#so even though i've been doing this gameplay for like a week i'm just now fully furnishing their house lol
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more semi-finished shots of the meadows' home 馃尡
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#whenever i make a new save i have to play with the family a little bit before i decorate their home#i have to get a sense of who they are first#so even though i've been doing this gameplay for like a week i'm just now fully furnishing their house lol#all i have left is the kitchen and dining room#i am obsessed with my new ghsade settings#i am TIRED#mine#cutietrait gameplay#meet me in the meadow#ts4#ts4 screenshots#ts4 simblr#sims 4#ts4 gameplay#the sims 4#simblr#the sims community#sims 4 cc#ts4 legacy#sim#sims#my sims#the sims#sims 4 community#sims 4 gameplay#sims 4 maxis match#sims 4 screenshots#ts4cc#ts4 cas
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The Chara Timeline Continues...
Woah!!! Where'd all the color go?? >:(
Part 29 || First || Previous || Next
--Full Series--
I KNOW IT'S BEEN 8 MONTHS SINCE THE LAST UPDATE I WILL EXPLAIN!!!
Hello!
SO. It's a bit hard to describe the feeling of posting only one page to a comic series I've been neglecting for 8 months (which was for a good reason!). I have been intentionally distancing myself from the Undertale and Deltarune communities. Not out of malice or annoyance!!!, more just because I've grown out of it (took me 8 years lol). I wasn't feeling as excited for news updates or gameplay and I realized... I didn't enjoy constantly thinking about the series like I used to. (plus I had little time for other art, comic projects, and real life.)
So I decided to take a loooong hiatus. That was one hell of a smart decision (good job past me). I was able to THINK about other games and shows and interests. I rekindled my love of bugs and nature and SOIL and then I made a full on Hollow Knight comic. And I got to educate people on BUGS (it's been amazing).
But... Today I was reading over the comic for the first time in a long time... and I could see and feel my passion for art literally seep through the page.I remembered how much I tried to breath life into these characters and it inspired me to continue ((literally TODAY)). Because passion pushes me to do what I love :')
COMIC UPDATE:
*cough* Anyways- I wanted to let readers of this comic know that I am still unsure what the future looks like for the series. I have 5 pages scripted and essentially finished. And I do have an end game in mind (even though that may be an extra 30 pages lmao). But drawing this comic takes TIME and A LOT of ENERGY. If you guys know me,,, haha,, I'm really bad at guesstimating times. And I'm even worse at being prepared and on top of things...
I want to submit single pages from now on. AND do minimal coloring. Having multiple COLORED pages was actually wild and I do not know how I did that for so long. I am unsure when the next page will come out (because I am also STILL MAKING MY OTHER COMIC <3), but it will not be out anytime this week.
Thank you guys... From the bottom of my heart. 鉂わ笍
#ALSO. Chara has been perpetually pissed like this for 8 months and its really funny to me#I really have no idea how to tag this#its back baby!#for ONE PAGE!!! Yippie#deltarune chara timeline#ct#my art#art#chara#college chara#asriel dreemurr#asriel deltarune#chara deltarune#chara undertale#fuck it we ball
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I just got the 'Alfred is not a good man' vid from tik-tok so I'm a little worried about the fic I've been making but I'm doing some of my deep dive to really know if this is just one person's depiction or opinion about him.
I just got really into Batfamily for like what 2-3 months ago (not including the ones I made long ago those were like one off from just basic understanding of other fics I read).
From what I have gathered which was only two information (for now) was about Alfred's daughter and if Alfred did let the kids become Robins.
In summary his daughter Julia Pennyworth or in another comic Julia Remarque, was the abandoned daughter, She hated/resented Alfred for abandoning her and disgusted that he became a servant of Wayne's which is true BUT in the end though is that both Father and daughter made up after.
and Second is, actually somewhat true I've seen few reddits and blog that have written that in some other comics Alfred did let the batkids become Robin and That's more than enough to know that it was not right BUT according to other versions most of it was just Alfred warning Bruce not to.
that's only thing I can find for now tho so please if anyone can help I'd like to gets some fact check to be sure.
For now I'm still comforted by the fact most of it doesn't apply much to what is really cannon cannon because some comics and issue are like so different or reset too much from the original it's hard to keep track of everything.
I'm not really a dc comic fan since collecting or even finding time to read them has been a hassle for me, I prefer to watch DC movies, cartoons or gameplays with DC lore and YT dc documentary videos from the ones who actually are a fan and read the issues.
This isn't really about justifying what Alfred had done but to know and learn if I could still properly write about him without triggering fans out there cuz I don't really want any trouble.
it's funny how I'm practically praising the man few weeks ago and now my loyalty is wavering.
I have a plan if this doesn't work out but let's just see, it's so weird because of the perfect timing too.
#yandere batfam#batfam x reader#yandere batfam x reader#platonic batfam#x neglected reader#Platonic Alfred Pennyworth#alfred pennyworth
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Hello there! I'm not even sure how to start. So I felt very disappointed by DA:TV, because of various reasons. Not trying to dampen the mood, I am super happy for you if you actually enjoyed the game! If you do not mind, could you list the things you liked/loved about the game? Help me see the "bright side"? Just gush a litte about it, I could use some positive input around my favourite gaming series of all time. :') thank you <3
Absolutely! For me, I think I always figured I was going to like this game, even if it wasn't my fave of all time? Trick Weekes always writes characters/quests that I like, and for me, story/characters come before anything else. I liked Andromeda, flawed as it was. Even if the gameplay was mediocre, I was certain I'd find something I'd like.
But the gameplay wasn't mediocre. It was actually really, really fun. I played Spellblade, and honestly, the gameplay might be a highpoint for me. I don't really like action gameplay, I tolerate it. I loved this, though.
The biggest thing that really sold me is the fact that the big choices in this game are difficult in a way Bioware has been trying to capture since Origins, but I don't think they've ever nailed until now (except maybe in Mass Effect). Even in Origins, when they had big choices like what to do with Connor, or how to deal with the werewolves, there was always a cop out choice. There isn't one in this game, so far as I can see. At the end of EVERY companion quest there was a choice I couldn't choose, something that made me wonder just what would've happened if I'd picked something different, and don't get me started on the endgame. The endgame was brutal :')
I love the characters, too! I do think some of the writing can get a bit campy or be a bit on the nose, I think some subtlety is lacking for certain characters especially in the beginning, but once shit hits the fan just about every companion has their gutwrenching moment. I felt for every single character in this game, during their act 2 personal quest moments. In all the other games there was at least one character I just couldn't care about, but even the ones that I thought wouldn't tickle my fancy snuck up on me. By the end, I loved all of them so much. I only wanted more.
I like Rook, too. I think I can see how their characterization might be disappointing, though. I think the key for me and my friend @sweetmage was finding the right Rook to play. We both had lots of concepts and while I plugged in the right one first, I know they struggled until they found the right one. Rook is kinda like Hawke in the way that they have a bit of personality already and a defined character path, which can get in the way of true RP. Once I stopped fighting it and let Rook be Rook, I liked the game a lot more, and I liked my character a lot more.
Then there's lore. Oh, lore. I have listened to or read every codex. I have a treasure trove of theories I keep locked in my head. All I need is a corkboard and some red string. Getting to see so many of those theories come to fruition? Things they've been teasing since Origins, that I picked up on when I was 12? Absolutely magical! Some of it I think they bungled--there's one reveal I've been waiting for for 15 years that I found in a note, not codex, on a bridge in Minrathous, no fanfare or anything--but the majority of it punched me right in the face with so much force I had to pause the game and do a little pacing. I won't get into specifics for spoiler reasons, but seeing all those little dots connect? seeing when I was right, and when I was wrong? SO euphoric for me!
A lot of the things I didn't like, too, like making the Crows less shitty--so easy to headcanon around, in ways that don't contradict canon! It's one of my favorite things to do, it feels like a puzzle to me, making everything that is for certain and everything I want fit together. That one, for instance, Zevran totally gutted all the shitty Crows, and left only the good ones :)
I will say, it's clear they were trying to wrap things up. I got the sense while playing it felt that they didn't want to leave any loose threads in case this was their last DA game, so that felt a bit rushed. But I loved it. To me it was a love letter, saying goodbye. Wrapping everything up in a nice little bow. I've always struggled to choose a favorite game in the DA series, they all do something I love so differently that I can't pinpoint one singular favorite, and I think this one is right up there for me, tied for 1st place with the other three games. Like DA2 and DAI I think it could've cooked just a little bit longer, there's a lot of potential for it to be a 9/10 game imho if they'd smoothed a couple of things out, but there's a lot in there for me to love.
