#so im a slow replayer
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i've never posted my lisa the hopeful art here(idk why) so have this
true idiot love :)
#my stuff#i was INSANE about them 3 when i had just played it#i still am#but everytime i replay hopeful i get sad at certain points and leave it for later#so im a slow replayer#lisa the painful#lisa the hopeful#beltboy#benny oberwinch#cyclops#clyde von volger#lanks#liam mccoy#do people tag them as their real names i dont know#i think benny's last name is the only one i usually remember#lisa the hopeful polycule
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okay my actual opinion on the new patch
Spoiler free version:
AAAAAAAAAAAAAA
i LOVE the map, it looks beautiful, it's fun to navigate, i really adore it
oouughhhh ouch
meta is really fun. i say this because i got an ascended drop on my second run
okay now onto the spoilers <3
the first instance alone? best update ever. i got an ACHIEVEMENT FOR PETTING CATS!!! honestly it was just a really nice story step starting slow and silly and i got to throw cofetti at rama which makes me happy :)
"Friends detective agency" starts crying
also I'm SO GLAD we're getting Yao back, i love them so much. I'm a simply man. In Love With Yao.
i already said this but the map is absolutely insane. the air filter system is pretty cool. THE COLOURS??? with the VOID-ISH MAGIC? hello. its so fucking cool
demons and onis and jade and fucked up mind games and HOLY SHIT i love the themes we are getting into. it's so spooky and cool and honestly i absolutely fucking love this direction.
when i first heard almorras voice? AAUGHAGAHAG OUZGHHH
i love when they pull up my dead friends to torment me. i love it so much. sorry about that commander but holy fuck i love it. im really glad they chose almorra for this too.
voice acting was so good oh god. every part of the story i think to myself "the commander cant sound any more tired than she already is" and then BOOM she hits a new low.
meta is really fun and has a lot of replayability in my opinion! plus it actually really does pay off. i already said that but i got an ascended drop on my second run on na, i think i wanna aim for another one on eu
speaking of meta. theres one rama voice line that has burnt itself into my brain. SMASH IT! HARDER! HARDER!
rama my babygirl. sopping wet beast. i love you
ALL IN ALL. i really loved this patch. story content, events, map, all amazing. BUT it was way too short. i'm very unsure about this new cycle and the time between releases. i feel like the story was too short and just didnt have enough stuff in it to justify a 3 month long wait. it wouldve been perfectly fine if the wait was around a month or so but this kind of isnt enough? even though i do think the meta will keep me busy for a while, this just isnt really enough?
i do hope they find something that works better for us players as well. i think this was a great start into this new story content but knowing that'll take such a long time until the next part kind of hurts it.
anyways eating emote when
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After seeing u talk about Pokemon Mystery Dungeon i decided to replay the series! Rn im still on Blue Rescue Team, and id love to hear your thoughts on it
hmm if im being absolutely totally honest, its probably my least favorite pmd game.
i dont think its BAD or not worth playing or that its not enjoyable at all (hell i still replay it now and then and im entertained enough) its just. really weak compared to the other games. and i can understand that, its the first game in a spinoff series so its not gonna be absolutely stellar or over the top like the other games, but its still kinda jarring from the point of view of someone who played explorers of sky and gates to infinity before this one.
some of the things i like about this game are some of the plot points and dungeons, the ost is stellar as always, and the npcs are fun at times, except for when they try and kill you. i actually did find that plot point intriguing and good, the whole concept of a town you live in and whose residents that youve helped and have come to love and trust you suddenly turning on you and literally attempting to destroy you out of fear and confusion is in itself interesting and the game pulled it off really well, especially during the pokemon square scene with gengar and the most powerful team around not just hunting you, but giving you time to prepare so its fair, then the scene with ninetales proving your innocence. i honestly think thats one of the best plotlines in the series.
on the other hand though, the story just feels kinda. weird. compared to the other games at least. unlike the other games where it rises to the main plot slowly (sometimes done well sometimes not) basically rescue team just kinda rushes through its story from beginning to end without giving you time to breathe. its like “oh okay save caterpie oh now save magnemite thats all good youve got a good team OH SHIT ZAPDOS OH SHIT NINETALES OH SHIT MAN HUNT MOLTRES ARTICUNO GROUDON RAYQUAZA oh ok we’re done have fun now”. like the game just keeps throwing boss after boss after boss at you without any preparation or way of training (makuhita dojo’s there sure but in my own experience its just a slow boring way of training that can take away your whole inventory if youre unprepared the first time you do it) and it seriously makes the game frustrating at times. not to mention that they somehow couldnt put in the gengar reveal in there and just shoved it into the post game where anyone who was just done with the main story never saw it and got that resolution.
