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#so even though i've been doing this gameplay for like a week i'm just now fully furnishing their house lol
cutietrait · 19 days
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more semi-finished shots of the meadows' home 🌱
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AITA for not telling my friend I don't want to play DND with her?
I (17M) am a player in a Dungeons and Dragons campaign (NOTE: it is not actually DND, I am just saying it for simplicity's sake. If anything sounds off, that's why. Either way, it's TTRPG, and both games have the same system, although they aren't anywhere near similar to DND gameplay-wise. It's very roleplay focused.) with a few of my friends (all 17-20F: Viola, Korrina, Valerie, and Olympia). Viola is our DM, and I have so much fun every time we play, with no intents on quitting because of this.
Olympia just like... fucking sucks though, to be honest? Like, I just hate playing with this chick. She's always asking for extra bonuses on rolls because she's just such a good player (no one else does it, Viola allows it though), she actively started PVP with me, she physically disabled my character in said PVP and I had to do chaos control (I did not want to have my character be disabled, if I did I would have a disabled character, but I failed a roll against her in this fight so I had to have my character go on a side-quest to fix it: I would be more fine with it if it was Viola, but another player? Really?), and she's just not really funny when she talks about the campaign outside of the sessions (I know, it's a little personal). She gets really upset when we mention this one thing we all like to the point of taking inspiration from it for characters and NPCs because she doesn't get it but she refuses to try the thing so we just have to not talk about it with her, and overall she just... isn't enjoyable to be around.
I know I'm gonna have people in the comments say "just tell her that you don't like her now! You sound awful, you should quit," etc etc, but hear me out. I am a player. Since the DM is Viola, and Olympia and Viola are having fun, I don't feel like I should say anything. It's the DM's story, and as a mere character in the story I can't have any say in the format, especially since I was the one that invited Olympia to the group (I made a casual offer to my whole friend group over a school group chat and both Olympia and Korrina responded, so I had to include both of them), and we've been playing this campaign since August.
One of our players had to cancel on us a week ago as of writing this, and so I decided to run a oneshot based off of a campaign I've been wanting to do (first time DMer, I wanted to try it out). The players were Viola, Korrina, and Olympia, and it was actually really fun! I wanted to wait for Viola's campaign to end before I actually started playing my campaign, but that wasn't going to happen in a while, so I had decided to run it then.
I don't want Olympia anywhere near my actual campaign, though. I'm planning on letting my friend (Drasna, 18F) join, as well as anyone else who shows interest, along with Viola, Korrina, and Valerie. But as you may know, Olympia is insufferable to me, and as DM I feel like I have the right to deny her from playing with me.
She still played in the oneshot though, and was... very excited for it. I am aware I am the only one with beef here. Olympia keeps on PMing me about her character, asking about the world, and she's really interested in the world and the format of it. Her character's nice even if a little similar to one of the main plot NPCs I have, but as I've mentioned, I really want to cut her out when the campaign gets rolling. The only reason I couldn't for the oneshot is because we are actively in the middle of a campaign and everyone would think I'm being weird and things would be tense for the rest of the campaign. I can't just tell Olympia to her face "hey, I hate playing with you actually. Go home, fuck off."
I feel like I treated Olympia fairly when we played (she didn't do anything drastic, at least), but I don't know how my negative feelings on her are going to impact the campaign. I don't want to have an inbalance in the characters and how they're treated.
AITA for leading her on to make sure things don't get awkward during Viola's campaign, even though I have no intent of changing my mind on not having her as a player?
What are these acronyms?
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gwynndolin · 8 months
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What do you mean "tricks you into thinking it's a good game"? I'm curious because I'm a totk hater (felt more like a fanmade dlc scale mod) but I thought botw was pretty good.
botw obviously has its moments. The Great Plateau was a great introduction to the game, for instance.
But. You do everything that you can do for the rest of the game on that plateau. (Nearly) all of the what the game is going to do is shown to you in the first 5ish hours of gameplay, and those 5 hours are then stretched into a 70ish hour game. Every moment between leaving the Great Plateau and the final fight with Calamity Ganon is riding that high of that first initial experience with the game’s concepts. There is a reason why a lot of people’s most favorite trial in the whole game is when the game throws you onto a deserted island with none of your gear and asks you to rough it again like you were doing 50 hours ago. It’s because the best part of the game was when you were fresh to the experience, often forced to solve the games combat encounters with unique methods; engage with its unique emergent gameplay.
Why even start to bother with that stuff later on though? You actually literally can’t usually. Late game mobs become such sponges to damage that I actively avoided fights because each non trash mob (even the trash mobs would take longer too) would take like 45 seconds to fight. Why try to do a silly funny bomb explosion when the setup takes just as long as the fight only to result in doing a quarter of their health or something. Just press B a bunch of times.
Totk actually did this to me too! Enough time had passed where I was willing to be open to that experience again. And it worked on me! For the first few hours, exploring the Great Sky Island felt like I was playing botw for the first time again. I actually started to think my harsher feelings for botw had all been exacerbated by time or that i had misremembered how it felt to play the game. I was pretty locked in to the whole experience. Then I got on the ground. The false visage of a fresh experience melted away. I was in the same hyrule field as before. I think someone messed with the terrain tool over there. 👉🏻
its like chewing gum. The flavor starts out real strong, and its a fun chew, maybe you haven't had gum in a minute, so this is like, a pretty stimulating experience. But after a while you realize you've had this piece of gum in your mouth for like, the whole day now. And theres no flavor left in it anymore. And you've worked this piece of gum so much now that its like, kinda hard now? But like, looking for a trash can is kind of out of your way so its like, whatever. I'll keep chewing this gum for now. And then like, hours later you're like, wow. I've been chewing this gum for so long now that my jaw kind of hurts. So now you're looking for a trash can. You finally spit the gum out and theres still a lingering flavor of spearmint in your mouth. Not enough to like, re experience that first chew again, but you know. You had a stick of gum. It was alright. My jaw hurts though. I’ll probably have another piece in a few weeks.
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maleyanderecafe · 7 months
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Hiii !! Have u played this hidden gem of a game called "Degrees of Lewdity" ? Been playing it for weeks now and honestly I NEEEED games that are quite similar to it. May I ask for recommendations :3 ??
Yeah, sure! Degrees of Lewdity is a fun game though it has been a while since I've kept up with updates. I'm still waiting to see if they ever add some new content for Great Hawk.
It's hard to recommend exactly what you might like since it sort of depends on what part of DOL you like. Do you like the darker aspect? The game play? The romance options? The fact that it explores a lot of different kinks? A combination of them? Hard to say. If you like the darker aspects, try looking at this list for games that are similar to Boyfriend to Death since they often do overlap in a lot of ways and I will probably repeat some from that list as well.
Still, I'll try my best to give you some good recommendations.
The Snake's Taken a Spouse - from recent memory, this is probably a game that has a closest resemblance to Degrees of Lewdity, though it is not nearly as expansive, as you only have one love interest. The artwork isn't the best but I do appreciate it a lot for what it is. Shimil is also just adorable.
Courtin' Cowboys - I'm still in the middle of playing this game, but it is pretty fun to do. There are a lot of options and minigames and you can cause the deaths of certain npcs if you're not careful. Also follows a more darker and more gory feel to it. Also has a more walking around town and doing a bunch of
Forcefully Yours - definitely has the feel of a lot of choices since you can make Riker hate you or love you and even change his appearance. He can be really sweet or really violent towards you depending on your choices.
Yandere Love: Chains of Fate - even though I'm not the biggest fan of how the yanderes are in these games, there's no denying that they're pretty dark and have more of the DOL type feel to them.
Rotten Dinner - dark thematic wise, it does remind me a bit of DOL. It's more surreal and follows a visual novel aspect to it more than the game aspect to it, but it's still a good game.
Saccharine -pretty much all of this creator's game tends to have this kind of dark undertone to it, but I think Saccharine has a bit more of the gameplay elements that are in DOL such as earning money, baking and talking to people. Good story though.
Dead Wishes - specifically Mateo, Vincent and maybe Shizuka or Ophelia's routes. The range from pretty sweet and wholesome to downright gruesome and disturbing, but overall I think it's a pretty well made game. I think other routes like Lucian as well tend to be on the darker side too.
Triania Academy - not nearly as dark, but still a fun interactive fiction where you go to an academy to meet a bunch of other people with super powers. You can choose the route that you're on as well as the genders of the datable/non playable characters, and change your personality based off of them. What fun!
