#seeing as there are HUGE villain characters in the game it's even funnier
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the idea of barry in sfsb is so funny to me bc you just KNOW one of their abilities would involve a microwave
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m1ckeyb3rry · 3 months ago
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PAUSE DO I SPOT A YONA PFP??? If I’m wrong don’t say anything because that’d be embarrassing oops I’m like squinting try to zoom in on the icon shshshsh
Yeah of all things I was really not expecting blue for kiyora…definitely was giving me some warm tone vibes but oh well ig??? Barou’s red and black color combo >>>
Stop I definitely played the star wars one at some point too LMAOO I’m about the crack open the Rio angry birds for old times sake atp
Fanon interpretations are just the bane of all characters’ existence…which is why I usually stay clear from a majority of the fandom LOL I’m ngl I said I’d watch and did not even start ep 1 but I’m going now!! Will update you on thoughts fs LOL
REAL he may not be throwing hands but that doesn’t stop him from throwing shade!!!
LMAOAO you really said “nuh uh that’s Tullia’s man” I have no complaints about lack of Isagi content he’s the protag he’s got enough out there
No if they made Barou look good from the start he’d 100% have more fans…I know we’ve mentioned this at some point but kaneshiro trying to make Barou be the handsome gorilla like villain kills me a little like wdym?? Maybe that’s why he looks so crunchy in the beginning too
Honestly it’s not even the horror aura or anything the whole tongue out Rin is just uh…not my thing LMAO can’t wait to see what happens next tho (Karasu moment soon pls)!!
Also HAHAH GL LOCKING IN!!! You got this we trust you to cook and serve o7
- Karasu anon
YESS it is a yona pfp!! it’s her in an official art w hak although ofc hak is cropped out…hakyona is so tabimira coded LMAOAOAO plus i love yotd sm so i had to go back to the yona pfp (i had this pfp a while ago LOL) and it only helps that it fits my theme so well w the flowers matching the gold!!
they could’ve given him purple like reo is literally the only character w any shade of purple but like imagine even a lavender or smth for kiyora?? maybe i’m just a fiend for the purple eyes + black hair combo LMAOO praying we’ll get a character w that at some point since both karasu and kiyora were busts 😩 barou never disappoints though his colors are so good (i think my other favs are hiori’s because the shade of blue is sooo pretty, yukimiya’s because the brown + orangey gold is surprisingly rlly pleasing?? and nagi because i like the contrast of the pale haired character having the black skulls and death aura LMAO)
angry birds is just one of those defining games LMAO like it truly is so characteristic of that era (alongside candy crush bruh that’s such a classic that even though nagi canonically mostly plays first person shooter games i always make him a candy crush + subway surfers enjoyer i just think it’s sm funnier)
LMAOOO can’t name a single character that was improved by their fanon characterization…i wonder if people hate on any of my characterizations 🤔 like “omg why did she make karasu a loser…why is rin an emotionally unintelligent emo…why is kaiser repressed…why is nagi roasting everyone” HAHAHA oh well though they can feel free to scroll if so 😒 and yes keep me updated w thoughts for sure ☝🏻
NO FR like he (and kunigami for that matter) are so tullia love interest coded that idt i could write for them…only if someone requested ig 🤔 and LMAO yes the itoshis aiku and isagi are not suffering by me not writing for them there’s plenty of others to fill those tags up 😭
maybe it’s just a cultural thing where kaneshiro was going for handsome gorilla in comparison to what japanese people tend to be built like but all that i see with barou is fine handsome amazing huge husband KFNFSJSJ like if i squint ig i can see it but just barely 😩 bruh i need to write for barou or smth i feel like we always hype him up in our convos but there’s zero content of him in the miraverse (besides fwtkac bestie having a crush on him ig?? she’s so real for that though…girlie wanted nagi reo AND barou she has taste…ended up in an enemies to lovers arc w otoya though 😓💔 it’s her punishment for also wanting isagi ig)
