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#shadowdale
pepto-bismolfan · 1 month
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I’ve been listening to the audio book of the avatar series (THE DND ONE NOT ATLA) and it’s so good and funny and it’s so upsetting that no one else is talking about it
Mystra posses a child then makes her age up supper quick so she’s beautiful (weird priorities) and then tries to get back into the upper plans cause AO kicked all the gods to the curb cause Bane stole some slabs
Helm is like uhh no and then proceeds to PUNCH HER TO DEATH he literally curb stomps her to death
ALSO NO ONE IS TALKING (in the book) THAT SHE BASICALLY KILLED THIS INNOCENT KID WHO SHE POSSESSED
and also pre god cyric is there slowly scheming his accession to Godhood
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alexandera7710 · 9 months
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Playing BG3 makes me tempted to read this book I've got lying around 😂
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lanaevyssmoved · 1 year
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so many elminster books to consume
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y-rhywbeth2 · 8 months
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"He imagined the streets were slick with the blood of his enemies, and the rain that fell caressed him like the tears of their widows."
Durge, just to double check, are you sure you're not the spawn of Bane?
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athalantan · 1 month
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[doubled for size] I will never get over how the stock illustration for the Wizard class looks so close to how I see El
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fellsilver · 1 month
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Laeral faked her death and spent a century in Candlekeep. She didn't reemerge until 1487. I have to assume she moved back to Waterdeep considering she became Open Lord in 1489, but that raises other questions. Like. Where was she living
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sequesteredbhaalspawn · 2 months
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I really just think Bane's character growth over Shadowdale and Tantras is so interesting.
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itsabardknocklife · 9 months
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Things the Baldur's Gate Fandom Needs To Know About Mystra
The current Mystra is the third Mother of Magic and she was originally a mortal human woman named Ariel Manx.
Ariel was the second daughter of a wealthy merchant and she liked to sneak out at night to go partying in the clubs.
While out clubbing one night, Ariel - known as Midnight among her friends - met a conjurer named Tad who introduced her to magic and brought her to Mystra's temples.
When Ariel was 21, she attracted Mystra's attention and began to feel as though she were being watched. Whenever this happened, she found that her ability to cast spells increased and that spells that she once found difficult were much easier.
In 1358, when Ariel was 26, the ALL gods were cast out onto the Material Plane by Ao because Bane and Myrkul were being little shits and making yet another power grab, like they do.
The Original Mystra was extremely Unhappy about being thrown out of the heavens and tried to march back up the Celestial Stairway to reclaim her place of power.
Ao did not take kindly to this, and promptly had Helm kick her ass.
Unfortunately, Mystra dying is Bad For The Weave, and Ao had to replace her.
He picked Ariel.
When she was 26.
Immediately after she kicked Myrkul's bony ass in a duel that took place in the sky over Waterdeep.
In order to make the transition easier, Ariel took up the name of Mystra so that
27 years later, Cyric and Shar conspired to kill her so that Shar could take over as the Mother of Magic and spread her Shadow Weave over the land.
Instead of granting Shar control of the Weave the way she hoped, the new Mystra's death/disappearance caused the Weave to collapse, taking the Shadow Weave with it and kicking off what is known as the Spellplague.
Unlike the last two times Mystra was killed, everything went kind of nuts. Magic faded, blue fire raged across the land, killing everything it touched and then raising them into ghouls, the landscape became warped, it was Bad.
The only good thing to come out of the Spellplague was the Dragonborn, who were released from thousands of years of enslavement as a result of the blue fire blowing everything to shit. Hooray for the dragonborn!
Anyway.
Over the next hundred years, things calmed down and the magic… sort of returned, but there were a lot of changes to how magic worked. The Mother of Magic was a non-entity, her presence unfelt even by the famed Elminster of Shadowdale.
At least, not until 1479, when he found her possessing a bear and guarding a hoard of magic items she'd stashed while mortal.
She sent him out to go find new candidates to become her Chosen, and he came back a few weeks later after gorging on the magic of a few of Mystra's other Chosen and gave her enough juice to "return."
Three years later, the Second Sundering started when Bhaal's last two descendants fight to the death and resurrect him as a result.
At this point, ALL the gods are out there recruiting people to become their Chosen right, left, and center. It's a race to become the strongest god in the pantheon, with the winners being decided based on who has the most followers.
This goes on for five years, with the Second Sundering coming to a close in 1487. This was when Mystra became fully restored as a Goddess, with the Weave returning to its original strength.
Over the next two years, MOST of the gods drop their Chosen like they're hot and go quiet, resulting in the rise of clerics as mortals struggled to understand why the gods' behaviors changed so drastically from before.
Mystra was actually one of the few who kept in contact with her Chosen while a few others (such as Ellistraee and the Dead Three) chose to remain on Toril in Avatar form.
In the year 1491, Gale Dekarios of Waterdeep finds the Netherese Orb and has his silver flame (the mark of Mystra's chosen) consumed by it.
12 years after Mystra - once the mortal woman known as Ariel Manx - recovered from her near-death experience.
Please, I am begging you. Stop portraying Mystra the Ultimate Evil and Gale as her Innocent Victim. Their whole relationship is so much more complex than that. Mystra put so much trust in Gale and simply asked that he not cross her boundaries in return, and Gale, in his own words, "sought to cross [those] boundaries." He's a man who heard no and decided that he wasn't going to stop trying until that no became a yes.
I'm not saying Gale is the villain in this, but I am saying that both Gale and Mystra are complex individuals who are both flawed in different ways, and reducing them down to Good and Bad is doing them a disservice.
