#slay the princess double
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posting random snippets from the fics in the hopes i find the motivation to finish them (just one chapter three to go)
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multongsisig · 9 months ago
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started this game a few days ago and i think im giong insane
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vanyafresita · 6 months ago
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finally sat down to play slay the princess and- JONATHAN SIMS ???? FROM THE MAGNUS ARCHIVES ???
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phantasmatoucan · 24 days ago
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GIVING HER EVERYTHING SHE DOESN'T KNOW SHE WANTS.
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anxietymadmax · 1 month ago
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~ Learn to trust again ~
Drawing this was still barely half as emotionally devastating as the route itself.
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chiquilines · 1 year ago
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Idk what theyve done to me but im posessed. I need to draw them
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A list of all the custom paths I've made, and the AUs
StP The Poisonous (actually published): A deadly trickster, if not a bit silly, who can kill you in a single touch. Paired with the Voice of the Hesitant, best suited by the Freeze response, and main desire is to just not do anything.
StP The World Ender (actually published): Can only be reached if you NEVER doubt the Narrator in chapter one. She is exactly what the Narrator describes her to be... or is she? Will you give in to your same mistakes, or arrive rather late to realizing that there's something else going on here? Comes with the Voice of the Advocate, world champion in Suck Up.
StP The Double: There's two princesses. Depending on what you do, they can wildly change. They all look similar to other Chapter Two princesses, but more tame. Comes with the Voices of the Split: Who work as two voices in one. One is against the princess, one is for her.
StP The Rival: A toned down version of the Adversary where you fight the princess unarmed. It's clear that the Princess is just humoring you when she agrees to fight on equal terms with you. Comes with the Voice of the Honorable, who will refuse to play dirty, unless the person they're fighting against plays dirty first. Cares a lot about self-image.
StP The Blur: When leaving the princess in the basement, if you try to leave the cabin altogether and forget this happened, you will discover it to be less than effective. Comes with Voice of the Regretful, who regrets every action you've ever taken, and says as much. The Princess is a multi-armed monstrosity that you... can't make out anything else about, because Regretful refuses to let you. She's held underground behind iron bars; no staircase or basement here.
Not custom paths, but entirely new AUs:
Adventurer In The Cabin In The Woods (so close to being finished but i never got around to making the finale.): And in a completely different thing separate from base game, you play as a nameless Adventurer, who is just an ordinary guy swept up into whatever LQ and Shifty have going on. Across five runs, use DnD mechanics and dice rolling to make friends, make enemies, and prove that you have a place in this story. Five runs are out and i don't think i'm going to get around to finishing that finale.
Path Through the Woods: In this AU, you and the Princess are in a Caravan on a path to a Cabin, which is said to contain what you desire most. However, the Narrator warns you that the Princess is evil, and will use what it holds to destroy this world. Will you slay her to ensure she can't? Disregard the Narrator and head there together? Or abandon the Caravan and ensure that you arrive there first? The woods are dangerous, and be warned that it's unwise to turn back... something dangerous is always lurking in the opposite direction. (it's not the Princess.)
Unending Dawn (mainly a concept): This AU takes place after one of the endings. Take a wild guess which one. Play as an entirely new character, and be guided by an entirely new narrator in a quest to save the world by slaying this seemingly harmless bird. This bird is not the Princess, but he is reactionary. Your assumptions generally prove to be correct. Find him somewhere in his larger cabin, be it upstairs, the kitchen, the basement, or outside overlooking the giant sun that casts no light, slay him, save the world, and perhaps find out what exactly you're ending when you do so.
A Story Retold: In what appears to be a slight altercation but is really a complete reworking of the plot from the ground-up, instead of getting more voices when you start a new chapter, you gain a new narrator. That's it, that's the premise. Also LQ and Shifty are not here.
In lieu of me finishing these stories, please ask me questions about them. please. please. oh god please grill me for details about these.
i should make a sideblog so all the slay the princess shit i talk about isn't caught in between my reblogs
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dr-awkkward · 9 months ago
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tapestryundone · 1 month ago
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quiet is right handed and always holds the blade in his right hand as a result. he is tied to the narrative that the narrator constructed through the blade and no matter what happens in any runthrough the knife will always end up in his hand at least once no matter what he does or what he truly wants
the princess is always chained by her right hand. no matter what, she is always bound to the cabin and the narrative that the narrator constructs. tsm is represented through countless arms and yet the princes is always placed in a basement with her right hand shackled
both quiet and the princess are trapped in the construct, parallel to one another. the knife is to the long quiet as the chain is to the shifting mound
in the prisoner chapter, if quiet becomes chained then he must lose the knife. there is no purpose to overlapping ones shackles, he just trades one for another
anytime that the princes recieves the knife, she becomes free of her chain. there is no purpose to overlapping ones shackles, she just trades one for another
the knife and shackles are equivalent, and both must be shed in some way for the shifting mound and the long quiet, or the princess and quiet/hero
at the heart of the shifting mound, the princess will always be free. the shifting mound is free to choose anything she wants. shes waiting for you to choose. the apotheosis establishes that she could destroy the construct if she so chose, but if the long quiet doesnt break free with her, destroying the construct will destroy him, too. she is free of her shackle but she has a choice between leaving with the long quiet or killing him- mirroring that the long quiet has a choice between leaving with the shifting mound or killing her. only that the shifting mound made her choice, and that is that no matter what happens, she will not destroy the long quiet
at the heart of the shifting mound, quiet has the choice to take the knife and give into the narrators script- to abide by it or return to its beginning and reread the story all over again- or to abandon his own shackles and free himself from the story the narrator wove
effectively, the chain and the blade must be abadoned in some way for the two to be free. with or without reaching the heart of the shifting mound, neither can be free until the remnants of the construct are abandoned, until their unique tether to the construct is left behind
and if the two are a palindrome, then the letter in the center is the cabin- a structure that exists for both of them and is a construction of the narrator that they both influence differently but in equal amounts. they both have been built around it and feom it, very literally, and the chain and blade are both offshoots of it that the narrator uses to control them
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bubblybloob · 9 months ago
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Do you ever think, in the aftermath of the “what comes next” ending, the Princess sort of relapses from her the whole part of a goddess thing? Here Quiet doesn’t experience it because he never awakened in that ending, but she did, that kind of power has an effect on people, even based women.
