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#sims 4 seasons lets play
reunitedinterlude · 2 months
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dan: can you say anything and then say “gays,” as if that's a type of gay
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nizaberry · 6 months
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Pearl 🤍
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nyrarachelle-plays · 19 days
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Come Enjoy Easter Sunday Brunch with the Gradys. | Which Did NOT Go As Expected 😑! | NYRARACHELLE Plays.
If you're new to know, I also have a gaming channel on Youtube, under the same name, where I share current households, commentated gameplay, and attempted aesthetic tours of saves I've had in the game for over 8 years now! (!?!) Definitely come over and hang out if you're ever in the mood! <3
Previously.... |
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spnmoosejerk · 2 years
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gayofthefae · 1 year
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The thing with the Byler twist - and it is a twist, even if we’ve predicted it - is that all that the general audience really needs to be on board is to realize that all of Mike’s behavior will have remained in character. No sudden change or confusion to accommodate this fan service ship. Even if you didn’t see it coming, it is very consistent with his behavior over the seasons.
That’s all you really need for a good twist. Not predictability but rewatchability. Does it makes sense? It doesn’t matter if it was built up. Because this isn’t a slow burn. It’s an “it was under my nose the whole time” subversion. Yes, it’s been built up from the start but that’s the part about being under your nose the whole time. Some people will have caught it some won’t, but ultimately, the fact that Mike’s behavior won’t change is what will make people see it.
Because the general audience is, by definition, not actively fighting the idea. Casual viewers. Character consistency is all that’s needed. Even if it WERE to be fan service, if they were to be able to execute that unplanned plot with great character consistency, props to them, that’s the story now, and I’ll accept it. (Just like I say a non-Byler ending would be totally great if it can maintain character consistency and realistic happy endings within that - I just can’t think of a way it can). 
This has been a long way of saying.
Mike and Will getting together will not feel out of character or like an adjustment or accommodation to this “new” storyline. And that’s really all that’s ever needed for a twist or subversion to work. It doesn’t have to be foreshadowed or predictable. It just needs to make sense. And as long as that’s true, no general audience member will fight it.
#reminder also that homophobic casual viewers don't count because that is a bias even if it is out of fandom#going with the flow of whatever happens in character without actively rooting for anything and just kinda riding the wave is the type of per#son i meant#general audience byler#also fix its are great but at the end of the day i'm a believer in the idea that what's happened in the show happened so if an ending feels#in character then that is the ending of that story#i don't pick and choose#i don't even skip episodes of sitcoms on rewatches because i am always in it for the full story overarching#if they really do just absolutely pull byler out of their ASSES and have been doing fan service this whole time#and execute season 5 with character consistency#i really do not give a shit what was on the original drawing board however long it was bc welp it was scrapped and the reason doesn't matter#fan service is only bad when done poorly#writing at the end of the day is just putting characters you know into different situations and seeing how they react#suspending disbelief that byler would be hypothetically unplanned#the fact that there is even a situation to drop the existing characters into that would warrant byler as a result is great and i say counts#i'm thinking of it as a simulation. an if >> then#you can change your mind on the outcome all you want as long as you can execute it within the sim of just dropping your established characte#rs into situations and letting them play it out#if that makes sense#like this is a sort of metaphor i know the writers aren't just gaming on sims 4 all day with the proper personality traits and then getting#he demogorgon expansion pack#but you get what i mean#if it's in character most people including myself will not give a shit what other in character ending we could have had#because in most cases there could have been another in character ending up until a certain point#times the timeline could have branched off from different in character decisions but didn't and now that it hasn't the options are end the n#arrative arc in season 5 one way#or continue the show long enough to execute something else#both work imo#although i do want the integrity of ending it#i just can't think of a combined s5 finale alternate
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sunjung1031 · 1 year
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DAY 18 PART 2 Truth or Dare game got the islanders question their partners.
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f1shart · 3 months
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Sims 2 basegame features that you have to pay for in the sims 4 (growing list)
actual memories (Growing Together)
buying groceries (Cottage Living)
food poisoning (Dine Out)
catching a cold (Seasons)
romantic bed interactions (Lovestruck)
aliens/mpreg (Get to Work)
dartboard (Get Together) (edit: later part of the battle pass???)
