#sims 4 challenge rules
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itsqwertyluvs · 6 months ago
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・ 。゚☆: *  OCCULT BABY CHALLENGE RULES * :☆゚.・
hi bffs !! so this is my version of the occult baby challenge rules that i'll be using for my sims 4 series :) (watch here)
full credit to simssav for a lot of the rules!
CHALLENGE OBJECTIVE:
have a baby with each occult type in the sims 4!
MODS I USE:
» FAIRIES VS WITCHES MOD - here
» EXPANDED MERMAIDS MOD - here
» GHOSTS CAN HAVE BABIES MOD - here
ALL OCCULT TYPES:
» ALIEN (GET TO WORK)
» BONEHILDA (PARANORMAL)
» FAIRY (FAIRY VS WITCHES MOD)
» FATHER WINTER (SEASONS)
» FLOWER BUNNY (SEASONS)
» GHOST (BASE GAME)
» GRIM REAPER (BASE GAME)
» ISLAND ELEMENTAL (ISLAND LIVING)
» MERMAID (ISLAND LIVING)
» PATCHY (SEASONS)
» PLANT SIM (BASE GAME)
» SERVO BOT (DISCOVER UNIVERSITY)
» SPELL CASTER (REALM OF MAGIC)
» TRAGIC CLOWN (BASE GAME)
» VAMPIRE (VAMPIRES)
» WEREWOLF (WEREWOLVES)
» WISHING WELL (ROMANTIC GARDEN)
HOW TO AGE UP EACH CHILD:
» NEWBORNS - pop up that it's their birthday
» INFANTS - get 8 milestones (only fine motor/gross motor/social)
» TODDLERS - reach level 3 in all skills OR level 5 in 3 skills
» CHILDREN - reach level 5 in any 3 skills
» TEENAGERS - complete their task (as seen below)
TEENAGE TASKS:
» ALIEN - level 10 rocket science skill
» BONEHILDA - level 10 archaeology skill
» FAIRY - level 5 alchemy skill
» FATHER WINTER - level 10 handiness skill
» FLOWER BUNNY - level 10 knitting skill
» GHOST - level 10 pipe organ skill
» GRIM REAPER - level 10 medium skill
» ISLAND ELEMENTAL - level 10 fishing skill
» MERMAID - level 5 singing skill + level 10 mermaid mythology skill
» PATCHY - level 10 flower arranging skill
» PLANT SIM - level 10 gardening skill
» SERVO BOT - level 10 robots skill
» SPELL CASTER - learn 10 spells
» TRAGIC CLOWN - level 10 comedy skill
» VAMPIRE - level 15 vampire lore skill + have 5 vampire abilities
» WEREWOLF - level 10 fitness skill + have 3 werewolf abilities
» WISHING WELL - level 5 entrepreneur skill
EXTRAS:
» if you don't want the challenge to be as difficult, you can change the teenage tasks to be easier. for example reach level 5 instead of level 10 skill!
» once a teenager has completed all their tasks, they have to be aged up and be moved out immediately!
» if you want to do the challenge like me, you also must kill one of each of the occult types! (it doesn't have to be the baby parents)
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cruel-simmer · 7 months ago
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So I've never done anything like this before and idk what possessed me to do it now but here we are I guess! Each generation of this challenge is inspired by a Doctor Who (2005-) companion! Some generations are more strict or packed with things to do than others. Same with how closely they stick to the life of the companions - some things are accurate, some stuff is loosely based Currently there's 11 generations with the final one being Dan Lewis plus three bonus generations. I will be updating this challenge with future companions (Ruby etc) whenever their time on the main show comes to an end. I will also be making a TS3 version of this as soon as I can that I will update this post to include a link to Check out a spreadsheet checklist version of the challenge HERE. It is simplified slightly for ease so if you plan on doing this challenge make sure to read through the full requirements below first so you don't miss anything! If you do this challenge and plan on posting it I'd love if you used #tscompanionlegacy so I can see it LAST UPDATE 10/06/24 (keep reading for details)
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UPDATES 10/06/24
Complete Yaz generation overhaul
Three bonus generations (Jack, River, Nardole) added
Misc typo corrections
Changed Martha generation degree
Some generation colour switches
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Heirs don't need to be the same gender, sexuality etc as the character their generation is inspired by
Normal or long lifespan is recommended
Use as few cheats as possible
All asterisk (*) mark generation requirements are optional
As your heirs age up, give them the required traits in the order that they're listed
Each generation has a colour (assigned mostly based on an outfit that the companion wears in the show) and you can use it as much or little as you like
There is a connection between each generation in their descriptions but you could ignore them and do the legacy in a random order if you wanted to
If baby specifics aren't mentioned anywhere in the generation rules assume you can have as many or few as you like as long as you have at least one to continue to legacy
Basically all of this is just a guide, you should just do what you want in order to get the most fun out of this challenge
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You aren't sure what you're doing with your life. You have a tiny home, a rubbish part-time job and no real plans for the future. You're starting to think that's what your whole life is going to consist of until one day you begin to notice the new town you've moved into might be called StrangerVille for a reason. People are acting weird and keeping secrets and no one seems to wants to sort it out so you decide the person to do that will be you. This hunt for answers gives you new purpose and kick starts a love for all things science and aliens.
Aspiration: StrangerVille Mystery Traits: Jealous, Outgoing, Generous Career: Retail Employee, Scientist World: StrangerVille Colour: Pink
Live in the StrangerVille trailer park at least until your aspiration is complete
Work a part-time job as a Retail Employee
Complete the StrangerVille Mystery aspiration before becoming an Adult
Join the Scientist career ASAP after completing aspiration
Create a portal and visit Sixam
Have at least one alien baby with an alien
*Max the logic skill
*Complete the Alien collection
*Reach the top of the Scientist career
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If growing up with a Scientist parent, an Alien sibling and the stories of how your parent freed StrangerVille taught you anything it's there's a lot of stuff out there that needs finding, containing and keeping track of. So you decide to make it your job to ensure that happens! It's not your whole life though. There are other things important to you as well, like love and adventure, and you do your best to make sure your job doesn't take over and leave no time for those other things.
Aspiration: Academic Traits: Genius, Romantic, Self-Assured Career: Military (Covert Operator Branch) World: Oasis Springs Colour: Dark Red
If you are an Alien, be stealthy about it in public/at work
Get a Psychology degree
Fall in love with someone who loves someone else more
Go on at least four vacations in your lifetime
Marry a co-worker
Have one child
*Max the research and debate, fitness and logic skills
*Reach the top of the Military career
*Complete the Academic aspiration
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Your young adult life doesn't start out as being what you thought it would be - there's an incident with a partner who turns out to be Evil, you can't find a full-time job, living with your parents long past when they envisioned you'd be living with them starts to break down your relationship - but somewhere down the line it starts working out. You find passion in a job you're good at, a stable relationship that makes you happy, and a child you dedicate your life to protecting. You do still get under your parents feet but they don't mind as much now that you're making something of yourself.
Aspiration: Super Parent Traits: Mean, Loyal, Family-Oriented Career: Retail Employee, Tech Guru (Start-Up Entrepreneur Branch) World: Oasis Springs, then Any Colour: Light Brown
Live with your parents until they die and if you want to move out of Oasis Springs you have to wait until they die to do it
Have a rocky relationship with parents from YA onwards until you get married
Play the lottery regularly
Get into a relationship with an Evil Sim and be the one to propose to them
Either get left at the altar or have your partner die before you get married
Find a new partner and marry them
Join Tech Guru career only once you're dating your future spouse
Have one child but only after marriage
*Max the programming and parenting skills
*Reach the top of the Tech Guru career
*Complete the Super Parent aspiration
*The beginning of the next two generations are quite same-y so if you don't feel like playing both of them you could just choose one path - Amy or Rory*
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Despite your loving family growing up and the best friend turned significant other that worships the ground walk on, you can't help but feel there's something missing and you want more than the cozy little life that they want. You pretend for a while - there's a whirlwind proposal, wedding and pregnancy - but it's not long before it get's too much and you start putting yourself before the people around you. You don't just want to be some small town writer. You want to be a celebrity, and you want to live like one.
Aspiration: World-Famous Celebrity Traits: Creative, Noncommittal, Self-Absorbed Career: Writer (Freelance), Actor World: Chestnut Ridge then Del Sol Valley or San Myshuno Colour: Orange
*Max childhood creative skill
Have two BFFs growing up and start dating one of them as a teen
Move to Chestnut Ridge with your partner as soon as you become a YA
Get proposed to ASAP after moving out with your partner and get married within a week
Cheat on your partner once between getting engaged and married
Get pregnant on your wedding night and name your baby after your other childhood BFF
Get divorced as an Adult and have a negative relationship with your ex that you actively make worse
After the divorce, move to either Del Sol Valley or San Myshuno (with your child) and get a job as an Actor
Don't pursue another serious relationship
*Max the acting and writing skills
*Reach the top of the Actor career
*Complete the World-Famous Celebrity aspiration
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Your parent points out to you how your life is shaping up to be like theirs - they had two childhood BFFs too! and started dating one of them! - and all you can think about is how badly that worked out for them and how much you want it to work out the opposite way for you. You want a big happy family, a picket fence and maybe a dog to go with it. You know just wanting it isn't enough to make it happen though so you put in work, work your more than willing to put in, to show how dedicated you are to this kind of life.
Aspiration: Soulmate Traits: Genius, Romantic, Socially Awkward Career: Doctor World: Henford-on-Bagley Colour: Light Blue
Have two BFFs growing up and start dating one of them as a teen
Move to a new world with your partner as soon as you become a YA
Propose ASAP after moving in with your partner and get married within a week
Get pregnant on your wedding night and name your baby after your other childhood BFF
Have chickens, cows and/or llamas
Go on a date with spouse at least once a week
Have at least three biological children
Adopt at least one baby/infant
*Complete the Village Fair Ribbons collection
*Max the handiness skill
*Reach the top of the Doctor career
*Complete the Soulmate aspiration
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For the most part your life is average - you're a minimum wage teacher with a dead parent and your significant other is a co-worker - but then you meet a mad Scientist who you try to just stay friends with and tell your partner not to worry about but ultimately you're too drawn to them to keep away...
Aspiration: Fount of Tomarani Knowledge Traits: Bookworm, Flirty, Perfectionist Career: Babysitter, Education (Professor Branch) World: Tomarang Colour: Mustard/Gold
Have at least one parent die of something that isn't old age
Get a part-time job as a Babysitter while a teen
*Reach top of Babysitter career
Date a fellow teacher as a YA
Make friends with a Scientist and eventually cheat on your partner with them
Leave your partner for the Scientist
Have at least one day/night out in every world
Be enemies with your Scientist partner's best friend
Have your Scientist partner make at least two clones of you (it's up to you what you do with them)
Never get married
*Max the research and debate skill
*Complete the Postcards collection
*Reach the top of Education career
*Complete Fount of Tomarani Knowledge aspiration
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For a while you think a Fast Food employee is all you're destined to be which is fine you guess but you were just expecting more. On a whim you apply to university and before long you're moving in, making friends, falling in love and changing your whole life!
Aspiration: Friend of the World or Good Vampire Traits: Cheerful, Foodie, Outgoing Career: Fast Food, Astronaut (Space Ranger Branch) World: Britchester, Any Colour: Purple
Get a Fast Food part-time job as a YA
Don't start university until after reaching the top of the Fast Food part-time job
Live in a Britchester shared house while at university
Become best friends with one of your professors
Make a vampire friend who later becomes an enemy
Become a vampire
Date someone at university but break up with them by the time you graduate
Get a Physics degree
Go on at least two dates with two different Sims
Go on at least two vacations with your university professor
Reconnect with your ex from university as a late adult and give up your life as a vampire
*Max the charisma, rocket science and fitness skills
*Complete the Friend of the World or Good Vampire aspiration
*Reach the top of the Astronaut career
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You're known for two things - making food and making jokes. You don't go anywhere without a sacked lunch and you always have a dad joke on hand. You can't imagine why it takes you so long to find the true love of your life. And why do they have to be gone so soon?
