#so he seems very well-suited to plucky space-adventure
Explore tagged Tumblr posts
Text
The Bianca Nureyev Detective Agency
This was an anniversary present for my wonderful girlfriend @spiky-lesbian who is just the most wonderful girlfriend ever and I love her a lot!
Juno tries to entertain his and Nureyevâs daughter on a slow day in space...
------------
Being a space pirate did sound good on paper. It sounded like a life full of narrowly dodged laser bullets, sprawling on beds of golden creds, witty one liners delivered to fallen foes in the smoking ruins of their empires that youâd just toppled and large, audacious hats.
And it was like that, about twenty percent of the time. But what they didnât tell you was that the other eighty percent was a hell of a lot of waiting. It was a lot of snail crawling through deep space, killing days upon days worth of time in cramped metal hallways, eating stasis food and absorbing simulated sunlight. Planning your next big twenty percent could only take up so much time.
And it only got harder when you also had a three year old space pirate to entertain.
âMamaaaaaaa,â Bee Bee poked her head up over the edge of the sofa, looking like some burrowing animal resurfacing, âIâm bored.â
Juno lowered the case file heâd been reviewing, eyeing his daughter with the tired amusement only a parent could muster, âOh?â
Bee Bee scrambled up onto the family roomâs busted old soda, sinking down beside her mama. She peered at him for a moment, taking note of the way he was sat, one ankle folded over the other and tried to copy him as best she could with her chubby little legs.
âSpace is boring,â she declared, âThereâs nothing to do.â
Juno set the files aside, silently accepting that he wouldnât be getting back to them anytime soon, âNothing? Nothing at all?â
âNope,â his daughter gave a forlorn sigh, âNothing at all.â
âWell then,â Juno shrugged, sinking down into the sofa so they were level even if it would be murder on his back later, âWeâll just have to think of something to do, wonât we, kiddo?â
Bee Bee giggled, âYes. What was mama doing?â
âOh,â Juno looked to the files heâd piled on the arm of the sofa, âNothing interesting. Just looking into cases where other people have tried to do the same job we��re going to do.â
âAnd what happened to them?â
Juno winced. It wasnât as if their daughter was unaware of the dangers they faced in their line of work. Pirates werenât exactly famous for operating within the confines of the law, even in her storystreams. And since sheâd been born, sheâd seen her daddy at work, often getting a birds eye view of it all from a wrap slung across his chest.
âWell. Jail mostly,â he admitted, knowing he didnât have to hide the truth from her even if it didnât feel good to.
âHuh,â Bee Bee hardly blinked, swinging her legs, âWell, Auntie Buddyâs way way smarter than all of them. And Auntie Vespa is faster and Auntie Rita is better and Uncle Jet is cooler and my daddy is the best at stealing ever ever in the whole galaxy. And my mamaâs the best detective. So weâll do just fine.â
Juno grinned, reaching over and stroking back her curls, âYeah. Weâll do just fine.â
âSo can I help Mama? With being a detective?â her eyes sparked excitedly.
He knew that look, once her mind was fixed on something sheâd follow it to the far side of the universe. She was like her daddy in that. But she wouldnât exactly find much interest in going through old case files that somehow managed to make jewel heists sound boring. Though the tactics these failed thieves had used didnât have an awful lot of pizzaz to them. Probably why theyâd flopped, or at least thatâs what Buddy would say.
âYou know what?â Juno snapped his fingers like heâd just had a fantastic idea, âYouâre just the kid I need for this very important case!â
âI am!â Bianca beamed, not a question. She had perfect confidence in her own abilities.
âItâs a classic head scratcher, kiddo,â Juno announced grandly, mostly to stall for time while he decided just what this case was going to be, âIâve been at it for years and Iâve never been able to crack it but with your pluckiness and my brains we might just solve the case of...uh...the case of daddyâs missing glasses!â
Bee Bee gasped appreciatively, âDaddyâs always losing his glasses!â
âHe is,â Juno snorted, âAnd weâve got to go help him, right?â
âRight!â she jumped onto her feet, bouncing up onto the couch cushions and promptly tumbling, Juno just about managing to catch her. It didnât seem to diminish her enthusiasm, as her legs windmilled wildly, âLetâs go!â
âOkay,â Juno grinned, âWell, first thing is to examine the scene of the crime andâŚâ
âNo, mama!â Bee Bee frowned, looking at him like he was profoundly stupid, âFirst thing is to dress up.â
âOf course. My mistake.â
Apparently no detective work could be done until Bianca was wearing her mamaâs old coat, the one heâd hung onto for sentimental reasons even after heââd been unable to really call himself a detective. And long after the leather had worn on the elbows and there were none of the original buttons left on it.
It needed to be rolled up quite a few times to even get the tips of her fingers poking out of the sleeves and the bottom of it looked like a mad kind of wedding train but Bee Bee grinned in delight and it was pretty good to see the old thing getting some use again.
âNow we go to the scene of the crime,â she declared, waving her arms, âDaddy and mamaâs room!â
âCome on then, co-detective,â Juno laughed, âLead the way.â
If Nureyev was surprised to see them burst through the door, it didnât show on his face. He didnât scare easily. He only smiled and tilted his head, quickly shoving the book on pregnancy heâd been reading far under Junoâs pillow. They werenât quite ready to broach that subject with Bianca yet.
âHello, my loves,â he hummed, âWhat adventures are we on today?â
âWeâre playing detective!â Bee Bee toddled up, clambering on the bed to give him a quick hug before anything else, âGoing to find your glasses.â
âOh could you!â Nureyev smiles pleasantly, âIt does seem Iâve misplaced them again, reading is something of a chore without them.â
Juno arched an eyebrow at his husband, âYou wouldnât possibly be deliberately reading that book without your glasses so you could claim you have while not retaining any information or looking at any of the diagrams?â
âAn outlandish notion,â Nureyev flicked his fingers at him airily, turning his attention to Bianca who was now crawling around the bed, bent over so she could scrutinise every inch of the sheets like a bloodhound with a scent, âPlease, dear little detective, will you take my case?â
âWe on the case, daddy!â Bee Bee assured him, hurrying over to give him a hug, now just because she wanted to, âWeâll find the glasses.â
âYou gotta question the witness,â Juno advised, âBuild a timeline.â
Bee Bee nodded, looking up at Nureyev with a sudden fierce seriousness, âWhat is your timeline, daddy?â
He couldnât help but smile down at her as he pretended to think, âLetâs see...well, I went to the kitchen for breakfast...then I had to collect some floorplans from Buddyâs office, I read them over in the family room with my wife...then I had an appointment with the physician. Then I came here to have a nap and do my assigned reading.â
Juno rolled his eyes at that last one.
âWeâll track 'em down!â Bee Bee declared, barrelling off the bed onto the ground. Again, her mama only just managed to catch her, âCome on, Detective Mama! Before the trail goes cold!â
Juno chuckled, pausing briefly to lean down and kiss Nureyev, before he followed his daughter, not needing to hurry too much, one of his strides matching about five of hers.
Their trail through the ship took them most of the rest of the afternoon, clattering through the winding corridors, the two of them making up wild twists and turns whenever suited them, inventing new characters, dastardly schemes that had happened off screen, speculating wildly on new threats. Buddy of course joined in enthusiastically, she was a regular and beloved playmate of Biancaâs. Just searching her room turned into a frantic search to disarm a bomb left by this mysterious glasses thief, a bomb that turned out to be in Buddyâs chest which could only be fixed by a hug from a plucky little detective.
