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#sims 4 above ground pool
kaisosims · 2 months
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Overgrown Above Ground Pool
The Overgrown Above Ground Pool set comes with several decorative above ground pool items to enhance your Sims’ summer back yard look. Pools require a lot of work to maintain to prevent moss and algae growth, so be sure to utilize your Pool Cleaning Supplies and Floating Pool Chemical Dispenser to keep the moss and algae at bay, or don’t! for a unique overgrown pond look.
Pool items come in standard blue, light blue, and gray, with 5 overgrown progression swatches showcasing new, sun-bleached, dirty, mossy, and extra-mossy swatch progressions.
Check out the YouTube trailer of the set here:
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10 new items:
Overgrown Above Ground Pool Deco
Above Ground Pool Ladder Jumpstand
Above Ground Pool Ladder Deco
Above Ground Pool Tarp
Dilapidated Pool Ball
Floating Pool Chemical Dispenser
Above Ground Pool Foundation
Mossy Pool Water
Mossy Dirt
Pool Cleaning Supplies
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Are the items functional?
Sort of.
The Overgrown Above Ground Pool Deco is functionally a fountain, so your Sims can use the interaction “Toss Coin” into it.
The Floating Pool Chemical Dispenser has a new, custom “Clean Pool” interaction that plays a chemical dispensing vfx.
The Above Ground Pool Foundation can be applied to pools raised above the ground to give the look of an above ground pool that your Sims can swim in.
The Above Ground Pool Ladder Jumpstand can be used against real Pools as a jumpstand, which requires Get to Work to function.
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All items are 100% 3D modelled and textured by me
Almost all items are Base Game Compatible with all necessary LODs
The Above Ground Pool Ladder Jumpstand requires Get to Work to function.
Find build items in this pack easily by searching "Above Ground Pool" or "Kaiso"
Build items will not show up under this search, so here is where to find them!
Above Ground Pool Foundation is under “Foundations”
Mossy Pool Water is under “Water Styles”
Mossy Dirt is under “Terrain Paint”
Download: (Free!): Patreon
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cyberstockh0lm · 24 days
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Working on turning Moonwood mill into a big trailer park
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sushis4kalyo · 1 year
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Je teste des choses dans les Sims 4 ! 🏡
Comme je suis encore en train de refaire mes quartiers (on en est à Tartosa) j'ai souhaité construire une petite maison de location inspirée des tiny houses sans en être réellement une car elle est trop grande pour compter dans les défis du kit Mini-maisons (Elle a 18 cases en trop .... C'est dommage parce que le kit prend en compte les terrasses. sans, on passe à 88 cases !)
Du coup voilà, je ne voulais pas faire plusieurs pièces à l'étage, j'ai donc opté pour la fausse mezzanine avec passerelle en verre (c'est les dalles transparentes de l'add-on Îles paradisiaques redimensionnées !).
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J'ai aussi tenté de faire une piscine hors sol. Je rajouterai une échelle côté piscine mais je trouve que c'est plutôt réaliste. Je pense même pouvoir combiner les deux échelles sur une seule case avec les codes de triche mais je préfère laisser plusieurs cases sur un côté par sécurité ... C'est que c'est beaucoup plus difficile de sortir de cette piscine du coup ...un accident est si vite arrivé ...
Bon pour l'instant le jardin n'est pas terminé mais promis je vous ferai visiter quand ce sera le cas !
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sterina-sims · 1 month
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Sul sul! I'm living for your medieval charter posts. Could you please explain how the challenge works? And possibly how to set up such a flawless medieval style neighborhood? Thank you 😃
Sul sul! 😊 Thank you so much! I'm thrilled that you're enjoying my medieval charter posts. Ok, this is a daunting question, but I'll do my best to explain how the challenge works!
How the Challenge Works
First off, here's the MTS thread from the original creator of the challenge. I've also re-uploaded the document here for convenience/easy reading.
The Medieval Charter Challenge is all about building a medieval-style community from the ground up. You start with a small group of sims and gradually expand your neighborhood, adding different types of lots and families as you meet specific goals. Here's a quick rundown:
Create Your Founders: In CAS, create a Royal Steward (single Sim; they won't be played until a monarch is crowned), 4 peasant families, 2 yeoman families, and 1 gentry family (the head of this household will be the Squire). Move any secondary adult males into their own homes within the same social station, and assign farming and artisan trades accordingly. Create 1 group of 4-8 adult males (military barracks) and another of 4-8 adult females (almshouse), as a pool of eligible sims for marriage.
Seasonal Play and Taxes: Play each family for one season, stopping at the first Quarter Day (this is the first day of a season) to assess and pay taxes, tithes, rent, fees, and fines to the Royal Steward using Christianlov’s Wallet Controller.
Growing Your Settlement: Track the Treasury Funds. When the total reaches $5000, add a communal well, village green, and hedge tavern. At $8000, add a church with a cemetery and a weekly market.
Leveling Up: The levels are as follows: settlement (starting point) -> hamlet -> village -> town -> charter city. Each level has fiscal and infrastructural requirements, as seen above. As you continue through the challenge, you collect enough taxes to build the necessary lots and add more families, thereby growing the settlement. The challenge is completed once you reach the level of charter city and crown a monarch.
Setting up Your Medieval Hood
Use the Lot Bin: With regards to building, create 1 peasant hovel, 1 yeoman house/farm, 1 gentry manor, and so on. Save these residential lots to the Lot Bin for future instances when you'll need the required type of home. There is A LOT of building that goes with the challenge, so save yourself the trouble by doing this. The lots can be personalized for each household afterwards.
Communal Spaces (pro tip!): This is my nth time doing this challenge, and so, I suggest staring off with a village green or communal well (or both). It goes against the original MCC rules, but I say this because it gives your sims can have a place to meet and mingle with other settlers, and a break from monotony of staring at the same four walls.
Hood Decor: Hood decor is truly fabulous and can completely change the look of your neighborhood. I would suggest deco grass, deco rocks and cliffs, deco fields and/or flower fields, especially if excessive tree use slows down your game.
Custom Content: Invest in some good medieval custom content, including clothing, furniture, and architecture. Sites like Plumb Bob Keep, Mod The Sims, and Tumblr creators have lots of medieval-themed downloads. I have listed the majority of the mods, hacks, and custom content on my side blog's resource page.
I hope this helps you get started! Feel free to ask if you have more questions, and I'd love to see your progress if you decide to give it a try. Happy simming! 😃
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simeffable · 3 months
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SIMS 4 X LOST UPDATE!
As mentioned a few weeks ago, my expansion will now include a save file containing a customised Sulani to become ‘The Island’, with Dharma stations, crash sites and landmarks. Regular updates on progress are posted here. More info below the cut!
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‘The Island’ will have a custom name (specific to the save file) and optional map. The custom map for Sulani will be included separately (as CC).
14 LOTS
Fuselage Crash Site–functional beach lot complete with CC Oceanic 815 plane fuselage wreckage.
Tail Section Crash Site + Widmore’s Freighter–functional beach lot complete with CC Oceanic 815 tail section wreckage housing tail section survivors and functional (possibly residential) freighter off-land.
The Swan–functional underground community/generic lot.
The Pearl–functional underground generic lot.
The Orchid–decorative above-ground well and ruins, and functional underground secret lab lot.
The Flame–functional residential lot housing Mikhail, with small holding of cattle and chickens.
The Tempest–functional library lot.
The Staff–functional generic lot with Ethan’s nursery for baby Aaron, wards and surgeries.
