#shapesxr
Explore tagged Tumblr posts
astertimberwolf · 3 months ago
Text
I think I finally know what I want to do!
So, my autism already makes it possible for me to get "lost" in my own inner world. I can conjure whatever story, image, scenery and characters I want- evenmore so / even better if they're attached to a song / music that sets a mood, beat or simply conveys a strong emotion.
Now imagine if you'd be able to experience my "visions" and fantasy by visiting them in VR.
Ultimately, I already knew that I wanted to do UX for XR / VR, but I might have to turn this whole thing into something akin to an app or app add-on... Like making it some kind of special feature or world type within VRChat, that people could visit to experience a snippet of someone else's dream.
It's ridiculously ambitious and I would probably have to learn to use Blender, After Effects, Unity and some coding in conjunction with other software, platforms, libraries and APIs... But hell, I'll be damned if I don't give this a shot.
If you have any suggestions for me, please tell me what you think. I'm already diving into XR prototyping apps like Bezi, ShapesXR and now the newly released Bonfire app on Steam. I could also sculpt static 3D models directly in VR using Shapelab, Figmin XR or Zbrush (TiltBrush successor?).
13 notes · View notes
metaverse-ar-vr · 6 months ago
Link
Spatial design and prototyping app ShapesXR (2021) just launched its 2.0 update which better streamlines cross-platform support, letting team members more easily edit and collaborate in both mixed or virtual reality, but also now the web. ShapesXR 2 #AR #VR #Metaverse
0 notes
niamhsglobalproject · 8 months ago
Text
WEEK 3
The first few weeks i had struggled to reflect on level 4 and 5. However i feel as though now, i can really see my collaborative skills developing in terms of resilience. Previously, i would let conflicts between peers (whether small or large) derail the groups progress, take it personally and even let it wind me up so much so that it would negatively impact my work. Sometimes i can struggle with change once the initial thought process is complete but working iteratively requires the reviewing and altering of ideas throughout the project. 
So far, there has been compromise with lewis wanting to pursue 3D aspects to the project. The way we were able to do this was to use an isometric viewpoint to have static 3D backgrounds, we could then extend the game into spacial as an added feature or even potentially for cut scenes. This 3D element was also thought to utilise Hemza’s skills as he is very proficient in 3D work in Blender. 
Another change that may be difficult for me to process will be Liz joining our group late. During the national project, we didn’t see eye to eye towards the end of the project and even back in the Performance lab last year. I don’t want this to negatively impact our group work or outcome so will be leaving any thoughts and opinions outside of group meetings and will attempt to come in with a fresh mind at every interaction. Giving her the benefit of the doubt and a chance to start fresh. 
I think one of the reasons why i am finding it easier to bounce back from these points is the interest i have in our concept. I’m lucky enough that the other members of our group like the features that i brought to the table in my pitch and would like to include and build on them in our final outcome. Lewis has also decided he would like to branch off from us and create a more 3D immersive monument exhibition working with Maria rather than a game, which seems like he will be happier to create something along those lines. Hemza has also decided he would like to work across both groups which is great as he will be a great asset to transposing any concept imagery into 3D isometric stills through blender. This will also free up more time for me and Lace to work on the code for the game. 
Over the past two years, i have been able to dabble into different technologies that can be used with gaming. The closest i have gotten would be back in semester 1 of first year using a mixture of blender, a small bit of unity and shapesXR to bring to life three spaces within VR. I used blender the most and felt most comfortable with it out of all of the softwares used so learning Unity will be my main challenge for this project. I also think this will be most beneficial to my future career if game development is what i choose to pursue as Unity is one of the three main game engines used in industry and having even basic knowledge of C# will be a great asset to employers. When researching game engines last summer, i decided unreal engine would be a better suited engine for me as the fee structure, their node based coding, free assets available every month and being a purpose built engine by real game developers really appealed to me. I am more than happy to learn Unity though as it seems like a more commonly known engine across the university/ visiting lecturers and Lace’s brother in law has worked a lot with the software while developing Fall Guys. He has expressed that he would be able to help us if we need any troubleshooting or help with code. Lace is also familiar with the software so even having someone with a bit of experience readily available for questions will make learning easier for me. 
Our call with Kyiv was reassuring to see that they were kind of on the same wavelength as us in terms of themes and ways of collaborating. I did feel as though they didn’t know about the portal aspect of the brief but that wasn’t an issue as we can still use their ideas and combine them with our ideas. In particular, i thought Yulia’s and Anastasia’s ideas matched the most with our group. With Yulia’s telephone game proposal, i think we would be able to use the methodologies mentioned in order to create concepts and artwork for the game. I put this on the figma to see if she was interested in using her idea in this way. As for Anastasia, her video game proposal was really strong and fleshed out. Her art looked incredible however she was very set on her overall game concept (a single player JRPG that revolved around regulating emotions). I do feel as though it might be difficult to collaborate with Anastasia as she is very set in her idea in terms of concept and interest in creating character design only. I think we can involve her in the project by seeing if she would like to design some costumes for the nightingale sprites, taking inspiration from Ukrainian fashion. 