Vespa was less willing, they caught her in the middle of disinfecting all of her scalpels. But even she wasnât immune to Bee Beeâs charms, eventually playing her role with grudging grace. And Juno was able to get a quick whispered update on Nureyevâs check up, feeling a little better that it wasnât just him and his husband who knew, that he had someone to offload all his anxiety on, the same anxiety he was trying to shield said husband from.
Even better, they ran into Rita in the kitchen and the game then swerved happily into the wildest corners of two vast imaginations, going off on a tangent that somehow involved werewolves, a falling moon and a galaxy wide ring of prolific glasses thieves (it turned out Rita had lost her pair too, though they did turn out to be perched on top of her head).
It was when Bee Bee was rolling happily around on the floor that she suddenly froze and squealed in triumph. She bounded up to the side table next to the old, sagging sofa, less than an inch from where Juno had been sitting earlier.
âHere! Hereâs the glasses!â
Sure enough, there was a pair of cat eye spectacles on a silver chain resting there. Even Juno couldnât raise much of a grump when he realised theyâd been inches from their goal at the very start of the job. Some cases just worked out that way.
âWeâll have to take them back to your daddy, huh?â he panted, collapsing next to his daughter on the sofa. Somewhere along the way heâd picked up glitter on his black turtleneck, a rubber glove from the infirmary stretched over his head like a mad hat and one of Buddyâs scarves wound around his neck.
âYes! And then get paid,â Bee Bee nodded, making Juno slightly nervous about what sort of payment she was going to demand. Sheâd asked to be paid in ice cream last time theyâd played this game.
She plopped down next to her mama, leaning against his arm, adding more glitter to his favourite jumper, âMama? I donât think daddy is very happy right now. I think somethingâs up.â
Juno froze, âUh...what makes you say that, kiddo?â
âWellâŚâ Bee Bee wrinkled her nose, âHe just seems...floppy. Always flopping on you and he looks pale and he doesnât sleep good, mama. I think heâs sick.â
Juno tried to keep his face carefully neutral, âYour daddyâs fine, honey, I promise.â
âHmm,â she replied, in that way she had that let him know she didnât believe him in the slightest, âBut itâs okay. Because we found his glasses and thatâs gonna make him happy. And then weâll help him more and weâll do detective and find his happy.â
Juno relaxed, wrapping his arm around her, âOh yeah?â
Bee Bee beamed and nodded, âCos Iâm the best detective ever! And mama helps!â
Juno sat back, laughing mostly to himself.
âYou know what, kiddo? I thought I was pretty good but I think you really might be the best ever.â
#the penumbra podcast#juno steel#peter nureyev#jupeter#fluff#please reblog and comment if you like this!#tw: trans pregnancy
36 notes
¡
View notes
Note
You're probably getting tired of doing kidswap analysis, but I just really wanna know how you think these ones would work: Rose Strider (swapped with Dirk), Dave Lalonde (swappes with Roxy), Jade Crocker, and John English?
So Rose Strider, growing up entirely alone in a very enclosed space, observing her Bro (for the sake of my sanity, weâre gonna say itâs Dirk who grew up kinda weird but generally okay) from a distance of many years. Extended isolation probably means touch is something she simultaneously craves but has NO IDEA what to do with. She observes her friends and reads over her own conversations with them a million times, overanalyzing everything partly because sheâs very smart, and partly because she has nothing else to do, and partly because she has no idea how regular human beings interact because she isnât one. Goes out swimming a lot, isnât really mechanically minded so she doesnât end up with Dirkâs hoverboard or anything but sheâd actually probably end up a REALLY good sailor. Knows the winds, knows the waves, goes out sailing and fishing and pretends sheâs a protagonist in one of Ernest Hemmingwayâs novels, like The Old Man and the Sea or something. Probably hates the taste of orange soda and orange Gatorade. Thinks itâs her Bro trying to pull some kind of game with her. He was a weird dude. Thereâs definitely meaning here. Is the Gatorade a passive aggressive reminder to stay hydrated? Is all the soda meant to remind her that salt water is undrinkable and she must consume this processed, sugary, water-shit in order to survive? Oh, he got her good. At the same time, she probably looks up to him a lot, even if she would rather pry her own teeth out than admit it. Sheâs really good at sewing and knitting, and has a bunch of plush replicas of his famous smuppet empire. She sleeps holding onto an orange one she crocheted. Sheâs stuck isolated with only her waterproof computer and a couple robots her Bro left behind as âcaretakers,â but they donât really have any soul in them, not that she can see. So she rabidly learns everything she can. She reads wikipedia for fun, has a million tabs open at all times, learning has never lost its magic and sometimes she wonders if thatâs really all she can even do. Definitely has attachment issues, where sometimes sheâs cold and callous and goes long spans of time when her friends donât see hide nor hair of her, and other times suddenly they canât get her out of their personal space. No idea how to relate to human beings. Awake on her moon beforehand, sheâs communed with the horrorterrors a bit, and has used that to her advantage as a Seer. As Seer of Heart, she knows a lot about her friends! She can see their souls in plain, she knows sheâs loved, and she knows theyâre all friends, and she is good at picking up on their emotions and moods. But what does she DO with that information????? John is distressed so⌠pat his back??? Give him chocolate??? When Dave is humored should she laugh??? Is she even in on the joke??? What does Jade need when sheâs angry??? Should Rose just listen??? Give words of comfort??? Help her calm down??? Socializing is so HARD! She has all this information but doesnât know what to DO with it! Her quest, much like Dirk, is to figure out how to be, like, a human being who can relate to others in a productive and empathetic manner.
Dave, raised in isolation, growing up adoring his mom from many years distance, with a cat-cloning machine and a bunch of chess pieces for company. He, at least, understands the basics of the social exchange. The chess dudes arenât the BRIGHTEST, and they donât really operate with human social norms, and theyâre always hungry, and sometimes they try to eat his cats (Dave is cat dad now, those are his babies), but he likes them, theyâre his buddies. Pumpkin potlucks with pumpkins imported directly from Johnâs island are probably pretty common? Is Dave sick of the taste of pumpkin? Probably. Does he absolutely want to have those potlucks anyway? You bet your ass he does. Heâs friends with them, for all they seem to worship him as some sort of god. He probably thinks theyâre all really great and adores them in a capacity similar to how he loves the Mayor. Getting to meet his friends face to face is probably something that is simultaneously the best thing in his life, and absolutely terrifying. Holy shit, those are other human beings. Dave doesnât know how to human. He tries desperately to human, and he tries to model himself after his mom (it doesnât end up too well), but holy shit he is a novice in the art of humaning Rose. Rose what should he do. Rose. Knight of Void, his job is to protect them from the unforseen and covert. )(IC and the Dersian agents are gonna have a harder time with Dave on the scene, and while he cannot perform Roxyâs role of leading their session, he can damn well keep it safe.
Jade Crocker, raised by Dad Crocker, in a society much like ours but slightly more advanced and as heiress to a baking empire. Probably a culinary scientist of some sort, since her whole life baking and cooking and stuff has been a thing, but sheâs still, at her heart, innovative and scientific. Probably knows the nutritional properties of a tomato and lots of weird food history fun facts. An actual goddess with mettle to be meddled with and an optimistic attitude that cannot be kept down. Crockpop of course supports his daughter and is so proud of her, encourages her to pursue all her goals, and watch out for assassination attempts. Good reflexes. Definitely a dog person. The kind of girl who will make those âA cat came into my house, teleported me across town when it was raining, and left me there to call my dad to come pick me up while I stood in an abandoned field for half an hour because he plugged the wrong address into his gpsâ posts. Nobody really takes them seriously but since she lives with GCat meddling in her life theyâre actually true. That damn cat has caused her TOO MANY PROBLEMS. If you have a cat she wants NOTHING TO DO WITH YOU. Probably unironically reblogged that post about the âIâm a lesbian and I hate catsâ article and insists that dogs are the only way to go. Does own a rifle in this verse, but Crockpop is VERY meticulous about gun safety and proper usage and handling and some of their father-daughter bonding time is the two of them out on the shooting range together. Sheâs a real sharp shot. Witch of Life, sheâs a powerful healer and can revive folk, but more than that, she can FUCKING TAKE YOURS FROM YOU IF YOU CROSS HER. Like Feferi, her powers are pretty vast in what sheâs capable of doing, and she doesnât have a lot of restraints on them, so the last place you wanna be is on her bad side. She can give you life and she can take it away, bitch. Also⌠so this is entirely inspired by that one Overwatch character, but please imagine Jade alchemizing a rifle where the bullets are her Life magic and she just. Shoots you better. My badass daughter oh my god I love her so much.