Aspiration: Master Chef or Angling Ace Traits: Dance Machine, Glutton, Cringe Career: Culinary (Chef Branch) World: Brindleton Bay Colour: Brown
Take a sack lunch with you whenever you go out or to work
Have at least one child
Teach your heir child to ride a bike
Don't meet the true love of your life until you're an elder
Throw a big wedding party (and dance a lot)
Have your spouse die before you do (either via an 'accident' or you can just cheat it so that your spouse is a few days older)
*Max the cooking and gourmet cooking skills
*Max the fishing skill
*Complete the fish collection
*Reach the top of the Culinary career
*Complete the Master Chef or Angling Ace aspiration
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As a child your parent taught you to ride a bike and it kick started your love of sports. As a teen you became Clumsy and it knocked your confidence. As a result you pursue a job in Social Media (which you definitely enjoy but it's not quite your childhood dream of being an Athlete) and spend some time not doing many active things at all for fear of failure. Over time you find confidence in yourself and decide to dive in the deep end to get back into sports by hitting the slopes in Mt Komorebi.
Aspiration: Extreme Sports Enthusiast Traits: Active, Clumsy, Bro Career: Manual Labourer, Social Media (Internet Personality Branch), Athletic (Professional Athlete Branch) World: Any, *Mt. Komorebi Colour: Teal
Have a poor relationship with your non-heir parent
Get a part-time job as a Manual Labourer as a teen
Have a basketball hoop
Don't work your on aspiration until you're at least mid-YA
Reconnect with your teen BFF as an Adult
Meet your significant other in Mt. Komorebi
*Move to Mt. Komorebi
Once your midway through you aspiration, you can quit the Social Media career to become an Athlete (but you don't have to)
Have at least two children
*Max the video-gaming or athletic skill
*Max the skiing, snowboarding or rock-climbing skill
*Complete the Simmi collection
*Reach the top of the Athletic or Social Media career
*Complete the Extreme Sport Enthusiast aspiration
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You love your job but you can't help but want more. One day you meet someone who throws into a world of potions and magic and might just give you the more that you've been wanting.
Aspiration: Spellcraft and Sorcery Traits: Gloomy, Loner, Ambitious Career: Detective World: Any Colour: Red
Don't have any friends as a teen
As a YA, become BFFS with a high ranking Spellcaster and fall in love with them quickly but don't make a move (kiss) them
Become a Spellcaster
*Quit job as a Detective
Have a film night with your sibling/s once a week
Move in with your BFF
Reveal your romantic feelings (and have at least one baby baby) with your BFF late in life
*Complete the Magical Artifacts collection
*Reach the top of the Detective career
*Complete the Spellcraft and Sorcery aspiration
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Helping people (and animals) has always been in your nature so no one is shocked when you move to Sulani as soon as you are able to pursue a job in conservation to not just help the few people around you but hopefully the entire town. And you do most of it with a dog at your side.
Aspiration: Friend of the Animals Traits: Good, Dog Person, Nosy Career: Conservationist World: Sulani Colour: Black
Always have at least one dog
Be BFFs with every dog you have
Be left at the altar as a YA
Marry someone else that you've known for a while as a late Adult
Donate to charity at least twice a week
Max the pet training skill
*Max logic, handiness and charisma skills
*Reach the top of the Conservationist career
*Complete the Friend of the Animals aspiration
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Aspiration: Serial Romantic Traits: Kleptomaniac, Flirty, Materialistic Career: Criminal (Oracle Branch)World: AnyColour: Dark Blue
Have a child that doesn't live in your household
Have at least four close friends
Drink a Potion of Youth a few days before aging into an Elder at least once. If you're already starting on the next generation before this point then keep this heir in the household until they've drank the potion and then after that you can move them out if you want to
*Max the mischief, programming and charisma skills
*Reach the top of the Criminal career
*Complete the Serial Romantic aspiration
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Aspiration: Archaeology Scholar Traits: Bookworm, Romantic, Self-Assured Career: Writer (Author Branch)World: AnyColour: White
Get a Language and Literature degree
Don't become close with your parents until you've got your degree
Spend more time exploring the jungle than writing and explore as much of the jungle as possible
Have multiple long term partners before finding 'the one'
Have at least two spouses (with the final spouse being 'the one') over the course of your life
Have a small wedding for your final marriage and invite only your immediate family
Go on a date night with your final spouse at least once a week
Don't move in with your final spouse (or any previous partner) until you're a late Adult
*Die and have your spouse bring you back to life
*Max the archaeology and writing skills
*Complete either the Ancient Omiscan artifacts or Omiscan treasures collection
*Complete the Fossils collection
*Complete the Archaeology Scholar aspiration
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Aspiration: Master Maker or Fiver-Star Property Owner Traits: Childish, Maker, Paranoid Career: Freelance Crafter World: Not Henford-on-Bagley, then Henford-on-BagleyColour: Rusty Orange
Decorate your home with things you fabricated
Be a Landlord
Be a Freelance Crafter
Create and activate at least one Servo
Marry a Sim from Henford-on-Bagley and then move there
*Max the fabrication skill
*Max the robotics skill
*Complete the Master Maker aspiration
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oswanily · 10 months ago
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Rival Matriarchs Challenge Rules
Note: I call this “Rival Matriarchs”, and talk about each matriarch as “she” in the rules. Your matriarchs don’t need to have she/her pronouns. They can be of any gender as long as they can be impregnated.
Yes another new challenge! Basically, this is a rotational 100 baby challenge. Except depending on how many matriarchs you have you might want to go over – or even under, why not – 100 babies. I wanted to do a new 100 baby challenge with infants, but this challenge can get repetitive, so I came up with a solution. This is also meant to be harder than the 100 baby challenge, money-wise especially. Credit to SnarkyWitch for the 100 Baby Challenge rules!
If something hasn’t been mentioned here, the 100 baby challenge rules (linked above) apply.
Starting Out
- You can start this challenge with as many matriarchs as you wish. You will need to decide how many babies you will have in total based on your numbers of matriarchs and how long you want the challenge to last (or you can just keep going until you get tired of the challenge, your call – only thing is you have to end the challenge at the end of a rotation of course).
- Your matriarchs can have any trait or aspirations, but I advise you try to make them different, as the point of this is having a more interesting and varied 100 baby challenge. Your matriarchs can be related, or not. They can be friends, enemies, or not even know each other, the storyline is up to you. The only things are, they must all be the same age, and they cannot be immortal.
- Each matriarch starts alone in her own household with 20 000§ funds.
- Each matriarch needs to buy a furnished starter home (you can use an EA one, get one from the gallery, or if you want to go the easy route, build one that suits your needs). Once the sims are each in their starter homes, set their funds to 0§.
- Your matriarch is not allowed to move lots. You can expand the house when you get money though.
- For lot traits and challenges, they have to be set before the matriarch moves in (whether it’s one of the first matriarchs or a daughter taking over). You cannot add or remove any after.
- You will need the mod MCCC to turn off pregnancy progression when unplayed for the matriarchs. You also need to turn off aging when unplayed for the played households in your game settings (you can leave aging on for your NPC’s). I also recommend turning on aging for pregnant sims with MCCC.
- Each matriarch will be played one sim week in a rotation. The goal is to have 100 (or whichever number you set) babies in total. The matriarchs are competing to see which line will have the most babies out of the 100!
- If you have seasons, you can set the season length as you wish, and start in any season.
Impregnation Rules and RPO Rules
- Each donor (or “baby daddy”) can only impregnate one of the matriarchs once.
- The child of another matriarch can’t become a donor (they are rival lines, the sons of the family are supporting their mothers and sisters!).
- If you have the RPO mod, which I recommend for even more challenge, you cannot make an infertile sim fertile. The only exceptions to this rule are 1. your starting matriarchs (there is no point in you remaking the exact same sim in CAS just to have her be fertile this time) and 2. if you have a collab with someone else, like if a follower or a friend makes you a sim to use as a baby daddy and they turn out infertile, then you are allowed to bump up their fertility to 1.
- If you have the RPO mod, and one or several of your matriarchs have fertility under 33 when she becomes a young adult, you are allowed to bump it up to 33. We want this challenge to be hard, but having to try for a baby over 15 times before it works isn’t hard, it just kills all the fun. If you don’t want to bump up the fertility though, feel free not to, it’s your game after all.
- However, still with RPO, if a matriarch’s fertility lowers due to a miscarriage or simply due to becoming older, you are not allowed to bump it back up. If your matriarch becomes infertile due to a miscarriage, she retires and her youngest daughter takes over. Fertility potions are only allowed when the matriarch or the baby daddy have low fertility (that means they’ve had their fertility checked and it says it’s low).
Money Making Rules
- Each living matriarch needs to earn money a different way. Basically, you can’t have two matriarchs doing painting for money at the same time, however if your matriarch that did painting dies, you can have another doing painting in the future.
- Digging around (going into the world to find plants and fossils and such to sell) does not count in the previous rule, as when starting with 0 simoleons, there isn’t really a way to avoid doing that at some point. However, dumpster diving does count.
-Also, you can try out an activity for a few days then decide it isn’t for your sim, but you aren’t allowed to come back to it after deciding that. This is mostly in case your sim decides she dislikes the activity from the get-go.
Succession Rules
- When a matriarch ages to an elder, one of her daughters still in the household takes over, you get to choose which one. The daughter only takes over when she becomes a young adult, no teen pregnancy here.
- If a matriarch gets a child taken away from her, she failed at her duty. Then the taken child doesn’t not count towards the 100 babies, and your matriarch retires. She doesn’t get to have any more children, and her youngest daughter needs to take on the role of matriarch (you don’t get a choice here).
- When a daughter becomes the next matriarch, she needs to use the household funds to buy a new furnished house. She must sell all of the previous house’s furniture – except things that can’t be replaced like photos, tombstones, birth certificates... Then you have to set the funds back to 0§. These matriarch changes are the only times you’re allowed to move lots, so choose wisely.
That’s it! Use the tag “Rival Matriarchs Challenge” if you do this, you can also tag me on tumblr (OswaNily)! If you have any questions, you can send me an ask.
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anjelicaroses-cc · 2 years ago
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Short Lifespan Legacy Rules
Do you love legacy challenges but are intimidated by all the generations, and rules and just want to age up your sims already!!? Well this is for you! Rules:
Lifespan: Short
5 Generations - 5th Generation is played till elder and they die
Option to use a Chaos Wheel for added spice - Spin at least twice per generation.
Option to randomize offspring per generation unless a generation specifies the offspring
Must use James Turner trait randomizer
Gen 1: Benjamin Button
Fish Career
Starts Gen as YA
On their birthday to age up to an Adult, they end up aging down to a Teen.
Name all your kids after fish
Gen 2: All I Care About is ME
Move out as a teen to a new world
Fall in love with a sim and get pregnant with triplets
When the triplets are toddlers, the dad dies suddenly and suspicously
After he dies, you become a A-List Celebrity from all the media and get follow by papparazi.
You have a terrible relationship with the next generation heir
Gen 3: Death Follows Me
You hate your mom and accuse her of killing your dad.
You run away from home as soon as you age up as a teen and take your dad's urn.
You discover a world called Glimmerbrook and become a Spellcaster of Untamed Magic
You practice your magic until you learn the de-deathify spell to bring your dad back to life
You practice your spells on other sims who die and become friends with the grim reaper.
