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#smartphones & basic mobiles
intercal · 1 year
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Why don't zoomers use emulators or torrent things anymore? A good amount of zoomers could probably figure it out with time but people either just buy digital games or use pirate streaming sites.
I think there's a certain technical knowledge gap between people whose first computer was a Windows XP machine and people whose first computer was an iPad. On a mobile device like that, even the filesystem is abstracted away from you, so if that's all you've used your whole life, you may not know what a "folder" or a "file" is. If you don't know what those are, how could you be expected to understand something like torrenting? Then add the layer of a VPN, which is basically a necessity when torrenting lest you get a love letter from your ISP, and I'd say it's all but impenetrable for our strawman.
Idk man. Torrenting isn't hard, but there's a barrier to entry that a lot of people who grew up using smartphones aren't equipped to handle. There are plenty of millenials who don't know how to torrent either, and plenty of zoomers who do. It's just a technological generation gap.
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centrally-unplanned · 1 month
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Japanese website Forest Page is shutting down ~today, a tragic loss of "Heisei otaku memories", as so many are calling it. Launched in 2003, Forest Page was a "Geocities for mobile", a site that hosted user-created websites and gave them tools to allow non-coders to make them. In practice, it became one of the premiere places for fanfiction in Japan, with the stories hosted on author-created sites.
It wasn't quite the Fanfic.net of Japan, as for one the Japanese fandom just never centralized quite the way the 2000's western one did, instead being spread out over a half dozen or so sites. But additionally, it wasn't initially popular for fanfic so much as cell phone fanfiction, because in 2000's Japan the "cell phone novel" was a specific thing. These websites were being made for flip phones, not smartphones, and not only would people read them on those phones, they would often write them. None of that was very conducive to the creation and consumption of a "traditional" novel; so starting in the 2000's Japanese writers started making stories fit for the medium, namely:
Very short
A huge focus on dialogue and inner thoughts, with no/minimal description or scene detail
Using a limited POV of a specific character
Often employing the medium-as-message, like using emojis, structuring the story as IM's or emails, etc.
Also they all had huge gaps between lines, I'm not really sure what that is about:
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Probably for readability on the phone given the small screen size? But it was absolutely part of the genre. A few of these novels actually made it big, got movie adaptations, people wrote articles about the "cultural phenomenon", it was the 2000's so Hiroki Azuma had a take on it of course, and so on. It slotted neatly into the vibe of the time of technology changing culture, paralleling discourse around otaku in the same era.
In fanfic those trends met up, and anyone familiar with fanfiction probably read that list of traits of the cellphone novel and thought "oh, this is perfect for fanfiction". Skipping out on description? I don't need it, I know what they look like already. Focus on conversation and POV? Perfect for shipping fics. Short lengths? Yeah, we are shortcutting to the good stuff, that is the point. Mirroring trends in the west, Forest Page's userbase was ~95% female, and the most common content on the site was romantic or edgy-dramatic stories in the franchises you'd expect. The closure page linked above actually summarizes the site's history by year, and lists the biggest fandoms:
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Which is exactly what I would expect from a female otaku fanfiction website. Congrats to Pirates of the Caribbean for making it though, freeaboo's represent.
I do think the fact that the site was a website hoster as opposed to a fic hoster did align with the way the Japanese fandom was more "creator focused" and embraced the media mix more. There were "fic circles" a la doujin circles who made their own pages, people would make fanart, fan video games, and so own to host alongside it, and all of it was centralized to the creator; it made following them-as-a-person just a little bit easier. Most websites were simple text, but others did have the full Geocities experience:
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Something that was somewhat common were basic visual novel concepts where the reader could make choices, or even insert their own name so they would be the "MC" of the story:
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(Dream novels are in fact their own thing in Japan) My understanding is the site was quite popular through the 2000's and into the 2010's, though over time the "cellphone novel" as a concept fizzled out. People got smartphones, more people got PCs, and the constraints didn't make sense anymore - you can read ebooks and normal websites on your phone now after all. You can probably draw a line between these kind of stories and the webfiction/light novel boom of the late 2000's/2010's, something that was equally born on the internet, that streamlines the novel to "shortcut to the good stuff" but without the need to fit on a flip phone's screen. Though I will admit my own understanding of their histories shows them more as two sides of the same "youth demand for new literature" coin.
In 2017 Forest Page launched Forest Page Plus, a new service fully optimized for the smartphone era; but it did not transfer over all the old content, starting the clock ticking on the original Forest Page. My understanding is that in June they announced Forest Page was officially closing down; and from what I have gathered from reminiscing writers on twitter, they did not provide any easy, one-touch way to save any of the content, so people are archiving Wayback Machine links or sharing tips on how screenshot-save stories (I think the rub is they gave people a way to transfer content to FP+, but most don't want to do that, as places like Twitter & Pixiv are the content kings of this era).
As of tomorrow I would bet the large majority of the content will be gone; quite sad given both the quantity of stories there and how many got sometimes millions of readers. I am sure most of the biggest stories are archived at least, but particularly the early stuff was a very ephemeral genre, one that doesn't make sense to revisit once you aren't a 16 year old teen writing and reading fics on a flip phone in between classes. Which means another legion of the ghosts of the Wired is being born today. May we pour one out for a fellow online community that lived and died!
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avocado-writing · 1 year
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Yello! I want something fluffy but funny so I thought I’d request an aziraphale x crowley x reader where the reader is tech savvy, and by tech savvy I mean just basic knowledge of gadgets and such, but to crowley and aziraphale, tech savvy. Reader introduces them to a lot of gadgets and they’re both so amazed.