John English would likely end up a lot like John Harley, just without the nifty chess people or magic dog and with some cool monsters plus the death of his grandma. Depression sets in early, socializing is hard, getting out of bed is hard, feeling excited or adventurous is fucking hard, even though he wants to. He wants to feel happy and good and excited, he craves that, but itâs hard. He wants to be goofy and have fun but itâs all so exhausting but talking to his friends usually makes that aching tiredness inside him alleviate for a little while. Heâs not suited to isolation. As Heir of Hope, he would start out thinking that the Game got his classpect wrong. Heâs not hopeful. He doesnât embody anything remotely approximating hopefulness. But the point of the Game is that he must become hopeful, he must unfurl his wings and take to brighter skies, brighter times, build his relationships now that he can see his friends, love them fully with his whole heart, not at a distance but present and real. His story would not be the story of a plucky go-getter adventurer, but as a broken boy learning how to Hope for the first time. It is a story of overcoming, of victory, and of the desperate pursuit of forward motion, of learning how to look forward to the future and see good things in it, of finding happiness and goodness in a life of possibilities, even when faced with adversaries.
#Rose Lalonde#John Egbert#Dave Strider#Jade Harley#Rose Strider#Dave Lalonde#Jade Crocker#John English#answers#homestuck meta#analysis#homestuck#John#Dave#Jade#kidswap#I'm not tired of these at all!#It just takes me a little while to get around to them sometimes#I have a bunch of other stuff I should be doing otl#but they're so fun I just wanna sit here and talk about these kids all day
23 notes
¡
View notes
Note
I hear you on Potter being deceptively hard to world-build and an eventual failure in the making. Seeing the franchise name become "Wizarding World" is a bad sign but WB seems to forget Potter was a story with a clear ending, so it CAN'T go on eternally like Star Wars or superhero-verses. I'm already feeling bad on how new Potter media reflects on the main seven books. Anything else to add onto Potter & franchise-building in general: how hard it is and the roadblocks corporations face doing so?
Iâll admit, I definitely dropped that in there on purpose, because the idea of How To Make A Shared Universe is one that was preoccupying me a bit recently, and why Harry Potter it turns out canât do that at all. Even setting aside how good or bad it might have been, Cursed Child is clearly redundant: there was one villain that all other evil flowed from in a very direct sense, his defeat closed the narrative for the main character, thatâs the end, no other stories cry out to be told in this world. Yes, you can make a quintilogy about the guy who wrote one of that main charactersâ textbooks, but itâs beyond pointless.
At the same time, Harry Potter seems like it should be conducive to the shared universe approach: thereâs so much mythology and history setting up the scaffolding of that world, it feels as if you could explore its corners forever. But all of it, from the spells to the characters to the locations, ultimately come down to how they impact Harry. Thatâs not a flaw of the work, and those characters do breathe on their own, but itâs not *really* an ensemble piece. Only the one guyâs got his name on the cover (well, Sirius and Snape had their nicknames on covers, but you know). Everything relevant feeds back to him and his development one way or another, and once his story is done, the world ends with him. Itâs rich set dressing, but for a purpose that has been served.
Star Wars on the other hand, as the star of the day (or at least the day I received this ask) and therefore my primary positive example? Just going by that first movie, while thereâs one character in particular whose narrative ends up driving everything, one of the first things we learn about Star Wars is that a lot of peopleâs very different stories are propelling this world forward, from comedic robot duos to gun-slinging space smugglers to princesses overseeing galaxy-spanning conflicts to wizard samurai to plucky teens in search of adventure. Theyâre all relevant, and because of that we as the audience are to understand that all the corners of that world they represent are themselves relevant.
Thinking about it, I ended up laying out some rules for how these mass universes (on the Star Wars/DC/Marvel scale) tend to work:
1. They canât be set in what weâd comfortably call the real world. If it is, thereâs no real shared conceits, beyond the ones us real schmucks already live by, and aside from that the characters could run into each other, the connection is immaterial. The Middle and The Office might exist in the same universe, but besides a theoretical crossover episode, what opportunities spring from that connection that justify making it in the first place, thatâd make people go âwow, they exist in the same world, this changes everything about how they both workâ? If two or more fantastical things coexist though, youâre multiplying the number of things youâre permitted to bring into each otherâs narrative spaces, meaning crossovers can thereby make both worlds exponentially richer.
1a. Speaking of conceits, generally speaking there does need to be a shared one or two thatâs specific beyond the very concept of âmagic/time travel/etc. exists,â to show why all this stuff needs to be in the same world.
2. Closely tied with the above, there needs to be the opportunity to explore multiple genres in that world; if you want this place to feel rich, it has to be able to feel like all kinds of stuff is going on in there.
3. Closely related, the idea that there are multiple figures of significance worth following beyond their involvement in one or two other peoplesâ stories in this world is crucial.
I talked about Star Wars and how it invites diverse genre possibilities a bit already, so letâs go with my own favorite shared universe in the DCU. While I tend to think it actually works best when the ties that bind them are fairly loose, letâs cover what the core Justice League alone bring in:
* With Superman and Jâonn, itâs clear that aliens exist in this universe, that they may have fantastic abilities by our pitiful human standards (or may gain them under special circumstances), that both literal little green men from Mars beyond our ken and incredible Flash Gordon-style pulp sci-fi civilizations of near-humans number among them, faster-than-light-travel and teleportation are on the table to get them here, at least one brings an entire ghost dimension with him, and they may well wear elaborate uniforms and publicly devote their lives to protecting Earth, while also living among us as humans in âsecret identitiesâ. Their adventures in pursuit of this duty can take them from the depths of space to the inside of menâs minds.
* Batman shows that humans can also devote themselves to the same mission with the same basic methods of operation, that these weird costumed characters can fight flashy stylized murderers with elaborately themed Rube Goldberg-esque master plans, and that said human vigilante can in fact function and defeat them with access to a perfect physique, virtually every existing human skillet, a set of gadgets and vehicles that wouldnât be out of place in James Bond, and a network of allies, i.e. superheroing is an option theoretically on the table for anyone and everyone in the right circumstances, and they can get so good at it as to earn a spot on the big table with people with superhuman powers.
* Wonder Woman and Aquaman demonstrate that magic, hidden civilizations that may emerge to impact humanity at any time, and literal gods are also on the table - and those of such realms may take classical heroic journeys to save our own world.
* Flash shows that just any old normal human can get powers like these under the right (if still improbable) circumstances, as well as bringing in time-travel and expeditions to other universes.
* Green Lantern shows that all these incredible forces can and will take notice of humanity directly, and declares that even our literal emotions can have a tangible, cosmos-shattering impact when the right super sci-fi tools are applied, and that we may take part in a universe-spanning mythology that extends from galactic military campaigns to beat cop work.