yeah i get the narrative reasons for tongue out rin and admittedly it is a creative way to show him releasing his inhibitions however i’m very very grossed out by saliva and mucus and snot and stuff like that so it’s not my fav visual for sure 😭 PRAYING FOR A KARASU MOMENT SOON THOUGH he’s had a line or two in like every bm vs pxg chapter so there’s no way he’s not going to do smth soon i hope…also wait just remembered that aryu is ranked higher than him in terms of bids rn BRUH if fucking ARYU makes it and karasu doesn’t i’m crashing out 😰
YES LOCKING IN i’m hoping to get one of the reqs done like tn/tmrw night so look forward to it!! it’s one that i think people will rlly enjoy 👀 (at least the idea…we’ll see abt the execution LMAO)
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heloflor · 4 months ago
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Some more thoughts after watching every episode up until “The Haunting of Wells House” (except for "The Wellsington Hotellsington" bc it’s not available at the totally legal place I was watching). Spoilers for the whole show (1.4k words below):
- Seeing people having squirrels in their pants for Peri is actually funnier now bc if I wasn’t aroace (my lack of attraction extends to fictional characters, makes hanging out in some fandoms quite the experience) I’d totally have some of those squirrels but for Cosmo. The way he’s written in this show is just so GOOD!
He’s still an idiot but that doesn’t stop him from being a functioning adult, thus making him incredibly endearing. Also love the malewife energy, and on that note you can understand from their (absolutely adorable) interactions why Wanda loves him. This show really fixed Cosmo and I couldn’t be happier about it!
- Speaking of dorky men, huge fan of Hazel’s dad Marcus! And I love how he’s actually a very clever guy who’s just eccentric. Also love how the ending of the Cupid episode is literally him pulling the bad bitch by being autistic. He’s a fun character I like him! And on that note Angela’s great as well!
- Something interesting I noticed while watching in order is that Hazel and Dev aren’t actually that close, which I actually like because it makes their arguments feel a lot more natural. Like don’t get me wrong they are friends and do care for each other (on that note love seeing Dev put himself at risk to protect her! Twice! Even after doing so the first time almost cost their friendship in his eyes! Good way to show there’s good in him!) but they don’t hang out at school or anything, on top of their relationship starting on a bad note due to Dev bullying Hazel.
So when Hazel gets mad at him at the end of the Founder’s Day episode and refuses to listen to him, it works because it’s still very early in their friendship. Same with the ending of Dev’s birthday. Idk, I really like how they approach this dynamic!
- And speaking of Hazel I really like that one of her bigger flaws is having a temper. I think it’s because it works with her being a nice person who tries to help others (in other words it’s not like she was selfish or something which could conflict with her being meant to be a good kind person using her wishes for others, her anger gives her a flaw without conflicting with her good traits).
Or maybe it’s because as an autistic person with some anger issues, I can relate to her idk. Like when her friends don’t want to go to her book club bc there’s a dance that night, or wanting the game with her brother to be the same, or again the ending of Founder’s Day. Basically when her schedule is thrown off or things are changing or people are acting in a way that doesn’t make sense to her.
-Spoilers for season finale synopsis After watching Founder’s Day I really enjoy Dale as a villain, which really makes me hope for a season 2, since from what I’ve heard the S1 finale will focus on the anti-fairies meaning it’s probably best Dale has a minimal role in said finale (if not him not even showing up). Like in order for everything to have proper pacing and be satisfying, the best would likely be to focus the finale solely on the fairy stuff and keep Dale as a villain for S2.
Also, I’m excepting the season to end with Dev realizing how far down he’s gone and starting to try becoming a better person and rebuild his friendship with Hazel, which could create some very good conflict with an ongoing S2 plot of Dale trying to figure out Hazel. Or on the opposite end if the kid continues as an antagonist, him helping his dad with it.
- On a more negative note I’m really not a fan of Hazel’s friends, mostly because they don’t exactly have much of a personality. Jasmine is a nice girl who sometimes brings up singing. Winn is the cool one with purple hair and pronouns and who likes skating. That’s kind of it.