that’s not to mention the gameplay. this is gen 3, so of course the physical/special split hasnt happened yet which makes battling a total drag at times. for some reason the developers also only made it possible to feed YOURSELF oran berries and other health items. not any of your team mates. if your partner’s on low health, you better hope they’re in throwing range because thats the only way to heal them. if you got separated and theyre in a different part, youre fucked. also i guess this makes sense to a logical degree, but you dont get healed when you get to a boss either. if you ran out of pp for all your moves during a dungeon, your chances of getting through the boss are extremely low. which made the aforementioned constant boss fights even worse.
tldr: i think its okay. not excellent or one of my favorites, but its replayable at least. it’s just not my cup of tea as someone who played the other games before this one, and the gameplay often makes the game unenjoyable for me
#im sorry if you wanted a more nice opinion on this game but yeah its just not my fave#mail#retrojigglypuff
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Games Research 2
no leg lenny
No Leg Lenny is a simple game where the player can only move by shooting in a specific direction, while having to escape from rising lava, What i really like about this game is the premise aka escaping from some danger or death screen which i think im gonna put in my game where the player has to perform the correct actions and if they don’t they are consumed by a consuming cloud or enemies depending on what i choose. In the game the character has free movement and can move anywhere, i don’t really like this concept and i feel will slow down the more fast paced reactive gameplay im planning on going with this game. What i do like about this game is having obstacles block your path, but they don’t automatically kill you but just slow you down or put you to a grinding halt, this would allow for more forgiving gameplay so not every mistake is punished with death but allowing the player to learn and adapt. What I also like is the Pixel art art style, its not really complicated nor incredibly basic its got a good balance i believe and also that kind of pixel art is good for basic simple games like mine since it fits with the small size and scope of the game, plus i believe this simple art style will help me create a much better looking game but also will allow me to finish the art assets in time
Super Time Force Ultra
Super TIme Force Ultra is a quick run and gun contra like game using the pixel art style. Lets start of with the art of the Game, I really like the 16 bit charm of the game, everything from the backgrounds to the enemies you fight are simple yet extremely appealing to look at, im going to try to replicate that kind of simple yet pleasing style in my own game, this sort of style allows for the player to not take the game entirely seriously and thats what im going for, you can tell from one screenshot that the game is a simple pick up and play experience and i would like to mimic that simple ascetics into my simple game premise. Next I want to talk about the most important part the Gameplay, the first thing i really liked about the game was the 60 second time limit, i believe thats something i can work with, i was thinking of taking that 60 seconds time limit and putting them in my levels so designing levels that can be completely in 60 seconds or less, giving the game a speed runner type competed objective that the players can set themselves, it also allows the levels to be quick compact and memorable, but most importantly it would allow for the game to be replayable since the players will try to beat their time over and over again, creating more gameplay time and value without having to create hundreds of levels for this game, this also gave me the idea of having specific moves or powerups that if executed correctly speed up the player but the challenge then would be if the player will be able to react quickly with the increased speed at the obstacles, creating a sort of difficulty increase only if the player so chooses and feels confident allowing for each level being designed with one difficultly in mind and adapting it depending on players choice. The game features couple of interesting gameplay features too, more important to my game, interesting gameplay movement for example, i really like the concept of a dashing, i think for my quick runner game taking the dash mechanic would create some fast paced gameplay opportunities but if used too much or stupidly it could become a hinderance, i think having all the gameplay moves have some kind of consequence would be an interesting experience
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Hopes for KH3
I love kh sm, that id really like better replayability value that doesn't involve me starting over or trying to fight impossible fights. Something like missions you can do (similar to what they do in an open world rpg) that rewards you for exploring the world and talking to NPCs. I want to be immersed in the world Im in and have a reason to go back. Also, I want kairi to have a prominent role , and I want there to be a way to maybe speed up or slow down cutscenes when you watch them aaaand I really want one of those in game soundtracks menus they have in Kirby and in super mario odyssey so you can listen to your favorite ost post game or something. That's about it, doesn't take much to please me when it comes to kh. 🤷♀️
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gettinG REALLY KINDA SALTY about digimon world next order u guys GOD GODDDDD its like the sequel we always wanted to digimon world... IN GAMEPLAY IN GAMEPLAY ONLY the plot is SO BAD its so bad in THE WORST WAY its a good game with a bad plto, so it frustrates me infinately more cos i WANT it to be good enough to live up to the rest of the game! and it has infinate spewing geysers of potential that went completely untapped cos of lazy bullshiT!