The Hydra–functional above-ground smallholding with functional underground generic/community lot complete with holding cells, Ben’s office, surveillance room and more.
The Looking Glass–functional under-water generic lot.
The Lighthouse–decorative generic lot.
The Barracks–rentable residential units (For Rent) housing Ben, Juliet, Alex and Richard, recreation room unit (functional), security and infirmary.
The Temple–functional pool lot.
‘Dharmaville’–recreation centre lot with Welcome Center, children’s playground (functional), cafeteria (possibly functional restaurant depending on capability in-game), ‘school’ (decorative) and Motor Pool (decorative).
11 LANDMARKS (Using @twistedmexi’s T.O.O.L mod off-lot features)
Henry Gale’s Balloon
Rose and Bernard’s Cabin (functional but not residential)
The Black Rock
The Ruins
The Other’s Camp
The [Foot] Statue with underground room.
The Radio Tower (hopefully functional in some capacity)
Frank/Daniel/Charlotte/Miles’s Helicopter
Ajira 316
The Heart of the Island/‘The Cork’
⭑ ★ ⭑ ˗ ˏˋ ❀ ´ˎ ˗ ⭑ ★ ⭑
As my ambitions have expanded with this project, I have relieved my initial time limit/release date of September 2024. It will simply be ready when it’s ready, but definitely before the end of the year. I hope you can all understand that I unfortunately have a real life outside of Sims, and I thank you for all of your support with this project!
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ulrpart · 2 months
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Voila, L'hotel Paris! Did you know that the sims 4 doesn't have diagonal stairs? Or that circle platforms only support being taller than the surrounding room? Or that you can't have more than four levels above ground? At least the pool on the roof can be done with out cheats that I couldn't figure out for the sims 2.
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fateinthestars · 3 months
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COMPLETED: The Star Crossed Myth Mansion in Sims 4
Way back in November last year I finished building the Star Crossed Myth Mansion in Sims 3 with aid of @star-crossed-mid 's blueprint post
NOW: I have also finished building the mansion in Sims 4 for those of you who want it for that game as well/instead!
DOWNLOAD LINK
(I used Sims 4 Tray Importer to save the file. I don't know whether you need that to add it back into the game, but details here just in case. Please tell me if this doesn't work!)
A few notes before I get to the tour and comparisons between the Sims 4 house and the in-game mansion:
Uses items from the following expansion packs: Discover University, Island Living, Get Famous, Seasons, Cats & Dogs, City Living, Get Together, Get to Work, Dine Out, My First Pet Stuff, Romantic Garden Stuff. (Note: The cushions in Aigo's room are from the current login rewards event thing)
The sims 3 version of the mansion was rather tight at the back so this time I made sure to make it have a slightly larger footprint so that the dining room should now be walk aroundable by the sims. The slight changes I made to the shape of the house also meant I was able to make Tauxolouve's bedroom less cramped.
The Sims 3 version of the mansion was on five floors, with just Hue's room on the fifth - unfortunately Sims 4 only supports four floors above ground so I've had to take some creative liberties with where Hue's room is (It's attached to the end corner of the fourth floor rather than being in the roof).
That said: Sims 4 allows for two basements, so instead of a really cramped reflecting pool room behind the main staircase, that is now a large basement area.
Some items were placed where they are with the bb.moveobjects on cheat so if anything chucks itself in the family inventory when you first place the house, please turn that on and use the screenshots below to put them back into place. (It shouldn't do this but if you decide to change part of the build, it might).
Hopefully that's covered everything. 😅 Oh! And I actually did part of the garden area this time!
Tour and comparisons between the Sims 4 House and the Mansion in-game under the cut. (So loads of images in this post)
And if you're asking will I also make the Gods to go with the house? The answer to that is the same as for Sims 3: I still hope so.
The Outside of the Mansion
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Garden Gazebo
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Basement
Reflecting Pool Room
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Ground (First) Floor
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Living Room/Parlour
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Stairway/Halls
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Leon's Room
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The Baths
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There wasn't really anything of the style of this statue to put in the middle - though if you've unlocked the Artist Career awards (I think it's for level 9?) the dancing lady statue thing could maybe go on the plinth if you want.
First (Second) Floor
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Scorpio's Room
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Ichthys' Room
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As per the Sims 3 house some creative liberties had to be taken here - though I think maybe this one works better? (Thanks again to @pwamisaurus for some suggestions)
Krioff's Room
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Partheno's Room
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Tauxolouve's Room
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I'm way too ludicrously happy about how this one turned out in Sims 4 😅
Second (Third) Floor
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Dui's Room
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Zyglavis' Room
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Kitchen
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I've only seen the kitchen mentioned in some of the special stories and no picture so far. If it comes up I'll change it but I seem to recall Teo saying 'is that that weird room with all the gadgets?' so I'm taking it it is at least an advanced Kitchen.
Toilet
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No idea whether there is actually one of not. But yeah just basics here so you can play a game of the sims properly if you wish.
Third (Fourth) Floor
Aigonorus' Room
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Teorus' Room
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Unlike the Sims 3 one I actually put the lighting on the wall in this one!
Karno's Room
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Dining Room
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Balcony
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The balcony in this one should hopefully be a better size, and yes I sort of attempted the canopy thing this time.
Huedhaut's Room
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As I said this isn't really in the right place, but it's a constraint of Sims 4 amount of floors. Hopefully it works where positioned here and hey - glass roof like it's supposed to have! (I've also just realised I didn't search for any jugs but those can be placed if you like - hardest part here was the bookcases, and yes this is one of the rooms that the moveobjects cheat was used for)
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simmy93sims4creations · 5 months
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Old Italia Pier Apartments - (Anchorpoint Wharf - San Sequoia)
Residential Rental - 4 Multi-story Apartments + Shared Ground floor amenities.
"The Old Italia Pier Apartments have seen generations of people come to SimNation to make their fortune. Originally built to house an influx of Sims from the Old Country, it has played host to families from across the world. The final residents left knowing their former homes would tell their stories. The previously commercial ground floor was repurposed and now boasts a laundromat, pool complex, gym and hobby centre."
Sims 4 Gallery: https://www.ea.com/en-gb/games/the-sims/the-sims-4/pc/gallery/7ADA558610F54770BC00977979535727?category=all&searchtype=ea_origin_id&sortby=downloads&time=all&searchquery=Simmy93&max=50&maxis=false
A Tour of the Lot
The Exterior:
Designed to preserve the exterior design of the original property, the four apartments are accessed by two dedicated yards with trash access. The 'main street' of the now quiet pier was once host to hundreds of sims a day but is now a shared space for the tenants to enjoy some outdoor time together. The name 'Old Italia' is inspired by the patriotic paintjob left by the original inhabitants way back when the Pier was still an active fish market.
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The Communal Spaces:
Although the outside of the former shops and services have remained unchanged, the interiors could not have changed more. Unlike the upstairs homes, the commercial property had no prospect of enduring and has since been repurposed for truly luxurious living.
Long Game Gym / Formerly Granny Beth's Bits n' Bobs
Once owned by the final inhabitant of the apartment above, Granny Beth's Bits n' Bobs was once the one stop shop for anything craft related in the local area. After a lucrative creative career Elizabeth 'Beth' McCann set about spreading her pink vision of the world. Unfortunately her rival and neighbour would have the last laugh as her grandson bought out the craft shop and replaced it with a gym inspired by his grandmother's domino aesthetic.
