#shaolin shuffle
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gtgbabie0 · 1 year ago
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-Liu Kang x Reader
{A soft moment between you and Liu Kang}
Super fluffy and very domestic!! Hope you enjoy my lovelies!
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Evenings in the Shaolin monastery never fail to take your breath away, how the pink and orange hues from the setting sun seem to bleed together, casting its warm light across the horizon. You admire the beauty of the scenery from the quaint little space you found. Hidden away from the other monks, a small open room lit by candles, where you could enjoy some tea in peace.
You allow your mind to drift as you take a deep breath, taking in the sounds of nature and distant water, only to be pleasantly interrupted by Liu Kang as he enters your quaint space with consideration, careful, so as to not rip you away from your meditative state.
“Nice of you to join me” you smile, shuffling to make space on the wooden floor for him to sit beside you, and he does so without hesitation, sitting on the blanket you laid upon the floor, “How did you find me?” You wonder as he looks at you with soft eyes.
“I couldn’t find you anywhere, I figured you’d be here” he explains, his hands finding yours, stopping you from pouring him some tea. “How is your head?” He tilts his chin slightly as he caresses your cheek, thumb soothing the space under your eye.
You had told him you weren’t feeling all too well this morning, way before he left to help Raiden and Kung Lao with whatever needed their attention around the Shaolin Temple. He had offered to look after you, the ever-caring man that he was, but yet his duties called him and he was whisked away from you.
Liu Kang can’t help but smile as you lean into his warm hand, the fabric of his bandages are rough against your skin but that doesn’t stop you. “A lot better than this morning” you hum, fingers wrapping around his wrist, gently bringing his hands down to your lap.
“Nothing some ginger tea couldn’t help” You begin unwrapping the bandages from his hands ever so carefully. He relishes in the way it feels, almost as if the tension from him unravels along with the tough cloth. You take a moment to run your fingertips across his slightly calloused palms, making a mental note to buy more hand cream.
The absence of the sun brings a cold chill, one that causes a shiver to run down your spine. Liu Kang notices, and with a soft frown, he reaches from behind you, picking up the knitted shawl and draping it over your shoulders before pressing a kiss to your cheek.
“Mhm, I am glad to hear” he whispers, shuffling to sit behind you. He wraps his arms around your waist, resting his chin on your shoulder as you continue to drink the warm liquid. “Tomorrow I am all yours my heart, the two of us can do whatever you please,” he says and you don't have to look at him to know there's a smirk on his lips.
His chest blooms with warmth at the way you giggle, a sound Liu Kang couldn’t possibly ever get bored of, “Whatever I please? Hmm, you might come to regret saying that” There’s a certain playfulness in your words that only drives Liu Kang to hold you tighter, peppering your shoulder with soft kisses.
“Learn from it… perhaps, but regret I could never, every moment with you is deeply cherished” his words carry a certain weight to them, something that doesn’t go amiss as his lips continue to playfully trail up towards your jaw.
“Like you learned from the baking incident?” you remind him of the series of unfortunate events all over again. How the sweet treat ended up being terribly charred and completely inedible. You can feel Liu Kang's chest rise and fall from behind you as he laughs, calloused hands slipping into your own.
“Yes, I learned not to let you distract me” he teases, thumb soothing along your knuckles. Another gust of wind pushes through the trees, and you’re thankful that the god of fire is sitting behind you, holding you close to him. But despite his warm presence, he still notices the goosebumps that invade your body and the slight shiver that crawls through your spine.
“Let’s go home before you catch a cold” he whispers, lips grazing against your ear before standing up. The loss of his warmth hits you suddenly, and you are made very aware of the autumn winds. Liu Kang helps you to your feet, and with linked arms, the pair of you make your way home.
The rest of the night he spends practically glued to your hip, touching you in any way he possibly can and true to his words, the next day is spent doing whatever you please.
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inactivewattpadauthor · 9 months ago
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Kung Lao x Reader: Do Not The Cat
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Context: After a small mission in the Netherrealm, you make it back home with Kung Lao with a secret in your bag. ~~~~~~~~~~~~ Returning to your room with your Shaolin boyfriend, you were joyous to relive the familiar scent yet another day. The mission to hell was pretty simple, but still there were a few close calls. Bombarded by starving, scorching devils and nearly tripping over embers into lava. It was quite embarrassing until Lao, who was laughing at you, almost did the same thing, tripping over pebbles and almost eating up karma.
"Today was boring. I wished we done more." Lao huffs, taking off his weapon and laying back in your bed. All you did was roll your eyes, thankful that the dark thunder god didn't command you two to something more reckless.
"Want to make tonight different?" Your man sits up with a mischievous gleam on his face. Boy, was he always like this.
"We just got back!" You retort with some sort of amusement. "Like, can I shower first at least? Damn." You murmur under your breath, but he could still hear.