Bonus points for nina and maggie confused in the background because it’s literally just basic things but crowley and aziraphale act like it’s fucking magic (also ik crowley has a smartphone, but still!)
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notes: I love this request so much. I really enjoyed writing it! (And don’t worry just because Crowley has a smartphone doesn’t mean he actually knows how to use it, take a look at almost any person above the age of 60)
pairing: aziraphale x gn!reader x crowley
rating: G
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“Darling, the printer isn’t working.”
“Have you tried pressing ‘Control + P’, Aziraphale?”
“Yes. It’s not doing anything, devilish thing.”
You sigh, put your book down, and head over to your angel’s desk. He’s trying to print out a screenshot he’s taken of a picture you sent him the other day. It’s a cat meme. He’s rather taken with them, and likes to have copies to look at across the bookshop. You have explained he can just save the image itself but he doesn’t quite seem to understand that. 
“Ah you see Aziraphale, the problem is that you haven’t actually turned it on.”
“Oh!” he exclaims as you reach over to the power switch. The printer lights up and begins to spit out a dozen copies of the image Aziraphale has now lined up in its queue. As you try to force it to stop, Crowley saunters up behind you. 
“Can you help me get these to connect? They’re not—”
“Yes, one second,” you say, thumping the machine as it makes a sharp noise, and handing a pile of print-outs to Aziraphale. “Headphones again?”
Crowley nods, a little petulantly. You fish out the buds and put them in your ears, waiting until you see they’ve connected on the Bluetooth. 
“Here,” you sigh. You wonder if any of this is actually worth it. Yes, it’s nice for the three of you to have a group chat, but having to constantly remind them that most of these devices have to be connected to electricity is grating on you a little. 
“Oh, I’ve just got a message from Nina on my mobile telephone!” Aziraphale announces. You see him pause over the passcode screen and you brace for him to ask you what it is, again, but he remembers at the last second. “She asks if you can go over and help with the tills, she says they’re… well, I’m not going to repeat what she’s written here but in nicer terms they seem to have broken.”
“Aziraphale please stop telling her that I’m some sort of tech genius. I’m not. I just know how to press buttons correctly.”
“Come on, believe in yourself,” yells Crowley. You roll your eyes and take out one of his headphones. 
“Crowley, I can hear you over your music! You don’t need to shout!”
He sniffs. “It’s a podcast actually.”
“I can tell her that but she might be disappointed,” Aziraphale says, looking at you with Those Eyes. He’ll win, he’ll always win, because you can’t say no to him. You groan. 
“Alright. Tell her I’m on my way - but not to get her hopes up!”
Aziraphale beams at you. As you leave the shop, the printer tells him it’s run out of ink, so he goes about ordering an entirely new one off the internet. 
-
taglist: @angiestopit @dazed-soul @smile-eywa @staygoldsquatchling02 @underratedboogeyman @specter-soltare @candlewitch-cryptic @cool-ontherun-world @emilynissangtr @willbedecided @cool-iguana @bdffkierenwalker @ilyatan @civil-groupie @foolishprincipalitee
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writers-potion · 6 months
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hi!! im working on a story that takes place at a 2012 public high school - the issue with that is that i was not in high school in 2012 lmao. do you have any tips on how to keep it feeling realistic?
Well, neither was I!! But here are some tips:
Define Your General Setting
Sure, high school has a different feel compared to an average town/city setting. However, it is still a part of the bigger community, and will be impacted by external factors.
What part of the world are your writing about? What's the general economy like? What's the most common occupation of the kid's parents? What's the prevailing fashion/art/music style?
Your teens will be impacted by the popular culture and trends of the time, so start by outlining the general setting!
Fashion
I think this is where schools have changed the most. There are going to be some overlaps between early 2010s and late 2000s, so if you think in the direction of Y2K fashion, it should fit.
On a general note, I think 2010s fashion was vibrant, with lots of colors and flashy items...
Side fringes and backcombed/straightened hair were still very popular
most girls had huge messy sock buns on top of their heads
boys had the Justin Bieber cut.
Jack Wills and Hollister were pretty popular, and a lot of girls had a Paul's Boutique jacket and a Jane Norman bag for their PE kit (or one of the Hollister bags with a topless guy on).
Converse were universally cool, and there were lots of imitation brands.
Open flannel shirt over a t-shirt was a pretty popular outfit.
Skinny jeans and band t-shirts
bright chunky rubber band bracelets.
Vans were cool among the alternative kids.
Getting different colours on your braces was cool.
Most of the boys had at least one of those t-shirts with the buttons and the mismatched cuffs.
School-uniform-wise, short ties with big fat knots were cool, and hard kids would pluck a stripe or two out of their tie.
Tucking in shirts was initially not cool, then it became cool to tuck at the front but not the back.
Lots of boys wore black trainers, and lots of girls wore those ballet pumps.
Girls doing their lips with their foundation, with a thick ring of black eyeliner and spidery clumpy mascara - and having a visible orange line where your foundation met your neck was common.
Multiple ear piercings were popular with the alternative crowd
Belly button piercings were big for girls
Just search up some pictures on Google, you should get plenty of "Early 2010s teen fashion starter pack"
Social Media
Smartphones were already popular, and with the introduction of Snapchat(2011) and Instagram(2010), the social media hype was just starting to boom
Facebook and Twitter were popular - basically everyone was on it
TikTok(2016) and Discord(2015) didn't exist yet
Pictochat
Phones were allowed in the classroom, but phones/laptops weren't an important part of school work like it is now.