and its not like they had a lot to live up to or anything?? like.. the first digimon world practically DID NOT have a plot 90% of it was just free open gameplay with sassy dialogue yes but no real overarching narrative it had an excuse why the story started, and it had a very cathartic ending to it all. But it was all up to you to decide in what order our nameless protagonist did it all, who he met, how he won, what bits he might have missed entirely even! it was so fun cos it was a game where EVERY quest was a sidequest! the only real thing that would stay the same is that you needed to complete a certain amount of those sidequests to unlock the final boss quest, but which ones you pick is totes up to you. Except that there was an annoying bug in the PAL version that meant that one area had a random chance of being locked off thus the ending fight never spawns :P But even if i never actually finished the game I still had infinate enjoyment making my own story, yknow?
so the bad plot shenanigans in next order are annoying because they also made really foolish gameplay decisions to FORCE you to follow this main plot stuff is way less open, very very VERY commonly you can unlock a damn area, walk around in it, and every sidequest in it just refuses to start because you havent hit the right chapter milestone. and it gets to be increasingly stupid excuses too! most of the time the npc is just like ‘yeah i have a huge emergency but I DONT WANT TO TALK TO YOU ABOUT IT’ *sits there panicking forever* How the fuck do they even know I’m ‘not worthy’ anyway, and why would it MATTER??? In DW1 if youre underlevelled for an area you just find out cos you fail the quest! you at least get to see what it is and KNOW what you have to work towards to be prepared next time! plus the plot is just a huge fuckin textdump of nonsense pseudo science that is never explained, its EVERYONE ELSE just doing stuff offscreen instead of letting you even see the potentially cool plot threads! and whenever anything has to happen they have some made-up excuse why everyone can just magically know what the villain is planning, due to this pseudoscience, and they HAVE to explain it EVERY TIME which just makes it far clearer that its a terrible plot hole??? and they waste all this time on this yet skip over vitally important stuff like ENTIRE CHARACTER ARCS and LETTING YOU ACTUALLY PARTICIPATE. All you ever fuckin do is be the one to defeat machinedramon cos everyone else is inexplicably weak and useless! oh and EVERY FUCKING BOSS IS MACHINEDRAMON AGAIN AND AGAIN goDDDDDDDDDD
anyway, The Awful Plot is that [insert made up magic excuse here] is turning everyone into Machinedramon clones with a virus and somehow this is bad because as well as digivolving to an arbitrary form they also turn evil for no reason and then its just YEARS AND YEARS of people explaining exactly how the virus must have been created and like five different contrived things we can do to slow it down and then after like FIFTY HOURS we finally get out first appearance of the fucking villain. as a silhouette. in the background. im at 90 hours now and i still dont even know his fucking name, or why the fuck he wants everyone to be machinedramon. but man it was vitally important to instead waste time explaining the ‘antivirus enforcer program’ and how it would totally be useful only to reveal it was taken out offscreen before the game even started and now it’s a villain. cos like we needed five more fake villain minions to delay this actual villain man’s appearance, UUUUUGH! none of them even talk! its just magic virus that makes you magically evil. and why did we need to explain the compelx metaphysics of an antivirus when ultimately you could have just said ‘its omegamon, he’s a big hero in this setting, he got turned evil and now we have to save him’. Why did we need a misdirect that this antivirus wasnt a person??? why did we need to go on a quest to find a guy who can make flower seeds and then plant the flower seeds in the most contrived way waiting 1 ingame day between each step, then somehow the plant is a clue that omegamon is evil SOMEHOW and then its still 30 hours til we fucking meet the guy... sorry, sorry, this probably makes about as little sense as it did to me. i just had to try and give an example of a particular main quets line that FUCKING PISSED ME OFF and i STILL dont know what any of it means so i cant even explain it to you! i got spoiled for the goddamn ending and i STILL dont know why there was an omegamon-predicting rafflesia that took one ingame month to get past...