"So, is that a no or yes? After a shower?"
Scoffing and shaking your head from his silly idiocy, you turn away to take off all your protective gear and weapons. Lao smirks, always finding it funny when he annoys you. In his peripheral vision, he sees some movement from your duffel bag, making his attention go to it.
At first, he thought his mind was playing with him, but he clearly sees and hears something shuffling in there. "Y/n! There's something in your bag!" He calls out, standing from the bed and grabbing his hat defensively.
Oh! How could I forget?? You walk out your bathroom and to your bag with no concern like Lao's. Unzipping it fully open, something leapt into your arms. One look of it screamed out that it's from the Netherrealm.
"By the Gods! What is that?!" Lao's face held fright, pointing his sharpened hat at the hellish creature snuggling in your arms. Studying it more, it seems like a resembled cat, but instead of normal fur, it was made with rocks with small lava flows between the faults. It was somewhat unique, the lava flows portraying the stripes of a tabby cat. But either way, Lao needs to know what that demonic creature was doing in your bag and why it's snuggling in your arms like a normal house pet.
"He was brushing up against my leg when we were about to leave the Netherrealm. I couldn't leave him in such a dreadful place." You fake a pout, gently rocking the cat in your arms like a baby.
"Raiden let you bring it with you?!" The absurd question makes you furrow your eyebrows. "Hell no! That's why I snuck him in my bag. I don't want that tyrant around my child."
"Your child?!" Lao looks at you like the crazy person you are.
"Our child. My bad."
Kung Lao wants to cry inside now. Many questions were raiding him, but he doesn't even know what to say. So, he just stands flabbergasted, watching you play with the cat.
"You know what? I think I'll name you Magmastar. Because I bet you can lead a whole clan of strong cats! Yes, you can!" You coo at Magmastar, whom just purrs roughly, nuzzling against you. You turn to see Lao's judging look, one that makes you feel patronized. "It's a reference to a book series I used to read when I was younger. Don't give me that look."
"Right. What do you think Lord Raiden would say if he sees it?" The monk grimaced at the thought, biting his knuckle.
"He won't, because it's not like I'm gonna do a show and tell, and for as long as he has that stupid amulet, he's not allowed in my home." Your tone is grave. "And I trust you won't rat me out to him." Your eyes looked into his with plea. Is Lao's heart faithful to you, or the red lord, someone who doesn't even treat him nearly as well as Liu Kang?
"Of course I wouldn't, my love." Lao sighs. He can't fathom getting you in trouble with someone dangerous. You smile gratefully at him, walking to him and holding Magmastar out. "He's very nice, I promise."
Setting down his weapon again, he softly smiles back at you. He's nervous, but he trusts your word. He takes the cat gently from you, holding it with cautiousness. It definitely feels rocky just like it looks, and is especially warm. Other than that, the average friendly cat, not wanting to claw your eyes out unlike most Earth cats or anything from hell.
"Wow. This... isn't bad." He holds the fiery feline with more ease and comfort.
....
And after a shower, you walk out in a towel seeing Kung Lao asleep with your Magmastar curled up on his stomach. Cute! ~~~~~~~~~~~~ Today, I say the science will not science because the very flammable cat - made of burning rocks with a few lava stripes - doesn't hurt if you cuddle/pet it!
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mynameismisty · 1 year ago
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JUST THE SMALL THINGS| RAIDEN X PRINCESS!READER
☆SUMMARY: All he wanted was to be with you, but that isn't so easy with the fact you were royalty. But you'd make it out right? Right?
☆ORIGIN: honestly i just said "fuck it lets play a taylor swift song and write about it", shuffled the playlist and had love story play first so LMAO
☆ADDED: Honestly idc if its shit i just needed to project my idea on something😭
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☆"I'll be waiting, all there's left to do is run. You'll be the prince and I'll be the princess."☆
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You came from royalty, just a small kingdom near Outworld. Yet, being from a small kingdom, you were still known amongst Outworlders, practically being able to recognize you everywhere you go.
You still remember when Liu Kang called you to the Temple to help train his students, and that's where you met Raiden. Something just clicked between you two, you guys had chemistry, and Liu Kang gave knowing looks at you but you just shrugged them off. Besides, you were just helping train them right?
But you felt a pang of sadness when the day came to an end and you had to be escorted back to your palace.
You also remembered when he chased after your carriage, yelling.
"Wait! Ms. Y/L/N!"
"Stop the carriage!" You said as you turned a light shade of pink when you peeked through the door of it. "Yes, Raiden?" You said, trying to look unbothered, even thought your heart was racing a million miles per second.
"I- I never got a way to communicate with you. May I have the opportunity to write to you by any chance, your Highness?" He asked subtly, giving a small smile with worried eyes.
You stared at him for a minute before giving a short smile.