- I’m also not really into the whole thing with some wishes bringing up other random magical creatures like Father Time, Cupid, the Music Fairy or Mother Nature. Idk, the idea of expanding Fairy’s World is pretty cool, but I like it more when the story is grounded within our main characters I guess? Can’t really explain it well right now but I’m just not a fan of that.
And yes I know Cupid was in the og show but here the whole love competition doesn’t sit right with me, like why having this kind of beef with a 10 years old over one wish (and that’s not getting into the whole “two characters seeing a third one as a prize to be won” shit this episode is based on)?
- Not sure which episode is my favorite so far. Either one of the 20 minutes long ones (first episode, Founder’s Day, Dev’s birthday) bc they have the best character moments or “Lost in Fairy World” bc I’m obsessed with the Fairywinkle-Cosma family dynamic. I think it’s a tie between “Fly” and “Lost and Founder’s Day”. 🤔
- Least favorite is probably “Dig a Little Deeper”, with “A Dinosaur in Dimmadelphia” in second place. The difference for me is that the dino one is just plain boring while the underground one is badly written all around (Cosmo and Wanda losing their wand in the stupidest way, the rock people not being interesting at all, I usually like puns but those ones were painful especially at the very end). The only thing I liked about this episode is Hazel talking about her passion for rocks, which is brought up in other much better episodes so yeah...
- I’m not going to make another post about Peri and Dev’s relationship but I just wanted to say something about “Best Of Luck”. Haven’t seen the episode past a few clips but from the looks of it Peri fucked up very badly here!
He has an argument with Dev in which he acts incredibly immature (reminder that Peri is the adult in this relationship), actually quits the job and only comes back bc he didn’t give his notice, and upon coming back just laughs in Irep’s face and low-key makes it more about one-upping Irep than taking care of Dev, on that note he caused Dev to feel at the top of the world with Irep only to have it all taken away (apparently he knew Irep was waiting for an opportunity to strike? Meaning he has a bit of responsibility in Dev losing his wishes here), and by the end Peri’s chilling with his parents while ignoring his kid going through it.
There’s also no telling if Peri’s going to resent Dev for trying to kill his parents, since we know from his admission of spying on Dev (+ how relieved he sounds when hugging Cosmo and Wanda) that he very likely saw it happen.
And don’t get me wrong, I love Peri’s character including how flawed he is and how difficult his relationship with Dev is, but yeah there’s no denying that he completely fucked up with this one. Literally couldn’t have done worse.
That actually reminds me of a Tumblr post describing Peri as considering Dev to be nothing more than a job to do, and I disagreed with this stance up until this episode. Because yeah, in “Best Of Luck”, Peri absolutely treats Dev as a job rather than a troubled kid in need of guidance. And again, I still love Peri’s character, but he’s really not doing his job well here.
Also him being able to just up and leave the kid like that probably doesn’t help Dev’s daddy issues. Kid needs stability, including an adult he knows loves him unconditionally and won’t walk out on him the second things get difficult.
- Last random thing since I mention at the end of the og post Peri crashing at his parents’ house after his argument with Dev: I saw screenshots from yesterday’s episode (the puberty one) and seeing Peri at what is obviously Comso and Wanda’s house makes me happy. Depending if they reference other episodes or not in it, I could actually see the puberty episode taking place right after the birthday one and before “Best Of Luck”, hence why Peri is at his parents’.
So this was supposed to be part of my other fop post but it got way too long (both posts did tbh) and is a different topic than the other one. So yeah here’s a bunch of random thoughts about the show in general from what I’ve seen of it. For context I’ve only seen the first 4-5 episodes + “Battle of the Dimmsonian” + the Cosmo-Wanda-Peri scenes in “Lost in Fairy World” and “Operation: Birthday Takeback”.