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hoshizoraorchestra · 2 months ago
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idk man just thinking about how damsel3 literally just breaks the narrator. it is worse than the very thing that he will do Anything to prevent. that's how terrible it is to witness and to describe. man. man. i need to lie down.
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How would The Double even happen?
Fuckin beats me. Choose options that seem to make the Princess rapidly change her behavior or something was the original plan
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slaytheprofessor · 7 months ago
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The Guide: You shove the knife into his chest... but it simply stays there. You realize, with growing horror, that there is no killing that which is already dead.
The Professor: That won't work this time.
The Guide: He rings the bell again.
The Guide: The pain that the sound brings is unbearable, and the skies above darken as the storm gives way to a hurricane. You are knocked off your feet, blown back towards the well as the water steadily rises.
Voice of the Curious: No no no no no no no no---
Voice of the Restless: I don't think I like rain anymore.
Voice of the Researcher: There's gotta be something we can do! Guide! Tell us how we take him down!
The Guide: I... I'm sorry. I don't know. I think... I think we've stretched this as long as we can.
Voice of the Researcher: Are you SERIOUS---
The Guide: The professor watches you coldly as you grab the edges of the well. There is no emotion to be found, not in that face.
The Professor: *hissing* Drown.
The Guide: You are pulled under.
The Guide: As the visage of the professor stares down at you from the surface, you realize that there is a hand wrapped around your ankle.
The Guide: When you look down... you see the professor's bloated body. Dragging you down.
Voice of the Researcher: *screams* FUCK!
Voice of the Curious: I don't feel right. My lungs hurt and my muscles hurt and everything... is he going to pull us down to the bottom?
Voice of the Restless: I really don't like water anymore.
The Guide: You cast one last look at the professor as your vision begins to fade...
And then the Guide's voice itself fades away.
You know that you are dying. You know that there is a chance that you will not come back, not this time. But you do see the professor, still standing at the edge of the well.
And as you watch, cracks begin to form in his body.
He shatters into pieces, as if he was nothing more than a piece of glass. And as the last of the world fades away, you see a pair of talons pick up the pieces of the man you killed and the man who killed you back.
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stop-the-play · 2 months ago
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> (Explore) "I'm not sure why I'm here. I just know that I don't want us to keep killing each other."
The figure laughs.
"Yeah. That... would be nice."
VOICE OF THE MEEK: ...I don't think it wants to kill us anymore.
VOICE OF THE HERO: No, that can't be right. Why would it change so much all of a sudden? This has to be some sort of trick.
VOICE OF THE MEEK: I guess...
"But you still need to do something. You can't just stay down here forever."
VOICE OF THE HERO: That's close to what it said last time, isn't it?
VOICE OF THE MEEK: Yeah, but look at how much less threatening it is! I think it might actually want to cooperate!
VOICE OF THE HERO: And I think that if we try to show it mercy, we're going to regret it just as much as last time.
VOICE OF THE MEEK: It isn't shutting down our organs this time, though. How much can it really do to us?
VOICE OF THE HERO: Plenty, if we keep leaving that blade within its arm's reach.
> (Explore) "I thought you wanted me dead. Why aren't you trying to kill me right now?"
"..."
The figure buries its head in its arms, or at least it seems like it from what you can make out.
"...I'm sorry."
VOICE OF THE MEEK: ...!
VOICE OF THE HERO: ...
"I... don't have an excuse. You had the blade, and I didn't want to die, but..."
It looks back up at you.
"You weren't even trying to kill me. You couldn't, after you threw away the blade. I was just waiting for an opening, and... when I saw one, I didn't think about whether it was still needed. I didn't have to kill you."
"And I don't want to do it again. It was bad enough last time."
VOICE OF THE HERO: ...
VOICE OF THE MEEK: I want to believe it.
VOICE OF THE HERO: I don't. We're still in danger the longer you leave that blade where it is. And, need I remind you, so is the world.
VOICE OF THE MEEK: ...Right...
Choices:
(Explore) "If you don't want the blade, why were you holding it before I came in?"
(Explore) "Is this some sort of trick?"
(Explore) "We could try leaving. If you really don't want me dead."
(Explore) [Reach for the blade]
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bapzap · 1 year ago
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slay the princess deltarune au. it all clicks together. there's a narrator. slay or spare the princess? dark worlds and princess forms. potentially fake universe you're playing in. voices as party members. a protagonist with world ending powers. you see my vision
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patheticpat · 1 year ago
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Achievements that are only possible when playing with sicko(s) /j
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This is my first achievement btw
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