FilmLA found in its most recent report that more than half of the filming activity took place outdoors in lieu of soundstage production — about double the usual percentage. "We've heard from studios and independent producers that they would like to do outdoor if possible because they realize it's safer right now," says FilmLA president Paul Audley. But in places like Los Angeles that have been suffering through heat waves recently, it can be extremely uncomfortable for crew to wear all of their PPE in 90-degree weather. On the set of Perry's Sistas in Atlanta, two people became sick during the shoot with what they thought might have been COVID-19 but turned out to be heat exhaustion. A source says some crewmembers are now taking to wearing battery-powered cooling vests to keep from overheating.
While some insiders express concerns about how little uniformity there's been across productions, several others say they've felt safer on set than they do in other public places. Sistas star Smith recalls arriving at Perry's sprawling studio campus to find staffers in hazmat suits doling out welcome baskets stuffed full of PPE, hand sanitizer and antibacterial spray. "That was the moment I realized, 'I'm in the safest place on earth right here, right now,' " she says. Many are quick to point out that sets have more rigorous protocols in place than most stores and restaurants, few of which require testing before letting customers inside. "People have to actually abide by the rules or they can't get on set, as opposed to the grocery store, where someone lowers their mask to look at something or gets close to you in an aisle," says Skidmore.
For those who don't abide by the rules, swift action is taken in most cases. A crewmember was recently said to have been dismissed from ABC's The Goldbergs for not wearing their mask properly in zone A. A source says they were warned for not wearing a mask and were later caught wearing one below their nose. After refusing to comply with the zone guidelines, they were sent home. Netflix is also said to have let certain crewmembers go for their unwillingness to follow the protocols. And on Jurassic World in London, they're enacting a very British warning system to ensure compliance: a yellow card for a warning and a red card for a more serious talking-to and possible termination. But insiders say the vast majority of folks are compliant. "Most people are working hard to do the right thing," says first assistant director Neil Lewis. "We're all just trying to keep working during this time."
Sure, some might occasionally find themselves without a plan at a Motel 6 or having to phone a friend for COVID-19 tests, but it won't stop Hollywood from moving full speed ahead. "It's going to be a bumpy road. There's zero chance we're going to get this perfectly," says Oz. "But the show will go on."
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SKILLS - Fallout OC Ask Prompt
Here it is, everything in one place. The questions I haven’t answered already in a different post are in bold so you can easily skip to those if you want.
now all in bold because it’s been a while since I posted this
Barter
1. How important is making money or acquiring wealth to your character? Do they even need it?
Hector generally makes do with what he has, but he sure as hell enjoys the monetary benefits to being Overboss. Finally he can indulge a bit, get a semblance of pre-war comforts back and invest the surplus to get the rest of Nuka World to that stage too. And also buy a bunch of shit he doesn’t need because he thinks it’s cool. And since part of the Overboss’ job is to flex on everyone once in a while, he allows himself to be a bit excessive sometimes.
2. Is your character quick to take care of others in need, or do they look out for themselves first and foremost?
If they’re a good friend, they almost always come first. With strangers/acquaintances, it depends a lot on the situation and on what people expect of him. He has trouble saying no, so if someone asks him for help, he’s not likely to leave them hanging. If not specifically asked, he’Il try to just kinda slip away undetected (which often works well because he doesn’t have much of a presence). Nothing is his business unless people make it so. He will feel bad about his inaction in various situations though.
3. What is something other than money that could make your character do something they otherwise wouldn’t want to do? What about something they otherwise really, really, really wouldn’t want to do?
He does a lot of things he doesn’t want to due to peer pressure or expectations people have of the Overboss.
For the latter, if his own safety or the safety of someone or something he really cares about is seriously threatened. Blackmail, basically. Or if it’s something that someone he cares about would really appreciate. Like this is their lifelong dream and Hector can make it reality if he just does this thing that he absolutely does not want to do. He’d do that.
Energy Weapons
4. Does your character prefer high-tech or low-tech solutions to problems?
High-tech if there is time for it, as that usually takes longer than the equivalent of hitting the problem with a rock. He’s a techy guy, solving problems using his field of expertise is fun and rewarding, so that’s what he’ll usually try to do. But sometimes he can’t argue with the simplest solution often being the best.
5. What does your character think about pre-war society?
Hard to say since I haven’t really worked out what the heck he was doing pre-war and how much he remembers of it. But he’s always been rather isolated, whether that be of his own choice or a result of his conditions. Which means he doesn’t care all that much about society and whatever it’s up to again. He’s just trying to vibe in his own little space. I can’t imagine him being happy that they started a war though. He doesn’t regret the loss of society as much as he regrets the loss of the comforts and luxuries it brought him. Existential dread about the world ending bad but not worrying about more immediate threats to his life in the form of wasteland inhabitants good.
