#sjmun
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Ask Dylan
What happens when a void player grows up (debatedly) and becomes the CEO of a company in the middle of the furthest ring?
Read the entire finished story, mirrored and remastered from the original threadventure, for your reading pleasure!
There's thrills! Chills! Explosions! Horrors! Absolute bullshit!
(And yet, despite even smashing the 4th wall into a thousand tiny pieces, it still manages to be part of left beef canon.)
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For clarity, I will assume it's a queen size bed.
Now usually, LS and SJ always sleep separately, but in a case where they have to, they'd probably try to sleep back to back.
Add Rise to the mix, and they'd probably try to keep to themself on the other end of the bed, and just try to focus on sleeping.
If you wanted to add Mimi, they would likely sleep under the bed because they're basically the comic relief void player™ and sleep in weird places.
Thoren would likely sit on the floor next to the bed, on Rise's side, plugged into the closest outlet.
In the case of a twin size bed, things would get awkward fast. Rise might even join Thoren on the floor next to the bed to avoid embarrassment.
There is only one bed. What do your OCs do?
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((List of important tags and links))
Main tag: #sbarg 1.5 lost pawns
Character sheet tag: #sbarg1.5charsheet
Friend coin task requesting board: http://piratepad.net/lostpawnsrequestlist
Main Memo's rules: http://pastebin.com/w0j2HYgu
Main pesterchum memo names:
#the_former_SBARG_players
#SBARGLostPawns_Hideout
If anything else important shows up, I'll edit it into this post.
-SJmun
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what is sbarb dungeon crashers? it sounds v cool and like smth id be interested in but i wanna learn more :]
Brief History:
SBARG 2.5 dungeon crashers is a mostly discord based roleplay thing with both casual everyday stuff and occasional scheduled events. It's the most recent iteration of SBARG canon, which had begun with the SBARG arg/rp that had started over ten years ago, continued with a more session-focused campaign with SBARGv2, and continued on with the interquel SBARG 1.5 lost pawns, past claiming the ultimate reward to fill in important parts of the plot that hadn't been fulfilled.
Lore:
SBARG 2.5 dungeon crashers takes place after the events of all those past campaigns, and is largely focused in the Gene universe, which had been cursed to either never have a succeeding session, or only have sessions with a recursive ultimate reward that only leads back to Gene.
It is here that the ex-players of SBARGv2 (and those that have allied with them) live, trying to be responsible adults and protect their home together.
Standing against them, is the hellish corporation VoidCo, which has placed countless soul draining "dungeon cores" across the cosmos, to leech off of the countless civilized worlds that can be found in Gene. Based in the furthest ring, they are lead by their CEO, Dylan, a thousand year old grimdark page of void. He is known for his erratic and often violent behavior (and it's honestly a miracle that he hasn't made the company go under yet)
To counter the evil acts of VoidCo, the Dungeon crashers organization was formed. Their de facto leader is a Witch of Time by the name of Katyleen Kitten, who is also the president of the Desertia system. Under her leadership, the dungeon crashers seek out dungeons where the dungeon cores have been placed, in order to destroy or otherwise deactivate them.
When not crashing dungeons however, the crashers have their daily lives to attend to. Many of them have day jobs, some of them should positions of power, some of them train pokemon, and some raise families. Some even do a bit of interdimensional travel on occasion. No matter what though, the Desertian government usually provides for those who ally with the organization.
Gameplay:
During non-event times, proceedings are largely freeform, with dicerolls optional unless requested. Time runs in realtime or adjusted realtime, with time on Desertia assumed to follow Central time zone. Various common locales have different amenities, such as food, shops, lodging, and methods of long distance travel. much of it is flavor or narrative table dressing, but can be leveraged for slice of life scenarios.
During event times, there will be an event runner, which is a role that anyone can potentially take on if they schedule an event. do note that events must be scheduled at least 24 hours in advance, and have a description of expected significant contents, especially if they are expected to have significant effect to anything that has been narratively claimed/defined by another person. Dungeon crawl events are one of the types of events that can be ran, but they are certainly not the only kind.