Digital Devices
Phones-wise, most people had pretty basic dumbphones (although they were just called mobiles back then), and not everyone carried them all the time
Blackberry (BBM), Nokia, LG Cholate, iPhone if you're rich enough
Most kids were on PAYG phones, so you'd run out of credit sometimes (i.e. no more calls or texts) and have to go to a physical shop to top up. Nobody really had data, and there was always a moment of panic if you accidentally opened the web browser on your phone because it was so expensive. Wifi became a thing around 2012.
Nintendo DSes: Mario Kart, Animal Crossing, Nintendogs
iPods or another MP3 Player
Slag
Slang-wise, Urban Dictionary is a good resource.
Fleek, peng and YOLO were popular with some crowds. Leetspeak was a thing online, especially in nerdy communities. Emoji were starting to take off 
rawr" (or "rawr means I love you in dinosaur") and "xD" as a laughing face 
Music
One Direction, Jedward, Katy Perry, Carly Rae Jepson, Justin Bieber, JLS, Little Mix, Beyonce, Paramour, My Chemical Romance, Bring Me The Horizon, Black Veil Brides, Ke$ha, Eminem, The Killers, OMI, Gotye, Bruno Mars, Macklemore, Skrillex, deadmau5, blink-182, Green Day, Taylor Swift, Lady Gaga, Nicki Minaj, Rihanna, Lana Del Rey.
Fandom Stuff
Twilight was huge, then Hunger Games.
Harry Potter was everywhere all the time, people would go to midnight releases for the books and movies.
High School Musical was popular, then that crowd migrated to Glee and Mean Girls.
The Olympics were in London in 2012
Other Stuff
Reese's peanut butter cups, Marshmallow Fluff, Nerds, etc. 
Veganism wasn't well-known, but still there were a few
Lots of casual homophbia, kids jsut genuinely not knowing rather than truly hateful towards it
Here are some movie suggestions, that shows school like in early-mid 2010s quite well:
Easy A
The Duff
LOL
For YA Novels - Be Timeless
Before you start doing any of the things above, remember this if you're writing a YA novel: The key of this genre is to feel somewhat timless, taking readers back to their high school years no matter when and where they've gone through it.
High school is the phase where many people feel awkward, unsure of themselves, feeling special in their own head but knowing that they're not really.
And it's not like the problems just disappear when we hit adult life. A major reason why YA novels are so popular is that they address themes that are repeatedly felt by the general human being, often in a such a direct, straightforward way that provides vicarious satisfaction.
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lacefuneral · 11 months
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ok i've seen some posts about the tumblr alternative cohost but none that were actually helpful so!
(disclaimer: i am very new to this website. users who have been there longer can and should chime in with additions and/or corrections)
Cohost Introduction Post
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What is cohost?
Cohost is a fledgling website that is essentially a tumblr clone, but with its own culture and site-specific features. It is also very much a work in progress. You are encouraged to talk in the cohost forum to suggest changes for devs, report bugs, and upvote other people's suggestions. This website WILL grow and change over time. And as such, I do not know if/when the information I share here will be outdated. Edit: To answer an ask I received, anyone can join cohost without an invite. It used to be invite-only. It is not this way anymore.
Is "adult content" allowed there?
Yes. Cohost is not on the app store, meaning that it is not subject to Apple's specifications. You can post illustrations, writing, and photographs (cohost does not support any video formats at this time, just gifs). Cohost has an elaborate filtering and trigger warning system (moreso than tumblr), and you can disable adult content for your entire account or for individual tags. I actually don't engage with the adult content at all on there. Visual CSEM (both real and fictional) is specifically forbidden (although frankly I think the guidelines could be stricter wrt written content. Still, does seem to handle this better than AO3 does, going as far to say that written content about real minors is forbidden.)
How are minors protected?
The minimum age to join cohost is 16, and requires proof of parental permission to join. Users who are under 18 are automatically age-gated and cannot view adult content.
If cohost isn't on the app store, how is it used?
You can, of course, use cohost on a computer, but it is designed with mobile in mind. Opening the website on any IOS browser, clicking "share", and then "add to home screen" will install an app for you to use. The same can be done on an android. There is a guide here.
How does cohost work?
First, you create an account. Then you wait for approximately two days (read: weekdays) for the account to be activated. This is done to prevent spam bots. In the meantime, edit your profile. List some interests, your pronouns, your other social media links. Give yourself an icon. Note: icon and banner file sizes are small. You may need to shrink and compress images.
After the two days are up, make your first post! Write a basic introduction (with what you feel comfortable you feel sharing) and list some interests you like, maybe some hobbies, media, etc. And then tag this post with "#welcome to cohost". This will let existing members know that someone new has joined, and they may initiate conversation and/or follow you.
Next, go to the search and type in "The Cohost Global Feed" and click on the tag. Bookmark this tag. This is essentially one giant community space where you can find random users. (There is currently some discourse on the website as to whether this tag existing is a "bad thing" or not because "cohost isn't supposed to have a global tag". Just ignore that lol). Next, go back to search and type in things you like. TV shows, maybe. Video games. Music. Anything. See if people have posted in the tags. Follow them. Comment on their stuff. Click "like" to bookmark the post if you want to.
Most crucially, make sure that you bookmark the actual tag so you can look in that tag again later without having to manually type it each and every time. Also, you get a feed called "bookmarked tags" which allows you to scroll through all of them at once, which replaces the "for you" feature other websites have.
You can "share" a post (called "rebug" in user slang) which serves the same purpose as a reblog on tumblr. In a rebug, you can add your own tags or comment in the body of the post. Cohost users do not talk in tags as much as tumblr users - they tend to prefer to speak in the body of a rebug, or in the comment section (replies). At this time, you cannot view all reblogs. But you can view all comments in the comment section. Any post that is rebugged will preserve the tags of the OP, with any additional tags added being attributed to you. Rebugs are named after the website mascot Eggbug, a purple bee-like insect.