Even if you deleted the rest of DC Comics tomorrow, you could easily rebuild a world from those seven characters and the first principles they represent. Thereâs a ton going on. And at the same time it makes sense that they can and should all sit in a room together, because they share similar aesthetics and basic goals; that theyâre the founders of their own genre all coexisting together in one world is itself a solid, unique central hook to justify building a universe around them.
I think those rules hold up pretty well. Take Kingdom Hearts: much as I love it, it isnât well-suited to an expanded universe setup. While thereâs a lot of crazy magic and super-science and alien races and mythology in there, it all only really comes down to the people with the keyblades, and they just go from world to world to beat a given bad guy or seal a keyhole; thereâs only so much you can obviously justify doing if you stray away from that core premise. Star Trek on the other hand for instance, while centering around a singular organization, has such a broad mission statement - go Out There to find new life and new civilizations - in the context of multiple ensemble piece programs that you can do just about anything with those crews, from dealing with metaphors of race relations to getting thrown into the 1930s to meeting actual Greek gods, and as such a whole empire of TV shows and movies and novels and comics and audiobook dramas and whatnot makes total sense. Thatâs what it comes down to: if thereâs a real feeling that this is a world that can plausibly have anything, then thereâs no reason not to do do everything with that set-up.
In a corporate sense like you ask the basic principles donât change, just the budgets depending on the medium and which characters you can wrangle if itâs an adaptation. I do admire though how the MCU and the DC TV shows have made it work in the public consciousness, particularly how they sidestepped the possible uncanny valley involved with the concept by slowly building up to their weirder elements. The MCU kicked off with a normal guy in an - admittedly extraordinary - exosuit he built fighting terrorists and other guys in exosuits, the next had a monster but one of science gone wrong in building a super-soldier, the next had a god but in another dimension, with most of his time spent on Earth being mortal, and the straight-up costumed superhero of the bunch was in a pulpy period setting, with only Avengers finally doing a straight-up superhero action movie where they all get together with some super-spies to fight aliens. The CWâs world started off with a single crimefighter without even Batmanâs allowances for a strict moral code and a flamboyant theme, slowly introduced super-drugs, eventually allowed super-beings but in a limited context with a single well-defined source point, then time travel, and then magic, and then aliens but in another universe, and then finally they let it all sit together with all of these becoming normal elements regularly crossing over and teaming up with superheroes as an established part of that world. Not that it necessarily has to be that way - I have problems with the DCEU, but it isnât that it kicked off with Superman and then immediately brought in the rest of the Justice League, even if the insistence on pseudo-realism seems odd in that context - but especially in the early stages of making this something that can work for the first time on TV (aside from Trek, but those didnât often cross over on TV and didnât branch out nearly as much) and in movies, I bet it helped.
54 notes
¡
View notes
Text
Kaori âXenonâ Yaguri: Desert
âHello. This is Kaori Yaguri, on board the survivor-shuttle âXenon 001â I have no engine power, and the host ship was destroyed in a collision. Half of my shuttle is inaccessible due to vacuum. Mayday, Mayday.â The short band star-waveÂŽ radio hissed back at me. Just like it always did. The ambient garbage waves of the stars caused it to lap and sway like the shores of California. âIn other news, itâs my 24th birthday - and Xenonâs third. Xenon had a growing pain today, the circuitry on my surveyor panel fused during a solar flare. I was able to sheild my self in the main cabin using the old space suit. Its going to be out of air soon, iâm down to my last six canisters. Seven had a leak, turns out.â
This was the best way to maintain my sanity - and to keep the radio waves alive with my signal. If a ship would get close enough, theyâd receive my emergency shortwave broadcast. An alert would pop up on their sensors and they could tune in if they wanted to. ... Youâre supposed to do it any way, but distress beacons are so good these days that is not usually a problem.Â
âI was able to scavenge some wires and other stuff out of the main cabin. and performed our weekly check on the food preserve. We fixed the surveyorâs panel, and i was able to apply rotation to the ship using a piece of tape and slice of ham -- had to make the screen think i was holding the dish-alignment button down for three days. This rotation will keep Xenon from losing power to her own shadow over solar arrays. The colony of spiders i had with me have died, the last one starved - i could no longer support it, and the gnat farm had a crack in it after i knocked it over, so they are all eaten. â
Every morning i wake up, turn on the shortband, talk to .. no one. then leave the short band on for as long as i have the power to do so, letting the galaxy listen in on my private conversations. I once watched a ship sail right past us because i didnât have the short band on long enough for them to find me. I didnât even know they were there till the sun shined on their aft. âIâve finished programming my first game, Shattered Ship, the art looks a little stupid but for a two dimensional game, its pretty fun. Iâve had a lot of time to work on the random event generator, and the crew finally stopped killing each-other every time there is a torpedo fire. Iâve moved on to finish working on that adventure game i started last year, about the desert planet. I dunno, seems ambitious. Weâll see.â
Xenon is all I have left now, she is my sister and she is sick. Her power coils wonât last another two years, theyâre 2 years past warranty. Her antennae is gone, broke up in a low-orbit pass through marâs atmosphere. Weâre scheduled to pass by again this year, If weâre too low -- Well iâll probably die unless Xenonâs parachutes still work. If weâre too high, Iâll be flung into solar orbit with the euro care systems, where Iâm most likely to be found in another year. âAll things considered, Xenon is really quite happy today. Her batteries are pretty much full, the solar array is only down to 80% maximum efficiency which is great, considering how hard it is to sleep with the blast-panels open at night. means I wonât get locked inside the crew quarters again this week. But out heat waste is minimal and weâve got plenty of spare parts now that i got the door controls to the cabin working again.â If the mars colonists have their defense radar pointing at me when i pass through, theyâll know its a rogue shuttle, might even notice the distress signature... But iâm from earth so theyâll probably just let me drift another three years till i show up again.
âI read the manual, last night, the service manual - Xeononâs diary. She says these emergency signals are saved on a data storage somewhere in the ship, as part of the black box. I donât know how much storage there is, or how much these take up - but the idea that some pooor soul is going to listen to me drone on for three years is terrifying. If there is enough of this material to turn into a book, and then sell it - leave some money for my daughter, if i die. In about six more hours Iâll pass by Kathy-sixsix again, the signal buoy, marking our third year in this eccentric orbit. Iâll be leaving another message for Kathy, the radio operator for this area - maybe sheâll get it, i donât know. It took forever to build the second net, I donât know what Iâll do if I miss again..â I stayed up all night two days ago to make sure i would be awake to see Kathy-Sixsix on the surveyor radar - it gives me a better idea of when Iâll have to get out into the space walk with the net. Kathy-SixSix is part of a network of surveyor buoys, with radio dishes set to record, and analyze radio data from other solar systems. It still picks up 16 year old news from the Proxima Colonists. Surely my short band.. and.. annual vandalism are enough to get some ones attention? âKathy-SixSix this is Kaiori Yaguri, on board the survivor-shuttle âXenon-001â˛. Weâre on course to attempt another netting of your buoy. I have the netâs anchor welded with the backbone of the ship now. One of use is going to be very unhappy in a few hours. Iâve already prepared a Message in a Bottle for you to collect assuming the magnets do- But then, the Buoy responded. âShuttle Xenon, this is buoy six six. If youâre hearing this, the buoy has detected your radio signature and is responding automatically. This message is two hours long, you need to hail the buoy. Any way you can, Iâm not allowed to be on a shift longer than twenty four hours. Iâll have my friend listen for you, If iâm not here. â It was a very plucky, childishly feminine voice. Reminded me of a flight cadet freshman. I was so happy to hear another voice, another person. It wasnât on a song, or a radio-advertisment. It was a one-way-broadband audio superhighway into my heart. She knew my shuttle by name!
