#sivir pizza delivery
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ichiro-artosaki · 1 year ago
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very uhh colorful crimes at the pizza place tonight
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sivunas · 4 months ago
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starter call ... any verse ... if you have a preference, please lmk! multis please specify a muse!
i specialize in canon / main, modern, and odyssey since those are the ones i've spent the most time thinking about.
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artisankiller · 3 months ago
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🖤
send 🖤 and my character will answer about yours. | jhin ft. sivir
attractiveness:
repulsive / hideous / ugly / not attractive / unappealing / not unattractive / meh / no preference / ok / mildly attractive / nice looking / cute / adorable / attractive / pleasant on the eyes / good looking / hot / sexy / beautiful / gorgeous / hot damn / would tap that / perfect / godlike / holy fuck there are no words.
Jhin thinks, maybe, in some lesser way, he could show his devotion to her. It would never be enough to him, unfortunately... He would always want to be perfect for Sivir. He must be perfect, because what he doesn't notice in flaws upon her- he sees all in himself. He thinks she's more than beautiful- rather, ethereal. Something otherworldly, and even those words are not enough for how he would describe her. OF COURSE, Jhin would rather be caught dead than expose his innermost feelings, so he'd summarize it loosely as beautiful, but really, he thinks she's one of the prettiest. There are no words to describe her, if he thinks too hard about it. If he were to put it down on paper- he'd end up with a blank page, not because he can't think of one, but because there are too many.
read more below ;w; sorry for wall of text--
personality:
grating / irritating / frustrating / boring / confusing at best / awkward / unreasonable / psychotic / disturbing / interesting / engaging / affectionate / aggressive / ambitious / anxious / artistic / bad tempered / bossy / charismatic / appealing / unappealing / creative / courageous / dependable / unreliable / unpredictable / predictable / devious / dim / extroverted / introverted / egotistical / gregarious / fabulous / impulsive / intelligent / sympathetic / talkative / up beat / peaceful / calming / badass / flexible.
He thinks she's neat.
Maybe- well, more than a lot confusing. He had never had a negative thought of her (well, at least, after he got to know the woman of course!). Jhin had always- in some way- found that to be the best part of her. She would be unpredictable in the same ways he is. He likes that she's so creative as well as the many different ways she could do things on her own, well... She is an enigma, to say the least- badass in other words, and quick at thinking. A smart individual- one to keep an eye on...
how likely they would have sex with them:
not if they were the last person on earth and the world was ending / fuck no! / never / no way / not likely / not sure / indifferent / I’m asexual / maybe / probably / it depends / fairly likely / likely / yeah sure / yes / would tap that / hell yes / fuck yes! / wishing that could happen right now / as many times as possible / we are already having sex.
WELL... Jhin would rather die and blush a million shades of red than confess how he feels, but. If he were to... Yes, he would. He would do more than just sleep with her if he could- he would rather make love than just be a one night stand. However, it is Jhin, so he's rather fluid with the meanings of relationships (as lbr, he's never been in a Real One). He's also sure if she wasn't interested, then, well, he'd probably be fine without. He'd be happy just that she's alive, really, and that they're both alive at the same time.
level of friendship:
never in a million years / worst of enemies / enemies / rivals / indifferent / neutral / acquaintance / friendly toward each other / casual friends / friends / good friends / best friends / fuck buddies / bosom buddies / practically the same person / would die for them / true friends / my only friend.
A friend is a foreign concept to the killer. Even if he rattled around his brain, he would be incapable of coming up with the exact words of 'friendship'... He'd rather be an acquaintance, because at least he cannot be hurt, or be forced hurt them in return. He knows love can be painful, but friends can be equally as damning when you've known them for as long/as little as Jhin has.
first impression of them:
i hate them so much / i don’t like them / i don’t trust them / they annoy me / they’re weird / I’m indifferent / meh / they seem alright / they’re growing on me / truce / I think I like them / I like them / I’m not sure if I trust them / I trust them / they’re cool / they’re genuine / I think we’re going to get along / I really like them / I think I’m in love / oh fuck they’re hot / I love them.
Jhin doesn't have any sort of specific disdain. Not any amount of hindrance that would impact their relationship, anyways, depending on how things would go. He doesn't hate her- but he doesn't trust her, either. At first, he feels indifferent; she seems honest, and real- and that's all he could ask for, is that she's not putting up a front around him. Even if she had- he wouldn't know, he thinks she's a great actor, and if he's a liar- well that's better than being a traitor, at least. First impression is overall a neutral stance.
current impression of them:
i hate them so much / i don’t like them / i don’t trust them / they annoy me / they’re weird / I’m indifferent / meh / they seem alright / they’re growing on me / truce / I think I like them / I like them / I’m not sure if I trust them / I trust them / they’re cool / they’re genuine / I think we’re going to get along / I really like them / I think I’m in love / oh fuck they’re hot / I love them.