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Adriatic Laundry Services / Formerly The Red Crane
Renowned as the best Asian cuisine this side of the Simissippi, the Red Crane was once the favourite spot of celebrities far and wide. Despite the fame, the owner never took advantage and became well known for his fair prices and wholesome family image.
Once attached to the apartments above, the Red Crane's kitchen still exists in the private residence and aspiring Chefs from across the country bid to stay for as long as they can, hoping they absorb some of that magic.
Now however, the once booming restaurant is providing services which removes grease from clothes, rather than contributing to it!
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The Green Dragon / Formerly Bountiful Bouquets
Few people know, but San Sequoia used to be the source of many flower imports into SimNation, and no where else could the freshest and most exotic flora be found. Taking advantage of this luck was Bountiful Bouquets who it is said created the bouquets for a Royal Wedding!
Nowadays the shop has been converted into a community hobby centre; chess, painting, archaeology, woodwork and of course, flower arranging are available to any resident.
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The Hidden Oasis / Formerly Giuseppe's Fishmonger
The heartbeat of the local economy was appropriately nestled in the middle of the main street trading in the best that came off the fishing boats. It was the only commercial endeavour that saw the start of the pier, and the end.
Afterwards it underwent the largest renovation of the four properties and was developed into a community pool. Decadence awaits you as you descend into a desert oasis amongst the busy suburban life. Equipped with pool, adult hot tub area and even a kids activity room, every member of the family can enjoy their day hiding from the desert sun.
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The Apartments:
The Pink Lady - 2 bed, 1 bath. Unit Value: §75,628
One half of the most famous duo to be residents at the Old Italia Pier was Elizabeth 'Beth' McCann, a woman who it can safely be said, enjoyed pink. After a glittering career with her sister in the silent era of film she made the transition to the talkies, and then to colour films unlike her sister who seemed to be unable to keep up.
This lifelong resentment led to a bitter rivalry between the siblings, although most of it was aimed at Beth who for all intents and purposes was living her best life. Never marrying, Beth would adopt a son with her long time partner though they would later part ways causing scandal in the tabloids.
Tragedy would touch the McCann household despite Beth's happy disposition and she would end up raising her grandchildren after the death of her son and his wife necessitating some remodelling to accommodate such a lofty task.
No longer able to tread the boards or walk the red carpet, Beth consolidated her royalties and opened her 'Granny Beth's Bits n' Bobs' craft store and settled in for a quiet life.
The home has seen a lot of love, a lot of tears and a lot of knitting. It is perfect for an elder sim, or a small family of comfortable means.
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sesame-sim · 1 year
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BOOK - Wild Game by Adrienne Brodeur
QUICK SYNOPSIS - The author Adrienne recounts how when she was a teenager, her mother Malabar not only had her keep Malabar's affair with her husband Charles's BFF a secret, but also enlisted Adrienne's help with setting up secret rendezvous. Yikes.
IMAGE 1 + 2 + 3 - These photos were taken in the summer season. I wanted to give an update on how the Greenwoods' estate is coming along. They've been gradually adding to it as their earnings come in. It has a large driveway where Charles and Ralph Jr. can ride their bicycles. The trees on the property provide the family with some privacy.
IMAGE 4 + 5 - By the time of the 4th photo, the season had shifted to fall. They've just finished having a pool put in even though the grounds and interiors are still not complete yet. In the 1920s-30s, building pools became a hot trend. Having one was a status symbol, a sign of your family's prosperity.
Still working on the interiors. Don't plan to put in all 17 bedrooms that are mentioned in the book excerpt. Still need to do the library. The servants' wing will go above the garage. Many of the rooms have been built but not fully furnished yet until they earn more.
BOOK TIME/PLACE - 1925, Chestnut Hill, Massachusetts
MY SAVE TIME/PLACE - Sim Year 50 / Sim Day 5661 / Fall D6 / FRI / Del Sol Valley
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Animaniacs Sims 4 Builds!
I’ve been messing around with Sims 4 for a while and figured I might as well post some of what I’ve got done! Water Tower built in collab with @birdsareblooming​!
*I know it’s incorrect because it happens to anything I save that’s above-ground; only a basement I’ve made has not been flagged. I tested it with an empty lot and sure enough, flagged. Sims is nuts.
Gallery ID: blackwoodsis all builds tagged under #animaniacs
Names, extra pics, and more info under the cut!
Warner Siblings - “Warner Bros. Water Tower”
The Warner Bros. Studio Lot includes Scratchansniff’s office, a house beside for Hello Nurse, and the Water Bros. Water Tower!
Scratchansniff’s interior is based all on the first episode-- specifically “The Monkey Song” segment.
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The kitchen from “The Monkey Song” was moved to Nurse’s house, and her bedroom is designed after the one we got in her song.
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Interior of the Water Tower is based entirely on the reboot. The flags on the wall are CC so they will not appear in the gallery download.
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Warner Siblings - “Ralph T Guard’s Trailer”
The interior of Ralph’s trailer was based on “A Christmas Plotz,” with a bed added for Ralph Jr and a little kitchen put into the corner.
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The top floor is based on “Ralph’s Wedding.”
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Warner Siblings - “Flora Dora Norita”
The Norita Family House is based entirely on “23 and WB” in the reboot; a few extra rooms were added to fill it out. Also includes the swimming pool and shed.
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Pinky and the Brain - “Acme Labs”
This lab is based specifically on the reboot intro!
I don’t have a lot of pics of it, mainly because I don’t have anything to base the top floors on. On the bottom floor, there’s a front receptionist room based on the reboot intro, with the room from “Roadent Trip” behind it; right in front of the bathrooms is Pinky and the Brain’s lab.
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Slappy Squirrel - “Slappy Squirrel’s Tree”
Slappy’s segments are among the more consistent, so her first floor is her simple TV/Kitchen area.
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Her bedroom is based on “The Christmas Tree.”
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Skippy’s room is from “Twas the Day Before Christmas” and the bathroom from “Smell Ya Later.”
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Randy Beaman - “Randy Beaman Kid’s House”
Interior is empty and free to mess around with!
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Katie Ka-Boom / Buttons and Mindy - “Katie KaBoom”
Two-for-one deal with this one: Katie Ka-Boom’s house with Buttons and Mindy’s backyard! The kitchen and living room are based on “Call Waiting.”
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Katie’s Bedroom is based on the intro.
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And here’s the Buttons and Mindy backyard!
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Minerva Mink - “Minerva Mink’s Log”
Minerva’s log from her two shorts; also includes her bathroom and bedroom.
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Starbox and Cindy - “Starbox and Cindy”
Based on the current Starbox and Cindy shorts; we’ve only seen the front room, Cindy’s bedroom, and the bathroom, so I made sure to include those, and improvised the rest.