6. Is your character easily exhaustible? Are they normally an energetic person or more lethargic? If the former, what would reduce them to the latter; if the latter, what would excite them into the former?
It’s not that he’s easily exhaustible, he’s got rather good endurance and drive. It’s just that he is exhausted most of the time, due to his sleep issues. So his default state is generally on the lethargic side, but he has bursts of energy. Be that finding the fun in clearing the parks and destroying shit, or less noticeably when he’s engrossed in a project.
Explosives
7. How does your character express anger? Do they have a short temper, do they bury their rage until they burst, or can they handle it well?
He usually buries it, at least for the moment. Put on a pokerface and then release his anger later with the help of loud music or going out into the wastes and destroying some shit. There are exceptions, where he loses his shit on the spot, the main one being someone ‘hurting’ MAAK.
8. Does your character have any particular pet peeves that irritate them?
Way too fucking many to list – once he notices that is. The only reason he doesn’t spend every second of being around other people angry is that he’s often kind of oblivious or anxious, which makes him self-centered and not notice the little things people are doing around him.
I think I named a few examples in another ask meme, such as excessive public displays of affection and loud/open mouthed chewing. Here’s another one: when someone uses a lot abbreviations and acronyms and assumes everyone will just know what they mean. It’s often a cultural thing and therefore most if not all people around him will know, but Hector can’t ask ‘what does this mean’ 7 times in one conversation because then he’ll look stupid but he literally cannot follow this conversation anymore which will also make him look stupid if someone catches onto it and this could have all been avoided if they said actual words instead of nonsensical amalgamations of letters and ARGH.
9. Is there anything that anyone who knows better should avoid bringing up to your character (i.e., any conversational landmines)?
I was gonna say criticism about MAAK, but if I’m getting this right, ‘anyone who knows better’ means they have some form of positive relationship with Hector. So I’m not sure this applies all that well. They’d still have to be careful around the subject because he takes this kind of thing personally very quickly, but if they are an acquaintance or friend, he will be a bit more lenient instead of like… trying to fistfight them on the spot. Maybe he’ll let a comment slide or calmly remind them to Not Speak Their Mind about this. Seriously. Back Off From This Topic And We Won’t Have A Problem.
Can’t think of any better examples right now, file it under pending character development :V
Guns
10. What is your character’s weapon of choice? Are they good in a fight, whether armed or not?
He prefers to be far away from his target and pick them off before a fight can really break out, so his go to is a sniper rifle. Though he hasn’t (or rather I haven’t) found ‘the one’ yet. It’s a dilemma between ballistics, which are more fun to shoot, and energy weapons, which have little to no recoil and are therefore much easier to handle (and because technology cool). It’s probably going to be a heavily modified laser/plasma/gauss rifle of some kind.
He’s not very good when it gets to close range. He has to end the fight as quickly as he can, put some distance between himself and his opponent, or just try to outlast them by dodging/absorbing hits until they tire themselves out.
11. Has your character ever killed anyone purely in cold blood?
I might just be dumb but I’m having genuine trouble deciding what counts as cold blood and what doesn’t. Since Hector frequents raider circles where murder is almost normalized, I feel like the definition of it gets much more narrowed down, which means there’s a chance he’s never actually killed someone by strict definition of ‘cold blood’ (without emotion or mercy). From a non-raider, upstanding citizen viewpoint though? All the fucking time.
(Technically obsolete since I rewrote the answer, but I’ll leave this here anyway: Say, he has to lead a raid on a settlement – the people there have done nothing wrong, but they’re on turf that one of the gangs really wants, and Hector hasn’t been able to convince them to just leave. So they have to die, and Hector has to set an example to keep the respect of the gangs. He’ll do it, but it’s shitty and he’ll feel awful, their terrified faces and dying breaths haunt him for a while. From an outside perspective, he killed them in cold blood. But on the inside, Hector isn’t emotionless about it at all, it doesn’t feel good, it wasn’t fun, he’s full of regret and he dreads the next time he has to do this again.)
12. What are your character’s opinions on war? Is it something necessary or barbaric, or both? Do they believe in noble conflict or the existence of “a good war?”
As with many things, he can be swayed in either direction, depending on the circumstances, the people around him, and his own memories. Sometimes he thinks it’s a necessary means to an end, might even go as far as to glorify certain aspects of it – as long as he has the outside perspective. When he’s actually involved himself and everything gets too close for comfort, he’ll see how ugly of an affair it really is and regret that he ever condoned any of it. …until he forgets again.