âThe surveyorâs guild is ready to pardon all damages to the buoy, and we have located your daughter, Artemis. Acting Captain Yaguri, we have secured several hooks to the outer-hull of the buoy on break away welds. There will also be a local unpaid intern assigned to Kathy-sixsix every fourth hour for two hours. If you agree to the terms of a contract, the surveyorâs guild would like to do a series of interviews on your journey....â The message was official, and long. But i could hear her, Kathy, the buoy operator. Â I had listened to my own voice for so long, and Xenon wasnât equipped to talk. Kathy sounded gorgeous, and also a little sad. âKaori, this is Kathy. Weâve been picking up your radio logs for the last three years, and Iâm sorry. For everything. It is my job to listen for voices like yours. Once we had your signal code on record I was able to keep track of your transmissions. Iâve been listening to your stories about your friend.. Iâm at the part where she died. I guess now i know how the story ends, but. Iâm so sorry. I .. wasnât listening to the emergency signals, never even checked them. No one ever flies out here without an escort, there is too much debris. Your shipâs fabricators are already willing to make a settlement with you, since your engines failed. And.. Iâve been letting your daughter listen to every signal we decode. Youâre quite the hero back on earth, it turns out. No ones been able to find you, even the teams on mars let us know if they see any thing weird on radar. The fabricators even put out a finderâs fee, like youâre a lost dog or something. Shuttle Xenon, this is buoy six six. If youâre hearing this, the buoy has detected your radio signature and is responding automatically. this message is two hours long, you need to hail the buoy. Any way you can, Iâm not allowed to be on a shift longer than twenty four hours. Iâll have my friend listen for you, If iâm not here.â âKathy-Sixsix, this is Kaiori aboard the survivor shuttle âXenonâ. I have your message loud and clear, Iâm six hours from the mark, and I have no ships on my radar. Please, someone respond. If i have to agree to some fucking contract, I agree, sign me up, what ever justÂ
GET ME HOME.
Then i waited.
âShuttle Xenon, this is bouy six six. If youâre hearing this, the bouy has detected your radio signature and is responding automatically. this message is two hours long, you need to hail the bouy. Any way you can, Iâm not allowed to be on a shift longer than twenty four hours. Iâll have my friend listen for you, If iâm not here. Your daughter has been doing better in school, the Surveyorâs Guild has put her in a junior academy. Her father had to ask the reporters to stop harassing her so much. He was accused of profiting off your situation a few months ago, and some one dedicated a song to you at the music awards. It.. was a cover of Major Tom.. Iâm sorry. No one asked for this. The new flight marshal was instated a few days ago, and wants to put no fly zone for rookie pilots in the debris cloud , to ensure no one ever has to be stuck out there ever again. You have to have a B level rating or higher to fly non-commercial. I donât know if thatâll help. Seems weird to put a no-fly-zone somewhere where people are more likely to be stranded or worse. Donât smugglers hide in NFZ?â
I watched the radar until it was nearly time to do the space walk. two hours until mark, and i had to get ready to deploy the net. But first i wanted to hail the buoy. The radar was still empty.
âKathy-SixSix, Xenon here, when the Guild assigned Unpaid Interns to watch for my passing, did they check the pilotâs flight rating?Â
Am I currently in a no fly zone?
I have to get ready soon. Iâve got a better net and a better anchor this time. Iâll be able to tow, or destroy the buoy. In either case, something will happen and Iâll have more scrap material to build an antennae out of. Or the spine of the shuttle will collapse and Iâll be dead, or clinging to the buoy. Iâve got a tool-bag i can fit all the spare air canisters in.... jesus christ please respond. Kathy, please. Give me a better option.â
I waited, tears in my eyes as I stared into the bandwidth monitors, waiting for the static signals to change. This was all I had left.
âShuttle Xenon, this is buoy six six. If youâre hearing this, the buoy has detected your radio signature and is responding automatically. this message is two hours long, you need to hail the buoy. Any way you can, Iâm not allowed to be on a shift longer than twenty four hours. Iâll have my friend listen for you, If iâm not here.  It seems like people, rookie pilots mostly, have taken to scratching their name and their rating in Buoy sixsixâs paint using their repair tools. There were six or seven names when the trend started, I counted seventy last time i went out to repair it. Maybe one of these enthusiasts will come out and try to add their name to the buoy. One way to survive would be to anchor onto the buoy some how. Your relative speed is quite high, so youâd need to slow down. Iâve added some commercial air tanks to the repair storage on the buoy. the keys are magnetized to the underside of the buoy's new collision-safety lantern, opposite of the ion drive. Iâve been talking to your daughter about things that might help keep you company. I had to go, it was time. I needed an antennae, and the buoy had several just flying about last time i left. I managed to knock several loose.  Maybe they magnetized to the buoy or stabilized near the buoy in some kind of Dzhanibekov spin.  Iâm probably not lucky enough for that. Out here on the magnetic surfaces, watching the buoy slowly get closer to me and Xenon, i could not see anything other than the buoy. No ships, no debris. Just a floating hunk of spare parts. I had 30 minutes to set out the net, one hour to stabilize it and another thirty to get safely inside the ship before i created another debris cloud. There wasnât any A-ARCS left in my suit, i burned that a long time ago just trying to slow the shuttle down, so i couldnât jump ship and transfer to the buoy itself. Once the net was ready to catch the buoy, I was on my way back inside. I drifted through the rear cabinâs hull breach, used the fixtures to navigate inside and was lucky enough to have an emergency airlock between every major substation on the shuttle. Just slip out of the suit, disconnect the canisters and then strap my self into the surveyorâs console. âShuttle Xenon, this is buoy six six. If youâre hearing this, the buoy has detected your radio signature and is responding automatically. this message is two hours long, you need to hail the buoy. Any way you can, Iâm not allowed to be on a shift longer than twenty four hours. My co-workers no long wish to take additional shifts to fill that time. It was really hard to get people on board with your net idea. No one wanted to rebuild a buoy, but now that youâre such a celebrity, the cost of our public image seemed rather high. There are these videos on the web, about how to get you safe. It started with a simple mag-tow and RCS burn.. the whole thing devolved into more complicated plans over time. You could, for example, tie together sixteen thousand socks, and create an elastic brake that you lasso around one of the hooks we welded onto the buoy. The buoy would tear the socks and youâd slow down just enough to.. well, collide with mars but weâd know where you were going. Oh that reminds me, donât dissemble the parachute systems for any reason. A lot of junior academy simulations are showing how easily you could enter mars atmosphere this coming year, and youâll want those to be operational. Youâll have to set them manually to deploy when there is enough atmosphere for them to grab onto, though. The maintenance guide on board with you should provide the information on how to do that. Iâve gotta go to bed, when i record the next message Iâll read you a chapter from a book your daughter said you like. Be sure to stay tuned in for that when ever this gets added to the message loop. Its been six months since I set this message and now i am adding to this loop, it can only fit 2 hours of data..editing it is a nightmare though. sucks, right?â
#kaori#xenon#yaguri#space#scifi#damage#ship#captain's log#space travel#stranded#diary#isolation#RP#OC#Original Character#Blog#roleplay#mars#colonized#repeating#themes#askme#answer this#answerme#answer#drifting#story
9 notes
¡
View notes
Text
Controlling the Spice, Part 1: Dune on Page and Screen
Frank Herbert in 1982.
