#sims 3 wips
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deniisu-sims · 3 months ago
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Half the Simblr community already knows from messages or Discord but
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I guess I just converted a counter and it worked!
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murfeelee · 2 months ago
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IWTV 2022 INSP - Theatre des Vampires (Backstage)
These are the changes & additions I made to my Theatre des Vampires lot here, since I was asked to upload it.
I'm tryna have my Simblreen set uploaded tomorrow, so stay tuned!
MY THOUGHTS, CC CREDITS & Extra Things to Know
I originally wanted to use the resort receptionist desk, but putting it on a lot automatically makes it a IP EP Resort, so I had to take it out.
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I recommend putting it back in, though, for the aesthetic--unless there's a good decor lookalike; I was too lazy to find one.
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WARNING: I have all TS3 EPs installed, plus a few SPs, and I use A LOT of EA's Store CC, so I CANNOT guarantee that this lot will look the same in your gameplay as mine, if y'all don't have the same DLC.
Store CC not included (this is just what I remember, there's likely more missing, sorry. *cough*):
Windows, Curtains, Chandelier & Chain from Now/Then Manor
Window & Today's Special Sandwich Board from Greenhouse Venue
Candle Box wall light from Gothique Library venue
L Stairs from Prism Studio Venue
Complete Castle by Castle Kits
Wonderland Door
Put Some Birds On It wall decor
Dr. Prosper's Glowing Orb
El Cordero loveseat
Curtains (x x), Midnight Hollow stage curtains + OMSP Resizers
FREE De-Coffinated coffee table
FREE St Patrick's Day flag
Archibald Door
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peonypyxels · 11 months ago
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greetings from apt 1
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greenplumbboblover · 4 months ago
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WIP #1 - Stories Be Told
A mod that has arisen from playing TS2 and loving Stardew Valley! (and always wanting to get to know the townies a bit better :))
I know I haven't really replied too much on the post about the mod idea, but I had to figure out personally what to pick and how to even attempt this from a technical perspective.
I went through 5 adaptations, to eventually get to this result! :) So while most of it is definite, I'm still fine-tuning a lot (and writing the stories).
How does it work?
The mod comes with two ways to get to know your fellow townie! With townie, you have to understand that EA townies will have them. Newly generated townies will NOT have any stories.
🕵️‍♀️Secrets (aka, facts!)
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Depending on your sim's Lifetime points (that red/green bar), and relationship status (friends, enemies, etc), you'll get to know more about them! Of course, if you're in the red, you might get some nasty comments!
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The idea is that the better you get to know them, the more they open up. Just like real people! They all have their unique dialogue as well!
❤️ Heart Events ❤️
Inspired heavily by Stardew Valley's approach, as using the TS2's scripted events wasn't working technically speaking,
A heart event will trigger by itself with a Text message, just like getting an invitation for a party.
Let's have a look at one with Morgana's Heart events!
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Morgana has sent a text message asking Christopher to come along to have dinner at her house. We could ignore it without any consequences... or go ahead and go anyway!
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Your sim will automatically make their way to the place they are invited to go to! And Christopher just made it as well :)
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(Not getting too much into spoilers here hehe) but eventually Thornton and Morgana end up in a fight.
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What's cool is that certain heart events will want your input! Such as this one:
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I'm still working on fixing the dialogue btw :p
Some of these will have pretty unpredictable outcomes, so be aware of that if you want your town to stay the same without any progression into a family's dilemma!
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... and what's even better is that this all happened automatically!
Just like a scripted event, they ended up arguing where it made sense in the dialogue, moved to the kitchen to excuse themselves, and eventually asked the player to leave (of which the player did automatically!)
🛠 Info for World builders and Developers
What's even better is that you can make your stories yourself! While heart events will require you C#, the secrets will only require you the existing sim's Sim Id and some XML knowledge! :)
I'll make tutorials of course on how to make each, but I figured it would be good to add that this is all super flexible on making your own stories.
That's it! The mod is technically done from a technical perspective, but I still have loads of stories to write (I only finished Morgana's so far 😬), So any feedback at this point would be really appreciated so I can implement it before release! :)
I'll release it first with Stories for Sunset Valley first, then move on to twin brook, Bridgeport, etc.
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kwimii999 · 7 months ago
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What is smoothfacenormals ?