buying clothes (Get to Work)
hot tubs (Perfect Patio Stuff; later a basegame update - we'll get to that)
dancing skill (Get Together)
military career (Strangerville)
doctor career (Get to Work)
science career (Get to Work)
politics career (City Living)
toilet stalls (Discover University)
play american football (High School Years) edit: comes with ts2 free time
money tree (Seasons)
yoga (Spa Day)
swings (Seasons)
changing table (Growing Together)
buffet table (Luxury Party Stuff)
cash register (Get to Work)
graveyard? (Cats & Dogs)
diving board (Get Together)
gaming console (City Living)
inheritance (Eco Lifestyle)
toaster oven (Dream Home Decorator)
champagne (My Wedding Stories)
repo-man (Discover University)
remote control car (Discover University)
ground stargazing (Outdoor Retreat)
couple ground stargazing (Lovestruck)
let's not forget the absolutely shitty state the sims 4 basegame was in when it first released:
Things added to the sims 4 in later updates that were basegame in TS2 and/or TS3
pools and swimwear (both)
ghosts (both)
color slider thing for makeup and skin (TS3)
nanny (both)
hot tubs (TS2)
fears (TS2)
toddlers (both)
family tree (both)
general likes (TS3)
kleptomaniac trait (TS3)
story progression (TS3)
three basegame worlds i know this one is silly idgaf (TS2)
terrain tools (both)
dishwasher (both)
firefighter service (both)
gardener service (TS2)
repairman service (both)
lounge chairs (both)
normal telescope (both)
obviously some of these things are way smaller than others but the fact you need to pay money for BASIC CAREERS like being a fucking doctor or that TODDLERS and POOLS weren't in basegame... come on.
anyway happy pirating and yes im taking suggestions and/or corrections 💚
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sleepyslag · 2 months
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You're an incurable romantic.
The Old Guard (2020) / Dan and Phil
Sources:
Independent
DNA
Phil's Twitter/Dan's YouTube community tab
Scene from The Old Guard
Attitude November 2020- no link because this is behind a paywall but I can post Dan's whole interview if anyone wants it.
Videos:
"Basically I'm Gay"
"Dan and Phil Dress Each Other"
"phil is not on fire"
"DAN'S BIRTHDAY CHARITY STREAM!!"
"I TRY TO GIVE DAN A HAIRCUT!!"
"DAN AND PHIL MASSIVE PIZZA MUKBANG 2"
"LET'S COMPARE PEACHES- Dan and Phil play The Sims 4: Season 2 #15"
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plumbogs · 5 months
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Making Sims 2 University Fun: my personal guide
I've noticed that while it's probably one of the most utilized of the expansions, TS2's university is generally seen as a slog. Which makes sense. It has a completely different gameplay loop than the rest of the game. But it's very handy to send your sims to college, especially if you use any of the various mods that limit careers based on education. So here's my big guide to making university an actual fun experience to play through (to me, at least).
The university expansion is, uh, very tailored to the 2000s college party time animal-house tropes. the pack becomes more fun when you treat it that way and let your sims be stupid young adults who streak and fool around on campus and throw parties. which, by default, is tricky because of the gameplay that requires so much skill building and assignments. which the rest of this guide will also deal with.
Note: I make some pretty big changes to normal university gameplay, to the point that it does require a bit of modding and at least one instance of fooling with simpe. there's probably also easier ways to do it, and of course everything is optional. maybe you do like keeping sims in dorms for the entire time and just three-speeding trough it all.
*mods: there are a few absolute must-have mods to me.:
TwoJeff's College Adjuster. It's basically an all-in-one controller to adjust semester timing, change semesters, plus a bunch of other features. The semester timing is the most important to me.
Active Classes is still in testing, but it almost completely changes how I play college sims. Once again, I'll detail gameplay later, but actually sending your sims to class makes for a much more fun campus experience.
No College Time Progression On Community Lots: this goes hand-in-hand with the previous mod.
Community Time: IIRC you have to do a little editing in SimPE to make it work right with University - this post explains what to edit. I don't know if I'm allowed to share the exact edit I made as a download. This might seem redundant after the last mod, but there's a reason for the madness: while one group of sims are in their active classes, the other students can do things on the home lot.
Instant Pledge for Greek Houses: This one is important for greek house gameplay, which is later.
SimBlender: There's like, 500 different edits of the SimBlender, and I think all of them have the main function needed for my college gameplay, which is teleportation. You can use a comparable teleporter if you fancy.
Simlogical's University Break is another important one for me, but it's not really necessary if you don't want it. I usually give the sims one break day per season - more on that later.
Autonomous Casual Romance is not required, but it sure adds a lot of fun to your college experience. You can also do any number of professor-limiting, custom degrees, etc mods and fixes you want.
*mods i do not use: there are mods to change the number of/length of semesters, but I seem to run into issues with them so I use the college adjuster to do the same things. I also don't really use any major overhauls, or mods that make term papers faster. I did have the tuition mod for a bit but grew tired of using it.