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heybiji · 4 months
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Dande sighs, “Man… don’t you ever just wanna go home?” Jalester replies, “A lot,” and Dande says, “You should.” Jalester says, “Maybe I’ll get to. Not yet.” Dande says, “You could after this. Shadowdale…” Jalester says, “Maybe. Maybe you could come with.”
Dande looks at him for a moment before saying, “I feel like we don’t wanna have the same conversation. That’s okay. We’ll just…” He stops, considers, then nods. “No, it’s okay.” Jalester does not press, giving another glance towards Solias and Khari, and the conversation dies away as they watch the fire burn down low.
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So I'm not done lol I wanna rant about how all the god shit in BG3 is connected! Spoilers under the cut...
To preface: all dates are listed in DR, or Dale Reckoning, which is the most commonly used dating of years in Forgotten Realms lore, established with 1 at the signing of the Dale's Compact, creating peace between the elves of Cormanthyr and the human+ civilizations of the Dalelands (notable to current discussions, as Elminster Aumar is equally well known as the Sage of Shadowdale, one such dale in the Dalelands).
So Shadowheart's arc highlights the tug of war between Shar and Selune, but Shar and Selune are ALSO the progenitors of a lot of the other deities INCLUDING the OG Mystryl, born when Selune tore a part of her essence & threw it at Shar during their initial war post-sun creation, wounding them both & casting Shar into the void for a while. Mystryl was that piece of magic torn from Selune and having grabbed up a piece of Shar's as well when she hit, a blending of light and dark.
Mystryl then much later gave her life to save the world during Karsus's Folly in -339 DR. That's how Karsus fucked up magic so bad and so permanently. He almost DESTROYED the Weave, because Mystryl - and in future, Mystra - IS the Weave! And she died - thus also killing him, as she was inside him at the time - to preserve the Weave when he tried to steal some measure of her power!
*And Gale knew this*, knew much of it anyway. How could he not, with his own research that led him to the Orb? And his relationship with Mystra? And friendship with Elminster?
Anywho, Mystryl took time to reincarnate herself using a young peasant girl as her vessel, she then chose to go by the name Mystra instead of Mystryl. Once in this vessel she regained control of the Weave, bringing magic back to Toril (the planet Faerun, a continent, is on), which had been chaotic & largely depowered. After Karsus, she became much more strict/ Lawful in her decrees around magic, banning mortals from using any magic above 9th level spells (Karsus's Folly involved at least one 10th or 11th 12th level spell iirc).
Later, during the period known as the Time of Troubles, which began when Bane & Myrkul (two of the Dead Three) tried to steal the Tablets of Fate from Ao (the Overgod that most mortals don't even know exists). Ao then locked the deities into the Material Plane, forcing them to walk among their followers on Toril. Mystra at one point defied Ao's order, attempting to return to the heavens, and was killed by Helm, who had been tasked by Ao with protecting the gates and ensuring none of the gods disobeyed him. (Good job, Mystra.)
Also during the Time of Troubles the Dead Three got their name in truth, as Myrkul, Bane, and Bhaal were killed (as were several other gods, some of whom Ao chose to resurrect as they perished while fulfilling the obligations of their portfolios, like Torm). The Time of Troubles is also when Bhaal was seeding his Bhaalspawn - including Sarevok Anchev - in the world (the results of which gave us Baldur's Gates 1 and 2).
Anyway, as previously established, Mystra IS the Weave, so killing her fucked magic up again, unleashing the Spellplague (hello 4e D&D and your reduced pantheon & reduced magic). Ao selected several mortals to either ascend into vacated portfolios or rewarded mortals for killing gods who needed killing; Cyric was a mortal who killed Bane, while helping to retrieve the Tablets of Fate for Ao, for example of one such occurrence, who fwiw was the adventuring companion of two other mortals chosen for godhood, Kelemvor and Midnight. Kelemvor took on a portfolio of the dead, and Midnight was who Ao picked to take on Mystra's role and she chose to take on Mystra's name as well. This happened in 1358 DR, and when the Tablets were returned to Ao, he ground them to powder so they'd never be at risk again. This however fucked up the natural laws of Realmspace, which began to unravel, beginning the Era of Upheaval. The Era of Upheavel lasted from its beginning in 1358 DR (BG1 takes place in 1368 & BG2 takes place shortly after) through the Second Sundering (though most mortals only know of it as the Sundering, since the First Sundering happened even before Karsus's Folly by millenia, in -17,600 DR, in the time of elves) which took from about 1482 through 1487 DR. (The Second Sundering and its associated tie in novel series - very good! - brings us from 4e into 5e D&D, in ttrpg terms.) Baldur's Gate 3 takes place in 1492 DR, starting in the equivalent earth month to August, late August specifically.
Considering that Midnight took on the mantle of Mystra in 1358, I'm pretty sure Gale has only dealt with *her*, while Elminster has served Mystra - including being her lover and raising 3 of her 7 daughters - for 1300 years by BG3, which would include both previous incarnations of Mystryl/Mystra.
So in summary, the gods are all Like That, even the ones who used to be mortals (and I'm pretty sure Gale doesn't know his Mystra used to be a mortal, or that any other gods were either, based on dialogue after you get the Tome of Karsus in Act 3).