He loves her. He might be in love with her if she'd let him. If she would ever feel the same for him? He might be troubled, a little problematic, and definitely a cold blooded killer- but his heart would go on infinitely if she would allow him to love her. Jhin would however, clam up; silence himself outwardly with a timid- I guess she's growing on me, and I think she's really cool, but oh god. I love her.
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general-grey · 9 months ago
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every time i get Varus in aram im like 'i wish i had a skin for you buddy' and then i open three boxes and get two legendary skins for champs that i never play nor do i intend to play, really, and this is just sad i think
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hejustcancelledit · 1 year ago
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HANS WITH PIZZA DELIVERY SIVIR LET'S GOOOOO
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gameguides · 2 years ago
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TFT Set 8 Best Comps Tier List
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Welcome to our TFT set 8 tier list best comps guide. The meta comps in the game change with every patch that comes to the team fight tactics game. In this guide, we have compiled the best comps in tft set 8 for you. All of these comps have been tried and rated by professional players.
TFT Set 8 Best Comps
There are quite a few variables in TFT Set 8. Some powerful comps can be reached very early while some comps are very difficult to complete. If you want to win, you need to complete the compositions that we will show you below. from lineups to items they all matter so make sure you do everything as in the comps below. TFT Patch Patch 13.1 Best Comps Anima Squad Comp - S+ TIER
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TFT Anima Squad Comp Duelist LaserCorps Comp - S+ TIER
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Duelist LaserCorps Comp Mecha: Ace Comp - S+ TIER
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TFT Mecha: Ace Comp Ox Force Renegades Comp - S TIER
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TFT Ox Force Renegades Comp Aegis Arsenal Comp - S TIER
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TFT Aegis Arsenal Comp
TFT SET 8 Changes Meta, Comps & Tier Lists
FORTUNE’S FAVOR AND LUNAR GALA Patch 13.1 Developer's Notes: A new game mode, event, and cosmetics all become available on January 13th at 3 AM (AEST) just a day after this patch goes live to welcome in the new year, Lunar Gala style. You’ll have until February 10th, the start of patch 13.3, to help Chibi Panda Annie launch her Lunar Gala, build the most overpowered team comp ever in Fortune’s Favor, and claim (or gift) our event-exclusive Tacticians and Arena. For all the details you can check out this overview. SYSTEM CHANGES AUGMENT DISTRIBUTION Developer's Notes: After our long patch, we’ve learned a lot about what Augment distributions are more preferable, so we’re making adjustments based on community feedback, while also ensuring enough variety to keep each game feeling different. - Hero Augment armories that appear on round 4-2 now have a 5% chance to be all 5-cost units. - Silver Augment in a game: 52% ⇒ 37% - Gold Augment in a game: 71% ⇒ 92% - Prismatic Augment in a game: 35% ⇒ 20% - Hero Augment in a game: 95% ⇒ 92% - Hero/Prismatic/Silver ⇒ Hero/Prismatic/Gold - Prismatic/Hero/Prismatic ⇒ Prismatic/Hero/Gold - Prismatic/Prismatic/Hero ⇒ Gold/Prismatic/Hero KRUGS Developer's Notes: Granite, sandstone, Krugs, bouldering, Malphite, trad climbing—Rocks rock, but they rock less when they don’t drop item components. - Krugs are now guaranteed to drop at least 2 item components. CAROUSEL ADJUSTMENTS Developer's Notes: Random carousel items often made cases of 5 or 6 tears/gloves. We’ve seen that when everyone gets the same starting item, it can set them down the same path—a path of mutually assured bottom fours. Making sure we have 3 of each means more paths and comps are likely to be explored. - The 3x Tear of the Goddess /3x Sparring Gloves /3x Random