Samurai of Hyuga - another interactive fiction which I only played the prologue for so far (I'm sorry Flaine, I swear, I'll get back into it at some point) but it does have more of a dark story and a yandere in it, which is always good thing. You can also choose your attitude and gender, which affects different parts of the story.
Here you go, there are some things I think are similar to DOL. If you aren't satisfied with those answers, send me another ask! I think it helps if you're more specfic on aspects you like since it will help me create a better list for you.
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askmerriauthor · 1 year
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regarding pokemon sleep, it looks like you’re just looking for things to complain about. it’s designed to be this chill thing you check on during the day and leave running at night. to play it, all you have to do is sleep and feed your pokemon. no one’s telling you you to have to be the very best at it or pressuring you into paying for stuff, let alone the game itself.
If I was just looking for things to complain about, I'd still be out here whinging over Pokemon Cafe's delightfully charming art style being absolutely wasted on a junk puzzle game instead of a full RPG or cozy slice-of-life Sim.
Regarding this post here.
Hi, I'm MerriAuthor. Apparently we haven't met because anyone who follows my blog would know that I've worked in game development well on 20 years now. I've worked across the industry from little nobody indie houses, to overseas gacha-fodder, to big ol' AAA major studios. Video games and their design are a big part of my life and, boy howdy, do I have some FEELINGS about the direction the industry as a whole has gone in as the years go by. Especially in regards to the predatory monetization of gaming and how it actively preys on children, uninformed parents, people with addictive behaviors, people with hyper-competitive personalities, and similar behavioral traits solely for the purpose of making money at their expense.
it’s designed to be this chill thing you check on during the day and leave running at night. to play it, all you have to do is sleep and feed your pokemon.
As with the previous person I spoke with on this topic, that is the base function of the game. But it's by no means the design of the game. Pokemon Sleep's entire game play rotation and marketplace are designed around encouraging the Player to interact with it as much as possible within an intentionally limited time frame. Meanwhile, the game's own time scale is such that it expects Players to log hundreds if not thousands of hours of interaction with it. Its own base gameplay loop is a weekly schedule and its shop schedule is monthly. Some Pokemon require a bare minimum of 150 hours of logged sleep to even access. Pokemon Sleep wants you to be in it for the long haul.
It's also based on collection; nearly every facet of the game is listed numerically and with a percentage value or progress bar, which are functions designed to produce urgency to complete them in the Player. Human brains don't like seeing an unfinished goal, especially one represented so overtly as an unfilled progress bar or a percentage value with a decimal. Want to have your favorite Pokemon as your napping buddy but don't want to put in a ton of effort playing the game to boost up your Snorlax's power score? Better hope it's one of the low-tier Pokemon assigned into the lower brackets of the gameplay progression, because otherwise you're never going to see it. Though you could always just fork over some cash. Nearing the end of your week with Snorlax and you're just shy of a milestone you've been aiming the entire week for? Good luck! You can pay money for that extra little boost, and once you've done it you'll resent its absence enough to want to buy it again! Do you want to level up that cutie first Charmander the game gave you at the very beginning specifically to ingrain itself with faux emotional value into your favorite Charizard? Want your Eevee to evolve into one of its most popular Eeveelutions? Want a Lucario, period? You'll need to put in hundreds of hours of consistent sleep to save up enough Sleep Points exclusively toward that goal... or you can just buy access to it immediately, through first purchasing access to the Premium Subscription! A Premium Subscription which, again, doesn't auto-cancel if you delete the app and can't be canceled through the app itself, for all you distracted parents who don't pay attention to fine print and wonder why your kid's game is running up a bill on your credit card each month after the 14-day free period - just long enough for you to have forgotten all about it in the first place. Snorlax wants a specific kind of Berry this week, but none of the helper Pokemon you recruited gather that berry, or they do and are just too low on Energy to manage it? Aren't you lucky! The shop will just sell you solutions to these problems the game itself created specifically to get you to shell out money!
no one’s telling you you to have to be the very best at it or pressuring you into paying for stuff, let alone the game itself.
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Here's some screen shots from the game's own app page. Buttons to make purchases and drive interaction - the app store, sleep pass, how many dream shards you have, a prompt to buy more inventory space, your missions, your current goal, the progress meter and rarity values of your Pokemon's sleep styles, your collection and their levels, etc - are all constantly and prominently displayed. The entire first day of actual gameplay in the app is a tutorial explaining how it wants you to do more than just sleep and passively collect to the point that it literally sets a daily schedule of activity for you. The mechanics explanations are so egregiously long that the Professor character literally apologizes to the Player for being so long-winded about it. Oh, an adorable moment of self-depreciation and understanding! How humanizing and encouraging of empathy from the user, done with a cheeky wink and nod. Now that we've softened your emotional state ever so slightly, here's some more microtransaction-driven gameplay elements!
If this was really just a cute little game to idle around with for its own fun, there wouldn't be a cash shop, nor would the game require a consistent internet connection to its servers. The big thing with games like these is that they're not made for the Player's benefit or entertainment. They're made to make the parent company profits. That's it. If the Pokemon Company didn't think they'd make substantial returns on the investment of development, support, marketing, and online distribution costs to put this game out into the world, they never would have made it. That is a core reality of any product put out these days. I just spent this last week helping my studio's marketing and sales team make sales projections for one of our upcoming titles, figuring out how much we could reasonably charge our potential customers literally down to the penny. And the game we're selling isn't even a service with any kind of microtransactions or DLCs. Profits are fundamental in any studio production and, where microtransaction apps are concerned, are the core focus of why the app exists.
If you're perfectly happy with playing Pokemon Sleep as an idle "pop on every once in a while, poke for a few minutes, then forget about and never pay a cent" kind of game? Totally fine, you do you. But understand that Pokemon Sleep doesn't want you as its player and will not cater to your experience. The core gameplay of Pokemon Sleep is already designed to actively degrade into a subpar experience for those who don't pay to play and that rift will only become more pronounced as time goes by. Everything around the cash shop exists for no other reason than to encourage you to use the cash shop. Over time, the gameplay will further contort itself to drive more interaction with and reliance upon the cash shop as the app sheds its non-paying users who just tire of it and move on, instead doubling-down on the lingering, paying users who have already proven themselves a reliable stream of revenue. That is how these things always go and have always historically gone.
There's also the consistently apt adage of "if you're not paying for the product, you are the product". Pokemon Sleep requires an internet connection any time you want to interact with the app - there is no offline mode. Further, the actual fine print in the terms of service (not the bubbly, legally-meaningless assurances put into the game text itself) addresses that it will collect and may share your device information, user ID, and app activity (ie, the schedules, timing habits, and spending habits the game itself has ingrained into its interaction with the Player) for analytics and advertising purposes, and that they're okay with sharing (ie, selling) that information to third parties without naming who those third parties are. And boy, does the game really want you to link your Google, Apple, and Facebook accounts to it as part of its core functionality! Worth keeping in mind as well is that the app requires constant access to your microphone and can pick up sounds as minor as a sheet rustling when you turn over in bed. The game's bubbly, meaningless text assures you that it doesn't save or transfer the snippets of sleep recordings it makes of you each night, but it makes absolutely no assurances whatsoever in the fine print that it's not using your microphone for other purposes. It does, however, point out that it will be making use of your phone's functions even when you're not using the app.
So, yeah, I'll just still be over here not playing Pokemon Sleep and encouraging others to do the same, as well as pay closer attention to the nature of so-called "free to play" games.
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three--rings · 3 months
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So it's time for my "alt-right dudebro gamer" Dragon Age opinions.
(Note: I'm a 45 year old womanesque queer person who mostly plays indie and Japanese games.)
(To further my cred I was super excited to meet and hear Karen and Patrick Weekes talk about this game in development at Havencon a couple years ago...it's a small queer con in Austin.)
Dragon Age is my all-time favorite game series. I adored Inquisition, though DA2 has my favorite characters overall.
My opinions about the gameplay reveal are:
The environments and background graphics and effects look awesome.
The character design still bugs me quite a bit. The faces, ESPECIALLY the female faces look Disney/anime/Overwatchy in structure. The textures looks a lot better in game than in that trailer. I miss my Not Particularly Pretty Female Characters. They have sameface now.
There's something off in the lip syncing. Mouth animations looks weird. I can't define it more than that but I noticed it with multiple characters and it through me out.
Varric's hair annoys me SO MUCH. Someone pointed out he looks like Blackwall and now I CANNOT UNSEE.
The structure of the game/quests/whatever looks fine, this reminds me of all the moments running around Haven at the beginning of Inquisition. Some of my least favorite moments, but yanno.
The combat. I'm very worried about the combat.