I think 2 weeks ago, @potatobuttcheek asked me about this (Sorry, I took so long) but here we go
In simple words : It's basically a slider that aim to reduce the harsh shadows sims 3 normally puts on your sims faces and make details way more apparent, and yes the sims look just as smooth in game too ! I usually put mine at 150. There is a more technical explanation by simtanico here
For people who wish to download this slider, there is a re-upload here
Note : My shadows may be casting differently but that's because I'm using the custom CAS lightning by simbouquet
On another note
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pralinesims · 4 months ago
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...aaand back to the grind 📺
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birdietrait · 6 months ago
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elfie and nell
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rollo-rolls · 2 months ago
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Wip but idk... She looks like poop when out of cas ┐(´~`)┌
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omedievalpixel · 10 days ago
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Medieval Mods/CC WIPS
I have a BUNCH of behind the scenes projects, some of which I´ve posted over on the medieval sims discord!
Medieval Ingredients and Recipe Overhaul ft. variable eggs!! So each time you collect an egg, it'll be a different texture. (Also using this technique on capsicums/bell peppers, so you can have red, green and yellow ones on the same plant!). The ale barrel is functional and can also be used as an ingredient.
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2. Ghost Story Image and Prop Default - replaces the torch with a candle and changes the images to more medieval-style monsters
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3. Functional Butter Churn - the animation has been slowed down since I took this video lol
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4. Functional Medieval Lighting - including lanterns, torches, candelabras with multiple flames etc. AND default candle flame effect
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5. Medieval CAS Room
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6. UI and Loading Screen Edits - couldn't find my other screenshots :(
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7. Thatch Roof Object
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8. Horse and Cart - this is still in very early stages so no pictures yet, but I´m at least 75% confident I can get this to work lmao
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phoebejaysims · 6 months ago
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Boutique Mod - WIP
A peek at my latest project—my interpretation of the sims 2 shopping for clothes system, complete with animations I have pilfered and converted from TS4 and various concepts I nabbed from here and there.
I'm at the point of the project where I've forgotten why I originally wanted to make it but alas, the show must go on!
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This mod is as much for the business side of running a clothes store as it is the customer side.
However, once you've set things up, the shop should be able to run itself in your absence (so you can be as micromanagy, or as non-micromanagy as you wish).
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As well as buying outfits using clothes racks, I remixed the ITF Clothing Pedestal and made my own variation of that too. Plus, I added a way to buy accessories from their own rack, so you have multiple ways to dress your sims up.
While not pictured, @dhalsims kindly converted the ITF clothes rack so I could use it in this mod. One cool thing about the clothes racks is that they'll actually get emptier as the stock goes down!
The closer I get to release, the more ideas for additions I have, but I'm finally at the stage where I'm polishing up the existing features!
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The next time I make a post about this mod, it'll probably be on release so please look forward to that! I have a lot of documentation to write :P
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Until then!
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ts1depot · 2 months ago
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San Marina Has Been Officially Released!
The long wait is over! San Marina, the WIP that was delayed over the summer, is finally available for download!
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Quick Rundown:
212 Lots!
10 districts
Heavily populated, with bios and town lore!
Celebrity sims who might look familiar to TV and movie fans!
Needs everything =except= Into the Future and Supernatural
Only CC is Riverview, the free world from The Sims 3 store.
A homeless challenge
And much, much more!
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Links to and description of the world@ The Sims Depot
Edited to Add (10-25-24)
There are two lots that have minor errors. New versions have been uploaded. They are The Poseidon Community Center and The Old Tyme Brewery Inc. Click on the links to download at The Sims 3 Exchange. More information about this at The Sims Depot.com.
Watch Bike Video Tour Below!
youtube
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deniisu-sims · 2 months ago
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Current WIP
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The uncluttered dining table is an edit of my own, not the one from Peacemaker's add-on :P
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murfeelee · 7 months ago
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IWTV INSP - MerMay Pt29b: Woohoo!
Loustat enjoy a wild romp in the hay. Blame it on baby fever--or mystical uni-kelpie mojo!
MY THOUGHTS & CC CREDITS
MY THOUGHTS
Yes, Lestat was about to catch on fire underwater in that last gif, cuz my mersims are also vampire hybrids, and I haven't figured out how to make them daywalkers without using EA's garbage Twilight-insp LTR.
Anyways....
CC CREDITS
This is a silly throwaway post that has less to do with the Part of Your World fanfic this series is following, and more to do with me needing to test the blue hay default replacement I made at the last second. The yellow straw was DEEPLY bothering me, so I recolored everything I could find to match Mermaidia's terrain. It'll be uploaded with the rest of Aquatic Insp. Part 2, tomorrow.
- @mspoodle1 No Walls Horse Stalls
- Alien tree by @bioniczombie
- Coral floor light by me
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thesweetsimmer111 · 7 months ago
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Finally it's complete! This took way too long to make 😅
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greenplumbboblover · 28 days ago
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[WIP] Lyralei's Pose addon - Part 2
(See previous post: Click me!)
