#siktune
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Three-Dimensional Thinking
War engulfs the subsurface realm. Cities starve, children perish, temples are reduced to rubble. Twice-vassal Siktun City is no different, and large portions of its populace revolt against Chivik rule. Remote Siktun is resentful over a lack of imperial protection, and hard to pacify for much the same reason that made it hard to defend, and so the revolutionaries are powerful there.
But a lopsided war may still be long and bloody. And so Siktun is engulfed in war all the same as the other underground realms, and its people watch their city slowly ground to rubble, and despair. Many agonizing voices all speak the same prayer, whispered in ruins and shouted in echoing caverns.
"Circadian! Day and night that are changing! Sky-gleaned-from-tales! Instigator, wheel-turner, transformer! If we must fight and starve and kill one another, if there must be upheaval and bloodshed, then show us a sign of your support for our struggle! Reveal those cosmic truths that we echo with our deeds, oh great revealer!"
And for many years, the prayer went unanswered, even as it was taken up by ever-more voices. Until at last, a reply came; not from high above, nor from far below, but from within the city itself, a rumbling through the large cavern in which it was constructed.
"THE SKY SHALL NOT FULFILL YOUR WISH." the voice proclaimed. "IT IS ITS NATURE TO HONOR BOUNDARY, TO ENFORCE SEPARATION, TO PRESERVE SURFACES SACROSANCT. IT CREATES REFLECTIONS AND IMPRISONS THEM IN MIRRORS. IT SPINS GREAT ZODIACAL WHEELS OF SYMBOLS, WHERE EACH MARK CHASES AFTER ALL OTHERS, BUT NEVER COMES CLOSER TO REACHING THEM. IT WILL NEVER UNDO THE BARRIER THAT VEXES YOU."
Then one Tiktik, who refused to accept this answer, yelled out: "Then, whoever you are, act on our behalf! Show us what we fight and die for, if this lies within your power! Tear away all that which separates us from the divine!"
And Haebarik, maker of paths, horizon walker, star-bridger, breaker of traditions, castaway god, one-armed realm-forger, responded:
"WELL, IF YOU INSIST."
And there was a great earthquake, and through the cavern-ceiling then descended the great black whale Maretik, maw opened wide as it feasted on the stone. Round above the city it circled, eating away at the rock, until at last it disappeared once more, having devoured the barrier between realms above and below.
And through the hole in the roof of their world, the Tiktik beheld the moon, shining brightly, its bloody lake like a great lidless eye. And the defenders took the bloodstained sky as a sign of divine favor, and all their foes were converted or banished or slain. And so remote Siktun became the first city to claim true independence from Chivik; and though its people are loyal to Corobel first and foremost, a number of them worships the Carver of Paths as a lesser deity.
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From the surface, the passage to Siktun appears like a great circular pit, its sides gently sloping in, with a hole at the bottom through which one might look upon Siktun and its subsurface lake. Paths have been dug through the soil and stone, culminating in great elevators that ferry travelers up and down to the city.
Though brighter than most of the underworld, the sun does not directly shine down into the city, though the summer noons get bright enough for the Tiktik to briefly stay within their dwellings. Despite their lack of adaptation to sunlight, the Tiktik have responded to their surface access with great enthusiasm, and eagerly harvest the nearby natural resources, foremost among them wood.
The reactions of nearby realms differ. Besieged Wera, though closest of all human cities, must remain dedicated to its own defense, and interacts little with Siktun. Its hinterlands, long since abandoned by their ruler-in-name, are quick to strengthen ties with this new regional power, and many come to call Siktun's rulers lord in time.
Unimaa, whose access to subsurface goods was largely controlled by the Hewn, eagerly cuts out the middle-man and sends emissaries to trade with Siktun directly. And to the southwest, locked in a decade-long stalemate, the malevolent Kalkayer reigns over artificial deltas and mud-choked farms. It hears whisperings of a new city, and so sends scouts upriver; eager to find out whether Tiktik shells, too, can host its algae...