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Some safety & survival tips
This isn’t something that I’d normally post, but with college starting I thought I’d share some tips I’ve gathered over the years for staying safe (edit: I was informed a lot of these are basic knowledge, but I’ll share anyway because you never know)
if a room in your house randomly smells like fish, check the outlets, melted plastic often gives off a fish odor and unchecked could start an electrical fire
don’t swerve for deer and risk you or your car, hit it, with the proof of hitting it insurance can help cover the damage (edit: sorry, I don’t mean to encourage killing an animal, and I know the deer can do some hefty damage, this is just if your options are swerving full speed into a ditch/other car, or hitting the deer, the deer might be a better option. obv if you think you’ll be fine swerving out of the way, do that)
speaking of ^, if you see a deer on the road and it runs off in time, keep going slow and stay on the lookout, there’s more often than not more than just one deer and you never know if it’ll jump into the road
however, swerve for a moose, you’re going to hit the legs and then you have 1500 lbs coming thru your windshield
if you’re in a dark, unfamiliar area, keep the keys handy, for one the key itself can easily be used as a weapon, two if you set off a car alarm it might grab someone’s attention if you’re in danger, or at least deter someone threatening you
try not to be wearing heels if you know you’ll be in the situation above. first of all, everyone knows it’s hard to run in heels, so an opportunist will likely target someone that won’t as easily get away. secondly, it just hurts to run in them. I was out past 10pm walking several blocks to where I parked my car and noticed two guys tailing me, and while my heels were thick and only about 4-5 inches, running a block to my car in sheer terror left my ankles beyond sore the next day, and I can only imagine how catastrophic it would’ve been if my foot got caught in a hole or if my ankle twisted.
if the water retreats quickly and farther than normal, pack it up and run, that’s a sign of an oncoming tsunami
stranded in the cold? don’t stop moving. shaking and shivering is good, that’s the body’s way of trying to stay warm, if you suddenly stop shivering, it means your body has given up and you’re past the point of it being able to warm itself. don’t let someone take their clothes off either in the cold. this sounds weird and obvious, but when you’re exposed to hypothermia-inducing conditions for so long, your nerves get fried, and you start thinking you’re boiling alive and don’t contain rational thought anymore
if you haven’t eaten or drank anything for a period of a couple days, pace yourself when food/water is available. If you consume too much immediately after starving, that’s a massive shock to your system. When concentration camp survivors were freed, they were given too much food for their malnourished bodies to process, and that’s fatal.
if vomit/poop is like black tar or coffee grounds, see a doctor, that’s a sign of internal bleeding (obv periods for girls are different, if menstrual blood is like coffee grounds there’s a good chance it’s just really, really old blood, but it’s still a good idea to check in with a doctor)
a lot of predators (I know at least mountain lions/cougars) are deterred from attacking if they see your face/eyes
if you’re hitting the gas pedal, and the tachometer is moving, and the car is not, you’re hydroplaning. Your first instinct is to hit the brakes. DON’T HIT THE BRAKES. Your best bet is to ride it out, gradually slow down, try and let other cars know what’s going on, pull over and calm down.
car windows are strongest in the middle, aim for the edges or corners
911 should work anywhere (even other countries), SIM card or not, for free, so don’t waste time scrambling for change at a pay phone
if you’re in a pool and the water tastes metallic, get out, there’s an electrical short in the water
a seriously upset stomach is another sign of a heart attack
if you’re getting manhandled into a van, don’t fight fair. fight to get away as soon as possible. elbow or palm to nose, heel to toe, thumbs or elbows to eyes, knee to groin, strike the ears, nails to throat, do whatever you can and make as much noise as possible. don’t get taken to a secondary location
don’t punch the face, punch the throat. no matter how weak you are, a fist to the windpipe is enough to stun anyone
the flesh on the underside of the arm is fragile. try pinching it, it hurts right? even lightly? pinch someone there hard, and PULL. you can tear out muscle fiber and tendons doing that, and it’ll hurt. a lot.
if you think you’re in danger, call someone, or even just pretend to call someone, and then make plans, loudly. even fake plans work, just make them soon. if someone is following you, knowing that you’ll be expected somewhere/your absence will be immediately noticed is sometimes enough to ward off the very unfriendly folk.
it’s worth it to keep pepper spray, I accidentally indirectly caught myself with it when testing to make sure it works, and the smell alone made me tear up. I was coughing and blowing my nose for several hours after, so imagine spraying it in someone’s eyes, the intended use.
it’s worth shining a light in the backseat of your car, especially if you left it unlocked. the previously mentioned unfriendly folk have used the method of laying in the back waiting for you to enter the vehicle, so a couple seconds to check can’t hurt.
keep valuable looking items away from windows, this hopefully lessens the chance a burglar will choose your house
be wary of a big truck or van parked next to your driver side door, that’s also a kidnapping tactic. It’s worth it to get in on the other side—lock the doors immediately—and crawl over
be wary of someone stopping you and asking you for directions, if you’ve seen a dog, etc, as opportunists prey on your inclination to be helpful (obv it’s not bad to want to help people, but don’t be afraid to say “no, sorry” and keep moving, this is how Ted Bundy lured in his victims)
if someone grabs you, drop your body weight. rag doll, go limp. the attacker will likely have to adjust his grip. If they manage to keep ahold of you, don’t try and pry away their hands, try and grab their thumbs and BEND
if you’re aware you’re having a heart attack, force yourself to cough, that’ll keep the heart pumping
You’re better off screaming “FIRE!” than “HELP!”, as people often don’t want to get involved, which is sad and frustrating but true, but a fire involves everyone around you
if you’re struggling to light a (gas) stove, and it’s making the clicking noise but there’s no flame, wait for awhile because now there’s gas in the air that depending on how many times you tried to light the stove, wouldn’t be a good idea to light
when giving cpr: dominant over nondominant, to the center of the chest between the nipples. it helps to hum Staying Alive, as the tempo aligns with the cpr treatment. don’t stop if you hear/feel a rib crack, bones mend, a stopped heart doesn’t
tip from firefighters: search rooms with the back of your hand. if you think a room is on fire, feel the metal door handle with the back of your hand, that way if it’s hot you burn the back and don’t reduce your ability to grip things. this also prevent grabbing ahold of an electrical outlet with a current in it, the electricity invading your body will contract your muscles making you unable to actually let go of the outlet
Keep adding your own please! This is a very short list, and you can never know too much on safety precautions
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LassieLowrider: Febuwhump 2022 masterpost
Day 1 - "headwound"
under the mountain (the cold is there)
“What happened?” Bilbo finally gathered breath to say, pain shooting through her as she took a too-deep breath.
or: Bilbo is attacked, and then she’s in the healing halls. Dwalin decides to guard her, which no one is opposed to.
The Hobbit: Fem!Bilbo Baggins/Dwalin.
read on AO3 | read on Tumblr
Day 2 - "failed rescue attempt"
knock-off knock out gas (is bad for clarity of thought)
The best plan Tony had so far figured out how to orchestrate an escape - that he’d be able to disguise as having just come off a five-day bender - involved one of the henchmen being more incompetent than usual, thus dropping a screwdriver within Tony’s reach, access to a security camera (doable through the ceiling), and fifteen minutes unsupervised cell time (he usually had five-minute stretches).
Marvel CMU/The Avengers: Tony Stark/Natasha Romanov (Iron Widow)
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Day 3 - "blood loss"
an unpleasant feeling (drowning on dry land)
Harry has been taken captive by Death Eaters, but they’re very good at doing the same thing over and over again. How come they never make up any new torture regimen, by the way? Not that he’d like to be tortured, but stagnation isn’t fun (less so when it happens in a cell).
Harry Potter: Harry Potter/Draco Malfoy (pre-relationship)
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Day 4 - "nightmares"
under the mountain (sleep will come)
In the healing halls behind him, Bilbo Baggins lay sleeping, the hobbitess recuperating from being attacked from behind by a band of cowardly dwarrow. During the journey that had spanned half of the world, during which he had at first thought she wouldn’t be more than a nuisance the whole way – something he was quickly proven wrong about. She was clever, kind and courageous. Above all, he found her selfless, in a way they as dwarrow had rarely seen.
or: Bilbo wakes up, tells Dwalin some hard truths, and maybe there will be a happy ending after all.