All the delicious BG3 god machinations are connected and have been for centuries if not eons. The Dead Three like to cause problems on purpose, Shar and Selune are sisters & also kind of contentiously divorced parents who can't play nice & use the kids to fight. Even the Lathander stuff at the gith creche is kind of connected, since the kick off of the big war between Shar & Selune was the creation of the sun to give their first child, Chauntea, the og earth/nature deity, warmth. Lathander (& Amaunator, rip) is the deity of the dawn/sun, among other things, and Silvanus (hello deity of the Druids in Act 1 & Halsin) is the wild nature counterpart to Chauntea's now largely agricultural portfolio. Chauntea has been known to have romantic connections with Lathander, as well. Zariel too - hello Wyll & Karlach's storylines - is connected, because before her fall into Avernus where she became an Archdevil in service to Asmodeus, she USED to be a solar (most powerful type of angel/celestial) in the service of Lathander.
If you've gotten this far, thank you for listening to my lore dump lol. I hope it enriches your experience of BG3 & the Forgotten Realms!
Post-Script: if you're left wondering how the unraveling of the laws of Realmspace got fixed, the Second Sundering began when Ao decided to recreate the Tablets of Fate to fix what he'd broken vis a vis the chaos of the Realmspace.
Additional fun fact: of the 3 of Mystra's 7 total daughters that Elminster raised, Storm Silverhand - renowned High Harper of the Dalelands - was one, and often also traveled with him as an adventuring companion as an adult through the centuries. Another is Laeral Silverhand, current Open Lord of Waterdeep, that big ol' city Gale is from that's right up the coast from Baldur's Gate.
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ex-textura · 7 months
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Currently obsessed with the thought of Professor Dekarios, instructor in the art of Illusion Magic at the illustrious Blackstaff Academy, one-time user of the Blackstaff itself, former Chosen of the Goddess of Magic, personal friend of The Sage of Shadowdale and Hero of Baldur's Gate! and his beloved husband, that tiefling that does magic tricks down by the market who one time accidentally turned himself into a houseplant.
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pepto-bismolfan · 1 month
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Is this character sexy or am I just ovulating
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wixed · 7 months
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WIP teaser for part 7 of BG3 Feb Challenge
Prompt - Tav has an argument with a companion
Gale PoV
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Tavlin’s voice cut against the silence that came with the expectation of answers.
“Uh… Guys, this is Elminster…the Wizard of Shadowdale?” The tiefling sounded unsure of his answer, or at least was in as much disbelief as should accompany the revelation.
“It’s actually the Sage of Shadowdale young lad, but no matter.” Elminster hastily corrected.
Gale’s mind reeled as he quickly abandoned his careful organizing and immediately left the tent. Sure as Lathander commands the sun to rise and set, there stood Elminster. Gale could hardly believe what his own eyes were seeing. The Sage stood at the small table still decorated with the morning’s breakfast, surveying the spread of food with a scrutinizing eye. The old wizard’s attention turned to Gale as he slowly approached.
“Ah, and yonder lies the object of my pursuit.” Chimed his old friend.
“Elminster?”
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This one might take me another day or two to finish and will likely be the longest installment yet. But it'll be so worth it. 🧡
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saltieststar · 1 month
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Reading far too much into things pt. 5: The Current Status of Bhaal
Alright, I've wrapped up my research—well, almost. I haven't completely finished Baldur's Gate II: Throne of Bhaal, but I read the novels. It turns out that the missing piece I was searching for was in the first few pages of Murder in Baldur's Gate, and I just rolled a Nat 1 on reading comprehension.
For those wanting to do their own research, here's a breadcrumb trail on Bhaal's current status:
The Avatar Series: Shadowdale, Tantras, and Waterdeep—These books cover the Time of Troubles and the consequences for the gods. There are two more books focused on Cyric, which I haven't finished yet, but I doubt they'll have much on Bhaal. If they do, I'll update you with anything relevant.
Faiths and Pantheons: Details deity ranks.
Faiths and Avatars: Discusses dead powers and revival, including Bhaal and his worshippers before the Time of Troubles.
The BG Games: Specifically BG1, BG2: ToB, and BG3. 
The BG Novels: There are three, but they're not great. Abdel is insufferable—0/10; just play the games instead. That said, there's some interesting lore about how divine blood affects vampires, which might intrigue those looking for a cure for Astarion.
Murder in Baldur's Gate (Campaign).
Chains of Asmodeus (Campaign).
Here are my thoughts on Bhaal’s revival and his current status in the Forgotten Realms:
First, some background on Bhaal's death: In 1358 DR, two fools stole the Tablets of Fate from Ao, and as a result, all the gods were cast down to Toril, unable to return to their divine realms. Stripped of their powers, many gods, including Bhaal, Bane, and Myrkul, perished. However, gods don't truly die; their essence disperses throughout the realms. As shown in Tantras, this essence can be gathered and placed into a new avatar, which is how Bane was temporarily revived at the beginning of the book (Shadowdale; Tantras).
Aware of this, the gods made plans for their potential deaths. Bhaal, in particular, fathered a multitude of Bhaalspawn, each carrying a fragment of his essence. Abdel held the most crucial piece—Bhaal's soul. Bhaal couldn't be fully revived until his soul was freed from Abdel's vessel (Alaundo's prophecy; Tantras).
This brings us to the Bhaalspawn Crisis around 1368 DR. The most relevant source is BG II: Throne of Bhaal, as BG I mainly focuses on Bhaalspawn being Bhaalspawn. In Throne of Bhaal, Melissan, a member of Bhaal's clergy, was given a ritual to resurrect Bhaal. However, as Tantras and Murder in Baldur's Gate reveal, the ritual wasn't necessary for the resurrection—Bhaal simply needed his essence freed from his spawn. I believe the ritual was largely a tool to manipulate Melissan into orchestrating the deaths of his spawn. This plan was only partially successful, with Abdel Adrian and possibly one other surviving the crisis. Melissan then attempted to use Bhaal's accumulated essence to ascend to godhood herself but was ultimately stopped by Abdel Adrian. Abdel was then offered the chance to become the new Lord of Murder but declined, resulting in most of Bhaal's essence being stripped away, leaving him largely mortal (and easier to kill—Bhaal certainly wants his soul back now, Abdel).