Thank you so much for the question, I hope the wall of text will help you see a bit of the light haha. I don't mind that people didn't like it--that's just how it goes sometimes, and I think there are a lot of valid criticisms to be had. For me I was just super bummed that it was the only thing I was seeing online. I'm following lots of positivity now, so the occasional disenchantment is not a problem. Idk if it'll work for you, but @sweetmage was similarly disappointed until they streamed it with a friend, and then just having someone there to converse with it on really helped them to enjoy it. I hope you can find something to love in it, too!
#the mayor is speaking#dragon age#datv#veilguard#veilguard positive#longpost#sorry i got a bit carried away#i know some people will think i'm coping but honestly#i just don't see the point in focusing only on the negatives. there is so much good here! i want to enjoy that good!
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Hiiii ! Hope you're doing well :) I love love love your Raines' gameplay ! I was wondering if you could show us their house ? It looks so cozy and colorful ! Thank u
hiii! ty & i hope you are as well :) and sure! here are the most recent photos of their home, except i haven't redone venus' room yet now that she's a (pre)teen. it was sooo hard to find a house with enough rooms and space for them.
it's always gonna be a wip bc it's always changing. i really need to give eva, judah, and kato a better bedroom. it's so bland compared to everything else. also if you see windows missing nO YOU DONT.
i play with aging on ( though i'm quick to turn it off when things feel rushed ), but i don't think my age settings are very consistent lol. i'm so bad about moving tf on. i like really long and drawn out gameplay. i feel like it gives me time to really develop every sim and get to learn their personalities, likes/dislikes, etc. i mean, i've been playing w my current sims for years and i haven't made it past gen 2 in either of my saves. i used to get really bored with my sims and gameplay in general (school, job, marriage, baby, repeat) because i wasn't that attached to any of them. i never got to know them or have them accomplish anything because sim days are so fast. playing w long lifespans allows me to get everything i want done in each life stage and it's honestly made me love my sims that much more. fun fact: i created eva and her save for the sole purpose of wanting to try out short lifespan gameplay ( for quick casual gp + less screenshots so i could just enjoy the game w/o the pressure of posting) and i told myself that i'd stick to it....and well, we see how that went. also i do like seeing my sims age, even if it's bittersweet, though i'm not looking forward to any of my sims dying. i've never had a sim that i actually care about die :(
settings: newborn 7 days, infant 14 days, toddler 16 days, child 28 days, teen 28 days, young adult 40 days, adult 60 days, elder 60 days.
also each season lasts 2 weeks in my game. i wish it were longer, but i absolutely despise winter in game.
#whole lotta yappin#big happy home#they would have a round pool if i'd ever update my game#i really love that some of the furniture/decor from eva's first home is still being used :')#also can we talk ab how the element display from the scientist career is so MF BRIGHT LIKE HELLO#raines legacy#gp#asks
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What are your opinions on the Commander bans?
(Putting this out of the blue, this will be about the fast mana. Nadu also got banned, but Nadu doesn't really matter here. It's good that he's gone, though it doesn't make a ton of difference considering people already identified him as a broken card and pushed it away. Also this post became long but there's a TL;DR at the end if you want.
And for context if someone somehow missed the announcement this week: Mana Crypt, Jeweled Lotus and Dockside Extortionist were just banned in Commander. A bunch of controversy has ensued.)
Alright, tackling this can of worms. It will be a long one. Well, I have very positive thoughts about the bannings themselves, they can only be positive for the gameplay end, my only slight bad feeling personally is that I've traded my mana crypt (I wasn't playing with it) to someone I know three or four months back and I feel bad for them, but they found a home for it in a cube, so it stays being played.
I have generally believed fast mana makes for worse games, and I have for years removed my Sol Rings from my decks, didn't play my mana crypt even after I opened it, and never tried to even obtain a dockside even when I knew it could be a great card in several of my decks. I am plenty surprised at the announcement that seemed to come out of the blue after so long of no changes, especially since these cards have been issues in the way the ban announcement describes for years at this point. But at some point the band-aid needs to be ripped off. I also understand why Sol Ring isn't banned, even if I believe the format's gameplay would be better if it didn't exist in it. There are more factors at play here, and most people, particularly casual people, would want to keep it in their decks than have it banned, and that's more important. I'll just keep not putting it in mine.
I've seen some people claim that it would negatively impact cEDH metagame. Now, I do not play cEDH so feel free to disregard my opinion on this if you do and think I'm completely off-base. But my understanding of cEDH is NOT that it's a healthy metagame or an actually good competitive environment. The rules of the format are designed to make commander awful to compete in. And the banlist has, from its inception, explicitly not been aimed at regulating a balanced competitive format. This is also why, in my mind, the idea of splitting cEDH and Commander into separate banlists and formats is a nonstarter. As I'll get to later, there are already separations like that, the only thing that'd change is that there would be a new niche format, and actual competitive commander using Commander's rules would keep on, because using Commander's rules is the point of it.
cEDH comes from the will to take the rules as they are, NOT meant for this, and see what happens when you push them to the extreme. cEDH's meta as far as I can tell is basically just a bunch of flavors of combo decks pitted against each other, with a handful of hyper-targeted combo-killers in the meta too. This is reminiscent of combo winter, widely regarded as one of the least healthy metagames of all time, but stretched to years and years.
There are certainly people that will appeal to, since it's not actually about a healthy metagame and more about tiny optimizations and ultra-tight piloting and navigating a pod. But this also means a banning doesn't change the fundamental nature of all this, nor should it take it into account. If someone wanted an actual singleton competitive experience designed for a more healthy and balanced metagame, they could look at Duel Commander, now officially supported on MTGO and that walks back many of the uncompetitive rules changes of Commander to allow it, or even Highlander formats of all kinds, designed for the ground up for a diverse and balanced but powerful competitive experience.
Now, with that aside, the main complaints I've seen about the bannings have overwhelmingly been along the lines of "I lost money so this decision sucks", either outright or behind a thin veil. While it does suck that people lost money, the monetary value of a card cannot shield it from banning if it's egregious. The next argument, then is that there should have been more of a warning that the RC was looking at those cards and considering banning them. But for how long? And for what purpose? Relatively few actually read what the RC writes, particularly when there are no changes, and thus far it hadn't resulted in actual changes in years. And if the warning was stronger, what would be the result? People in the know selling their cards in advance to people who aren't so they aren't the ones left holding the bag? That just pushes the problem away to different people. If the price goes down by half, it doesn't matter if it's over the course of three months or two days, someone is "losing" that money somewhere.
And yes, a banning cut the price of those cards in a bunch, but so do reprintings. If the cards were reprinted regularly, and not at mythic in masters sets, they'd not climb this high to have so much to lose. If they were a positive on the format, reprints would even be welcome by all, allowing more people into the format. WotC is the one handling that end of things, and they see more profit in starving players than in overflooding a market.
I've also occasionally seen the argument that "they shouldn't have banned Jeweled Lotus because Jeweled Lotus was made for Commander and only works in Commander and now there's nothing to do with it (meme Legacy deck aside.)" It is true that Jeweled Lotus is now essentially a blank piece of cardboard. But if it is such an issue in the ONE FORMAT IT WAS MADE FOR, then that isn't a reason to just ignore it and carry on. That's a reason that WotC shouldn't have made the card in the first place, yes, since the result is the same except a lot of players got burned. It's not like Jeweled Lotus being an issue was a surprise, there was plenty of commentary on that end when it was revealed, and the most optimistic ones on the impact on the format were along the lines of "I don't know how this could make the format better, but maybe it doesn't make it worse."
With all of that, I must add and condemn people who used this as a pretext to attack individuals, most prominently members of the Rules Committee and Commander Advisory Group (the latter of which had no idea this was coming), or more generally people trying to support the ban, and probably some directed at people protesting it too, though I've seen less in the way of very public examples of the latter. Emotions runs hot, the knee-jerk reaction to change is already negative and it's even worse if you feel like you've lost money, but that's no excuse for the kinds of insults, threats and other name-calling that has occurred in startling amounts over the past week. Only a tiny percentage got there, but any amount is too much.
I believe that the negative reactions (the regular ones, not the actively harmful ones), as loud as they are, only represent a small portion of the overall community. The people discussing Magic: The Gathering on the internet are, overall, a small fraction of the playerbase, and tend to be way more into the game than the average player. As such, they're also way more likely to have obtained some of these expensive cards that were banned, and therefore to feel affected by these bans, both monetarily and by needing to remove the cards from their decks. To further that, negative comments are much more likely to get posted (and to linger days later, and keep being posted), than positive ones, or people that don't care enough to post their thoughts to begin with. So even if you see a lot of negativity on this ban in places, I believe it to be the product of a loud minority.