(Shape Land 8 pt., Command Avatar (Create Order) 1 pt., 0 power remaining.)
#might make a more detailed post about siktun and its human subordinates#but this serves as a basic overview and account of how it came to be#worldbuilding#world 02457 diegesis
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Hosts to Host, Stone to Stone
[turn 19: (4+3)+(4+4)=15, 15-1(avatar)-3(order)=11]
Syfos travels through Siktun's subterrannean territory, all the way to the gates of Erland's realm. It holds a last concert for its followers before disappearing where none of them can follow. They return with a newfound understanding of the presence (and proximity) of the divine. The Potters' Guild exploit the opportunity to tighten the bands of the Triple Entente, and align Pai, Vorond, and the rest of the eastern peninsula, creating the Hamtarian League.
For years, Syfos slowly rolled around the streets of Siktun, and through the tunnels surrounding it - all the while accompanied by great crowds of tiktik and humans, and even some Kautaila, and people from even further afield. Wherever it went, and endless festival followed, and it would not have been wrong to say the incessant adoration somewhat went to Syfos' head (had it had one).
But not even Syfos' own enjoyment could hold it up indefinitely, and eventually the stone passed out of the urbanized areas, into the wild underground. Here only the most dedicated fans followed it, but it remained a great group. And though its songs attracted many predators during the long and slow journey, they too were pacified by them and none in the entourage was harmed. The passage through these lands took years, and many went home eventually, though some new people joined too - both those tracking after them from behind, and the occasional group of Ayidyid living beyond the frontier of civilization. Still, it was a slowly shrinking group, and they only numbered in their hundreds when they at last reached their destination.
In the dark depths of the underworld, not far from the place where Aelmd bridges the barrier of the ground, there stands a great gate. It is made of unmarked black basalt, and stands eternally open, but only few find their way here - and those that do know not to abuse its inhabitant's hospitality. This is where Syfos travelled, and this is where its entourage followed, and when they crossed the threshold, they were welcomed, like many before them, into Erland's wondrous halls. They were served a meal fit for queens, and permitted to listen as Syfos recounted all of its adventures and all the parts of the world it had visited. And it was a song that surpassed any Syfos had sung before; transcendant and beautiful beyond compare - and all that listened, though they did not know the tongue of stones, felt they profoundly understood it.
And Erland was pleased, and welcomed Syfos deeper into his realm, those warm depths of the earth it had not known since the cruel whim of a Giant had tore it up through the cool ocean. But its followers were not permitted to accompany it, and were instead turned back, to return to the lands of mortals.
Though many were disappointed that their journey was at an end, they returned with a great deal of knowledge of the world, and a deep understanding of the power of the gods. And though many had before circadians, or celebrants, or traveller-worshippers, or followed some other faith, when they returned they all were devoted to the Stone Muse and the Fire Within the Earth.
As they told everyone of their journey, many repeated their pilgrimage, and though many never found it Erland was visited by a great many people in the following years. As ever, the god of hospitality invited every visitor to a meal at least once, though they were never permitted to stay for long, and only those deemed exceptional were welcomed back for a second time.
Hamtari is that peninsula in eastern Incarien BTW.
On the surface, word of the divine halls, so close beneath them quickly spread across all the plains of Nak. As they heard this, and knew part of their ancient secret had been exposed, the venerable Potters' Guild called to a grand meeting in Unimaa. A great number of people from all the settlements in the area came there; they were glass-workers and bankers, farmers and traders, miners and politicians, soldiers and priests. Most were humans, but many hewn also appeared, and even quite a few Tiktik. Only a select few knew the deepest secrets, and many were even unaware of the connection to Erland, but at this great meeting, they all gathered to discuss the future of the Guild.