BUT YEAH SORRY IM TRYING TO SUMMARIZE THIS
theres some mystery villain who’s turning everyone into machinedramon for no reason thats the plot and youre not really given a reason why this town needs you to recruit more digimon except somehow if you get [insert amount here] prosperity that’ll take enough time that jijimon will finish magically hacking [insert plot device here] to find the next location of [whatever the thing is]... i mean its vaguely mentioned once at the start that a machinedramon destroyed the town or something? so i guess maybe we can assume all the townsfolk actually died and we’re getting new ones/searching for their reincarnated selves or something. Man if that was ACTUALLY THE INTENTION and ACTUALLY EXPLAINED then it would have been pretty damn good! it’d add some interestingness to the sidequests if the digimon had to recover lost memories of being someone else in the city once. plenty of potential for interesting interactions if their new digiegg’d self is a wildly different form or something! Like that could have been a good setup for the one endearing fashion designer skullgreymon who’s super sad about looking so scary. Also seriously WHY DID SKULLGREYMON NOT GET TO OPEN A FASHION SHOP?? why did they remove that feature from reDigitize, this game is for a far more powerful console so it couldnt have been impossible to add in... (I still have no clue how they managed to pull off actual digimon customization on the first generation psp! WHY IS THIS THE ONLY UNDUBBED GAME) so yeah the original DW1 even had a more solid establishing plot here, even though it was 99% less text! ‘for some reason digimon are turning violent and losing their abiloty to speak, all my friends at this city slowly dissappeared into the wilderness, please solve this mystery and bring them back’. THAT WAS INTERESTING! That had an actual reason why recruiting shopkeepers equals plot progression, you were ACTUALLY DOING SOMETHING, not just waiting for someone else to decode an ambiguously explained ‘frequency’ to point you at your next key item/FIGHTING THE SAME DAMN BOSS AGAIN :P
ALSO ALSO why no analogman WHY NO ANALOGMAN how does this make ANY SENSE?? why is it even machinedramon in particular, if not for the fact it was analogman’s digimon in the first game??? thats just getting my hopes up for no damn reason! why didnt we get to see The Very Original Villain come back and get fully voiced dialogue and maybe some more development on who he is and what his backstory is or whatever his plot was minimal back then because it was a very low tech game, now we have NO EXCUSE for it :P its just ‘yeah his entire presence in the plot is that someone on the writing team was inspired by his postgame sidequest, i guess’ cos a ‘machinedramon virus’ did technically exist, but it was more like just an excuse for why the final boss battle was replayable for your enjoyment. a random digimon would turn into the final boss battle (sans analogman cos he’s Mysteriously Vanished And/Or Potentially Dead seriously that was SUCH A SEQUEL HOOK and they DIDNT TAKE IT) so like seriously they took ANALOGMAN’S ACTUAL VIRUS POSTGAME THING THAT HE MADE and yet no analogman! WHY! and also it fucking sucks to try and base a whole game’s plot on a single dialogueless sidequest that was just an excuse for battle replayability some guy just probably took 0.2 seconds to think ‘yeah maybe the computer the villain left behind does a virus thing to make the boss replayable’ and some fuckin bright spark decided to make an entire game about it IT DOES NOT WORK hell, a good writer could have made it work! if theyd expanded upon the vagueness and explained things! or gave motivations! or used it as a reason for analogman to retURN AND HAVE A FUCKING PLOT seriously WHY did they have to make this game be marketed as A DIRECT SEQUEL TO THE FIRST GAME they were just setting themselves up for failure yo every fucking thing in the game is 100% unrelated except someone else is doing analogman’s signature plan and the protagonist from DW1 makes an entirely pointless cameo just to remind you its supposed to be a sequel and is FAILING
OKAY OKAY SERIOUSLY LETS TALK ABOUT *HIM*
