#skillbooks
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I start ugly crying in the middle of combat and I'm so pathetic that the earth itself takes pity on me and helps me heal my allies, the skillbook.
#Divinity#Divinity: Original Sin 2#DOS2#well I guess that what the description actually says is that the earth cries for you#but look it took me a while before I finally read the description#I saw 'healing tears' and I thought I was gonna be the one crying and maybe I am#but anyway combining skillbooks is fun
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So, because of the setback to my "grand idea" that was me accidentally nerfing my own mod. I spent this morning trying to think of a way to make certain classes interesting.
Like, Necromancer can usually be interesting by using teleportation and smacking people with massively damaging AOEs.
(Which is why Spectre, where "physical damage" is almost a side-effect to your true goal of stacking up debuffs that do very little (without game-breaking mods) always comes across as frustrating to me.)
And Rogue can be fun, because there's stuff like positioning yourself for backstabs, and then also having access to lots and lots of CCs.
(Turning people into chickens who will run away, after giving them a debuff that makes them take massive damage if they try to run? Always hilarious.)
Comparatively, Knight is "run up and hit them with your sword", and Ranger is "go to a high-spot and then click-kill on the enemies".
So, trying to make those classes more interesting is... hmm...
In the end, I found something that sounded very promising for a Knight-build, where they basically boost themselves with every skill, until they get access to a very strong attack. It's still very much "hit them with the sword", but it feels like there could be a bit of a dynamic involved.
The same mod-author had also created a Ranger-mod and Rogue-mod, and those looked like they'd stack pretty well with each other (a lot of "cause Bleed" and "if enemy is Bleeding, then" type of skills).
But then I, of course, got distracted.
And created an entire new Necromancer-mod from scratch.
I have no idea if it's even remotely "balanced" or whatever, because I just grabbed a few Hydro-skills and said "you do physical damage now". Which was... a very long and involved process. Especially to switch the skill-animations for other skill-animations.
But the end result was me having a bunch of Necro-skills that are purely damaging, causes bleed/decay/cripple, and doesn't come attached with all of the unnecessary bells-and-whistles of Odinblade that always seems to annoy me.
I'm... probably going to publish it once I've done some actual vague play-testing, and maybe one day I'll even be able to figure out how to get the fuckers to actually sell the damn spells.
(For now, I just craft them by combining "random bits of junk" with "necromancer books", because that usually makes it compatible with everything else.)
#first i had to create the spells. then i had to create the skillbook-stats. then i had to create the skillbook-root.#then i had to create the crafting-recipe. then i had to create skill-icons. then i had to import those icons into the mod-engine.#then i had to change the animations to something that wasn't ''snow''. then i had to trouble-shoot a bunch of random oopsies.#and that's not including the amount of backtracking in order to make sure that everything is pointed at the ''real thing''.#but i figured that the treasure-table should be pretty simple? right? it's just a list that tells vendors what to stock? right?#so why doesn't it matter what i put on the damn list? why doesn't it register? why does it keep giving me fuck-all?#i finally realized that i might need to manually place those books directly into the vendors' inventory. but by then?#by then i'd already made it very far without ever starting up the ''levels'' that you have to manually move around in and edit.#and i REALLY didn't want to bother with that shit. so i found an old vendor-mod that i always use. and i added them to her inventory#by editing her mod and writing them into a txt-file at the end of a list that she had. and then she sold those books.#that took me like FIVE MINUTES to do. if that. trying to get it working the proper way? i was at it for HOURS.#but hey. at least it's done now. maybe now i can even sit down and actually play the game. one of these days...#laughing#video games#personal stuff#rants#divinity 2
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ULTIMATE Realistic Family Gameplay Guide
youtube
Hello, everyone. I ran a poll on my channel for you all to decide on which realism guide you'd like to see next and Family Gameplay won. While I'm aware there are hundreds of family gameplay guides out there, and you'll probably have most of these mods already installed, what I think I can offer different are fixes to the EA code, and expansions on gameplay mechanics already included in the game, as well as a masterlist that has been extensively playtested for the last 6-7 years (still testing the newer mods though!). These mods have been run through Delphy's Dashboard, and have even caught conflicts and corrected that Delphy's couldn't catch.
We will break this guide down in simpler sections.
Children can series.
XML's, Tweaks, Tunings (Non-scripts). Special section for fixes.
Scripts and scripted objects.
This guide is also aimed at overall family play. I do not just think of new interactions for babies, toddlers, children, and teens. I also consider the parents. I've included mods for parents in different roleplay scenarios, as well as, single adults looking to create a family, so we will focus on some mods that can promote the family before the family is made.
I will also included a personal recommended list of lots you'd want to include in any world you play in for an ultimate family play experience.
Now that that's out of the way:
This can be followed alongside the youtube guide, we've got a lot of mods to get through so let's jump straight into it.
