#smashing the potions and cure bc I knew how it was gonna end but I didnt want his story
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I found that segment of the game so frustrating lol
The scene where Majima and Makoto are walking to the takoyaki cart? But that's the beauty of it! It is frustrating and it hurts to watch Makoto to trip and fall but it's so important that the game and Majima let her walk on her own two feet- even if they're wobbly.
Like Majima understanding that she'd been jostled and grabbed and lead around- by him and by others, and how frustrating that is, because he does understand- it might not be exactly the same but being out of control of your body and life is something he knows well. So the game making the player slow down, you can't run, you can't speed it up- you've gotta let Makoto find her own way because Majima understands that's what she needs in the moment and Ough just really brilliant use of gameplay imo!
#I love love love when games integrate the gameplay into the story like that#instead of it being a cutscene only type thing#Like I just finished Crisis Core and that final fight in the game UGH#it was so good#Because you're losing all the abilities and links Zack had made through the game and its so upsetting#the sky is getting darker and darker and I'm spamming combos but its not working and then finally he can barely lift his sword and i was#smashing the potions and cure bc I knew how it was gonna end but I didnt want his story#to go that way and then finlly he totally loses it and Aeriths the last thing he hangs onto and thats it#AND I WAS LIKE 🥺 OH NO...#love those moments in games really makes shit HIT#crisis core was funny tho bc I know exactly what happened to zack AND YET i still got to the end and was like No... nah.... we can change#this right? but alas....#ask#majimako
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