*general timing changes: I do seven-day seasons with longer lifespans for all sims and play rotations each day. These are the things I do specifically for university:
Four semesters: I only do semesters 2, 4, 6, and 8. Every time a new semester starts, I just use the College Adjuster to set the correct semester for each sim. I use the default length of 72 hours.
Synchronized finals: I use the College adjuster to reset the timer so the finals are all around 6-8am, and synchronized for each sim on a lot. This makes it easier to keep track of timing and skills. Also, all sims in university run on the same 3-day semester. Finals are the same day for the entire college each round. Once again, that just makes it easier for me to keep track of college-wide events for gameplay reasons.
Because this means there's 3 days per school year, and two school years per season week, it syncs better if they get a day off every Sunday using the University break mod.
Teens are sent to college on the same schedule. I send teens to school when they have 14 days or so left, with maybe an extra day or two if the college is currently in the middle of the semester.
*Gameplay: living situations: Here's where the meat begins. Now all your sims are on the same college schedule, they're all being sent to school, and now they need to actually move into college. I follow a real rule a number of colleges use: Every student spends a year in the dorms. Just their freshman year, then they have to move somewhere else. I find that this gives them a chance to meet dormies, adapt to being on college, and sorta figure out what kind of young adults they are. Plus, this gives them time for joining greek houses, which will be talked about later.
I do this because I like seeing sims as their own little characters with arcs and whatever and it forces me to think about what exactly they would be doing in college. Some sims get so frustrated with the constant mess of a dorm, some sims thrive by making friends with every dormie. Sometimes they start new drama with the others they came from high school with. Nothing quite like losing your high school sweetheart to some stinky dormie, after all.
After freshmen year, the students are kicked out of the dorms. They can get an apartment, they can rent a house, they can move into a greek house if they join one. Either way, they need to live somewhere. You can let them stay in the dorms, but I prefer somewhat smaller college households and divide them accordingly. Which gets into that whole greek house situation:
*Gameplay: greek houses. I gamify the Greek houses. I play SSU in my megahood, which comes with a fraternity and sorority, and you can do whatever setup you like there if you dislike gendered houses. Or abandon them all together and ignore this section. There are a few important elements:
Freshmen cannot live in Greek houses. They can, however, pledge while living in the dorms and move in right after their finals end. This includes dormies. There are benefits to the dorm, such as free housing, more social opportunities, usually more money per household since I cheat to make the greek houses actually nice to live in with things like pools and comfortable furniture, etc.
The Greeks have to be recruiting consistently. To keep the house going, they need to constantly be bringing in new members, either playable OR dormies.
Any recruited dormies are required to move in. You can townify them after graduation if you don't really get attached to them, but every member of the house is moved in. I use the instant pledge mod to get rid of that annoying requirement where they have to hang out on the lot so long before moving in. That, and they also move in after finals. You can teleport or invite them on and just ask them to move in. Whatever you want. Then, you must set them to be sophomores. Beyond that you can do whatever. They're playable now. Have fun.
You gotta let the Greeks party. Throw toga parties all the time and use a teleporter to maximize guests. Generally, ALL members of ALL greek houses are teleported to a party by default. Add more dormies, any friends, anybody in the dorms - the kids need to recruit and the easiest way is by forcing everyone on one lot. If you have autonomy mods or realistic alcohol, sit back and watch the madness unfold.
I don't really play wants-based, so playables that join greek houses is more based on vibes or friendship with existing greek members than wants.
*Gameplay: what do you mean we have to study??? Yeah. I made it this far before even bringing up the whole point of college. This is also where it gets a little more complicated and changed up, so bear with me.
I don't do wants-based, again, so I generally just try to make sure sims are at least passing by default. Whether they go beyond a C is up to whatever. I usually try to get knowledge sims to their 4.0s or sims that just seem like they'd take it seriously to max GPA.
ACTIVE CLASSES ARE SUCH A LIFESAVER. You can use the pre-made lecture hall or make your own. Put some skill-building objects in there, and if you like flavor theme the lecture halls around majors. I have a business/gen ed building, a science lot, and an arts lot, each with two classrooms (plus the library contains a classroom). I do believe I made an edit to the mod to make the class performance go higher with active classes, as well, so attending class every day is the bare minimum to get a passing grade.
The active class lots also contain career reward skill-building objects. These are nice because your sims can request to be taught by other sims on the lot. If you have a mod that allows non-students to visit uni lots, this helps even more with faster skill-building.
Every day, I send groups of sims with similar majors to their class. If there's a mixed-major group, each sim group gets one day in active class per semester. (So if there's an economics major, a bio major, and an art major, each one attends class on a separate rotation and the others do the normal autonomous go-to-class where they leave the lot and disappear). They attend one or both of the lectures and otherwise exist on the college lot to skill-build, socialize, eat, etc.