Children Can Series:
We will start with the most intricate install process. There are many children can mods. And many mods that conflict with each other. I caught all of them through Delphy's Dashboard, so you will only install the mods highlighted in this guide for the most optimal and conflict free experience. These mods are self explanatory but I'm going to explain why you want them at the end of this section.
CamKitty - Children can werewolf hunt.
kls77 - children can repair, tinker, and upgrade.
kls77 - children can time travel.
Bluegentsu - Children can use fortune cookie maker
Jonha - Children can use urinals.
Kap Children can series:
ONLY DOWNLOAD THESE MODS FOR COMPATIBILITY
can call services can check skills can cut and trans gems and ingots can do laundry can get mail can make nectar can read skillbook music can use sketchbook
OEM Children can series:
ONLY DOWNLOAD THESE MODS FOR COMPATIBILITY
can air guitar can chess can conjure apple no auto can feed cowplant (only if you have store cow plant) can hack can magic mirror can mermaid eat can microwave can neat trait clean house can photos-phonesmart can post forum can practice speech mirror can practice speech vanity dresser can solve hard problems
All of these mods enable features already in the game that children were unable to do. Each of these small mods brings back playability with children in very big ways. This also makes children much more independent so you won't always need an adult or teen around to take care of them. For example, children can now order pizza on the phone, or microwave food, instead of needing adults to always cook for them. You can roleplay more chores with children by allowing them to do laundry, this can also be roleplayed in a scenario where a parent isn't very consistent and the child has to be. This could create amazing stories for your gameplay. Without these mods, playing with children feels so much more restrictive. They feel like cute dolls you just send to school and forget about for a couple of hours. Allowing them more agency and free will for my gameplay allowed me to immerse myself more in their child years.
We are now going to focus on XML's, tweaks, and Tunings. These are all non scripts. This is also where I will include fixes. These are very lightweight mods that change what is already in the game and do not create gameplay lag.
Adoption Costs 5 k - I made adoption more expansive because I wanted to be able to feel this decision in game. Adoption isn't neccassarily free in real life. Between the paperwork, meetings, travel, and transitioning the children into your life this can obviously be very expensive. So this mod helps me roleplay this aspect of real life.
Arcade claw machine tweaks - Family fun center version. Arcades are extremely important for my family playthrough's, as it's one of the lots where I can put plenty of interactive objects for all ages. Including a little playpen for toddlers, that won't be out of place. This can also double as a traditional birthday party lot, with closed off rooms. From time to time I like to bring my families to these lots when I want them all to get out of the house together. So with this mod, it tweaks the prizes you can win from the claw machines, increasing your chances of winning a ton more stuff.
BlueGentsu
5% chance of teen mood swings - Makes the mood swings feel a lot more impactful when they happen instead of every other day. This is especially helpful for those who play on longer lifespans.
Skates - all enabled for pregnancy - does just as it says, pregnant sims should be allowed to have a little more fun.
No blowhorns noisemakers at Age ups - It's just annoying and buggy, so removing it altogether optimizes age transitions. This also makes the event seem a bit more realistic, while everyone just cheers and laughs instead.
Toddler's can turn off stereo - Combined with my NRAAS GoHere settings, which allows for inactive daycares to be possible, sometimes when a daycare staff puts your sims down to sleep, they won't turn off the stereo so you as the toddler will have to autonomously do it so they can peacefully take their nap.
Boarding school is expensive - Again, this is so the decision feels a lot more impactful in game. This can also be roleplayed as sending your child to private school when in a wealthy family, so the prices also make more sense for this.
Maid Costs 200 - As the title says maids will be slightly more expensive, this adds up everyday, and is for the purpose of this decision feeling more impactful. It didn't make sense for my poorer families to be able to afford a maid so this is a mod catered more towards upper middle class to wealthy families. I also combine maids with a butler as well, to give a more regal feel to the wealth your sims have obtained.
No Graduation - This is optional, if you use UC mod. This eliminates the graduation ceremony altogether, for those like myself who like to roleplay this event in game instead. By simply throwing a party on a fancy lot with formal attire.
Not just teens can prank call - Just made more sense to have this option available for everyone.
Student Services Booth mod unlocked - This can be used on High school lots as well. Especially when you turn on Summer Vacations, and send kids back to school the first day of Fall. Also, for roleplay Uni scouting events, so sim families can have a more immersive experience of browsing possible universities sims can be sent to.
More Festival Ticket Rewards - BG, SN, UNI version. Just like the claw machine this adds more rewards to win on festival lots. Makes working for the tickets more impactful.
No Auto tell ghost stories - This interaction has always annoyed me as it happens anywhere at any time. I like to plan activities almost like an itinerary when sending my sims to do longer events like vacations or simple camping trips in their homeworld. So specifically for camping, telling a ghost story with the family is a very fun activity to do at night before everyone goes to sleep around a campfire. It is where this interaction makes the most sense for me to use and leaves me excited to actually use it.