First things first, MASSIVE thanks to @thesweetsimmer111 for all the help to make this work better and sharing her knowledge on Track masks with me (and the world!)
👀 Better Look at (with reactions!)
Maybe it’s just me, but I used to get endlessly frustrated when Sims wouldn’t properly turn their heads to face an item. So, I set out on a little mission to make their head movements more natural! Unfortunately, that didn’t go as planned—turns out EA’s code for the “Look At” feature is completely deprecated and no longer functional.
Knowing I couldn’t just code a fix, I had to explore other approaches. That’s when @thesweetsimmer111 came up with a brilliant solution: blending left, right, up, and down poses to create a more convincing look-at effect! 🎉
(See: Post)
What's different?
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Here's the original pose, without Look at turned on....
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On the left, we got VA's original look at.
On the right is what Savanita and I came up with! :)
don’t want to make it seem like the original Look At feature was awful—it actually works pretty well in some cases! For example, in this pose, if the plant were on the other side, the difference wouldn’t be that noticeable since her head is already tilted slightly. 😊
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(Same layout again: Left = VA's, Right = Me and Savanita's approach)
Plus, maybe you do want something more subtle, then VA's Look at is great!
Anyways! Of course, I couldn't stop there! Now, your sim has a few options of turning towards the object:
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(Note, this list will get 10x cooler in the next feature ;D)
This list is what the "trackmasks" are. :)
Okay, let's give "Eyes Only" a try. So, we expect Morgana to ONLY look at the plant, with her eyes.
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(Left is before using look at, Right is with look at, and one up for fun-cies)
And, to please @nocturnalazure's wishes, yep! It now accepts Facial Expressions! :D
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(I never would've thought I would see Evil Morgana lmao)
🎭Blending Poses/Reactions
After Savanita's amazing idea of using Track Masks, I found out that I can apply that same technique on, well, poses! And this is a feature I'm SUPER proud of (And honestly, it's taken me an entire week to get working 🙃)
First things first, when we choose the interaction, we will first be greeted by our "trackmask" list with all the selections on it
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So, I made a few examples to show of what you could do, but in all fairness, it's endless!
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Here I chose the option "Both Arms".
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Here I chose "Head And Neck". Look! She even has the expression! (Don't worry though, i also have an expression-less version in the making ;))
What about... Animations?!
While blending poses has the ability to also type in your pose names by name, rather than list, you can also use EA's!
The list is pretty long ( believe 200 entries?) but here is a sneak peek:
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Though, as far as I've been able to tell, EA reactions aren't as flexible, where I can tell it to only use the arms, or the eyes. Instead, we got these options:
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So, unless I found a way to get around it, this is the only way to do it.
But without further ado....
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Here I used the same pose(left) as the last 2 pictures, but with "OverlayHead". And chose "Boo"
(I just realised it looks like she is about to get hit by a ball lol)
🕰️ History List
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The Add-on now remembers your pose history!
Whether you’re a dedicated “Pose by Name” user or prefer the simplicity of “Show by List”, both options now display your pose history for quick reference.
Note: Each Sim has their own individual history list. This means you’ll only see the pose history for Sim X when clicking on them, and not for Sim Y.
📓What's up next?
Adding all the trackmask. (I still need add the hands and legs ones)
Adding an in-game Category maker, so you don't have to edit the XML. It will mean you need to replace the XML file in S3PE yourself. But I can always make a quick How-To for guidance 😉
(Note to self) Optimize the Categorisation code. It's currently taking 1 minute up from the loading screen 😬)
Fixing some minor bugs where Look at will still turn the sim's head back to it's original position.
Fixing some issues where Blending poses with certain track masks aren't working well or at all.
Fixing an issue where the dialogs can crash the whole game (woops!)
Sooo, I think a release date is pretty soon! I think within a week :)
Any VA Addon Bug Fixes?
Of course! It's the mod that inspired me to make stories, and even get to make this mod! I couldn't just... leave it to collect dust while it's other child mod is getting all the attention. :p
Changelog:
There is now an interaction that uses both look at & reaction simultaneously. (In case you don't want to use my look at interaction).
Fixed an issue where reactions would sometimes or never show on the sim.
Fixed an issue where using "Random Quick Poses" would occasionally show a breathing sim, doing nothing.
Fixed an issue where certain poses get called twice, making it harder to keep reactions or even look at history data.
Some minor code changes that aren't worth mentioning honestly.
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melbens · 4 months ago
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Nadia 🥥🌴˖°𓇼🌊⋆🐚🫧🌸
I will share these conversions soon ♥
Get her top: here & pants: here
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