I am 45 years old and I have arthritis in my hands from gaming and knitting. I gave up knitting to keep gaming. I cannot play some action games. Like Hades, I tried but simply couldn't continue more than an hour because of the pain. And that's with my hands in good shape these days.
Some action games I can play, but only on easy, and sometimes only if I limit my playtime. This is simply a reality I've had to get used to, but it does kill me sometimes.
Do you know how enjoyable it was to pick up Baldur's Gate 3 and be able to put it on a higher difficulty, to be able to actually struggle through combats and have to use tricks and my brain and try and fail and do it again, all without worrying about my hands? Makes me think I need to replay Origins again.
So I'm concerned. The combat in this game is focused on attack type, dodging, parrying, countering (according to bioware)....all stuff that requires quick and frequent button mashing, which is what I can't do. So I'm looking at a game that I can probably only play on easy and maybe even not then? In my favorite game series.
The question we don't really know is how different it will be from Inquisition, and I find it hard to tell from the footage since we can't see what buttons are being pressed. But I'll say that while I love it, Inquisition was the game that first hurt my hands. It made me aware of the problem and made me have to start limiting my activity.
IDK . I just hate the idea that devs have that turn based games can't do well and are inherently not exciting.
Fucking Solas motherfucking killed Bianca! That was the first time in these reveals I've been 100% reacting as a fan. NOT BIANCA!!!! HE MUST DIE!
Oh I did like the Rook in the gameplay and his face looked good. Again I feel like it's the character design and not the engine that is the problem.
As for the plot, it's interesting that Solas has gone from Main Antagonist to Opening Antagonist and I wonder if he's actually going to transition to an ally later in the game to undo whatever the fuck has gone wrong in this clip.
I do still have some worries about the writing. "She's greatest detective ever and she has a lead on Solas." So do you think that lead is the giant glowing thing in the middle of the city spitting out demons? Did you need a great detective?
And basically nothing I've seen so far has super MOVED me, as someone with serious connections to this world and the characters, other than the fucking Bianca moment. I'm hesitantly curious about some of the new companions. And if the griffon thing had come at a moment other than me going WHAT THE FUCK IS WRONG WITH THIS? in the trailer I may have been a lot more excited.
So yeah, call me a hater or whatever. But that trailer reveal CRUSHED me emotionally. I was so depressed the rest of the day Sunday. These are my true reactions to the gameplay footage today. I don't have an agenda, other than I want the game to be good and I want it to do well and my confidence in EA and Bioware is at a very low point.
I've tried to keep a realistic mindset this whole time, but keeping in mind HOW MANY PEOPLE have left Bioware, how few OGs are left, the constant turnover in leads, the game being scrapped and redone like twice from scratch. And the game industry as a whole at this time, I have to be somewhat skeptical in general.
I'm not a skeptic overall, I was both a Cyperpunk 2077 enjoyer (but not apologist) and a Starfield defender and frankly there was a lot less reason to be skeptical of those games before release. So am I going to say "well I've been a Bioware fan since KOTOR 1 released, so I'm gonna hype it up and not point out flaws I see?" No. I'm going to be honest.
I'm not a casual Dragon Age enjoyer. I can't react casually to this stuff.
Will I play the game? Almost definitely, but am I going to wait till the release reviews? Probably.
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coconox · 3 months
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my 2 cents on the state of whb
i've been contemplating about my thoughts on this game since i never really sat down and processed it, and a month of not playing the game and just keeping up with fandom content/official game news i think i can properly format my words (hopefully idk lol)
if you're looking for a specific section dw i'll properly format everything under the cut so you can just scroll till you find whatever you're looking for (also head's up it's insanely long i'm sorry but kinda not sorry i wanted to just put all my thoughts into one post rather than multiple)
SMALL INTRO
for some context on my experience, i have been playing this game everyday since launch/day 1, i was f2p up until i got juno's card, which i'll talk about later, but just know in advanced that juno was the only case where i've spent money. i uninstalled around the time the announcement was made in regards to no posting full stories of paid content, so almost month ago, and only reinstalled recently to grab certain items to add to the spreadsheet that i've been maintaining since november (aka a month after launch)
i've said it privately to a couple of close friends but i'll say it publicly here: imho, i think they released the game way too early even with the fact that they delayed launch 3 times.
i understand a handleful of bugs are from the fact that the public servers are significantly larger than test servers, but playing this game after the servers kinda stabilized feels like we are the test players, like we're constantly given rough drafts rather than the final copy.
the localization is rough to say the least, but i think i've been so used to it from other gachas that i've played that it didn't really ruin the experience for me,,, except when the text would switch to an entirely different language HJGFDHJGK
from visual bugs to gameplay bugs to voiceline bugs, there's been a lack of communication in terms of what has been fixed and what is still a wip. instead the players just have to "fuck around and find out" in terms of whether something has been fixed or not.
as i continue to state the issues with this game and its direction i'd like to put a disclaimer that i am by no means an expert in any of this stuff lol. i'm just a guy who nerds out over math, spreadsheets, and video games and everything i'll be saying is my personal opinion based on what i've seen/experienced.
THE ISSUE(S)
SOLOMON SEALS AND GACHA
i think the first mistake was them adding solomon seals in the first place. based on what packs in the past looked like, it looked like red keys were originally designed to be for debut characters, but instead they throw a curve ball and add ANOTHER gacha currency that was essentially p2w only up till some point early this year. this ultimately led to there being 2 standard banners, both of which essentially do the same thing except one doesn't have A/B/C-ranks. the fact that now even with realm of seraphim, in order for f2ps to have enough to guarantee with seals, they need to save for a year and a half. that is WAY too long for ONE character. this is of course worst case scenario of needing to hit pity, i'm aware you can get characters early but you should never always expect you'll get early in gacha games, i learned that the hard way during my idk how many years i've been playing gachas lol
i personally think that there's no winning across any of the gacha banners. there's no pity for either of the standards, and debut L/S-ranks have imo too high of a pity for what we're actually receiving per week. we essentially get more or less 1 pull per week in terms of red keys, yellow keys, and seals through dailies/weeklies alone, though of course that can vary cause of the rng key boxes, monthly login rewards, etc.
PANCAKES
there seems to be a general pattern that i've noticed of rather than confronting an issue directly they try to create something new in hoping that fixes the issue instead. an example of that would be the pancake shop.
the old pancake shop was fine as is, we could get a multi for relatively cheap price and get pie boxes everyday (albeit they're rng but pies are pies). what they could've done was add the L-ranks and skip tickets or whatever new thing they wanted to add into that old shop, adjusting the currency wherever necessary. yet instead they just remove the old system entirely and replace it for a new one that no one really asked for? while having the L-ranks in shop are nice, an entirely new system wasn't necessary to make that one relatively small addition. having A+-ranks and lower give gold and books was also not necessary, we have resource stages containing those 2 things and it's very accessible to everyone. what resources we are lacking in however are tears and pies, which are arguably more important than gold and books since those 2 currencies are the core to ascending/lvling characters and their skills.
PIES
i've emailed pb in the past in regards to if there will be other permanent methods for obtaining pies, and their response was holy coin portal and events. those two are NOT stable enough for pie income considering the prices of skills. if there's instances in unholy board where we need to level a character's skills, i'd expect there to be some sort of resource stage that would allow us to get pies so that we can easily obtain that skill level requirement.