SPOILERS for “Operation: Birthday Takeback” for the last three dashes (2.4k words below):
- Putting it in first since it’s still related to Peri but I’m pretty amused by the whole “Tumblr sexyman” situation. I mean, less than two weeks ago all canon pics we had of him were baby pics. It’s the same deal when I see people call him a father figure to Dev, I can’t help but be like “wdym father figure? He’s barely an adult! He’s too young!”
It’s like imagine you have a neighbor who have a baby when you’re 9-10, then they move out and 20 years later you meet their kid as an adult. You can clearly tell they’re an adult and treat them as such but also it’s a bit weird bc your last and only memories of them were of a baby. Idk, I see Peri’s character as an adult but also he’s still a bit of a kid, you know? I feel like I explain this better in the other post tbh.
- In retrospect it’s also very funny to see how, when people talk about the decline of fop, they point at the inclusion of the new characters, including Poof. Yet look where we are now! If you thought the baby was the problem, apologize to him, now! /j
But yeah more seriously, personally I never minded Poof. He was definitely a useless addition, like outside of the handful of episodes focused on him he mostly just stands there looking at the other characters, but he was also a cute baby, so I’ve always been fine with him being around. He’s a useless but inoffensive addition, and I think the decline of the show around that time had less to do with him and more to do with the writing as a whole.
- Last thing about Peri before moving on to the show in general, which tbh I could've put in the other post: I've seen people talk about the idea of Hazel and Dev switching fairies and I kind of agree with it.
Not only because Cosmo and Wanda have the experience needed to help a kid like Dev (though it wouldn't be all sunshine and rainbows) while Hazel's situation is easier for Peri, but also it's worth noting that Dev needs a parental figure, which Cosmo and Wanda can be, while Hazel misses her older brother, who Peri is around the same age of. Idk, I feel like this could work, or at least make things easier for everyone involved (but also especially for Dev).
- Something I originally wanted to put in the tags of the other post but fuck it: I’m really not a fan of them releasing the episodes so soon one after the other. With serialized shows, I’m always been more of a fan of having an episode a week you can chew on and theorize about, rather than being given everything at once. Also it takes a while for the cargo to get on the ships if you catch my drift.
I’d also complain about seeing all those plot-related episodes one after the other with none of the more casual stories in-between that give us more character moments, but honestly that’s on me for looking up spoilers.
- Going to the early show, I think the first episode is such a good introduction! I especially like the amount of focus on Cosmo and Wanda, it’s good to have them reintroduced given how flanderized they became in the og show. I’m especially happy with Cosmo! He arguably had it worse than Wanda in the og and it’s so good to see him shine this much in this first episode (also I love his human form having a bit of a gut)! On that note, they did a fantastic job having them around a lot while still giving Hazel enough time to be introduced properly and get us to care about her as the MC!
But yeah I really like this first episode, fantastic beginning to the show! The only issue I “really” have with it is the way Cosmo and Wanda go back to being godparents just because Hazel made a strong enough wish or something, it felt a bit arbitrary rather than them just telling her who they are.
And on that note, big fan of that one scene where they immediately notice her trying to run away and try to talk her out of it. I love the contrast between them starting off as disasters being barely capable of passing off as humans at the beginning of the episode, and them being perfectly in their element the second they start talking to Hazel about her running away in this scene. It’s such a good way to see how much experience they have with taking care of kids!
- I’m not going to go episode by episode but one thing that bothers me a lot in the second one is that rule of “kids should get whatever they wish for”. Doesn’t that...go against the whole concept of having rules in the first place???
They should’ve replaced it with something along the lines of “a kid should always get the fairy that fits them the best”, not only bc it would work perfectly well for the episode, but also from what I’ve heard Foop (now Irep) is coming back and I could 100% see him use that rule to his advantage given Peri and Dev were such a bad match (I’m guessing anti-fairies don’t actually follow Da Rules but maybe they could still use it as an excuse regardless since fairies do have to follow them or something?)