In fact, there were two meetings taking place at once; the great public one, helped along with plenty of food and drink, and the small secret one, with cool sobriety. But as the mood of the grand festivities turn to universal brotherhood and peace between cities, the secret council of Grandmasters too determines that the time is right to use their considerable influence to promote such unity, and egg them on, and they intimated to key people how they could be helpful in bringing this glorious future about. Thus, when the revelry was over, and the members retrned home, many were carrying instructions, and over the next few years, they each played their small part in aligning the cities of east Incarien economically, militarily, and politically.
And soon enough, the cities of the area, one after the other, entered into defensive agreements with the Triple Entente, until that became too much of a misnomer, and it instead came to be called the Hamtarian League. The cities within the league were still independent (except in the cases where they were vassals of one another) but became ever more closely aligned. And though their only formal bonds were through treaties, and they lacked official interstate institutions, the regular meetings of the Potters' Guild grew more important too in their age-old function as an informal forum for peace and cooperation.
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LOW GEAR 'Siktunes Redux'
OUT NOW ♫ @LowGearOfficial new album 'Siktunes Redux' available via @wormholedeath. Check it out now at: www.InfraredMAG.com #NewMusic #LowGear #SiktunesRedux #WormHoleDeath @AdrenalinePR #AdrenalinePR
LOW GEAR Siktunes Redux May 27, 2022 WormHoleDeath (more…)
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Project Metal Across The Pond (July 28th 2022
Project Metal Across The Pond (July 28th 2022
On this week’s episode of Project Metal Across The Pond With Ell Yong, I will be playing: Endbringer, Matricide, Fallen Fields, Helsott, Here Lies Wes, Standard Human Experience, The Spectre Beneath, 10,000 Years, IATT, Immortal Guardian, Immortal Pain, In/Vertigo, Itus, Life Of Scars, LIPSHOK, Lost Nebula, Siktunes Redux, Madman’s Lullaby, Heirs Of Isildur, Helion Prime and Skid Row. If I have…
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LOW GEAR Releases Siktunes Redux On WormHoleDeath Records
LOW GEAR Releases Siktunes Redux On WormHoleDeath Records
Explosive Metal Stalwarts LOW GEAR Drops Remake of Album Siktunes Redux via WormHoleDeath Records WARNING: LOW GEAR music taken in high doses may cause excessive movement and delusions of grandeur. Do Not Take With Milk. Alcohol may intensify your experience. The band re-recorded their first album Siktunes and released it on their own label, Padded Music, August 2021. (The original recording…
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Low Gear New Years Eve LIVE Streaming Concert(event/tour)
LIVE! New Years Eve 12/31/2021- Low Gear performs for the World . This Live Concert Event will be streamed around the globe .1 Night Only.
About this event
Heavy Metal Rock Stars - Low Gear perform for you Live New Years Eve! Don't miss this Premium Event performance by Metal Music Stars Low Gear.
Low Gear will be playing all their new Hit release singles "Chemical Burn, Mexican Radio, Carnival" and other favorites from the New CD Release "Siktunes Redux."
This event will be streamed using the best in Streaming Media Equipment available with Top Production engineers at the helm and 1st class Industry platforms to make this a superior quality viewing event.