Outside of class, sims will usually research if they're not doing great. I honestly barely bother with assignments or term papers unless the sim actually wants to do them or are aiming for a high GPA. Maybe they go hang out at the lounge or downtown to fool around. Maybe they just fester at home. Whatever they want.
*other gameplay/storytelling things: I usually will take advantage of the aspiration change after their sophomore year if I realize that their aspiration just doesn't really jive with how they act. It's realistic to me. They had many years since being like, 13 when they first had their aspiration selected. I'd like to implement more in the way of holidays/events, personally, but that's not really relevant either. I usually give them an outfit change as well, and I like to go hard with the idea that they're going through a bunch of weird fashion phases. You know you want to give them a mohawk, just for a few days, don't you? Dye their hair red? Shave it all off? Have fun with it.
All of these things combine for me, at least, to make the college years a lot more engaging/interesting and less of a slow "move to a dorm -> study -> read books -> meet needs -> graduate" loop. There's a lot more storyline development that comes from sims being able to enjoy their time as young adults, too, such as the regular polycule jealousy explosions and party fights. It serves to break up anything they had going on as teens and give them a little direction to enter adulthood with. This concludes my little mini-guide, feel free to steal all my gameplay style or just take inspiration if you please. Or ignore it all and shake your head and call me an idiot. do whatever you want forever.
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gloomlet · 1 year
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Gloomlet’s TS4 Script, Gameplay & Replacement Mods
So I decided to compile a list of all the script/gameplay mods that i use or have used in my game. This was mainly made for my personal use, but i’m sure it could be helpful to other people too!
UPDATE! PLEASE READ!! This list is no longer up to date - use the Google Doc! - 04/25/24
Basic & Recommended!
TS4 Mod Manager ui cheats extension mc command center Carl's Sims 4 Gameplay Overhaul Relationship & Pregnancy Overhaul Wonderful Whims The Mood Pack Mod First Impressions Contextual Social Interactions Simulation Lag Fix Teleport Any Sim Better Exceptions
CAS Mods
Stand still in CAS More Traits in CAS Tidy details in CAS More CAS columns Lifetime Aspirations Child Aspirations Set Housewife - Aspiration Unlimited Likes + Dislikes Preferences Plus Homebody - Preferences 100+ CAS Traits Resized Facial Piercings
Replacements & Retextures
Fan Art Maps Map Replacements Overhaul Clean UI Sims 1 & 2 Font LIS Fonts Fluffy Clouds (Ghibli Clouds) Feet replacement Hand replacement Bra + Panty Default Replacement better babies + bottle replacement Another baby bottle replacement Default Cutlery! Cute Kitchenware Replacement Boxing Gloves Aquarium Fish Recolor Ceiling replacement paint it up mod A brighter mop Selfie Override
Objects Phone Replacement Smaller dollhouses Switch Controller + console Game controller PS1 console pc game override Remote control sponge & spray override Another Sponge & Spray override
Electric Toothbrush Razor Bassinet override infant rug +  infant tub child drawing replacement weather controller Cats & Dogs Fireplace Headphone/earbud override Old-fashioned Suitcase The slightly nicer Tree House Fireplace Lil Campers Light
Replaced + more Interactions Bed Cuddles Better Woohoo Reactions Realistic Reactions Brush Teeth From Toothbrush Holders Wake-up animation Greetings
Visuals & effects No overhead effects No zzz No object highlight no plumbob please Smaller Mosaic Minimalist CC Icon More Holiday icons
Gameplay!
