#seriously Aden is like the rune factory combat master he's INSANE
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rcguna-archived · 4 years ago
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Headcanon: Combat Prowess
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I’ve been wanting to go into this with a lil’ headcanon on how Raguna fights and how his ‘stats’ would be defined in my portrayal. To start off- maybe I’m being a bit of an ass to him because of the age of his games compared to the others in the Rune Factory series but he’s a much different fighter than say- Frey/Lest or Micah (and ESPECIALLY Aden holy shit) where they can move in and out of combat and use hit and run tactics. That isn’t going to happen as smoothly or skillfully with this farmboy. When he’s in the fight he’s in it.
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Raguna is very surefooted with his stance and attacks, but is also slower as a result. Low agility also means his reaction times aren’t sharp like a rogue’s. To offset this he is tanky as all get out. His fortitude and natural defenses mean he’ll take a lot more hits before he goes down or even staggers. Not to mention that he’s able to use his magic/earthmate abilities to passively draw energy from the natural surroundings to sustain him further if need be. This type of defense isn’t sure fire and can be interrupted by other types of magic or forcing a stagger.
He’s invincible with the power of friendshi--nah I’m just kidding. Invincibility is boring.
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With melee combat he will utilize a two handed sword that he can use both offensively and defensively. The strikes are slow but made with determination and confidence. There’s a lot of force put behind each one, and he can fell multiple foes with a sweeping strike. Yes, he also has the whirlwind move from Frontier because it’s required and functions as a great defensive move when he adds his magic into the mix.
Thus, it should be said that he’s fairly limited when it comes to ranged attacks. He’s not proficient with a bow or throwing weapons, which makes his tankiness all the more necessary when he needs to close the gap between himself and enemies that would seek to exploit this. I touched on it with an ask about his magical abilities, but he’s attuned to the elements of earth and water, and uses them both for different purposes.
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Earth magic is used for short range scuffles where his sword may not be quick enough or he needs more bludgeoning power to deal with armored foes. Stone fists, drill punches, short range quaking stomps and in the peak case he can send out eruptions of spires at a medium range. This would be considered a high risk high reward move given its large telegraph and slow speed.
Water magic is used for healing spells and for long range- and is usually the only thing he’ll have in his arsenal for distant or airborne foes if he isn’t gonna try something stupid like throwing his sword at them. It’s a possibility! You never know. The offensive water moves are water lasers that can be fired in place or swept a short distance for a slash. The offensive impact is unfortunately low. And they’re better used for temporarily disabling or interrupting enemies while he closes the distance through other methods.
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Last itty thing to touch on would be items and potions. You can assume he has an assortment of things at the ready when he’s out adventuring or exploring in his utility kilt. Vitamin rich rations for restoring stamina without having to tap into his Rune supply. Potions for quick boosts of health and remedies for various ailments like poison and seal. These items are all personally homemade in a small laboratory that is attached to his homestead much like the small personal forge where he works on his tools and weapons. Being that they aren’t professional or extra high grade, their effectiveness would be medium and not something that can be relied on for a full heal or clearing deadly venoms. They’re for staving off immediate failure in battles of attrition and that is not a desirable case.
Last but not least-
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FEAR THE HOE
Final stats-
STR: 16, +3  (A) DEX: 8, -1     (D) CON: 18, +4 (S) INT: 14, +2    (B) WIS: 15, +2  (B) CHA: 12, +1 (C)
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