In 1965, two works changed the face of genre publishing forever. Ace Books that year came out with an unauthorized paperback edition of an obscure decade-old fantasy trilogy called The Lord of the Rings, written by a pipe-smoking old Oxford don named J.R.R. Tolkien, and promptly sold hundreds of thousands of copies of it. And the very same year, Chilton Books, a house better known for its line of auto-repair manuals than for its fiction, became the publisher of last resort for Frank Herbertâs epic science-fiction novel Dune. While Duneâs raw sales werenât initially quite so impressive as those of The Lord of the Rings, it was recognized immediately by science-fiction connoisseurs as the major work it was, winning its yearâs Nebula and Hugo Awards for Best Novel (the latter award alongside Roger Zelaznyâs This Immortal).
It may be that you canât judge a book by its cover, but you can to a large extent judge the importance of The Lord of the Rings and Dune by their thickness. Genre novels had traditionally been slim things, coming in at well under 300 pocket-sized mass-market-paperback pages. These two novels, by contrast, were big, sprawling works. The writing on their pages as well was heavier than the typical pulpy tale of adventure. Tolkienâs and Herbertâs novels felt utterly disconnected from trends or commercial considerations, redolent of myth and legend â sometimes, as plenty of critics havenât hesitated to point out over the years, rather ponderously so. At a stroke, they changed readersâ and publishersâ perception of what a fantasy or science-fiction novel could be, and the world of genre publishing has never looked back.
In the years since 1965, almost as much has been written of Dune as The Lord of the Rings. Still, itâs new to us. And so, given that it suddenly became a very important name in computer games circa 1992, we should take the time now to look at what it is and where it came from.
At the time of Duneâs publication, Frank Herbert was a 45-year-old newspaperman who had been dabbling in science fiction â his previous output had included one short novel and a couple of dozen short stories â since the early 1950s. He had first been inspired to write Dune by, appropriately enough, sand dunes. Eight years before the novelâs eventual publication, the San Francisco Examiner, the newspaper for which he wrote, sent him to Florence, Oregon, to write about government efforts to control the troublesomely shifting sand dunes just outside of town. It didnât sound like the most exciting topic in the world, and, indeed, he never managed to turn it into an acceptable article. Yet he found the dunes themselves weirdly fascinating:
I had far too much for an article and far too much for a short story. So I didnât know really what I hadâbut I had an enormous amount of data and avenues shooting off at all angles to get more⌠I finally saw that I had something enormously interesting going for me about the ecology of deserts, and it was, for a science-fiction writer anyway, an easy step from that to think: what if I had an entire planet that was desert?
The other great spark that led to Dune wasnât a physical environment, nor for that matter a physical anything. It was a fascination with the messiah complex that has been with us through all of human history, even though it has seldom, Herbert believed, led us to much good. Somehow this theme just seemed to fit with a desert landscape; think of the Biblical Moses and the Exodus.
I had this theory that superheroes were disastrous for humans, that even if you postulated an infallible hero, the things this hero set in motion fell eventually into the hands of fallible mortals. What better way to destroy a civilization, society, or race than to set people into the wild oscillations which follow their turning over their judgment and decision-making faculties to a superhero?
Herbert worked on the novel off and on for years. Much of his time was spent in pure world-building â or, perhaps better said in this case, galaxy-building â creating a whole far-future history of humanity among the stars that would inform and enrich any specific stories he chose to set there; in this sense once again, his work is comparable to that of J.R.R. Tolkien, that most legendary of all builders of fantastic worlds. But his actual story mostly took place on the desert planet Arrakis, also known as Dune, the source of an invaluable âspiceâ known as melange, which confers upon humans improved health, longer life, and even paranormal prescience, while also allowing some of them to âfold space,â thus becoming the key to interstellar travel. As the novelâs most popular and apt marketing tagline would put it, âHe who controls the spice controls the universe!â The spice has made this inhospitable world, where water is so scarce that people kill one another over the merest trickle of the stuff, whose deserts are roamed by gigantic carnivorous sandworms, the most valuable piece of real estate in the galaxy.
The novel centers on a war between two great trading houses, House Atreides and House Harkonnen, for control of the planet. The politics involved, not to mention the many military and espionage stratagems they employ against one another, are far too complex to describe here, but suffice to say that Herbertâs messiah figure emerges in the form of the young Paul Atreides, who wins over the nomadic Fremen who have long lived on Arrakis and leads them to victory against the ruthless Harkonnen.
Dune draws heavily from any number of terrestrial sources â from the Old Testament of the Christian Bible, from the more mystical end of Zen Buddhism, from the history of the Ottoman Empire and the myths and cultures of the Arab world. Nevertheless, the whole novel has an almost aggressively off-putting otherness about it. Herbert writes like a native of his novelâs time and place would, throwing strange jargon around with abandon and doing little to clarify the big-picture politics of the galaxy. And he shows no interest whatsoever in explaining that foremost obsession of so many other science-fiction writers, the technology and hardware that underpin his story. Like helicopters and diving suits to a writer of novels set in our own time and place, âornithoptersâ and âstillsuits,â not to mention interstellar space travel, simply are to Duneâs narrator. Meanwhile some of the bedrock philosophical concepts that presumably â hopefully! â unite most of Duneâs readership â such ideas as fundamental human rights and democracy â donât seem to exist at all in Herbertâs universe.
This wind of Otherness blowing through its pages makes Dune a famously difficult book to get started with. Those first 50 or 60 pages seem determined to slough off as many readers as possible. Unless youâre much smarter than I am, youâll need to read Dune at least twice to come to anything like a full understanding of it. All of this has made it an extremely polarizing novel. Some readers love it with a passion; some, like yours truly here, find it easier to admire than to love; some, probably the majority, wind up shrugging their shoulders and walking away.
In light of this, and in light of the way that it broke every contemporary convention of genre fiction, beginning but by no means ending with its length, itâs not surprising that Frank Herbert found Dune to be a hard sell to publishers. The tropes were familiar enough in the abstract â a galaxy-spanning empire, interstellar war, a plucky young hero â but the novel, what with its lofty, affectedly formal prose, just didnât read like science fiction was supposed to. Whilst allowing what amounted to a rough draft of the novel to appear in the magazine Analog Science Fiction in intermittent installments between December 1963 and May 1965, Herbert struggled to find an outlet for it in book form. The manuscript was finally accepted by Chilton only after being rejected by over twenty other publishers.
Dune in the first Chilton edition.
Those other publishers would all come to regret their decision. Dune took some time to gain traction with readers outside science fictionâs intelligentsia; Herbert didnât make enough money from his fiction to quit his day job until 1969. But the oil embargoes of the 1970s gave this novel that was marked by such Otherness an odd sort of social immediacy, winning it many readers outside the still fairly insular community of written science fiction, making it a trendy book to have read or at least to say you had read. For many, it now read almost like a parable; it wasnât hard to draw parallels between Arrakisâs spice and our own planetâs oil, nor between the Fremen of Arrakis and the cultures native to our own planetâs great oil-rich deserts. As critic Gwyneth Jones puts it, Dune is, among other things, a depiction of âscarcity, and the kind of human culture that scarcity produces.â It was embraced by many in the environmentalist movement, who read it it as a cautionary tale perfect for an era in which we earthbound humans were being forced to confront the reality that our planetâs resources are not infinite.
So, Dune eventually sold a staggering 12 million copies, becoming by most accounts the best-selling work of genre science fiction in history. And so we arrive at one final parallel to The Lord of the Rings: that of a book that was anything but an easy read in the conventional sense nevertheless selling in quantities to rival any beach-and-airport time-waster ever written. Umberto Ecoâs The Name of the Rose was famously described at the height of its 1980s popularity as a book that everyone owned and almost no one had ever managed to get all the way through. Dune may very well be the closest equivalent in genre fiction.