KINDLY CLICK HERE TO KNOW MORE
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👽One & Only Alien from Space👽Reptilian Shapeshifter🐍Anime Character😻 will be Hosting Her First Show of All Time! 🎶House/Techno Night !🎶 ~Spread Your Music to the World~ 🧨August 20th 8pm-2am 🧨 💲$15 Before 10pm & $20 After 10pm💲 📍@tangentgallery in Detroit (715 E Milwaukee Ave, Detroit, MI 48202) 🎶Music🥙Food🛍Vendors 🎵🎵🎵🎵 8PM@SIKTUNEOFFICIAL 9PM@DETROITTECHNOMILITIA 10PM@WERKOUTPLANMUSIC 11PM@DOSLOPEZ 12AM@WAXKINGSX 1AM@DJDONMECCA 🌯🍲🥘🥙 @chowza.monster @lochanchristopher 🛍🛒🎁📦 Subterfuge Jewelry @l_flynn @detroitdungeon Stay Productions @danedoperock @stripteez_riptiedz 🎵 📦🎶 🎁📍🛒 💲🛍 🧨 🥙 🐍 👽 #CosplayDJ #Detroitparty #DosLopez #Detroitdj #Movementdetroit #Halloween #reptilianshapeshifters #AlienFromSpace #NonsenseNights #hairwars #livedetroit #outdoorparty #housemusic #lakesoffire #madmaxfuryroad #costumeparty #SpiritofDetroit #cosplayparty #SpreadYourMusictotheWorld #tangentgallery #BetheStrangeyouwishtosee #thatsourfriend #Siktune #DonMecca #Djpsycho #detroittechnomilitia #waxkings #werkoutplan #someblackcat #technonight https://www.instagram.com/p/CSe4QW0lUuw/?utm_medium=tumblr
#cosplaydj#detroitparty#doslopez#detroitdj#movementdetroit#halloween#reptilianshapeshifters#alienfromspace#nonsensenights#hairwars#livedetroit#outdoorparty#housemusic#lakesoffire#madmaxfuryroad#costumeparty#spiritofdetroit#cosplayparty#spreadyourmusictotheworld#tangentgallery#bethestrangeyouwishtosee#thatsourfriend#siktune#donmecca#djpsycho#detroittechnomilitia#waxkings#werkoutplan#someblackcat#technonight
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Youngnova ft Quinzy churkz - Tiemu Obi
Youngnova ft Quinzy churkz – Tiemu Obi
The Enugu state based singer and stage performer known by his stage name YoungNova, has decides to kick off this year with this awesome track titled (TIEMU OBI).. Featuring the swift record entertainment artiste Quinzy Churkz.
The song was produced by DJ Coublon and was Mixed and mastered by Siktunes.
Tiemu Obi || oflexmedia.com
[easy_media_download url=”http://oflexmedia.com/wp-co…
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Cities for the City God, Problems for the Problem Throne
[turn 14 continued: 12-2*3(found city)-1(command avatar(found city))=5]
Three more major cities emerged inn the underworld over this century: Saksnes, Siktun, and Vaknerat
Saksnes is another expansion in the east. Tanmak's position grows ever stronger, and it has started openly making independent policy decisions, for itself, and for other cities, and going against commands from the capital. Tanmak's ruler has even taken to calling herself Empress [translator's note, there is no historical baggage, or any formal hierarchy of titles here, but empress certainly sounds like a fancier title than queen, and does imply sovereignty. literal translation might be something like "supreme hereditary appointed ruler of multiple cities"]. But the tributes still flow, as Chivik's military might remains supreme and the crucial chokepoint of Retvik remains in loyalist hands.
Siktun is an overseas colony, budded off from Chital. Like Chital it is based on fishing and aquaculture, but unlike Chital it is far away from Chivik, and definitely an encroachment on traditional tribal lands. It is also worryingly close to the northern trade route with the Memnarks, and there has been repeated attacks here. It is difficult for Chivik's armies to get here fast, and while the local garrison is large enough to hold the city and some key outposts, it cannot permanently crush all the opposition.
Vaknerat is an independent city far to the west, guarding the passage between the area around the Hypogeum and the central Underworld. It is quite different from other Tiktik cities, as it began as a humble caravanserai on the vital occidental trade route. Recognizing the key position, there was often conflict between different local tribes, and several wars were faught over it. Eventually, five of the main tribes realized that all the fighting was bad for business, and agreed to share the area and build up fortifications around it. This soon grew into a thriving city, and its walls rival those of any eastern city. Its unique origin means it has an equally unique social and political structure; it is officially a tribal confederation, and the five tribes remain the main political actors. The city is ruled by a council of five tribal leaders, the Pentarchy, and many institutions (such as the military) exist fivefold. Within the tribes there is clan politics, and different tribes have different traditions, and methods of choosing leaders. Any outside clans that wish to settle here must either gain access to one of the tribes, or content themselves with being unrepresented second-class citizens.