Studying is easier - I always thought the study rates of performance were super unbalanced. As I don't have sims study often when in Unni unless it makes sense for their character. And so this leaves an incentive to actually study during their free time outside of class as it brings more of a reward when it is done. However, the default rates of studying was too slow and easily took up all of my sims days. So I wanted to be able to study and be rewarded for that, while also having more time in my sims days to do things. So now I can study less often, throughout the week without the stress. I am including this in the family gameplay guide because your teens can actually study together in your homeworld which doesn't do anything for their school performance but does a lot of roleplaying study groups, since I have a homework mod that only takes 15 minutes to complete.
TwoFT Mama -
Auto Potty Training - does just as it says, this mostly helps townies, but for active households to do this on their own leaves you as the player feeling more immersed.
Better grades - Lowers the grade requirements making school a little easier. This is so while playing with UC it leaves teens and children more time to interact with each other outside of working on interactive objects.
Faster homework minutes - Reduces homework times to 15 minutes, saves up much more time in my child and teen sims days.
Fixes:
This is a smaller section for the non scripts, where I consider these mods to be complete fixes to existing EA gameplay that all the patch updates missed.
Auto Romance YA-Elder Propose going steady - This is a lightweight alternative to the NPC Romance script mod by YolkSims. While the mod was completely rebuilt from the ground up to be much more optimized, I went on a journey to find replacements to my current scripts folder that delivered what I was looking for. I found this mod. While this can go all the way up into Getting divorced. I stopped at going steady because with the Supreme AI mod sims can autonomously break up if they aren't on the best terms. This may also include divorcing, but so far it hasn't been too intrusive. Combined with the simler90 mod which includes attraction fixes, this makes romance a lot more fluid, performance friendly, autonomous, chaotic, but also predictable, aids in roleplaying, and is overall a great fix for townies and creating families with active households.
Read to sleep fix - A patch broke this interaction, so Danjaley fixes it. Without realizing it, you have another immersive gameplay mechanic for toddlers in the game. This interaction is very cute and I wouldn't believe it wasn't a mod, so I'm very happy this interaction was fixed.
Midlife Crisis Always - Adult life stages can be quite boring and monotonous. I play lifespans so long that when this event happens it's like a milestone for me. I think of it as a mini game, and try to fix everything that happens afterwards once my sim comes to their senses.
MissPat Better Playdates - Just as you may have saw in my Supreme AI playtest video, Townies will autonomously call and ask for playdates if both families have children and younger in their household. This was an EA feature, but it also got broken. This makes interacting with other families more immersive, and making children and toddlers friends much more realistic and natural in the game. For those who like to roleplay life long best friends in the game, especially.
TwoFtMama
Birthday Cakes don't catch fire - These fires are annoying and I use other mods that can cause chaotic fires randomly but REASONABLY in game.
No Curfew period - This is the only curfew remover mod that doesn't break changing clothes and dresser interactions in my game. I always thought the curfew mechanic in the game was a bit too much. Police officers wouldn't know where every single child or teen was at in the world. And sometimes, I like to take my teen and child sims out late for family events, teens on late dates, etc. With curfews enabled, police would still arrest them and bring them home, even though the parents were with them, then would have to wait for the parent to get all the way back home just to yell at them for being out late. This obviously made no sense. Combined with a punishment scripts mod, I can user direct punishments for things like this instead for a much more roleplaying and immersive experience.
Teens can take unpaid days off - This mod also made more sense and should've been included in EA features. Teens call off from work, and quite often might I add. So it helps me roleplay a more realistic teen lifestyle in game.
Now for the Final section we are going to focus on Scripts. Scripts typically do not conflict with each other but for this list some of them did. The compatibility patches and versions have been included so you don't have to worry. This is where most of you will probably already have these mods, but hopefully I introduce you to some bangers you never heard of before.
We are going to go by creator and then from A-Z for the misc scripts.
Arsil
Do Homework With - Adds the ability to do your homework with other sims the same age as your children and teens. This can make study groups more immersive, as getting homework done together will actually improve school performance the next day, but can be doubled with the UNI study together interaction the roleplay a longer study session period. These can be done in the home or the Library, which allows me to get more usage out of my Library lots and make a Kid/Teen section which is always fun.
Toddler Extra Activities - Adds a bunch of cute new interactions that toddlers can do like playing in puddles, mud, sand, eating snow, dancing, and even drawing on the walls if they have crayons in their inventory.