mameo mameo poor mameo you literally only existed to trick people into buying the game with a fake plot that doesnt exist it was marketed as if he’s the villain, and it got everyone curious about it, and then no he isnt he’s just mistaken for the villain once in his introduction as an excuse to drag out another pointless sidequest instead of progressing the plot then he just becomes a mostl;y voiceless useless npc who does more magic unexplained science to magically amke the plot do whatever the writers need it to do without needing to ACTUALLy have a REASON why it HAPPENS, gaAAHHHH he’s just magically a super hacker now, like how jijimon is magically a super hacker now, and blablabla jijimon for some reason couldnt track down the next place the villain would strike but mameo can the end end of mameo’s entire plot gone. oh, aside from a brief mention again that he’s developed a prototype antidote for the machinedramon virus and then it fails. which just exists to be an excuse for another plot to happen without (AGAIAN) any actual reason it happened, or any form of development or player participation. blablabla oh no one of the hero’s friends’s digimon got infected by the virus so now you get a boss battle against them, and they dont have to leave the plot or change or grow cos magic antidote thing turned them back. But it didnt REALLY work, she’ll just turn back into machinedramon in like 50 days or something blah blah. please feel sad for this character you barely know, who is facing no consequences for what they did, but we’re telling you they might maybe sometime in the future, but of course they never will because the plot doesnt actually have a time limit. Also please believe that mameo is useful! and its just ITS JUST SO FRUSTRATING!!! cos mameo is still THE BEST PART OF THE DAMN GAME! he’s the only character who seems to have any damn effort or emotion put into him, his english voiceactor really stands out in a cast of bored-sounding people. It feels like whoever voiced him was maybe actually a fan of the first game? And he gets to sound so cool and act so cool and look so cool and have really good sassy moments and then HAVE NO PRESENCE IN THE PLOT AT ALL! GAHHHHH!! why must you waste EVERYTHING???
ultimately the only real thing this game gave us was finally having a name for DW1 protagonist, and getting to know that he grows up to work with computers and gets to retain his ability to visit the digital world forever, and he still loves his partner [insert name of whatever you called it when you played] but EVEN THAT is fucking wasted!!! They say that Mameo’s original digimon from last time was somehow cursed to be stuck as a digiegg, as an excuse for not.. yknow.. having to canonize any particular partner choice and upset the fans. Even though the postgame cutscene in the first game already canonized Mamemon as his partner and you literally named him for it! (the excuse in-universe is that Mameo is a nickname and we still dont know what his canon name is. also he has a cute mamemon patch sewn on his beanie hat this time! that made my heart melt even as i was grumping about bad plotlines lol) Oh and this is also probably just an excuse for mameo being sidelined with no plot role, like he’s too powerful to let him actually fight or anything :P its making me mad cos im kinda imagining how this game would have worked so much better if mameo actually was the protagonist??? like, have him summoned back to face this new threat, and his powerful digimon is knocked back down to a digiegg and has to start over. i mean the actual protagonist ALREADY HAS THAT PLOT! you literally start as someone who’s EVEN STRONGER than mameo, you have an omegamon and then machinedramon kills it/them and you start over. And like.. if they decided to make a new hero cos they wanted male and female options, honestly just give me a female version of mameo and im fuckin fine. Pokemon Crystal retconned in a female option to a game that didnt have one before, and nobody complained! Oh and they dont even need to justify why mameo is clueless in this setting, cos its literally a different digital world anyway. Somehow. he fell through dimensions or something, they explain it very poorly. (WHAT A SURPRISE) actually, THAT is a huge wasted potential too! cos it means he never even gets to have a tearful reunion with jijimon and other npcs he met last time, instead every digimon that was in DW1 is just explained away as being a parallel universe equivelant that’s never met mameo. SeriouslY WHAT is up with this game and explaining ridiculous excuses to justify their pltoholes instead of just NOT WRITING THE PLOTHOLES??? i mean you could have just said this is like the digital world of the future. just like how mameo’s original adventure had him return to the human world and only one day had passed, maybe the amount of time it took him to grow up is the equivelant of centuries in the digital world? so Floatia could still be a new town, and everyone could be like descendants/reincarnations of the old npcs, and the digital world could have gained a bunch of new areas and etc. EASY EXPLANATION it wasnt necessary to make up a FUCKING HOUR LONG PLOTHOLE VERSION WITH METAVERSE SCIENCE