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War and Peace
[turn 18 continued 6-1-1=4]
The Dancing Plague abates, and conflict in the underworld begins anew. Hard fighting especially between Chivik and the Confoederation, and in the area between Vennes and Retvik.
Meanwhile, Syfos visits Siktun, brokers an alliance between the cities of east Incarien, and enters the underworld.
War... Never Changes
As the Tiktik adapt to the dancing plague, both by travelling less and by learning how to keep safe, the earworm declines. Without victims, it can only echo so long through the empty tunnels before ringing out, and from the early 930s , the underworld is again mostly safe to traverse (as much as that was ever the case). With this, the Tiktik again grow more daring in their expeditions, and the interrupted wars resume.
The decades of peace, while mostly cutting off communications and trade within the underworld, have allowed the cities to recover, rebuild, and entrench themselves. With the establishment of its surface colonies, Chivik has gotten unprecedented access to the materials and technologies of above. First and foremost this means wood, which sees much use in construction and furniture, due to its light weight and ease of working. Some attempts are made to use it for light-weight pikes, but is mostly too expensive to be used for military purposes. The one exeption to this is projectile weapons. Previously unheard of in the tiktik arsenal, arbalests, capable of piercing both steel and shell, quickly find their place in Chiviks armies, and help them win early victories, once again securing core parts of the empire. But while the other powers lack access to wood, they quickly adapt the technology to traditional underworld materials, and before long Chivik too uses steel arbalests.
But the new military technologies do not in the end help decisively turn the tide one way or the other. By 940 RIQ the frontlines have mostly stabilized, with Chivik only retaining (and strengthening) control of its three closest vassals. Though fighting remains hard on Chivik's eastern and western flanks, the south and north have cooled into unofficial ceasefires.
Give Peace A Chance
One reason the northern theatre in particular sees little action, is that Siktun's attention is focused much more on the surface. For decades, that is where its traders have gone for wealth, where its diplomats have gone for allies, and where its excess population has gone for land. Its people also follow a circadian faith, and worship the sun and moon, and so have little interest in the underworld beyond their own twilit corner.
The human settlements nearby were intitially wary of the new neighbours, but in the days when Kǎlkayer yet terrorized the land, any protection was appreciated, and so many of the inland towns turned to Siktun for aid and leadership. In the decades since then, the danger from the sea has been defeated, and the resurgent Wera has made some discontented noises about its former territory. In these years, the tensions come to a head, and war seems to be imminent, so in a desperate last attempt to broker a lasting peace, the Siktuntun invite the Werans to a conference near the edge of the pit, with Unimaa as impartial guarantor.
Initially, negototiations go poorly; the Werans are as irredentist as ever, while the Siktuntun's suggestion of some minor/symbolic monetary compensation is taken more as an insult. Only the influence of Unimaa's representative, who seeks to secure peace on Incarien due to worries about wars overseas, keeps the entire thing from falling apart. Still, the conference is at a deadlock, and seems unable to break it, until strange news interrupt the proceedings.
From across the river Kalaree, they hear, a mystical phenomenon has come; a stone, that somehow moves, and seems to sing - in the most breathtakingly beautiful tones. The well-traveled representative of Unimaa knowingly identifies this as a rock from Baled, but is unsure what it may do there. In the hope that a diversion might breathe new life into the conference, he suggests that they all go and see this curiosity.
And his plan would succeed beyond his wildest imagination, for when the diplomats arrived at Syfos, they were struck deeply by its songs, and as they followed it, they all recognized it as a divine sign that harmony should reign between their peoples, and they quickly drew up an accord that would bring them all together in defense of one another, and prevent conflicts between them.
With subsequent additions, the Tripartite Entante establishes free trade and travel between the members, formalized religious tolerance, an elaborate system of military and economic obligations, and a condominium over much of the disputes areas. The compromises initially find many unhappy recipients in each city, but as Syfos travels further into Siktun territory, and down into the pit, the Siktuntun have a perfect opportunity to play host to many visitors from the other cities (and all over the region), and build up much good-will. Relations between the main members quickly warm, though some of the junior partners (who lack much say in the treaties) are somewhat unhappy with the arrangement.