Arsil Futons - This is for more eastern themed family plays, but you can alternatively use these if you have a poor sim in the big city who can't even afford a bed. I typically transmogrify deco beds on the floor into this script object in game, you get a lot of creative and really fun gameplay out of this. But I wanted to toss this in here for my eastern simmers, if you don't already know about this, or you'd like to play an Asian household and make your gameplay a little more realistic. I'm definitely excited to rebuild my Korean themed Uni world I had before with these beds!
Arsil Napping Mats - These work exactly like the futons except for toddlers. It's honestly so cute. Outside of the crib and Olomaya's toddler beds, this is just another super cute way for Toddler's to fall asleep. The crib always seemed way too overbearing, and for those who roleplay toddlers aging but not yet into children, these other various options would serve you a lot better. Now for these mats specifically, I typically like using them in my inactive Daycare lots, but from time to time I'll use them in my active household's living rooms or play room, just in case I don't always feel like bringing the Toddler to another floor to fall asleep.
Arsil Low Dinner Table - Another really awesome mod for those who want to be able to roleplay better with eastern households. I always have so much fun with these tables and chairs, I've even converted some myself. One of my favorite general things to do is set the chair up in front of a TV and direct my sims to play video games. So they will be sitting on the floor and playing video games and it always looks super cute, so much nostalgia!
Arsil Limbo Mod - For the same reason I removed the autonomous ghost telling interaction, is why I use this limbo mod. Another activity for sims to do at various different parties. It's one of my favorite little events to host during a birthday party. It's seriously so cute!
FloTheory
Pay For This - Adds a mechanic where every time you change your baby and toddler diapers and give them a bottle of milk you will be charged 5 simoleons. It's such an awesome addition because when you think about it, diapers and milk should add up in real life. However, combined with the other mods in this guide, if you change their diapers and give them a bath using the store object, or give them a bath using The Sweet Simmer's mod, you won't pay for anything then. Which makes sense, sometimes you can roleplay already having diapers in supply. As well as Olomaya's toddler snacks and meals, you would shop for groceries and make the toddler whatever you have available in your fridge, but actually feeding the child those meals won't cost 5 simoleans because you already paid for the ingredients. So this interaction fixes the lack of realism with EA's diaper and bottle interaction. I find myself using all 3 mods at random, and it's always so fun.
Wedding Inactives - Adds the ability to have two sims in a relationship that your sims are friends with, to get engaged, and you can set their wedding party as well. This can give romantic stories with townies more user control. Since we are using tuning mods to make romance more autonomous, and stopped at going steady, eventually SP will push those sims to get married, but you can not only speed things up whenever you'd like, but you can also attend their wedding in the same way they attended yours! This gives the user another way to experience going to a party instead of hosting one like LN introduced. Idk about you guys but I love also feeling like a townie/NPC sometimes, it immerses me much further into my gameplay!
Weight Gain - Adds a random percentage of weight gain for pregnant sims during and after they give birth. Women's bodies are absolutley beautiful especially after giving birth, I always hear about those mommy curves that finally come in for so many women, while you can choose to go to the gym and work this mommy weight off, I imagine myself keeping it probably for most of my playthrough's. It's just always made sense that this should happen, our bodies can change forever after giving birth and so I'd like to roleplay that kind of wholesome realism in game, too.
GameFreak
Advice interaction - Adds a new social interaction with custom moodlets when you can ask for and give advice. There are several different kinds of advice you can give, with many random prompts, and a reasonably timed moodlet that you'll get after the interaction. While this can be applied to general gameplay mods, I'm including this in the family gameplay because there are just way too many roleplay oppurtunities you can have with this one. Siblings or parents giving romantic, career, etc advice. Friends, lovers, maybe a lover asking for romantic advice on how to sweep your sim off their feet? It adds a lot more roleplaying elements that can really help you the player put a story together. I've always had a gameplay style where I generally know what I'd like to happen but I go with the gameplay and can change the plot at will, so the gameplay has to reflect many more possibilities.
Smartphone Dating - Is a smaller mod that just adds the dating app from the computer onto your phone. I personally love to roleplay like this is Tinder for my sims. I always felt the dating app should also be available on sims phones like in real life, and it gives us some things to do when out and about or bored at home!
JunJay
Everyone Clip coupons - This, again, should've been available in the game already, it can be quite fun to shop smarter, even if you aren't poor per say but money is getting kind of tight. I know large families that do pretty well still love using coupons so I've included this mod.
Online Center - Adds a brand new scripting interaction to the PC which makes so much more sense. You can shop online for groceries, books, pets, relics, bots, consignment, potions, etc. You can check weekly events, which means you can disable the newspaper and still get those benefits. Read E-sim news. And probably my favorite, there is a new Simbook (Facebook) feature! Your sim will basically scan their timeline and comment on other townies simbook's, and you'll actually get slight relationship increases with random sims you already know, and you can even meet sims you haven't met already through this feature as well.