"You may. And-" You hesitated. "And you can call me Y/N instead. I prefer it rather than my last name." And you gave him a piece of paper with your location, plus your number.
"I...I have to go now Raiden. If I do ever have the time to help train you at the temple, I will. See you around, I suppose?" You gave a chuckle and waved goodbye to him.
"Thank you, your Highness. I'll write to you as soon as I can." He smiled at you dreamily and waved goodbye as your carriage left the temple. Your soft chuckle seemed to echo through the walls of his head as he watched you get further and further away.
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Your parents, as king and queen were strict about their only daughter. And you needed to write to Liu Kang to help ask for permission to help train at the temple. Fortunately, your parents gave in and allowed you to go. With simply just giving you a curfew and their basic rules of "no boys or boyfriends". Which you hated alot, I mean, you were in an arranged marriage alright, but that doesn't mean you had to be stripped away from fun.
"Really? A curfew? I'm past eighteen, mother! I should be able to make my own decisions!"
"And mess up our chance with the other Kingdom? You are going to be married to the prince of the neighbouring Kingdom and yet you want to act like a wild party animal?"
"Mother, I'm not acting like that! I'm only leaving for the Shaolin Temple, for god's sake!"
After this small argument, your mother decided to take back allowing you to go and made you stay in your room.
And you did so, slamming the door as loud as you could as you heard your father shooing Liu Kang away.
You were annoyed. Pissed to say the least. I mean you were stuck here and you wouldn't be able to see the cute boy that you liked maybe a little too much.
You refused to be stuck inside there and did what any normal girl would do.
Sneak out.
And sneak out you did, you had rope you kept in your drawer and tossed it out your window, tying it to your bed post and climbing down.
You ran, you ran so fast you felt like you were about to lose your breath and fall. But needless to say you made it and climbed over the wall, giving a smile of triumph after managing to get out without getting seen.
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Liu kang was suprised to even see you at the Temple.
"Y/N? Why are you here? You should be stuck at the palace right now." He said, giving a genuine, but very confused smile.
"I.. persuaded them to let me come." You lied between a tight smile. "I managed to change their mind. Again."
So he just smiled back and gave you a small hug.
"Come then, the boys already left, as I let them have a day off but you are free to have tea here."
You looked sad and sighed. Oh wait, but was he here?
"Is...well, you know, here?"
Liu Kang suddenly seemed to realize why you were so persistent on coming.
"This small crush seems quite funny to me, you have your hand in marriage yet you don't seem inlove with him. And to answer your question, Y/N, I think he left to-"
"Oh! Who left?" You heard a very familiar voice say. "Y/N! I mean- Your Highness! You came." He came up to you, and he was shirtless, with droplets of sweat coming from his very very formed chest.
"Yeah, yeah." You said cluelessly as you stared at his chest. It looked like it was carved by the Elder gods specifically just for you. "Yeah- I was- I was wondering when you were going to write."
"I was about to after seeing that you weren't coming but I mean, hey I see you did come."
You stared at him and he stared at you. And both of you just started staring into eachothers eyes, trying to read any feelings inside them.
"I'll leave you two then." Liu Kang said, as he gave a small nod accompanied by a smile and walked away.
"Well then...uhm..do you wanna eat out somewhere after this?" He asked shyly, turning a slight shade of pink after asking.
"Yes! Shall we go to Madam Bo's?" You say excitedly.
"Madam Bo's? I thought as a princess from another Kingdom you wouldn't have heard of that place."
"Are you kidding me? I love that place! My parents got it delivered to our palace doorstep when I was a kid...actually I think you were the little boy I always saw with Madam Bo." You said, then suddenly realized something. "Did you always have that hat?" You pointed to the hat he held in his hands. "If you did then I'm sure you're the little boy I always saw as a kid then."
"Wow." was all Raiden managed to say. "To figure, back then I think I did always go to that specific palace atleast...3 times a week."
You smiled at him as he gave a small laugh.
"Well wow, I can't believe we already knew of eachother before meeting." He said.
Both of you were silent for a while before he spoke up.
"So Madam Bo's?" Raiden said as he put his shirt on and wiped the sweat off his forehead.
"Of course!" You tucked your hair behind your ear and mentally thanked yourself you wore something that wasn't flashy to not grab too much attention.
He finished up and stuck his arm out for you to hold.
"Such a gentleman for me." You laughed and linked your arm through his as you left the temple.
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Liu Kang watched as you both walked off, laughing, arms linked and gave a knowing smile.
He knew you two would find eachother again.
Just like in any other timeline.
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DO I MAKE A PART TWO OR SOMETHING
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we-staybhaalin · 10 months ago
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Song Poem Challenge
“Put your entire song collection on shuffle, then write down the first line from each of the first ten songs that pop up to create a poem. Then dedicate the poem to the blorbo or OTP that it most reminds you of!”
I was tagged by @razrogue! Thank you!