Posts are called "chosts" - and shitposting is called "shitchosting." Two examples of global shitposting tags are "#css crimes" - which is when a person does goofy things with the HTML/CSS editor to make colorful text, fake chat windows, and such - and "#shitchosting" which is a general shitposting tag. I've also seen people use tags like "#random".
If a post makes you laugh, check out the OP's profile. See if they post frequently, and if you have any common interests. If you realize you want to block or mute someone instead, you can.
You can send asks just like on tumblr, but your inbox must be manually opened first. So remember to do that.
How do I look at my own blog?
This is one of my gripes about the UI. You would think, intuitively, you would click here (at the top of the screen). But you would be wrong!
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It is ACTUALLY under the sidebar menu, called "Profile." And I'm not the only one to to complain about this. (To get back to your dashboard, by the way, you click on the cohost logo.)
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Are there sideblogs?
Yes! Each sidepage (sideblog) has its OWN set of likes AND followed pages (blogs). This allows you to easily switch between multiple sets of dashboards. A lot of users use this to have a SFW dashboard and an adult content dashboard. But it works like tumblr, too. You can have a side page/dashboard for whatever you'd like. Maybe one of your pages is for programming. Maybe another is for photography. You switch between your pages by clicking the arrow next to your icon/username at the top of the screen. ("Ohhhhh.... THAT'S what that's for.")
What's the userbase on there like?
Mostly programmers. Trans people. Furry artists. Plural systems. Furry trans plural programmers. Certainly a lot of shitposters. The website is trans-run and, as such, has zero tolerance for TERFs. Everyone seems pretty friendly from what I can tell. And there's very much a culture of "follow someone randomly based on their vibes" that doesn't happen as much on tumblr. Tumblr is more like "I really like this TV show, I'm going to follow 40 blogs about just this interest." Because the cohost community is so much smaller, there is a lot less content overall, especially fandom content. You can't follow 40 fandom pages because your fandom tag has a total of 3 posts, all made by one person approximately a year ago (well. for me anyway).
Cohost, then, actually has much more in common with real-life socialization. You seek out people with interests that may be very different from your own, and to find a common interest is very exciting! Unlike tumblr, you are encouraged to tag as much as possible. This allows your posts to be seen, to find common interests. And, of course, don't forget to look in "#Welcome To Cohost" too! You may find some new friends there.
What file formats can I post in?
Currently, I am aware of basic image formats working (like jpeg, png) animated gifs, and mp3s. You currently cannot upload videos to cohost. I believe the reason is not related to server costs, but rather as a way to curb the uploading of copyrighted content.
How does cohost make money?
There are no ads, and yet, as far as I am aware, cohost is operating comfortably. There is, however, an entirely optional "cohost plus" that is $5 USD a month. Currently, there are a few perks, but not enough to convince me.
What if I think something about cohost should change?
Cohost has a forum where users can submit ideas for features and other users can discuss/upvote those ideas.
Here is a list of posts made for newcomers to read:
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Oh hey, look at that! Nokia still sells phones (including modern versions of the early flagship phones I love so much)! They've also expanded to smartphones and tablets over the years, and all the prices I'm seeing are insanely affordable compared to most other mobile tech brands.
So it turns out that when my current phone finally beeps it's last text tone, I really *can* just replace it with a basic old Nokia phone and a tidy lil tablet, and all for fractions of what I paid for the current one!
Now all I need to do is find the desktop computer version of Nokia as a company so I can finally replace my desktop for work.
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kafus · 6 months
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whenever neocities users justify their websites being completely unusable on mobile with “my vision for the site only works on desktop” my only thought is why does the vision for your site not include people who don't own computers or can only use smartphones for accessibility reasons or what-have-you. it’s completely fine to acknowledge you’re still learning and just don’t know how to code responsive layouts, and it’s fine to say well i don’t really care who looks at my site i’m just doing my own thing. but when you try to justify exclusion of a specific audience because your Vision Doesn’t Include Them it’s so pretentious and weird to me
i know there’s some things that genuinely just really don’t work without the controls or wide space of a desktop monitor, but i’m talking like. basic homepages that are perfectly capable of having their information adapted to mobile. things where the only barrier between the website and a smartphone using audience is the knowledge and effort to make it work. why is it so not worth it to adapt that for that audience. computer users are not morally better or more worth sharing things with than people who use smartphones and that’s some crazy elitism to think so
i miss the old internet as much as the next guy but we don’t have to bring back lack of accessibility practices and lack of responsiveness too…
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rallamajoop · 1 year
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Mobile phone screens from Resident Evil Village
One folder in the RE8 game files is mostly just images from smartphone screens. That includes a few you'll never actually see in the game ‒ like this one, which is pretty clearly a shot from the baby monitor we see Ethan activate after he puts Rose down to sleep.
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Presumably, you were supposed to be able to view this image on his laptop or phone, but this feature never made it into the final game.
Other assets were technically used, but we never do get a good look at them. For example, remember when Ethan answers his phone in the flashback sequence while he's unconscious? We only see the phone screen display the words 'Calling', and then later, when he gets another call, 'Work'. But between the two, you can almost see a name pop up as he answers his phone.
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Turns out it was Dr Castelli. Which (in a neat detail) does look to match the signature on Rose's medical report (you can find it in a drawer in Ethan's home, and I've already talked its significance to death), which plainly starts with a 'C'. Apparently the doctor's first name starts with a 'V'.