I've also seen people arguing that since Commander is a casual format, it doesn't need a banlist at all and they'll just ignore this one. That's true! If it works for you, that's great, that's the format working as intended! But many people don't have the luxury to curate a personal experience with a specific group, or don't have the time and knowledge to do so. For those, the official banlist provides a good base, and now that base states that stuff that makes a ton of mana early is usually makes for worse games.
TL;DR:
I like the bans on a gameplay perspective, the announcement was out of the blue but the band-aid needed to be ripped off, cEDH will be fine because that's what it was made for, sorry if you lost money on this, but it shouldn't be more important than the health of the entire format, the people shouting loudly are likely a minority, and the people attacking others over it a small minority within that one, but don't be a part of that select group. A banlist is good and one that actually tries to fix things instead of claiming the issues are smaller than they are is also something positive.
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I've been playing Reverse 1999 for about 3 days now absolutely because of the announcement that they're doing a collab with Assassin's Creed so I figured I would make this for those curious to play Reverse 1999 for the collab.
Before anything, this isn't a comprehensive guide. This is merely my experience and my tips as a 'veteran' gacha player (also a veteran "welp, we're starting this game while the current event is gonna end, guess we're going to accelerate our progress to try and clear it before it goes away lol" gacha player)
Should I try Reverse 1999 even if there's no AC collab? ... You should try it but it is a gacha game so be wary of the 'summon' mechanics because that is gambling with better rates than a casino. The story is pretty good especially if you like time travel and the gameplay is alright (there's also autobattle later on). the EN dub is awesome as well with lots of characters speaking their native language (like French and Russian) and have accents based on where they're from (the game is primarily set in Europe). If you're just here for the AC collab, you can skip the story but I would suggest at least going through the 1st main story to see if you enjoy Reverse 1999. Be warned though... this game is very angst-filled XD
When is the AC collab going to start? There have been no official date. There's a twitter post that says early 2025 so my best guess is before or during the first week of release of AC Shadows to promote the game (Feb 2025)
Will it be an event with playable characters or just skins? No idea. This is the first global event of Reverse 1999. Usually, gacha games that are released globally a year or so after the first server (like Blue Archive, Punishing Gray Raven... for now, Azur Lane before they integrated all servers to name a few), we would have a head's up using the first server's past events and collabs. This is a global collab though so there is no information at the moment. There is a possibility that this is just skins which would be sad. Only delivering skins after that teaser? ... Well... there's gonna be backlash for sure.
What should we prepare then? I would suggest preparing for the worst case scenario: 2 separate banners for Ezio and Kassandra as 6 star characters.
There's a possibility it will be a 1 banner with Ezio as a 6 star character together with Alexios and Kassandra as 5 star characters but I doubt they'd go down that route tbh.
There's also the possibility that they'd do 1 banner with Ezio and Kassandra in it as 6 stars characters like this:
This is the worst-worst case scenario because I cannot confirm if this setup will remove the other choice if you already have it (aka: if you pulled Kassandra, it's a guarantee that you'll pull Ezio as your next 6 star). If this is what happens, we shall have to pray to the RNGods.
Pity starts at 60 and guarantee is at 70 with a chance to lose the first one (if you get a 6 star that isn't the rate up character, let's say Ezio for this example, then your next 6 star will be Ezio) which means our worst case scenario would 140 pulls (losing the 6 star at 70).
So if we go for our worst case scenario of separate banners for Ezio and Kassandra, we'd need 280 pulls before or during the event.
Can this be done? Maybe. XD
The next banner which will start this week is approximated to give 100 pulls for everyone but that does assume that you'll finish the next event (which means you'd have to have good characters) and that you do the dailies and weeklies for the entirety of the event. The AC event should also give free pulls and, if it does include it's own event, then it should give pulls as well by clearing the event. I cannot confirm how much though. The other pulls you might need will have to come from the main story content and the beginner bonuses but I'm not going to calculate that XD
Note that you need to build your characters to clear the events so make use of all the free candies that give extra stamina to speed up the process.
So what can we do to save up? Use free characters to clear content which is absolutely doable.
Here is my current team:
You only need to focus on 3 characters with the 4th character lagging behind. A main damage dealer (Eagle, who is free), a support (Sonetto, who is also free) and a healer (mine is Yenisei which I got by pulling BUT there is a free healer which you'll get on your 8th day of login so you can build her instead)
There's also this (from reddit):
Yenisei is in the 5 star selector so you can get her there. I read that the 6 star selector can only be picked if you've played for an entire year but I have no idea where it's from, so yeah, no getting our hopes up for that one hahahaha.
Build those three and you should have an alright time to clear the main story content and the events.
(this is for a f2p experience btw, you can buy stuff that can grant additional pulls in game but, if you really want to and you can take the hit, my suggestion is to buy the Roaring Month which grants 90 drops for 30 days as long as you log in daily, 1 pull = 180 drops so an additional of 15 pulls, anything else can ranged from a bit scummy to "this is a scam")
#if you have any questions#just comment to this one or send me an ask#this honestly makes me want to make a 'teecup suggests gacha games' post#lol#anyway i'm not tagging reverse 1999 XD#teecup plays reverse 1999#assassin's creed
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AITA for not telling my friend I don't want to play DND with her?
I (17M) am a player in a Dungeons and Dragons campaign (NOTE: it is not actually DND, I am just saying it for simplicity's sake. If anything sounds off, that's why. Either way, it's TTRPG, and both games have the same system, although they aren't anywhere near similar to DND gameplay-wise. It's very roleplay focused.) with a few of my friends (all 17-20F: Viola, Korrina, Valerie, and Olympia). Viola is our DM, and I have so much fun every time we play, with no intents on quitting because of this.
Olympia just like... fucking sucks though, to be honest? Like, I just hate playing with this chick. She's always asking for extra bonuses on rolls because she's just such a good player (no one else does it, Viola allows it though), she actively started PVP with me, she physically disabled my character in said PVP and I had to do chaos control (I did not want to have my character be disabled, if I did I would have a disabled character, but I failed a roll against her in this fight so I had to have my character go on a side-quest to fix it: I would be more fine with it if it was Viola, but another player? Really?), and she's just not really funny when she talks about the campaign outside of the sessions (I know, it's a little personal). She gets really upset when we mention this one thing we all like to the point of taking inspiration from it for characters and NPCs because she doesn't get it but she refuses to try the thing so we just have to not talk about it with her, and overall she just... isn't enjoyable to be around.
I know I'm gonna have people in the comments say "just tell her that you don't like her now! You sound awful, you should quit," etc etc, but hear me out. I am a player. Since the DM is Viola, and Olympia and Viola are having fun, I don't feel like I should say anything. It's the DM's story, and as a mere character in the story I can't have any say in the format, especially since I was the one that invited Olympia to the group (I made a casual offer to my whole friend group over a school group chat and both Olympia and Korrina responded, so I had to include both of them), and we've been playing this campaign since August.
One of our players had to cancel on us a week ago as of writing this, and so I decided to run a oneshot based off of a campaign I've been wanting to do (first time DMer, I wanted to try it out). The players were Viola, Korrina, and Olympia, and it was actually really fun! I wanted to wait for Viola's campaign to end before I actually started playing my campaign, but that wasn't going to happen in a while, so I had decided to run it then.
I don't want Olympia anywhere near my actual campaign, though. I'm planning on letting my friend (Drasna, 18F) join, as well as anyone else who shows interest, along with Viola, Korrina, and Valerie. But as you may know, Olympia is insufferable to me, and as DM I feel like I have the right to deny her from playing with me.
She still played in the oneshot though, and was... very excited for it. I am aware I am the only one with beef here. Olympia keeps on PMing me about her character, asking about the world, and she's really interested in the world and the format of it. Her character's nice even if a little similar to one of the main plot NPCs I have, but as I've mentioned, I really want to cut her out when the campaign gets rolling. The only reason I couldn't for the oneshot is because we are actively in the middle of a campaign and everyone would think I'm being weird and things would be tense for the rest of the campaign. I can't just tell Olympia to her face "hey, I hate playing with you actually. Go home, fuck off."
I feel like I treated Olympia fairly when we played (she didn't do anything drastic, at least), but I don't know how my negative feelings on her are going to impact the campaign. I don't want to have an inbalance in the characters and how they're treated.
AITA for leading her on to make sure things don't get awkward during Viola's campaign, even though I have no intent of changing my mind on not having her as a player?
What are these acronyms?
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What do you mean "tricks you into thinking it's a good game"? I'm curious because I'm a totk hater (felt more like a fanmade dlc scale mod) but I thought botw was pretty good.
botw obviously has its moments. The Great Plateau was a great introduction to the game, for instance.