Ed Greenwood, the creator of the Forgotten Realms, provides insight on what happened with Abdel in Throne of Bhaal and the events that followed: Bhaal continues to influence Abdel, much like he manipulates The Dark Urge. Despite Abdel's belief that he's in control, Bhaal subtly guides him. It is Bhaal's influence that drives Abdel to reject divinity and return to Baldur's Gate, where he rises to power (Ed Greenwood’s Twitter/X).
How Does This Benefit Bhaal?
With most of Bhaal's essence stripped from Abdel, Bhaal can now manipulate his cultists to recover it and create a new vessel: The Dark Urge. This also leaves Abdel weakened and mortal; while he has an extended lifespan, he will eventually die.
The next part is still a bit murky.
The books state that all Bhaalspawn, except Abdel, were killed. I'm unsure if this holds true in the games or how Viekang fits into the story. I expect these questions will be answered as I finish playing Throne of Bhaal. In the meantime, I'll consider both possibilities: that all Bhaalspawns are dead or that one other survived the crisis.
Regardless, the outcome is the same: Bhaal is manipulating someone—whether it's Viekang or The Dark Urge—to kill Abdel Adrian. As we know from the games, destroying the Slayer doesn't kill the person within. Also, the form referred to as the Slayer is actually the Ravager. According to Minsc and Boo's Journal of Villainy, if the Ravager is destroyed, the avatar reappears within 24 hours in Slayer form somewhere near where it fell (similar to what happens with Sceleritas). This effectively resolves the issue of them being killed in Murder in Baldur's Gate. If you follow the Viekang/Abdel route, whoever transforms into the Ravager is no longer Viekang/Abdel but has become Bhaal. The Avatar series also touches on this when Bane takes Fzoul as his new avatar. Bane is asked if he needs permission to use a body, and he replies that he doesn't—it's simply easier that way, as forcibly taking an avatar destroys the person's memories and identity.
Bhaal is revived but only as a weakened demipower. Murder in Baldur's Gate states that Bhaal can do little more than subtly influence people, so it's unlikely he can grant spells to his clergy in his current state. It's probable that Bhaal returns to his realm, where he is strongest. Meanwhile, Sarevok is focused on rebuilding the Church of Bhaal in Baldur's Gate. The church is actively working to restore Bhaal's power, which remains Bhaal's primary goal, even in Baldur's Gate III. To achieve this, the Temple of Bhaal strikes a deal with Asmodeus: Asmodeus helps restore Bhaal's power, and in return, the Church of Bhaal eliminates those with whom Asmodeus makes deals, so Asmodeus doesn't have to fulfill his end of the bargain, and the souls remain damned (Chains of Asmodeus). However, this scheme fails, with Asmodeus finding a way to weasel out of the deal. If only Alaundo were still around to have foreseen such a surprising turn of events/s.
If you follow Larian's timeline, The Dark Urge has been part of Bhaal's cult since at least 1478 DR (Blood in Baldur's Gate). This could work if you want to write The Dark Urge as the one who assassinated Abdel. However, in my headcanon, The Dark Urge is claimed by Bhaal and brought into the church after Bhaal's revival. Bhaal's influence isn't omnipresent; he can only affect those in his immediate vicinity, near one of his worshippers, a holy item, or someone who has invoked his name (Faiths and Avatars). After Bhaal's revival, he uses his hold on The Dark Urge to influence him to murder his adoptive family and then lures him to Baldur's Gate.
The Dark Urge is the ideal candidate to lead Bhaal's church. Who better to amass followers and serve as living proof of Bhaal's revival than his own Scion? And even better, this comes at no personal risk to Bhaal, who can be killed again by another deity. The Dead Three didn't make many friends during their last vacation to Toril.
And it certainly helps that Bhaal's Scion is both bloodthirsty and intelligent. Bhaal might not approve of his son's choice of allies, but The Chosen of Bane is quite the schemer, and with a few tweaks, the plan could suit Bhaal's purposes. I believe this plot began to take shape around 1485 DR. We know that The Dark Urge and Gortash were declared chosen shortly after their scheme was conceived, with Torlin serving as Bhaal's chosen until his death in Thay that same year. Following their appointment as Chosen, they are directed to join forces with Ketheric and use the Crown of Karsus on the Elder Brain instead of whichever politician Gortash originally intended. This plan allows them to amass a ton of followers and raise The Dead Three to the status of greater powers. After Time of Troubles, Ao decreed that a god's power would be determined by the number of worshippers rather than inherent. And let's be honest, recruiting people into a murder cult is hard, especially when you have little to offer them beyond roasted dwarf. 
Until the tadpole incident, most of Bhaal's plans are carried out through The Dark Urge. I don't think Bhaal ever physically manifests during this time; instead, he communicates his wishes through dreams, Sceleritas, and Bhaal's invokers, as seen in BG III. Descent into Avernus mentions rumors of Bhaal physically being in Baldur's Gate. However, I think these rumors actually refer to The Dark Urge, as the cult frequently calls him Bhaal's divine will and believes that Bhaal once again lives through him.
At the end of BG III, The Dead Three are not destroyed, just their avatars. It would take some time for them to create new avatars (about a year). However, that doesn't mean Ao hasn't punished them, especially since they once again upset the balance of the realms. Much like Cyric, I think Ao will strip their portfolios, perhaps returning them to Jergal (Retirement's over, Gramps, until you find less problematic replacements) and allowing them to become dead powers.