Running a VoidCo dungeon:
There are countless ways to build and run a voidco dungeon as a dungeon master. the main thing to remember is that a dungeon is defined by the presence of a dungeon core. Everything else is variable to your needs. Will there be puzzles? will there be combat? will there be an inexplicable timeshare meeting? that's up to you to decide when you act as a dungeon master. is it part of an established location? is it an introduction of a new one? what did the place used to be before it was a dungeon? what sort of financial quackery did voidco inflict upon those who called this place home? These are all questions worth finding answers to.
Combat and confrontation:
Combat is rather fast and loose, but often makes use of a d20. fancier rolls (such as those that involve advantage rolls, slight additions, side subtractions with additions that somehow add up to 20) are recommended to be figured out by the players, as rolling a raw d20 is often going to result in action failure. The exacts of how rolls work largely depend upon narrative reason, and can be discussed as needed, due to the sheer open customizability that cannot possibly be handled by any amounts of tables while still focusing on writing. usually, one must roll at least over a 10 or half maximum roll to succeed, and descriptions of actions taken are expected, taking any applicable rolls and scenario details into consideration.
As of note, less violent methods, such as persuasion and such, can be handled with or without dice contest (dependant on the discretion of the event runner or other person involved), and likely will focus on the content of the significant speech or actions in order to determine results and reactions.
If an event is being ran on Plit, refer to dnd 5e rules and hope that you brought a filled in character sheet.
Pokemon battles:
These can either follow the fast and loose style, or make use of an online framework, such as pokemon showdown. because pokemon of all kinds are potentially allowed (yes, including glitch pokemon, fakemon, pokemon from the card game, custom formes, and whatever else within narrative reach), those that cannot be defined in an official game will likely need to use the fast and loose combat scheme. a pokemon may only have selection of four different moves during a battle, and ability to dodge is determined by move accuracy/pokemon evasiveness. some details can be fudged as agreed upon by your opponent, but concrete things such as type advantages, move effects, and the like are set in stone. don't be afraid to play up terrain effects, however. as expected, a winner is decided when all but one side are unable to battle or have otherwise forfeited.
If you wish to battle a gym leader, please schedule with the one playing the gym leader. 24 hour event wait need not apply, but the gym leader's personal schedule should be respected.
Any other questions?
Feel free to reply to this post with your questions.
Links of note:
SBARG 2.5 Dungeon Crashers website (has a bunch of information, as well as the server link, has both an in-setting and out of character mode.) None Pizza with Left Beef (a custom homestuck epilogue that also delves into introducing the dungeon crashers in a visual medium, updates roughly every week, written in-setting. Highly recommended reading.) The Charcherry Weekly (The weekly newsletter which covers many of the events and happenings with the dungeon crashers, written in-setting, usually drops every friday/saturday.) Let's SOSL forums (contains mostly past forum-based stuff, as well as some rate recent posts. the newsletter is also mirrored here.) SBARG 1.5 Lost Pawns website (has information regarding the completed campaign of the Lost Pawns, as well as past pesterchum memo logs. largely for archival use.)
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feeling like crap, feeling like my writings and worldbuilding stuff related to sburb/sbarg stuff is being invalidated. Who freaking cares is sburb itself isn't fucking glitchable in homestuck canon?! why the hell is that considered cringe anyways?! (this is of course ignoring the fact that the narrative media got fucked up on two different occasions!!!! and the fact that JPEG ARTIFACTS EXIST!!)
and then the things about classpect theory... I always sorta prided myself at being nerdy and knowledgeable about popular classpect theory, but somehow its never fucking enough and apparently you're SUPPOSED to make your own damn titles instead of working out and extrapolating a puzzle and building from a flexible framework of vaguely defined combinations... ugh.
I'm just really hurt and bitter and feeling inadequate in the face of sburb connoisseurs when all I wanna do is write about cool shit with emotional depth.
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Alright, I'm off now.
With the eve of the tumblrpocolypse upon us and an important message to be sent via staying the hell away from here to make the numbers tank out of spite, it's my time to take my coat and hat and travel to off to greener pastures. I have a twitter, but unless you guys REALLY want me to become a reblogging machine over there, don't expect anything more than replies from me. I don't even hit the like button unless it's being used as a direct means of communication. It's practically a second reblog button over there after all.