No Obligation Tagging: @bhaalbaaby @feral--darling @nocanonhere @absansombre @sardoniqueen101 and anyone else that wants to participate!
Honestly, this seems like such a jumble giving how different these genres are. Honestly, the vibes on this reminds me of ship I have yet to explore yet which features my tiefling sorceress, Colette, and her eventual relationship with an Astarion that ascends. It doesn't end well for either of them and this kinda reminds me of how volatile that bond between them is.
I know it hurts, you know I'd quench that thirst Tell me whatcha say now? Why can't you want me like the other boys do? I want you to love me First off, I'm not new to this Born in the jungle, it's the lion's den I see a red door and I want it painted black Where stunted hand earns place with man by mere monstrosity Great minds of men will fall down Going nowhere fast
Songs:
Two Weeks // FKA Twings || The Worst // Jhene Aiko || Crave You // Flight Facilities || Only Girl // Rihanna || Turn to Dust // Kelela || Shaolin's Theme (Pray) // 6lack || Paint It Black // Ciara (cover) || Moment's Silence // Hozier || Minds of Men // FKA Twigs || Climax // Usher
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randomvarious · 1 year ago
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Today's compilation:
DJ-Kicks by Kruder & Dorfmeister 1996 Downtempo / Trip Hop / Drum n Bass
Although they'd been primarily regarded as a talented remix and production duo, in 1996, Austrians Peter Kruder and Richard Dorfmeister revealed to the world that what they may have actually been even better at doing, all along, was making DJ mixes. That year, they put out a pair of terrific ones: a drum n bass journey called Conversions, and their super chilly magnum opus for German electronic label !K7's popular DJ-Kicks series. And that DJ-Kicks one, in particular, happens to hold a mythical status of its own, as it's been rated by many as the single-greatest DJ mix that's ever been made. Plus, like Conversions, DJ-Kicks had drum n bass on it too, but K&D also blended that dnb with blissful bouts of dub-infused downtempo and trip hop as well 😌.
But what I ended up listening to today wasn't actually that mix, exactly; instead, it was the *double-12-inch edition* of K&D's DJ-Kicks, which collected full-length, unmixed versions of seven of the songs that appeared on the mixed CD edition.
So, if you love loungey chillout music and/or spacious and atmospheric dnb tunes, not only is the DJ mix essential listening for you, but so are all of these uninterrupted versions of some of that mix's own tracks too. Glasgow's Paul Hunter kicks things off with a terrific head-nodder in "Living Free," which is then followed by UK artist Omni Trio's "Trippin' on Broken Beats," a sweet, shuffling dnb-type of groove that incorporates one of my favorite synthesizer sounds of all time: the Korg M1 Organ preset 02, which was famously featured in a bunch of club classics, like Crystal Waters' "Gypsy Woman." And after that, Germany's Hardfloor, the master manipulators of the Roland TB-303—the bass synthesizer responsible for producing the famous acid squelch sound that kickstarted the whole acid house revolution—grace us with a trip-hoppy collage of different electronic sounds called "Dubdope," which sees them far removed from the hard trance and techno that had made them such dance legends in the first place 😊.
Plus, the kings of the globally-quilted chillout sound, Washington, DC's Thievery Corporation, swing by at the end to deliver the ultra-satisfying "Shaolin Satellite" too.
So, since there isn't a single skip-worthy track on K&D's DJ-Kicks mix, it only makes sense that there wouldn't be one on its corresponding double-12-inch version either. As expected, a terrific, little collection of very well-crafted relaxational vibes here.
Highlights:
Small World - "Living Free (Soundtrack mix)" Omni Trio - "Trippin' on Broken Beats" Hardfloor - "Dubdope" JMJ & Flytronix - "In Too Deep" Shantel - "Bass and Several Cars" Tango - "Spellbound" Thievery Corporation - "Shaolin Satellite"
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goofmuffin · 2 years ago
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got tagged, first 10 songs after shuffling my usual pl of 3028 tracks @deep-space-tits
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funky-birb · 2 years ago
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tag game: shuffle your library, list 10 songs, and tag 10 people
@cinnamongay thanks for the tag ❤️🧡💛💚💙💜 about to share some more songs
1 - Feel good Inc. - Thia megia and postmodern jukebox
2 - Forever - Labrinth
3 - I need a dollar - Aloe Blacc
4 - Is this love - Bob Marley
5 - (sigh) - Unloved
6 - Hip hop shaolin - Ararat 94/Misho
7 - Without you - Ayo
8 - Mental de viêt cong - IAM
9 - Incha xosum cha lezun - Vnasakar
10 - My body is a cage - Peter Gabriel
Not tagging anyone on this one but if you see this and feel like sharing some songs feel free to tag me 😘
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ivialeko · 1 year ago
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COD Zombies: Wishlist Mega-Thread
**This list is of course more idealistic than realistic. Hopefully some of this could come in the near future.**
Chronicles:
-The first 8 maps could see a return, as they were made from the BO4 engine.