"META" GAMEPLAY
i'll explain the quotes in a bit but i do want to put a disclaimer that whb was the first time i've experienced a full on tower defense style gameplay for gachas. i was already familiar with how it works kinda because of neural cloud even though the game as a whole is more like an auto-chess game of sorts, but some story gameplay had tower defense mechanisms and i learned a fair bit from playing that. personally i also haven't played arknights since i'm trying to cut down on the amount of gachas i play but i am aware of its playstyle through friends who like to attempt to drag me into playing it cause of certain characters that i might simp over (*cough flamebringer cough insider cough chongyue cough*)
disclaimer aside, trying to piece together what characters work and what don't genuinely hurts my brain. i put "meta" in quotes because realistically there's only 1: all L-rank light types, ideally at least 1 tank, maybe 1 healer (though a tank can act as both), rest be whatever dps you'd like really (preferably satan considering the fact he can be extremely reliable without his ultimate unlike a few characters). of course, everyone will have a different opinion on what they deem as meta, but that's the general idea i'd personally follow based on what kind of battles have been given to us, what characters are available, etc. the rest tbh are just "cope and seethe" for lack of a better term.
there's a huge type advantage with light and dark types, and i really wish they could buff the other elements more just show they have some spotlight too. i also wish there were more non-light L-ranks. as of making this post, out of the 23 L-rank characters there is currently only 1 non-light L-rank, and it's juno, an L-rank fire marksman.
the part that really "hurts" me the most (don't really know what other word to put here LOL) is the fact that this game is going in a very specific direction of just dps'ing through everything and hope you clear the stage before the enemies kill you.
this game has a huge and imbalanced ratio between dps characters and support characters regardless of element. the fact that we only have 5 healers (NOT including lucifer (victory) considering he's technically a marksman and the healing is from his artifact and not in his skills) and 8 tanks, whereas marksman and close-rangers have twice or thrice the amount is absurd. what pains me more is the fact that for tanks, if you don't have mammon, you're screwed. arguably the best non-mammon option players have that's accessible is bimet. valefor and eligos share the same kit with the fact that their downfall is the possibility that they could be instakilled the second they pop their ult. healers on the other hand are somewhat more lenient. if you don't have lucifer, marbas is your next best, then gamigin (marbas and gamigin can technically be placed interchangeably since their healing differs by 0.1%, it just depends on who you have), then morax, then maybe buer but he only heals 1 unit at a time rather than multiple but i digress. healers still have multiple and very reliable non-L-rank alternatives whilst tanks really only have 1. i really, really hope there's more support units in the future cause man this sucks.
NIGHTMARE PASS
spending $50-$70, on paper, is significantly better than spending ~$400 for a character, and that's really the only "good" thing about it 💀
$50-$70 may feel like nothing to some players, but to a majority, that is a portion of a cost towards food, groceries, rent, etc. basically, i'd assume a majority of people would prioritize surviving than watching pixels on a screen.
i understand at the end of the day pb is running a business, but for kings to be fully locked behind a paywall knowing for a fact that a majority of the player base are 1. casuals/f2ps and 2. are here for the kings is absurd. plus with the fact that typically nightmare pass characters aren't added to standard and aren't always 100% guaranteed to rerun in the future just puts the nail in the coffin for me.
i think it makes more sense for non-kings like juno to be in nightmare pass because it's just additional fun and silly content that arguably won't be tied to the main lore and whatnot, maybe referenced as a silly bit here or there but it'd be more of an easter egg than something important that you absolutely need to know.
personally i bought juno's pass because i love his design, kit, and voice. story was kinda meh for me personally but i really just cared more about the va and gameplay. gameplay-wise, he certainly does not disappoint as a gehenna support unit. but do i regret purchasing him? yes and no. oddly enough this was probably the first i've ever felt guilty in terms of buying something i wanted in a gacha game. yes i regret it in terms of i'm no longer really playing this game anymore, which is unfortunate considering i barely made it through half a year of this game's release. yet at the same time, no i don't regret it because he is a really fun unit. for example, when it's gabriel's rotation in realm of seraphim, juno's, leraye (nostalgia)'s, and leraye's ultimates absolutely DESTROY gabriel in a matter of like <10 or so seconds and it's so satisfying to see. i also just really like his va, scratches a very particular itch in my brain.
anyways before i get sidetracked over appreciating juno, the fundamental flaws of nightmare pass are essentially
you shouldn't need to buy both tiers to get the character. you should realistically need to buy the highest tier and by default it unlocks all previous tiers below it
ui is a bit confusing. i still don't get why f2ps have to unlock parts of nightmare pass that they can't even access/obtain. there should be a clear separation between what f2ps get, what advanced tier gets, and what premium tier gets.
it's too expensive. most bp's i know are ~$10 at the highest tier, though that's considering the fact that bp's i'm familiar with only give cosmetics rather than actual units
from what i've heard through the grapevine, beel (bath) is basically in the same formatting as all the other currently existing bath cards, which are all currently obtainable through gacha. beel has no reason to be in nightmare pass. it genuinely makes no sense as to why pb put him there aside from getting money and that in-turn alienates a majority of the fan base since we can't even view the prologue of card stories if they're a nightmare pass character.
when nightmare pass was first released during christmas, everything was in chaos. the fact that a nightmare pass character needed the other two limited gacha characters gameplay-wise is absurd (mind you, this was before we were given the chance to earn seals through weeklies). everything was too expensive, and rather than an enjoyable christmas event it felt like a "merry christmas, now give us money" kind of situation. i think nightmare pass should not be happening as frequent as it is now. the gap between gabriel and juno was perfectly fine (4 month gap btw), but for a nightmare pass to happen back to back on top of gacha events is too much for both f2ps and p2ws.
the point of buying packs, bp, anything that costs real money in a gacha game is so it makes your gameplay experience easier, paying shouldn't be the main component of your game. personally based on what i've experienced through playing gacha games you should theoretically be able to pull for almost every character on debut just by playing dailies/weeklies/events, yet here we get a bit over a multi per patch (this includes playing realm of seraphim).
DICTATING FANDOM INTERACTIONS
i wholeheartedly believe a fandom is what keeps a game alive. a hindrance to the fan base is a hindrance to the game, which can be seen with the aftermath of pb announcing that legal action will be taken if full stories of paid content are shared publicly. while i understand from a business standpoint that pb would want to enforce the "no sharing full story" thing for paid content since they want players to yk, buy the card, like i mentioned in the previous section, the majority of the player base just cannot afford it.
the people who posted full stories wanted to share to those who cannot afford it, some people may not want only tidbits of the story but rather the whole context, especially those who enjoy dissecting character lore but don't have the irl funds to fully experience it themselves. some people may even want to archive it, cause honestly no one knows how long this game will stay up and we want to archive story so that it's something we can easily look back on. to essentially make players borderline terrified on trying to figure out whether or not it's ok to publicly post stuff in relation to any sort of story content is absurd.
there is also that loophole of what is defined as a paid story. when events end and get put behind a paywall, does that now count as paid story or is that still ok? what about debut L-ranks that are behind seals and there's a 3 month downtime till they're added to standard? or is it just referring to nightmare pass characters? paid stories in the context of the state of the game right now is insanely broad, it's practically at least 50% of this game (i'm exaggerating (or maybe not i wouldn't be surprised if that was actually the case)).
i understand no datamining, while it technically speaking isn't illegal, it's disrespectful to the devs, but a lot of these call to action methods they're announcing are rather extreme imo.
with the most recent cards either being put to standard 3 months after their banner ends or flat out paywalled and not 100% guaranteed to have a rerun, story content as of late has been very sparse. what people want most is a main story update, which we were originally promised to be updated every 3 months and it is now month 6 and we still have nothing.
EVENTS AND EVENT STORIES
event stories being locked behind a paywall after the event ends is probably the first time i've ever seen a gacha game do this. most of the gachas i've played either don't archive event story at all and just rerun it every year, don't rerun or archive the event at all (i.e. if you miss it, cope and seethe), or they archive it for FREE. it feels insanely greedy how EVERY event story needs payment if you ever want to backread an old event.
what also concerns me is the fact like instances like gamigin's event or beleth's event carry so much lore for their respective region and that may never show up in main story, which then screws new players over in not knowing the full context behind every region. events like minhyeok's or bimet's are fine in the sense that it doesn't carry that much lore in comparison to the more recent events. the first few events were like silly banter and getting to know a bit more about the cast.
also changing the event shop from daily pies to a set limit per account was an awful choice it just emphasizes my point earlier of how unstable obtaining pies are in this game.
FULFILLING PROMISES
i think while it was a smart move to list what's gonna be implemented throughout the year, they shouldn't have stated deadlines on when they're doing so.
the following are the things that still aren't implemented yet as of making this post:
new daily chats (expected within february)
friends system (expected within march)
birthday system (more specifically celebrating your bday) (expected within april)
new main story chapter (new chapter expected every 3 months)
if pb were to just say "here's what to expect in 2024" and NOT give specific months, that's fine, but giving these specific months sets an expectation that they would complete it within that timeframe. main story for example is probably the one people have been anticipating the most. by now as of july, if we were to follow the expectation pb gave us, we would currently be on chapter 7, or at the very least chapter 7 would've been released some time this month. we have not even gotten chapter 6 yet. chapter 5 was released in january. it has been 6 months since the last main story update. failing to meet these timeframes will make people upset, because it was mentioned in the announcement that it's 1. a promise (i hope i'm not the only one that takes promises seriously) and 2. in bold yellow text, "what we can realistically expect to see in 2024." the only promises that were fulfilled on-time were the ones in january, the rest have been delayed by at least a month. if you're giving a timeline of what's happening, announce if there's any changes to that timeline, because not doing so will make players believe you were lying to them even though you probably aren't and are instead just falling behind schedule.
i think what hurts more to me is the fact that they aren't publicly communicating these delays. it shouldn't be our responsibility to find out why or when something isn't happening within the timeframe they promised (e.g. by emailing them), it should be up to the devs to communicate that publicly to us. i'm not saying they should overshare what's going on behind the scenes, it can simply just be a simple announcement of "hey, we're very sorry but we're having some technical difficulties with this certain feature and we need more time. here is some compensation in the meantime, thank you for your patience and again, we're very sorry." it's that simple.