Option to add the grim reaper to your family to make a child via genetics. If you go about this option, that child is the next heir.
... i'm currently still playing this challenge so will come back and update this post with the last two Generations!
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bonetrait · 17 days ago
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Hey y'all! I created a Google Doc with these rules just to keep track of it for myself. I wanted to share because I know there are others who do/need the same.
I am in NO WAY taking credit for this challenge. Just created the doc. Thanks!
Click here for the link!
Vampiric tales: A vampire legacy challenge
VAMPIRIC TALES: A vampire legacy challenge
General rules: -All of your sims must be vampires -For each generation, you must complete three aspirations before moving onto the next one -After three aspirations, your elder vampire and their spouse will retire to a huge gothic mansion/castle in another world, relinquishing the title of coven leader. They will still be an ‘elder’ vampire and can be visited for advice, but they are no longer leaders of the coven – simply wise vampires. -Follow these rules from the ORIGINAL Vampire Coven Challenge (which I couldn’t find online), as building a coven is part of this: -You must have two main ‘elder’ vampires who are grand master vampires and the leaders of the coven. The title of elder can only be bestowed upon your family – more specifically, your current sim, their spouse, and the past generations and their spouse. -You must have four ‘elite’ vampires with level 8 logic skill -You must have six ‘guardian’ vampires with level 8 fitness skill -All other minor vampires and above are considered ‘family’ -All vampires ranking below minor vampire are considered ‘fledglings’ -Every time a new generation is born, turn two new fledglings -Keep records of every vampire through books and/or paintings about them -All generations must master the vampire lore skill -All generations must have the ‘vampire creation’ power -The heir to the coven is your eldest child and their spouse -All vampires, once a master vampire, must be immune to the sun -All the vampires in your coven must be random townies that you find. You must turn them and mould them to make them into who you need them to be (not by changing their traits, just by giving them skills and teaching them vampire lore) -Once your starter sim has moved into Forgotten Hollow and has the vampire creation power, you may start turning sims who will become your elite and guardian vampires. You may not create them in advance. -If any of your vampires die (no judgement), you must keep their grave on your home lot -The main members of your coven must live in Forgotten Hollow – Vlad’s house, your house, a house for the elites, one for the guardians and one for another household of family. Once Forgotten Hollow is full, you may expand into other worlds (you may want to turn Newcrest into a vampire world) but all homes must have the gothic, vampiric vibe of Forgotten Hollow -If you want your elites and guardians to retire, they may do this and you can choose new ones but they must have the necessary skills for the role. You may also keep the same ones throughout the generations. -This is designed for all the packs up to Dream Home Decorator – if you don’t have them, just adapt the challenge as you choose.
Gen One Aspirations: Master Vampire, Vampire Family, World-Famous Celebrity Traits: Genius, romantic, ambitious
To do: -Create a vampire sim with a very gothic vibe and move them into Fledermaus Bend – build them a gothic, vampiric home. You may use money cheats for this. -Marry one of the three original premade vampires in Forgotten Hollow – Vladislaus Straud IV, Caleb Vatore or Lilith Vatore. -Win a vampiric spar against Vlad -Have four or more children -Finish all three named aspirations -Retire to a huge gothic castle/mansion in Del Sol Valley
Story: You are new to Forgotten Hollow. You are a young vampire with a lot of dreams – primarily, you want to build your own vampire coven. Your past was difficult, and you decide to move away to Forgotten Hollow. You have your own house just the way you like it. There, you find three other vampires and you make it your goal to get into their good books. They help you to learn all about being a vampire, and they teach you ancient lore. One of them, you fall in love with along the way. The three of them didn’t get on well at first – but once you enter the picture, the four of you become very close. As you gain in power, you establish a small coven of which you are the leader. You start to turn more vampires and to tutor them as you were tutored. You marry your vampire love and start a family. Once you feel satisfied that you are the most powerful vampire in Forgotten Hollow, you start to focus more on relations within your coven. You want it to feel like an immortal family, and you make sure both your children and the vampires you have turned have a good relationship with you. After that… perhaps you can expand beyond Forgotten Hollow. Perhaps you can take over the world. Believing you can do anything, you start to pursue fame. You start to share tales of your coven around the world and eventually, you really do have it all – love, family, money and global recognition. You decide it’s time to pass on the title of coven leader to your eldest child, probably now grown-up and more than capable of handling everything. Assuring your family that you will always be there if they need you, you and your spouse move away to a huge gothic castle in Del Sol Valley to enjoy a much-deserved retirement. You’ve done very well.
Gen Two Aspirations: Soulmate, nerd brain, outdoor enthusiast Traits: Genius, dance machine, ambitious Career: Secret agent
To do: -Complete your three aspirations -Complete the secret agent career -Get married to another child from the coven -Master the dancing skill as well as all those you need for aspirations -Have two or more children
Story: You were raised in the coven as it grew in power, and you see the love and the power that your parents had and want that for yourself – admittedly, the love more than the power. You’re smart and ambitious like your parent, and you also love to dance… although you’re quite mild and modest, there are a lot of things you can do. As you grow up, you quickly find the soulmate you were looking for in one of the other members of the coven – you’re surprised to find that your dream had been right beside you all along. You get married and start a family, and you pursue a career as a secret agent which surprises a few people, but it’s what you really want to do. You’re incredibly smart and have never sought praise for your accomplishments, and a part of you enjoys the secrecy. You focus on your job as well as practical skills – both logic and handiness. Once you’ve mastered your career and even been to outer space, you feel there’s something missing – and, leaving the coven stuff more to your spouse, you find it in nature. You visit Granite Falls and fall in love. This is everything you’ve needed. Your spouse and family are important to you, but you find it equally important to just be with nature. After spending more and more time in Granite Falls, you eventually realise what it is that you want – to just step back from the coven. It’s your parents’ legacy and you’re proud to uphold it – but your eldest child is ready now. You move away to a small and cosy yet, of course, gothic house in a nice, wooded area with your spouse, and settle down into a quiet life with the one you love – although, of course, you’ll still visit your family.
Gen Three Aspirations: Friend of the animals, Freelance botanist, Traits: Perfectionist, good, hot-headed Career: Veterinarian
To do: -Marry another sim from the coven -Have two or more children -Complete the three aspirations -Master the wellness and gardening skills -Always have two or more pets
Story: You’ve always made it your goal to do everything you do to the best of your ability. You want a great life, a great spouse, great kids and pets… you just want it all. You love animals and you love helping people, so you open up your own (naturally, vampire-themed) vet clinic as soon as you are able. As much as you have positive intentions, though, you still have issues with anger – and that just won’t do. You throw yourself into wellness and try to centre yourself as much as you can – and, naturally, you succeed. Your anger still bubbles up to the surface, but you know how to deal with it. In order to aid this, you remember how your parent used nature to ground themself, so you start to focus more on your gardening and find that you enjoy it. Once you’re content that your garden is everything you want it to be, you find a new focus – writing. Initially, you were just writing books for your kids and the coven’s children, just novelty little books about vampires – but then you really got into it and before you know it, you’re writing full novels of all different genres, self-help books about wellness and gardening, records of your coven’s vampires… you become a bestselling author, and eventually decide that you want to focus more on being with your spouse as well as your writing and your career – and on top of running the coven, that’s a little much. You move away to somewhere nearer your vet clinic, and you leave the role of coven leader to your eldest child who you more than trust (perhaps wrongly) to handle it. They may have a lot going on, but you trust that they’ll find a way to work through it. Your other child/ren will be able to support them, at least.
Gen Four Aspirations: Hope vs. Order (Enforcer of order), Public Enemy, Galactic privateer Traits: Perfectionist, paranoid, evil Career: Criminal
To do: -Marry someone from Batuu (after turning them into a vampire) -Master the robotics skill and build a servo -Have one or more children -Complete your three aspirations
Story: You are… an interesting sim. You take care of the coven, sure, but you also believe that when it’s as advanced as this… it kind of runs itself. You’re a perfectionist as well, but in a very different sense than your parent. You don’t trust anyone, and you’re always afraid of people stealing the coven’s power. You’ve never really cared about mortals, and you find it fun to mess with them sometimes. As a young adult, you run away to Batuu and join the First Order – just to stir things up. You live out your life, marry someone from there and work your way slowly up to the top – although, of course, you go back to visit the coven sometimes and check everything’s okay. You trust your sibling/s to handle it – they’re someone you do trust. Once you’ve reached the very top of the First Order, you disappear back home. You’re there for the coven – but you also focus on the criminal career. Your family run the world – but you want to run the underworld as well. You make a lot of enemies and even kill one of them – it wasn’t fun any more, they were just annoying – and life becomes true chaos and you love it. You also start to get into robotics, which you enjoy a lot, and you build a robot to help you with your crime and mischief. Once you’re content that the criminal world is yours and you’re the king/queen of thieves and liars, you return to Batuu – you’ve missed it there – but this time, you join the scoundrels. You find that they’re a lot of fun, so you use your wit and your silver tongue to reach the very top before returning home to your eldest child who’s frowning. They tell you that they haven’t been taking adequate care of the coven and they think you should leave them in charge. You’re more than happy to relinquish the responsibility, so you move away to a villainous lair somewhere and leave your child in charge. Your spouse understands you, even if no one else does.
Gen Five Aspirations: Mansion Baron, Fabulously wealthy, Computer whiz Traits: Squeamish, materialistic, bro Career: Interior designer, Tech guru
To do: -Master the video gaming and fitness skills -Marry a famous athlete (after turning them into a vampire) -Master the interior decorator and tech guru careers -Have other coven members over to watch sports at least once a week -Have two or three children
Story: The coven isn’t as in pieces as one might imagine – you and your aunt/s and/or uncle/s did a pretty good job of doing it while your parent was off in Batuu or being a criminal, so you are more than prepared to run it yourself. You love the gothic style, and you love interior design. You’ll confess that may be a bit materialistic, and if you’re honest, the plasma does gross you out a bit so you prefer to drink from plasma fruit where possible. You stick to the rules with your interior decorating, although you like to put your own gothic twist on it where you can. You also do up your own house and make sure it’s definitely up to your standards. You also love sports, so you frequently work out in the home gym that you installed, and you love to have other members of the coven over to watch the games on telly. When you’re out one day, you can hardly believe it when you meet one of your favourite athletes. Not only that – they seem to like you! You start dating, turn them into a vampire, have a big fancy wedding and start a family together. Once you’re well and truly rolling in it, you discover another passion that you have – video gaming! You add a gaming room to your vampire mansion, and you leave interior design behind to become a gamer. When you eventually decide that it’s time for you to retire, you purchase a lavish house somewhere dramatic – with all the same amenities as your old place and more, of course – and you move away with your spouse, leaving the role of coven leader to your eldest child.
Gen Six Aspirations: Lord/Lady of the knits, Master maker, Party animal Traits: Dog lover, maker, childish Career: Civil designer, freelance crafter
To do: -Marry someone you met at your great-grandparent’s vet (again, turn them if they aren’t already a vampire) -Always have at least one dog from when you become a child -Complete your three aspirations -Have at least four children -Visit every household in the coven at least once
Story: You have a child-like innocence and care passionately about making the world a better place. You loved to visit your great-grandparent at their vet as a child, and you’ve always especially loved the dogs. You focus on innovation to help the environment once you’re old enough to work, and you always look on the bright side. You also support your work with selling some of your knitting on Plopsy – you’ve loved knitting since you were a child. As a young adult, you meet the love of your life at your great-grandparent’s vet and fall in love very quickly. You marry quite young and start a family – a big family. Your spouse is very outgoing and helps you to let loose a bit whenever work stresses you out. Once you feel you’ve done a substantial amount to help the environment with your work and your knitting is getting successful, you decide to cut back a bit and try freelance crafting alongside your knitting – and this goes very well. You’re very happy with your fabrication and your knitting, and you feel like life is good. The coven is still running smoothly as well – once you no longer work full-time, you have more time to spend with your family as well as the coven. As you get older, you find that you really enjoy the social aspect of running the coven, so you start to host frequent parties for the coven. You make sure nobody feels left out, and you’re a real nurturing presence for the coven. Some of the younger members are surprised that such a powerful vampire can be so sweet and caring. When you finally retire to a nice – yet still gothic, that part of your family is as immortal as all its members – home in Brindleton Bay, the coven are sad to see you go but hopeful for the future under the reign of your eldest child.