But. You do everything that you can do for the rest of the game on that plateau. (Nearly) all of the what the game is going to do is shown to you in the first 5ish hours of gameplay, and those 5 hours are then stretched into a 70ish hour game. Every moment between leaving the Great Plateau and the final fight with Calamity Ganon is riding that high of that first initial experience with the game鈥檚 concepts. There is a reason why a lot of people鈥檚 most favorite trial in the whole game is when the game throws you onto a deserted island with none of your gear and asks you to rough it again like you were doing 50 hours ago. It鈥檚 because the best part of the game was when you were fresh to the experience, often forced to solve the games combat encounters with unique methods; engage with its unique emergent gameplay.
Why even start to bother with that stuff later on though? You actually literally can鈥檛 usually. Late game mobs become such sponges to damage that I actively avoided fights because each non trash mob (even the trash mobs would take longer too) would take like 45 seconds to fight. Why try to do a silly funny bomb explosion when the setup takes just as long as the fight only to result in doing a quarter of their health or something. Just press B a bunch of times.
Totk actually did this to me too! Enough time had passed where I was willing to be open to that experience again. And it worked on me! For the first few hours, exploring the Great Sky Island felt like I was playing botw for the first time again. I actually started to think my harsher feelings for botw had all been exacerbated by time or that i had misremembered how it felt to play the game. I was pretty locked in to the whole experience. Then I got on the ground. The false visage of a fresh experience melted away. I was in the same hyrule field as before. I think someone messed with the terrain tool over there. 馃憠馃徎
its like chewing gum. The flavor starts out real strong, and its a fun chew, maybe you haven't had gum in a minute, so this is like, a pretty stimulating experience. But after a while you realize you've had this piece of gum in your mouth for like, the whole day now. And theres no flavor left in it anymore. And you've worked this piece of gum so much now that its like, kinda hard now? But like, looking for a trash can is kind of out of your way so its like, whatever. I'll keep chewing this gum for now. And then like, hours later you're like, wow. I've been chewing this gum for so long now that my jaw kind of hurts. So now you're looking for a trash can. You finally spit the gum out and theres still a lingering flavor of spearmint in your mouth. Not enough to like, re experience that first chew again, but you know. You had a stick of gum. It was alright. My jaw hurts though. I鈥檒l probably have another piece in a few weeks.
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The guy who made this tweet later said he was joking, but you wouldn't be able to tell since there are a lot of Sonic fans who say this stuff sincerely. They'll turn on a game within days of its release and say they "realized it sucks". So after playing it for a week and loving it, the controls suddenly became terrible? Either way, this "joke" pretty much confirms Sonic "fans" like shitting on Sonic games and making the franchise they claim to love look worse just for the hell of it. I don't know why, as a Sonic fan, you would want to make a game look bad, even though it's not. We all should how people on the internet treat Sonic. If you say a Sonic game is bad and don't clarify that you're joking, most will take your words at face value and just run with it.
There's also the problem of Sonic fans feeling the need to shit on one Sonic game to prop up their favorite. Whenever people compliment a Sonic game, it's never just "This game is awesome, it controls well, I love the story, etc". It's always "This game is awesome and way better than garbage like [insert Sonic game here]! Too bad Sega doesn't make stories and gameplay like this anymore."
I've seen Sonic Unleashed fans on Metacritic give Sonic Colors low scores simply because its story was more comedic and simplistic. Why do Sonic fans feel the need to make Sonic games look bad, especially Sonic Colors, a great game that critics generally liked? Putting down one Sonic game to make your fave look better isn't gonna draw people to the franchise, y'know?
Thank you for sending a screenshot off of anon, instead of sending a url to twitter under anon. Sincerely.
I'm sure the only reason he said he was joking was because he got blowback. He made the mistake of having an actual opinion instead of just following the herd off a cliff.
It's really just the inverse of the way everyone talks about Sonic Forces. People decided before the game even came out that Sonic Forces would be bad. And so after it came out that was the only acceptable opinion to have about it. People decided that Shadow Generations would be the best shit ever and a return to form for Sonic. So now after it's come out that is the only acceptable opinion to have about it.
People make up what their opinion about a Sonic game is before they even fucking play it. If they ever actually play it.
So when someone DOES actually bother playing it themselves, and they realize "hey this isn't like what everyone was saying it is like" they get mobbed and browbeaten into conformity. Which is annoying. I do not agree with unleash_yt's opinion, but it disgusts me that people basically punished him for expressing it and forced him into compliance with the accepted majority consensus.
I think it's perfectly reasonable for someone to get swept up in the hype train for a game, play it themselves, and realize "wait this actually blows ass." It happens all the time. Look at No Mans Sky. Look at Duke Nukem Forever. Look at Daikatana. It is a routine happenstance in the video game industry. And people really should learn by now to NOT get swept up in the hype machine. I was extremely critical of the hype machine around Shadow Generations for this very reason. I was saying at the time that Shadow Gens is just going to be a short little expansion pack for an existing Sonic game that was already short on its own, and while it would sustain ME a hyper Sonic fan, it would NOT sustain people who are more casual.
And. Like. I was right =P but because the majority consensus had already been decided about Shadow Generations before it came out, now nobody is allowed to deviate from it lest they suffer the retribution of Being An Individual. Like, I think his complaints are weird and dumb and wrong. The controls are just exactly the same as Sonic Frontiers. And the level design is no different from the level design of any other Boost era Sonic game. But he's allowed to just not like the game. At least in my book he's allowed. Obviously in the book of the Sonic """""fans""""" he's not allowed to have an independent opinion, he MUST conform to the majority consensus OR ELSE.
>There's also the problem of Sonic fans feeling the need to shit on one Sonic game to prop up their favorite. Whenever people compliment a Sonic game, it's never just "This game is awesome, it controls well, I love the story, etc". It's always "This game is awesome and way better than garbage like [insert Sonic game here]! Too bad Sega doesn't make stories and gameplay like this anymore."
Yeah I can't fucking stand that shit. You can't convince me your wife is beautiful by telling me how ugly every other woman at the bar is. At best it's just going to make me hate YOU, and at worst it's going to make me start thinking your wife is a bloated cow. Sonic fans have an EXTREMELY bad habit of this and it's completely idiotic because it can ONLY possibly appeal to people who already share that opinion. If the basis of your glazing up Sonic Unleashed is "SONIC FORCES SURE DOES SUCK ASS DOESN'T IT LOL" then only people who already like Sonic Unleashed and dislike Sonic Forces are going to agree with it. People who like Sonic Forces and don't like Sonic Unleashed are just going to be alienated. And people who think both games suck are just going to think you're a dumbass for thinking there's a difference when they're both the same garbage.
People need to go to the store and buy some fucking self esteem and figure out how to talk positively about the things they like entirely on their own merits without senselessly bringing up other pieces of media to compare them against for no reason.
#sonic#sonic the hedgehog#sonic x shadow generations#sonic generations#sonic forces#sonic unleashed#sonic colors#twitter
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Hiii !! Have u played this hidden gem of a game called "Degrees of Lewdity" ? Been playing it for weeks now and honestly I NEEEED games that are quite similar to it. May I ask for recommendations :3 ??
Yeah, sure! Degrees of Lewdity is a fun game though it has been a while since I've kept up with updates. I'm still waiting to see if they ever add some new content for Great Hawk.
It's hard to recommend exactly what you might like since it sort of depends on what part of DOL you like. Do you like the darker aspect? The game play? The romance options? The fact that it explores a lot of different kinks? A combination of them? Hard to say. If you like the darker aspects, try looking at this list for games that are similar to Boyfriend to Death since they often do overlap in a lot of ways and I will probably repeat some from that list as well.
Still, I'll try my best to give you some good recommendations.
The Snake's Taken a Spouse - from recent memory, this is probably a game that has a closest resemblance to Degrees of Lewdity, though it is not nearly as expansive, as you only have one love interest. The artwork isn't the best but I do appreciate it a lot for what it is. Shimil is also just adorable.
Courtin' Cowboys - I'm still in the middle of playing this game, but it is pretty fun to do. There are a lot of options and minigames and you can cause the deaths of certain npcs if you're not careful. Also follows a more darker and more gory feel to it. Also has a more walking around town and doing a bunch of
Forcefully Yours - definitely has the feel of a lot of choices since you can make Riker hate you or love you and even change his appearance. He can be really sweet or really violent towards you depending on your choices.
Yandere Love: Chains of Fate - even though I'm not the biggest fan of how the yanderes are in these games, there's no denying that they're pretty dark and have more of the DOL type feel to them.
Rotten Dinner - dark thematic wise, it does remind me a bit of DOL. It's more surreal and follows a visual novel aspect to it more than the game aspect to it, but it's still a good game.
Saccharine -pretty much all of this creator's game tends to have this kind of dark undertone to it, but I think Saccharine has a bit more of the gameplay elements that are in DOL such as earning money, baking and talking to people. Good story though.