Lockpick
13. Does your character prefer careful finesse or brute force in most situations?
Careful finesse, definitely. It really frustrates him to watch people trying to brute force something that would be solved so much easier if they just showed a little care.
14. How greedy is your character? Would they scavenge anything and everything they can carry from someplace “just in case”, or only ever take what they know they need?
By that definition, very greedy. But like, why go out to scavenge ruins and not take everything you see? Are you really gonna leave half the stuff just in case some other scavenger maybe comes across it at some point later? Nah, you take that shit and then have Gage pressure you into selling the surplus later even though you wanna keep it, there’s still a little bit of room in the storage, come on, Porter don’t be like this
15. What is your character’s most prized possession, and where do they keep it?
Does MAAK count? Because MAAK definitely is his pride and joy. He keeps MAAK with him as much as he can. And most likely his preferred weapon, once I figure out what it is exactly.
Medicine
16. How does your character tolerate pain? How do they handle stress and trauma?
He tolerates pain very well in the moment it happens initially. It’s not always out of survival instinct and such like I’ve specified previously, sometimes it’s just sheer embarrassment / anxiety. When he gets hurt while people see, his immediate instinct is “it’s fine, i’m fine, nothing to see here” and then he’ll go hide somewhere and decide for real if it’s actually fine or not.
He handles the aftermath of injuries a lot less well. You know the cliché of men being much more sensitive to pain/sickness than women and just being very noticeable in their misery? That’s Hector once he’s back in the safety of his home and recovering from his injuries. (usually MAAK is on the receiving end of his suffering but unfortunately for Gage it’s more satisfying to lament at someone who can actually react)
17. Does your character have any habits? Any tics, fixations, rituals, superstitions, or dependencies?
Totally. Hector is very much a creature of habit and it takes real effort to get him out of his comfort zone. He’d absolutely have a tic or two but I can’t come up with anything specific that isn’t just randomly made up. I’m thinking something along the lines of fixing his clothing a lot, like pulling at his gloves checking his collar, etc. But it’s nothing solid, so I’ll leave that aside for now.
A daily (if possible) ritual is writing in his journal. It helps him retain information and gives him some peace of mind that even if he forgets, he’ll be able to look it up again.
No superstitions (or none that I can think of). He loves to challenge superstitions actually, because it’s all complete and utter bullshit to him. This is actually one of the rare cases he does not care to think of people’s feelings first and can be a total dick on purpose. Oh you’re scared bad things will happen if I do this? Haha fuck you, not only will I open this umbrella inside, I will also smash a mirror with it and specifically point out to you that I am not knocking on wood.
18. What’s something that always makes your character feel better (physically, emotionally, mentally)?
A nice warm shower and sleeping in a clean bed afterwards. Being outside at night when it’s a little chilly and dark enough so he can take off his mask or other clothing items. Bonus points when there’s a campfire, so the lighting is nice and it’s just a little bit spooky, and he’s able to feel warmth on his skin without being burned. Being around MAAK, baby talking to him, cleaning his chassis, feeding him some trash. Listening and singing along to his favorite music.
Melee Weapons
19. What does it take to motivate your character to violence? Do they try to avoid violence as much as possible, are they willing and able to instigate violence, or are they even outright bloodthirsty?
Necessity is his main motivator. He tries to avoid violence as much as he can (in most scenarios), but he also won’t always bend over backwards to find a peaceful solution to everything. Instigating it is kinda difficult for him though, it’s so much easier if the other one attacks first and he can react in self defense.
20. How resourceful is your character? How adept are they at improvising with things around them or repurposing random junk into valuables, weapons, or tools?
Now this is something he excels at, mostly when there’s tech involved. Don’t just destroy turrets and robots, change their targeting parameters so they fight for him instead. Rig one up to explode and let it run into crowds of enemies. Have a speaker emit a frequency that either attracts or repels wildlife and ferals. Use that highly dangerous power line to electrocute a gatorclaw. Set up a whole grid that’ll fry the ferals or bloodworms. So many options.
21. Does your character have any comfort objects that they prefer to keep on their person as much as possible, or frequently hold in their hand just to hold it?
MAAK unfortunately does not fit in his pocket, so keeping him around at all times is more complicated. Maybe I’ll figure out some small comfort object at some point because I like the idea, but for now it’s just good old impractical emotional support robot MAAK.
Repair
22. What is your character’s single most handy trait or skill?
Engineering/robotics.