Gen Seven Aspirations: Jungle Explorer, Archaeological scholar, musical genius Traits: Clumsy, hot-headed, cat lover Career: Manual labourer, entertainer (musician)
To do: -Master Selvadoradian culture, piano and pipe organ skills -Own a piano, a pipe organ and a keyboard -Always have at least one cat -Have at least two children -Complete your three aspirations -Master the musician career
Story: While your parent loves dogs, you are all about the cats. You are not physically gifted and have quite a short temper, but you’re determined to be a good leader of your coven and you’re very protective – enemies of the coven are treated very harshly under your reign. As a young adult, just when your parent is thinking about retiring, you decide to take a trip to the jungle to mentally prepare yourself for stepping up as the leader. There, you discover a real fascination for the culture and the music, and you meet your Selvadoradian sweetheart. You turn them into a vampire so you can live together forever and have a beautiful jungle-themed wedding. Once you’re married, you visit Selvadorada with your spouse as often as you are able and discover new things about it every time. While your kids are growing up, you only ever work part-time so that you can be there for them as well as running the coven and visiting Selvadorada. You become more preoccupied with studying the ancient past – you’ll always be there for the future, but the past from before the coven was founded is something you know little about and are eager to learn more. You love archaeology, and you also love music – once your children are a little more grown-up, you start to pursue your passion for music as well. You learn the piano and the pipe organ, and your music is soon ready to take you all over the world – that’s when you make the decision to retire and leave the coven to your eldest child. You had a good run, and you can’t wait for what retirement will bring for you and your spouse.
Gen Eight Aspirations: Academic, Beach Life, Leader of the pack Traits: Jealous, outgoing, child of the islands Career: Fisherman
To do: -Master fishing and fitness skills -Marry someone you meet at uni -Complete all three aspirations -Have one or more children
Story: The coven is practically ancient by this point, and doesn’t need an active a leader. You’ve always loved to learn and you’re desperate to go to university, so you think… ‘why not? Why shouldn’t I?’ You move out for a short while and have a wonderful time at university while running the coven from afar. One of your siblings in Forgotten Hollow helps out with running it while you’re away, and you promise to come back as soon as you’re finished with your degree. You don’t quite stick to it, but your coven agree once you’ve graduated that you deserve a holiday. You go on a week-long holiday to Sulani and fall in love with the islands. You and your university boy/girlfriend have a wedding there, and you promise yourself it won’t be the last time you visit. Of course, once the holiday is over, you obediently return to Fledermaus Bend, and you spend some time with your coven. You never forget what you learnt in Sulani, though. You host a kava party for the coven, and you continue to fish. You also go frequently to the swimming pool so that you can swim. You’re a natural leader, and you’ve always been good at getting what you want. You can get a little jealous – especially seeing as you struggle with being a vampire and watching mortals come and go – but when that envy comes to relationships, you promise your partner that you’re working on it. You start a few clubs where you can do the things you’re passionate about, and you eventually grow to be comfortable in your vampiric skin. Your coven love you even though you’ve been absent a lot during your reign, and they’ll miss you once you retire to a home in Sulani – the place that has called to you since you first visited.
Gen Nine Aspirations: Serial romantic, Painter extraordinaire, Joke star Traits: Child of the islands, adventurous, cheerful Career: Social media, entertainer (comedian)
To do: -Master the singing skill -Go to the karaoke bar at least once a week -Visit Gen One at least once a season -Have three or more children -Complete all three aspirations -Master the social media and comedian careers
Story: Your parents took you to visit Sulani a lot as a child so you do feel connected to the islands and you love a good adventure – but you’re more comfortable in your own skin. You love being a vampire, and you take full advantage of the fact that you’re immortal and mortals… aren’t. You’re very charismatic and love to sing, and you’re always visiting the big city for karaoke nights, which you post about on social media. You get on very well with the coven’s founder, and they’ve taught you a lot about how to succeed on social media – being a global superstar, they know all about that. You have relationship after relationship… until, eventually, you fall hard. You meet another vampire, a kind and creative artist who takes your breath away. For them, it’s worth leaving your serial heartbreaker reputation behind and before long, you’re happily married. They get you into art as well, and before long, you’re well on your way to having a successful art career alongside them. They always look on the bright side just as you do, and you’re a perfect match. Once your painting career is everything you want it to be, you find a new passion – comedy! You’ve always had a way with words, and you enjoy nothing more than using them to make people laugh. You’re happy, and life is just how you want it to be. When you retire, you move to a house in Sulani near your parents, and you feel more than ready to pass on the mantle to your eldest child.
Gen Ten Aspirations: Extreme sports enthusiast, bodybuilder, friend of the world Traits: Bro, loves outdoors, gloomy Career: Stylist
To do: -Complete all three aspirations -Master fitness, skiing, snowboarding and rock-climbing skills -Marry someone you meet at a Snowy Escape festival -Have at least one child
Story: You love sports and hanging out with your friends, but immortal life… it’s hard. As a younger vampire, you have a great time. You have a successful career as a stylist, and life seems great. With your sunlight immunity, you’re able to spend time in the outdoors. You visit the snowy mountains, you fall in love with someone you meet at a Mt. Komorebi festival… and they’ll never leave you, at least. You love the mountains and you love being outside… but as the mortals you knew grow old and die, you start to withdraw. You don’t visit the mountains as much. You introduce yourself to all the members of the coven you don’t know – for it has many branches now, it’s everywhere and it’s impossible for you to have met everyone in person – and you try to focus on being friends with everyone in your coven. Your coven is what you’re destined for. You can’t help but wonder, though… is vampire life really it for you? OPTION ONE: Continue the story! Gen Ten finds a renewed passion for life in the coven, and their children continue to run it! Choose more stories and more aspirations – use your imagination! OPTION TWO: This is the final generation. Gen Ten seeks out the cure and cures their family of vampirism. They grow old and pass on in peace. The coven is too powerful to die out now, but the main story of the great leaders will end here.
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maadsimming · 9 months ago
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graphics for prismatic personalities !! 🌈
challenge created by me & my bff @darlingstoriees !!! you can find the original post here !!
huge thank you to @becciisiim for making these graphics for us <3
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alxandergoth · 4 months ago
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✩‧₊‧🥰.⊹♡
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avornalino · 5 months ago
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doing a little lovestruck gp with these two!! a little backstory under the cut if you're interested!
adelaide (ada) and valerie (val) met as freshmen in college at britechester when they were randomly paired together as roommates. ada studied communications and hoped to become a journalist, val was unsure what she wanted to do at first but knew that she wanted to do something with art and possibly fashion. they didn't click at first but over time became inseparable. for the next 3 years, they lived together and when graduation came, val decided she wanted to move back to her hometown, ciudad enamorada, and ada, now unsure of what to do with her life post-grad, decided to go with her. they found a nice 2 bedroom apartment in the historic center of the city to rent for the foreseeable future while they explore the city and all it offers.
despite getting along really well, the two are pretty much opposites. val loves going out meeting making out with new people while ada prefers to make friends, she's also a little awkward when it comes to romance... (she's trying her best!)
ada: writer (journalist) | best-selling author // active, creative, romantically reserved
val: style influencer (stylist) | romantic explorer // heartbreaker, clubber, high maintenence
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samssims · 1 year ago
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Sims Princess Legacy ~
Rules: - Have fun! - Change the goals and skills to suit you and your game! - Go in whatever order you'd like! - Updated for packs out in March 2024
Snapshot of 8 more gens under the cut ~ *Rules focus on very loose gameplay style and draw inspiration from the princess tales. They are not exact copies and a lot of the movie plot points to do not transfer over to the sims. If you want to play more faithfully to the movie adaptions, please feel free to disregard any rules you do not like/have packs for. *A lot of gens have similar rules/skills they follow. Feel free to skip around to gens you are more interested in playing *Check back as rules are constantly being updated as I play through the challenge myself
Take me to the -> RULES Take me to -> Part 2
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mysticalamethystsim · 1 year ago
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The Mystical Legacy Challenge by @maiatheesimmer Graphics by me. See the full story and rules here
I use icons from the sims wiki
enjoy!!
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simswoon · 6 days ago
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💕⋆.˚🎧
Theo: "C'mon, teach me how to play!"
Lennon: "Theo... you're just gonna mess around."
Theo: "I'll actually try this time, please?"
Lennon: "Fine, but take it seriously"
♬ ♡ ━━━━━ ⋆⋅☆⋅⋆ ━━━━━ ♡ ♬
Theo: "I know it’s cheesy, but I couldn’t help myself. What do you say—will you make it the best night ever with me?"
Lennon: "You're such a dork... of course I will."
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simsdaughters · 3 months ago
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GOTH LEGACY CHALLENGE
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Making this for myself and any of you guys who wanna tag along to this little experiment with me!
The goal of this challenge is simple: get to 10 generations, with each one representing a different goth subculture and fashion, starting with the Goth family. I hope that through this, you guys can see the love I have for the goth culture :)
For extra drama: none of the Goths of the main family line may die of old age.
RULES PER GENERATION BELOW:
GEN 1: Aristocrat Goth
The founders of the Goth legacy, their aristocratic air lends credence to their importance. Drawing from historical periods such as the Victorian and Edwardian eras, this subgenre of goth fashion features tailor suits, cravats, waistcoats, corsets and hats.
Master the piano and violin skills.
Reach 500,000 simoleons in savings.
Master the business career.
Make enemies with at least one Landgraab.
GEN 2: Witchy Goth
Drawing inspiration from their parents' lifestyle and beliefs, Cassandra and Alexander adopt a more spiritual approach to the goth aesthetic. This fashion subgenre is characterized by esoteric and spiritual elements in the outfit, such as moons, stars, skulls and maybe black cats if you want to be on the nose with it, while the cultural approach to it is inspired mainly by, of course, witchcraft.
Become a spellcaster.
Master the medium skill.
Learn all potions.
Reach lvl 5 in the gemology skill.
GEN 3: Traditional Goth
The "original" goths, who find their roots in gothic rock born in the post-punk era, the traditional goths are what you first think of when you hear the word goth: ripped, black clothes, dark makeup and wild hair. As a punk offshoot, traditional goths prioritize self-expression, individuality and challenging traditions.
Join any artistic career, and reach lvl 5 in it.
Master the guitar skill.
Volunteer at least once a week.
Befriend any occult.
GEN 4: NU Goth
A slightly controversial subgenre in the goth culture, NU or "new" goth is a more modern approach to the goth genre. More lenient in their view of what "makes" a goth, they are known to be more welcoming to mall goths and baby bats than trad goths (though that does not mean traditional goths are hostile to the two, simply that there is a prominent debate in the goth scene on what consists "a true goth"). This fashion type is what you'd probably find on pinterest or tiktok, with the more current fashion trends influencing the style.
Sell at least 5 thrifted outfits.
Join the social media career.
Film fashion tutorials at least once a week. (Get Famous)
Have at least 500 followers on any social media.