Dead Wishes - specifically Mateo, Vincent and maybe Shizuka or Ophelia's routes. The range from pretty sweet and wholesome to downright gruesome and disturbing, but overall I think it's a pretty well made game. I think other routes like Lucian as well tend to be on the darker side too.
Triania Academy - not nearly as dark, but still a fun interactive fiction where you go to an academy to meet a bunch of other people with super powers. You can choose the route that you're on as well as the genders of the datable/non playable characters, and change your personality based off of them. What fun!
Samurai of Hyuga - another interactive fiction which I only played the prologue for so far (I'm sorry Flaine, I swear, I'll get back into it at some point) but it does have more of a dark story and a yandere in it, which is always good thing. You can also choose your attitude and gender, which affects different parts of the story.
Here you go, there are some things I think are similar to DOL. If you aren't satisfied with those answers, send me another ask! I think it helps if you're more specfic on aspects you like since it will help me create a better list for you.
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regarding pokemon sleep, it looks like you鈥檙e just looking for things to complain about. it鈥檚 designed to be this chill thing you check on during the day and leave running at night. to play it, all you have to do is sleep and feed your pokemon. no one鈥檚 telling you you to have to be the very best at it or pressuring you into paying for stuff, let alone the game itself.
If I was just looking for things to complain about, I'd still be out here whinging over Pokemon Cafe's delightfully charming art style being absolutely wasted on a junk puzzle game instead of a full RPG or cozy slice-of-life Sim.
Regarding this post here.
Hi, I'm MerriAuthor. Apparently we haven't met because anyone who follows my blog would know that I've worked in game development well on 20 years now. I've worked across the industry from little nobody indie houses, to overseas gacha-fodder, to big ol' AAA major studios. Video games and their design are a big part of my life and, boy howdy, do I have some FEELINGS about the direction the industry as a whole has gone in as the years go by. Especially in regards to the predatory monetization of gaming and how it actively preys on children, uninformed parents, people with addictive behaviors, people with hyper-competitive personalities, and similar behavioral traits solely for the purpose of making money at their expense.
it鈥檚 designed to be this chill thing you check on during the day and leave running at night. to play it, all you have to do is sleep and feed your pokemon.
As with the previous person I spoke with on this topic, that is the base function of the game. But it's by no means the design of the game. Pokemon Sleep's entire game play rotation and marketplace are designed around encouraging the Player to interact with it as much as possible within an intentionally limited time frame. Meanwhile, the game's own time scale is such that it expects Players to log hundreds if not thousands of hours of interaction with it. Its own base gameplay loop is a weekly schedule and its shop schedule is monthly. Some Pokemon require a bare minimum of 150 hours of logged sleep to even access. Pokemon Sleep wants you to be in it for the long haul.
It's also based on collection; nearly every facet of the game is listed numerically and with a percentage value or progress bar, which are functions designed to produce urgency to complete them in the Player. Human brains don't like seeing an unfinished goal, especially one represented so overtly as an unfilled progress bar or a percentage value with a decimal. Want to have your favorite Pokemon as your napping buddy but don't want to put in a ton of effort playing the game to boost up your Snorlax's power score? Better hope it's one of the low-tier Pokemon assigned into the lower brackets of the gameplay progression, because otherwise you're never going to see it. Though you could always just fork over some cash. Nearing the end of your week with Snorlax and you're just shy of a milestone you've been aiming the entire week for? Good luck! You can pay money for that extra little boost, and once you've done it you'll resent its absence enough to want to buy it again! Do you want to level up that cutie first Charmander the game gave you at the very beginning specifically to ingrain itself with faux emotional value into your favorite Charizard? Want your Eevee to evolve into one of its most popular Eeveelutions? Want a Lucario, period? You'll need to put in hundreds of hours of consistent sleep to save up enough Sleep Points exclusively toward that goal... or you can just buy access to it immediately, through first purchasing access to the Premium Subscription! A Premium Subscription which, again, doesn't auto-cancel if you delete the app and can't be canceled through the app itself, for all you distracted parents who don't pay attention to fine print and wonder why your kid's game is running up a bill on your credit card each month after the 14-day free period - just long enough for you to have forgotten all about it in the first place. Snorlax wants a specific kind of Berry this week, but none of the helper Pokemon you recruited gather that berry, or they do and are just too low on Energy to manage it? Aren't you lucky! The shop will just sell you solutions to these problems the game itself created specifically to get you to shell out money!
no one鈥檚 telling you you to have to be the very best at it or pressuring you into paying for stuff, let alone the game itself.
Here's some screen shots from the game's own app page. Buttons to make purchases and drive interaction - the app store, sleep pass, how many dream shards you have, a prompt to buy more inventory space, your missions, your current goal, the progress meter and rarity values of your Pokemon's sleep styles, your collection and their levels, etc - are all constantly and prominently displayed. The entire first day of actual gameplay in the app is a tutorial explaining how it wants you to do more than just sleep and passively collect to the point that it literally sets a daily schedule of activity for you. The mechanics explanations are so egregiously long that the Professor character literally apologizes to the Player for being so long-winded about it. Oh, an adorable moment of self-depreciation and understanding! How humanizing and encouraging of empathy from the user, done with a cheeky wink and nod. Now that we've softened your emotional state ever so slightly, here's some more microtransaction-driven gameplay elements!
If this was really just a cute little game to idle around with for its own fun, there wouldn't be a cash shop, nor would the game require a consistent internet connection to its servers. The big thing with games like these is that they're not made for the Player's benefit or entertainment. They're made to make the parent company profits. That's it. If the Pokemon Company didn't think they'd make substantial returns on the investment of development, support, marketing, and online distribution costs to put this game out into the world, they never would have made it. That is a core reality of any product put out these days. I just spent this last week helping my studio's marketing and sales team make sales projections for one of our upcoming titles, figuring out how much we could reasonably charge our potential customers literally down to the penny. And the game we're selling isn't even a service with any kind of microtransactions or DLCs. Profits are fundamental in any studio production and, where microtransaction apps are concerned, are the core focus of why the app exists.
If you're perfectly happy with playing Pokemon Sleep as an idle "pop on every once in a while, poke for a few minutes, then forget about and never pay a cent" kind of game? Totally fine, you do you. But understand that Pokemon Sleep doesn't want you as its player and will not cater to your experience. The core gameplay of Pokemon Sleep is already designed to actively degrade into a subpar experience for those who don't pay to play and that rift will only become more pronounced as time goes by. Everything around the cash shop exists for no other reason than to encourage you to use the cash shop. Over time, the gameplay will further contort itself to drive more interaction with and reliance upon the cash shop as the app sheds its non-paying users who just tire of it and move on, instead doubling-down on the lingering, paying users who have already proven themselves a reliable stream of revenue. That is how these things always go and have always historically gone.
There's also the consistently apt adage of "if you're not paying for the product, you are the product". Pokemon Sleep requires an internet connection any time you want to interact with the app - there is no offline mode. Further, the actual fine print in the terms of service (not the bubbly, legally-meaningless assurances put into the game text itself) addresses that it will collect and may share your device information, user ID, and app activity (ie, the schedules, timing habits, and spending habits the game itself has ingrained into its interaction with the Player) for analytics and advertising purposes, and that they're okay with sharing (ie, selling) that information to third parties without naming who those third parties are. And boy, does the game really want you to link your Google, Apple, and Facebook accounts to it as part of its core functionality! Worth keeping in mind as well is that the app requires constant access to your microphone and can pick up sounds as minor as a sheet rustling when you turn over in bed. The game's bubbly, meaningless text assures you that it doesn't save or transfer the snippets of sleep recordings it makes of you each night, but it makes absolutely no assurances whatsoever in the fine print that it's not using your microphone for other purposes. It does, however, point out that it will be making use of your phone's functions even when you're not using the app.
So, yeah, I'll just still be over here not playing Pokemon Sleep and encouraging others to do the same, as well as pay closer attention to the nature of so-called "free to play" games.
#pokemon#pokemon sleep#game design#game development#microtransactions#corporations are not your friend
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So it's time for my "alt-right dudebro gamer" Dragon Age opinions.
(Note: I'm a 45 year old womanesque queer person who mostly plays indie and Japanese games.)
(To further my cred I was super excited to meet and hear Karen and Patrick Weekes talk about this game in development at Havencon a couple years ago...it's a small queer con in Austin.)
Dragon Age is my all-time favorite game series. I adored Inquisition, though DA2 has my favorite characters overall.
My opinions about the gameplay reveal are:
The environments and background graphics and effects look awesome.
The character design still bugs me quite a bit. The faces, ESPECIALLY the female faces look Disney/anime/Overwatchy in structure. The textures looks a lot better in game than in that trailer. I miss my Not Particularly Pretty Female Characters. They have sameface now.