Study Skills Online - Adds another interaction to the online center where you can study any and all skills. Instead of having to go out and buy the things you can study them for free right from your pc at home. I typically use this interaction for my teen sims to improve their basic school skills as an extra layer of work for them to do for school. Outside of studying, creating books titled their class projects and etc.
Lizcandor
Potty Training - Adds a new interaction for toddlers to play in the toilet and use it instead of always using their potty training potty.
Independence GoHere Compatible - Adds the ability for toddler's to use stairs! Always exciting! But you'll have to keep an eye on those little rascals a bit more, which is always more realistic!
Mintbeehry
Mint Makeup - Adds a new interaction for children and toddler's to play with makeup. And some very silly makeup masks that will go over the kid's face when done. I used to play with my mom's makeup all the time so it brings back memories for me, I think it's a super cute interaction for you to experience with your sims families!
Fidget Spinner - Adds an interactive fidget spinner object that can go into your sims inventory and taken out and be played with for a couple seconds. I think these are super cute for kids to win at festivals and arcade lots so I included it as it can be combined with savvier seller mod to actually shop for it on these lots.
MonocoDoll
Remove Shoes - Another really great eastern culture gameplay mechanic or just for your more cleanly families with a mud room. Either way, you'll have plenty of fun with this mod installed for realism.
Government assistance - Adds just what it states for your sims. EBT, health insurance, Child support. It's super realistic and adds so much more depth and mechanic to your gameplay. You'll actually be able to roleplay your poor families without having to get creative. Make a side chick a baby mama to a wealthy sim who cheated on his wife, etc. Tell some crazy stories, this mod will certainly help you with all of those scenarios.
Olomaya
Hang out, Children and teens - Adds an interaction where children and teens sims will sit down on the ground and talk, laugh, etc. It increases their relationships, and can be quite a large group. I used to have the all ages version, but I think seeing teens and kids sit on the floor faired out much better in my gameplay than seeing adults. Pick which ever version you'd like, though.
Toddler Bed - Adds a functional single bed for toddlers to the game! I've planned to convert many sims 4 toddlers beds using this scripted object so we have some more variety, but for now the options available for it are so adorable. It's got one bug, where you can only enter the bed from the left side I believe, but other than that it's a much needed mod for more realism, especially for those toddlers that just turn 3 and 4 in your game.
Activity Table - Adds a crafting option, and serve snack option to the activity table. The crafting increases the painting skills but uses glitter as a prop instead. For toddler's and children, so they can both play and eat snacks at the table!
Coloring Book - Adds functional coloring books that are portable!
Smoking - Fixes Cmoney's smoking mod, optimizes the scripts, fixes the animations, adds a sitting animation, moodlets work much better, adds new custom moodlets. Also adds a vape. But most excited, this adds the ability for teens to buy fake ID's for tobacco products. I also use the fake ID's to roleplay my teen sims getting into bars and clubs. As they can actually order from the bar, I like to imagine they were able to slip passed security.
Student council - Adds a really fun almost mini-game interaction to a new student council option for teens in high school. And a new interactive board. It may not be everyone's flavor but it makes highschools a little more interactive outside of UC. See also PheobeJay's cheerleading mod for another interactive mechanic for teens and YA in UNI!
The Sweet Simmer
This is where most of you probably have these mods, so let's just do a basic checklist of all the mods you do or don't have.
Animation World
Children Can care for their little siblings
Family Kiss
Biggest Little Mod for Toddlers
Children and Toddlers can follow
Toys Are More Fun
Peek-A-Boo and Hug Toddlers
Toddlers can ride rocking rider
Replaced child hug
Toddlers can pick up easter eggs
Toddlers can sit on couches and chairs
Toddler can ask for things
Toddlers can catch butterflies and pick flowers
Outdoor activities for Toddlers
Toddlers can sit on sims laps
Toddlers can learn to walk alone
More Baby Interactions
More Toddler Interactions
Functional Baby Carrier
Pick Up Toddler Fixes
More Pregnancy Interactions
So obviously all of these mods MASSIVELY Overhaul family gameplay with babies, toddlers, and children in the game. Not only does it fix EA mechanics, but it also compliments and expands existing mechanics, and then adds even more. You'll probably never go back to regular family gameplay again after these mods. You might only have a couple so consider getting all of these mods listed above!
Twinsimming
Acne Mod - Adds acne to the game, and can randomly have break outs. This suits this theme mods list as puberty can be quite strange. This also effects adults though, and adults still get acne. I mean not me really but y'all be easy.
Dirty Laundry - Again, I think cleaning and have a family just goes hand in hand. This mod adds more custom moodlets the longer you go without washing your clothes. It's how it should've been in the game, to really incentivize you to get that laundry done.