I think that the reading for this week will be useful when it comes to my essay, I found part 2 very interesting but more difficult to understand in small sections. Part 1 however, was quite motivational in terms of encouraging me to create more. Even if there are failures, the more you create, the more success there will be. 
On Wednesday, we sat as a group for the main portion of the day. I decided to get a big piece of paper out so that we could visualise and refine our ideas so that it was clear what we’d be producing. And it would also be easier to brainstorm ideas. From this we were able to come up with a narrative that fit the theme we were looking to go with, which was to have the game set in a primary school. The user would be a student, arriving to school on the train (as the train systems in both Kyiv and Birmingham are significant.), they would then meet the head teacher of the school who would give context to the game and almost tell why the student was there and why the school is as it is. The student/user would then spawn into the studio location in the school. This will be the main space for communication between Kyiv students and Birmingham students. From there, the user can choose if they would like to go to the library, canteen, or playground. The playground will hopefully have some 2 player classic games for the users to play, the library will have information about both locations in the form of interactive books. And the canteen could have something related to the farming aspects of Kyiv but this is still up for consideration. 
[ insert images of mind map and narrative plot]
On Thursday, i wanted to try and get started on the game aspect of our project as i knew it would take the most time and effort. I had a teams call with lace as she is also working on the game. We tried to get the collaborative project to work but for some reason we couldn’t get the work that lace had done previously to show up on my end. We spent an hour attempting to get it to work but in the end, we decided for the sake of progress that we should work on separate parts of the game and then combine them into one project once complete. Lace was going to continue to work on getting a hand on the environments/ isometric aspect of the game and then i was going to create the login/ verification so that the user of the game can keep their avatar and username whenever they come back to play the game. I was also aiming to start creating the avatar creation screen. 
The verification screen started off strong as i had a YouTube tutorial to follow, i was able to download all of the elements and import the script part of the file. For some reason I wasn’t able to correctly import the main part of the file. I would import it into the project section at the bottom of the screen but when i went to open my packages it wouldn’t show as being in the project. This meant i was unable to progress in this aspect of the project. I spent most of the day either trying on new files, starting the process again or just going through everything i did to ensure it was just as the video had instructed. 
By having the user pick between a nightingale and a lion, this will further emphasise the fact that they are in an alternate reality and aren’t in a regular school environment. A lot of cosy games use animals as characters or NPCs. I think they increase the creative aspect of the game’s design and makes interacting with these characters more intriguing. 
0 notes
enactivewebs · 8 months ago
Text
Tumblr media Tumblr media
3.5
Reading Maree Sheehan's thesis
considering the idea of audio portraiture and how this could be applied to the tree
Audio portrait of the tree
Sonic landscape recording of the tree and its immediate environment
Esoteric knowledge communicated through immersive transmedia approaches ?
First tests with bringing Tree into Oculus with ShapesXR:
Can't add audio using this platform from what I've read. Need to start bringing assets into Unreal or Unity
0 notes
mixityapp · 1 year ago
Text
Spatial Design App ShapesXR Raises $8.6M, Expanding to Apple Vision Pro
https://www.roadtovr.com/shapesxr-seed-investment-apple-vision-pro-pico-magic-leap/
0 notes
craigbrownphd · 1 year ago
Text
Tumblr media
ShapesXR draws $8.6m in bid to become XR prototyping industry standard https://www.computerweekly.com/news/366547732/ShapesXR-draws-86m-in-bid-to-become-XR-prototyping-industry-standard?utm_source=dlvr.it&utm_medium=tumblr
0 notes
gamesatwork · 2 years ago
Text
e385 - It's only a model
Models: @ShapesXR #IGOODI, @NVIDIA, @divamgupta’s Diffusion Bee #Metaverse: @nealstephenson Lamina1 #AR: @Activelook1 smart glasses & @HolyWowStudios Trombone Champ
Photo by Yaroslav Chaadaev: https://www.pexels.com/photo/model-white-concrete-building-9250129/ Models.  From AR to AI to fashion, this episode is chock-full-of models.  Andy starts off by using Polycam and his LiDAR equipped iPhone to model his studio, and share the object with Michael and Michael.  In a similar vein, a tweet shared by Ian Hughes shows how @ShapesXR can leverage 3D images in…
Tumblr media
View On WordPress
0 notes
vr-experience · 3 years ago
Link
0 notes
mainsfocus · 2 years ago
Text
Pano2vr gearvr
Tumblr media
#PANO2VR GEARVR SOFTWARE#