The Hobbit: Fem!Bilbo Baggins/Dwalin
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Day 5 - "let me see"
life too short (to keep love a secret)
She was desperately fighting back tears as she strode down the hospital corridor, simultaneously glad and displeased that the Sainte Marie practice wasn’t bigger. She was preparing to see her boss in a hospital bed, yes, but that he was also the man she loved – well, while he may not know that, it didn’t mean it wouldn’t be difficult for her to see him injured.
Death In Paradise: Camille Bordey/Richard Poole
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Day 6 - "hypothermia"
the rapid river (will drag you away)
Without thinking, Thorin took a step towards her, hand outstretched. As she flinched away, a dull cracking noise was heard, and he whimsically thought it was the sound of his heart breaking made audible before realisation struck.
Beneath their feet, the ice gave way, and the river swallowed Thorin Oakenshield and Billa Baggins into its inky depths.
The Hobbit: Fem!Bilbo Baggins/Thorin Oakenshield
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Day 7 - "buried alive" (alt prompt #1)
gravedirt (streaked on faces)
It wasn’t so bad, being buried, Jon felt. It wasn’t the most comfortable thing, of course, feeling the ground – the dirt the rocks the fucking worms – pressing onto him, but it could be worse.
The Magnus Archives: Jonathan "The Archivist" Sims/Martin Blackwood
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Day 8 - "no anaeasthesia"
the dungeon cold (darkness ever present)
”I don’t like the look of this,” Óin said, calloused hand gentle on her back. No matter how gentle he was, the touch sent burning flashes of pain through her entire body. “I don’t like it at all.”
“I don’t like the feelof it,” she hissed out, breathless from the pain. Briar kept her eyes locked on the wall opposite the cell door, desperately trying to distract herself away from Óin’s ministrations – when it didn’t help even to recount flower language, that’s when she knew things were bad.
The Hobbit: Fem!Bilbo Baggins/Bofur
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Day 9 - "kidnapped"
like a vine (primed to grow thorns)
She tried to glare, but it wasn’t the same when her head was covered in a bag. She assumed it was a bag, it didn’t feel like it was wrapped around her like a piece of cloth would have been. She also knew she was just trying to keep her mind occupied by something – anything – that wasn’t the fact that she had apparently been kidnapped.
Skulduggery Pleasant: no pairing
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Day 10 - "how long has it been?"
an unpleasant feeling (day after today)
“I didn’t think there’d be a tomorrow for me,” Harry said conversationally once free, massaging his wrists, keeping his eyes on Malfoy as the other wizard looked his cell over. Harry’s words stopped Malfoy in his tracks, however.
Harry Potter: Draco Malfoy/Harry Potter (pre-relationship)
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Day 11 - "chronic pain"
in brimstone (burnt inside out)
Waking up after the apocawasn’t was the worst spell Crowley had had for a century, he felt. Every joint in his body – as a snake, there were quite a few more than he looked like he should have – ached, every nerve felt like it was on fire.
Good Omens (TV): Aziraphale/Crowley
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Day 12 - "I dreamt you were alive" (alt prompt #4)
to dream (perchance to see you)
Camille strode through the bustling crowds of the Charles-de-Gaulle airport, the Parisian French surrounding her welcoming her home. Despite that, or maybe because of it, it was a very British voice that caught her attention amid all the hustle and bustle.
“Well, where can my bags be located then? Since they did not come off the plane here!” The voice, the accent, the words spoken, all of it reminded her so painfully of him that it pained her even several years later. She thought – her therapist with her – that she’d never get over the missed opportunities, the love that had slipped out of her hands.
Death In Paradise: Camille Bordey/Richard Poole
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Day 13 - "won't regain consciousness"
through darkness (light at last)
Briar hadn’t thought she’d have to stand at the bedside of someone on their deathbed again. She hadn’t factored in Gandalf in that assumption, hadn’t counted on being torn away from her spinsterhood in her family smial and then all the way across Arda.
She hadn’t counted on Bofur.
The Hobbit: fem!Bilbo Baggins/Bofur
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Day 14 - "can't go home"
beneath a mountain (pillows stained with tears)
Dale also meant that she wouldn’t have to leave the Company behind entirely – she’d miss them all too much to ever do that, one of the primary reasons she hadn’t gone back to the Shire. The other reason had been him, of course, but that one she had very carefully kept to herself.
Belba headed to bed, a bed that was, as it most often was, empty. She had hoped, after the Quest and the battles were over with, that he would perhaps consider settling down, but then she’d heard about the dwarven Ones, and she’d quickly realised that her hopes were quashed before they’d even properly taken root.
The Hobbit: fem!Bilbo Baggins/Nori
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Day 15 - "left behind" (alt prompt #5)
beneath a mountain (grief left behind)
Nori was worried, even if the Spymaster of Erebor couldn’t allow himself to show it. His being worried was on par with the King being worried, and that usually equalled a declaration of war to be met with some force.
Belba was missing.
The Hobbit: fem!Bilbo Baggins/Nori
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Day 16 - "does that hurt?"
to save a child (it does not hurt)
A demon does not heal, not from wounds inflicted by mortals nor from wounds inflicted by other celestials, and Crowley would carry the scars earned in defence of a child for the rest of eternity.
Good Omens (TV): Aziraphale/Crowley
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Day 17 - "shrapnel" (alt prompt #3)
stay down (count your breaths)
When he’d tried to speak up, tried to do something that would see all of them coming home alive at the end of the shift, all he’d gotten was a derisive ‘What, Malfoy, haven’t had time to warn your murdering buddies yet?’. It had stung, it really had, but considering that his partner had looked murderous enough to leave Head Auror Callins as a pile of ashes had he met her eyes, it hadn’t cut as deep as it would have when he was a Junior Auror.
He had protested again as they lay in wait outside a building that, according to good intel, housed the headquarters of an international smuggling ring specialised in heavily addictive potions, but again no one listened to him – not even when his partner tried.
Harry Potter: Fem!Harry Potter/Draco Malfoy
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Day 18 - "forced to watch"
ashes to ashes (dust to dust)
He was the best detective the Sanctuary had, and this up-and-rising sect didn’t know who they’d captured? They’d tied him up and beaten him as if it would make a difference either way. He had a feeling, however, that his genial reaction to the beatings wasn’t endearing him to them – at all. He couldn’t help that he was bad at faking pain, and he’d stick to that story.
Skulduggery Pleasant: no pairing
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Day 19 - "delirium"
to wake up (perhaps to remember)
“Is she awake?” Thorin’s head shoots up from where he had had it bent over a piece of paper on the desk. He readies himself to stand up, both hands planted on the desk, when Óin waves him off.
“Peace, lad, she won’t wake up properly for a while yet – but she’s starting to move, now, and that’s a wealth of good signs.” Thorin sinks back in his chair, running his fingers through his beard, and wonders what he should do to convince her he really wants her to stay in Erebor, wants her to stay with him.
The Hobbit: Fem!Bilbo Baggins/Thorin Oakenshield
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Day 20 - "caged"
like songbirds (in gilded cages)
Harry had always liked songbirds, colourful creatures put in cages for the amusement of others. Maybe it was because he, in part, identified with them, could imagine how they felt – always on display, always watched, never a moment when they weren’t being made into entertainment.