Components carousel has been changed to 3x Tears /3x Gloves /3x Giant’s Belts CHAMPION STAR LEVEL SPELL SCALING Developer's Notes: We’re reducing the spell scaling for every 3-star two and three cost unit, as they are overperforming across the board relative to how difficult they are to get. With increased player damage, we are seeing a faster meta that’s more reliant on starring up lower cost units. Nerfing this win condition means taking the risk of rolling down later will be a more consistent payoff, as players who spiked with their 3-star two/three cost will be a bit weaker. Below we have our power framework adjustments followed by a full list of champion changes for champions not adjusted elsewhere in the patch. - 3-star two cost champions spell scaling: 60% ⇒ 55% - 3-star three cost champions spell scaling: 75% ⇒ 65% - Annie 3 Burst Shield Damage: 335 ⇒ 325 - Draven 3 Whirling Death Damage: 175 ⇒ 150 - Fiora 3 En Garde! Attack Damage ratio: 250% ⇒ 235% - Malphite 3 Ground Slam Damage: 335 ⇒ 325 - Rell 3 Iron Bond Damage: 335 ⇒ 325 - Sivir 3 Pizza Delivery Attack Damage ratio: 425% ⇒ 410% - Yasuo 3 Steel Tempest Damage: 500 ⇒ 485 - Alistar 3 Pulverize Damage: 375 ⇒ 350 - Kai’Sa 3 Starcharged Damage: 385 ⇒ 370 - Nilah 3 Apotheosis start & end Damage: 235 ⇒ 225 - Riven 3 Bunny Blade Damage: 235 ⇒ 225 - Sona 3 Crescendo Sequence (1st cast, damage only) Damage: 450 ⇒ 430 - Sona 3 Crescendo Sequence (3rd cast, stun) Damage: 315 ⇒ 300 - Zoe 3 Trouble Bubble Damage: 1000 ⇒ 925 LARGE CHANGES Developer's Notes: Large, like the Penthouse Party Annie is throwing at the House of the Golden Rabbit! TRAITS Developer's Notes: Many of the A.D.M.I.N. effects that exclusively affect A.D.M.I.N. champions have been underperforming, while a few teamwide cause and effects have found much success, especially when combined with other traits that can compound their effects (e.g. Brawler and permanent max Health). We’re going through and leveling the variability in A.D.M.I.N. power, but expect most of these changes to result in a measurable buff for the trait. A.D.M.I.N. units are also getting more bloodthirsty this patch as the kill switch (or in their case, the “on kill” switch) makes its debut to Live servers. Brawler strong. Brawler less strong now, especially Brawler 8. Me sad. With the strongest LaserCorps units being put in line with Mordekaiser’s our mid-week update in 12.23, we’re able to put some of their power back into the trait, especially at that hard to reach LaserCorps 9 breakpoint. Mascot has been the harder to perceive backbone of successful reroll comps due to its strong percent max Health scaling that becomes incredibly potent when running comps with giant Health pools—giant Health pools that starred up Supers have in abundance. While Jax has proven to be one of the victors of patch 12.23, it was not with the help of the Mecha Prime trait. We’ll be nerfing Jax heavily later on, but we’re empowering Mecha Prime here to encourage further exploration of the infamous no-pivot trait. Instead of renaming Supers to Super-Dupers we decided to give them the nerf they needed. Hopefully the nerf isn’t too hard, otherwise we’ll have to name them something else that rhymes with Super-Duper… It’s pooper, the joke is Super-pooper. - Ace Execution Threshold: 12/30% ⇒ 15/30% - ADMIN 6 piece bonus: +80% ⇒ +100% - ADMIN “On Kill” cause has been re-enabled - On Kill, champion (can be any on team) gains permanent Health: 20 - On Kill, champion gains Attack Damage: 25% - On Kill, champion gains Ability Power: 25 - On Kill, champion gains Attack Speed: 25% - On Kill, champion gains Mana: 20 - On Kill, champion heals: 350 - On Kill, champion has a chance to drop gold: 50% - When ADMIN drops below 40% Health gain permanent Health: 50 ⇒ 60 - When ADMIN drops below 40% Health gain Attack Damage: 75 ⇒ 80 - When ADMIN drops below 40% Health gain Ability Power: 75 ⇒ 80 - When ADMIN drops below 40% Health gain gain Attack Speed: 75 ⇒ 80 - On Ally Death, ADMIN champions gain Ability Power: 18 ⇒ 20 - On Ally Death, ADMIN champions gain Mana: 30 ⇒ 40 - On Ally Death, ADMIN champions heal: 250 ⇒ 350 - On Ally Death, ADMIN champions chance to Drop Gold: 