23. How concerned is your character with practicality? Are they more down-to-earth, grounded, or focused on necessity, or are they more of a dreamer, indulgent, or reckless?
More of the latter. Simple and practical things are good and all, and he’s often satisfied enough with them. But what really sparks joy is going above and beyond and just kinda off the wall sometimes. He has the resources now instead of having to just scrape by on the bare necessities, so why wouldn’t he take that opportunity??
24. How quick is your character to forgive? Are they able to earn forgiveness from others easily?
In theory, he’s the type to hold grudges. In practice, he has bad memory and sometimes forgets who wronged him or why.
Earning forgiveness doesn’t come super easy because he’s bad at communication. He shoves problems and issues aside because confronting them is uncomfortable. Even if he feels bad about X thing he did to Y person and he could just apologize.
Science
25. What kind(s) of intelligence would you say that your character does and does not have?
Thanks to a different meme I learned of the nine types of intelligence, so I’ll use those here:
High: Logical-mathematical, linguistic, spatial
Medium: musical, bodily-kinesthetic, naturalistic
Low: intrapersonal, interpersonal, existential
26. What kinds of things fascinate your character? Do they have any personal interests that aren’t necessarily practical, but that they just like?
A whole lot of things he’s interested in aren’t exactly practical. Those things are generally in the realm of book smarts, which can be useful, but often don’t have direct applications to his job or survival in general. e.g. knowing how nuclear fusion works on an atomic level is great and all but that deathclaw does not care and only wants to eat you
27. Does your character appreciate a good puzzle, or any other kind of intellectual or strategic challenge (e.g. Sudoku, chess)?
Yeah! Mostly the things he can do on his own though or things that are at least cooperative. There’s a considerable inhibition level when it comes to competitive strategy games like chess, but if ‘forced’ into a round he’d probably end up enjoying it.
Sneak
28. How does your character handle being alone in a wide-open space, being one of many in a large crowd, and being stuck with someone else one-on-one?
Alone in wide-open spaces: hell yeah
Large crowds: hell no please get him out of there asap
One-on-one: this is ok, he can deal with this. If it’s the right person he’ll even enjoy himself.
29. How does your character behave when nobody else is around? How does this differ from how they act around strangers, friends, or lovers?
When no one is around and no one can hear him, he tends to be the most energetic, coming out of his shell. He’ll turn up the music, sing along loudly, dance around, do theatrics. Have in depth discussions about this or that with MAAK, an inanimate object, or himself. Or on the flip side just vibing quietly and comfortably.
Some of that carries over once high enough friendship levels are gained. Strangers on the other hand are not allowed to see that side of him, no, he’s just a quiet and uninteresting guy, nothing to see here.
Lovers? What’s that
30. Suppose your character just wants to disappear; where would they want to disappear to?
Far Harbor looks tempting.
Speech
31. What does your OC sound like? What is the tone of their voice, their cadence, and their vocabulary; are they particularly profane or eloquent? Are they funny, and if so, what’s their sense of humor? Are they long-winded or do they speak little, and if it’s the latter, is that only because they’re concise or is it because they have genuine trouble speaking?
His voice is on the deep side but not remarkably so. He generally speaks in a soft manner, but he can get surprisingly loud for a man of his stature. Vocabulary is all over the place. He has a tendency to be formal and use big words, but then the next moment he’s trying to describe the thingy and the stuff with the some such and whatever, like fuck man, speaking hard.
He has a case of the dad humor. Some people will find that funny, some will not find it funny but a bit endearing, and others will find it not funny and incredibly aggravating. His jokes are generally innocent enough, but he can get dark too. Usually rather dry.
How little or how much he speaks depends entirely on the situation and the topic. He rattles on endlessly about Science and has an unfortunate tendency to mansplain. But when he’s not super passionate about something, it’s just whatever. If he doesn’t feel like he has anything of value to add, he just keeps quiet.
32. Is your character a good liar, or can they manipulate people well? Are they able to conceal what they mean or what they’re feeling, or are they an open book whether they mean to be or not?
He’s quite good at withholding information, but not at straight up lying to someone’s face. His entire attire helps a lot with concealing his feelings or intent. Having no visible facial expressions and a robotic modulated voice allow him to come across as cold and distant, downright emotionless to people who don’t know him or don’t know him well (with a bit of practice). That said, he wouldn’t even know where to start at attempting to manipulate someone.
Hector can be hard to figure out, but once you invest some time and effort into doing that (like Gage was forced to), he’s pretty much an open book in most situations.
33. What is something that could be said to your character that would be unforgivable, either by someone in general or by someone specific? How would they respond?