Playable Pets Slower infant needs Expanded Mermaids Who's Knocking More Visitors No Bad Microwave Buffs Memory Panel Smarter Pie Menu: Searchable Smart Sim Randomizer Play Chess on any computer Strangerville Story toggle
Careers & Jobs Career Overhaul New Careers Simdeed Recruitment Services Flex Part-Time Recruitment Agency Game Developer Career Ultimate Nursing Career Modeling Career Tumbling Tots Daycare Career Shear Brilliance - Cosmetology Seasonal Odd Jobs - Autumn Odd Job Overhaul Modeling and Makeup Odd Jobs Babysitting Gigs Freelance Chef
Education Uni Tweaks Education Overhaul Uni Application Overhaul University costs more Choose Your Roommate Long Distance Learning No Uni Housing Restrictions Uni Aspirations School Lunch Override Longer or Shorter Degree Requirements
Cooking + Food Food Retexture Pack 1, Pack 2, Pack 3 Breakfast Retextures Pizza Retexture Grannies Cookbook Chef Buffet S’more Options Srsly's Complete Cooking Overhaul Dine Out Reloaded Delivery Services Sims Eat and Drink Faster Porto Luminoso Market Cutouts Buyable Cakes Functional Mixer HCH Mixer & Cookbook Functional Air fryer Functional Blender Functional Cookie jar Another Cookie Jar Functional Toaster Functional Cake Stand Functional Rice cooker Functional Pressure Cooker Boba Tea Add-ons Functional Beer Functional Frozen Ice Cart
Pregnancy Realistic Pregnancy Cherished Moments - Pregnancy Science Baby Tweak
Services & Apps Sim National Bank “SimDa” Dating App Exchange Store
Interactions Meaningful Stories Cute Romance Drama Mod Autonomous Go Steady and Propose Autonomous Break Up and Divorce Dynamic Teen Life Parent-Child Relationships Let's Get Fit Modpack Sumba Fitness
Functional Items Playful Toddler Pack Toddler Play Telephone Little Chef’s Toy Kitchen Void Critter Tablet Functional Pool Slide
Functional Toy Bin Functional Hopscotch Functional Broom Functional Paper Sketchpad Functional Drumkit Functional Spiral Staircases In Your Safe Piggy Banks Film Reaper Movie Theater Left End Counter Dishwaser
Random Small mods
Loading and CAS screens
Free Sims 4, Free Loading Screen Bonehilda Loading Screen Custom Color loading screens Lights Out Loading Screen The Blues Collection Loading Screen Lin Sims Loading Screens San Sequoia Loading Screens Abstract Art + Landscape Loading Screens H-O-B & Sulani Loading Screens Autumn Loading Screens Pink Kitten Animated Loading Screen Life is Strange Loading Screens Cloudy TS2 CAS Background Ocean Waves CAS Room Old School - CAS Room Modern Minimalism CAS Room Plumbob replacements Crystal Loading Screens
lighting mods
sunblind lighting + installation Milk Thistle Better in-game lighting Gentle CAS lighting
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sims-with-soul · 5 months
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Cosy, Aesthetic Gameplay Mods For Self Care & Hobbies | The Sims
youtube
Hey soul mates ♡︎ Today we're reviewing some gameplay mods for 2024 in The Sims 4! These mods enhance your aesthetics through functional self care objects, hobby mods and more activities to do! See the full video here A lot of these mods are base-game only, with just a few that may require some packs (seasons or get together). I'm currently playing The Sims on my MacBook without all the packs, so I hope I can show you that you don't need to have everything in order to start creating! Lots of love and light, Sims with Soul ✧ - Those marked with a * require additional packs, otherwise the rest are base game compatible and FREE to download! - Some mods may require an XML injector which allows it to show up in your game - please read all mod descriptions carefully! HOBBY SELF-CARE: ✧ AM & PM Traditions & Me Time Traditions - by Sims With Shan *Seasons ✧ Let's Get Fit Modpack - by Cepzid ✧ Flowfit - by @simrealist ✧ Pole Dance - by @mercuryfoam *Get Together For Dance Skill ✧ Paint It Up - by @simminmybestlife ✧ Flower Arranging Table Override (Wreath Making) - by @littlbowbub *Seasons ✧ Flower Arrangement Override (Pots) - by @simkatu *Seasons ✧ Functional Magazine - by @largetaytertots ✧ Book Cover Default Replacements - by @simkatu ✧ 50 Real Readable Romance Books - by @simkhira ✧ Its Movie Time - by Tank Mod ✧ Ink For Yourself Memory Keeper - by @ravasheencc CLEANING / MINI SELF-CARE: ✧ Scent To Be Oil Diffuser - by @ravasheencc ✧ Scrub Father Sponge Default Replacement - by @apricotrush ✧ Fabulous Spray Default Replacement - by @apricotrush ✧ Water Glass Default Replacement - by @cocogamess DRINKS SELF-CARE: ✧ Functional Tray for Tea & Coffee - by @somik-severinka ✧ Floral Teas & Teapot - by @icemunmun-spicy-scalpel ✧ Juice Dispenser - by @alwaysjustjay ✧ Functional Drinks Tray - by @somik-severinka ✧ Champagne & Gift Box - Ferrero Rocher - by @somik-severinka [need their Cookbook Mod for it to work] FOOD SELF-CARE: ✧ Gift Boxes - Chocolate Strawberries - by @somik-severinka [need their Cookbook Mod for it to work] ✧ S'more Options - by @ravasheencc ✧ Love Day Hamper - by @icemunmun-spicy-scalpel ✧ One Pot Appliance - by @icemunmun-spicy-scalpel EXTRA SELF-CARE: ✧ Slice of Life - by @kawaiistacie ✧ Social Activities - by @littlemssam ✧ Rabbit Hole Activities - by adeepindigo ✧ Dreams & Nightmares - by @alainbm-mods
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reunitedinterlude · 2 months
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phil + pickup lines (1, 2, 3, 4)