FINAL THOUGHTS
i mentioned back in my intro that i feel like this game was released too early purely because the fundamentals of making a bare minimum decent gacha game are just not there. if every patch update has people complaining on what's just recently been added/removed, you're not fully listening to what the audience wants. while i understand pb is a small business, a business is still a business regardless of size and criticism/feedback is necessary especially in a game dev setting.
i've followed this game's news ever since it was teased, which was december of 2022, i've lurked/participated in the fandom (on here at least) ever since september of 2023. i've felt a rollercoaster of thoughts and emotions of "omg this is so great" to "why is this even a feature," hoping that over time the game would get better, but the only thing that's improved was server stability (and even that's still a bit rocky 💀).
a huge part of my stay was just being a lurker in the fandom. i genuinely appreciate all the creatives who fulfill asked prompts of characters, make ocs, fanart, write theories, reactions + many more. i love seeing other people's works/opinions and having just a lively fandom made it all more fun.
but at this point this game is just not for me. i've really only stuck around to read mammon's lore but since main story hasn't been updated in 6 months i'll really only chime back in when there's finally an update. it still amazes me to this day that my patience lasted this long. i think i've covered everything i wanted to cover but my memory is swiss cheese so if i forgot something,,, woops 💀
as for the future of the spreadsheet for those who check back on it, it's still being managed by myself and windy, who has been a huge help since day 1 of creating the build lists and team comps and i honestly can't thank her enough for also enduring this pain of a game with me as we've worked on this spreadsheet together hgjdfgh (luv u bestie 🫶). though it's written in the narrative that both of us will eventually quit updating it entirely if this game persists on not having any signs of improvement. when that day comes i'll make sure to post an announcement about it.
as for myself i'm probably still gonna lurk in the fandom/keep an eye out on game news. i doubt i'll be making any fanart anymore unless if i really have the motivation/boredom for it, but currently i'm revamping the "aesthetics" of this account so nothing's really set in stone. maybe i'll make a few whb rambles here or there if some game news really irks me but for the most part i've already been in the process of moving on to other things.
if you've stuck around this long to read this mess of a post, thank you for sticking around and have a cookie, you deserve it 🫴🍪
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Hello! I know you're one of the people who ship Moon and Solar (TSAMS) And y'all have gotten me into the ship as well! XD I'm not caught up on the lore of the show(s) So i haven't even seen Solar IN SHOW before (i am very behind to before Lunar was Sun and Moons brother :' D) But I have some ideas I'm debating writing for the ship buttt....I have no clue how Canon Solar acts??? Do you know if theres somewhere I could find a Summary on his personality? (and I suppose...new Moon?) I'll probably unintentionally make them OOC...never written for anything TSAMS related, but i'll try!
And is there a ship names thats...like used for them instead of Solar X Moon or is it just called that?
Anywho, I hope you have a good day/night!!! You make awesome stuff! (And I know theres been some people making drama over the ship, I hope you don't let them get to you too much tho!! <3 /P)
🦈Anon
AWESOME!
Heheheh. Thank you. I've been shipping these two since June 2023 so I'm glad I can share the brainrot and some people are more welcoming and cool then I expect. (mostly the ones who can't think critically are the youtube audience but that's expected. Since a lot of the youtube target audience are... like.. minors or really young adults who can't conceive the concept.)
I rewatch that Episode where Solar changes his name and rebuilds the Daycare in a week just for Moon constantly cause it's just... so much admiration and appreciation Moon has for Solar in that episode. I swear I don't know if it was a flub on the actor's part... but I swear Moon calls him 'sexy' as he's dragging him to charge. the stock sound effect of "OOOOH" doesn't help my APD and I've listened so many times and I have no possible idea what Moon could be saying to Solar other then 'come here you stupid, sexy-...." (trails off) sooo... idk. I might have misheard that severely but that's just what I'm hearing.
Like, in terms of New Lore of the show, it gets pretty complicated.
So complicated in fact, TSAMS themselves released a new video on the subject.... But it's NOT a very good guide, as it misses a lot of things. (and no I don't mean the stupid guest cameo stuff) this is more or less an abridged take on what happens with no emotional impact:
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Like, this is a good starting point if you want the barest of bones, but it misses so much stuff. I think they don't even mention how Solar gets introduced into this family. lol. Just like "yeah Im here and I helped kill Eclipse" fheahehf. It's a super well made video though, and I don't mind the editing mistakes (clearly when the actors change the avatar on screen.... whoops. Happens a few times)
There is also the Fan Wiki, but as of now, it is incomplete, (@twinanimatronics is working tirelessly on updating the wiki and I wish they got more reconignition from the tsams community as a whole ) but it does give a decent look into Solar
There is also the huge TSAMS Lore Document, which Ceph(twinanimatronics) also worked on which contains a further detailed explanation of the story so far, for those who don't have time to watch 2 years worth of youtube content that aren't in a concrete playlist. (TSAMS. PLAYLIST YOUR STUFF PROPERLY. YOU HAVE TWO YEARS OF LORE HERE)
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Liike.... yeah... this is okay but like..
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This is VRchat. Aka the lore. Which also includes when they play videogames in VRchat, which don't impact the story... Like Uno, Amongus and SCP stuff.....
And it doesn't divide the arcs. Something that TSAMS severely needs more then any other SB Show channel.
Also, in the early days, the gameplay videos USED to be part of the lore. As the concept of Eclipse itself, being a rouge evil ai that lived in Sun's head (as it was presented initially but we know the truth it was the killcode moon planted in Sun when they separated.)
These days, they kinda dropped the gameplay videos being directly connected to the over arching plot. Other then just saying that their vids are pre-recorded or "we're back" after an annual halloween takeover.
Not to mention... When Earth and Lunar got a show, they became intertwined with the Sun and Moon show. LAES is very much it's own thing, but it's the ONLY Security Breach Show that consists of two Original Characters spawned from the Sun and Moon show. A rarity. So their lore continues off from the Sun and moon show, giving more info on Lunar these days and Earth (their sister)
Then you have the Monty and Foxy show (which is my least favorite of the shows... Personal Preference. I try not to complain cus I know some people like it. But I do not like the plot points in that show, or the character writing and weird directions they take while being connected to the same universe.)
And Monty is a character voiced by Davis, who also voices Sun. So Monty started out as a prominent character on the Sun and Moon Show, and then got his OWN show... at a point in TSAMS history after Eclipse got the star and killed Lunar.
So yeah. I wish the playlists were better organized here. So we knew when each era starts.
(people say Matpat should get on this show lore... And noooooooo no thanks. Keep him away. We got you covered. Ceph honestly has enough info to make a video guide at this point.)
But long story short, Solar is a "Good Eclipse" from another dimension that the Old Moon introduced to Lunar, when Lunar was struggling with his trauma of leaving Eclipse. Good Eclipse and Lunar become friends.
Anyway, here are some key episodes that outline NewMoon and Solar's relationship, as Solar had never met the Old Moon.
Old Moon had never met Solar. It was New Moon who introduced himself to Solar to help defeating Eclipse once and for all. (and by this point lunar had died)
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He was actually surprised that this Moon was a chill Moon and could be reasoned with and talked to, considering he was living a rather oppressive life from his own Moon.
There's also a whole episode saga of just these two bantering and talking while they work on the satellite together. I can't remember which specific episodes those are.
You can also see the difference between the Evil Eclipse and Good Eclipse here in one of my all time favorite episodes:
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Moon saving Solar's life: (also the death of the bad Eclipse)
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Everything is good and happy after Eclipse dies for awhile. (aside of Ruin and Bloodmoon wrecking shit) He goes back to his own dimension... and you get to see what his sad life is like:
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From his Moon calling him "byproduct" and failure very often.
But... Something happens and Solar is forced to come to Moon's dimension
here's Solar at his poor little meow meow "I have nowhere to go" stage and just... thought to go to Moon immediately due to their history.
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Moon's only question about Solar moving in, is that if he wanted him to blacklist his dimension once he heard what was going on with his Moon.
And immediately, Solar jumps in to help Moon with his problems.