Chronicles 2.0, the other 8 maps not yet remastered.
Here's what could be improved and added to Chronicles:
-Chronicles 2 runs on the next Treyarch game's engine for fluidity and possible assets if a blackout 2.0 was next.
-A twist on the existing side and main EE's for hunts. This would make sense of alteration due to Monty's fracture.
-New and returning character quotes.
-Returning perks, which will be placed on their respective maps. These won't be available for you to equip in your loadout, such as quick revive and stamina-up, so you'd have to compensate and adjust your four. This would give you the pre-set perks, as well as your four on all Chronicles maps though!
-OG wall weapons all set in their locations, as well as some OG box weapons.
-Reintroduce some cut content that was canned due to time restraints or unidentifiable implementation.
-WAW grenades as deafult instead of frag.
Weapon Customization:
-Blackmarket tiers.
-Authenticity stamps.
-Dark matter, signature weapons, loot weapons, mastercrafts.
Bounties: These would appear in-game, where every map has a challenge esq. board like IX and ZNS with different challenges. This would be on the side for unlocks though, and not required, like gauntlet.
-Better character customization.
Prestige Ranks:
-The ability to give your bots in both mutations and split screen games some AI progression in skillpoint smartness.
-A callout wheel for online/offline play with quotes and emote gestures (This is like being a general rank in combat),
-Animated calling cards.
-Talismans/elixirs.
-Weapon bribes, that will grant attachments to weapons that currently don't have them enabled.
The ability to swap wall weapons by location and different ones entirely.
-All mastercrafts, loot weapons, and signature weapons tied to this. (excluding dark matter camos)
Factions: (***Here are the different potential models to the upcoming factions system***)
-Grants you a MOBA class depending on the size of your character, and the faction you've joined.
-You pledge to a faction and then earn points towards rewards.
-Factions for a Grief mode successor?
-Maybe there are different characters that you work for, and there are side quests and EE's that are unlocked as "trials" that can be done for them once you have chosen your side in every map.
-Divided community challenges by three different groups based off the factions already announced by Treyarch.
-Mission teams from IW.
Easter Egg Rewards:
-Remix Maps: Remix maps are altered versions of the OG map in a fractured timeline, such as the zombies chronicles maps are to their respective originals. Or, think of these as multiplayer remasters that are rethemed from their original state in one game to another. (Like Firing Range in BO1 to Studio in BO2.) These maps, however, are rethemed to a different tone, skin, and overall cosmetic structure. For example, Verruckt would be a prison in another universe. Some minor changes to wall weapons may be done, and special rounds would be changed up, as well as some new character quotes and default customization, but for the most part, the map is just visually different in textures and tone.
Playable Characters: (Like in IW and WW2) Once an EE is beaten, you can put any character on that map. This makes sense to the lore, since in a fractured dimension, any character could be anywhere, and there are different universes too, with multiple different iterations of every character, hense the blood vials used for the prior attempts at breaking the cycle.
Super EE: When you beat the main Easter Egg on all maps. 
-An in-map reward, like the katana from Shaolin Shuffle. Or, a playable area.
-A Hint or Clue to the Next Map’s Era, Theme, Lore, Environments, Weapons, Tone, Or Location.
-A prologue, which is a little playable teaser of what's to come in the journey onward into the next map, is played out right after the main quest has been beaten. Think of these as both the WW2 zombies prologue to Grostein House, as well as the Riot teaser in Exo zombies. These prologues model WW2 in tone, gore, and realism, with a dark bitter aesthetic contrast of Riot’s zombies sequence. The epilogue is the intro cutscene, which is the motives in storyline fashion of why and how our characters got to the next map. The outro is just the outcomes from the Easter Egg to our crew, and the story line bits from the lore of the map playing out.
Modes:
-Boss fight mode like IW zombies.
-The Tortured Path style of challenges, but rather, act as more of a "quest" and utilizing more of the map to seek answers. This could serve as a side story. Maybe, this mode would have you play what was the unplayable portions of every map, and you would do tasks asked of you, like in the Tortured Path. The three strike rule would serve the same purpose from Gauntlet as it would in this mode. Once the steps have been done successfully, you would transition in real time onto the next portion of the map.