Thanks to the efforts of Blaze/Wertercatt, all important sbarg stuff should already be archived. I ain't deleting anything so unless staff has their way, the blogs under my care won't be getting destroyed.
Places to find me:
Rpgmaker.net - lavendersiren
Twitter - shinyjiggly
Lost pawns website
Eggministrator of the Let's SOSL Reunion rp boards
Oh yeah, I forgot I also have a (barely ever updated) YouTube channel
Don't be afraid to drop a line wherever you can, I'll be out there, still working on my games.
Seeya guys! And keep on cooking!
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SBARG 1.5 Lost Pawns has reached the ending! Read all about it in the forum adventure that I’ve just completed, just in time for the anniversary!
Come celebrate 5 years of friendship and hardship in #The_Former_SBARG_Players with us! (via pesterchum, in-character memo, might also have an out of character memo if enough non-rpers show up)
There will be a group photo drawn, but that will take a couple days, and references for as many players as possible will be needed for the highest quality image.
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I posted 1,293 times in 2021
27 posts created (2%)
1266 posts reblogged (98%)
For every post I created, I reblogged 46.9 posts.
I added 88 tags in 2021
#left beef - 20 posts
#fanadventure - 17 posts
#mspfa - 16 posts
#update - 12 posts
#sbargv2 - 10 posts
#sjmun - 3 posts
#;~; - 3 posts
#homestuck - 3 posts
#yes - 2 posts
#ugh... - 2 posts
Longest Tag: 138 characters
#callback to the time my voice changed temporarily from a cold and i used the opportunity to record thoren's diary entries up to that point
My Top Posts in 2021
#5
None Pizza With Left Beef update!
> June: Settle on an outfit
With moar really cool panels from @ifelse95 !
4 notes • Posted 2021-05-17 08:18:07 GMT
#4
Working on Level 3 Stuff for Snowball!
4 notes • Posted 2021-05-09 04:29:38 GMT
#3
None Pizza With Left Beef update
> June: Wake up
Featuring some panels drawn by @ifelse95 !
5 notes • Posted 2021-05-12 07:30:46 GMT
#2
The game version of None Pizza With Left Beef Chapter 1 has (finally) been updated with a variety of upgrades!
Remember to play with the sound on!
5 notes • Posted 2021-06-04 00:18:59 GMT
#1
...where the heck are we now?
6 notes • Posted 2021-05-23 06:51:45 GMT
Get your Tumblr 2021 Year in Review →
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I'm worried about the state of the community. After what happened today (which is not to be discussed due to being a very touchy subject), some folks voiced their desire to leave. I had to deal with all this all while trying (key word: trying) to be a good girlfriend and balancing other stresses too. I really want us to try and hang in there, though maybe I'm just being selfish here. I want to be hopeful.
I think maybe we should try to return back to what SBARG is supposed to be all about: working together against impossible odds and the test of time, and helping each other out with things.
Surprisingly, the grist posts were one of the few things that didn't show up during v2 proper. Partially this was because the other timelines had already did it and at the end of v1 a lot of the staff was tired of the grist. But it's been quite a while and I think it's been long enough to maybe start "collecting grist" again, and by which, I mean preforming acts of kindness towards each other and fulfilling art requests too.
If anyone wants me to draw them anything (as long as it's safe for work and not too complicated), post a request in the #v2grist tag. Maybe others will join me in fulfilling requests too, as well as noting acts of kindness towards others that they have preformed recently.
Let us stay strong here. Even if the main story is over.
(personal stuff underneath)
You guys are like family to me and you have no idea how much this has changed my life and in a way, made me a stronger person. I honestly feel more grown-up than I did a year ago. Getting to know such great people over the past months has really been a gift, and I want to stay in contact and on good terms with as many people as possible from it. Thank you.
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So you told me about lost pawns but what is going on in there? Is there a story?
Yep, there’s a story. It involves escapees from the reset v1 session (as well as stragglers from other sessions), a horrorterror seeking retroactive revenge, dreambubbles, a meteor from which most players may not escape in the middle of the void, timeline splits, and the altered paths of a certain chump.
