#smashtoons
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TWRP + Ninja Brian by Dalton Brown (SmashToons), with bonus space mansion
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@mewtwowarrior
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Have you reblogged this one yet?
https://www.tumblr.com/smashtoons/736794545918984192/dont-ask-the-professor-for-the-story-behind-his
Not yet, but it’s queued!
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Time for Pierre to suit up!
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Happy Year of the Carabbit, trainers! Carabbits spend most of their life asleep in the deep earth, only surfacing with their queen. Pressure underground has formed their bodies into brilliant gemstones! Thanks to @smashtoons for the concept and @_blackburn789_ (on twitter) for the render.
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Song Of The Day: Gotta Let Go- Hollywood Undead An awesome picture of my OC James with his brother Richard by the epic and talented @smashtoons a huge thank you for him! #hollywoodundead #smashtoons #riversidechronicles #jameskeller #richardkeller #brothers #mercenaries #ocs #music #art
#smashtoons#music#richardkeller#brothers#ocs#art#hollywoodundead#riversidechronicles#jameskeller#mercenaries
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Super Smash Bros. Ultimate (PART 5) - Dalton Draws | SmashToons
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ProtonJon Animated: “Metal Clip Advance”
The best bug tester you never paid for.
So I was going to go back to Dokapon after that Chuggaaconroy animation, but around the time I finished, ProtonJon did a livestream on Metal Slug Advance and Metal Slug 3, which reminded me how much I love that series. Needless to say, I had Metal Slug on the brain for quite a while after that, so I decided to capitalize on my sudden memories with this animation.
As with most of his livestreams, Jon had co-comes in his livestream so naturally, they would be featured in this animation. I quickly realized that I had no idea what either Gex or Camille looked like so I had no idea how to portray them. For Camille, I based her appearance on a piece of stream art made by SmashToons that featured her (I’m assuming that was supposed to be her). For Gex, I had less reference so I gave him a mostly-faceless design. As for Jon, I decided to give his hair a bit of an update… :)
I continued my use of more simplistic backgrounds for this animation and started going for outline-less objects. In addition, I decided to make a bit more use of gradients, specifically black gradients, for smoke and darkness. While I’m on the subject, I decided to fully commit to removing gradients entirely from character eyes. Going back to my previous animations, the use of gradients for eyes looked a bit awkward, so beginning with the Masae animation, I started going for solid colors for eyes.
I also started using the Glow effect a bit more for this animation, although half of it is barely noticeable due to only being on screen for split-seconds.
Probably the most complex thing I did new for this animation is using imported video which I hadn’t done before. Since I couldn’t import with audio, I had to import the video and audio as separate layers and try to sync them together while also trying to sync them to when I needed them to play in the animation.
I think this time I will actually go back to Dokapon, though I have a few things I would like to try before I even begin work on it, even after my usual break after every animation.
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Hey there, I'm new but, I just want to say that your works are pretty good. Also, this might peak your memory but, do you remember animal city? You know, with PC, Bones, Drake etc. I too, remember the series from flipnote hatena. Well if you have the time, check out my tumblr if you like. Well, hope you have a good day.
Hello! Thank you! Yeah, my friend @smashtoons made that series way back when, it was a lot of fun :^) Hatena was a grand ol time!! You have a great day too!
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The Bakery
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So, where is Smash Time Stories?
Good question! The series has moved to the SmashToons website, with pages being released two weeks early to Patreon backers. There’s been a fair number of comics and plenty of artwork since the series moved from Tumblr, so go check it out! You can also find out about new pages on Twitter (@TheSmashToons)
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Video Game Boy (by SmashToons) - Game Grumps Animated https://ift.tt/2yhrjNH
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Facebook link post (July 18, 2018 at 08:42PM)
Wow, the number of steps just to have a finished animation...I'd be way too lazy to go through with it, hence Mary having awkward bone animation...if only I pushed myself to do something like this as then I could have my dream picture, Mary drinking from a straw from a 3D angle rather than just from the front...
Kayla vs Lissi! - Animation & Process | SmashToons Support SmashToons on Patreon: https://ift.tt/2msiP0j Kayla takes on her most challenging foe... Lissi, from Gregzilla's Rebb series!?
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Video Game Boy (by SmashToons) - Game Grumps Animated https://www.youtube.com/watch?v=NHKNrWPLzQA
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Case Study
Task: I have been asked to write a 1,500 word case study for unit 12. In this task I will identify the role which I am going to be and what I want to do for my FEP, I will be taking my skillset into account and determining which skills line up with my chosen discipline. I will investigate what they do, how they work and how that part of the industry has changed. I will explain how this effects my work and how the change in technology helps or hinders me. I will research all aspects of my chosen discipline and come to a decision and create a plan and what exactly I am going to be doing for my FEP. I will then conclude by talking about what I discovered from my research, what I will need to do to achieve it and reflect on the plan and timeframe set.
Task 1 Discipline:
After looking at the animation skillset on creative skillset I feel like animation is an appropriate role for me to pursue. Some examples of the skills I have that match skills required of an animator are; I already have some knowledge of both 2D and 3D techniques, I am very creative and imaginative, I can work well as part of a team and also on my own initiative, and am able to communicate effectively with other teams and disciplines is essential, and I understand the timings and appearances of movement and facial expressions, and am able to show attitude, emotions and mood through a character’s movement and behaviour, and I am able to lip sync characters mouths with voices and sounds, I also have some knowledge of programming. Animators, are responsible for creating a character’s movements, expressions and behaviour. This is true in both 2D and 3D in both how a character moves around a level and how they behave during a cut scene.