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blossom-sims · 11 months
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Elemental Legacy Challenge for TS3
Hi all, this is my first Sims 3 legacy challenge I've made myself, it is a result of my boredom on a Saturday evening but it was a lot of fun, so I'll throw this at you ☺
This elemental legacy challenge is for The Sims 3 and spans 9 Generations. It is inspired by the Chinese Zodaic Elements and also inspiration from my favourite JRPG's which utlise a lot of elemental themed magic. It has guided ideas and generational requirements with story themes throughout. Feel free to tag me if you have a go at this ✨
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Rules:
I have listed the intended requirements for each generation, move on to the next generation once the requirements are complete or the next heir becomes a young adult
I have listed some guidance on careers, lifetime wishes and traits. I recommend taking 2-3 of the traits listed but they aren't mandatory
You can use money cheats if you wish, I've tried to write the generational order to put you in the desired financial spot for storytelling, but please just have fun with it
Please do alter and play this how you wish & how your stories pan out, the guidance is just there for ideas and isn't meant to limit you
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Generation 1 - Earth
Child of earth, you are grounded and resillient. Your goal is to provide your family with solid foundations for the generations to come. You are selfless, stubborn and driven. You know what you want and will work your upmost to achieve it. Your ambitious and frugal nature can get on other's nerves and prompts the question: with so much planning for the future, are you really taking time to enjoy your own life?
Traits: Ambitious, Frugal, Natural Cook, Snob, Workaholic
Job: Medical Career
LTW: World Renowned Surgeon
Requirments:
Begin in a starter house. You should not move lots or houses this Generation and instead add extensions onto your house when needed
Master the cooking and nectar making skills
Fall in love and marry one person in your lifetime
Do not have children until you reach level 8 of your career
Save 20,000 for the next generation
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Generation 2 - Water
Child of water, thanks to your parents hardwork, you had a carefree childhood and now plenty of savings behind you. You are a calm free spirit that lets the oceans currents carry you to your next adventure. You are in no rush to settle in one place just yet, why rush when you are having such fun? Your time for settling down will come evetually. Whatever will be will be.
Traits: Adventurous, Loves to swim, Commitment Issues, Easily Impressed, Athletic
LTW: Seaside Saviour/Seasoned Traveler/Deep Sea Diver
Job: Lifeguard
Requirements:
Travel to 3 different destinations
Do not get married and settle down until adulthood
Have at least 3 children with 3 different people you meet in your travels
Master the diving skill
Own a boat or live in a houseboat
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Generation 3 - Fire
Child of fire, you are passionate and hot-headed, throwing yourself headfirst into your work and relationships with a grandeur flair. You wear your heart on your sleeve, making many flock to you for friendship or more. Your self-awareness around your temper certainly helps your popularity as you channel your temper into your physical fitness. You certainly aren't burning out anytime soon!
Traits: Social Butterfly, Hot-Headed, Artistic, Loves the Heat, Flirty
LTW: Super Popular
Job: Self-employed Painter
Requirements:
Master the painting and martial arts skills
Have at least 20 friends and maintain friendships until you are an elder or the next generation takes over
Have 3 passionate lovers in your lifetime
Throw a party once per week
Woohoo once per week
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Generation 4 - Grass
Child of grass, you just can't get enough of babies, especially your own! Your family and their wellbeing are your whole world. You live to nourish, protect and teach your loved ones. However, you have been told on one or more occasions that you can be overbearing...a helicopter parent perhaps? Don't they know you only want what is best for them?
Traits: Nurturing, Perfectionist, Loves the Outdoors, Family Orientated, Green Thumb,
LTW: Surrounded by Family/The Perfect Garden
Job: Daycare
Requirements:
Have a garden and live off the land, using your grown produce for meals
Max the gardening skill
Fall in love and marry your childhood sweetheart
Have 5 children and a bad relationship with at least one
Teach all of your children their toddler skills
Live within your means in a small-medium house - never have more than 10,000 in household funds
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Generation 5 - Ice
Child of ice, your parents doting nature only added onto your pressure. You never felt like you fit in with your family, never felt understood. They were all so extroverted and loud whilst you much preferred your quiet isolation. Perhaps that's why you prefer animals over people. You have a lot of love to give, I can only hope you will find someone to share that with (who is not one of your many pets).