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In even more random detail, remember when Ethan picks up and answers the broken cellphone after waking up by the overturned truck in the snow?
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Turns out the number on it was 'HQ160805'!
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I'm sure your lives are all very much enriched by knowing that.
Then there are the photos Chris shows off on his phone during the game ‒ like the four of Miranda at the ceremony site that he shows to Ethan.
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But then we get to the other photos he flicks through later, and... look, seeing these out of context just makes them so much weirder.
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So, after shooting Mia/Miranda, someone on Chris' team stopped to snap a picture. While they were dragging Ethan's body out of the house by his feet, someone again took a photo, and made sure to send it to their boss.
It makes rather more sense to snap a photo of the scene at the overturned truck ‒ it's basically a crime scene, and for once, that's not even a body the team created themselves ‒ but we're starting to build a pattern here where snapping pics of every dead-or-unconscious body they come across is a key part of Dog-Dog-Squad protocol. Does Chris not believe people are properly incapacitated until he's seen photographic evidence? Or is this just a personal collection? Like, "Bad news, boss, Ethan's dead! Good news, I got you this great photo!"
Fuck, but they must've been busy when they got to the village ‒ there were bodies everywhere down there. I mean, is that why they got so little done? They were all too busy running around and engaging Photo Mode on every body they found?
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Careful, team, some of those bodies are known to get back up again!
Oh who am I kidding, they've been working with Chris for years, they totally know that already.
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timetrek24 · 7 months
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🇰🇷 Transport yourself back in time with the Samsung SPH-WP10 watch phone! Released in 1999, this groundbreaking device marked Samsung's foray into the realm of wearable tech, combining the functionalities of a mobile phone with the convenience of a wristwatch.
⌚️ The SPH-WP10 was ahead of its time, boasting impressive features such as a built-in antenna, phone dialer, and LCD screen. Despite its compact size, it packed a punch, allowing users to make calls and send text messages on the go.
⚙️ Equipped with innovative technology, the SPH-WP10 supported basic phone functions and offered a sleek design with a digital display. Its futuristic appeal was enhanced by features like a built-in speakerphone and vibrating alerts.
💾 Despite its limited memory and basic functionalities compared to modern smartphones, the SPH-WP10 paved the way for future advancements in wearable technology, showcasing Samsung's commitment to innovation and user convenience.
🌟 The SPH-WP10 may have been a relic of the past, but its impact on the evolution of mobile communication is undeniable, earning its place in the annals of tech history.
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pedanther · 7 months
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There's a poll going around asking the question, "Do you prefer writing on paper or a device, and if so, which device?"
The best device I ever had for writing was a PDA equipped with an input system called Quikwriting.
If you're not old enough to remember the days before smartphones, back then mobile phones only did the basic phone stuff like calling and text messages, and if you wanted to do other things, playing games and reading ebooks and writing and getting travel directions and so on, you had to carry around a second device to do those on. This device was called a personal digital assistant, or PDA.
And nobody had yet invented a tiny little keyboard that worked well for a majority of people, so there were a variety of other input systems available. Most PDAs came with a stylus that you could use to draw on the screen, so some input systems used that. Some claimed to let you write on the screen in your normal handwriting and it would be converted to text (and they even got it right most of the time); some got you to write in their own adapted alphabet where each letter form was simplified and made more distinct from other similar letters. And some abandoned the alphabet entirely.
My favourite of the input methods I tried was Quikwriting, in which you wrote by making little loops with the stylus in the corner of the screen. Each loop began and ended within a central zone, and the size and direction of the loop indicated the character. If the stylus had left a trail while you were writing, it might have looked something like this:
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...except that the words would all be written on top of each other without lifting the stylus. (And of course you'd write the loop that meant a space between each word, and the loop that meant a full stop at the end.) It took a while to memorise what the motion for each character was, but once you had it down you could write whole words, sentences, paragraphs in one long swoop.
It's the only input system I've ever used where I could write long passages as fast as I thought them, without having to keep an eye on the text to make sure that what I'd written was what I meant to write. And maybe, who knows, the fact that the physical motion resembled just doodling in a margin was also part of the appeal.
These days I have an Android smartphone with a tiny little keyboard that's okay for writing short messages and only occasionally tries to change what I've written into what it thinks I meant, but I don't use it to write anything of any significant length. As far as I know, nobody's ever made a proper implementation of Quikwriting for Android, and I suspect it wouldn't be the same using a finger instead of a stylus.
But maybe I'll go and look again, just in case...
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could you write an article about the history of pokedex and how it came to be what it is now? thank you!
Thank you for the question!
History of the Pokédex... that's quite the topic. There's enough here to write a book. In fact, Professor Hyacinth has; Development and Iteration of the Modern Digital Pokédex was published in 2021, and it's 377 pages long!
In all seriousness, this is a complicated and involved topic. What follows is a (very) abridged history of the models of the Pokédex.
Early Pokédexes
The basic concept of a Pokédex is very old; a written description of the basic appearance and abilities of local Pokémon. These have existed for nearly as long as humans and Pokémon have lived together.
During the settlement of Sinnoh (then referred to as Hisui), Professor Laventon created the first example of what would be recognized as a Pokédex today. Though still a written book, it was the first to include illustrations, type information, height and weight measurements, and gender differences.
(Recently, there has been some debate over the validity of some of the claims about Laventon, particularly his involvement with developing the Apricorn Pokéball. However, his involvement with the Pokédex remains unchallenged.)
This idea continued to be used worldwide for well over 100 years before being significantly changed!