Growing Pains - Is a great addition to family play. Whenever anything significant sad or angry happens to children and teens they will go through a time in their life that will deeply affect them (almost traumatize them in a way). Divorce and breakups, etc. It makes what story you tell with those sims more impactful on their lives.
New Scholarships - Adds new scholarships to the game, I also consider UNI to be an integrated part of Family life in the Sims 3. I love going off to Uni with my sims I watched grow up since birth. This mod just adds more ways they could get in to those Universities.
Tooth Fairy - Is a cute little mod that adds a tooth losing mechanic, it feels like it always should've been there. With custom moodlets that will make you know your kid sim is growing up.
Now we are going to move onto misc Family gameplay mods, these are from various creators where I don't have more than one of their mods installed!
All Adults carry - This is a mod that allows all adults to carry children. It was originally a feature in the sims 3 with the firefighter career, but Puddingface made it possible for all adults to pick up and carry kids. This adds another roleplay element, as sometimes I like to direct my parents to carry their rowdy kids to bed if they aren't listening and staying asleep.
Clean House for Everyone - This mod just makes the ability to clean the house for everyone. Originally this mechanic was only avilable for neat sims, but I find I have neat sims without the trait, and slobby sims who eventually wake up and want to get their house together. So it's a pretty convenient mod. The sims will autonomously be directed to every dirty object in the lot and clean it all up. This is pretty useful for those larger family homes who can't afford a maid or a butler or can, and you don't want to sacrifice a trait slot just to be able to clean your house.
Cherry Toddler interactions - This is another script mod that adds some pretty fun interactions into the game that combined with all the other scripted toddler interactions makes the game an abundance of choices you can do more with toddlers. Things like talking with another toddler, exploring around, having a bottle to themselves, and even eating pet food from their bowl.
Ferris Wheel - This adds a new scripted object ferris wheel, you can actually ride it. Combined with all the other store content geared towards festival lots (roller coaster, carousel) this is another really fun object for your family's to go crazy on in game. It adds a custom moodlet once you've finished and it's super cute.
Icarus Scolding - This adds a new scripted mechanic where you can user direct punishments to your child and teen sims now. This is what I meant earlier with the removal of the curfew mod. If you still want to catch your teens sneaking out it can actually make more sense. Now you can do all sorts of things for your stories and gameplay. Kid didn't clean up their room like you asked? Send them to the wall. Not doing their homework? Ground them from all electronics. You get it.
Lyralei Journal - Not quite like the other journal mod, your sims won't actually write anything to publish like with buzz's notebook mod. But they will get custom moodlets after writing a passage. I like to roleplay this as a diary for my sims and also sometimes extra homework for other classes they take. You'll get random whimsical prompts after they finish writing and you can only imagine what triggered that response from your sims (it's random so get creative). You can also hide the journal, and a new interaction where a sim can ask what you wrote. It's very cute and certainly worth the install.
Fairy Tale Books - adds more fairytale books to the game. Classic ones from real life. They are classified as children's books so you can read them to your kids at night. Makes a more relatable childhood experience for us simmers out there!
Mingos Option b - This adds basically an abortion pill to the game. You take it after suspecting your sim of being pregnant. While you can get an abortion for the enhanced hospitals mod this mod adds a CVS like experience where you can buy the pills from the grocery stores yourself or pretending you got a prescription to terminate a pregnancy. So it makes 2 ways you can get an abortion in game. I'm aware that some more mods that will eventually do this are currently being developed for the game, so this one might not stay in my mods folder after extensively reading through those future mods if or when it includes them. But for now, I think it's a great realistic addition for your gameplay.
Nona Breastfeed Baby - Adds the ability to breastfeed the baby. That's all. It's really cute and realistic, it's an older mod so you might not have heard of it.
I know I've already included a Lyralei mod but the Randomizer mod is a big game changer that shouldn't be ignored. It adds way too much random EA prompt mechanics that actually impact your gameplay and story. I've got all the modules. Things like combatting rumors. Giving Advice. Getting Sick. Power and water outages. Work and School related triggers and many many more.
Zoeoe Buzzler Scribbling Pad Fixed - This is an essential fix and script optimization to this older and most adored scribbling pad mod. This works like typing/writing on the pc except you'll write in the journal and it's portable so you can do it from anywhere. I love having my working and school sims get the most use out of this. You can also use this to replace the writing pc interaction if you're playing in an older time period that didn't have computers.
Ok! Awesome! So we got through all the family gameplay mods! Now when you stick around to the end of the video I can showcase to you what all of these mods combined are going to look like in your game! We won't get through everything because there are simply WAY too many scenarios to show and we would be here all day. So I'm just going to show you how a general gameplay session would go instead!
And just as promised I'm going to recommend you a list of lots you're going to want to have in any world to get the most out of your family gameplay!