Harry Potter: no pairing
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Day 21 - "trapped under a collapsed building" (alt prompt #2)
taking it all (the weight of the world)
I digress; Jon, the Archivist, is buried under a collapsed building, and he did not see it coming. Now that the novelty has lost its shine, however, the dust is starting to settle in – and Jon can feel the Buried creeping closer.
The Magnus Archives: Jonathan "The Archivist" Sims/Martin Blackwood
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Day 22 - "restrained"
don't touch (that's a contact high)
”Sit on him, Taako,” Merle said, one finger pointing from Magnus to Taako and back. The big guy had touched something and was in the throes of a contact high before Merle had cast Sleep on him. Magnus had toppled like a particularly big tree, and even with clever application of magic, they hadn’t had an easy time of getting him into his tent and bedroll.
The Adventure Zone Balance: Taako Taaco/Magnus Burnsides
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Day 23 - "don't leave!"
beneath a mountain (echoing in the streets)
A runaway hobbit among dwarrow – or humans – was bound to be noticed sooner or later. He didn’t think she would have run far – she probably wasn’t in the mountain, because she was many things but certainly not a liar – but the rebuilt Dale? Or even Esgaroth, now that the remaining signs of the ravaging dragon fire had been eradicated?
The Hobbit: fem!Bilbo Baggins/Nori
read on AO3 | read on Tumblr
Day 24 - "too weak to move"
a human king (a gift for a gift)
Rick had decided he should just never be surprised at anything ever again, especially not after having defeated Imhotep for a second time. The giant scorpion had also been a driving factor in that decision, he had to admit.
The Mummy: Evy Carnahan O'Connell/Rick O'Connell
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Day 25 - "muffled screams"
black petals (a mouthful to choke)
Heather thought it must be a desperately sad life, living in so much fear of eventually being in pain that you never dared open yourself up for feelings.
Harry Potter: fem/Harry Potter/Theodore Nott
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Day 26 - "please don't do this"
beneath a mountain (for a family)
“Oh, it’s you.” Outside his brother’s door stood Belba, and while Dori hadn’t ever been happier to see her, he was liable to do something rash if she tried anything with his brother. “Haven’t you done enough?”
The Hobbit: fem!Bilbo Baggins/Nori
read on AO3 | read on Tumblr
Day 27 - "shower breakdown"
in the moment (here it all clears)
I found I couldn’t remain standing, sobbing so hard my knees buckled, ending up in a foetal position on the shower floor. Bella Swan: pathetic. I felt it, too. I really had believed Jake, when he said he would love me forever, no matter what. Then again, I had believed Edward, too, when he had promised me forever.
Twilight: Bella Swan/Paul Lahote
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Day 28 - "I'll never forgive you" (alt prompt #8)
beneath a mountain (real enough to touch)
Belba was grateful that Dori had left the rooms, even if it was daunting, the whole prospect of seeing Nori again. She loved him, and even though everyone said he loved her as well… it wasn’t easy, changing her thinking. She had assumed that he didn’t love her, that what they had was just – convenience, for him. A soft body to warm his bed, maybe, companionship during the long, cold nights.
She smoothed a hand down her tunic, cupping her stomach. If nothing else, she had the faunt, and no one would take her child from her. She took another deep breath, steeling herself for the heartbreak she was sure to experience, and then entered Nori’s bedroom.
The Hobbit: fem!Bilbo Baggins/Nori
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ambiesrealty · 4 years
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Mulder House
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“4 bedroom 1 ½ bath gorgeous home. Features a lovely connected living and dining room. The kitchen is any home chefs dream come true. Includes an office and a lovedeck. The surprise outside is a handcrafted above ground pool! Your sims will adore this home. Aliens may or may not have lived here”
TOU: Terms of Use and FAQ
Link: House
Please be respectful of my uploads. These houses take a while to build and I treasure them deeply!
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clownmeat242 · 4 years
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the big, brown beaded rosary above my grandparents’ bed
a big, bulky backpack full of my dads things
a stick used to pry mud
an apple that stayed very good after a long time
pink, purple, and blue lava lamps
a special yellow lava lamp
an angel baby statuette, lying down holding a moon
2 special, blue coral dolphin figurines, 4 dolphins, 2 dolphins each
a mood bracelet
blue bangles with colorful gemstones
a card id that was my dad’s death identification
a big, interconnected dmv online system with games
a nun’s headdress
various gummy candy
christmas light lawn deer decorations
photographs of my dad
a photograph of my grandpa with my two young cousins
a plastic bag full of yellow rice and shrimp
my dad’s eggs
the string across sierra’s window with our things hanging from it
american flag sunglasses
a brown cigar box
a silver elk creature with silver chains hanging from it
black swirls of death
these goggle-like glasses that would have parts that would pop off when trying to be fixed
a clear, dry glue stick
a bitten off, red ring pop that resembled a pacifier
a peppa pig baby phone toy
a baby book with blue writing and bees all around it, saying “the cross dressing” something
the blue can of axe spray from 2016
my grandpa’s computer
clear, star shaped boxes of blue slime with pink beads
carrot cake
the red ball toy with the cat in the hat on it, from my childhood
a bulky, purple, show poodle toy
an oval shaped virgin mary necklace with a golden crown
a bigger, heavier, circular, holographic necklace of mary, joseph and jesus, with a message about love
a halloween wall decoration of a group of people wearing pink with blank faces
little sims 4 ghost light decorations
fancy bathtubs with buckets to collect water from them
chocolate straws and wafers
a big hole in the sand that resembled one my dad used to dig
the aloe vera plant on grandma’s balcony
the beaded necklace i made with cheap walmart beads, with a part of the ohio bead necklace attached to it
a deep blue, circular pendant of mary and jesus
this virgin mary, religious box and a mary/joseph/jesus figurine
a note written to a teacher about “what my grandpa did to me”
the rose lamp in my room
my puppy angel container
my backpack, stolen by my grandpa
sierra and i’s black notebook
a big toy bear that was actually a real bear
buttered toast
incomplete clown outfits
contradicting black/white couches
metal rods shoved through little mind people holding them in place, dead together
gratuitous cupcakes with baby blue icing
a mix of games i created with a crash code, crashing into itself like a death game black hole
orange juice
my jar of piercings, while my earrings were all missing from my ears
a big grey fountain with a statue virgin mary in the middle of it
mary made of the same opaque glass as the light angel
a documentary about the women who lived in the pink virgin mary house, as well as a youth group
a map of a beach area where mary was born
a metal helmet with little wings
dark black scribble drawings in my old puppy notebook
a drawing about something having to do with protecting the precious innocence of a child
a meth pipe with meth in it
a magnifying glass
a green backpack that belonged to my different dream parents, full of old photographs
golden tooth/gums dog implants
silver paw print dog tag
yellow greyhound bus tickets from savannah, georgia to west virginia
dried chunk of ramen noodles
a handful of clear dog teeth
a bag of blood to drink
my red axe, that i bestowed upon an ally
the blue manatee towel from my childhood
a thing that looked like a bowling pin but it was a “clown drink” and spawned in random places
holographic religious picture in my wallet
alcohol bottles at the store to smash
my clover ring (it’s “lost”)
blue toy unicorns, severed doll heads, naked barbies
a big heart collage figurine thing that my aunt created for me, with a bible verse, a glued picture of me when i was a child on green sea glass, a framed heart photo of my little cousin, a crying fairy angel figurine on top, a candle, and a figurine of st. francis crying, kneeling. it was stuck together with this movable white glue so it would come apart, but it was together.