Traits: Shy, Animal Lover, Hates the Outdoors, Savvy Sculptor, Loves the cold
LTW: Descendant of Da Vinci
Jobs: Self employed Sculptor/Painter/Inventor
Requirements:
Have a poor relatioship with your parents and siblings, you will leave your childhood family home as soon as you age into a young adult
Have 3 pets at one time
Only leave your house when necessary
Meet your lover through online dating
Master the sculpting and inventing skills
Have a child through the time machine
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Generation 6 - Electricity
Child of electricity, you sure are a shocker! You thrive in the spotlight and want all eyes on you, for better or worse. You would never miss an opportunity to make a good story for the headlines. Rumours have been circulating that your appearances are a rouse: you're broke, narcissistic and even miserable! They're just jealous of your fame and fortune...right?
Traits: Inappropriate, Star Quality, Charismatic, Daredevil, Irresistible
LTW: Superstar Actor/Rock Star/Vocal Legend
Job: Actor/Musician/Singer
Requirements:
Reach Celebrity Level 5
Reach Level 10 of your chosen career
Have 3 negative scandals in your lifetime
Act inappropriately once per week
Live beyond your means - live in a large mansion and keep your household funds below 5,000. Spend any additional income on items, spa treatments and activities
Have a fall from grace and leave your children with nothing
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Generation 7 - Metal
Child of metal, you know what it's like to be at rock bottom. Due to your parents neglect and carelessness, you taught yourself all you know to get by and find your next meal, even if you aren't proud of it. You are stubborn, self-reliant and one hell of an evil genius. You won't hit rock bottom again. Ever.
Traits: Evil, Kleptomaniac, Genius, Night Owl, Rebellious
LTW: Become a Master Thief
Job: Criminal Career
Requirements:
As a teen: consistently maintain D's at school, skip school, pull pranks and steal from neighbours
Work for tips as a mixologist in your young adulthood
Master the mixologist skill and learn every drink recipe
Have a found family
Steal an item every week
Never fall below 2,000 simoleons when you are independant. If you do or are about to, start doing whatever is necessary. We will never hit rock bottom
Marry a rich sim, have a child with them and kill your partner off
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Generation 8 - Air
Child of air, your life so far has been turbulent and chaotic. Your parents death has scarred you and you have floated through life lost. You try to travel on the right path for your late parent, but you can't help but feel there is more to life than what meets the eye. There are sounds at night that wake you, unexplained foresight into future events and a pull to the paranormal. Perhaps it is time to stop fighting this unknown path and instead let the winds carry you to where you are meant to be.
Traits: Good, Light Sleeper, Unlucky, Over-Emotional, Neurotic
LTW: Master of Mysticism/Paranormal Profiteer
Job: Fortune Teller/Ghost Hunter
Requirements:
Join a base game job in young adulthood. Quit once you reach level 3
Reach level 10 of your chosen career
Donate money to charity every week to honour your late parent
Marry a supernatural or one of your clients
Do one exceptionally good thing in your lifetime (examples include: cure a supernatural, adopt a child, revive a dead sim)
Have a close relationship with your children
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Generation 9 - Space
Child of space, you certainly are special. With your parents holding a unique view on the world and the afterlife, you grew up with an open mind and childlike awe of life's wonders and mysteries. Your parents advocated for you to question the world, and question you did! You excelled in your studies and took a particular interest in space. Is it true you become a star if you die?
Traits: Genius, Childish, Athletic, Slob, Ambitious
LTW: Perfect Student
Job: Military
Requirements:
Keep straight A's throughout school
Go to university and achieve a perfect GPA
Master the logic skill
Reach space by becoming an astronaut (Reach level 10 of the military career)
Have an alien baby
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kattyysims · 12 days
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Autumn Core Challenge | The Sims 4
don’t click me
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   With my favorite season being fall, I wanted to create a mini cozy challenge to do a let's play with! This "challenge" will take you through an autumn bucket list, and all the cozy aesthetics ~ meant to be played during the rainy fall season (at least where I'm from).
Required Packs: Seasons, Discover University, Spooky Stuff.
Extra Packs: Get to Work, Cats & Dogs, Paranormal Stuff, High School Years, Movie Hangout Stuff, Get Together.
~ Not a must have but required for some objectives.
Aspiration: Best Selling Author
Traits: Bookworm, Creative, and 1 free trait.
Sim Likes: Rain, baking, sweaters, candles, baths, movies, lofi, reading, cafes.
Skills: Baking, writing.
Season: Fall
~ Options Menu > Game Options > Environment > Seasons _ Seasons Length > 28 Days
Mods (Optional): Shorter University Degrees by The Peridot Project.
~ Not required but makes it easier ~ since the normal 12 credits takes up so much time.
Assets: Small cozy home, a cat, a small bakery.