There's something off in the lip syncing. Mouth animations looks weird. I can't define it more than that but I noticed it with multiple characters and it through me out.
Varric's hair annoys me SO MUCH. Someone pointed out he looks like Blackwall and now I CANNOT UNSEE.
The structure of the game/quests/whatever looks fine, this reminds me of all the moments running around Haven at the beginning of Inquisition. Some of my least favorite moments, but yanno.
The combat. I'm very worried about the combat.
I am 45 years old and I have arthritis in my hands from gaming and knitting. I gave up knitting to keep gaming. I cannot play some action games. Like Hades, I tried but simply couldn't continue more than an hour because of the pain. And that's with my hands in good shape these days.
Some action games I can play, but only on easy, and sometimes only if I limit my playtime. This is simply a reality I've had to get used to, but it does kill me sometimes.
Do you know how enjoyable it was to pick up Baldur's Gate 3 and be able to put it on a higher difficulty, to be able to actually struggle through combats and have to use tricks and my brain and try and fail and do it again, all without worrying about my hands? Makes me think I need to replay Origins again.
So I'm concerned. The combat in this game is focused on attack type, dodging, parrying, countering (according to bioware)....all stuff that requires quick and frequent button mashing, which is what I can't do. So I'm looking at a game that I can probably only play on easy and maybe even not then? In my favorite game series.
The question we don't really know is how different it will be from Inquisition, and I find it hard to tell from the footage since we can't see what buttons are being pressed. But I'll say that while I love it, Inquisition was the game that first hurt my hands. It made me aware of the problem and made me have to start limiting my activity.
IDK . I just hate the idea that devs have that turn based games can't do well and are inherently not exciting.
Fucking Solas motherfucking killed Bianca! That was the first time in these reveals I've been 100% reacting as a fan. NOT BIANCA!!!! HE MUST DIE!
Oh I did like the Rook in the gameplay and his face looked good. Again I feel like it's the character design and not the engine that is the problem.
As for the plot, it's interesting that Solas has gone from Main Antagonist to Opening Antagonist and I wonder if he's actually going to transition to an ally later in the game to undo whatever the fuck has gone wrong in this clip.
I do still have some worries about the writing. "She's greatest detective ever and she has a lead on Solas." So do you think that lead is the giant glowing thing in the middle of the city spitting out demons? Did you need a great detective?
And basically nothing I've seen so far has super MOVED me, as someone with serious connections to this world and the characters, other than the fucking Bianca moment. I'm hesitantly curious about some of the new companions. And if the griffon thing had come at a moment other than me going WHAT THE FUCK IS WRONG WITH THIS? in the trailer I may have been a lot more excited.
So yeah, call me a hater or whatever. But that trailer reveal CRUSHED me emotionally. I was so depressed the rest of the day Sunday. These are my true reactions to the gameplay footage today. I don't have an agenda, other than I want the game to be good and I want it to do well and my confidence in EA and Bioware is at a very low point.
I've tried to keep a realistic mindset this whole time, but keeping in mind HOW MANY PEOPLE have left Bioware, how few OGs are left, the constant turnover in leads, the game being scrapped and redone like twice from scratch. And the game industry as a whole at this time, I have to be somewhat skeptical in general.
I'm not a skeptic overall, I was both a Cyperpunk 2077 enjoyer (but not apologist) and a Starfield defender and frankly there was a lot less reason to be skeptical of those games before release. So am I going to say "well I've been a Bioware fan since KOTOR 1 released, so I'm gonna hype it up and not point out flaws I see?" No. I'm going to be honest.
I'm not a casual Dragon Age enjoyer. I can't react casually to this stuff.
Will I play the game? Almost definitely, but am I going to wait till the release reviews? Probably.
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I feel like my artist career might be nearly over.
Now mind you, not because I'm burnt out, or because of some kind of controversy, but entirely because I don't know how much longer I can keep trying to push forward with it.
I don't hate my art, I don't even dislike it. It's my passion, and I want my entire life to be a life or creating art and telling stories.
I love sharing what I create with the world and I love having support from my fanbase.
But as of right now, I just can't get anyone noticing anything I do.
I've been working on a video game for almost a full year now, have gameplay footage I've shown, sprite animations, story I've shown off, characters I've been drawing and describing and giving backstories, and I get like 20 notes tops on anything I post.
I do streams for an average of 5 viewers every Monday and Wednesday and Friday. 5 viewers.
I have had a fundraiser to get me out of California because I can't afford to live here, I'm disabled, and I have a 75yo mother and an autistic brother I'm trying to get out of here too, and I barely scraped together $3000 of donations over the last year.
I pour my heart and soul into music that I've been writing and I'm met with backlash or people flat out ignoring the songs I post because people say my lyrics I write aren't worthy of notice or a paycheck. Soundcloud outright denied my ability to monetize my music. Completely. I am no longer able to request monetization.
The state of California has spent the last 15 years denying my attempts to get SSI, state disability, any kind of social security for my rheumatoid arthritis, and I even got told by a disability lawyer that they had to decline my case because I don't take medication for my disability. When I told them I don't have medical insurance because I don't qualify for MediCAL, they said that isn't their problem.
I watch other artists with 170,000 followers on Twitter bashing me and saying I don't deserve my fanbase for reasons they're just making up, and when I try to defend myself they just bash me harder and block me while I'm over on Twitter with like 300 followers and not getting noticed by anyone.
I reach out to my friends to get retweets, reblogs, etc. and I get nothing. No help, no love, after literal years of me promoting them and doing multistreams with them and collabs with them to help them get noticed.
I've even been blocked by multiple friends of mine when I asked if they wanted to partner up for projects. Really! Blocked! Outright blocked because people want so badly to get away from me!
I am literally starving. I'm currently eating stale sourdough bread that my mom made 2 weeks ago because it's all we have in the house.
I'm sitting here suffering constantly and when I ask people if they wanna like do a collab or do an art trade they always tell me they don't have time, and then the next day I see them post 6-7 art trades they did with another artist.
I make fan-art or fan-music for my artist friends and they just completely ignore it.
I am planning to rework my Patreon into a game dev Patreon to help support my solo development on Melodi, and I guarantee with certainty it won't breach $300 a month.
I have spent my entire life from age 11 to age 35 just working hard to make a living off of my art and all I have earned is a reputation as "a shithead" who never gets given the opportunity to question or debate or be interviewed by the people who call me a shithead.
I'm on the verge of fizzling out.
I'm barely surviving.
And when my game comes out, some day, it may very well be the last thing you ever see from me. I may just leave the internet. I may give up and go find another life to live.
Because even though this is my dream, even though this is all I've ever wanted to do with my life, even though I'm talented and my few fans I still have love everything I make and constantly tell me that my creations are gorgeous, I just plain can't keep doing this forever. I cannot, and will not, continue to suffer alone and obscure.
Case in point: This post is gonna get 2-6 comments from the same people who comment on all my emotional posts saying "I wish I could help but I can't so here's a virtual hug," 16-25 likes and 2 reblogs. And then I'll delete the post.
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my 2 cents on the state of whb
i've been contemplating about my thoughts on this game since i never really sat down and processed it, and a month of not playing the game and just keeping up with fandom content/official game news i think i can properly format my words (hopefully idk lol)
if you're looking for a specific section dw i'll properly format everything under the cut so you can just scroll till you find whatever you're looking for (also head's up it's insanely long i'm sorry but kinda not sorry i wanted to just put all my thoughts into one post rather than multiple)
SMALL INTRO
for some context on my experience, i have been playing this game everyday since launch/day 1, i was f2p up until i got juno's card, which i'll talk about later, but just know in advanced that juno was the only case where i've spent money. i uninstalled around the time the announcement was made in regards to no posting full stories of paid content, so almost month ago, and only reinstalled recently to grab certain items to add to the spreadsheet that i've been maintaining since november (aka a month after launch)
i've said it privately to a couple of close friends but i'll say it publicly here: imho, i think they released the game way too early even with the fact that they delayed launch 3 times.
i understand a handleful of bugs are from the fact that the public servers are significantly larger than test servers, but playing this game after the servers kinda stabilized feels like we are the test players, like we're constantly given rough drafts rather than the final copy.
the localization is rough to say the least, but i think i've been so used to it from other gachas that i've played that it didn't really ruin the experience for me,,, except when the text would switch to an entirely different language HJGFDHJGK
from visual bugs to gameplay bugs to voiceline bugs, there's been a lack of communication in terms of what has been fixed and what is still a wip. instead the players just have to "fuck around and find out" in terms of whether something has been fixed or not.
as i continue to state the issues with this game and its direction i'd like to put a disclaimer that i am by no means an expert in any of this stuff lol. i'm just a guy who nerds out over math, spreadsheets, and video games and everything i'll be saying is my personal opinion based on what i've seen/experienced.