The Digital Era
In 1997, the first digital Pokédex was released by Professor Oak in Kanto. It was similar to the written versions that came before it but contained in a small digital device, with editing capabilities for the user to enter new information about caught Pokémon. Since the Kanto region's Pokémon had not yet been fully cataloged, Oak gathered the remaining information with the help of volunteer Trainers. This model of gathering information for a cutting-edge model of Pokédex with Trainers before releasing it to the public has become standard.
Oak's model of Pokédex was refined further into the now widespread HANDY line. Later models featured holographic components and customizable exteriors.
The functionality of the Pokédex grew as well. As it evolved, it was able to store and categorize a Pokémon's cry, footprints, color, "Egg Groups" (essentially, which Pokémon can breed with others), forms, and locations found in the wild. It could also display information specific to a particular individual Pokémon, such as its "Stats" and "Level".
In Alola, a device was designed specifically for a Rotom to inhabit and act as a sort of sentient Pokédex with enhanced capabilities. This model was short-lived and quite rare.
The Pokédex App
As smartphones become more and more prominent, an opportunity for the Pokédex to be a mobile app became more and more apparent. Unfortunately, smartphones didn't have quite the capabilities to keep all of the features that Trainers had grown accustomed to.
Inspired by the Rotom Pokédex of Alola, it was found that a Rotom inhabiting a smartphone greatly enhanced its capabilities. Armed with this breakthrough, Naranja-Uva Academy's Jacq was able to develop the Pokédex App. This application keeps all the functionality of previous models, with the convenience of being available on one's smartphone. This was quickly adopted as standard in Paldea (Jacq's home region), and shortly after in Galar. The Pokédex App is seeing more and more use across the world today.
We are endlessly proud that our sister academy was able to so significantly contribute to the history of one of our society's most integral tools!
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gacha-lab · 9 months
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Rate-up is a lie
is a popular phrase within the gacha community. Players use it to mock their failed attempts to get their desired character from the gacha pool, blaming it on the shining lettering on the banner, "rate-up".
Of course, we all know that what we play is dependent on RNG. That's why we say it jokingly. But imagine if rate-ups were a lie?
It is a preposterous thought, and people would definitely be outraged, but what if I were to tell you that it did happen? Veterans are very much familiar with this case I’m about to talk about.
The game was alleged to deceive its player base and subsequently changed the industry forever. The game in question is Granblue Fantasy by Cygames.
It is the year 2016. Cygames’ second consecutive year on the market and New Year is around the corner, so why not celebrate by introducing a new limited character for players to pull.
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Amidst all those players, there is a livestreamer, Taste, who shared his attempts. However, his efforts were in vain and went viral after he obtained Andira after 2,276 pulls (5358,50€ in monetary value [exchange rate as of 31.12.2015). [1]
More reports of other players were coming in, confirming that they needed to spend a high number of pulls to get her. As time passed, it became clear that something was fishy.
Remember the saying from the beginning – rate-up is a lie? Well, someone put in the effort to collect data and put it into numbers. [2] Suddenly, it dawned on the community. The rate-up was… not a lie! Instead, it was misleading.
Andira, as a featured character, had indeed a rate up, but other units had a higher rate up and therefore were more likely to be summoned.
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Understandably, this caused a massive outcry which the developers denied the allegations, but to appease the crowd, they had to apologize and compensate everyone with in-game currency. To prevent further escalations, Cygames preemptively introduced a new system to cap the players’ spending as well as showing the probabilities of all items for more transparency.
Overall, Yuji Nakamura argues that it could have dealt a massive blow to the market share of the mobile game industry, which lost 1 billion dollars. [4] Not only that, it also garnered mistrust from consumers.
Apparently, it even attracted some regulatory bodies. One is JOGA (Japanese Online Games Association) [1], the other is CESA (Computer Entertainment Supplier’s Association). [3]
Both have released guidelines on the matter. Although I cannot confidently say much about JOGA due to the language barrier, if you are interested and able to read Japanese, you can find their guidelines under the categorie April 2016.
Nevertheless, according to Koeder et Tanaka, CESA has announced a guideline for more transparency for gacha item probability. [3]
It’s worth noting that JOGA and CESA are not regulatory bodies from the government. So those guidelines are not legally binding. According to Tsuji’s article introduction on Columbia Academic Commons, in Japan video game regulations are handled by third parties – basically self-regulation. [5]
In the end, the incident shaped the industry, compelling subsequent games to adapt to the guidelines. A win for consumer rights.
Sources (under the cut):
[1] https://www.destructoid.com/japanese-man-spends-6065-on-mobile-game-in-one-night/
[2] https://www.reddit.com/r/HobbyDrama/comments/go2dfu/mobile_games_monkeygate_or_how_a_lone_browser/
[3] https://www.econstor.eu/bitstream/10419/169473/1/Koeder-Tanaka.pdf
[4] https://www.japantimes.co.jp/news/2016/03/14/business/smartphone-gamers-blow-small-fortune-on-their-obsession/#.WQgvl4jyuUk
[5] https://academiccommons.columbia.edu/doi/10.7916/50n0-1g51
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jeanstapleton · 7 months
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I wanted to ask you something, reading your posts, I really liked what you say about Munch, I wanted to ask you some curiosities about them that you have in mind - Ex: What do they like to do in their spare time? What hobbies do you think they would develop? Would they be the type to go on family outings with Dot and Scotty? What do you think? I loved your headcanons about them, Munch could go to a therapist, to better deal with themselves and their surroundings :D How do you imagine them adapting to technology? Using mobile phones ? Learning to use computers ?