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y-rhywbeth2 · 10 months
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Gods and Clergy: Bane
Link: Disclaimer regarding D&D "canon" & Index [tldr: D&D lore is a giant conflicting mess. Larian's lore is also a conflicting mess. You learn to take what you want and leave the rest]
Religion | Gods | Shar | Selûne | Bhaal | Mystra | Jergal | Bane #1 | Bane #2 | Bane #3 | Myrkul | Lathander | Kelemvor | Tyr | Helm | Ilmater | Mielikki | Oghma | Gond | Tempus | Silvanus | Talos | Umberlee | Corellon | Moradin | Yondalla | Garl Glittergold | Eilistraee | Lolth | Laduguer | Gruumsh | Bahamut | Tiamat | Amodeus | The rest of the Faerûnian Pantheon --WIP
Well, I did the murderhobos, might as well cover the deity and daily business of our favourite hot-topic-shopping dictator and co. now? Ahahahahaaaaa There is too much goddamn material on Bane, I'm going to kill Ed Greenwood-
Intro: If you're not consumed with fear and hatred while trying to take over a city which you intend to rule with cruelty and an iron fist then this is not the religion/political party for you. If this is not the religion/party for you, please lower your neck so that I can attach this slave collar to it.
Banites: The hierarchy and rituals and stupid toys of the church of Bane is what you get when Lawful Evil and Lawful Stupid have a horrible, overcomplicated offspring called Lawful Sadistic. Bring me the avatar of Bane I'm going to stab this fucker Also, being goth is mandatory.
Dreadmasters: More teleporting! Bossy, immune to fear and fond of magic rods. Also, do you remember that "divine oath" Durge and Gortash swore...?
The Chosen: Should be way more impressive than what we saw in game. Forging unbreakable oaths! Pet beholders! Detachable shadow spies! Etcetera!
Bane: Boy, the world (and my sanity) would've been a much better off if this dude had gotten intensive therapy instead of divine power!
(This thing is too fucking long and should perhaps be split into two posts but ooooh my god am I not editing this anymore.)
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Bane's clergy often hear their god whispering his dogma in their dreams:
"Serve no one but me. Fear me always - and make others fear me even more than you do. The Black Hand always strikes down on those who stand against it in the end. Defy me and die - or in your death find loyalty, for I shall compel it. Submit to my will, [as uttered by my ranking clergy] since true power can only be gained through service to me. [Spread the dark fear of Bane.] It is the doom of those unguided by me to let power spill through their hands. [Those who cross the Black Hand meet their dooms earlier and more harshly than those who worship other deities.]" - Bane's Dogma [with 14th century addendums in brackets]
Bane is basically the quintessential villain of the Realms. When a person pictures the face of evil, they picture this god and his followers.
The most important thing to know about Bane and his religion, in my opinion, is summed up here:
"The summons [from Ao] had come wearing the face and form of that which each of the gods feared most. [...] To the Black Lord, Bane, the summons came in the guise of absolute love and understanding, its light searing his essence as it carried him from his kingdom." - Shadowdale
You want to give one of the most evil bastard in the pantheon a panic attack? Give him a hug.
Following a brief version of a backstory that has been given for him; the mortal who would be Bane was born on Abeir, Toril's linked twin planet/parallel universe. There he was a nameless battle slave to Maram of the Great Spear - an ancient primordial being of absolute evil whom the Netherese had summoned into the world, where it broke free and started inflicting horrors upon the world. While in the service of said horrifying evil, the young slave nurtured ambitions of having absolute power for himself.
While on Toril he teamed up with his two future frenemies, Bhaal and Myrkul, and they killed (or possibly subjugated) his master and took his power for themselves, before heading off to nag Jergal for his job. After bickering, the ex-slave known only as "the Bane of the Ancients" wins the draw and gets to be what he always wanted - the epitome of tyranny with godlike power. The next step for him is to conquer the mortal world and destroy all the other gods so that none have power and control over him.
Banite religion is founded on the principle of making Bane's dream of global domination possible. Every Banite is a link in the chains of Bane's power. What they rule, he rules. All Banites strive to take over something (village, city, kingdom, army, whatever). All Banites are expected to aid and obey their superiors in this domination.
When in control, a Banite is to use their power to "further the cause of hate, fear, destruction and strife." Doing so within the control of the law is preferable, but chaos is tolerated as long as that chaos is wielded as a tool with perfect control. You can get voted into power by stirring up people's fears of minorities, or start the apocalypse and present yourself as the saviour - but you must not be overwhelmed, or you have failed.
The world is divided into slaves who have no power and exist to serve, and the powerful who command them. Bane is the rightful master of all and all are to serve him, and by extension his followers (those with the strength to seek, take and hold power), willingly or by force. Control is the key virtue in the eyes of the faith. Always be in control and/or be controlled by somebody more capable/deserving of power than you. As their lessers are expected to obey every order perfectly, the superiors are expected to be competent in their leadership and wield perfect command.
Banites pride themselves on being cold and decisive in all that they say and do. They also enjoy cutting sarcasm. It's vital to appear in command of yourself and the world around you - shouting, loss of temper and other outbursts of behaviour that suggest a lack of control/power are avoided like the plague. Two Banites on the brink of killing each other may appear to be in the midst of only a polite, but insistent disagreement.