ALSO why dont we ever get to have any character exploration of like.. anyone?? why doesnt anyone get personality or scenes where you can actually get attatched to them and stuff. why are they just silent floating npcs that do NOTHING and then suddenly are revealed to have had a plot offscreen while you weren’t looking?? literally you are not even introduced to the two male and female friend characters they just.. come into existance in the plot you dont really get a scene of their personality or them getting to know you, or anything?? its just ‘oh i guess two other humans fell into the digital world’ then they sit around as silent npcs for 30 hours while you do everything without them then they just add some miscellaneous comments at the end of a main plot quest and oh i guess its been revealed that female character’s salamon digivolved into gatomon offscreen with no real emotional reason why it had to happen now, or any sign she was even training in the same way you are?? and then that just continues oh i guess she has an angewomon now and then you find out that offscreen her and angewomon were arguing about a problem that was never mentioned before offscreen you dont even SEE them arguing and its like you dont find out what its about no you just get a literal text that her and angewomon had a fight offscreen and angewomon ran away offscreen and hey can you go find her cos for some reason I CANT EVEN DO MY OWN DAMN PLOT then its just ‘oh no please worry that the character youve never even reallY MET has been struggling from a thing never mentioned before, and now she might die from a virus we never saw her get infected with’ and YOU have to defeat her beserk form and cure her and calm her down while her tamer just STANDS THERE and also btw she DIGIVOLVED INTO ANGEWOMON OFFSCREEN IN THE FIRST PLACE so its ‘hey please find my digimon who ran away’ and she’s A DIFFERENT DIGIMON when you find her! its THAT rushed! and then she digivolves again immediately afterwards because somehow being saved by SOMEONE COMPLETELY UNRELATED helped her bond enough with her tamer to become mega level and also the plot of her having the virus is just magically discarded instantly cos WHY NOT And after ALL this bullshit, what is it that they even argued about? it was just The Oldest Trope In The Book, a stupid misunderstanding caused by people not talking about something even though there is no reason why they wouldnt. Angewomon got upset that her tamer wanted to go home to the human world, thinking she’d done something wrong to cause it. And her tamer had just NEVER MENTIONED to anyone ever that she had twin sisters who’re suffering from sitcom disease or something and she’s worried they might not be okay without her. And like.. honestly why did there even NEED to be an excuse why she needed to go home? its natural for someone to miss home, it could have been solved much quicker in like one damn conversation yo. ‘hey i dont want to leave because i dont enjoy having a digimon, its because i have other friends back home too’ And honestly its kinda contrived how angewomon would even not understand that to begin with? this angewomon has a personality like a very young child too, which just makes it even more of a shame that we spend barely any time with her as her rookie form and pretty much never even LEARN that she’s like a little sis figure until this damn sidequest. this is the longest screentime these two ever had, and the first and only time theyre mentioned to have personalities and backstory! and its THEIR FINAL SCENE T_T and seriously it DOESNT EVEN MEAN ANYTHING to see her digivolve into a mega when none of these characters ever actually get to fight, or even exist in the plot theyre just stated to be having their own adventures offscreen. EVERYTHING OFFSCREEN! i mean GAHH the new gameplay even woulda justified this?? like, instead of having two digimon partners maybe you could bring along an assistant character to fight with you! or hell, maybe you could have both! if they can prove they can handle two playable characters onscreen at once then why not three? make everyone like social links that get stronger as you befriend them! and it;’d be a big help to developing your own digimon too, yo! like, these characters are at preset levels to you’re always gonna be able to be more powerful than them if you try. but it makes it less painful when your digimon reincarnates, you could partner up with a champion-level friend and they could help you train out in the field! hell, maybe add a feature of them being able to join in with the training gym too?? that’d be a better excuse for the daily bonuses than just... there’s daily bonuses. why does one particular training gym give better results on thursdays? maybe cos a certain character is there on that day and helps out!