The main point is that this is here to fill in some plotholes left behind and give the group an excuse to hang out again.
The memo-style-memo (which is called #The_former_SBARG_players, named after the memo of the same name that had appeared directly after the end of v1) is accessible from nearly anywhere in paradox space, even from other universes and timelines.
In terms of action, because I’m pretty much running the show with minimal assistance, a lot of it is idle filler action, often initiated by the other players. Most of the time I’m mostly just making sure the player resources are organized so things flow easier (logs, maps, etc). When there isn’t that much plot-wise going on, GMPC’s will occasionally show up to spice things up, but not really all that much. Currently in terms of progress in the plot, the main puzzletrail arc is already completed, and currently it’s on the roleplaying arc, which involves the players going on stage and completing story-specific objectives, often in costume.
An important note about puzzles: because IC the players are restricted access to only a select group of websites, the puzzles are designed with those limitations in mind (though because the group doesn’t really do puzzles very well, there’s been a huge cut-back on them.)
There’s currently a tangentially related fanadventure currently being ran, which has its own layer of explanations behind it, and stuff is eventually gonna go down, eventually.
For an extended recap, refer to the infopage.
Also, we have a skype group, if you’re interested in joining that. It’s where all the ooc banter usually happens daily.
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==> Sleep and the endless 2-month long hiatus
(link to the prototype story)
If anyone remembers last year, they would probably remember the great wait of January in which had absolutely no puzzle updates at all. This was around when the SBARGv2 Hotel RP was in full swing (I still miss the old hotel days...).
Anyways, while the players were bored out of their minds, the dev team was mostly hard at work with the walkaround. This walkaround was basically supposed to give some hints about the nature of the session and the issues plaguing it. It was decided early on that we would be using the HTML5 Openbound walkaround engine. mastermoridin Was our head programmer and I was the main pixel artist. Kaylen was the main dialogue writer. chaoseed did the flash animating while I drew the assets. kyntello did the two main tracks called "Dersings" and "Prospitar". I did the cruddy loops that played during the cutscenes.
Fun fact: I recorded something and reversed it with the whispers of the Furthest Ring thing and hid it in a way so that one could barely tell if it was even saying anything legit while backwards at all. This was of course, before it was announced that horrorterrors weren't even a thing this time around (I really wish I would have been told that vital piece of information BEFORE we were already in the session... >_>)
To begin, I started out working on the base tileset.
I pretty much just tried to cover the basics: tacky wallpaper, stairs, railing, doors, bricks, roof tiling, and other stuff. I worked with a fairly limited palette to keep it consistent and easy to pallette-swap precisely.
Before we settled on openbound, I did some tests with the tileset using Game maker. But, because I was pretty much the only one who could use game maker and didn't have enough experience to make a proper textbox engine (not to mention the fact that since I only had the standard edition of Game Maker Studio, exporting to html5 was out of the question.)
here's some pics of it in action though:
The mask in this version was drawn separately from the main walksprite. Because I hadn't made the walksprite for the player yet, I pulled out a custom one done in earthbound style (once I get enough money for a Wii U, I will eventually play that game!).
Because of the use of a different engine, i had to find an efficient method to put a room layout together with a tileset. I eventually found a program called Tiled. It worked pretty well for what I needed it for. Eventually though, I switched to just using GIMP to make the process of also doing the collision maps go smoother and to allow for custom non-tileset stuff. One thing I'm kinda proud of though, is how I managed to utilize alpha transparency with some of the larger objects, like the pillars and the other foreground stuff.
After that, I started work on the walksprites and talksprites, trying to keep within the limitations of the style. The player's walksprite was a heavily edited version of Ness's walksprite while wearing pajamas.
This is the beta version of the sprite without the mask. As you can see, it's Seth with the chronohorns. This was way way before his backstory was changed and because of that, his horns were said to be naturally occurring for some odd reason. But that's a topic for another time.
The carapacian walksprites were completely custom. I studied the officially used ones in Seer: Descend, and I decided to go with a different style that had actual outlines. The talksprites however, were modeled fairly close to their canon counterparts.