Bane used to enjoy watching his power hungry idiots backstabbing each other to climb the ranks while overzealous worshippers splintered into factions and started killing each other (most notably a divide between the divine-magic based orthodoxy and the arcane-magic based reformers/"Transformers".) Then Mystra technically killed him during a fight with Torm in the Time of Troubles, and Cyric took over his church. When Bane made a comeback in the 14th century he immediately decided they wouldn't be doing that anymore. Now it's an united rigid hierarchy from top to bottom, and Banites are a well organised, well equipped unit.
The laws of the heathens are irrelevant, but a Banite who gets caught breaking those law trying to achieve their goals is expected to suck it up and do the time for failure - unless they've been doing such a good job that everybody's too far under their control to try and punish them for it, in which case great job. A+ in Bane worship.
Banites typically establish themselves in an area by finding a location out of sight of a civilisation and building a fortress, where they build their power until they are too strong a force to drive off. Taking over an existing fort is also a possibility. The temple is run like a military base: spartan, with only tapestries showing Bane's symbol and religious texts on it for decoration. The courtyard is meant for military drills and rituals, and there's a mass hall for dining and holding prayer. They like pointy architecture. And black. Oh, and the torture basements! Can't forget those. It's also where they keep a variety of trained monsters in pens. You may end up sharing your cell with a displacer beast or something, but don't worry about it.
Banites have a secret network of teleporting spells. The actual "portals" will be any space of stone big enough to stand on, which are magically connected to other points (also stone). If you stand on one and speak the correct password, then it will teleport you to the destination designated by that password. There are no spells or barriers that can prevent the teleporter from arriving at their destination. Banites can bring others along with them if they are physically connected when the password is said. They can't bring more than 100lbs of inanimate matter with them.
All are welcome to convert to Bane. There will be an interview where your intentions are checked, although if it turns out you're not actually evil-aligned you can still join. There's a good chance that they'll use magic to turn you into an "incorruptible champion of evil and uncompromising disciple of order" anyway; "for Bane recognizes the value of those who have seen the lure of good and turned away from it to serve evil."
Or just use dark magic to twist you from a person into a weapon/guard/servant bound to the service of Bane anyway.
Banites are also able to ensure loyalty with a magically binding divine oath called the Dark Promise, cast by his favoured priests (Dreadmasters). It's an old spell, back from the early days when Bane was a new god and his followers were vulnerable, and is not used as often. When the spell is cast and the oath is made, a set of circumstances are set into motion that targets of the spell must follow to the letter. The promise must have Bane's interests at heart and the conditions and stipulations cannot be endanger the individuals' lives. If the oath is violated, it drains the oath breaker's life force. The damage done by this spell cannot be healed, and if the oath breaking does not cease then they will die.
Bane is one of the few exceptions amongst the gods in that his worshippers are all henotheistic rather than polytheistic. Banites consider worship of other deities "foolish," Bane is the only master you should truly serve. All under Banite rule will be forced to convert to the worship of Bane. They are however willing to cooperate with the followers of Loviatar (pain), Talona (disease), Malar (predation), and Mask (thievery) as Bane has terrified these gods into allying with him. From a certain school of Banite thought, this means that they and their followers are part of the chains of Bane's will (the gods/faithful in question probably wouldn't agree). Bhaal was, or perhaps still is, a servant of Bane and he and Myrkul have also been counted amongst Bane's allies in the past, despite their tendency to squabble, so cooperation with Bhaalists and Myrkulites is not unimaginable when it serves both their deities.
Banites do not get on so well with... anybody, but they particularly hate worshippers of Ilmater (compassion), Tyr (justice), Helm (non-Banite order), Lathander (optimism/renewal), Torm (champion of the innocent), Oghma (knowledge) and Mystra. If they get their hands on one they'll usually torture them and leave their mutilated bodies somewhere for the distressed public to find. Bane and Cyric are still at war, both due to humiliation and the fact that they're still fighting over areas of divine power that the other has stolen/reclaimed from the other, and the corpses of Cyricists that fall into Banite hands are usually found with "heretic" branded on their foreheads as a warning to others who worship the usurper.
Banite clergy are expected to always be armed, and it is mandatory that you at least wear something black at all times. For ceremonial purposes, Banites wear black armour or robes with a blood-red cape. Wizards like to enchant their robes so that they swirl and give off illusions of glittering with "black stars" and have blood dripping off the hem. The higher in the ranks you go, the fancier the clothes get. Banites used to have facial tattooing, although this made them rather easy to identify and kill off when Cyric took over and some purges took place. The highest ranking Banites can be identified by a gem that they wear on their forehead. Banites are not expected to wear anything that would identify their religious affiliations if it would get them persecuted, but they do like decorating their clothes with spikes and are are expected to dress in a certain specific colour that I'm getting sick of typing out. When Bane rules the world we will all be dressing as goths under threat of execution...
Each priest has a ceremonial staff denoting their rank, which they will have at these rituals. When a Banite dies they are buried with it. They are unenchanted and purely for ceremony, at most being used to light braziers. It starts with a simple black wood staff [level 1], which at higher ranks has an ivory skull at the top [lvl 2-4]. Higher yet they add silver plating, and the skull is the size of a fist [lvl 5], and the even higher level priests that skull has ram horns [lvl 6]. After that you get real human skulls! [at lvl 7+]! They're allowed to decorate theirs how they like, as well as adding enchantments. So gemstones, magic runes, etc.