-A Grief mode with all new characters. These would serve as the Blackout of zombies, with half sized battle royale maps, like Tranzit, in a 4v4 survival. Combine some rush principles and you have a score attack survival for the fittest game mode. You can construct your own bases called "Safehouses", which inhibits a more open world survival horror aspect, as well as loot other areas, zombies, and even invade safehouses in raids. PVE Destiny style elements will be incorporated. There are levolution scripted events, destructible environments, and construction like you've never seen before. It would also be pretty unique if there were MOBA style classes for your teammates determined off character factions, sizes, and height. The maps would be different, preferably either MP maps, (which is the opposite of Blackout where there's mostly zombies maps,) or completely new maps created by the development team as well as chosen community cartographers using mod tools. Every game starts off where you'll have to scavenge the map for weapons and loot. Be able to craft a ton of different tools and weapons. Just like in Dayz, you will receive a backpack called a “Survival Pack”. You can take up to one (Crafted or obtained supply drop) (Singular or hybridized) buildable, two weapons, two wall traps, and one of any other item (That’s not already in the game) with you to any zombies map. 
Easter Egg Steps:
-I would love to see a similar EE step to the one done in WW2 on Thule, where you had to pick up a cipher paper and then solve it to open up a secret area guarded by a tomb.
-Another cool thing that WW2 did was implement cipher digits that were hidden among interviews, presentations, and trailers, that were then translated to encrypted messages when typed in on their website pre-launch. This could be another cool way Treyarch could use Ciphers to convey hidden meanings and messages that will freshen up our encryption without them having to be in-map. 
-Frame by framing trailers, playing I-spy on objects around a studio room when Blundell is doing Q and A's, etc. Maybe their website to uncover these codes could be the terminal, on BO3, or BO1?
-I would love to see Treyarch utilize real time cut scenes more often. It worked so well in Der Eisendrache.
-I like Easter Egg steps that take general knowledge or a sharp attention to detail in order to complete. The first step in the Revelations Easter Egg was great because anyone could solve it if they had paid attention to the order of souls collected. Most steps nowadays are very nonsensical and you would need a guide online, or even a reference to your favorite zombie YouTuber in order to solve.
-Attention To Detail Crafting Part Locations That Doesn’t Require Youtube Tutorial, Like The Shield Part Location When Takeo Slammed The Door Off Its Hinges In The Intro Cutscene On BOTD.
Zombie Crate Goodies:
Zombies Crates: YOU CANNOT BUY THESE! These are only earn-able through ranking up, prestiging, earning a weapon level, completing bounties and daily tiers, and unlocking camos. Zombie crates contain exclusive loot not available in multiplayer, (since MP always gets all of the love), and can be redeemed through opening up in-map outside, with the care package animation of WW2. We need something else in zombies to earn towards other than just ranks, weapon levels, XP, camos, and divinium.
-Vapors. (Secret Sauce of customization, where a random outfit is given based off of the theme and tone of the map you’re playing on. The vapor hallucination begins once you drink it in-game.)
-Black market weapons.
-Black jack market. This is where you can either barter an unlocked item in exchange for another, or completely earn zombie crate loot without relying on RNG. This is through a series of commendations. Think of Halo 3 armor type of achievements. The black jack is Corvus from the frozen forest in BO3. The black jack also has an assortment of dark ops rewards, and mastercrafts/signature weapons, EXCLUSIVE to zombies, that change in weeks and months time.
-Playable characters. You can unlock more playable characters in zombie crates. However, these are celebrity ones, like with the Dead of the Night crew, unlike unlocking lore characters, such as Gersch, when completing the main and alternate Easter Eggs.
-Skins and cosmetics.
-Calling cards and emblems.
-Weapon variants EXCLUSIVE to zombies.
-Weapon kits. Weapon kits are expanded variations of the armory system here in BO4. More attachments, a wider operator mod selection, etc.
-Callout wheel quotes and emote gestures.
-Weapons with armory availability to put on attachments.
-Blueprints. Blueprints are placed upon a workbench, and they serve as a cheat sheet for players that don’t know where part locations are. In addition, blueprints give further modifications to existing craftables, which triggers new parts that spawn.
-Starting weapons.
-When an Easter Egg is beaten, celebrity characters can be played on more maps, with their roles being recast and outfits altered with new quotes.
-Duplicates can be bartered for plasma, crypto keys, which is the currency of opening crates, and crafting parts for Grief. A zombie crate is hidden very well every time you play a zombies map, with a key to open the crate stowed away in solation. This is like the skulls in Halo.
-Newton's Cookbook equivalent, but with elixir fusion this time.
-Pack-A-Punch fusion.
-An "ultimate" upgrade to Pack-A-Punch, like the alien fuses in IW. Perhaps, the canned power cells from Shangri-la?
-Zombie supply drops contain crafting parts that can either be fused together to form other parts, or can be combined together with other parts matching its color to craft a weapon, trap, buildable, and ect. Colors help distinguish which parts can go with others. There are 7 different colors, with red being for traps, green being for standard weapons, yellow for wonder weapons, orange for buildables, red for anti-115, and blue for element 115. 
-Weapons hybrids crafted through crafting kits venu from color coded parts or received from zombie supply drops will have their own spot in the weapon kits venu, where you can further customize it. Things that you craft won’t stay permanently, as if you’ve crafted an elemental crossbow there will be a number above it representing how many of it you have. (This goes for buildables, traps, weapons, mixed perks from the cocktail venue, and ect. items crafted or obtained through zombie supply drops.) 