these book pages that could have paint extracted from them
drawers that could only be opened with passcode
chicken patties that were cooked over and over, dropped in the same places, and eaten
blue ice pops that appeared frozen but were liquid
lemon flavored chips
a letter with evil energy written to me, with thick, scribbly distressed black writing, that said “GET SOME HELP” with a $500 bill, and on the back more unintelligible crayon writing, with 2 names, zesh & halla, and a pumpkin drawing
a shining blue orb in the sky with a mermaid inside, floating down to my grandma’s balcony and created energy
my mom’s teenage ring
a big box of tools
reflective mirror glasses
a screen that “needed repairing”
a dress up game where you could turn a man’s head into the head of a gorilla
2 stacks of childhood photos that i gave to an undeserving person, to look through
an alternate instagram account of someone i knew in middle school where he was dead and it was his memory page
a candid photo of 3 people i knew in middle school
donny’s white truck that i messed up somehow by turning the wheels on gravel
a huge container full of yellow pacifiers
a piece of paper that someone wrote “angel” on
a pink key and a red key
a huge stack of hay that could kill people by rolling over them
the window of a pool supply store with blue art of angels ascending
money that looked like superman cards
a purple vape with a synthetic marijuana substance (paranoia, hallucinations) called axlaxl
a pink box with feminine personal effects
huge cardboard boxes of fruit, stacked on top of small beer boxes stacked on top of each other
a red toy soldier holding a bazooka (counterpart)
a rainbow jumprope stuck in the dirt attached to roots
a huge yellow goodyear semi truck
a small amount of weed in an old altoids can
my dad’s red box of drill bits
my old purple bike
classic bubble gum
my green converse that had something written on them like “cage the lamb”
my tragic clown statue that and had its porcelain coat turned inside out to be a rodeo vest
a white pair of boxers with burgers, fries and soda pops, and another pair over them, cut and snipped
a golden outdoor christmas display of the virgin mary, joseph and jesus
a gargantuan statue of the virgin mary looking down at the ground, wearing a light blue veil, towering over the church
a mermaid drawing on a whiteboard
a white sheet tied up with a black and pink easter egg inside that could put a fully grown human inside of it
pink, rose shaped bouncy ball that lit up, and once lit it wouldn’t ever stop lighting up, a pumpkin one too
food tickets that could get you rice drowned in vegetable water
orange frog displays in dirt
a designated frog hat that lets the people know who the leader is
“angel water” in green vials
aztec heads in the pool bathroom
huge dead roaches
a box of ham
a cat angel statue
2 cherubs made of clay, had water dumped on them and they melted
tall blue flip flops
a white friday the 13th lighter
a white “the shining” lighter that had “jack” written in blood on a hotel wall
an airline called “popair”
silver hanging nipple rings, a silver chain and half blue, half red pants
severed amusement park parts being taken away in a white van
a box of nails/screws, a big black box
bamboo trees
a big ball of chocolate
my skyrim dragon keychain
a drawing pad with 2 girls kissing
a faucet that soaked everything
a disgusting poem written by my grandpa “lathered in water, a son and a daughter, how exquisite”
a red squishy bear toy
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magick-sims · 5 years
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20 Gen. Disney Princess Challenge- Sims 4
Generation 1: Snow White "I'm wishing for the one I love to find me today"
Founders have humble beginnings, so what's better than Snow White? To start, create Snow White. Storytellers may create her as a teenager and make her evil stepmother, but this is not a requirement. When Snow White becomes a young adult, this story begins.
- Must be female
- Must have 7 children (dwarfs)
- Each child must have one negative trait (e.g Gloomy, Glutton)
- Each child must have the same baby daddy
- Each child must achieve something before their teenage years - this can be reaching level 5 in a toddler skill, reaching level 3 in all toddler skills, completing their childhood aspiration, or becoming an A grade student in school
- Snow may never answer the door to strangers or talk to elderly women
[EPS]: Parenthood - each child must age up with at least one positive character trait. This number can be increased if you're looking for more of a challenge.
Generation 2: Cinderella "A dream is a wish your heart makes, when you're fast asleep"
Although you had six brothers and sisters, you always did the cooking and cleaning. Yet, somehow you loved it, as it transported you away from your chaotic home life. When Cinderella becomes a teenager, this story begins.
- Must have 'Neat' and 'Foodie' traits
- Must clean the house everyday and cook every meal
- May not marry until mother dies (This does not have to be of old age, but it may not be cheated)
- Have a maximum of 3 children
Generation 3: Tiana "The only way to get what you want in this world is through hard work"
Your family has barely accomplished anything over the past two generations, and you're here to change that. This story begins when Tiana becomes a YA.
- Must have 'Ambitious' trait
- Father must die before end of YA
- Must have food Aspiration
- Must marry a Sim with green (This can be hair, eyes, skin etc)
[EPS]: Dine Out - Tiana must own and run her own restaurant
Generation 4: Aurora "I walked with you once upon a dream"
Thanks to your mother's hard work, you have everything you always wanted in life, apart from love. Your father was overprotective of you, and rarely let you out of the house. This story begins when Aurora becomes a YA.
- Must have the 'Lazy' trait.
- May only have 3 or less friends. (Family can count if you wish)
- Must meet future spouse at night while parents are asleep
- Elope (you can run away if you wish)
- Have a maximum of 2 children - (twin girls are preferred if playing Anna or Elsa next)
Generation 5: Anna "We only have each other, it's just you and me"
Your sister locked you away and you never knew why. As toddlers, you were the best of friends but now all you have are dreams. When Anna is a child, this story begins.
- Lose all contact with your sister until YA
- Find love with a criminal
- Experience near death at the hands of your lover
- Find someone new after becoming BFFs with your sister
- Marry, have one child
Generation 6: Rapunzel "You were wrong about the world, and you were wrong about me"
Your mother never trusted you or the outside world. You never knew of her past, and never wanted to. All you ever got was solitude, but that didn't matter. When Rapunzel is a teenager this story begins
- Must have 'Loner' and 'Art Lover' traits
- Must reach at least level 8 painting before YA
- May only ever leave the house for school
- May never have friends until wedding
- Elope - you have no friends anyway, have kids
Generation 7: Belle "People think I'm odd, so I know how it feels to be different"
You always loved books and visited the library often. You never cared for looks, just beauty within. Everyone wanted you, but you turned them all down. You wanted to chose your own destiny. When Belle becomes a YA, this story begins.
- Must have 'Bookworm' trait
- Date at least 5 men
- Meet the man of your dreams - an ugly Sim
- Marry, have kids
- Your spouse becomes beautiful (Changed in CAS) after first born child
Generation 8: Mulan "Could it be, that if I were truly to be myself, I would break my family's heart"
Your parents always wanted you to bring fortune back to the family and marry someone of high status, but you didn't dream of love, you dreamed of glory. When Mulan becomes a YA this story begins
- Must have 'Active' trait
- Must join Astronaut career
- Fall in love with a co-worker once you reach the top of the career choice
- Marry, have kids
Generation 9: Jasmine "A whole new world, a hundred thousand things to see"
You hated being rich and living like a princess. You find comfort in Raja, but nowhere else. All your father wants is for you to marry rich, but you want a life without riches. When Jasmine becomes a teenager this story begins.
- Have a best friend (Raja)
- You cannot leave the house unless it is for school
- Must marry a poor street rat
- Lover must be in the criminal career
- Have a maximum of 4 children
[EPS]: Cats and Dogs - Raja must be a pet and reach companions while children
Generation 10: Merida "If you had the chance to change your fate, would you?"
