#simsettlements
Explore tagged Tumblr posts
carhenia · 7 months ago
Text
aight so im doing the sim settlements 2 gunner plaza quest and i asked the brotherhood for help
Tumblr media
someone please explain why they sent me a giant squire???? he's almost the same size as the knight in power armor LOL
19 notes · View notes
maximuswolf · 5 months ago
Text
Looking for solo games with great economy systems
Looking for solo games with great economy systems Some of my favorites:Sid Meier's Pirates Buy low some place. Sell high elsewhere. Tons of stuff to buy for upgrades. Searching for treasure, looking stuff. But I don't remember being able to buy property or being able to run your own ship which would have made it awesome.Fallout SimSettlements - to show how good this is, I spent more time on this mod than the actual game. Collecting stuff, building homes for people, collecting taxes to get more stuff, etc. and best of all you can wander around your creations. Skyrim Trade Routes, Alt Currency, Shop Stall, etc - Just the challenge of making a living without having to set foot in a dungeon sounds awesome, and all Skyrim mods do a great job of providing alternate ways to interact financially, but it feels janky trying to stitch the all togetherRecettear An Item Shop's Tale - Oh boy this comes so close. Shopping for items and displaying them and haggling becomes addictive, but you only run one shop, and the forced deadlines make it feel less cozy. I was interested in it's sequel Potiononmics but it feels more story based and I was hoping for a place to wander around and explore in.Stardew Valley - as close to perfect as we can get right now I suppose, just due to the various ways to profit and shop. If you could purchase more properties maybe.Peter Molyneux's Promises on Fable. I remember an old article about Peter Molyneux saying stuff like how you could bankrupt an economy by flooding it with money causing hyperinflation and other economy shenanigans. Are the Fable economies as in depth as Peter Molyneux claimed?RCT, Planet Zoo, Open TTD. Etc. these are very addictive but you don't get to interact with places other than your own stuff. OpenTTD gets a plus for influencing other cities. Submitted June 25, 2024 at 06:31AM by Most-Permit-6694 https://ift.tt/BwWCo4k via /r/gaming
0 notes
damandingmods · 5 years ago
Link
Seriously I got tired of walking to some of these spots, especially the Lexington Rooftop. The perfect mod for lazy raiders.
0 notes
earlgraytay · 4 years ago
Text
God, I really want to play Fallout 4, but I want to mod it from the get-go and not hassle with the main quest’s Idiot Plot, and that’s... pretty much against the way I play Bethesda games. :T I normally at least try to do a playthrough unmodded before I go nuts, and I like blazing through questlines because they give you some structure.
anyone got a good modlist recommendation for someone who doesn’t like combat and mostly wants to sneak/scavenge/basebuild? I’m already planning on picking up SimSettlements 2....
9 notes · View notes
kimmywithay · 6 years ago
Text
sometimes I pay fallout 4 to try to have this kinda of fun but then get attacked or get annoyed having to micromanage everyone. I know there's simsettlements or whatever it's called but haven't tried that yet.
you know what I want? a post-apocalypse farm game.
you’re a wanderer who happens upon a farm. it’s overgrown and decayed, looks like it’s been abandoned for some time. but as you investigate you meet the old man who lives there. he’s been living on this farm for years but as his health has decayed he’s been increasingly unable to take care of it. he sees you are interested and asks if you would like to take it over. you, of course, say yes.
the old man gives you the tutorials, shows you around, introduces you to the traveling trader who sometimes comes by. not long after you have settled in he passes away, at peace now that he knows his beloved farm is being looked after. 
you do your normal farm game things: clean up the land bit by bit, grow some crops from the last of the old man’s seeds, repair the buildings. you scavenge the land around for old world artifacts that can be broken down for supplies and resources to upgrade your farm. the trader comes by, and as you trade with him more and more, he spreads word and other traders come too, offering greater variety. 
other people come too, slowly, attracted by news of your farm or just passing by. they bring valuable skills, but they have requirements to meet if you want them to stay. slowly the nearby town, long since deserted, fills up again. you help the new residents clean it up, repair the abandoned homes, plant flowers along the cracked old streets. 
there’s no fighting, no violence save maybe a bit of subsistence hunting. just a quiet game about life and community regrowing from the ashes. 
69K notes · View notes
grazhir · 6 years ago
Photo
Tumblr media Tumblr media
For some godawful reason, MacCready decided to ignore the (just out of sight) dining table and chairs at Back Bay Penthouse atop the Dartmouth Professional Building to work on his glutes or something... I really should do something with that empty space, but since I plan to rebuild anyway... And after using SimSettlements at Sunshine Tidings, I caught this chick doing something potentially pornographic to one of the militia plots. I think it was the one that resembles a rather tall burning man, so... Or maybe she was hoping for words of wisdom from the alien overlord that possessed the thing? I dunno.
0 notes
oneangrygamer · 7 years ago
Text
Fallout 4's Sim Settlements: Rise Of The Commonwealth Update Launches Dec 29th
Fallout 4's Sim Settlements: Rise Of The Commonwealth Update Launches Dec 29th | #FO4 #Sim #SimSettlements #Fallout4
Modder Kinggath is upgrading the Sim Settlements mod for Fallout 4. It’s not just any ‘ole update, it’s a mother load of an update, featuring all new weapons, an all new visitor system, and more. The update is planned to go live for the Sim Settlements mod starting December 29th, 2017 at the end of the month. (more…)
View On WordPress
0 notes
damandingmods · 6 years ago
Link
Thank you Sim Settlements development team! The first resource added here is lower poly weapons models (GO/LOAD versions) ready to use as clutter! We’ll slowly be replacing all the weapons in the existing Creative Clutter meshes as well as using these for future clutter to improve performance. Weapons are some of the highest poly count objects in game and the worst performance hitters for the Creative Clutter mod which is why we’ve cut back on their usage.  I’ll be doing the same gradual replacement for items in Do It Yourshelf (DIY).
0 notes