GEN 5: Cyber Goth
The cybergoth subculture and fashion mixes industrial, 2000s and rave aesthetics in one, featuring leather, neon colors, futuristic looks and a love for electronic music. They embrace philosophical discussions and imaginations of a dystopic information society future.
Master the DJing skill.
Reach lvl 5 in the dancing skill.
Go clubbing at least once a week.
Master the programming or robotics skill.
GEN 6: Pastel Goth
Mixing the kawaii aesthetic with gothic ideals and themes, pastel goth makes it's mark by ... well, being pastel. Often seen dipping into lolita or fairy kei fashion, this style can accessorize with sometimes cutesy details. This style is more focused on the fashion and aesthetics of the gothic look rather than the music, and on having fun with their self-expression.
Have an all-pastel home !
Join the Style Influencer career.
Make 5 friends.
Thrift clothes at least once.
GEN 7: Romantic Goth
As expected, romantic goth subculture focuses on romanticizing death, the macabre and the dark. They find beauty and appreciation in things like withered roses, skulls and more. Their fashion is characterized by flowy, ethereal silhouettes, and a feminine touch to their outfits. Its the embrace of beauty.
Have a gothic wedding ceremony.
Master the writing skill.
Have a cemetery.
Romance a vampire at least once.
GEN 8: White Goth
The white goths reverse the traditionally dark and ... well, black palette of the gothic genre for white, and other such colors you shouldn't wear at a wedding. Their clothing taste often includes silks, ethereal garments, ornate jewelry and parasols.
Master the organ skill.
Master the painting skill.
Serenade someone at least once.
Wear white at a wedding.
GEN 9: Victorian Goth
The Victorian Goth subculture pays homage to the elegance and refinement of the 19th century. Their fashion sense borrows from the Victorian era, with silhouettes evocative of the era, top hats, lace and corsets. They mix the aesthetic of a bygone era with the ideologies of all goths, that of individualism and self-expression through art and fashion.
Do not own any electronics, lights included.
Master the writing skill.
Own at least one horse, and travel to lots with it.
Paint at least 20 paintings.
GEN 10: Vampire Goth
Inspired by vampire lore and horror, the vampire goth fashion scene includes elegant, intricate designs, corsets, capes, vampire fangs (real or otherwise) and bloody, macabre themes. Like the romantic goths, they find beauty and allure in the dead and the deadly, and would probably love owning a fainting couch.
Master the charisma skill.
Master the vampire lore skill.
Turn at least 5 sims into vampires.
Become a Master Vampire.
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maddieplum · 8 months ago
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Floral Legacy Challenge
So a while back my computer died and I lost all of my saves and screenshots and because of that I haven't wanted to play in a while. However, recently to get myself back into the game I wrote a legacy challenge for myself based upon flower meanings. I have started playing it and really been enjoying it, so wanted to share with anyone who might be interested as well!
This is more of a story based legacy than a challenge one, with goals written more as guidelines for what story to tell in a given generation than objectives or challenges to complete. Each generation I have chosen 1-3 aspects of a flower's meaning to focus this story around and I've compiled them in a way where I think it makes sense how one generation leads to the next.
If you are interested, more is under the cut!
Sims 4 Floral Legacy Challenge:
Some housekeeping: As far as general rules go, make this your own! Traditional legacy rules need not apply unless you want them to. This is for my personal gameplay and if you want to do it, choose what rules you want to hold yourself to that will make the gameplay fun for you. I tend to use cheats in ways that make sense from a storytelling perspective (e.g. for the iris gen I will likely cheat to give a coworker the genius trait). You can also opt not to follow any of my generation guidelines if you don't want - just take what interests you!
The only required packs are Horse Ranch, Spa Day, and City Living, but I added optional and recommended goals incorporating packs I either already have or hope to buy. If you don't have the required packs you can still definitely play this by either skipping those gens or modifying them to fit what you can do. I would recommend using the generation theme written under the flower name to help guide you in your choices as well (these are the aspects of the flower meanings that I have chosen to focus on for each given generation).
And without further ado:
Gen 1: Bluebell -humble beginnings and everlasting love- Choose one of more of these traits: generous, good, loyal Career: something that means humility to you - ideas: education, gardener, barista/babysitter/other part time careers, self employed by selling collectibles Aspiration: Soulmate Style: any, but live whole life in a small home (not necessarily by the game's standard but no more than 3 bedrooms), blue should be a main color, stay away from pricey furniture as well
You are a simple sort of sim. All you ever wanted is a place to call home and someone to love. Moving to a new place was scary, but you think you are starting to figure it out. However, things get a little more complicated when a choice you make on a lonely night results in a surprise pregnancy. Even though you aren't sure you're ready for single parenthood, you are going to give it your best shot, you already love the kid to bits after all. Luckily, your kind neighbor is there to help out. Wait, they're kind of cute…
-Start on an empty lot or in an unfurnished house with 0 simoleons -Recommended: live in willow creek -Make money to build/furnish your house through your career -Have a child from a one night stand with someone you meet at a public lot before your house is fully finished (this is the next gen heir). -Never date your child's other parent but optionally remain good friends. -Err on the side of leniency as a parent (e.g. if you have parenthood, hug it out to discipline your kid, use the permissive family dynamic from growing together). -Fall and love and get married to one of your neighbors, completing the soulmate aspiration. Stay together in a happy marriage until death. -Optional: have 1-2 more kids with your spouse -Until you switch to the next gen, go on at least one date every week with your spouse.
Gen 2: Crocus -playful childishness- Recommended Traits: lazy, goofball, outgoing, family oriented, childish, cheerful Career: any except entertainer - do not reach level 10 in your career, continually neglect work tasks and goof off/socialize at work to lower work performance if need be - optional (or if laid off): switch careers several times Aspiration: Big happy family - optional: if you have high school years you can complete the live fast aspiration as a teen Style: any as long as its casual, shouldn't look too put together, t-shirts would be good
As a kid you were loved and admittedly somewhat spoiled by your doting parent. At times you neglected your responsibilities and your homework preferring to goof off with your many friends. Growing up… well, you never really did that did you? You did eventually get a job (even though you aren't the best employee) and you gave dating the old college try as well. Unfortunately, just like working, being in a relationship doesn't seem to come easily to you… Luckily though there is something you're good at: parenting. Being part kid yourself, you find it easy to connect to your many kids and you're always ready to cheer them up with a laugh when they are feeling down. That, at least, is something worth devoting your time too.
-Neglect homework as a child (optional: age up with the irresponsible trait if you have parenthood) but have several friends at school -Perform poorly in a career of your choice (NOT entertainer) - do not reach level 10 in any career (if you get close, lower job performance or quit and start a new job) -Live in childhood home until parents die or until you have too many kids for everyone to fit -Get divorced from / break up with every partner you have (your choice how many people to date, but must die single) -Have 3-6 kids - at least one should be adopted and one should be biologically yours but the exact ratio is up to you -Be best friends level with all kids -max out comedy skill -Complete happy family aspiration (may require temporarily returning to this gen after some kids are adults) -Optional: whenever someone leaves the household, get a pet so the household is continually at 8 members (the idea of this gen is cheerful chaos after all)
Gen 3: Dahlia -creativity and true love- Required traits: non commital, Recommended: creative, maker, art lover, green fiend Career: Something creative - recommended: making money through painting or fabrication or photography Aspiration: Any in the creativity category (or the jewelry one, which is IMO creative but not in that category) Style: Colorful and eclectic, feature warm colors and travel Knick knacks, bohemian
You grew up in a chaotic but joyful home surrounded by your siblings and raised by a parent who loved and accepted you as you were. Your creativity was able to bloom and flourish in this environment and you learned the value and power of familial love. However, you never quite understood romance in the same way as you watched your parent struggle to maintain a loving relationship. In high school you found someone special, but your relationship was too important to put through the trials of romance. You maintained your friendship into adulthood as you followed your passions into a career and your heart into several (failed) relationships, all the while standing by each other. Then one day you realized, what if this elusive goal of romantic love had been right besides you all along?
-Complete the creatively gifted aspiration as a kid -Briefly (briefly) date your best friend in high school, then decide to be just friends (option in social menu). Maintain friendship (remaining just friends) into your young adulthood and adulthood, spending lots of time together. -Have a creative job and max out your career / chosen creative skill -Get married and divorced at least once and date and break up with at least 3 people total -Have at least one kid -After a midlife crisis start a relationship with your best friend and get married - this time stay together until death do us part (optional: at this point swap out the non committal trait with the loyal trait via cheats or self discovery moment) -Go on vacation at least twice with your family and your best friend/best friend's family
Gen 4: (white) Lily -beauty, mourning, and rebirth- Recommended traits: gloomy, romantic Career: something you associate with beauty - ideas: actor/actress, style influencer, social media Aspiration: any - ideas: soulmate, world famous celebrity, master actor/actress Style: classic, somewhat minimalistic, elegant (think Kennedys)
Growing up in an artistic household, you quickly developed a keen eye and a strong aesthetic and sense of style. Unlike your parent however, you were very interested in what was popular. You built your knowledge of trends and used it to cultivate your own look until it became your passion, and ultimately your career. You were becoming quite successful, loving your job more and more every day, when you met… them. The love of your life. You remembered watching your parent dance around their love all their life, and had seen how much time they wasted because of it. You weren't going to make the same mistake. You had a whirlwind romance, engagement, and marriage that grew into a stable, enduring love. You had everything, a great career, a wonderful relationship, and you and your spouse had just welcomed a child when tragedy struck. And now, without your love, you don't know what to do. How will you go on?
-Enter and max out a career that is associated with beauty -Optional: if you have get famous, become a celebrity with a good reputation -Meet your spouse through your career -Date, get engaged to, and marry your spouse quickly (within 1-2 sim weeks) -Have a relationship with your spouse at the soulmate level -Have exactly one kid with your spouse -Before your kid is a teen, your spouse dies -Mourn your spouse for the rest of your life (at least 3 times weekly visit grave/urn) and never get into another romantic relationship -Optional: after spouse's death, change outfits to be all black for mourning colors (or what ever mourning colors are in your culture) -Neglect child emotionally because of your sadness (less than good friends level friendship) -Repair relationship with child after they move out and your grandchildren are born (they return the spark to your life)
Gen 5: Dandelion -resilience and recovery- Required trait: horse lover Optional: active, loves the outdoors, adventurous Career: Rancher/self employed Required aspiration: championship rider Style: western, rustic farmhouse decor, country
You grew up in the midst of a tragedy. All you remember is the dark cloud that seemed to surround your parent everywhere they went and the loneliness that came from all but raising yourself. As soon as you could, you got away, following your heart to the countryside. In the picturesque small town of chestnut ridge you built your own life, learning to ride the horses you had grown up loving, and making a living by building a ranch. The solitude of nature was like a balm to your wounded soul. Eventually, you fell for one of the locals and got hitched. They moved in to help grow your ranch and before long you were building a family as well. As you discovered the joys of parenthood, it brought your mind back to your own parent, and you started to wonder if those bonds could be reformed…
-move out to Chestnut Ridge as soon as you become a young adult -Complete the championship rider aspiration and max out the riding skill -Fall in love with an marry a sim you meet in Chestnut ridge with the rancher trait -Have 2-4 kids with your spouse -Optional: name one of your kids after your deceased parent -After your first kid is a toddler, start to reconcile with your parent (inviting them over to meet grandkids) -build back your friendship with your parent before they pass (good friends level or higher) -run a thriving ranch
Gen 6: (red) Carnation -justice- Recommended traits: good, hot headed, self assured Career: Politics, charity organizer branch Aspiration: any - ideas: neighborhood confident, city native Style: any - alt fashion would work well, esp. punk, dark colors with red accents also good
Life as a child in the countryside was idyllic, but you always had bigger dreams. Bright eyed and with a zest for life you moved to the city as soon as you could. But once there, your idealistic nature quickly shattered. The world wasn't as nice outside of your small town bubble. Rather than fall into despair over it however, you decided to rise to the occasion. You would dedicate your life to fighting for change and making the world a better place. Even if it was just a drop in the bucket, you would do everything you could to make a difference. After all, what better way to spend your time than speaking truth to power?