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Ascent & Descent
[turn 16 continued: 10-3-1=6]
Siktun establishes a surface army, and Chivik a subsurface navy
The Siktun pit offers an unprecedented scale of access to the surface for the Tiktik, and the Sigtuntun quickly establish themselves above ground. To secure the area, and to become a serious regional power, they send up a large force of troops. The tiktik are initially not a very effective surface fighting force, being used to combat within narrow tunnels, but as they train in the new environment, and recruit new allies, they become a formidable force. The core of the army is still the phalanx, though now optimized for mobility and width, rather than height and depth, and with the flanks secured by auxiliary cavalry.
Meanwhile, the Royal Council of Chivik sees the empire slip from their grasp. Since the tunnels are too dangerous to risk sending out any major forces, they instead develop a force capable of traversing the flooded tunnels of the lower underworld, and the abyss. The submarines are still tiktik-powered, and not nearly as fast as the sailing vessels of the surface, but they are very maneuvreable and durable, and capable of unloading a major force of marines anywhere with a waterway to Chivik
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When We Go Low, We Also Go High
[turn 17: (5+3) + (5+4) = 17; 17 - 1(found city) - 2(command army) - 2(command city) = 12]
Chivik sends its navy to secure a foothold on the surface. They successfully take Viidako, and establish a fortified city, with large-scale logging activity and major deforestation of the surrounding area.
In the underworld, the dancing plague rages on. By now, most Tiktik know the techniques to prevent it, and it is once again becoming possible to travel somewhat safely, but the Earworm still echoes throughout many tunnels, sometimes in new and more insidious variants, and few are willing to risk it.
Thus, the Royal Council in Chivik find themselves unable to strike at any of their rebellious vassals, and the newly independent states have a grace period to fortify, and prepare.
But for Chivik, this delay is a continuation of the crisis. Without the tributes, the population is still starving, and very discontent, and it is vitally important to find some new place capable of supporting them, or at the very least a new enemy to direct their ire toward.
Diving Greedily, and Deep
The first is accomplished by resettling part of the population further into the abyssal oceans deepest underground, in a new city called Tukat. This is not particularly popular, because even if there is no Plague there, the underseas are far from safe, and an unpleasant place to live. Nevertheless, it relieves the population pressure in Chivik somewhat, and establishes some further control over the deepest Abyss.
Crucial for this control is of course also Chivik's navy. It regularly patrols the depths, but also explores the upper reaches of the Abyss, and once rsurfacing, takes to aurreptitiously scouting the nearby waters and shorelines.
Word has of course reached Chivik of Siktuns great tunnel upwards, and the political classes are very worried about what a rival power might be able to do with unfettered access to the surface - whether that be trade, conquest, or alliances, it does not bode well for Chivik.
Rising to the Opportunity
So when the opportunity to make a play for the sueface seems to simply fall in their lap, the Council is not slow to act: They gather most of the navy, outfit the marines with new weapons, and send them out with orders to take control of a surface port.
Which specific port to choose is not an easy choice. Scouting has exclusively been done from a distance, and from beneath the water, which limits the amount of inteligence the navy has been able to gather. Unimaa is interesting, as the many ships going there clearly point to it being a major hub, and probably very rich. But it is perhaps too central - the navy strategists worry that they'll accidentally begin a major war, against powers they don't really know anything about, and caution bids them at least establish some first base of operation, before striking here. Wera is also briefly considered, but the waters here are infested with algaekin, and while a convoy of submarines can usually fight off any probing attempts at sinking them, it is not an entirely sure thing, and would not make for a safe supply line. The option finally chosen is Viidako. It is smaller than the other two, and has a somewhat difficult approach, but it seems to be somewhat isolated and cut off from reinforcements, and is also the closest major settlement to Chivik and the southern Abyss.