Imagine Munch trying to understand Scotty playing video games lmao 🤣
ahh i love these questions thank you 🥹 answers under the cut:
munch is 110% a bookworm. reads quickly but voraciously, no preference between fiction & nonfiction, but you will see him more often with the latter.
for more hands-on hobbies, probably knitting at first. he clearly knew how to sew before meeting the lyons so this just gives him an outlet completely divorced from survival techniques. he gets super blushy & smiley when he completes his first sweater for scotty.
i think he'd love to go on family outings, but depending on where they're going, it'd be tough for him to illustrate his boundaries & fears. im thinking more along the lines of county fairs, amusement parks, farmers' markets, & basically anything with huge volumes of people combined with constant noise. i dont think he'd be one for amusement park rides at all, but thats ok bc i totally see dot as the one who goes with scotty on everything, while he & wayne wait behind like the worrywarts they are. i think he'd be good at the carnival games, though. like if scotty wants a big teddy bear he'll be like "ugh fine" & then john wick his way through the shooting games. im not sure about others where he'd be the complete center of attention, like the strength mallet thing, even though he'd get a ridiculous score since i think he's a lot stronger than he looks.
one of the first things dot gets him to help him adjust is noise-cancelling earplugs, which are especially necessary since munch doesn't react well to music or electronic visual media so irt scotty playing video games i dont think he'd have any idea what he's looking at. if he finds the willpower to sit through a movie, subtitles are an absolute must, & even then i think he can only handle old movies for a while since they aren't as demanding on the senses as contemporary cinema.
i dont think munch would go to a therapist, or that the lyons would want him to anyway, being that his bond with dot is bone-deep and, for lack of a better term, supernatural. modern medicine is just not equipped to handle a 500 year old living body that's presumably developed immunities/resistances well beyond the limits of a normal human. dot & munch learn to heal while in each other's company simply because they are the only other person on earth like the other. obviously dot is not a sin vampire but its my headcanon that she & munch share a strong psychic bond, too.
aside from the basics he learned as a hitman (operating vehicles, using phones), i dont see modern technology having any place in munch's life. its not that he can't learn how to use it, but he doesn't see how it would add or subtract anything to the way he lives. i think at most he'd have like a basic smartphone to keep in contact with the lyons, but its strictly a phone & not a multimedia platform.
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mariacallous · 1 year
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Last week, Elon Musk rebranded Twitter as “X.” New CEO Linda Yaccarino tweeted that X would be “centered in audio, video, messaging, payments/banking,” a step toward Musk’s vision of creating the “everything app” for the Western world. Musk has been focused on this vision for Twitter since before he even bought it, repeatedly praising the Chinese app WeChat in a June 2022 town hall at Twitter. WeChat is known for doing virtually anything an app can do—messaging, audio/video, meetings, translation, social networking, shopping, payments, ride sharing, food delivery, and more. It’s an indispensable app in China, and Musk wants to build X into that app in the United States.
Musk has been laser-focused on his vision of the everything app for longer than most realize. He’s also long been obsessed with the letter X—he named his original online bank X.com, founded SpaceX, and even named his son “X Æ A-12.” His X-ray vision, if you’ll forgive the pun, dates back to his founding of the original X.com. Musk described that firm, which would eventually merge with Confinity to form PayPal, as a “global financial nexus” that could handle bank accounts, mortgages, credit, insurance, stocks—anything and everything financial.
On the face of it, none of this seems unreasonable. Such an app would be one of the most valuable companies in the world if it succeeded. It’s a tall task, but Musk has been involved in the founding of three separate multibillion-dollar companies. WeChat (along with competitors such as AliPay) has proven that such apps can reach scale and be wildly successful. And WeChat was initially built on the back of parent company Tencent’s popular social network, QQ. If it can be done, why not Musk? And why not start with Twitter?
Unfortunately for Musk, his vision of creating a Western WeChat is doomed to failure. Companies like Meta and Alphabet have made attempts before. These companies have every advantage—more cash available than Musk, larger pools of technical talent, better public reputation, and more successful lines of business in the app ecosystem. Nevertheless, none have succeeded in building an everything app. WeChat exists in a very specific Chinese context, and attempts to brute force it in a very different context will crash and burn.
The most important function of an aspiring everything app is payments, which unlock enormous value for the app and convenience for the user. But mobile payments in China are an outlier—87 percent of Chinese people used mobile payments in 2021, almost double the next highest nation. And that outlier status comes from the unique way that China’s payment economy developed.
China’s explosive economic growth over the 2000s saw the country transition from being a mostly unbanked, cash-based economy to a phone-based, app-payment economy without ever having a middle phase of adopting credit cards. As China’s new middle class grew, credit cards were available to a limited upper class—but never became a commonplace part of national financial infrastructure.
What China did have was a lot of cheap smartphones. By the early 2010s, most people there still didn’t have a PC, but they had a mobile phone, and increasingly they were switching to cheap smartphones. But those smartphones were mostly low-end products, with limited processing power and storage space. A high number of bloated apps wasn’t going to cut it for an average user, so many basic functionalities began to cluster inside a small number of super-apps. With the public hungry to abandon cash, apps like WeChat were the natural and widespread solution. Most vendors didn’t have existing relationships with payment companies. But they were happy to jump all the way to taking mobile payments—especially since all they needed to do so was a cheap smartphone, not an expensive terminal. China essentially leapfrogged credit cards all the way to mobile payment.
The United States in 2023 is not in that same position. Americans, for the most part, are not newly middle class and unbanked. Americans love credit cards, have deep experience with them, and use them regularly. And the country is filled with an enormous number of financial firms competing at every level—banking services, credit services, payment apps, stock brokerages, and more. Musk’s X will be entering a far more crowded and competitive market for customers who are already using far better and more developed alternatives.