This is hard. Hector gets insulted / hurt fairly easily and tends to hold onto that negativity longer than he should, but all that mostly stems from his low self-esteem. And it’s rarely stuff that cuts so deep that a continued relationship / association is unthinkable. If Gage was to make it clear to Hector that making him Overboss was actually a horrible mistake and he almost wishes he had Colter back? Oof, ouch, that hurts a lot, but like… he’s not wrong. Gage knows what he’s talking about and Hector never was the perfect man for the job, nor did he want it. Yeah he was trying really hard and maybe he thought he was making good progress, but if Gage says it’s not enough, then it’s not enough.
Before I go too far off track – I’m not sure there’s really one thing someone can say that would be unforgivable. If there is, it would definitely have to be someone Hector trusts / trusted. But actions speak much louder than words. Gage saying he wishes for a different boss is one thing. It hurts but it’s a fair sentiment and doesn’t change the fact that they still have to work together. But Gage actively replacing him, spitting on all their hard work and throwing whatever relationship they had into the trash in the process? There’s no going back to normal after that.
Survival
34. How well does your character take care of themselves in the wilderness? Do they feel most at home in the wilderness, small settlements, or densely inhabited areas? Are there any particular reasons why that is?
As much as Hector likes keeping to himself, he’s not the type of survivor to go out into the deepest wilderness. He could survive out there, but his quality of life would probably be pretty bad. His ideal place would be near a small settlement, within comfortable enough walking distance but not really part of it. He can go into town maybe once a week for supplies and just be alone in his humble abode the rest of the time.
35. What kind of diet does your character keep? Is it more indiscriminate, or picky or particular? Are they good cooks, whether in a kitchen or by a fire? Do they think of food as simple sustenance, or do they appreciate indulgent dishes and finer flavors? Do they have a favorite food?
He's not a picky eater by any means. He will eat what’s on the table and not complain, unless it’s like actually rotting. His cooking is fine, of course until he gets creative with it and makes questionable combinations happen. But what I didn’t mention there is that he only rarely gets the chance to do some train wreck cooking. Usually he does have to treat food as just fuel that lets him go about his day due to the impracticality of having to wear a mask and not being able to take it off during the daytime. And it’s rather difficult to find an interior that reliably lets no sunlight in among all the ruins of the wasteland. When he’s on the road, he quite often just has to go find a reasonably dark corner in which to crouch down and cram in a nutrient bar like some kind of feral man who hasn’t eaten in a week.
36. What keeps your character going? What is the one thing that they have that could motivate them to keep persisting if they lost literally everything else?
There is not one sole thing. Hector has to find drive and motivation in anything at all, because what other choice does he have? There’s no real sense of purpose or meaning to life for someone like him, and he prefers not to think about it too much (or rather not at all). Currently, it’s the friendships he’s made. His responsibilities as Overboss. Whatever little project is on his mind right now. And when all is lost, he has to bide his time, wait until he forgets whatever or whoever he’s grieving. Then it’s back to the same old.
Unarmed
37. How good is your character with their hands or fingers? Do they have a light, gentle touch, or are they hard or uncoordinated? Does your character have any dexterous talents?
Light and gentle, his manual dexterity is above average but nothing outlandish. Just someone who works with his hands a lot and developed his skill accordingly.
38. Is your character physically expressive or do they make a lot of gestures (i.e. do they “talk with their hands”), and if so, what kinds of gestures do they make?
He’s fairly expressive with his hands – less when he’s in an uncomfortable social situation and more when he’s going off about science. It’s a way for him to compensate for the lack of facial expressions. Can’t go that deep yet to name specific actions.
39. Does your character like to be touched or touch others? How does your character value personal space? What kinds of boundaries, physical and otherwise, are important to your character?
In general, no, no touching, keep away, personal space radius is higher than most people’s. Also don’t like, ask him about his day or feelings too much. He’s open about his feelings on his own volition but shrivels up in ‘I don’t know how to communicate’ when specifically prompted. I can imagine there’s a situation of him being severely touch starved going on here, but I’m unsure how much it would take to get him to accept / feel comfortable with physical touch, let alone crave it. In the meantime, he can go hug an animal. Mason always knows when Hector’s particularly sad/emotional because that’s when he comes to the zoo to hug a furry creature. Yes MAAK is his emotional support robot and absolutely his number 1 go-to for that, but sometimes the cold metal of a robot just doesn’t cut it. Sometimes he needs something that’s equally pure of heart but warm and alive
#ask meme#yeet it is done#after this has been up for a while#i'll probably bold all the questions#or none#if i remember to do it#hector messerli#hector ref
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