Business: Bakery (Optional)
~ If you'd like an extra challenge, own a bakery on the side!
Education: Major - Communications or Language & Literature, Elective - Baking
Holiday: Spookyfest
~ (Open the seasons calendar, and create a holiday - add Spooky Spirit, Trick or Treat, and Wear Costumes.
   Your sim LOVES to read, write, and bake, she also has a small furry companion. Growing up she always loved reading books which led her to majoring in language and literature, with dreams of one day being a best-selling author. She loves all things fall and cozy, and thrives during the season. But not without conditions, she must drink at least one cup of coffee a day and loves visiting new cafes.
Objectives:
Master the baking skill. (Get to Work)
Graduate with at least a 3.8 GPA. (Discover University)
Own a 4-star bakery. (Get to Work) (Optional)
Publish 3 successful books.
Finish reading 4 books.
Become companions with your cat. (Cats & Dogs)
Drink one cup of coffee a day.
Have a 3 sim friend group.
~~~
Go to a cafe at least once a week. (Get Together)
Host a Spooky Party and get gold reward. (Spooky Stuff)
Go to a pumpkin patch (you can download one from the gallery). (Spooky Stuff)
Carve pumpkins (pumpkin carving station). (Spooky Stuff)
Go to a haunted house. (Next to the ferris wheel in Copperdale ~ High School Years.)
Befriend a ghost.
Play in a pile of leaves. (Seasons)
Watch Sims of the Dead. (Movie Hangout Stuff)
Go to a movie theater.
Stay the night in a haunted house residential. (Paranormal Stuff)
Commune with the departed. (Séance Table) (Paranormal Stuff)
Have a picnic.
Find a partner to go skating with. (Seasons)
Harvest an apple tree.
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spnmoosejerk · 2 years
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olomaya · 2 years
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Bubble Tea Counter - Boba-fied!
26 May update:
Simplified Traditional (sorry to all my fantizi fam out there!) Chinese translations thanks to @heatherkknowles!
23 March update:
Fixed the Lychee flavor material so it properly corresponds and doesn't give mint chocolate
Fixed the issue with the interaction cancelling out before your Sim can put the boba in your inventory. It should go in the inventory each time you order to go
Fixed low res mesh to show the boba cup (there will only be one texture for this. I may update later but doing several material states can be time consuming and I don't play in low res)
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This is Boba-fied version of the bubble tea counter from @twinsimming's Tea Time Set conversion. When I saw the ThrifTea shop in HSY, I really wanted it in TS3 and then Twin did the thang and converted it for us TS3 simmers. With this mod, your Sims can buy boba tea from the counter.
You can buy 11 different flavors: the 5 flavors from HSY (Taro, Strawberry Matcha, Chocolate/Mocha, Lychee, and Mango) as well as 6 flavors converted from OniSims: Chocolate Banana, Mint Chocolate, Strawberry, Peach, Brown Sugar and Pistachio. Certain Sims will get a positive moodlet after drinking it.
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Sims can purchase a boba tea to go and will put it in their inventory immediately after purchase. You can also make a group order to get 4 which comes in a cute little beverage carrier (pictured above).
Finally, I added the option to get a customer loyalty card. Keep it in your inventory and you will get a free boba drink after every 10 purchases. It's not linked to the individual so you can share it among your household.
Credits/Thanks: Boba drinks converted from TS4 by me. The nice (aka, not EA ones) textures are from OniSims. The beverage carrier mesh is from Modish Kitten which I edited to fit the boba cups. Thanks also to Arsil (wherever they may be) whose custom beverage script was helpful in teaching me...well how to make a custom beverage. Custom buff image is from FlatIcons. And of course, thanks to Twin, who converted the set in the first place. I'm only including the updated counter so make sure to download the rest of her set here!
Requirements: University and Seasons EP
Download here
As always let me know if you run into any issues! A few notes after the cut.
Notes:
Sims will autonomously purchase if they're hungry. If there's boba lying around, Sims will autonomously drink unless they're stuffed.
I disabled autonomy for to-go and group purchases because hungry Sims will keep choosing these options and then not getting it from their inventory and then keep ordering more.
Children cannot purchase boba because there's no animation for it but they can of course drink it, however, if they're talking while holding a cup, it's a little weird. I think because there's no bar glass animation for kids. They don't stretch or anything, the cup just goes sideways. Update: If you have the No Stretch mod, children can purchase boba.
Maids will throw away the beverage carrier even if there's still boba cups in it so if your maid is around, best to take the cups out of the tray or move the tray back into your inventory.
When buying a group order, dummy boba drinks are added to the tray and then the real drinks are added after. The thumbnail shows as strawberry matcha but it will be whatever flavor you ordered.
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