THE ISSUE(S)
SOLOMON SEALS AND GACHA
i think the first mistake was them adding solomon seals in the first place. based on what packs in the past looked like, it looked like red keys were originally designed to be for debut characters, but instead they throw a curve ball and add ANOTHER gacha currency that was essentially p2w only up till some point early this year. this ultimately led to there being 2 standard banners, both of which essentially do the same thing except one doesn't have A/B/C-ranks. the fact that now even with realm of seraphim, in order for f2ps to have enough to guarantee with seals, they need to save for a year and a half. that is WAY too long for ONE character. this is of course worst case scenario of needing to hit pity, i'm aware you can get characters early but you should never always expect you'll get early in gacha games, i learned that the hard way during my idk how many years i've been playing gachas lol
i personally think that there's no winning across any of the gacha banners. there's no pity for either of the standards, and debut L/S-ranks have imo too high of a pity for what we're actually receiving per week. we essentially get more or less 1 pull per week in terms of red keys, yellow keys, and seals through dailies/weeklies alone, though of course that can vary cause of the rng key boxes, monthly login rewards, etc.
PANCAKES
there seems to be a general pattern that i've noticed of rather than confronting an issue directly they try to create something new in hoping that fixes the issue instead. an example of that would be the pancake shop.
the old pancake shop was fine as is, we could get a multi for relatively cheap price and get pie boxes everyday (albeit they're rng but pies are pies). what they could've done was add the L-ranks and skip tickets or whatever new thing they wanted to add into that old shop, adjusting the currency wherever necessary. yet instead they just remove the old system entirely and replace it for a new one that no one really asked for? while having the L-ranks in shop are nice, an entirely new system wasn't necessary to make that one relatively small addition. having A+-ranks and lower give gold and books was also not necessary, we have resource stages containing those 2 things and it's very accessible to everyone. what resources we are lacking in however are tears and pies, which are arguably more important than gold and books since those 2 currencies are the core to ascending/lvling characters and their skills.
PIES
i've emailed pb in the past in regards to if there will be other permanent methods for obtaining pies, and their response was holy coin portal and events. those two are NOT stable enough for pie income considering the prices of skills. if there's instances in unholy board where we need to level a character's skills, i'd expect there to be some sort of resource stage that would allow us to get pies so that we can easily obtain that skill level requirement.
"META" GAMEPLAY
i'll explain the quotes in a bit but i do want to put a disclaimer that whb was the first time i've experienced a full on tower defense style gameplay for gachas. i was already familiar with how it works kinda because of neural cloud even though the game as a whole is more like an auto-chess game of sorts, but some story gameplay had tower defense mechanisms and i learned a fair bit from playing that. personally i also haven't played arknights since i'm trying to cut down on the amount of gachas i play but i am aware of its playstyle through friends who like to attempt to drag me into playing it cause of certain characters that i might simp over (*cough flamebringer cough insider cough chongyue cough*)
disclaimer aside, trying to piece together what characters work and what don't genuinely hurts my brain. i put "meta" in quotes because realistically there's only 1: all L-rank light types, ideally at least 1 tank, maybe 1 healer (though a tank can act as both), rest be whatever dps you'd like really (preferably satan considering the fact he can be extremely reliable without his ultimate unlike a few characters). of course, everyone will have a different opinion on what they deem as meta, but that's the general idea i'd personally follow based on what kind of battles have been given to us, what characters are available, etc. the rest tbh are just "cope and seethe" for lack of a better term.
there's a huge type advantage with light and dark types, and i really wish they could buff the other elements more just show they have some spotlight too. i also wish there were more non-light L-ranks. as of making this post, out of the 23 L-rank characters there is currently only 1 non-light L-rank, and it's juno, an L-rank fire marksman.
the part that really "hurts" me the most (don't really know what other word to put here LOL) is the fact that this game is going in a very specific direction of just dps'ing through everything and hope you clear the stage before the enemies kill you.
this game has a huge and imbalanced ratio between dps characters and support characters regardless of element. the fact that we only have 5 healers (NOT including lucifer (victory) considering he's technically a marksman and the healing is from his artifact and not in his skills) and 8 tanks, whereas marksman and close-rangers have twice or thrice the amount is absurd. what pains me more is the fact that for tanks, if you don't have mammon, you're screwed. arguably the best non-mammon option players have that's accessible is bimet. valefor and eligos share the same kit with the fact that their downfall is the possibility that they could be instakilled the second they pop their ult. healers on the other hand are somewhat more lenient. if you don't have lucifer, marbas is your next best, then gamigin (marbas and gamigin can technically be placed interchangeably since their healing differs by 0.1%, it just depends on who you have), then morax, then maybe buer but he only heals 1 unit at a time rather than multiple but i digress. healers still have multiple and very reliable non-L-rank alternatives whilst tanks really only have 1. i really, really hope there's more support units in the future cause man this sucks.
NIGHTMARE PASS
spending $50-$70, on paper, is significantly better than spending ~$400 for a character, and that's really the only "good" thing about it 馃拃
$50-$70 may feel like nothing to some players, but to a majority, that is a portion of a cost towards food, groceries, rent, etc. basically, i'd assume a majority of people would prioritize surviving than watching pixels on a screen.
i understand at the end of the day pb is running a business, but for kings to be fully locked behind a paywall knowing for a fact that a majority of the player base are 1. casuals/f2ps and 2. are here for the kings is absurd. plus with the fact that typically nightmare pass characters aren't added to standard and aren't always 100% guaranteed to rerun in the future just puts the nail in the coffin for me.
i think it makes more sense for non-kings like juno to be in nightmare pass because it's just additional fun and silly content that arguably won't be tied to the main lore and whatnot, maybe referenced as a silly bit here or there but it'd be more of an easter egg than something important that you absolutely need to know.
personally i bought juno's pass because i love his design, kit, and voice. story was kinda meh for me personally but i really just cared more about the va and gameplay. gameplay-wise, he certainly does not disappoint as a gehenna support unit. but do i regret purchasing him? yes and no. oddly enough this was probably the first i've ever felt guilty in terms of buying something i wanted in a gacha game. yes i regret it in terms of i'm no longer really playing this game anymore, which is unfortunate considering i barely made it through half a year of this game's release. yet at the same time, no i don't regret it because he is a really fun unit. for example, when it's gabriel's rotation in realm of seraphim, juno's, leraye (nostalgia)'s, and leraye's ultimates absolutely DESTROY gabriel in a matter of like <10 or so seconds and it's so satisfying to see. i also just really like his va, scratches a very particular itch in my brain.
anyways before i get sidetracked over appreciating juno, the fundamental flaws of nightmare pass are essentially
you shouldn't need to buy both tiers to get the character. you should realistically need to buy the highest tier and by default it unlocks all previous tiers below it
ui is a bit confusing. i still don't get why f2ps have to unlock parts of nightmare pass that they can't even access/obtain. there should be a clear separation between what f2ps get, what advanced tier gets, and what premium tier gets.
it's too expensive. most bp's i know are ~$10 at the highest tier, though that's considering the fact that bp's i'm familiar with only give cosmetics rather than actual units
from what i've heard through the grapevine, beel (bath) is basically in the same formatting as all the other currently existing bath cards, which are all currently obtainable through gacha. beel has no reason to be in nightmare pass. it genuinely makes no sense as to why pb put him there aside from getting money and that in-turn alienates a majority of the fan base since we can't even view the prologue of card stories if they're a nightmare pass character.
when nightmare pass was first released during christmas, everything was in chaos. the fact that a nightmare pass character needed the other two limited gacha characters gameplay-wise is absurd (mind you, this was before we were given the chance to earn seals through weeklies). everything was too expensive, and rather than an enjoyable christmas event it felt like a "merry christmas, now give us money" kind of situation. i think nightmare pass should not be happening as frequent as it is now. the gap between gabriel and juno was perfectly fine (4 month gap btw), but for a nightmare pass to happen back to back on top of gacha events is too much for both f2ps and p2ws.
the point of buying packs, bp, anything that costs real money in a gacha game is so it makes your gameplay experience easier, paying shouldn't be the main component of your game. personally based on what i've experienced through playing gacha games you should theoretically be able to pull for almost every character on debut just by playing dailies/weeklies/events, yet here we get a bit over a multi per patch (this includes playing realm of seraphim).