The EP's we can combine in this Theme are Seasons, UNI (although this will be in another world entirely so don't worry about this one too much), Generations, Pets, Island Paradise, and Late Night. This is the ultimate pack arsenal combined that gives you so many more features and interaction for your Family gameplay. You do not have to disable all of the other packs, you're simply going to focus on the content and lots given by these EP's in the world you chose to play your family in. Also consider adding all of the premium store content you don't need the full sets, just the functional objects.
Arcade lot - For family events and date nights. Friends meetups.
1 Dive bar - for singles to meet and date nights. Friends meetups.
1 Sports bar - for guys nights or date nights. Bachelor parties. Friends meetups.
1 Dance club - for singles and date nights and girls nights. Bachelorette parties. Friends meetups.
1 Gym - Consider adding a playpen to a toddler/child care section for those busy parents. Friends meetups.
1 Library - Consider adding a toddler playpen section, a child and teen section for homework, and a computer lab. Friends meetups.
1 church - This can double as your opened Masoleum RH, and a pretty place to get married. Friends meetups.
1 functional Movie Theater - Does not need the Theater RH rug. Use the premium store content. For family events and date nights. Friends meetups.
1 Consignment store - With savvier seller objects to buy cc deco and furniture. I use this to roleplay changing around my bedrooms for when my sims age up. I don't put everything I have in the store obviously, but I do buy some things to include in the build.
1 Bistro - Open up the RH and use Ani's Business as Unusual set. For singles, family events, and date nights. Friends meetups.
1 Diner - Same as above, more afforable and relaxed eaterie. You don't have to open up every RH, but you should focus on the ones your active family will be working in and going to school. So for schools, that would be 1 elementary and 1 high school.
1 outdoor picnic/camping lot - For in home vacations, family events, and date nights. Friends meetups.
1-4 festival lot - Could be broken up into several throughout your town, one for each season. This makes these lots more optimized and you can decorate more cc into these seasonal themed lots without worrying about overloading the lot and crashing during season transitions. For family events, singles, date nights. Friends meetups.
1 Pool lot - For everyone, and parties.
1 Fancy banquet lot - Can double as an exclusive lounge, for wealthy family events and fancy parties, can also add casino objects.
1 big park - with a playground.
1 small park - with another playground and cat and dog park.
1 pet store - using store content.
1 pet clinic - Using ATS3 pet clinic set, Pet Vet career, and a second hospital RH combined with Pet diseases mod to make the lot functional, and also adding UC.
1 art gallery - consider adding an easel room for art class, a mini winery (for paint and sip date nights), and a savvier seller gift shop, to gift to your date or friends or for yourself.
1 Fishing spot, with rentable IP boats - For those fishing trips you'll take with your kids and make memories. You can also add this lot to your vacation worlds instead.
1 CoffeeHouse or Java Hut - For singles, Friends, dates during the day. Teens and parents.
1 Laundromat - For families without the laundry objects in their home.
1 Opened up Spa - With store and script objects combined for a more luxorious experience and extra custom moodlets.
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Classic Fairy Tale Books For Your Child/Childish Sims! (READ DESCRIPTION) by MihaiA10
"UPDATE Thanks to the talented MTS user OhRudi, my mod is now compatible with Missing/Empty Book Title Fix,聽Children can read skillbooks聽and聽Missing Skill Books & Other Fixes. If you want my mod but want to have all the mods mentioned above as well, download the new archive I uploaded, called: [Compatibility Fix] MihaiA10_MoreFairyTaleBooks. If you have any of those mods installed, make sure to remove them before adding the package included in the archive, as it will cause mod conflicts and issues. Better yet, store the original mods in a safe place just for precaution. Got tired of reading "Where's Bella?" to your child sims? Yeah, so was I. That's why I created this mod. The mod adds several classic fairy tale books for your sims to buy from any rabbit hole bookstore. Just send your sim shopping for books and that's it!
...continued on MTS."
More Info + Download @MTS.
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Since they were not burdened with survival issues this time, the expedition could search the ruins more thoroughly than five years ago. They were able to confirm Phasma's and Hux' assumption from their first visit: That the settlements hadn't perished due to conflict or catastrophe, but simply had gotten abandoned (for whatever reason).
In a previously inaccessable basement of the archive ruin Rey and her companions discovered a bunch of books written by the colonists. BB-8 scanned and catalogued them while the humans were away looking for more.
One day he pointed them to a book of interest...
Rey: "Says here an astronomer by name of Avelina Lunvik used the colony as a base to charter a path through the Red Honeycomb Zone."
Armitage: "Into the unknown regions? I grew up out there, I'd know if there was a direct route from here to there. There isn't. If Lunvik had found one, that would be huge!"
BB-8: *excited beeps of agreement*
Rey: "She did. And everyone was in a rush to use it..."
Armitage: "Why? What was on the other side? A world rich in minerals? Kyber ore, maybe?"