Because this was before I had Flash, chaoseed had to put the flashes together, and I only pretty much made the assets.
Much of the time not spent working on sprites was spent waiting on others to get their parts done. Unfortunately, mastermordin had a bunch of school things to complete during that time and thus didn't exactly have the highest amount of motivation or concentration to work on putting the areas together. Also, he was new to the SBURBML format, so it wasn't exactly the easiest thing to work on. Because of limitations on what we knew how to do within that timespan, a lot of features, characters, and various other things were cut.
This kinda sucked beause I spent so much time on those walksprites and talksprites for them to all wind up becoming unused...
Benny was one of these additions that never made it in. He was supposed to be the "version exclusive" for the prospit walkaround. The version exclusive was a sassy dersite lady by the name of "Suds Sue", with a pink outfit and a mask made of bubbles.
One day, I'd like to return to this particular project and redo it so that it wasn't so unfinished, but in a way, it could be said that it was a reflection of the current state of the session after only that long of Chronos editing and compiling the source code to make it work properly.
(though considering that I have figured out how to make a working textbox engine in Game Maker, the improved version might be in that engine instead, if I ever finish with my current long-term project first.)
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whoa whoa slow down there
Agh, I knew it was a horrible idea to post things like that on this blog... (I wish DSpace didn't link them to that stream... that game specifically isn't really the best to have them watch)
Anyways, you should take their advice and just get back to whatever you were doing. You really shouldn't be encouraging a an inversion on a classpect that isn't even yours anymore. I can't babysit you forever, I have other more important things to do.
I'd rather if you just focus on things in your own timeline rather than try to meddle with things in another. It's a lot easier that way.
(and btw, seeing as we are pretty similar, you probably do have a crush on Seth, considering you seem to care about him to a degree. Don't deny that you find guys with long hair hot. >;D )
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Chronos Pumpkin
10/25/14 - 11/2/14
Like the rest of my time, you were destroyed. I only wish I got some better pictures before you were carried out to the road by those chumps in this neighborhood. Goodbye my dear friend, and may you leave this world knowing that you made someone smile slightly more often after work.
#jack o lantern#pumpkin#v2pumpkin#chronos#sjmun#why am i writing a eulogy for a pumpkin#mah art content
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(whiny self-depriciating rant)
Last night I stayed up until 2am working on a map for a highly derivative fanadventure, as well as a lowpoly model of something I plan on making a plushie for. I woke up at 9am, as I occasionally seem to do, and on cue, my stepdad begins yelling at me for sleeping in while he has an actual job. The difference today though, is that he mentioned that if I don't have a game plan of some sort to gain income that he actually agrees with, I may wind up getting kicked out.
I know what I have done wrong. I've been spending my time (and everyone else's time) working on projects that by law cannot ever allow their creator to gain money from, and thus I've been mooching off my parents for the past couple months by been living at their house again. They only really let me stay here because they had set up a savings account for me in the past that had accumulated enough to pay for a couple month's rent for me. Technically it doesn't run out until the end of July, but I was supposed to be finding a job in the meantime too.
For the first month I went out and filled out applications all over the place, particularly focusing on a specific locally-owned pizza place that really needed somebody. I didn't get any of them. The pizza place fell through because I didn't denko them enough (I was supposed to call them every day, but I only called them like, once a week).
As some of you guys might already know, I have no official prior employment history. I've babysat before, but that doesn't count because it's essentially getting paid a couple bucks to watch a kid, with no hope of being able to support yourself on said couple bucks because the client is already working for minimum wage, like a respectable member of society.
I've also attempted to sell knives, but the contract for that one specifically said that it didn't count, as well as the fact that during the entire time when I should have been calling massive networks of strangers, I had only sold one potato peeler to some apparently "unqualified" (according to their standards: I was supposed to talk about their dumb "oh they're not serrated, they're proprietary serrated" knives to married midle-aged couples, preferably homeowners) nice retired folks that my parents know that live down the street. All in all, I only made 27 bucks, which didn't even pay for the massive amounts for busfare that it took for me to attend their trainings.