Bane's holy symbol is the Black Hand, a symbol of terror recognisable to the entire Realms. Versions include a black handprint, a black claw or a metal gauntlet embedded with jewels. Priests usually wear a replica of the hand as a carved pendant of black stone. There is another Black Hand seen on his high-ranking priests: elbow-length gloves crafted of flexible metal mesh or chainmail, usually worn on the left hand. It emits an eerie dark radiance, i's supposed to be black, and a non-Banite found wearing one can expect every Banite on the planet to hunt them to the ends of the world for this blasphemy (also it's about 50,000gp in value jfc). The gauntlet cannot be damaged by force and absorbs all spells of third level or less. Area of effect spells are not negated, but cannot affect the wearer. It can drain magic out of items, should the wearer touch them with intent to do so. The wearer can then discharge all of the absorbed magic into the body of another by touching them, causing them damage. They can also paralyze undead and living beings via touch.
To question or disobey a superior is to question or disobey Bane himself, and is answered by torture, disfigurement and/or death. The word of a Banite of superior rank is law, and you will do literally anything they ask you to do.
Banites have invented a magic whip (a mystic lash) that does all sorts of fun nonsense in case that happens. It's made of glowing red energy. If the priest needs their hands free then the whip can actually wield itself (need to scourge that annoying initiate, but you don't want to look up from your book? Then good news!) If the wielder choses, a lash of the whip may cause one of the following; paralysis, memory loss, seizures, extra damage plus the disintegration of equipment, or electrocution.
One is expected to greet those of higher rank by kneeling in front of them and kissing their boots
At the bottom of the hierarchy are the novices, who are addressed by the title of "slave." If they're good enough, Bane will send them a dream vision or manifest as a voice speaking from one of his altars - he will name them, and they are allowed to enter the first rank of the priesthood… of which there are 12 ranks with their own unique addresses, which everybody is expected to memorise. Disrespect to a higher rank will, as mentioned, involve insulting Bane and lead to torture, disfigurement and potential death.
The only time you're not expected to use the titles is when in the presence of heathens, Banites will address each other as Brother/Sister Faithful (when speaking to an equal/lesser) or Dread Brother/Sister (when addressing a superior).
Banites do not refer to each other by name, only by the name of their rank (unless there are too many individuals of the same rank. In the case you had a room full of Black Fangs, you would address them individually as Black Fang [Surname].) It's generally impossible for eavesdroppers to learn the names or personal details of a Banite.
The rankings are determined by character level, and are as follows:
Watchful Brother/Sister/Sibling
Deadly Adept
Trusted Servant
Willing Whip
Hooded Menace
Black Fang
Striking Hand
Vigilant Talon
Masked Death
Dark Doom
Higher Doom
Deep Mystery
The Deep Mysteries include the Deeper Mysteries… which have their own ranks! Secret, higher levels which are unknown to those of the first 11 levels who must address all higher ranking Banites as "Deep Mystery." There is no official means by which a Banite is bestowed this title, they bestow them upon themselves if they believe they should have the rank. The test lies in the fact that in order to keep the title their fellow Banites must also begin using them - in other words if you are not a pretender and truly have the power and authority to hold this title, then your siblings in the faith will follow.
The ranks of the Deep Mysteries, in order of authority, from lowest to highest:
Vigilator
Lord/Lady of Mysteries
Lord/Lady of the Hand
Imperceptor
Dark Imperceptor
Grand Bloodletter
High Inquisitor
The High Imperceptor is the Banite of highest rank of the Deep Mysteries, supreme living servant of Bane, and unlike the prior titles this one cannot be self-bestowed. I haven't seen any explanation for how it is bestowed, but I imagine Bane decides.
Banites don't bother with set holy days. We will have a holy day whenever the leading priest decides we're having one, and it will be called whatever they decide it is. This usually means a) somebody fucked up, time for a public punishment; or b) we've got an enemy/traitor, time for human sacrifice.
Rituals are to be held in as close to pitch darkness as is possible, gathered around the Black Altar (a wood table covered in a black cloth, a block of black stone - whatever, just so long as it's black so we can give it an ominous name). The Black Altar is to be made holy by having a replica of the Holy Hand of Bane floating above it (this too has to be black in colour). This is a levitating 6 foot tall stone hand that can sense alignments within a 60 foot radius, and it will attack good-aligned people on encountering them. When not in use it patrols Banite locations, seeking out spies and intruders and killing them.
And that the Seat of Bane will be placed in front of the Black Altar. The chair is black, its back is carved into the shape of a hand. Senior clergy sit in the throne when acting as Bane's voice for the rest of the congregation. So the leader of the area's Banites sits in the chair, and that means Bane is sitting in the chair. While sitting in it, the seated can read the thoughts of all beings within 90 yards. it can project a forcefield around the chair; can nullify magic in the area; allows the seated to see through illusions and invisibility; know the alignment of everyone present; allow the seated to speak with dead; and also conjure walls of fire. If the chair is knocked over, it causes a massive explosion of fire that kills everyone around it.
Then the party. With minimum partying and maximum solemn, ominous chanting and deep, heavy drum beats. Those guilty of disobedience or other failures will be chained to the altar and whipped in front of the congregation. And then there's the human sacrifice: "Sacrifices had to be humiliated, tortured, and made to show fear before dying to be acceptable to Bane, and they usually met their deaths through slashing, flogging, or being crushed by the Hand of Bane."
The traditional power base of the Banite faith was Zhentil Keep, the base of operations for the Zhentarim. The Black Network has once again been taken from Bane by Cyricists however, after the death of Fzoul Chembryl a few decades back - Fzoul was a Chosen of Bane and basically his favourite servant (who has since been made into a quasi-deity bearing some of Bane's divine power, that he may continue to serve) and Zhentil Keep is currently in ruins. The loss of the Keep (for a second time) destroyed Zhentarim power, and now they're mostly just a bunch of mercenaries with good connections on the black market trade routes (slaves, drugs, weapons, etc) as far as I can find.