You always wondered why your mother gave up her riches for a poor boy. Your adventures lead you into trouble, and you were nearly always grounded. When Merida becomes a teenager this story begins.
- Have the 'Self Assured' trait
- Lose your siblings and mother in an unfortunate accident
- Seek out a way to change the past but fail
-marry and have more than one child
Generation 11/optional 5 : Elsa "Yes I'm alone, but I'm alone and free"
Your parents always questioned where your powers came from. You were a quiet type after... the accident. All you wanted was to be alone, unable to harm anyone. When Elsa becomes a teenager, this story begins.
- Must have the 'Loner' trait
- Must not talk to siblings until YA
- Must be different in some way
- Run away as a teenager (Storytellers may have her sister find her and bring her home)
- Never marry and only have one child (it was an accident, you swear by it)
Generation 12: Pocahontas "You think I'm an ignorant savage, you've been so many places, I guess it must be so."
You come from different worlds, yet the love of your life is forbidden by your family. When Pocahontas becomes a teenager this story begins.
-Fall in love with a "different" kind of Sim
-Marry that "different" kind of Sim.
-Run away and elope
-Have a maximum of 4 kids
Generation 13: Megara "I won't say (I'm in love)"
You never had much attention as a child, but you didn't mind, everyone only seemed to do you wrong. Now you're set on finding love just as your mother before you but just as life before things aren't as easy as they seem. When Megara becomes a toddler this story begins.
-must have the 'Independent' trait as a toddler and max all skills
-must have the 'Loner', 'Unflirty', and 'Free spirited' traits after aging up
-must join some kind of club of only women
-must marry a man she meets at the gym (her hercules), any man she has a romantic interest in that she doesnt marry they must despise each other
-may only have 1 child
Generation 14: Giselle "I guess a new experience, could be worth trying"
You grew up in a perfect fantasy world where everything was perfect for you but when you grow up a tragic event leaves your family broke and you have no choice but to leave home and face the real world. When Giselle becomes a YA this story begins.
-must have 'loves animals', and 'perfectionist' traits
-must move out of her family home to a different city
-cannot marry her first love
-must marry someone who is married already and has at least 1 child, they then can have their own children only once they get married
Generation 15: Elena "Born to lead with fire in her soul, grace in her heart. This is her time."
You grew up as a princess in a kingdom full of magic, but at a young age you were forced away from your parents to find your own way in life. When Elena becomes a teenager, this story begins.
-she, along with any siblings, must live with her grandparents
-traits: 'ambitious', and 'kindness ambassador'
-must be in the politician career and work your way up to national leader
-after achieving this she may marry and have children
Generation 16: Moana "One day I'll know, how far I'll go"
You grew up as the heir to a legacy, born to rule over others; however you want to explore and see the world. You know your choices make you who you are and you hope that one day they will show you the world. When Moana becomes a teenager, this story begins.
- Must have the the 'Loves the Outdoors' trait.
- Must have 'Curator' aspiration
- Must have a close relationship with her Grandmother (who dies before Moana becomes a YA)
- Run away from home and meet Maui and become BBFs with him.
- Marry and have children (7 if ariel is the next generation, does not have to be the same father, all girls, ariel is last born)
Generation 17: Ariel "Someday I'll be part of your world"
You've always loved the water and dreamed of becoming a mermaid. Sadly, this never came true but you did find the man of your dreams, and that was good enough. When Ariel becomes a teenager this story begins.
- Must have a 'Loves the Outdoors' trait
- Must own a pool and swim in it everyday
- Must marry a beautiful Sim with at least one trait the same as your own
- Have kids
[EPS] Island Living - Ariel is a mermaid, adjust the above rules to fit the EP.
Generation 18: Melody "What's too dangerous?"
You always wanted to be a mermaid like your mother but you didn't get so lucky. You were always kept away from anything too adventurous as your parents saw danger at every turn. When Melody becomes a teenager this story begins.
-must have somekind of socially akward trait, and an adventurous trait
-must gain the cold resistance trait from points store
-must have at least level five skill in dancing and singing
-must find merkelp and become a mermaid without buying or cheating for it
-must marry a merman
-have twins(1 girl and 1 boy) and adopt 1 child(sofia)
Generation 19: Sofia the First "The new girl in crown"
You were adopted into a rich, noble family, very different from the orphange you grew up in. You plan to learn to be the perfect princess unlike your mother before you. When Sophia is a child this story begins.
-must max the following skills: charisma, piano, singing, and violin before becoming a young adult
-must have a good relationship with her two siblings
-must complete any degree at university while living at home
-may only move away from home after marrying and then they may have as many children as they like
Final, Generation 20: Venelope "You really are a bad guy"
You're different than your perfect ancestors before, you've never fit in so you're here to be the best despite what everyone thinks of you. You want to take down the big bad guys in town even though your childish ways may have you stumble along the way. When Venelope becomes a YA this story begins.
-must have 'Childish' trait
-(bonus)have to get an A in school before aging up
-rank up to triple agent in the secret agent career
-take down Nancy Landgrab one way or another
-eventually live in a big mansion and do what you want because you have completed all the generations
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weaselle · 4 years
Text
Sims 4 stuff
I’ve been playing a lot of Sims 4 lately, because quarantine. I’m not super into the actual game tho, what I spend most of my time is messing around building things. Some of them I think are pretty awesome.
My latest two creations are a Mystic Castle, and a Science Tower. I can’t play right now because my computer is doing a thing, so I’ma write about it :P
The Mystic Castle has a four towers, and a glass-domed secret garden courtyard that takes up the whole area between them - the garden has a couple trees, some statues and junk, the walls are covered in ivy and plants... and it has a creek that pools in one corner, with a little bridge over it. I messed around with the build-a-pool function, but it wasn’t turning out, so I went for form over function.. I used a blue carpet that looks like it might be water, lol.
But you can only place squares of flooring on the build grid! and I did’t want some blocky waterway full of un natural right angles, so I used plants to mask the edges and create a more natural shape. and hopefully prevent sims from just walking on the “water”. The plants all fit together differently when right next to each other, and I was insistent on not being able to see a straight edge line or corner. It took forever. But I’m quite pleased with how it turned out. The lighting was especially key in getting the right feel.
The Science Tower is almost finished. It’s topped with an observatory telescope and a rocket ship (well, the placement of the boxes full of parts to make a rocket ship anyway; it can only actually be built in the game by a sim).
For the science tower, I tried some other interesting things... I sank a pool on the first floor - so the swimming pool is ground level but the rest of the ground floor is up on a stone foundation, so the pool is like, recessed in a little stone hollow kind of. Half the pool is outside, with a little half moat that goes around one side and then down and (visually at least) empties into a small pool in the basement. You probably have to see it.
It’s got a glass greenhouse (functional, sims can plant things and garden and stuff; there’s a little bee box, and a flower arranging cart and a couple of bonsai trees to practice shaping). It’s got an outdoor/indoor event space, tables, two bars, open kitchen, karaoke corner. There’s an observation deck/lounge above the Library Hall. The basement houses a mad scientist lab.
The part I’m working on right now is secret passages from two of the bedrooms to shortcut right up to the launch pad and observatory, and a similar set up into the basement from one of them. It would be a more towering tower if the game let you go more than 4 floors up :P
When I can get into the game again, I’ll probably put up some screenshots, idk
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