Rey: "Exegol."
Armitage: "That doesn't ring a bell. What's it used for?"
Rey: "I'll tell everyone over lunch today. It's nothing one would want to repeat more often than neccessary."
---
Event progress:
鉁旓笍 Read once again the Ambrosia Society Newsletter 鉁旓笍Read the introduction to Madame Mimsy's cheaty skillbook comprehensive treatise on ambrosia
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I've been working on a spellbook mod for Morrowind, which I'm sure has been done just fine before, but I have a very specific vision, and this is absolutely a case of if you want it exactly the way you want it, you have to do it yourself.
The technical issues are pretty much worked out once I figured out what the issue with my scripting was ( turns out you have to be very specific with spaces if you use player->anything in an if statement). Though I might have messed up putting one book on the leveled lists. But I'm just going to say the printer made a mistake and had to offload a whole lot of that particular book if I can't figure out how to remove something from the lists.
What I wanted to do was make spellbooks the same way as skillbooks with basically a text that teaches you the spells. Which turns out now I have the script, it takes me maybe 5 minutes to adjust it for the particular spells connected to the book, but quite a bit longer to write the actual book. It looks like I'm actually making a book mod with some spells attached.
I'm having a lot of fun with thinking up ways for the text of the books to connect with the spells you can learn from it, though. So far I've written a basic textbook, a travelogue, a thief's memoirs, an academic treatise and a temple morality tale.
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hm. did we ever learn what sunraku did with the clear sky skillbook
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i specced my characters in divinity in a really stupid way and now i want to respect them but that would take buying sooo many skillbooks. truly no one suffers as much as i do.
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Working on a mod to recreate Skyrim鈥檚 Unread Books Glow mod, but for Morrowind.
Books you haven鈥檛 read will glow, while skillbooks and spellbooks will glow a different color.
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Hi, it's me ^^ That guy who always says things like "I wish I knew how to draw" or "I wanna learn to draw some day", yet never even gives it a try. Like he's just gonna stumble upon a 'skillbook of art +5' some day and he's gonna go from 0 to 100 with no steps in-between.
Recently I made this tumblr account, mostly out of curiosity, and ended up getting sucked into the rabbit hole of all the amazing art people post here. Even commissioned some art for myself from these lovely folks: @curaacc for my profile pic @draenethyst for my blog banner Check them out, they're both amazing :3
And I think over these past few days, I've finally made a decision. I don't want to learn to draw 'some day'.. I want to learn how to draw now. Or maybe not even learn a damn thing and just fucking draw >w<
So.. I went and ordered myself a second hand wacom tablet today ^^ No clue if going straight for digital art is a good idea for a complete beginner, but fuck it. Just gonna wing it and see what happens.
Until now, I haven't really had a use for this account, aside from browsing other people's art. But one thing that really helped me finally take this step, are all the brave souls posting their humble beginnings and first tries.
So maybe one day, one of my future doodles or failed attempts could turn an "I want to draw" into an "I will draw" for someone else too. For that reason, starting tomorrow, I will be turning this blog into a sort of diary of all my attempts, no matter how crappy they may turn out ^^
Wish me luck :3
#beginner artist#new hobby#digital art#new to tumblr#first post#idk how to tag this#is this how you tumblr?#send help
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going Out of my way to play the lute for people and they just place mocking skillbooks around me for it
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Top 5 Agile Trends of 2023聽
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THERES A MOD THAT MAKES THE LUSTY ARGONIAN MAID INTO A SKILLBOOK FOR ONE-HANDED. JAIL
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Magnolia is regarding Yami in silence. they were at a morticians gathering, regarding a string of murders that happened ( and how best to display the bodies ). they were recommended to pair up with them, and the faerie was annoyed. preferring to work alone, after all. but, Magnolia figured they could play nice.
"hey."
Honestly, all these dramatics felt like such a waste of time to her. Whilst she did appreciate that to some degree her ability and work ethic was noticeable enough to be invited to such a gathering, such a thing really wasn't her style. She much preferred her basement office and morgue and dealing with whatever what sent to her there. Being a detective on the side was also not in her skillbook.
Looking over at the person she'd been paired up with, a neutral expression sat on her face as she offered a half-hearted wave towards them. "Hi. We don't have to do this, right?"
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Hank's Bookworm trait manifested in a surprising way:
Sims can "check for presents" at the mailbox during a holiday with the gift-giving tradition. When Adam did that, he received a book, that according to the popup came from his stepfather (who lives in the same household).
And it wasn't just any book, but a rare Piano skillbook that isnt't available ingame, only in debug!
Looks like Hank has ordered an ultra-rare music textbook for Adam knowing that the teen is in a "loud" phase (It probably contains instructions for some real loud cavalry signals and discusses at least one instrument that is outlawd in civilized countries).
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