Also during the halloween takeover part 2 electric boogaloo, Solar was the one to help get Sun and Moon back after being teleported to a different dimension with no hopes of returning
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Also, after Ruin was cured and Bloodmon ran off, Solar rebuilt the ruined Daycare in a week. And Moon is so grateful for it. (i rewatch this episode a lot. It cemented the ship in my mind and built the commodity that they've been building up for months)
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We also get what Solar's daily life is like so far... How out of place he feels, being someone from a different dimension, despite the Brothers (and sister's) insistence, he still doesn't really feel like he's part of the family. He feels like an outsider. (He also has less opportunities to hang out with Lunar. As he expressed interest in playing games with him like the good old days, and as of recently, they have not yet)
also a good example of the Celestial family changing minds on family dynamics because they are robots. Lunar flat out rejected Vegeta-Animatronic is his brother even if he technically is. Like, they're robots. They can change their relationships to each other based on their word. I like to see it more flexible then it is in reality with actual people/humans.
Moon also trying to make Solar feel comfortable and feel like he's adjusting well here. Expressing his concern for him doing so much for him and his family. And hoping to not pressure him into so much work.
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As of recently, his Sun died, and he killed his Moon. And in his therapy session (on the Lunar and Earth Show) he expressed regret over "Leaving" them...
But he has not properly told anyone about this.
My reasoning is that he probably thinks that the family will jump on the chance to call him "Evil" .....They don't have good luck with Eclipses.... and every Eclipse they met other than him has been Evil. (that must weigh on you. Every version of yourself is deemed as evil across every dimension. You are the only good one. Maybe there is something wrong with you)
I'm already at the video limit, but on Lunar and Earth show, there is an interesting episode where Lunar goes into Solar's head, and his mindscape looks like the Willy Wonka TV room, because it was a movie he watched with his Sun before they separated and Sun died. Showing that he did care about his Sun a whole lot... Which is probably why he doesn't interact with our Sun that much alone.
He also compartmentalizes everything before he can feel emotions, playing his own memories in third person as if he's not experiencing them.
Not to mention, he organizes and separates his thoughts on NewMoon and HIS Moon, just so he won't associate the two.
I also missed what episode it was, but Solar is always the first to call Moon out when he's being angry, or irrational, and Sun admits in his therapy session, that Solar is the only person who can calm Moon down. (mainly cus he's used to it, but unlike his old moon, this moon listens)
Anyway...
I love Solar a lot, can you tell?
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galadrieljones · 3 months
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Gala! I need to hear all your thoughts about seeing Solas again!! (When and if you’re willing to share ofc) ☺️
Omg. Honestly, I don't know. It's been so long, and in so many ways, I've moved on completely, but also, like, no. I will never move on lol. It seems I will probably need to go back and replay DA:I this summer, which is perfect, because I'm just about done with Death Stranding, and this will be a great way to pass the time between now and the Fall (at which point Daryl Dixon season 2 also starts so idk how I shall survive the inundation with characters I love--I will just have to find some sort of balance LOL). I really do need to brush up on the lore and try to even remember what was happening, and also get back into Sene's POV, because I do believe the Inquisitor is going to make an appearance in this story, and I am very excited for that but also very anxious. I do actually trust Patrick Weekes to give closure to the DAI fans and Solavellan shippers, particularly knowing how hard he worked to give us that notorious "COLE GREATLY APPROVES" moment in Trespasser 😭 Tbh though, I'm just not sure entirely what that will look like. I'm nervous!
I will say that I am really very happy to see how Solas is portrayed in this scene with Varric. He's actually nowhere near as cold as he seems at the end of Trespasser. He seems much more reluctant than he did back then, like he legitimately doesn't believe there's a better way. He doesn't seem evil or beyond repair. I wonder if that's because he's spent so many years alone, plotting, and it has actually served to soften him. In those first two years, after Corypheus, it's clear he was able to scrub his experience with the Inquisition from his heart, but most likely what he's learned is that it was merely a cosmetic fix. The connections he made back then are still with him, and seeing Varric again bubbled them up to the surface, even if only briefly.
I won't lie when I say that I actually really did not like the reveal trailer at ALL, which came out a couple days ago. It gave me like, Fortnite vibes and I was really concerned, because I've been out of the loop and not paying attention to the development of the game at all. Like this came completely out of left field for me, and then the name change...yikes. BUT the gameplay trailer fixed all of that. The game looks dark, gritty, and EXTREMELY fun. I love that they will start us out with Varric and Harding. I love them both so much, like old friends I haven't seen in such a long time. It filled me with warmth when Varric tried to reason with Solas, because that is EXACTLY what Varric would do, and even just hearing his voice, and Harding's voice, and of course Solas's voice, it made me tear up. I cannot wait. I am SO excited!!!!!!!!
I'm also really excited to reconnect with some of our old crew on here. I know lots of us are still around to various degrees even as we've all dispersed to different fandoms and real life circumstances for years. But Solavellan was my first real ship and Dragon Age was my first true fandom, and in my heart, we and our Lavellans will always be the GOAT. 💫
HOW are you feeling about all of this @bearlytolerant??????
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luvtonique · 3 days
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I feel like my artist career might be nearly over.
Now mind you, not because I'm burnt out, or because of some kind of controversy, but entirely because I don't know how much longer I can keep trying to push forward with it.
I don't hate my art, I don't even dislike it. It's my passion, and I want my entire life to be a life or creating art and telling stories.
I love sharing what I create with the world and I love having support from my fanbase.
But as of right now, I just can't get anyone noticing anything I do.
I've been working on a video game for almost a full year now, have gameplay footage I've shown, sprite animations, story I've shown off, characters I've been drawing and describing and giving backstories, and I get like 20 notes tops on anything I post.
I do streams for an average of 5 viewers every Monday and Wednesday and Friday. 5 viewers.
I have had a fundraiser to get me out of California because I can't afford to live here, I'm disabled, and I have a 75yo mother and an autistic brother I'm trying to get out of here too, and I barely scraped together $3000 of donations over the last year.
I pour my heart and soul into music that I've been writing and I'm met with backlash or people flat out ignoring the songs I post because people say my lyrics I write aren't worthy of notice or a paycheck. Soundcloud outright denied my ability to monetize my music. Completely. I am no longer able to request monetization.
The state of California has spent the last 15 years denying my attempts to get SSI, state disability, any kind of social security for my rheumatoid arthritis, and I even got told by a disability lawyer that they had to decline my case because I don't take medication for my disability. When I told them I don't have medical insurance because I don't qualify for MediCAL, they said that isn't their problem.
I watch other artists with 170,000 followers on Twitter bashing me and saying I don't deserve my fanbase for reasons they're just making up, and when I try to defend myself they just bash me harder and block me while I'm over on Twitter with like 300 followers and not getting noticed by anyone.
I reach out to my friends to get retweets, reblogs, etc. and I get nothing. No help, no love, after literal years of me promoting them and doing multistreams with them and collabs with them to help them get noticed.
I've even been blocked by multiple friends of mine when I asked if they wanted to partner up for projects. Really! Blocked! Outright blocked because people want so badly to get away from me!
I am literally starving. I'm currently eating stale sourdough bread that my mom made 2 weeks ago because it's all we have in the house.
I'm sitting here suffering constantly and when I ask people if they wanna like do a collab or do an art trade they always tell me they don't have time, and then the next day I see them post 6-7 art trades they did with another artist.
I make fan-art or fan-music for my artist friends and they just completely ignore it.
I am planning to rework my Patreon into a game dev Patreon to help support my solo development on Melodi, and I guarantee with certainty it won't breach $300 a month.
I have spent my entire life from age 11 to age 35 just working hard to make a living off of my art and all I have earned is a reputation as "a shithead" who never gets given the opportunity to question or debate or be interviewed by the people who call me a shithead.
I'm on the verge of fizzling out.
I'm barely surviving.
And when my game comes out, some day, it may very well be the last thing you ever see from me. I may just leave the internet. I may give up and go find another life to live.
Because even though this is my dream, even though this is all I've ever wanted to do with my life, even though I'm talented and my few fans I still have love everything I make and constantly tell me that my creations are gorgeous, I just plain can't keep doing this forever. I cannot, and will not, continue to suffer alone and obscure.
Case in point: This post is gonna get 2-6 comments from the same people who comment on all my emotional posts saying "I wish I could help but I can't so here's a virtual hug," 16-25 likes and 2 reblogs. And then I'll delete the post.
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kozachenko · 5 months
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I've crawled out of my cave after playing Final Fantasy IX for a long ass time what have I missed?