DICTATING FANDOM INTERACTIONS
i wholeheartedly believe a fandom is what keeps a game alive. a hindrance to the fan base is a hindrance to the game, which can be seen with the aftermath of pb announcing that legal action will be taken if full stories of paid content are shared publicly. while i understand from a business standpoint that pb would want to enforce the "no sharing full story" thing for paid content since they want players to yk, buy the card, like i mentioned in the previous section, the majority of the player base just cannot afford it.
the people who posted full stories wanted to share to those who cannot afford it, some people may not want only tidbits of the story but rather the whole context, especially those who enjoy dissecting character lore but don't have the irl funds to fully experience it themselves. some people may even want to archive it, cause honestly no one knows how long this game will stay up and we want to archive story so that it's something we can easily look back on. to essentially make players borderline terrified on trying to figure out whether or not it's ok to publicly post stuff in relation to any sort of story content is absurd.
there is also that loophole of what is defined as a paid story. when events end and get put behind a paywall, does that now count as paid story or is that still ok? what about debut L-ranks that are behind seals and there's a 3 month downtime till they're added to standard? or is it just referring to nightmare pass characters? paid stories in the context of the state of the game right now is insanely broad, it's practically at least 50% of this game (i'm exaggerating (or maybe not i wouldn't be surprised if that was actually the case)).
i understand no datamining, while it technically speaking isn't illegal, it's disrespectful to the devs, but a lot of these call to action methods they're announcing are rather extreme imo.
with the most recent cards either being put to standard 3 months after their banner ends or flat out paywalled and not 100% guaranteed to have a rerun, story content as of late has been very sparse. what people want most is a main story update, which we were originally promised to be updated every 3 months and it is now month 6 and we still have nothing.
EVENTS AND EVENT STORIES
event stories being locked behind a paywall after the event ends is probably the first time i've ever seen a gacha game do this. most of the gachas i've played either don't archive event story at all and just rerun it every year, don't rerun or archive the event at all (i.e. if you miss it, cope and seethe), or they archive it for FREE. it feels insanely greedy how EVERY event story needs payment if you ever want to backread an old event.
what also concerns me is the fact like instances like gamigin's event or beleth's event carry so much lore for their respective region and that may never show up in main story, which then screws new players over in not knowing the full context behind every region. events like minhyeok's or bimet's are fine in the sense that it doesn't carry that much lore in comparison to the more recent events. the first few events were like silly banter and getting to know a bit more about the cast.
also changing the event shop from daily pies to a set limit per account was an awful choice it just emphasizes my point earlier of how unstable obtaining pies are in this game.
FULFILLING PROMISES
i think while it was a smart move to list what's gonna be implemented throughout the year, they shouldn't have stated deadlines on when they're doing so.
the following are the things that still aren't implemented yet as of making this post:
new daily chats (expected within february)
friends system (expected within march)
birthday system (more specifically celebrating your bday) (expected within april)
new main story chapter (new chapter expected every 3 months)
if pb were to just say "here's what to expect in 2024" and NOT give specific months, that's fine, but giving these specific months sets an expectation that they would complete it within that timeframe. main story for example is probably the one people have been anticipating the most. by now as of july, if we were to follow the expectation pb gave us, we would currently be on chapter 7, or at the very least chapter 7 would've been released some time this month. we have not even gotten chapter 6 yet. chapter 5 was released in january. it has been 6 months since the last main story update. failing to meet these timeframes will make people upset, because it was mentioned in the announcement that it's 1. a promise (i hope i'm not the only one that takes promises seriously) and 2. in bold yellow text, "what we can realistically expect to see in 2024." the only promises that were fulfilled on-time were the ones in january, the rest have been delayed by at least a month. if you're giving a timeline of what's happening, announce if there's any changes to that timeline, because not doing so will make players believe you were lying to them even though you probably aren't and are instead just falling behind schedule.
i think what hurts more to me is the fact that they aren't publicly communicating these delays. it shouldn't be our responsibility to find out why or when something isn't happening within the timeframe they promised (e.g. by emailing them), it should be up to the devs to communicate that publicly to us. i'm not saying they should overshare what's going on behind the scenes, it can simply just be a simple announcement of "hey, we're very sorry but we're having some technical difficulties with this certain feature and we need more time. here is some compensation in the meantime, thank you for your patience and again, we're very sorry." it's that simple.
FINAL THOUGHTS
i mentioned back in my intro that i feel like this game was released too early purely because the fundamentals of making a bare minimum decent gacha game are just not there. if every patch update has people complaining on what's just recently been added/removed, you're not fully listening to what the audience wants. while i understand pb is a small business, a business is still a business regardless of size and criticism/feedback is necessary especially in a game dev setting.
i've followed this game's news ever since it was teased, which was december of 2022, i've lurked/participated in the fandom (on here at least) ever since september of 2023. i've felt a rollercoaster of thoughts and emotions of "omg this is so great" to "why is this even a feature," hoping that over time the game would get better, but the only thing that's improved was server stability (and even that's still a bit rocky 馃拃).
a huge part of my stay was just being a lurker in the fandom. i genuinely appreciate all the creatives who fulfill asked prompts of characters, make ocs, fanart, write theories, reactions + many more. i love seeing other people's works/opinions and having just a lively fandom made it all more fun.
but at this point this game is just not for me. i've really only stuck around to read mammon's lore but since main story hasn't been updated in 6 months i'll really only chime back in when there's finally an update. it still amazes me to this day that my patience lasted this long. i think i've covered everything i wanted to cover but my memory is swiss cheese so if i forgot something,,, woops 馃拃
as for the future of the spreadsheet for those who check back on it, it's still being managed by myself and windy, who has been a huge help since day 1 of creating the build lists and team comps and i honestly can't thank her enough for also enduring this pain of a game with me as we've worked on this spreadsheet together hgjdfgh (luv u bestie 馃). though it's written in the narrative that both of us will eventually quit updating it entirely if this game persists on not having any signs of improvement. when that day comes i'll make sure to post an announcement about it.
as for myself i'm probably still gonna lurk in the fandom/keep an eye out on game news. i doubt i'll be making any fanart anymore unless if i really have the motivation/boredom for it, but currently i'm revamping the "aesthetics" of this account so nothing's really set in stone. maybe i'll make a few whb rambles here or there if some game news really irks me but for the most part i've already been in the process of moving on to other things.
if you've stuck around this long to read this mess of a post, thank you for sticking around and have a cookie, you deserve it 馃馃崻
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Bullet points on Project Robot
So, I've decided I do plan to do a stream analyzing the trailer - however I'm not sure how soon this will be, as it will take some prep and I'm not really used to doing stuff like it (& some other reasons). I also want to wait at least a week or 2 to see if any more info or interviews come out.
But I don't just want to save all my thoughts for that so I figured I'd write some of my major ones here, and you can assume these will be elaborated on in the stream:
I've been extremely satisfied with the general audience reception to the trailer. People know Ueda's 3 games, and in the many reactions I've watched, any scoffing at "Epic Games Publishing Presents" was immediately cast aside once the "from the creator of" text appeared.
I love how much of a fan Geoff Keighley is, referring to the game as "highly anticipated" even though no one but hardcore Ueda fans would really even know it was in the works
There is a background noise at the beginning of the trailer sounds extremely similar to this oscillating sort of noise heard at the beginning and end of "You Were There."
The English, to me, is an early indication that this game will likely not be connected to the others, or will be connected very loosely as TLG was.
The first close-up shot of the character's costume - I wonder why that's there?
Could this be Ueda's first female playable character?
I love that it's a gameplay clip - I think we will be playing through a situation, or multiple, just like this in the actual game.
It's going to be a big game, Ueda's biggest yet potentially by far.
Insanely, it could be said that this is the first Ueda game to start development in the period after games began to be heavily inspired by Ico & SotC. Dev for The Last Guardian would have likely began before that happened (pre-Demon's Souls at least.) This could have impacted his desire to do something a little different.
We know Ueda does have a desire for his games to be loved by a larger audience, but I don't think that will ever compromise his games being so....him. I think it is good to keep in mind for this game though.
The animations, of course, are spot-on.
The robot is so detailed, every part rendered. The art of the robot arm was so detailed, it doesn't surprise me to see that.
It strikes me that the robot does not look friendly or like something we should get attached to. The body may be considered disposable by the main character - perhaps the head is as well? If there is a companion character in this game, it may not be the robot, per se.
I don't think we will see the girl and beast from the 2018 New Year's card at all in this.
I'm not sure there will be much combat and this may be more of an exploration game like Death Stranding.
What could have possibly caused massive explosions of mechanical detritus to be spreading across the land at regular intervals? I think they are reoccurring and will be a main obstacle in this game. It reminds me of the section of "Inside" where an extremely destructive shockwave emanates every few seconds from an unknown source.
From far away, the shockwave looks like shadow or dark magic, like in Ueda's other games. It surprised me to see that it was just a bunch of big mechanical parts.
That's all for now! If you have any thoughts or ideas feel free to comment or send an ask, I will respond.
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