#since my character was a corporal he had a 1.2 buff to defense
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remington-zero · 1 year ago
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Just wanted to say first off that I love your artwork so much and it’s so fun to just scroll through. I’ve also become curious about playing 커뮤/commu (or trying to put one together) and would love to learn more about how they work.
Like for instance, how do character sheets and classes/powers work for a system that seems very open RP-based? Is there a particular omni-genre sheet or system that people often use for 커뮤? Or is that that something entirely up to the admins?
Give my love to Nero, Soren, and ESPECIALLY Charlotte
in the end it's very much like an dnd server on discord! except it's public and usually very short term (7-30 days)
essentially a commu is like a tabletop rpg with as much dice as you want, the admin team is the dm/npcs, and you recruit members based on their character sheet that they submit based on the template you make
so the foundational pillar is the admin team, which:
does all the worldbuilding, including setting boundaries and parameters for the characters
sets an event schedule and/or sets up a plot -- there's some really casual ones you go with your friend you ship your OCs with where they do couple games, and then there's one i just got out of that had time loops and also forced us to choose between executing a bunch of innocent people and completing our mission which was pretty intense
basically you are writing an rpg one-shot module! it can be as complex or as simple as you want, i've gone to ones that had stats and ones that didn't. this essentially means that you are writing a whole system! so if you want to include combat, you...are probably making a combat system from scratch, which means you usually have to also think about balance
you also probably want to determine a rating. most of the ones i went to were pg13 but there's specific ones rated R for either gore/violence or ERP
often people make a temporary website with notices, world info, rules, character sheet templates, and FAQs
the admin also moderates. if someone's being unfairly left out, you give a general warning, for example, or if someone is being an asshole you give them one strike, etc.
then you make a template for applicants and essentially pick the ones you think will make for the best story. historically, this has caused some drama. there is so much drama in commu
usually the commus that incorporated stats had specific roles (dps/tank/healer) and you had up to a certain amount of stat points that affected your skills (so a dps character might calculate their damage by idk ((attack)d6)/2) or something). so the roles would be part of the character application template, and the applicant would distribute the stats how they wanted it
so yes, in the end, the sheet is entirely up to the admin, and the applicants generally get creative within the space you create! soren, for example, had a power ranking (A), role (tank), reason for participating in the commu storyline (he didn't care but his friends did so he's doing it on their behalf) but i made up his ability (turns into a gryphon) and stuff about his family, past traumas, etc.
while the commu is running, applicants generally RP with each other and make their own relationships and mini plotlines (soren is now bffs with another character because they both lost siblings/students) but the admin administers a scheduled plot to keep things moving (nero, for example, was part of a group that went around stopping monster dungeons around the world so every week the admins would say ok they're going to peru now. and then florida.)
while commus are usually short, sometimes they have like...seasons? one of my friends ran one based on the uma musume setting and recently they did a season 2 of the same commu with new applicants
back when twitter was whole, two comms i went to also had a sparring system using a bot and keywords (so you'd type [attack] or [evade] or whatever and depending on your character's stats, which the admin entered into the bot, you'd get an automated reply that gave you the result of your actions), gacha (same as above, and also included things like...pet eggs and equipment and whatnot), a store with potions/etc., i know one that had like literal mini-rooms with pixel furnitures that people could buy through currencies earned doing daily quests or whatever....that was really intense though lmao people usually do not go that far
commus also often have like....specific disclaimers written for good reason, usually to do with code of conduct and not being bigoted/being inclusive (unfortunately female characters often get ignored in rp, and also oh my god so much casual bigotry)
TL;DR making a commu is essentially writing a whole oneshot module that you're publicly recruiting players for! honestly though it is a Lot of work setting it up and then maintaining it even for the short time it runs
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