Artist's Notes:
I'M BACK BABY! A while back I made a post with a new style experimentation thingy but I ended up deleting it because it was just kind of a boring face thing, I was planning on doing more art but then I started playing Final Fantasy IX and uhhhh yeah so that game has kind of taken of my brain for the past two weeks and I am 20 hours into the game because I love it so much. I wanted to draw Vivi because Vivi is just really fun to draw ok? I've kinda been feeling really burnt out with my lineless style, mainly because of how hard it was to do lighting. I'll show one of my initial art style tests on the bottom of this post. Again, used to have it be an individual post but it was just one face so it was kinda boring, so might as well include with this one on the subject of art styles. I wanted to kinda mix some aspects of my older style with the sketchy shading lines with a more painterly way of doing the lighting (mainly in the shadows). All in all, I think that's my favourite part about this drawing, it feels nice to finally be able to do some proper lighting again, and I want to experiment even more with my lighting and rendering in future pieces. Also, part of the pant shading got kinda lost in the sketchiness, so for next time I'll probably focus on the clarity of the more sketchy parts of the drawing, since I did go with my initial sketch for the final drawing. I also gave up on the background since I had no idea what to do for it, and I didn't put too much detail into the staff as I forgot which one I gave him in my current playthrough and I didn't want to risk spoiling myself via looking up references, but that's ok I like how the singular yellow circle on it matches Vivi's eyes. Also I was having a bit of trouble figuring out how to draw his body and how to pose him, but I like how the pose turned out a lot. It was inspired by his idle animation when in a battle in game where he does a little shimmy.
Ok I need to talk about Vivi's design because I love it so fucking much oh my god-
I absolutely love how his face is just in complete shadow and only his eyes stand out, it's so cool and unique and I love how they recontextualized the original black mage design from the classic Final Fantasy games. How they did it I won't say because I don't wanna spoil the game, but someone give this poor baby a therapist because he goes through a lot. Actually, same can be said for all of the FFIX cast, they all need therapy (again, I won't spoil anything, please go play the game for yourself).
While I do love almost all the characters in the game, even though Vivi is most fun to draw, my favourite character has to be Zidane (the main protagonist of the game). He's a really fun protagonist, and they could have easily written him as a misogynistic jerk who doesn't respect women but they didn't, and I really appreciate that. He's just an overall cool dude who's a really nice older brother figure to Vivi and also just has a cool character design (who I also want to draw eventually). Initially in the game I was planning on grinding levels for Vivi to make him the tactical nuke of the party, but then that title went to a different character (who was initially multiple levels behind the group since I grinded the party in the starting area way to much before they joined, but now they are two levels ahead of everyone and have pulled the team through a lot of tough battles, again I won't say who it is because it is kind of a spoiler and the way the gameplay actually ties into their character arc is just so good omfg). Once I eventually finish the game I'll probably write a full review on here, so no spoilers until then lol
Also, I've kinda been burning out a bit with making Touhou art, which also made me a bit burnt out with Touhou stuff in general (although I will continue keeping up with the manga) so getting into other things (i.e. Final Fantasy and even Fallout since I've watched the first season of the TV show which is a whole other post for another day) has helped me refresh and given me something new to think about. I've ended up in the exact place I feared ending up, where I would start drawing fanart for it not because I wanted to but because I felt like I had to, so I'm taking a bit of a break. When I do draw Touhou fanart again I'll try to draw for the sake of myself, and to all the other artists and fanartists on this platform (and on any social media for that matter), take care of yourself and don't forget to take breaks when you need to!
(Ok part of that last paragraph was definitley influenced by the good ol' "it's 9:00pm and I need sleeb, but the message at the end still holds up, always take care of yourself)
Oh yeah, and here is that one style experiment I did btw
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Man I really fell down the "Yoshitaka Amano art enjoyer" to "Final Fantasy fan" pipe line didn't I?
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doks-aux · 7 days
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I started reading Five Nights at Freddy's: The Week Before, and as you can see, I'm being very normal about it.
I've avoided as many spoilers as possible so I can experience the lore hunting on my own for once. Never been as deep into the fandom during a book release before. The pages on the right are my notes while reading, whatever I think might be important to the worldbuilding or mysteries or just interesting minutia like how the restaurant is run. These were the notes after getting through Night 2. I've finished Night 3 by now (so please no spoilers beyond that), so there's a bit more.
The page on the left is where I'm recording my "official" playthrough. It's an "interactive novel" (because Choose Your Own Adventure is off-limits), and the way I'm reading it is by committing to one route each night and playing it to the end or until I die and have to get back to the last branching decision. And then when the night is over, I go back and read the branches I didn't take. (Except for the Bonus Item route. I've heard it's best to leave that until the very end.) The inventory is only items I pick up in the official playthrough (I probably didn't have to cross out screwdriver and paperclip after I used them, whoops), and I'm only recording Game Overs I reach organically (there are more of those now, too).
It's a lot of fun. This was a smart way to present new information and provide some different gameplay experience. I've never been able to play the video games when they actually come out, so it's nice to have a way to discover things firsthand and not have to rely on watching other people's videos. And since there are so many diverging points, there's still the question of which version of the story actually happened (if this is indeed canon to the games' timeline instead of it's own slightly-to-the-left continuity) and what information we can actually trust. Maybe it's Stockholm Syndrome talking at this point, but a straight answer wouldn't be quite as much fun.
There are some WILD implications if it's even adjacent to the games' timeline though. Like, at this point it really seems like a night guard's actual purpose is to keep the animatronics in the building than to keep anyone out. The idea that they would just up and fucking leave if they had a means to honestly never occurred to me (or at least it would have died off quickly after the earliest games), but apparently they will do exactly that. And it's largely been accepted that at least the original Fazbear four weren't malicious toward children (The Silver Eyes said as much and I think one of the games did, too), but in this story they're straight-up obliterating kids if given the chance.
Good shit. Excited to read the second half.
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igglemouse · 10 months
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I hope everyone had a wonderful week and I hope you were all able to find a really good deal for yourself or someone else! Hey, there might still be time for a good deal too and speaking of good deals I knew a few simblrs you should visit that are all great deals...that's because they are free and as they say the best things in life are free!
@thefandangos ~ A simblr that is gameplay focused and with clear and cute pictures! This is just my style of simblr and a simblr that could use a little more appreciation and a new mutuals!
@thewoodslegacy ~ A story that is still new so that means its a good place to start! I've really enjoyed what I've read so far and there are captions for those that prefer it! I definitely suggest giving it a try!
@bridgeportbritt ~ A royal simblr featuring POC which we need more of! It's been really fun to read it so far even though I'm just starting it and but just because I've just started a simblr story doesn't mean I shouldn't be able to also recommend it!
@simmysunset ~ A new simbling storyteller but let me tell you I know a writer when I see one...or when I read one or....look! This is off to a really strong start and I look forward to getting right back into it so I suggest some to give it a read as well!
@serenasims ~ A now 2x SAS member and deservedly so! A non-english simblr which we definitely need more of even if I only know two languages and this isn't one of them it still doesn't mean I can't appreciate a simblr! It's like, do you have to know the language of a song to like it? Nope! Not at all!
Well, we are going into December so get your coat and some hot cocoaaaaaa and prepare for more end of the year and holiday festivities and of course more Simblrs to appreciate!
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tedsies · 9 months
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Simblr New Years Resolution 2024!
Thank you for the tag @pamsimmerstories 🫶
I've been a bit absent here recently (though still been lurking), so this is actually a good excuse to get me back into posting again 😅
What's your Resolution for your Simblr?
Well, I want to finish up the first iteration of my Lake Strange custom 'hood in the next couple of weeks. I was building for it non-stop throughout December, along with setting up all the households in my new rotation, and now I can't wait to start playing! I don't know what I intend to post from it here yet, as I don't want to end up basing my gameplay around taking screenshots for a story like I found myself doing with my TS4 legacy, but I'm sure I'll end up posting something. Tbh I have so many builds I could post right now but I've been super lazy with taking screenshots 😆
In terms of TS4, I honestly have no intention of going back to it anytime soon. I'm just loving TS2 far too much 😅
What do you want from the Sims Franchise?
Tbh, I just want Aspyr to port the final two TS2 expansion packs to Mac. It frustrates me to no end that I can't have Freetime and Apartment Life. I even wrote to them the other month, and they just came back and said they have no plans to do it (not that I expected anything different) 🤣
Any other New Years Resolutions?