33% ⇒ 40% - On Spell Cast, ADMIN champions heal: 150 ⇒ 200 - On Combat Start, ADMIN champions gain Attack Damage: 60 ⇒ 50 - On Combat Start, your TEAM gains permanent Health: 20 ⇒ 15 - On Combat Start, your TEAM gains Ability Power: 30 ⇒ 25 - On Combat Start, your TEAM gains AD: 30 ⇒ 25 - On Combat Start, your TEAM champion’s chance to Drop Gold: 20% ⇒ 25% - Every 5 seconds, ADMIN champion chance to Drop Gold: 20% ⇒ 25% - Every 5 seconds, your TEAM gains permanent Health: 7 ⇒ 5 - Every 5 seconds, your TEAM gains Attack Speed: 10% ⇒ 12% - Every 5 seconds, your TEAM champion’s chance to Drop Gold: 10% ⇒ 12% - Brawler max Health Bonus: 20/40/70/111% ⇒ 20/40/65/90% - Duelist Attack Speed Per Auto: 6/12/20/30% ⇒ 5/10/16/24% - Duelist Max Stacks: 10 ⇒ 12 - LaserCorpsDamage: 60/150/150 ⇒ 65/165/200 - Mascot max Health Regen per 2 seconds: 1.5/3.25/6.5/12% ⇒ 1.5/2.5/4.5/10% - Mecha Prime Attack Damage & Ability Power: 60/45% ⇒ 70/50% - Recon dash AI updated to better avoid crowds - Supers base Damage Increase: 20% ⇒ 18% - Supers bonus Damage per 3-star: 5% ⇒ 3% - Spellslinger Ability Power: 25/60/100/150 ⇒ 25/55/85/125 - Spellslinger Meteor Ability Power ratio: 50/50/50/200% ⇒ 50/50/50/150% - Units no longer launch meteors as their first attack in combat - Spellslingers no longer launch meteors as their first attack in combat UNITS: TIER 1 Developer's Notes: Galio sits at the top of the pecking order both in food poultry distribution and early game frontline. - Galio Mana nerf: 60/120 ⇒ 70/140 - Galio Outta My Way! Shield: 250/300/375 ⇒ 200/240/280 - Sylas Health: 650 ⇒ 700 - Sylas Battle Blast Heal Amount: 130/150/170 ⇒ 150/170/190 - Talon Attack Speed: 0.65 ⇒ 0.7 - Talon OX-ian Diplomacy Damage: 160/240/360 ⇒ 170/250/370 UNITS: TIER 2 Developer's Notes: Chibi Annie may be all the rage, but Annie’s endless shielding is not. Despite being in love with himself, Draven lacks the carry potential to truly love. Let’s see if this change alongside the Mecha Prime buff is enough to put Draven back in the spotlight and win back Rayditz’s affection. Jinx is a tricky champion to play. We want to ensure that she is a viable item holder both for AD and AP items, so we’re buffing her on both fronts. These buffs will also allow her to better utilize both of her Hero Augments which provide Attack Speed that magnifies that base AD buff below. By nerfing Yuumi’s range we not only force higher risk positioning, but we also limit her potential to snipe backliners since her spell targets the furthest enemy in her attack range. While this may be a slight overnerf we are playing it safe as Yuumi will still be able to provide teamwide utility with her triple threat traits. - Annie max Mana nerf: 20/80 ⇒ 30/90 - Annie Burst Shield shield: 325/400/500 ⇒ 300/350/425 - Camille Tactical Sweep Attack Damage ratio: 180/200/225% ⇒ 190/200/215% - Draven Attack Speed: 0.7 ⇒ 0.75 - Ezreal Sabotage Damage: 215/320/510 ⇒ 230/345/535 - Jinx Attack Damage: 45 ⇒ 50 - Jinx Fishbones Damage: 200/300/480 ⇒ 225/335/525 - Vi Blast Shield Sunder (Armor Shred): 40/50/70% ⇒ 50/50/50% - Yuumi Range: 5 ⇒ 4 - Yuumi Prowling Projectile Damage: 255/385/600 ⇒ 220/330/510 UNITS: TIER 3 Developer's Notes: We are lowering Jax’s Attack Damage to keep his power in his spell (counterable by Magic Resist), while greatly reducing both the base and the stacking damage of his Adaptive Strikes. While this may not look like a ton given how powerful Jax has been in 12.23, it’s important to remember that his success was dependent on vertical Brawler comps (also nerfed) to buy him the time to ramp with his ability and items like Rageblade. Vayne’s carry potential has been tied to the success of Duelist comps (nerfed earlier). We are increasing her Attack Damage scaling to allow her to find more success in Anima Squad comps that provide those raw stats as well as Recon comps, where critical strikes amplify the AD items that you will now want to build on her. If not for the cat Vel’Koz would be the most divisive champion of the new set. With these nerfs Vel’Koz should negate your carry slightly less often, and with significantly less pain, but remember, only YOU can truly prevent rampant