-move to San Myshuno as a young adult -Join and max out the charity organizer career -meet your spouse at a protest -fall in love and move in together, but don't get married -have at least one kid -join or start a protest at least once a week -have at least one wealthy enemy (bonus points if they are in the politician career or a landlord) -Optionally: have a midlife crisis / burnout (via growing together mechanics or imaginative storytelling) during adulthood and change your life around (stay in same career, but protest less and pick up a hobby, spend more time with family)
Gen 7: Iris -intelligence and prestige- Required trait: genius Optional traits: perfectionist, ambitious, neat, overachiever, loner, hates children, bookworm Career: something you associate with intelligence - ideas: doctor, scientist, law, engineer, astronaut Recommended aspiration: any in the knowledge group or bestselling author Optional: complete the goal oriented aspiration as a teen and the academic aspiration as a young adult Style: academia (dark or light), traditional, have at least one library / study in the home
Your parents were smart people, you'll give them that, but they didn't care enough to do anything with it! They could have been something great, but instead they decided to waste their time fighting for 'justice' without making any real change. You wouldn't be making that mistake. From an early age you dedicated yourself to your studies, determined to learn everything you possibly could and become someone important. Learning fascinated you, and you loved using your intelligence to figure out solutions to hard problems. This was what was important, not love, or family, or doing good, or whatever other nonsense your parents and grandparents believed. This was how you really changed the world, intelligently. Now just to get that one coworker of yours to stop pestering you at work and challenging your ideas. Wait, why do they want to meet you for coffee?
-Complete the mental aspiration as a child -Enter and max out a career related to intelligence - optionally: then switch careers and max out a second -max out at least four skills of your choice, writing and publishing skill books related to them as you do so (this may require you to max out the writing skill, if so this counts towards your four skills) -Date and marry one of your coworkers who also has the genius trait (bonus points if this is a former workplace rival) -Have exactly one child with your spouse via the science baby option -Be a strict parent (maintain this family dynamic if you have growing together) and be emotionally distant from your kid (less than good friends friendship level ideally) -If you have discover university, attend university and complete the academic aspiration before beginning a career
Gen 8: Lotus -rebirth and self-love- Required trait: high maintenance Recommended: perfectionist Career: start in something you see as a high stress job - ideas: salary person, business, anything that uses the logic skill - then switch to making money via spa day activities Aspiration: any or all in the wellness category Style: minimalist, biophilic (plant parent), 'zen'
To say your parents had high expectations growing up would be putting it lightly. Nothing you ever did seemed good enough for them. Even so, you continued to try, pushing yourself towards excellent grades and into a career (and relationship) they would approve of. It was hard but you were managing it, and you kept pushing and pushing until… One day you just couldn't do it anymore! You quit your job, ended your relationship and changed trajectories. Now you are focused on healing and self-love, and on helping others on their self love journey as well. It might take some time, but you are learning to be happy with yourself. Next, to start building a new family, one you'll be happy to be a part of.
-maintain an "A" level grade throughout your education -Enter a high stress career as a young adult -Start a relationship with someone in a 'respectable' career as a young adult (you decide what counts as 'respectable') - if you have growing together you should have bad compatibility with this person -sometime during young adulthood (bonus if after in game burnout) while your sim is feeling badly (tense, angry, uncomfortable, or sad), quit your job and end your relationship -Optional: before this switch dress and decorate in your parents style, afterwards, change to your own style -Switch to a wellness career - continue this until retirement -max out wellness skill -complete at least one of the wellness aspirations -marry someone you meet at the spa -have 1-3 children with them
Gen 9: Lavender -family and home- Required trait - at least one of three: loner, paranoid, socially awkward Recommended traits: family oriented, foodie, loves the outdoors, animal enthusiast Career: make money through cooking and/or baking - this can involve running a bakery, the culinary career, or using the food stall from home chef hustle OR be a stay at home parent and partner makes money Choose one or more of the following aspirations: Appliance whiz, master chef, country caretaker, super parent Style: French country, cottage core, pastels
You grew up in a peaceful and tranquil home with caring and kind parents. Lucky for you because as it turns out - the rest of the world? Not so peaceful. Being outside your home and surrounded by strangers was always stressful for you, and as you grew up you learned to retreat towards the things you knew: your family, your pets, and the delicious things you loved to cook. Another support for you was always your best friend turned love; you've promised to stay by each other's side through thick and thin and you can’t wait to build a home together. Will these supports help you get through the stresses of adulthood? Will be able to find and build a home that's peaceful and safe for your new family? Only time will tell…
-From teenagehood to death have at least one pet at all times (including non household animals like cows) -Marry your childhood best friend / high school sweetheart and stay together until death do us part -max out the cooking skill (and baking if you have get to work) -have 3-5 kids with your spouse -maintain best friends level friendship with all kids, spouse, and any cats or dogs you have -don't maintain friendships with anyone outside the household (this can change when you switch to playing sunflower gen if need be) -make sacked lunches for all family members at least twice a week -Make money through food (chef career, bakery, or food stall) OR be a stay at home parent -Recommended: live in Henford-on-Bagley -Max out one or more of the following aspirations: Appliance whiz, master chef, country caretaker, super parent
Gen 10: Sunflower -friendship and loyalty- Required trait: loyal and choose at least one of: cheerful, outgoing, generous Career: any Aspiration: one or more in the social category Optional: Additionally complete successful lineage or big happy family and continue gameplay Style: any - home with lots of space for hosting gatherings, yellow as a focus color would be a good choice
You had a pretty perfect childhood - supportive parents, siblings to play with, space to roam, the whole nine yards. Only… it was still a little lonely. There's a whole world out there, and as much as you love your parents, they didn't really expose you to it, preferring to stay home. Well, you're grown up now, and you are going to bring the world to your family and your family out into the world. There's so many cool people out there and you are going to be friends with them all.
-Complete the social aspiration as a child -Maintain a group of friends (use club system if you have get together) your whole life, adding members as you age and make more friends -maintain good friends level friendship with all club members -Fall in love with and marry someone with the family oriented trait -have at least two kids -take at least one family vacation -maintain friendship levels with all family members (siblings, parents, spouse, kids) at at least the good friend level -host family and friend gatherings frequently - if you have growing together: have a family reunion at least every 4 sim weeks - if you have seasons: host gatherings for every relevant holiday (e.g. no gathering needed for lottery day or love day, but harvestfest yes) -Optional: have one parent die as an elder and move the other in to live with you and your family, take care of them until they die -Optional: have a pet dog all your adulthood -Recommended: complete an aspiration in the family category as well (successful lineage or big happy family) - this will require continuing to play a bit beyond the 10th generation
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capybaratrait · 10 months ago
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But Daddy I Love Him!: A Disney Princess Legacy Challenge
I didn't really like any version of the Disney Princess Legacy so I decided to do one myself! I tried not to repeat traits, skills... But sometimes I couldn't figure out, sorry! I also included a color scheme based on the princess. You have to complete the aspiration, career and max the skills, unless stated otherwise. I also included some extra goals!
It's not playtested, so I might make changes as I play. I have an edited lifespan that makes Young Adulthood and Adulthood a little bit longer, but Teenagehood and Childhood shorter. My guess is that you could finish the challenge in normal lifespan, but you also can do it in long or with a custom lifespan, or even turn aging off if you want to! Whatever you want to do!
Also, I had to be quite... Creative in some of the princess descriptions, because their personalities are very similar.
Also, there's not really any general rules. Your heir can be any gender you want (Everyone can be a princess!), if you want to cheat, cheat, if you wanna change something, change it!
Generation 1. Snow White 🍎
Packs: Cottage Living, Parenthood
Running away from a terrible family, you find yourself in a tiny cottage in the middle of nowhere. You dedicate yourself to keep it clean and make it a home. A hopeless romantic, you dream of finding your true love and form a beautiful family.
Traits: Cheerful, Romantic, Childish
Aspiration: Soulmate
Career: Stay-at-Home Parent
Skills: Cooking, Parenting, Cross-Stitching
Colors: Red, Blue and Yellow
Make seven friends
Marry your first love and stay with them all your life. Don’t woohoo before marriage
Befriend wild animals (bunnies, birds, foxes)
Have three children
Grow an apple tree of magnificent quality in your backyard
Generation 2. Cinderella 👠
Packs: High School Years, Cats and Dogs, My First Pet Stuff
Your parent instill in you the importance of being a hard-worker, but you can’t help but wish for a better life! With your two siblings making your life impossible, you spent your teenage years working a part-time job and saving as much money as you could to get away from them. As a young adult, you move to your own place and start working in the world of fashion.
Traits: Ambitious, Overachiever, Perfectionist
Aspiration: Fabulously Wealthy
Career: Style Influencer
Skills: Writing, Painting, Charisma, Photography
Colors: Silver
Have a bad relationship with your two siblings
As a teen, reach max level of a part-time job of your choice
Always have a rat and a cat as your pets
You need no one to achieve success! But, eventually, you find someone as rich as talented as you have become (aka, don’t marry/move with before you have completed at least 3 tiers of your aspiration)
Generation 3. Aurora 🛏️
Packs: Nifty Knitting, Get Famous, Parenthood, Island Living
Unlike your parent, you don't even have to move a finger to get what you want. Born and raised in a wealthy family, you might be getting a little spoiled. That’s why your parents send you to live in your uncle/aunt’s house. There, you learn some good lessons, like the importance of generosity and hard work. Although some things never change… And naps are still your favorite pastime!
Traits: Lazy, Creative, Generous
Aspiration: Lord/Lady of the Knits
Career: Career Hop
Skills: Comedy, Knitting
Colors: Blue, Pink
Move out to your uncle/aunt’s house as a teen. There, they teach you discipline. Make sure you get at least two good character value traits!
Meet your future spouse at your uncle/aunt’s, but don’t start dating him until you are a young adult. They have to be a mermaid!
As a young adult, you don’t really know what to do. Career hop everytime you receive a call!
You love to knit! It is something you can do while sitting. Unlock all types of clothing and buy objects available with the Knitting skill
Generation 4. Ariel 🧜🏻‍♀️
Packs: Island Living, Snowy Escape, Parenthood
As a teen, you discover that you are not a normal sim: you are a merfolk. Your curious nature makes you move out from your family house to the place where your parent was born and raised, and reconnect with your roots. But when you fall in love with a normal sim, you decide to renounce your other form and become a boring, normal human.
Traits: Geek, Adventurous, Child of the Ocean
Aspiration: Beach Life
Career: Conservationist
Skills: Logic, Fitness
Colors: Red, Green, Purple
Get the Irresponsible character value trait
As soon as you become a young adult, move out to Sulani
Complete the Seashells collection and another collection of your choice
Befriend a dolphin
Stop being a mermaid when you fall in love with a human sim!
Generation 5. Belle 📚
Packs: High School Years, City Living/For Rent, Growing Together, Cats and Dogs
Ever since you were a kid you loved to hide under the covers with a good book and immerse yourself in a world full of magic where everything is possible. You love to read, it is your favorite thing in the whole world, and to think you also could create those beautiful stories? That's your dream. You also love your family, but you want to have your own life, so after graduating high school you move to a shared apartment looking for a little more independence. Turns out your roommate is a monster, but for some reason you can’t stop thinking that there is goodness deep inside them…
Traits: Bookworm, Creative, Good
Aspiration: Best-Selling Author
Career: Writer
Skills: Writing, Charisma
Colors: Yellow
Try to become a valedictorian or at least graduate with honors in High School!