I had also helped my dad with his paint jobs as a painter assistant, but that's just family work and I'm not even that good at prepping an area to be painted, especially compared to my dad, who's been a journeyman-level painter for as long as I've been alive pretty much. Yes, I had put painter's assistant and babysitter on my resume, but it has not gotten me anywhere (I've also put SBARGv2 puzzlewriter in the others section of my resume, but nobody that I've applied for even knows what that is and it's not even relevant to most of the stuff I've applied for).
But for most of the months since being rejected by the pizza place for lack of confidence, I've been spending my hours in my room, drawing things for others (asking nothing in return but acknowledgement because I know under Hussie's word that I would get sued for asking for money on anything related to his work, and besides, fanadventures are supposed to be free to read), talking to friends, visiting my boyfriend, and doing some slight babysitting occasionally, but otherwise not doing what I'm supposed to be doing; getting a job.
My little brother (who is 12, goes to school, and swears like a chump) rubs it in every day how lazy I am for sitting in my room on perfectly nice days. My mom, kind and distanced as always, is occasionally encouraging, occasionally stern, and occasionally gives me bus money for seeking out places to work at, but that's it.
Ultimately it is my fault that I am in this current predicament. If I had more job experience, payed less attention to my passions (which are free for a reason to the general public), called places to the point of being uncomfortable and hating myself for putting them through this, and actually knew what sort of job I was looking for that I'd actually be good at that is actually hiring, I would not be getting yelled at for sleeping in until 9am when my stepdad has to wake up at 7 to make enough cash to make ends meet.
I don't know what to do. I can't just ambiguously "get a job" in one single day with my skillset and motivation. 99% of the businesses in this town either don't have openings for entry-level, or I'm not looking hard enough. I'm willing to bet it's mostly the latter, considering how easy those yelling at me seem to thing getting a job can be for a first-timer.
I need a way forwards and I need to plan it out today. I'm not sure what I can do though...
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Glitchquest notes
Well, considering chaoseed mentioned some stuff on his end about the Helper 5000 puzzleset, I thought I might as well chip in on the explanation stuff.
For this one, I sorta wanted to make a walkaround, but didn't want to have another super-long hiatus like last time the openbound engine was used. So, I went for the next best thing: a non-linear puzzlequest-type thing.
As some of you might already know, we collected a list of errors that the players had "found" using the #v2errlog tag, and using what they came up with, we devised possible ways to fix them.
Glitchquest takes place in a zone known as the Skaian Magicant, a sort of debug zone/warp zone described in the SBURB Glitch FAQ. The goal of this puzzle is to somehow find a back-door to Skaia, so as to avoid the brunt of the glitch radiation from traveling through the cloud layers. Normally, it probably should have been put together with FF6 sprites, considering it's supposed to be based off of the sound test area from Alterniabound, but I felt like making some tiles from scratch instead.
Accurate to the FAQ, it begins when Seth clips into the ground and lands somewhere completely different. The obvious warp-pipe of the first room is to drive home the point of it being a warp zone.
Seth's sprites are in modified earthbound overworld style, to match the Prospit/Derse walkaround sprites. I mostly went for trying to show him as the dorky chump kid who's still figuring things out. Do note that this took place a couple weeks before he had began his path of destruction, so it still makes perfect sense to convey his character in that fashion.
Many of the rooms were mostly there for either aesthetic value or to connect to places that we wanted to show off. A thing to note is that on each of the pages, there were layers of hidden text in the source, laden with commentary from Ornis.
The first junction is fairly simple in design. Four cardinal directions with a Light symbol on the floor for flavor (I guess you could make it a Mario 64 reference?).
The room to the west is filled with, wait for it... toilets. This is a reference to the error line in the enter flash where it says Porcelain Stolen, which had become slightly mematic after AE's post of a gif of Bafafeman stealing a porcelain vase. They are edited from the building puzzle toilets for top-down instead of platformer view. Apparently over the course of things, FL or somebody like that had busted the toilets, apparently in a vain attempt to search for treasure. (who the heck stores treasure in a toilet???)
The room right after that is a warp straight to the Bacafe cafe, which was a popular player-made location-turned hub area.