-Blue and Red parts fused together creates an element that can be added onto your weapons to make them stronger. Parts can either be scattered around any zombies map hidden and picked up in your inventory, or received through a zombie's supply drop. Crafting kits is the marketplace where you can craft your parts into whichever it will become. Then, if wanted, pay the blacksmith to fuse up to two weapons, traps, buildables, and ect. together to form one. (Hybrids can also be picked up via zombie supply drops.) If you don't like the item you've crafted or gotten in zombie supply drop, then disassemble it for parts to craft another item within the same color category, or sell the spare stripped parts for liquid divinium or Cod Points. 
-There are also chalk pieces that will allow you to swap out a wall weapon for another, just like Buried’s mechanic, that can only be obtained via zombie supply drops.
Afterlife Missions: 
-This replaces the "Nightmares' ' Campaign and fills in the waiting period in-between bleeding out and coming back into the game. Completing missions will put you back into the game potentially earlier than a round ending respawn would. These "missions" serve as cannon cut scenes and real time cinematic, like the kino teleportation rooms, and DE cutscene. When you bleed out, you will be redirected to either the Forest or the House, depending on your storyline. (Caos or Aether) Once you're there, you will be able to free roam throughout the area and select a mission to play chronologically. The levels you can play differ from each map from the context and lore of it. For example, if you are playing ZNS, then you would get more missions revolving around Division 9 and Takeo's imprisonment. This seems to serve as a seamless transitional Campaign for hardcore zombie fans that want more than just ciphers and intro/outro EE cut scenes. If you don't want to be redirected, then you can choose to spectate off of a prompt when you bleed out. The cannon of these missions is the flashback purgatory that your characters endure after their bleedout, similar to an afterlife state in MOTD, hence the name, "Nightmares". The inspiration is the terrible "campaign" that Nightmares was in BO3 mixed in with the Afterlife Arcade from IW. It would be very unique to incorporate elements from "Nightmare" missions and bring them back to the reality scope of the map you're playing on, such as the film reels on Kino when teleporting from the past to the present.
-A Dead Ops Arcade machine that could spawn on Caos themed maps, and is the alternative to Ghost N Skulls from IW. This would be a refreshing way to implement Dead Ops back into zombies, and there could be steps to get the machine turned on and everyone into the game like with Ghost N Skulls. Every Dead Ops variation would have a theme to it based off the map the machine is on, and you'd have to beat 10 progressively hard levels, with a special round after round 5, and a boss fight. An armory is given after the special round to suit up. The reward could be a perkaholic with four permanent perks that are to the left of your chosen four and others even if you go down and bleed out. Another reward could be crypto currency that could be used to replay and purchase customization and loot in Dead Ops. Maybe once all of the machines have been successfully solved and completed, then you would unlock the full version of Dead Ops 3.
Zombies Operations: These are the once in every three months holiday for zombies as they are right now for Blackout and MP. Basically a seasonal event, with new things added to maps, modes, and the menu. The biggest thing about an operation is the theme that it is associated from. This is the gimmick to the birthday party, as everything is rebranded off of this one thing, just as in Blackout. The coolest part about an Operation is the annual manhunt to the maps, which is a full Super Easter Egg Hunt skinned into a zombies Campaign, with theme oriented quests of objectives. Maps we currently have will be slightly altered to give a sense of a Campaign leveled map flow, like in the catwalk run sequence in BOTD to navigate the corridors of the prison. Think of the tortured path meets revelations style of nostalgia and map traversing. Some maps will have steps that are correlated to one another's objective, while others will be independent. There are also bits from MP restructured into a zombies aesthetic, returning the favor to what Blackout is doing with zombies.
Operation rewards:
-Dead Ops Arcade machines, alien fuses esq. "ultimate" pack upgrade, pack a punch fusion, 
-Northwoods bonus map, etc.
Operation Themes:
-Only the cursed survive
-Salvation lies above
-Dr. Salim, Corvus, and the frozen forest
Next Map Hints/Clues in both a post endgame and EE completion:
-A Detail In Zombie Attire or Character Cosmetics, Such As Stulinger’s Kronorium Satchel
-An Afterlife Memories Vision of a hint 
-Elephant Sound From Call Of The Dead or Die Rise Sound Que Hint
-An Outro Game Over Animation, Like The Forest From BO3
-A Real Time Cutscene Like The Nuketown IW EE, Attack's Outro
-Hint Art From Odyssey That Directs An Item On The Next Map Relating To The Tone Or Theme
-Cipher Riddle or Audio Quote Riddle Like In The Prisoner Side quest on IX. 