Vel’Koz stacking via a Negatron Cloak and a Sparring Glove. - Jax Attack Damage: 50 ⇒ 45 - Jax Adaptive Strike Damage: 110/165/285 ⇒ 100/150/250 - Jax Adaptive Strike Damage Per Stack: 30/45/75 ⇒ 20/30/50 - Jax Adaptive Strike Max (at full stacks) Damage: 320/480/810 ⇒ 240/360/600 - Kai’Sa Starcharged Attack Speed: 40/50/65% ⇒ 40/45/55% - Vayne Silver Bolts Attack Damage ratio: 120/120/130% ⇒ 130/130/140% - Vayne Silver Bolts base Damage: 18/25/40 ⇒ 18/25/45 - Vel’koz Mana: 0/60 ⇒ 0/70 - Vel’koz Frozen Tomb damage: 300/450/775 ⇒ 275/415/680 UNITS: TIER 4 Developer's Notes: Bel’Veth has been underperforming throughout the entire set, but much of that has been due to a major bug that prevented her from scaling with AD items properly. In fixing that bug, we are preemptively nerfing her to prevent our favorite void mommy from being unavoidable. Ready, Sett, Mecha Prime! We’re serving Sett up with a significant buff that will make him more reliably cast his spell, and allow it to hit a whole lot harder. Definitely give him a try as our Mecha Prime, especially now that the trait has also been buffed. 3-star Zed has been lacking the heat he should be packing—so in addition to amping up the base damage of his Kill Mode, we’re also limiting the time he spends in it. While that may read as a nerf, this change allows him to drop aggro more consistently as he recasts Kill Mode—which is important as you never want the 3-star 4 cost carry that you’ve poured most of your resources into to get deleted after their first cast. - Bel’Veth: fixed a major bug that caused her to not scale with Attack Damage granted by items properly. This is a massive buff, so we’re also making some adjustments. - Bel’Veth Attack Damage: 85 ⇒ 80 - Bel’Veth Attack Speed Per Cast: 30% ⇒ 25% - Bel’Veth Endless Banquet Damage: 25/40/160 ⇒ 20/30/150 - Miss Fortune now casts toward the largest clump of enemies - Miss Fortune now turns slightly faster when there are no more enemies in her cone - Miss Fortune Bullet Time first bullet Damage: 50/70/250 ⇒ 45/65/210 - Sett Health: 900 ⇒ 1000 - Sett Mecha SLAM! Channel Time: 2.5 ⇒ 2 sec - Sett Mecha SLAM! Max Attack Damage ratio: 280/300/600% ⇒ 300/320/800% - Zac Symbiotic Split current Health damage ratio: 18% ⇒ 25% - Zac Symbiotic Split missing Health percent heal: 20% ⇒ 30% - Zac Symbiotic Split passive Zac blobs spawn 100% faster when his passive is triggered - Zed Empowered Kill Mode duration: 6/6/15 ⇒ 7/7/7 sec - Zed Empowered Kill Mode 3rd attack base bonus Damage: 30/45/200 ⇒ 40/60/300 UNITS: TIER 5 Developer's Notes: In an aggressive meta, saving econ to level and hit Legendary units can cost too much Tactician Health to be worth. We’re buffing the bulk of our 5-costs to make sure the risk of fast 8 strategies is worth the reward of access to powerful units. Aphelios has found the bulk of his success using just one weapon in his arsenal, Binding Eclipse (purple). We’re bringing the damage of his stun-gun down so it can remain a viable choice when your comp lacks crowd control, but is no longer the go to for every situation. To further incentivize his gun maestro clout, we’re improving the AD scaling on both his Duskwave (blue) and Onslaught (red) guns, so when you are able to itemize Aphelios with lots of Swords you should opt for the higher damage weapons in his arsenal. Urgot has been one of the best itemless one-unit-fits-all-comps champions. We’re buffing his scaling to encourage itemizing our favorite crab fanboy, while adjusting the active component of his Undertow spell to stun for a shorter duration, wash up less item components, and dredge more gold from the depths of the board at a higher consistency. - Aphelios Gravitum (Purple) Attack Damage ratio: 160/160/800 ⇒ 150/150/1500% - Aphelios Infernum (Blue) Attack Damage ratio: 200/200/800 ⇒ 225/225/1500% - Aphelios Severum (Red) Attack Damage ratio: 270/270/800 ⇒ 300/300/2000% - Fiddlesticks max Mana buff: 90/90 ⇒ 66/66 - Fiddlesticks Armor & Magic Resist: 60 ⇒ 70 - Fiddlesticks Dark Harvest Damage: 100/150/900 ⇒ 111/166/1000 - Fiddlesticks Corrupted awakening max Health threshold: 60% ⇒ 70% - Mordekaiser starting Mana buff: 50/150 ⇒ 60/150 - Mordekaiser Skylines Damage: 400/600/3000 ⇒ 420/630/5555 - Syndra Mana buff: 90/140 ⇒ 70/125 - Urgot Undertow passive autos Attack Damage ratio: 30% ⇒ 40% - Urgot Undertow passive autos Attack Speed ratio: 10% ⇒ 20% - Urgot Undertow stun duration: 1.25/1.5/5 sec ⇒ 1/1.5/5 sec - Urgot Undertow Treasure Chest dredge chance: 12/15/100% ⇒ 15/25/100% - Urgot Undertow Treasure Chest chance for item component: 20/30/90% ⇒ 15/25/75% ITEMS Developer's Notes: Giant Slayer is both the most built and widely considered the best item of the game. We’re shaving off the bonus damage it grants against giants but are confident it will still have its place in slaying them. - Blue Buff bonus Ability Power: 15 ⇒ 10 - Dragon’s Claw bonus Magic Resist: 20 ⇒ 30 (Total 70 MR) - Giant Slayer bonus Damage to giants: 30% ⇒ 25% - Hextech Gunblade Omnivamp: 20% ⇒ 25% - Infinity Edge Bonus Attack Damage: 15% ⇒ 20% (Total 30%) - Demon Slayer (Radiant) bonus Attack Damage & Ability Power: 30 ⇒ 40 - Bulwark’s Oath (Radiant) shield duration: 5 ⇒ 10 sec HERO AUGMENTS Developer's Notes: The general trend for Hero Augment balancing is raising the power floor of our weakest Augments while lowering the power ceiling of our strongest ones, but in addition to the normal balancing of these Augments, we have a rework for Lee Sin’s carry Augment, Flurry , which was neither very strong, nor sensible when itemizing Lee Sin. Yuumi’s carry Augment, Predatory PrecisionFlurry, has proven to be one of the strongest Augments in the game. We’re cutting the Ability Power it offers substantially (83% less AP) but retaining the critical strike component. - Lee - Flurry reworked to Cleansing Safeguard - Lee - Cleansing Safeguard: Gain a Lee Sin. His Ability costs 30 less Mana to cast. When he casts, he sheds all negative effects and heals 18% of his missing Health. Read the full article
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k-ttie · 3 years ago
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𖥻 𖥦 ،  ִֶָ   sivir icons ˃ᴗ˂ !!
✩𓂃 psd by @kpop-locks ⋆ ✧
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fattyaly · 5 years ago
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This modern AU should have existed...
Azir is a leader of a big company and Xerath is his vice president. Who totally once tried bettering the working conditions by comatosing Azir, but they’re on good terms now. -ish....
Sivir is his niece 
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vmatbox · 7 years ago
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Pizza Delivery Sivir skin from League of Legends fanart :D
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ichiro-artosaki · 1 year ago
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here’s some chroma crash samira and pizza delivery sivir content from my twt.
sivir accidentally ate some of samira’s paint...she thought it was yogurt 😭😭😭 can you blame her tho? she’s workin 2 food service jobs she’s tired lol
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notoriouslydevious · 7 years ago
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Pizza Delivery Sivir Icon by  いおりん
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paw-leena · 4 years ago
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a little pizzivir bust :D also,, hey mamas
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kda-chat · 4 years ago
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K/DA Kai'sa:[Turns off the light]
LOL Kai'sa:[Scampers away]
LOL Kai'sa:[Hides behind PD Sivir]
LOL Kai'sa: I'm scared of the dark.
K/DA Kai'sa:...
PD Sivir: Can we keep her, babe?
LOL Sivir: HOLD UP!
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ijustwannaasksomething · 3 years ago
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Interlude: "Charade" Kai'Sa/Sivir
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Seasons of Love part 3 on AO3
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dan-yun · 3 years ago
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cupcakeassasin · 3 years ago
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Anyone for a slice?
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