Herbert wrote five sequels to Dune, none of which are as commonly read or as highly regarded among critics as the first novel.1 One might say, however, that the second and third novels at least â Dune Messiah (1969) and Children of Dune (1976) â are actually necessary to appreciate Herbertâs original conception of the work in its entirety. He had always conceived of Dune as an epic tragedy in the Shakespearean sense, but reading the first book alone can obscure this fact. That book is, as the science-fiction scholar Damien Broderick puts it, typical pulp science fiction in at least one sense: it satisfies âan adolescent craving for an imaginary world in which heroes triumph by a preternatural blend of bravery, genius, and sci.â Itâs only in the second and third books that Paul Atreides, the messiah figure, begins to fail, thus illustrating how a messiah can, as Herbert says, âdestroy a civilization, society, or race.â That said, it would be the first novel alone with which almost all media adaptations would concern themselves, so it will also monopolize our attention in these articles.
Duneâs success was such that it inevitably attracted the interest of the film industry. In 1972, the British producer Arthur P. Jacobs, the man behind the hugely successful Planet of the Apes films, acquired the rights to the series, but he had the misfortune to die the following year, before his plans had gotten beyond the storyboarding phase.
Yet Duneâs trendiness only continued to grow, and interest in turning it into a film remained high among people who wouldnât have been caught dead with any other science-fiction novel. In 1974, the rights passed from Jacobâs estate to Alejandro Jodorowsky, a transgressive Chilean director who claimed to once have raped one of his actresses in the name his Art. Manifesting an alarming obsession with the act, he now planned to do the same to Frank Herbert:
It was my Dune. When you make a picture, you must not respect the novel. Itâs like you get married, no? You go with the wife, white, the woman is white. You take the woman, if you respect the woman, you will never have child. You need to open the costume and to⌠to rape the bride. And then you will have your picture. I was raping Frank Herbert, raping, like this! But with love, with love.
The would-be rape victim could only look on in disbelief: âHe had so many personal, emotional axes to grind. I used to kid him, âWell, I know what your problem is, Alejandro. There is no way to horsewhip the pope in this story.ââ
Jodorowsky planned to fill the cast and crew of the film, which would bear an estimated price tag of no less than $15 million, with flotsam washed up from the more dissipated end of the celebrity pool: Orson Welles, Gloria Swanson, Charlotte Rampling, Salvador Dali, Mick Jagger, Alain Delon. But, even in this heyday of Porno Chic, no one was willing to entrust such an erratic personality with such a budget, and the project fizzled out after Jodorwsky had blown through $2 million on scripts, concept art, and the drugs that were needed to fuel it all.
In the meantime, the possibilities for cinematic science fiction were being remade by a little film called Star Wars. Indeed, said film bears the clear stamp of Dune, especially in its first act, which takes place on a desert planet where water is the most precious commodity of all. And certainly the general dirty, lived-in look of Star Wars, so distinct from the antiseptic futures of most science fiction, owes much to Dune.
In the wake of Star Wars, Dino De Laurentiis, one of the great impresarios of post-war Italian cinema, acquired the rights to Dune from Jodorowskyâs would-be backers. He secured a tentative agreement with Ridley Scott, who was just finishing his breakthrough film Alien, to direct the picture. Rudy Wurlitzer, screenwriter of the classic western Pat Garrett and Billy the Kid, wrote three drafts of a script, but the financing necessary to begin production proved hard to secure. Thus in 1981 the cinematic rights to Dune, which Herbert had sold away for a span of nine years to Arthur P. Jacobs back in 1972, finally reverted to the author after their extended but fruitless world tour.
Yet De Laurentiis remained passionate about his Dune film â so much so that he immediately entered into negotiation with Herbert to reacquire the rights. Having watched various filmmakers come close to doing unspeakable things to his creation over the previous decade â even Wurlitzerâs recent script reportedly added an incest plot line involving Paul Atreides and his mother â Herbert insisted that he must at least be given the role of âadvisorâ to any future film. De Laurentiis agreed to this.
He was so eager to make a deal because Dune had suddenly looked to be back on, for real this time, just as the rights were expiring. His daughter, Raffealla De Laurentiis, had taken on the Dune film as something of a passion project of her own. She was riding high with a brand of blockbuster-oriented, action-heavy fare that was quite different from the films of her fatherâs generation. She was already in the midst of producing Conan the Barbarian, starring a buff if nearly inarticulate former bodybuilding champion named Arnold Schwarzenegger; it would become a major hit, launching Schwarzeneggerâs career as Hollywoodâs go-to action hero over the next couple of decades. But the Dune project would be a different sort of beast, a sort of synthesis of father and daughterâs priorities: a big-budget film with an art-film sensibility. For Ridley Scott had by this time moved on to other projects, and Dino and Raffealla De Laurentiis had a surprising new candidate in mind to direct their Dune.
David Lynch and Frank Herbert. Interviewers were constantly surprised at how normal Lynch looked and acted in person, in contrast to his bizarre films. Starlog magazine, for example, wrote of his âsculptured hair [and] jutting boyish features,â saying he was âextremely polite and well-mannered, the antithesis of enigma. Not a hint of phobic neurosis or deep-seated sexual maladjustment.â
David Lynch was already a beloved director of the art-film circuit, although his output to date had consisted of just two low-budget black-and-white movies: Eraserhead (1977), a surrealistic riot of a horror film, and The Elephant Man (1980), a mournful tragedy of prejudice and isolation. He would seem to stand about as far removed from the family-friendly fare of George Lucas and Steven Spielbergâs new Hollywood as it was possible to get. And yet that mainstream of filmmakers saw something â something having to do with his talent for striking, kinetic visuals â in the 36-year-old director. In fact, Lucas actually asked him whether he would be interested in directing the third Star Wars film, Return of the Jedi, whereupon Lynch rather peremptorily turned the offer down, saying he wasnât interested in making sequels to other peopleâs films. But when Dino De Laurentiis approached him about Dune he was more receptive. Lynch:
Dinoâs office called me and asked if I had ever read Dune. I thought they said âJune.â I never read either one of âem! But once I got the book, itâs like when you hear a new word. And I started hearing it more often. Then, I began finding out that friends of mine had already read it and freaked out over it. It took me a long time to read. Actually, my wife forced me to read it. I wasnât that keen on it at first, especially the first 60 pages. But the more I read, the more I liked. Because Dune has so many things that I like, I said, âThis is a book that can be made into a film.â
Lynch joined screenwriters Eric Bergen and Christopher De Vore for a week at Frank Herbertâs country farmhouse, where they hammered out a script which ran to a hopelessly overlong 200 pages. As the locale would indicate, Herbert was involved in the creative process, but kept a certain distance from the details: âThis is a translation job. I wouldnât presume to be the person who should translate Dune from English to French; my French is execrable. Itâs the same with a movie; you go to the person who speaks âmovie.ââ
The script was rewritten again and again in the months that followed, the later drafts by Lynch alone. (He would be given sole credit as the screenwriter of the finished film.) In the process, it slimmed down to a still-ambitious 135 pages. And with that, and with the De Laurentiis father and daughter having lined up a positively astronomical amount of financing from Universal Pictures, who were desperate for a big science-fiction franchise of their own to rival 20th Century Foxâs Star Wars and Paramountâs Star Trek, a real Dune film finally got well and truly underway.
Raffealla De Laurentiis and Frank Herbert with the actors Kyle MacLachlan and Francesca Annis on the set of Dune, 1983.