and anyway where was i OH YEAH WHY IS THERE NOT AN ACTUAL CHARACTER DEVELOPMENT PLOT FOR MAMEO IN PARTICULAR he at least got an establishing scene and some cool dialogue, so im more invested in him than the other empty presences in this plot! like, we could have examined his actual emotions about his childhood digimon partner being stuck essentially in a coma with no idea if he’ll ever see them again. a guy hugging the digiegg of his poor dead mamemon is something you’d think they’d give SOME attention to! but he just talks about it so casually as if we should all already know, and then its NEVER MENTIONED AGAIN. It literally IS just an excuse to keep mameo from being able to fight alongside you! more plots! you could have an actual friendship sidequest of him being like your mentor, passing down the torch to the next generation of heroes. we could explore the plot of an adult digimon tamer more! what is it like, is it ever difficult? What is his day to day life even like? its implied that he’s able to go to the digital world at will like the 02 protagonists, so can his mamemon come to the human world too? did he have to take it to school and hide it in his bag like davis and co? did he basically live The Better Written Version Of That Season??? Did his parents ever find out? Does his mamemon still run on digimon world rules, like is the gameplay actually meant to be canon in-universe? does the protagonist digimon only live 10-20 days while everyone else gets to have a good ‘ol long life? has it been sad for mameo that his best friend keeps dying and reviving like 12 times a year, and never remembers him? i really hope thats not how it works, seriously. itd make for a good sad plot tho... And seriously why couldnt this have been the same jijimon in the same town and they get to meet again and we get nostalgic heartwarmingness???
oh and the other ‘friend’ character is even worse, seriously he does absolutely nothing except complain about how upset he is that other people dare to be better than him wah wah but a girl digivolved before me wah he started off looking like a normal cute nerd guy but then he deliberately infects his growlmon with the virus to try and become stronger, and he seems to get off scott free for it?? cos the plot is so vague and undeveloped it rushes through his realizing he’s wrong and it just seems so un-genuine. and we dont even get to see him meeting his digimon again and apologising once he gets reincarnated! its just you see him die horribly cos his tamer infected him with a fucking death virus out of ego that he’s so perfect and so strong he could handle the power. and then you just.. see him again and he’s a baby jyarimon and its all fine. you just see jyarimon following this tamer’s silent npc model around and its like DID YOU EVEN APOLOGISE AT ALL?? apparantly his digimon never even got mad at him or anything about it! it makes me feel so damn sad for the poor guy, i mean he spent so long trying to tell his tamer he’s not useless for not being stronger than the otehrs,a nd blaming himself for not being able to digivolve, and yet STILL tamer guy chose to ignore him and force him to virus-digivolve while he was begging not to! And we dont get to see the consequences for this! we get to see him learn his goddamn canned lesson of the day but we dont get to see him apologise and yukimura the guilmon just reincarnates and goes right back to being a silent mindlessly obedient npc who never complains when he’s mistreated :( and its so fucking stupid cos the plot even started off promising, it started off seeming like the problem was just ‘i’m not strong enough to protect people like you are, protagonist’. but its so badly written it felt like it derailed into him just being egotistical?? and whining about being blessed with this magical monster pal who isnt THE BEST magical monster pal so why even fucking bother. and the game acts like he’s justified cos he has ~a boring school life~. He has no problems at all but he’s just AVERAGE and not THE BEST, and oh gosh that terrible terrible fate has just worn down on him and made him have no self confidence. except yknow for all the scenes where he’s screaming ‘IM THE BEST, I DESERVE THIS’ throughout this fucking stupid plot... its like i can see what he was supposed to be, but they really failed??? i think i would have liked what he was SUPPOSEd to be... also it sucks that yukimura’s evil digivolution is inexplicably skullgreymon instead of megidomon (i think thats the name?) Yknow, the one guilmon actually turned into in tamers and it only had a one episode appearance but it was really scary cool! man it never gets to reappear in the games, no wonder i keep forgetting its name :P
aaaaargh and i just listened to the final battle music on the soundtrack and i havent got that far yet but i just know its NOT GONNA BE AS GOOD AS THIS SONG DESERVES im getting so much feels imagining what if the final boss actually WAS analogman from the first game, and if the supporting characters ACTUALLY HAD CHARACTER DEVELOPMENT and they could fight alongside you to defeat him once and for all! and what if this game’s status as the direct sequel to DW1 wasnt just a fucking baldfaced lie. seriously why didnt they just remove this nonsense plot and let it be its own original thing, if they werent gonna actually put effort into making the cameos actually decent.... MAMEO YOU DESERVED SO MUCH BETTER AAAAA
#bunni plays next order#im sorry im just full of grump#this soundtrack is SO good#god it deserved a more emotionally resonant final boss to match it
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