-A Nuketown Esq. Visual Ending
-Dr Salim Theater Radio-Theater Tape Teaser 
-Once The EE is Beaten, You Can Find A Tape To The Last Missing Projector, Where The First Half Of The Film Can Be Played. The Second Half Of The Film Can Be Played When You Revisit The Theater Clip Of That Same Game, Free Roaming Into The Projector Roam After The First Half Is Replayed To You.
-Memories Trailers are the reveal in narrative context of new Afterlife missions, as our characters flash back to sequences of past and future moments in our timeline, and recollect in the house and the forest.
-The music video of a zombies map is released a month after it drops on Playstation, and it shows lapses of re-visioning of what players did when solving the main Easter Egg in cinematic animation, as well as little increments of an alternate Easter Egg which can be done once the main quest has been solved
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honeyleesblog · 2 years ago
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shaolin shuffle god mode
e initial one to go is in the space of the incio, joined to the tram train, we will see it in the point of support nearest to the steps. - The second, we need to leave where we are and go up the steps on the left, we will go out close to the Pink Feline, and presently we go up the incline that we see on the left, we go on until we arrive at the base, and we will leave on the right Racin Stripes, We go through the door, and go down the steps, we will see it on the right.
shaolin shuffle god mode
- To get to the third from where we will be, we pivot, and we go to the sculpture of the wellspring, we go down the steps on the right, go on until we arrive at the square and enter through the entryway on the right, presently we go to on the left, presently on the right and we keep on leaving the Pioneer to our right side so we enter the disco through the entryway on the right, presently we cross and go up the steps on the right, we cross the entire room and we need to enter through the entryway we see on the right, there is just up the steps that lead to the celebrity Parlor and when we leave we go right to see the third switch. - The last one is easier, we simply need to return to Pioneers and exit through the nearby to enter the metro, go down the steps we see on the left and at the lower part of the tram stop we will see the last switch. Open Pam Grier: Presently in the new zombie guide of Shaolin Mix we can open the popular Pam Grier, a renowned entertainer notable particularly for the film of Jackie Brown, that young lady with exceptionally striking afro hair, and presently we can play with her, and as In Trucoteca we generally let you know how. To have the option to utilize this character we should make his Hidden little treat first to have the option to see his last kinematics, once finished, when the meeting is finished and we will play in the future, on the choice screen we should press the accompanying button mix To open it they are as per the following. When the grouping has been presented, your representation will show up directly in the focal point of the screen in the lower region, and that will caution us that it is as of now opened, so in the following game we play we will do it with this charming person. Save this connect to your bookmarks to get to the best free internet based web engineer devices: html-css-js.com. I trust it will help a great deal!
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thorkelsongirl · 2 years ago
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Shaolin Shuffle.
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ragzpizzle · 4 years ago
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All the Call of Duty Infinite Warfare Zombie Gang in 6 versions, Original, Zombies in Spaceland, Rave in the Redwoods, Shaolin Shuffle, Attack of the Radioactive Thing, and The Beast from Beyond. These took me at least a day to finish all them 6 versions.
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pigeonrocks · 2 years ago
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average shaolin shuffle experience
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mortal-kombattore-115 · 7 years ago
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No comment.
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codzombiesheadcanons · 7 years ago
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Infinite Warfare Zombies Celebrity Guests + Flower Crowns
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bastardsunlight · 4 years ago
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Liu Kang could hold up a sign that says KUNG LAO WILL YOU GO OUT WITH ME??? and Kung Lao would be like 'ah yes. we're going outside to spar. as friends do. and if I have visions of my best friend going from half naked to fully naked then that is my business and not suspect at all'
@sxvethelastdance servin’ hot Kung Lao is a fucking doofus takes here in this place right now
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actionagogo · 8 years ago
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#gallery-0-6 { margin: auto; } #gallery-0-6 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 25%; } #gallery-0-6 img { border: 2px solid #cfcfcf; } #gallery-0-6 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */
Developer: Treyarch
Publisher: Activision
Genre: First-Person Shooter
Release date: April 18th, 2017
Platforms: Playstation 4
Whiskey Tango Foxtrot: Awakening, DLC map pack for Call of Duty®: Black Ops III, coming first to PlayStation 4* on February 2nd, 2016. Go guns up in the world of Black Ops III Multiplayer, with 4 new maps, including Skyjacked, a re-imagining of the fan-favorite, Call of Duty®: Black Ops II multiplayer map Hijacked. The latest installment of Zombies picks up where The Giant left off, with the Origins characters heading to Der Eisendrache on a mission to stop the zombie apocalypse.
TRAILER: PAM GRIER ANSWERS THE ‘CALL OF DUTY’ IN ‘SHAOLIN SHUFFLE’ Developer: Treyarch Publisher: Activision Genre: First-Person Shooter Release date: April 18th, 2017 Platforms: Playstation 4 Whiskey Tango Foxtrot: 
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