Share an apartment with a sim with the evil trait. Fall in love with them, and try to change its trait for another one with the self-discovery system!
Keep a rose in your house
Always have a dog in your household
Generation 6. Jasmine 🧞‍♂️
Packs: Get Famous, High School Years, Get Together, For Rent, Romantic Garden Stuff
Stubborn and impulsive, you are not interested in love at all, especially with your parents pressuring you to give them grandkids and introducing you to suitors all the time. You want to triumph, be something for yourself! You might come across as a little self-absorbed, but you have a good heart and will help everyone in need. You move to Del Sol Valley looking for fame, and there you find someone that sparks your interest… But if you do commit to someone, it will be your decision. Your parents will have nothing to say in the matter.
Traits: Self-Absorbed, Hot-Headed, Party Animal
Aspiration: World Famous Celebrity
Career: Actor/Actress
Skills: Acting, Dancing
Colors: Blue
Have a bad relationship with all the sims your parents introduce you, especially with one of them
Fall in love with a sim in the criminal career. Your parents do not approve of them, so they have a bad relationship
Go on a vacation to Tomarang and adopt a tiger!
Make three different wishes with the wishing well over the course of your life
Generation 7. Pocahontas 🌳
Packs: Seasons, Outdoor Retreat, Discover University, Spa Day, For Rent
You grew up in the buzzling city of Del Sol Valley, a place that never sleeps, full of luxury and fake appearances, but you never felt comfortable there. You always had a connection with nature, and as soon as you reach young adulthood, you leave your parents mansion, looking to find inner peace. A natural leader, you decide to devote your life to guide and teach young generations.
Traits: Loves Outdoors, Self-Assured, Vegetarian
Aspiration: Outdoor Enthusiast
Career: Education
Skills: Research & Debate, Herbalism, Wellness
Colors: Brown, Blue
As a child and a teen, be in scouts and collect all the badges!
Have a failed relationship before finding the one you form a family with
You are a deeply spiritual person. Max the friendship bar with one of your dead grandparents
Get the Wise trait as an elder
Generation 8. Mulan 🐉
Packs: StrangerVille, Paranormal
You have a huge sense of responsibility, so you join the military thinking that that is the best way to help people. But then, you are transferred to the town of StrangerVille, and start suspecting the military wants to cover something related to the Secret Lab in the outskirts of town… And you are gonna figure out what it is.
Traits: Clumsy, Active, Family-Oriented
Aspiration: StrangerVille Mystery
Career: Military
Skills: Fitness, Logic
Colors: Green, Blue, Yellow
Fall in love with someone also in the military career. You have to have a bad relationship with them first
Befriend three other co-workers
Matchmake your friends!
Get the Brave reward trait
Generation 9. Tiana 🐸
Packs: Dine Out, Cottage Living, Growing Together
You have a passion for good food, are a very hard-working sim and will do anything possible to achieve your goals! You start working at a restaurant hoping one day you will open your very own, where you will make people happy with your dishes. Oh, you also are obsessed with frogs, but you don’t know where that comes from…
Traits: Foodie, Animal Enthusiast, Self-Assured
Aspiration: Master Chef
Career: Chef/Restaurant Owner
Skills: Cooking, Gourmet Cooking
Colors: Green, Blue
Open your own restaurant after completing the aspiration. Reach the 5 stars!
Complete the frogs collection
Have a best friend
Adopt at least 1 child; They will be the heir. Have a strict family dynamic with them
Generation 10. Rapunzel 🌞
Packs: Get to Work, Horse Ranch, City Living
Your parents were always very protective of you, and you never understood why, until they confessed to you that you were adopted. Because of their strict parenting, you couldn’t do crazy things and learn from your mistakes; you crave adventures and want to discover who you really are. You really are a creative force! You love painting, you love singing, and you also seem to have a gift to make other people feel better, so you decide to become a doctor and spend all your free time looking for your biological parents.
Traits: Art Lover, Music Lover, Genius
Aspiration: Painter Extraordinaire
Career: Doctor
Skills: Painting, Logic, Singing
Colors: Pink, Purple
Find your biological parents as a young adult or an adult
Have a very long hair
Have a horse in your household
Have 4 kids in total. 3 of them have to be triplets!
Note: If I finish the legacy, which I don't think I will because I never finish them 😂 I will make extra generations for Merida, Moana and Raya.
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cyazurai · 6 months ago
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Anonymously Autonomous: an Autonomy Based Legacy Challenge
For The Sims 2, The Sims 3, and The Sims 4
Have you ever played an ISBI (I'm Surrounded by Idiots) legacy, or an asylum challenge? Was it something you enjoyed, but felt a little ick about the name, and the premise being that the sims you don't control are "insane," "crazy," "erratic," or just in some way just stupid? Well, you're not alone! The autonomy in these games isn't great, but can make for some really chaotic situations that you'd never get if you controlled every single sim most of the time, so it's fun to occasionally play a game where your sims are allowed to just be their little chaotic selves. And I want to help facilitate the chaos because maybe I'm a little bit of a Watcher of Mischief myself. If you're interested, keep reading!
Basic Concept
If you know the ISBI and Asylum challenges, you know the main premise: you can only control one sim in your household. In the ISBI Legacy, your founder will eventually "pass the torch" on to their heir, who will become the next sim you can control, and you will no longer be able to control your previous sim. It's very simple. There are other rules, and some versions even include the addition of points, but that's the basic idea.
For AAL (Anonymously Autonomous Legacy), at the bare bones, it's the same exact concept: one single sim you can control. But I decided to do something a little different with this, as well, because I didn't want this to be just a renaming of the ISBI. I want it to be its own thing. And what that thing is is:
Randomization.
The sim you can control will not necessarily be your founder or heir at all times. When you only control one sim, it will always be that sim you control, but once you have multiple sims in your household, after a set period of time you have to Spin a Wheel with all of your household's eligible sims on it to pick what sim you will control during the next set period of time. Sometimes, you will get the same sim multiple times in a row. Sometimes you might never even get to control your heir. It will all depend on the wheel (or dice roller, or number randomizer, whatever you wish).
Interested? Good!
General Rules (for Sims 2, 3, and 4)
Create a YA sim of your choice. If you are playing TS2, you may start either as a YA in university, or you may start as an adult to start their life right away. They can have any personality, likes/dislikes, turn ons/offs, whatever you want.
If you want to start off with randomization from the very beginning, give them a spouse, and spin the wheel to decide who you play as from the beginning.
Use whatever age span you want to for this. However, short might make this even more difficult that it already will be, so only use short if you want an extra challenge.
You may not use money cheats.
Move into a lot using whatever money your family has. You may not give them more money to build them a nice house.
Optional: Move them into the biggest lot in the game (whichever iteration you're playing), and do some lawn living. If they still have a lot of money, reduce their money in a way you see fit - remove it through cheats, or purchase a really expensive item that serves no practical purpose.
Next generation begins when the heir becomes a YA.
Non-heir children may stay in the family home however long you want.
Autonomy Randomization Rules
Once you have more than one sim in your household, you must decide on a specific timeframe in which to randomize who you will be allowed to control and how long you can control them.
An example of what I mean by this is if you have four sims in your household. Let's call them Matthew, Frankie, Shawn, and Sky. Matthew is the founder, Frankie his wife, Shawn a child, and Sky a toddler. You input their names in the wheel, and spin it. The wheel lands on Shawn's name, so for that entire week, he is the only one you are allowed to play.
When you have a sim chosen to be the only one you can control, that is the only sim you may select. You may not select other sims to check their inventory, to check their needs, etc. Their needs and everything are a mystery to you. If they genuinely seem to be stuck, you may reset them however your particular iteration allows you to do so.
You may use your own timeframe for selecting a random sim, but I have come up with my own in case you want to use one of mine.
Weekly Randomization: On Sunday at 8 am, spin the wheel. From that moment until the next Sunday at 8 am, you will control only that sim.
Seasonal Randomization: This is similar to the previous one, but if you play TS4 and play with 14 day or 28 day seasons or have some kind of mod or cheats to modify the length of your seasons. On the first day of the season at 8 am, spin the wheel. From that moment until the first day of the next season, you will control only that sim.
Yearly Randomization: If you want more time with a single sim, this one is for you. On the first day of Spring at 8 am, spin the wheel. From that moment through all of Spring, Summer, Autumn, and Winter, you will control only that sim. On the first day of the next Spring at 8 am, you will spin the wheel again.
Age Span Randomization: The next time your current sim ages up, spin the wheel. So if your founder starts as a YA, spin the wheel when they age up to adult. If the next sim is a child, you play them until they age up to teen, and so forth.
No Randomization: This is an option. If you only want to control your torch holders, you don't have to randomize who you control at all, you can just control your founder then heirs, as long as you only ever control one sim at a time.
Random Randomization: This one would be rather difficult to keep track of, but if you want to, you can use either a number randomizer, or a dicer roller, or some way, to pick how many days you will control your current sim. When you first start controlling a sim, you will roll to find out how many days you may control that sim. Once you move onto the next sim, roll once again to find out how long you will control that sim.
This is all of the timeframes I can come up with right now, but if you have any ideas feel free to message them to me!
Another rule about the randomization is that you may roll the same sim multiple times in a row. You may not remove your current sim from the wheel - whatever sim you get is the one you play.
The sim you control doesn't need to be related to your family. If they are a controllable sim in your household, you must put them on the wheel. If you move in your best friend? You may end up controlling them more often than your own sim.
Optional: If you are going to be posting your legacy on Simblr, or somewhere else, and want to really follow the "anonymous" part of this challenge, keep the sim you are controlling a secret from your viewers! See if they can guess which sim is being controlled, maybe have a poll every time before the next switch just for fun.
General and Iteration-Specific Rules
The first thing I'm going to talk about is what sims are eligible to be put on the wheel, depending on which game you are playing.
The Sims 2: The sims eligible for being the controllable sim are as follows: toddlers, children, teens, young adults (if you send them to university), adults, and elders. All occults/supernatural beings are also eligible, if they are in your household. If you use cheats to control babies or pets, you may also add them to the wheel.
The Sims 3: The sims eligible for being the controllable sim are as follows: babies, toddlers, children, teens, young adults, adults, elders, cats, dogs, and horses. All occults/supernatural beings are also eligible, if they are in your household.
The Sims 4: The sims eligible for being the controllable sim are as follows: infants, toddlers, children, teens, young adults, adults, and elders. All occults/supernatural beings are also eligible, if they are in your household. Also, if you use the mod that allows you to play pets, you may add them to the wheel as well.
You may play however you would normally play, except that you are only allowed to play one sim at a time.
Mods and CC are allowed. You may even use mods that improve autonomy if you so wish.
For any of the games, you may set things up to make life easier for you. For example, I suggest using the baby monitor in TS3 if you end up having to play as a baby - that way, you can use it to call attention to yourself if you are in need. For TS4, I suggest using MCCC to make more things autonomous, like gardening and repairing items. Things like that.
When controlling a sim, you may use their reward points to purchase things. Even if they are rewards that will help you greatly, nothing is off limits. Use whatever advantage you are given.
Nothing in the build/buy modes are off limits either. If you want sim death, feel free to build the horrors. If you want to keep as far away from death as you want, you don't even need an oven. It's up to your discretion.