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The Dreadmasters are Bane's specialty priests, making up 10% of all Banites. Dreadmaster is a unisex title. They spend their time doing all the spellwork and making all the delightful inventions that have been giving me a headache. They have a stupid number of spells given to them. Nobody else's specialty priests have this many fucking spells.
They cannot feel fear from sources other than Bane
They can, however, project the feeling of absolute terror into every being within 10 feet of them, usually causing everyone to run screaming.
They can completely destroy the souls of the dying
Create extra evil undead
Create powerful, still sapient undead servants from dead Banites (from ghouls up to vampires)
Create animated suits of armour that serve the Banites, powered by people's souls
Make a warding symbol drawn with a mixture containing three drops of blood from a collection made by sacrificing 30 people. The ward is invisible and cannot be detected, and when activated it drains the life out of everyone present.
They have a supernatural knack for reading other's true moods and intentions They have a supernatural level of charisma and authority over their servants, who cannot help but be fanatically loyal
They are exceptionally skilled in the artificing of magical wands, rods and staves. When they use them the magic of the items is increased.
They're the ones who cast the stonewalk spells that make the teleport network run.
They're also the priests responsible for binding the Dark Promise.
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"The Chosen of Bane are tyrants in every sense of the word, consumed with the quest for absolute power. Hand-picked by the deity of tyranny and fear, [they] are both charismatic and filled with hate [...] They seek only to rule with absolute, unchallenged authority over every living and undead create across the world."
They are unbothered by temperature, both hot and cold, as well as resistant to being burned or electrocuted.
They do not age, though they will still die at an age where they would've died if they did age.
Supernatural insight into motives and emotions, and a massive boost to their charisma.
They can mind control people, are immune to fear, can share this immunity with others or increase the fear they feel.
They can also cast gaes, which is basically exactly the same as the Dark Promise, but doesn't necessarily have to benefit Bane (blasphemous as that sounds).
They can summon undead beholders to serve them
They can grant their own shadows independence as an undead creature of the same name (shadows), While separate the shadow is free-willed, though the two remain telepathically linked.
They are served by a retinue of their own master's servants including: doppelgangers; helmed horrors; beholders; undead Banites; hell hounds; imps; displacer beasts; Banelar nagas (evil snake things with human faces)
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Bane doesn't like using avatars, if he needs to manifest on Toril he just possesses people in positions of wealth and power who transform into handsome, yet "oily" looking black haired men as long as he's inhabiting them. The souls of these people are forced to watch as the god does what he wants. Once the body is "worn out" from all the punishment he puts them through (mortal shells, so fragile) he'll move to another evil or neutral mortal via touch.
If he strikes out with his gauntleted hand, then there is a good chance that the person stuck will drop dead.
In combat he warps the face into a more beastial visage. His hands become talons capable of "rending flesh and bone" and in the Time of Troubles when he was first forced to manifest as a normal human he immediately started editing the body into a more demonic visage although that might've been because he'd just crash landed in his own temple and destroyed it, and only had a few moments until his torture happy zealots turned up to find what seemed to be some random dude standing in the wreckage. He was in kind of a panic trying to make sure they saw Bane, God of Tyranny not... that.
His other manifestations as a pair of blazing red eyes staring out from the darkness, and a black, taloned hand which was the temperature of ice to the touch. They work exactly like his other manifestation.
Bane sometimes announces his presence, and that he is paying attention to you, with the sudden manifestation of the giant footprint of a boot, scorched into the earth. He shows his approval of his followers through their sudden discovery of a black sapphire. His disapproval is shown through the sudden appearance of red carnelian, ground into dust.
He is served by various devils, beholders, death tyrants (the undead remains of beholders that failed him), black dragons, banelar nagas and pride incarnates
Bane can cast any spell at will, save those that heal or create.
Bane was slain in the Time of Troubles. After his death his followers had an even bigger row between those who were loyal to Bane (orthodoxy) and those who worshipped his portfolio instead of the god himself and switched to Cyric. Many of the Orthodoxy began worshipping Iyachtu Xvim the Godson, son of Bane (whose mother was either a fiend or a fallen human paladin, nobody's sure).
Xvim was doing a pretty ok job in his nascent godhood up until 1372 DR, when Bane hijacked the essence of himself he'd left in his son and destroyed him - being reborn within his body and immediately regaining the rank of Greater Deity. About a few years following the Bhaalspawn Crisis, the year where Bhaal was supposed to be reborn from the death of his kids but failed.
Bane went on to continue being one of the most infamous, powerful and dangerous gods on Faerûn up until the Second Sundering, when suddenly we've got confusion.
In BG3 canon, the Dead Three are clearly greater than quasi-deity status. Due to new rules that WotC pulled out of their ass, gods of lesser deity status or higher cannot manifest avatars. Bane can still empower clerics and have Chosen, so he's most likely still a Greater Deity in BG3.
In Descent into Avernus, the Dead Three are apparently quasi-deities now, forced to exist in permanent avatars on Toril and unable to grant spells of have Chosen.
I think this nicely explains what I mean when I say D&D has no fucking "real" canon, it's all just a mountain of everyone's headcanons.
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athalantan · 5 months
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It actually makes me sad that El is referred to as the last prince of Athalantar throughout the first three books (chronologically). They abdicated the throne gladly, yet they hold onto their identity as an Athalantan for centuries after the kingdom has fallen. Around the time they start identifying as being from somewhere else (i.e. Shadowdale) is also when they stop using their surname. There’s significance to that.
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