Historical sites in VR - A ShapesXR prototype for Meta Quest I still seeing Matterport selling your content on the Meta verse very very soon, as they own. And its evolving super fast, Matterport wont be able to keep up with what is being built. But maybe they are making money on Quest 2, this is the only way they will be able to force people to buy into "their" metaverse, but there are way better options out there to get your clients spaces into the meta verses. Viewing Matterport Model in VR Viewer no longer supported?Ħ months ThinkLab (386): you are very right. WGAN-TV eBook: Matterport Brand & Shopping Experiences powered by RETAIL VR WGAN-TV Podcast: Matterport Brand/Shop Experiences powered by RETAIL VRĦ months DanSmigrod (27834): WGAN 3rd Party Service ProviderĪudio and Video Podcast | WGAN-TV: Developing Matterport Brand/Shopping Experiences powered by RETAIL VR Platform | Guest: RETAIL VR Partner International. WGAN-TV: Developing Matterport Brand/Shop Experiences powered by RETAIL VRĦ months DanSmigrod (27834): Retail VR Example courtesy of Retail VR The number of possible combinations can easily get out of hand, so it's not an efficient workflow.ģD Vista recently released a new hotspot type for virtual staging which seems to address this specific use case. Using 3D renders to simulate interactions in a 360 space Which 360 platform enables open/close of glove box in this car tour?ĥ months Tosolini (3833): Some time ago, I shared this experiment which is based on swapping entire panoramas. 🚨Matterport Yacht Scan problems: can you help? 🚨ĥ months Sdoughtie (58): I’m just thankful that I noticed the cause. What other Virtual Tour platforms are compatible with Matterport cameras?ĭOWNLOAD360 service is no longer available. Traverse.to app lets you explore 3D scans with friendsĥ months MeshImages (2016): that profits from many to many communication, can be a use case for this: marketing, real estate, e-learning and commerce.īut in the end you have to focus on a specific industry and create a solution that adds up (said Steve Jobs). Video: Is the Matterport virtual tour ready for VR headset?Ĥ months DanSmigrod (27834): : Is the Matterport virtual tour ready for VR headset? | Video courtesy of Lama VR YouTube Channel | If we make it to get to a prototype or any kind of pilot I will be sharing my experience here. My partner now is consulting to a judge and a prosecutor in order to get more info about local legislation.
#PANO2VR GEARVR SOFTWARE#
You can check this here from the top of the tower.Ĥ months eduandresc (24): Guys, thank you so much.Īfter reading your comments I think that the solution will probably take the way of a camera/scanner + software pack that could met both local hosting regulation and data security. The cool feature about MPSkin is the visibility setting, so you can see the 3D model only from the outside, but not from the inside. Elegant way to merge exterior 3D scan with internal 360 VTĤ months MeshImages (2016): with MPSkin you can do it, too.
Tumblr media
0 notes
worldstop10 · 3 years ago
Text
ShapesXR (Oculus Quest)
New Post - ShapesXR (Oculus Quest) -
VR Shop – Silver Award Price at Time Of Review: Free (Subscription Service) Comfort Rating: Green (No Movement) Genre: Virtual Workspace Supported Controllers: Oculus Touch Best Playing Position: Standing, Sitting, Roomscale Multi-Player: Yes Age Rating: PG Description: ShapesXR is a collaborative design tool to prototype AR and VR content and user experience for real-world products. ShapesXR…
Tumblr media
View On WordPress
0 notes
metaverse-ar-vr · 1 year ago
Link
ShapesXR is a VR design and collaboration platform. But what makes it different is that users collaborate on VR design while inside VR. Charlie Fink talks to the company about its approach and recent funding. This post appeared first on AR Insider. #AR #VR #Metaverse
0 notes
metaverse-ar-vr · 1 year ago
Link
ShapesXR is a VR design and collaboration platform. But what makes it different is that users collaborate on VR design while inside VR. Charlie Fink talks to the company about its approach and recent funding. This post appeared first on AR Insider. #AR #VR #Metaverse
0 notes
metaverse-ar-vr · 1 year ago
Link
ShapesXR is a VR design and collaboration platform. But what makes it different is that users collaborate on VR design while inside VR. Charlie Fink talks to the company about its approach and recent funding. This post appeared first on AR Insider. #AR #VR #Metaverse
0 notes
metaverse-ar-vr · 1 year ago
Link
ShapesXR is known for collaborative 3D design and prototyping. A $8.6m seed round enables ports for headsets like the Apple Vision Pro. The post ShapesXR receives millions and a port for the Apple Vision Pro appeared first on MIXED Reality News. #AR #VR #Metaverse
0 notes
metaverse-ar-vr · 1 year ago
Link
ShapesXR, a VR design and collaboration platform, has raised an $8.6 million Seed Round with HTC Vive among the investors. Founded in 2021, ShapesXR’s mission is to make 3D content creation and spatial design accessible to non-technical users, enabl #AR #VR #Metaverse
0 notes
metaverse-ar-vr · 1 year ago
Link
ShapesXR empowers non-technical users to craft intricate 3D designs and prototype immersive applications for VR, AR and real-world. #AR #VR #Metaverse
0 notes