Exterior Stone Minneapolis
Huge elegant gray two-story stone exterior home photo with a hip roof
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To preserve the seasonal stream that bisects this tiny lot on Bainbridge Island, Washington, architect Jim Cutler designed a double-width Shaker house on a bridge, that spans the forty-two-foot-wide gulf.
The Naturally Elegant Home, 1992
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thinking about long-term building infrastructure in minecraft that's viable for my playstyle; thinking a lot about how real-world architecture takes a while to be built and the different environmental experiences that, say, being grateful for scaffolding providing cover on a rainy day or shade on a warm one can provide. what would beautiful or visually interesting in-progress builds look like? it should be truly functional for letting me resume building at a later date, since the point of this would be to essentially find a peace between letting things sit for a long time in a way that's pleasing and could be left unfinished indefinitely but also makes it easy to pick it back up.
irl scaffolding i'm most interested in functions best in contexts of denser builds, with pre-defined relationship to the non-building space. by which i mean, you got sidewalks & streets & alleys in there. the scaffolding then becomes another interesting feature of navigating & can visually break up an otherwise straight line of buildings. setting up (mc) scaffolding pillars a few blocks out from the building's face and then creating a small platform at different height levels - so that you could walk underneath it - is viable, but i don't like the idea of it for every build. and scaffolding itself gets noisy at large scales, so this would ideally be improved. (ought to consider instamineable blocks, tho most top-of-mind aren't immediately plausible for industry.)
more isolated builds, is there a default configuration of ladders & temp blocks I could create to a) have a consistent language of "building infrastructure" across my areas and b) make it easier to do things like build roofs, etc.? actually, besides roofs, what's prohibitive for me is i really like going back and texturing things to indicate age or decay or growth, and if i could build in a solid block color and easily traverse vertically without terribly blocking the sightlines i need to check if i like the changes, that would help so much.
in the real world, building has to follow a certain order but in mc, maybe i ought to be more systematic about alternatives? i do like building a single face and working that, before any insides have been done, because you can scaff one side and view the other. but i also like filling out one corner of a space and inhabiting builds before they're finished - that's why i'm thinking about this, how to make that livable.
maybe then i should be working out interesting ways of interior scaffolding, to build up building faces - and then could swap portions of the scaff for real rooms if i wanted, stairs when i'm ready for them, etc. and you could maybe do some interesting things imitating house shells, that way.
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Beach Style Exterior in Providence
Example of a substantial two-story wood exterior home with a metal roof in the beach style.
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Beach Style Exterior in Providence
Example of a substantial two-story wood exterior home with a metal roof in the beach style.
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Front Door Providence
Inspiration for a large coastal concrete floor entryway remodel with brown walls and a medium wood front door
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Metal Roofing
Exterior design inspiration for a large, beige, two-story wood house on the coast with a metal roof.
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Garage - Medium
Garage - mid-sized transitional garage idea
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Landscape - Natural Stone Pavers
Inspiration for a huge traditional partial sun side yard stone retaining wall landscape in summer.
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Craftsman Exterior
Inspiration for a large craftsman gray three-story wood house exterior remodel with a gambrel roof and a mixed material roof
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