Competitive is the key word there, because there are many Western companies that would have loved to compete with apps such as WeChat. But China’s government long ago banned nearly every non-Chinese alternative to native Chinese apps in areas including social media, video sharing, messaging, news, search, finance, and more. The list of apps banned in China is so extensive that it’s likely faster to point out the few that aren’t banned.
With so much of the competition absent, it was much easier for Chinese apps to dominate many fields at once as Chinese internet adoption skyrocketed. The Chinese government mostly didn’t pick favorites domestically at first—but it kept out foreign competition and let domestic products thrive. Twitter/X doesn’t live in that same world. The U.S. government won’t protect Musk from competition.
One of the ironies in all this is that the window to develop an everything app may be over in China as well, as the Chinese government’s approach to the tech sector has changed. During China’s boom years, the state often took a laissez-faire approach to tech regulation. The Hu Jintao government and even the early Xi Jinping years saw a booming economy, where tech companies were allowed to grow rapidly and dominate markets as long as they cooperated with censorship, handed over information to the government, and paid off the right people. Analyst XiaoFeng Wang explicitly links this flexible environment with WeChat’s growth, saying, “The more flexible regulatory environment in China at the time gave internet companies like Tencent and Alibaba more room to extend to a wide range of businesses. WeChat benefited from that and grew into a super-app.”
But the Chinese government has grown deeply worried about the power of the super-apps, for both good and bad reasons. Any power that does not reside directly in the party’s hands is distrusted at a time when Xi has demanded total party leadership of everything—and the influence and reach of tech companies has been sharply curtailed in the last few years, wiping billions off their value. Chinese regulators were also genuinely worried about the sheer degree of anti-competitive practices. It had become common, for instance, for firms to block links to their competitors’ products. Breaking down those “walled gardens” has become a major part of regulation since 2021.
Building a super-app would be hard in China today—and even harder in the United States or Europe, with their anti-monopoly legislation and political skepticism toward powerful tech companies. Even if Musk’s X could theoretically succeed, it probably wouldn’t be allowed to do so legally.
Yet paradoxically, while regulators raised eyebrows, elements of the Chinese government also welcomed the opportunities that WeChat and other ubiquitous apps offered. Chinese firms exist at the pleasure of the state and are always subordinate partners to it. WeChat’s parent company, Tencent, is well known for collaboration with the Chinese Communist Party in areas large and small, producing sycophantic patriotic games and engaging in widespread censorship and espionage. Foreign Policy has reported that Tencent was even partially funded by the Ministry of State Security in its early days.
These incidents highlight why an app such asWeChat would be permitted to thrive—because it’s useful to the party. In the James C. Scott sense, WeChat increases the legibility of Chinese society. You can’t control what you can’t see, so make sure you can easily see everything. If all of Chinese daily life is funneled through a single portal, it’s that much easier for the party to observe and control lives. Monitoring a single WeChat account could allow police to see an individual’s travel patterns, spending, and social contacts, which is why many dissidents or activists avoid using the app when possible.
Chinese consumers have become more privacy-conscious about the data they hand over to companies—but are hopeless or unaware of the amount of information the government can get from them. Western companies hoping to emulate WeChat not only don’t have the government on their side, but also face a much tougher and more skeptical audience. And in Musk’s case, who—apart from the most ardent of fans—is going to trust him with their money at this point?
WeChat and its counterparts in China grew up in unique, nonrepeatable circumstances. They faced a massive middle class with plenty of cheap smartphones but no traditional banking or credit cards. They were protected from Western competition by the Chinese government. That same government applied a very light regulatory touch as the companies grew, and also encouraged centralization as a way to maintain greater control.
None of those factors exist in the United States today, and Musk’s dream of building the X app for everything is essentially impossible without them. American consumers already have dozens of easy payment choices through credit cards, debit cards, and existing mobile apps. Musk won’t be protected from competition by the government. Instead, he’ll be treated in a more hostile manner by regulators concerned about privacy, monopoly power, and his general history with flouting the law.
Larger and more important tech firms than Twitter—or, as Musk now insists, X—have tried and failed in this area. Meta owns several social networks and several messaging apps, and has tried expanding into areas like marketplaces, video, payments and more. But most of these experiments have failed to reach any sort of scale, and Meta’s successes have come from disaggregating and breaking things apart rather than bundling them together. Google’s Alphabet parent company has succeeded in a wide variety of areas such as search, video, email, payments, and more. But its attempts to build a social network flamed out spectacularly, and like Meta, their biggest successes have come from separated apps and brands, not a singular everything app.
For all its cultural importance and for all that the chattering class is addicted to it, Twitter’s just never been that large. Meta has nearly 4 billion monthly active users across its family of apps. Twitter/X, even if you believe Musk’s suspiciously cropped data, is a bit more than a 10th of that. Meta and Alphabet are orders of magnitude larger and more important than Twitter/X. If they’ve tried and failed to create the everything app, there’s no reason to believe that Musk can succeed.
Musk’s vision for the original X.com impressed Silicon Valley. By 2000, X.com had merged with Confinity, and Musk took over as CEO of the new company. He focused his vision on the global financial nexus, the proto-everything app, despite investor and board skepticism. He pursued that idea maniacally, to the detriment of PayPal/X’s core product of payment by email. He also insisted on branding the company as “X,” despite PayPal’s strong existing brand.
And in less than a year, he was coup’d out of the company and replaced as CEO by Peter Thiel. PayPal was saved as a company because its board ejected Musk. This time around there’s no board that matters except Elon, and there’s no one to save him from himself.
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ahmedelazabreview · 2 months
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