Do note that the layout of this picture is intentionally inaccurate, as our staff never obtained the map of the room like we had attempted to get during Ornis's first visit. So I worked vaguely from the little I could glean from the logs that I had received (I'm still angry at avidCurator/billiardHounds for event-blocking me from accessing that event >_>). Unfortunately, because the actual puzzle apparently has authority over players and not everyone has the actual schematics, this became the base for the layout that most people recognized. Despite the stupid horrible mixup for the sake of staying undercover, I still consider this panel to be a favorite just because of Seth spinning on a barstool alone in the Bacafe. This room's source contained a string of numbers in it...
Below the Light Junction, there is a much more confusing junction. The west path there led to a room filled with prospitians in test-tubes, similar to the carapace experiments on the troll meteor lab.
Further from there was the gateway to the Spaghetti Code. A white and green cursor can be seen dragging a string of binary across the screen.In case you're wondering, the name of the page in binary doesn't really spell anything significant, in text it translates to :* apparently.
Fun fact: spaghetti code is a term used in programming that refers to code that's really hard to read due to being convolutedly structured, maybe even to the point where maybe even the original creator wouldn't be able to make sense of it anymore. This was in part, an internal excuse for bugfixing in-story taking so long. It is also another noodle symbol, which in a way sort of reveals that SBURB really is meant to be played cooperatively, it's right there in the code! (stap going so far with the noodle symbols sheesh) Another number string is in the source...
To the east of the weird junction is a split path, separated by a pile of unmovable boxes (which were referenced in the meteor basement dungeon event). The upper path leads to Ornis's workstation, with an oddly cryptic hint: "One 'o clock, what a position to begin at...". There is also a number string in the source here. Is this perhaps the beginning of something?
The lower path leads to an empty room containing the puzzlequest guy, passed out on the floor. Compared to other dersites in the same sprite style, he seems rather different looking, right? As expected by now, there is also a number string hiding here.
There is a path east of the Light Junction that leads to a library. It is here that Seth finds what appears to be Chronos' diary. I definately had a lot of fun writing entries for this. It basically drove home the fact that Chronos was in fact previously posing as the Guardian. All the while, there were hover-over messages in chronoquirk mocking the reader, as well as retorts in the page names. Another thing that was placed in there was revealing the previously hinted dangerous April fools joke that never happened, due to being too dangerous to execute (as well as the fact that Seth would have fallen for it and therefore screw up his plans).
At the end of the diary entries, there is a hint in the source: "around the clock it goes". This connects to the other hint that mentioned something about a clock. This hint was supposed to indicate the order of number strings.
As far south without warping, there is a room with some sparse furniture.
To the west of that is a warp leading to The Veil, conspicuously close to the Blue Hole. The blue hole was actually a very interesting submission by an act 2-3 hope player known as elaborateUtopianist. Because of the severity of it, as well as how much of a cop-out it would be to get rid of something that freaking huge and scary so easily, it was not fixed this round, instead waiting until the class puzzles to stall it and then having the players deal with it personally near the end. There is a number string here too, better write it down!
To the south of the couch room is a warp leading to Derse. There is a Dersite guard blocking the stairway leading down. At first it seems pretty normal, same exact layout as it had in the walkaround, but there's something different. The walls are scrawled upon with various messages, including the BNY code, a SBHJ face, the puzzlequest guy being eaten by the metal eel-thing, and the word "chump". It's unknown who exactly drew these. Perhaps it is best left a mystery. Grab the number string while you're here.
In the room to the east, there is a record player with some of the songs that were featured earlier in the story, as well as some others. The gramophone is heavily based off of the one from alterniabound, which is ripped straight from FF6. There is surprisingly, no number string in this one, only a cryptic hint: "a rift only reached by leaps". This is supposed to be a hint on how to get to Skaia, the leaps being manual url entering.
Once the players obtained all of the number strings, they would have to put them in clockwise room order, starting with the one at 1 'o clock: Ornis's workstation. If they got the number string correctly ordered, it would lead them to the boss battle, which chaoseed has covered already.
I really think this one turned out pretty fun and invoked the community effort and sense of discovery pretty well. It's not every day you get a puzzle quite like this.
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