In the past in traditional animations animators used still images or drawing and ran them one after each other in quick succession like a flipbook, in older games a similar technique was used for example in Pacman, Pacman only had a few different sprites for each direction, one with the mouth open and closed and the ghosts simply had different colours and eye placements. In current animation it works similarly to traditional animation in the sense that it is still running a series of images one after another in quick succession however every image is not hand drawn or photographed which makes the process a lot faster instead a base image is manipulated (whether that be a 3D model or a drawing) for each frame into the shape and place it needs to be in.
This progression in technology means that the whole animation process will be a lot more efficient, which allows me to complete my animation in a timelier manner. It will also give me more control over the finished product as individual frames can be altered after the whole animation is complete to make the animation flow better or to fix up any errors.
Task 2 Research:
For my project I need to understand the full process of creating animations in order to fully carry out my animation project, so to find out what I needed to do, I did some research and found an article on the 3D animation process that Pixar go through when they are creating 3D animations, and according to the article the process is in this order; story idea, text treatment, script, storyboard, voice talent, reels, colour scripts, models, sets, shots, animation, shade, lighting, rendering, and final touches and musical score. On this page I also found a Youtube video which was showing a scene taking from Cars 2 at different stages of its 3D animation creation. I did this so that I could find some professional examples of the process that is carried out to create 3D animations to give me a better understanding of this side of creating animation and whether it would be appropriate to do so for my FEP. I found this article to be useful and quite trustworthy as it was illustrated and cited a lot of its information using images and videos.
I next needed to look at 2D animation so this time I decided to get in touch with some animators and ask them about their process so that I could get some unique information from people who have experience this professionally in the role, I got a response from 2 of 3 animators. I contacted; Lemony Fresh, Pivots, and Smashtoons who are all animators on Youtube, unfortunately however I did not receive a response from Smashtoons. However both of the other two gave me detailed explanations which was very helpful. Pivots described his animation process as; storyboard/script, voice talent, animatic, clean up, final animation, and sound effects and music. While Lemony Fresh gave me a much longer explanation but this was more of an explanation of what 2D animation is like and how he animates within Adobe Flash Animate. Both of these responses, were very helpful and gave me a much clearer idea on the 2D animation process and gave me genuine responses from real life animators.
Task 3 Reflection:
For my FEP I want to create a 2D animation because my research suggested that it would be a much less time-consuming project, would give a lesser learning curve because I already have more prior knowledge in 2D than in 3D and it will shorten the required process in general because it’s shorter than 3D animation as 3D animation requires more steps which will take much longer and require tutorials as I am not fully confident with 3d animation just yet. For my FMP animation, I want to create a game cut scene so that I can introduce my character to the viewer in an interesting and engaging way. I will be using a character I had previously created who was a female rogue and will be redesigning her slightly to give her more depth and personality and make her more suitable to an animation, the cut scene will consist of her showing off her abilities such as throwing her daggers, hiding, and dashing, I will also show her killing enemies, moving around the map and if possible edit in some clips of her speaking if I am able to get someone to voice her, this is similar to the way that Rainbow Six Siege introduce their characters using their operator videos when you buy a new character or how Paladins introduce characters in their champion teaser trailers. The animation will be a few minutes long created using Adobe Animate, and following the process mentioned by Pivots. This means that I will need to first create my storyboard and script, find and record voice talent if able and necessary, create the animatic, clean up and create final animation, and create or find then implement, sound effects and music. I believe that by choosing to create a 2D animation I have set an achievable goal that is able to be completed in the time frame set. I will need to spend small amount of time getting used to animate as I haven’t used it in a while and need to get used to the software again as it has drastically changed since I last used it when it used to be flash and not animate.
Task 4 Conclusion:
In conclusion I have the skills I need to have create an animation however I may need to practice in animate for a while to get used to the software again. I have now learnt what the professional process of creating an animation is, what each step I need to take within the process is, and what I need to include within an animation. Despite the fact that for this particular project I will be using the 2D animation process I now have the knowledge of what the process for a 3D animation is, and can apply it in the future, when I need it. I have received some great information and advice from profession animators which I can apply in the future in both this project and future projects. I will now need to apply this information and use this process to create my 2D animation, I believe that by choosing this type of animation and already having my main character created will save me time and allow me to do the whole of the project in the set time frame.
References
Animator (Games) [Online]
Available at: http://creativeskillset.org/job_roles/325_animator_games
Sunny Arora. 17th September. The Evolution of Animation: A brief journey through time. [Online] https://b2w.tv/blog/the-evolution-of-animation-a-brief-journey-through-time/
Joshua Vardanega. Pixar Animation Process [Online]
Available at: http://pixar-animation.weebly.com/pixars-animation-process.html
ThePivotsXXD. [Online]
Available at: https://www.youtube.com/user/ThePivotsXXD
mmm… Lemony Fresh. [Online]
Available at: https://www.youtube.com/user/mmmLemonyFreshFilms
GamesNewsOfficial. August 1st 2016. RAINBOW SIX SIEGE - Operation Skull Rain Trailer [Online]
Available at: https://www.youtube.com/watch?v=P7wISaJZ4E8
Paladins by Hi-Rez Studios. February 8th 2017. Paladins Champion Teaser – Maeve, of Blades [Online]
Available at: https://www.youtube.com/watch?v=4f2L576O3_0
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Super Smash Bros. Ultimate (PART 4) - Dalton Draws | SmashToons
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