Rehearsals and pre-production began in the Sonora Desert outside of Mexico City in October of 1982; actual shooting started the following March, and dragged on over many more months. In the lead role of Paul Atreides, Lynch had cast a 25-year-old Shakespearean-trained stage actor named Kyle MacLachlan, who had never acted before a camera in his life. Nor, at six feet tall and 155 pounds, was he built much like an action hero. But he was trained in martial arts, and he gave it his all over a long and difficult shoot.
Joining him were a number of recognizable character actors, such as the intimidating Swede Max von Sydow, cast in the role of the Fremen leader Kynes, and the villain specialist Kenneth McMillan, all but buried under 200 pounds of fake silicon flesh as the disgustingly evil â or evilly disgusting â Baron Vladimir Harkonnen. Patrick Stewart, later to become famous in the role of Star Trek: The Next Generationâs Captain Jean-Luc Picard, played Paulâs martial mentor Gurney Halleck. In a bit of stunt casting, Sting of the rock band the Police, deemed âbiggest band in the worldâ by any number of contemporary critics, took the role of one of the supporting cast of villains â a role which would, naturally, be blown out of all proportion by the movieâs promoters. To a person, everyone involved with the shoot remembers it as being uncomfortable at best. âI was taxed on almost every level as a human being,â says MacLachlan. âMexico City is not one of the most pleasant spots in the world to be.â The one thing they all mention is the food poisoning; almost everyone among cast and crew got it at one time or another, and some lived with it for the entirety of the months on end they spent in Mexico.
Universal Pictures had given David Lynch, this young director who was used to shooting on a shoestring budget, an effective blank check in the hope that it would yield the next George Lucas and/or the next Star Wars. Lynch didnât hesitate to spend their money, building some eighty separate sets and shooting hundreds of hours of footage. Even in Mexico, where the peso was cheap, it added up. Universal would later claim an official budget of $40 million, but rumblings inside Hollywood had it that the real total was more like $50 million. Either figure was more than immense enough to secure Dune the title of most expensive Universal film ever. (For comparisonâs sake, consider that the contemporary big-budget blockbusters Return of the Jedi and Indiana Jones and the Temple of Doom cost approximately $40 million and $30 million respectively.)
The shoot had been difficult enough in itself, but the film first began to show the telltale signs of a doomed production only in the editing phase, as Lynch tried to corral his reams of footage into a finished product. He clashed repeatedly with Raffealla De Laurentiis and Universal, both of whom made it clear that they expected a relatively âclean,â PG-rated film with a coherent narrative through line for their money. Such qualities werenât, of course, what David Lynch was known for. But the director had failed to secure final-cut rights to the film, and he was repeatedly overridden. Finally, he all but removed himself from the process altogether, and Raffealla De Laurentiis herself cobbled together much of the finished film, going so far as to shoot her own last-minute bridging scenes whilst layering clumsy voice-overs and internal monologues over the top, all in a (failed) effort to make the labyrinthine plot comprehensible to a casual audience. Meanwhile Universal continued to spew forth a fountain of hype about âStar Wars for adultsâ and âthe end of the pulp era of science-fiction movies,â whilst continuing to plaster Sting, looking fetching in his black leather, across their âComing Attractionsâ posters and trailers as if he was the star. Dune was set for a fall.
And, indeed, the finished product, which arrived in theaters in December of 1984, provided a rare opportunity for every corner of movie fandom and criticism to unite in hatred. The professional critics, most of whom had never read the book, found the film, even with all the additional expository voice-overs, as incomprehensible as Raffealla De Laurentiis had always feared they would. Fans of the novel had the opposite problem, bemoaning the plot simplification and the liberties taken with the story, complaining about the way that all of the thematic texture had been lost in favor of Lynchian weirdness for weirdnessâs sake. And the all-important general audience, for their part, stayed away in droves, making Dune one of the more notorious flops in cinematic history. Just like that, Universal Picturesâs dream of a Star Wars franchise of their own went up in smoke.
Whatever else you can say about it, David Lynchâs Dune is often visually striking.
Seen today, free of the hype and the resultant backlash, the film isnât as bad as many remember it; many of its scenes are striking in that inimitable Lynchian way. But it doesnât hang together at all as a holistic experience, and its best parts are often those that have the least to do with its source material. Many over the years have suspected that thereâs a good film hidden somewhere in all that footage Lynch shot, if it could only be freed from the strictures of the two-hour running time demanded by Universal; Lynchâs own first rough cut, they point out, was reportedly at least twice that long. Yet various attempts to rejigger the material â including a 1988 version for television that ballooned the running time to more than three hours â havenât yielded results that feel all that much more holistically satisfying than the original theatrical cut. The film remains what it was from the first, a strange hybrid stranded in a no-manâs land between an art film and a conventional blockbuster, not really working as either. At bottom, the film reflects a hopeless mismatch between its director and its source material. What happens when you ask a brilliant director with very little interest in plot to film a novel famous for its intricate plot? You get a movie like David Lynchâs Dune. Perhaps the kindest thing one can say about it is that it is, unlike so many of Hollywoodâs other more misbegotten projects, an interesting failure.
Lynch disowned the film almost immediately. Heâs generally refused to talk about it at all in interviews since 1984, beyond dismissing it as a âsell-outâ on his part. The one positive aspect of the film which even he will admit to is that it brought Kyle MacLachlan to his attention. The latter starred in Lynchâs next film as well, the low-budget psychological-horror picture Blue Velvet (1986), which rehabilitated its directorâs critical reputation at a stroke at the same time that it marked the definitive end of his brief flirtation with mainstream sensibilities. MacLachlan would go on to find his most iconic role as the weirdly impassive FBI agent Dale Cooper in Lynchâs supremely weird television series Twin Peaks.
The Dino de Laurentiis Corporation had invested everything they had and then some in their Dune film. They went bankrupt in the aftermath of its failure â but, in typical corporate fashion, a phoenix known as the De Laurentiis Entertainment Group soon emerged from the ashes. Just to show there were no hard feelings, one of the reincarnated production companyâs first films was David Lynchâs Blue Velvet.
Surprisingly in light of the many readers who complained so vociferously about the liberties the Dune film took with his novel, Frank Herbert himself never disowned it, speaking of it quite warmly right up until his death. But sadly, that event came much earlier than anyone had reckoned it would: he died in 1986 at age 65, the victim of a sudden blood clot in his lung that struck just after he had undergone surgery for prostrate cancer.
Dune did come to television screens in 2000, in a rather workmanlike miniseries adaptation that was more comprehensible and far more faithful to the novel than Lynchâs film, but which lacked the budget, the acting talent, or the directorial flare to rival its predecessor as an artistic statement. Today, almost half a century after Arthur P. Jacobs first began to inquire about the film rights, the definitive cinematic Dune has yet to be made.
There is, however, one other sort of screen on which Dune has undeniably left a profound mark: not the movie or even the television screen, but the monitor screen. Itâs in that direction that weâll turn our attention next time.
(Sources: the books The Cambridge Companion to Science Fiction, edited by Edward James and Farah Mendlesohn and Frank Herbert by Timothy OâReilly; Starlog of January 1983, May 1984, October 1984, November 1984, December 1984, February 1985, and June 1986; Enter of December 1984; the online articles âJodorowskyâs Dune Didnât Get Made for a Reason⌠and We Should All Be Grateful For Thatâ and âDavid Lynchâs Dune is What You Get When You Build a Science Fictional World With No Interest in Science Fictionâ by Emily Asher-Perrin.)
As for the flood of more recent Dune novels, written by Frank Herbertâs son Brian Herbert and Kevin J. Anderson, previously a prolific author of X-Files and Star Wars novels and other low-hanging fruit of the literary landscape: stay far, far away. âŠ
source http://reposts.ciathyza.com/controlling-the-spice-part-1-dune-on-page-and-screen/
0 notes