Thus decided, preparations are swift, and soon a force of hundreds of ships, each crewed by hundreds of tiktik wait in the waters outside Viidako. Though they are unaware of the recent political developments on land, the chivikvik do notice the fleet, and the great beasts swimming in the bay, and make their final approach with utmost stealth.
And so they are able to surprise the defenders, striking up at the ships from below in the middle of night, quickly sinking many, and simultaneously unloading masses of marines on the docks, for a coordinated lightning strike.
But normal tactics do not work in such circumstances and it turns out to be very difficult to deal with the falsuk, so the attack does not achieve an instantaneous overwhelming victory. Instead, the local governor has time to wake up and assess the situation. At this point the Chivikvik control most of the shoreline, and begin assembling in phalanges, capable of fully utilizing their numerical advantage, and the governor makes the prudent decision to withdraw rather than risk complete disaster.
The retreat is successful: apart from the ships, which must be left behind, the occupation force is able to escape mostly intact, and begin the harrowing journey overland to Qattangu to report the news.
Here to Stay
But while the tiktik are unwilling to give chase, and thus do not achieve a total victory, they are very pleased with the results. At dawn, the city is completely under their control, and they quickly begin the work of making that permanent. First, the commanders in charge of the invasision force seeks out the civilian leadership to work out a base for a new government. This turns out somewhat difficult, as neither side has ever heard the other's language. But after a while, a Págur can be found who speaks the tongue of the Ataila, which a few Tiktik are also familiar with, and through this interpreter an understanding can be reached.
The Chivikvik quickly pick up the split between the Qurri, who are loyal to Qattangu and Kilkinaqa, and the old elites who have been sidelined these past years. The commanders realize this is a perfect chance to secure the cooperation of the locals, and after a lengthy negotiation they come to a fairly generous agreement, where the old establishment is returned to power over most civilian matters, provided they swear fealty to Chivik and the Queen, and only have to pay the taxes necessary to support the forces stationed there.
Simultaneously, the soldiers begin building large fortifications around the city. The situation is quite different from anything they are used to, both in environment, threats, and materials, but they manage to construsmct an impressive ring of earthworks, topped by palisades, and even secure the sea approach by constructing artificial reefs.
The garrison itself is dug out of a cliff next to the sea, with entrances underwater and into the city, providing a second layer of defenses, as well as an escape route, if necessary.
When word of this victory reaches Chivik, grand celebrations are held, and soon many worker clans migrate to the surface, mainly to work in the logging industry, which takes up speed again, and puts Viidako back on the trade map. But many other traditional crafts are also brought to the surface, creating something of a cultural melting pot, blending different styles and materials. This is felt nowhere more keenly than in the cuisine of Viidako, which combines the culinary ingenuity of the Tiktik, with the plentiful and exotic ingredients of Valerië.
Initially, the inhabitants of the city are very happy with all these developments, and quite positive to Chivik rule, as the hated occupiers were ousted, replaced by a much more distant and indirect overlord, and the economy is doing well again.
But as the number of Tiktik in the area very very quickly grows, grumbles begin: They are taking jobs, they are not beholden to Viidako laws, they soon outnumber the natives. Mostly, business and life go on as usual, and many grow rich by the increase in trade and industry, but the more Chivik tightens its grip, and incorporates the city fully into the empire, the more people become discontent. Still, there is nothing even approaching an organized resistance movement, and the grumblings have not come close to the level which would require active repression, so the situation seems fairly acceptable, both to the civilian and the military governments.
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New Videos From DEOS & LOW GEAR
New Videos From DEOS & LOW GEAR
“Decimatio” is a track taken from DEOS upcoming album “Furor Belli”, due for release on May 27th, 2022 via Wormholedeath. Playing “Roman Extreme Metal” style, the band DEOS was formed in May 2014 with the intent to combine the sounds of Black and Death Metal with their passion for ancient Rome. “Scab Lab” is a track taken from Low Gear’s album “Siktunes Redux”, due for re-release on May 27th,…
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