Saying 'yes' to things again. 2023 was a year in which I let myself get trapped within my comfort zone, and I can see (with quite some clarity) how its had an impact on my mental health. I need to go back to forcing myself to being more adventurous again. Today I signed back up to the gym (so cliche to do that on 1st Jan, I know), and agreed to meet up with some friends later this week, so I'm off to a good start, I think.
Tagging @generation-simmer @akitasimblr @starandsims 💚
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liianliann · 5 months
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So I've started playing Fallout 4 yesterday, because of the new series an a recommendation, and I have to say:
It's not so bad.
It has a good worldbuilding, interesting lore, simple gameplay (reminds me a bit of Skyrim lol) and funny and lovable NPCs-
Yet there's one thing that I don't like about the game: The main story. It isn't bad or anything, it just doesn't really catch me.
(SPOILER for the beginning of Fallout 4)
For those who don't know what the game is about, basically, in the year 2077, a nuclear war happened and you, your wife and your newborn son go to a protective bunker and due to a series of events you've been put into a coma and awake 200 years later, in a world of nuclear fallout and apocalypse, with your wife dead and your son abducted by random people.
And now, you obviously head out to find your son. And that's the breaking point to me.
Now, I'm no parent, and I'm not saying the parental instinct to find your child isn't important or valid, but I just can't really relate to that.
If I'd awake in a world like that, my instinct would be to seek shelter, a group of survivors, and just accept the loss and move on. Because of two reasons:
a) you don't know when your son got abducted. For all you know, your son could be 100 years old and dying right now, and the only way you know he's still alive is by some old lady/fortune teller on drugs. Yeah.
b) HOW would you even care for a baby or small child in this world?!Adults barely have enough to live and are in constant danger! I'm still wondering how humanity has survived this long, honestly... Plus the mortality in this world is already skyrocketing, so chances are you'd get your son and he'd die like what, a week later and you're sad again? Why do that???
So I can understand the game is appealing to our parental and human instinct to care for others, but honestly, I just can't really relate to the whole parent situation. A sibling? A spouse? Yeah, I'd look for them in that situation. But a newborn baby is too much of a burden in that situation, and even if they're already older, they probably wouldn't recognize me and it'd just be another heartbreak in the end, worth none of the resources I'd put into it.
I'm not saying it's a bad story, or surrealistic, or irrational. It has its logic and valid points, and it's a good story altogether I think.
But it's just not my type of story.
The game's still good though.
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fuckentoastybitch · 3 months
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My VN List!
I'm listing them according to ones I've played and ones I plan to play (as well as brief notes about either my opinion on the game or why I'm interested in them, formatted like this.)
This is for my own personal collection tbh, I just need to put them all in one place.
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A. Have played:
The Arcana. Played since I was 16, all time favourite and Julian is my husband. This game shaped my interest for fantasy settings and magic. BUT! As a long time fan I must warn new players that trying to get the full experience for this game is difficult because of its coin system. The only reason I manage to keep playing for years is because I literally take a year's worth of breaks in between routes and logged in every. Single. Day. to collect coins and keys. It's literally been 6 years and I still haven't 100% the game yet cause I simply didn't have that kind of energy and time to do that anymore, but I still love the characters very deeply till now.
Blooming Panic. Second all time fave. Fell for Quest first, fell for Toasty hardest, for some reason is obsessed with xyx. I've revolved my entire personality around BP since 2023.
ERROR 143. Fun! Micah is technically not my type but I really like the general aesthetic and humor of the game. Iirc there are still more content to come to the game so I am very excitedly and patiently waiting.
3 Seasons. This was short and sweet. I think what I liked the most about this was the unique character designs, especially Rye and Briar's. I heard the dev's are working on more content on the current LI's + Briar's route, I'm really excited for those.
Our Life: Beginning & Always. Our life was INCREDIBLE, to put it simply. The entire game and story was very well thought out that it even made me reflect on my own life at each phase along the game. It gave me a really strong sense of nostalgia and reminded me of my own feelings during every change I had experienced. I actually wanted to make a whole post about OLBA but I got busy and already forgot everything I wanted to say, ehe. I still have to play the DLC and get the remaining locked CGs though.
Assignment Due: Project Blue. THIS GAME IS ADORABLE. I already made a blog post about what I like about it and I will again emphasis on how this game felt like it was made specifically for me. I love Asher so much aaaaa. I heard rei, the dev is working on another game for Eden, I'm looking forward for that, too.
Coffee Talk. Coffee talk was so so good! I need to play more non-romance VNs too cause this was so enjoyable in terms of its storytelling, setting, gameplay and design. Every character had such a nice story that tied up nicely, even the MC who's supposed to be just an observer throughout the entire thing. Also the cozy vibes and music is a 10/10 would recommend.
A Date with Death. This one's so cute too! I played only one route last year and just picked it up again recently. I have only one route left to finish and the new DLC!. Anyways yes the Grim Reaper is very babygirl I can attest to it.
seekL. THIS IS SO GOOD. SO SO GOOD. If you didn't see the one week phase where I basically went insanely obsessed with seekL, you missed out. Hacker man save me.. save me.. hackerman..
B. Want to play:
Lost in Limbo. Really pretty art and interesting concept. The theme seems very fantasy/magic centric which really pulls me in. But this game is still a WIP iirc
When The Night Comes. Technically I'm currently playing this one, but only the intro and hadn't touched the game in months cause I've been busy. Again, the fantasy setting caught my interest aaand I just met Ezra but I already love him. Will continue this as soon as I can!
Infinite Blue. I've played the demo! Very mysmes reminiscent lol. The game looked very cute so far and Brooklyn reminded me that I'll never run away from my old man liker allegations. It's already out so I def gotta play it soon.
Coffee Talk Episode 2. Don't really need an explanation for this one except that the new characters I've seen so far looks really cool.
Tavern Talk. D&D inspired Coffee Talk! If it's not obvious already, I LOVE fantasy settings so even though I've never played D&D, it is right up my alley and I wish I could play it someday. I've been eyeing the production of this game for a while so I'm really excited that it's finally out!
Obscura. This one looks really REALLY cool but I haven't actually read into what it's actually about. The art alone looks good enough to get my attention. Really curious about it, I hope I'll play it soon.
Intertwine. Just from looking at the 2023 Otome Jam entries overall I thought this one looked most visually appealing to me. I love the color scheme, and the aesthetic reminds of the string of fate myth (that probably is the theme)
DATA BR<3ACH. I'm usually not a fan of cyberpunk setting but this one seemed pretty intriguing to me visually!
Innerlog. By Jenny V Pham! I enjoyed Error 143 so I have no doubt I'll enjoy this one too.
Andromeda Six. My impression of this one is "space D&D" lol. I can't believe I haven't played this one yet.
TOUCHSTARVED. I can NOT believe only the demo is out cause the quality looks like it should've been a long existing popular franchise. One thing I'm a little hesitant about playing this game is because it's goth themed and in case you haven't noticed, a lot of the media I like have a softer, more pastel aesthetic. lol. But that's a personal preference and yet I definitely need to play it sometime soon.
Cupid's Chatroom. There's really not much to say. Pink aesthetic? Mysterious chatsim that appeared out of nowhere? My cup of tea 100%
Na Daoine Maithe. I've played the demo of this one and it is sooo interesting. I like myths but I've never really read into Gaelic ones. The art is so pretty and the story so far is very intriguing. I can't wait for the full game.
Swiped!: Double Shots of Love. FINALLY AN INDIE VN WITH OLDER MALE LOVE INTERESTS DFKJFDSJKD I played the demo, it was really really cute! The professor LI was made to call me out lol
Wake Me Up If You Need Me. A game made by rice! Someone who I've seen around in the fandom and who's really talented at making songs and audios. I had no idea they made a game but I just found it recently and I have to play it.
Keyframes. It looks really good but I'm interested mostly cause I found out Charlatean (Toasty's VA) is in this kjsdhfgkjd
Rekindle. I follow the lovely artist that's creating it and the DEMO IS OUT!. I saw one (1) art of Jules and he is EXACTLY my type so I'm already looking forward to this game.
Our Life: Now & Forever. Baxter's OL game! I already loved Cove's so I'm really really interested in this version of the game. Plus, I actually really like the autumn aesthetic compared to Cove's beachy style.
Hummingbird's Crown. Has a very interesting premise: a time loop mystery. I'm definitely interested in this one for its story potential rather than the romance, I love me a good mystery.
Aaand that's it. Thankfully "( – ⌓ – )
There's actually a few more that I added in my twitter bookmarks but those are relatively new and I haven't decided if I really want to play them yet. I'm following the devs though so that interest might grow over time. These lists are long enough as they are already, haha.
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