Also, how do you choose an heir? You can choose an heir any way you choose. Whether you choose the one you like the most, have an heir poll, or use one of the Succession Laws from the official legacy challenge, any way you prefer is fine.
What is the Goal?
Your goal is to get to the 10th generation, and will end when the 10th generation's youngest child ages up to YA. You may play further than this if you please, but that is the main goal.
However, this is not as simple as you might thing, and that is why it is your only required goal.
Because you will (probably) be randomizing which sim you can control, it's not always going to easy to keep your heirs alive, or even find your heir a spouse/significant other to have children with. After all, if you can't control the heir, how can you find them someone to love?
You will have to use whatever sim you are allowed to play to your advantage. If you can't play your heir, use the sim you can play to bring eligible sims to the household to meet your heir.
Another reason that the goal is simple is because sims are not the brightest bulbs in the box, or the sharpest tool in the shed (I had to say it). Some of your unplayable sims might very well die to something silly, like eating too many jelly beans (TS3) or starving to death. Some babies, infants, toddlers, or children may be taken away by social services. Some pets might be taken away as well.
Optional: If you want a little extra challenge, you can add the generational goal that you have to try to complete your heir's LTW/aspiration before they die.
"What is the fail condition for this challenge?" You may be asking. There is exactly one fail condition: every sim related to your family in the household dies/is taken away. So, realistically, this challenge is very difficult to fail. If you only have one related sim left in the household but there are relatives out in the world and you want some insurance, feel free to bring the family back into the home. Whatever you can do to not fail? Do it.
And that's all I have for now! I haven't put together points or anything, or a score card, because I know people don't really play challenges for points anymore. But, if enough people want to play for points, I will add a scoresheet/scoring section.
If you have any questions, please message them to me or comment on this post, and I will answer your questions to the best of my ability!
If you decide to play this challenge, please tag it with #SimsAALC so that I can see it!
@ts4challengehub
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maadsimming · 9 months ago
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prismatic personalities legacy challenge <3
if you played our first challenge, WCGW, last year and enjoyed it then you will be happy to hear that we are back with another challenge! this challenge is for the game players to explore different jobs, aspirations, and ingame prompts they may not be aware of. and of course, we didn’t forget our storytellers! so make sure you pay attention to the descriptions for each colorful generation :)
welcome to our nine generation legacy challenge, “prismatic personalities”
CREATED BY @darlingstoriees AND @maadsimming
follow our stories @/darlingwhim and @/maad.persona over on instagram!
challenge rules:
each generation has a color for you to follow; the colors go along with the personalities of each gen so it is suggested that you follow the color schemes!
the colors of the spouses don’t matter. unless specifically stated in the rules, you can do whatever you please with them.
every generation has an optional rule to make the generation just a bit harder! as stated, these are optional so only do them if you’d like.
some generations will have relationship/family dynamics rules, however if none are stated, the relationships between all sims will be up to your interpretation!
some generations have child aspirations. you do NOT need to fully complete them, but you can if you’d like!
money cheats can be used, but shouldn’t be used excessively. suggestion: use the cheat, freerealestate on for your first home, but no cheats afterward.
your sims may live wherever you please unless the world is specified in the rules of a generation.
every heir should complete the rules, aspiration, and career of the generation.
if you do not have the required packs, you can opt out of certain rules or change them to fit as close as possible.
if you play this challenge and want to share it with us, make sure to post with #prismaticpersonalities so we can see! feel free to tag us as well: @curioustraits @/darlingwhim & @maadsimming @/maad.persona
generation rules under the cut !!
packs used: for rent, growing together, snowy escape, eco lifestyle, discover university, get famous, parenthood, spa day, nifty knitting.
— — — — — — — — — — — — — — — — — — — —
generation one: red ❤️
you've always been intense, passionate, first. from the second you were born, you let the world know that it revolved around you. your passion was always your best friend, seemingly letting everything fall into your hands... until it turned on you.
color: red
traits: romantic, erratic, self-assured
aspiration: villainous valentine
career: criminal (boss branch)
rules:
complete the villainous valentine aspiration
master the criminal career (boss branch)
master the mischief, handiness, and charisma skills
have the ‘difficult’ family dynamic with ALL of your children
only max out the romance bar with ONE love interest, but never date or marry them
(optional) never have any friendly relationships
— — — — — — — — — — — — — — — — — — — —
generation two: orange 🧡
"patient... patient.. be patient!" is a word you knew as well as your name. but you were too determined to live life to it’s fullest, it CLEARLY had a lot more to offer in your eyes. can't be patient when you have places to be!
color: orange
traits: adventurous, party animal, self-absorbed
child aspiration: rambunctious scamp
aspiration: extreme sports enthusiast
career: entertainer (comedian branch)
rules:
gain the ‘compassionate’ character value trait (good empathy)
gain the ‘irresponsible’ character value trait (bad responsibility)
complete the extreme sports enthusiast aspiration
master the entertainer career (comedian branch)
must live in mt komorebi
master the dancing, rock climbing, comedy, charisma, and snowboarding skills
adopt at least one of your children
have the ‘jokesters’ family dynamic with ALL of your children
never reject phone invites
(optional) never be in a negative mood
— — — — — — — — — — — — — — — — — — — —
generation three: yellow 💛
your cheerful parent gave you a happy life, you would have never guessed how evil this world could be... until it was time to move on from your parent’s safe grasp. it didn't take long for you to realize how scary everything was, but that fear drove you to want to protect others- be a lawyer! save your clients!
color: yellow
traits: cheerful, paranoid, genius
aspiration: friend of the world
career: law (private attorney branch)
rules:
gain the ‘mediator’ character value trait (good conflict resolution)
gain the ‘emotional control’ character value trait (good emotional control)
complete the friend of the world aspiration
master the law career (private attorney branch)
master the research and debate, logic, charisma, writing, and parenting skills
move out after aging up to a young adult
have something tragic happen to someone close to you after you’ve moved out
have only ONE child
have the ‘close’ family dynamic with your child
only be friends with a small group, but have all of their friendship bars maxed out
(optional) go to university to get your language & literature degree before going into the law career
— — — — — — — — — — — — — — — — — — — —
generation four: green 💚
you were always told that you should "take your own advice" but that never made sense to you. advice was meant to be given? what good does it do if it’s your own thoughts? either it was a severe case of empathy or self-blindness- you would listen to everyone except yourself. you needed some… serious growing up to do… emotionally. but hey! at least you can put all that advice to some good use!
color: green
traits: jealous/wise, nosy, vegetarian
child aspiration: slumber party animal
aspiration: seeker of secrets
career: education (professor branch)
rules:
gain the ‘compassionate’ character value trait (good empathy)
gain the ‘uncontrolled emotions’ character value trait (bad emotional control)
complete the seeker of secrets aspiration
master the education career (professor branch)
master the research and debate, logic, charisma, and gardening skills
replace the jealous trait with the wise trait when aging up to an elder
get divorced (at any age) and then remarry the same sim as an elder
blackmail someone ONCE & then never do any other mean interactions
(optional) use the ‘simple living’ lot challenge
— — — — — — — — — — — — — — — — — — — —
generation five: blue 💙
loser.. loner.. something along those lines. those were titles that seemed to always stick to you from childhood to adulthood. finally over it, you decided it was time for a change, a new style… haircut… job. you were ready to rip off the stickers of shame and embrace the new you... i mean, who doesn't want a new loyal friend??
color: blue
traits: loyal, loner, neat
child aspiration: artistic prodigy
aspiration: neighborhood confidante aspiration
career: style influencer (trendsetter branch)
rules:
gain the ‘good manners’ character value trait (good manners)
gain the ‘emotional control’ character value trait (good emotional control)
complete the neighborhood confidante aspiration
master the style influencer career (trendsetter branch)
master the writing, charisma, photography, painting, and media production skills
move to a different world after aging up to an adult
sell paintings as a side job
have no close friends until level 6 of your career
(optional) as an adult, become friends with someone who you had a bad relationship with as a child/teen
— — — — — — — — — — — — — — — — — — — —
generation six: purple 💜
calm and peaceful... and just a little silly. that’s just who you are, and everyone knows it! you enjoy rooms full of laughter as much as you enjoy silent yoga. taking some passed down advice from an ancestor, you love living life to its full capacity- love, family and doing everything you possibly can. you don't even know the definition of boredom!
color: purple
traits: active, childish, creative
child aspiration: mind and body
aspiration: inner peace
career: athlete (professional athlete branch)
rules:
gain the ‘mediator’ character value trait (good conflict resolution)
gain the ‘bad manners’ character value trait (bad manners)
complete the inner peace aspiration
master the athlete career (professional athlete branch)
master the wellness, fitness, charisma, and video gaming skills
have two failed relationships as a young adult before marrying your highschool sweetheart
have the ‘permissive’ family dynamic with all of your kids
order pizza for dinner every friday night
(optional) apply for every competition (ex; lottery, gaming tournaments, etc)
— — — — — — — — — — — — — — — — — — — —
generation seven: black 🖤
maybe it was the emotionally unavailable parent, or maybe your heart truly was just evil... but you always had a keen interest for the darker side of everything. everything in your life was dark and twisted... except... someone of pure light. was it a change of heart? was it love? were you sick... you didn’t know, but you surely understood that feeling pulling on your heart strings to protect this light.
color: black
traits: evil, snob, kleptomaniac
aspiration: public enemy
career: secret agent (diamond agent branch)
rules:
gain the ‘bad manners’ character value trait (bad manners)
gain the ‘irresponsible’ character value trait (bad responsibility)
complete the public enemy aspiration
master the secret agent career (diamond agent branch)
master the mischief, logic, charisma, programming, and your choice of instrument/singing skills
have ONLY one pair of twins
have the ‘close’ family dynamic with only one of your children, and have the ‘difficult’ family dynamic with the other child
steal something from every lot you visit
(optional) break into someone’s house at least once a week
— — — — — — — — — — — — — — — — — — — —
generation eight: white 🤍
you’re pure. which is shocking coming from your long family line.. but you aren’t all perfect. that overbearing anxiousness of needing to live up to every expectation that’s been set from your lovely ancestors and all the people around you. you needed to start fresh, forget all those expectations! this is your life! and what better way to start fresh than... well... being a civil designer!
color: white
traits: perfectionist, socially awkward, good
child aspiration: social butterfly
aspiration: master maker
career: civil designer (civic planner branch)
rules:
gain the ‘responsible’ character value trait (good responsibility)
gain the ‘compassionate’ character value trait (good empathy)
complete the master maker aspiration
master the civil designer career (civic planner branch)
master the fabrication, logic, handiness, charisma, and knitting skills
must live in evergreen harbor
befriend all of your neighbors
must vote every week for a positive neighborhood action plan
always stay in the green eco footprint
(optional) use the ‘off the grid’ lot challenge
— — — — — — — — — — — — — — — — — — — —
generation nine: pink 🩷
LIGHTS! CAMERA! ACTION! …and some giggles. whenever you were a child and were asked "what will you be when you grow up?" you enthusiastically told them that you’d be on the big screen! and you meant it too! the first feeling of relief when you really were on the big screen will forever be your most prized memory. let’s just hope these feelings don’t fade away after a few years…
color: pink
traits: goofball, ambitious, generous
child aspiration: social butterfly
aspiration: master actor
career: actor
rules:
gain the ‘mediator’ character value trait (good conflict resolution)
gain the ‘compassionate’ character value trait (good empathy)
complete the master actor aspiration
master the actor career
master the acting, singing, and dancing skills
have pet(s) but only small dogs/animals
donate to charity every week
marry an ambitious sim
have a big family (4+ kids)
have the ‘close’ or ‘jokesters’ family dynamics with all of your children
(optional) become a global superstar and get a celebrity role on starlight boulevard
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