- Call we talk about the fact Hazel is clearly autistic? Like is this a canon thing in the show? Are there people out there talking about it? No because seriously:
The fidget toys (Cosmo and Wanda’s disguises), her special interest for rocks, her anxiety over making new friends which is reinforced as uncommon when that one girl she befriends comments on how easy and not scary it is to approach other people (also Hazel’s “what am I supposed to talk about with them? School lunches?” comment in the teachers friend episode), her liking for fries which could be seen as her being potentially picky (bit of a stretch tho), her comment about liking the DMV if only for the reaction she gets that makes her seem “different”, her struggles to come up with a wish on the fly with minimal/vague instructions (episode 2), her character arc throughout the show apparently having to do with her not wanting things to change (me too girl), her being considered mature for her age, the angry outbursts when things don’t go how she hoped, pretty sure there’s also a lot of stimming that I have yet to pick up on (see if any of them repeat often). Like, there’s no way ALL of that was a coincidence!
I’d also like to mention at the beginning of the Dino episode, when her dad is explaining things to her, he starts talking louder and louder in excitement until his wife tells him to quiet down. Makes me think her dad’s likely neurodivergent as well. Also this moment hurts my soul a bit, as someone who’s both been on the receiving end of it and done it to someone else, in both cases it sucks.: /
- Took me until like episode 4 to realize the town she lives in is named after the Dimmadomes, with the hat in it (the very first shot of the intro). Also you can see their infinite house in the background, both in that shot and the show in general, and I absolutely adore that they committed so hard to this joke! That giant ambiguously-shaped-like-a-hat skyscraper that we never see the top of is just *chief kiss*.
- On that note Dev’s introduction in the first episode made me laugh, if only for the references. I also find it kinda funny he has such a big speaking role considering he doesn’t do anything for the rest of the pilot and the next few episodes. Then again I guess it’s in character for him to make such a show of introducing himself.
- Still on general stuff, I’m a bit curious about how the timeline went in regards to Cosmo and Wanda retiring and going on vacation “right after” Timmy (iirc they don’t voice it like that in the show). Like I’m having a hard time believing they would just ditch their then-child son to go on vacation, and then come back when he’s an adult. So I ended up having a bunch of headcanons.
Basically, after leaving Timmy they do take what was supposed to be a short leave to think of their future since it feels strange to get a new kid after so long with the same one + I like the idea that Cosmo and Wanda’s marriage did suffer while living with Timmy and they want to work on it before getting a new kid (the whole thing about them feeling confined, made worse if the “stopping time for 50 years” wish is canon) + Poof/Peri is struggling with the reality of having to leave Timmy behind and is nervous about his parents having a new godkid because of it.
Eventually they decide to retire, got to marriage counseling, possibly get Poof/Peri into therapy, and raise their son until he’s an older teen/young adult, at which point they leave for their vacation. And while the vacation is 10 thousand years for them, it’s like, 5 years at max in their present. And in that meantime, Peri starts his godparents studies (or however it works), leaves the house and changes his name.
Btw Cosmo and Wanda would 100% invite him to the vacation, he’d just refuse in a mix between wanting to be away from his parents for once, wanting to maybe surprise them a bit with his work and/or just get started with work, and not knowing how long the vacation would be. He’d also probably tell them to just use this time as some new honeymoon to finish rebuilding their marriage (though by that point it must’ve gone back to being strong). Oh and Cosmo and Wanda would send Peri postcards every so often, which would also let him know how long they’ve been gone.
Once they come back from vacation, I’d imagine there’s like less than a month between them “moving to the human world” and meeting Hazel, hence why they didn’t reconnect with Peri. They didn’t really know how to contact him and were busy with the move, and afterwards they had a godkid to take care of so they couldn’t exactly go back to Fairyworld.
As for Peri, he hears through the gravepine that his parents are back, and would be happy until he realizes they’ve been gone for 10 thousand years, hence him freaking out about meeting them again (he doesn’t know how much they might’ve changed with how long it’s been). Also he can’t contact them bc he’d hear about them coming back due to them taking in Hazel, meaning they’re in the human world and he doesn’t know where. Also he might be intimidated to contact them, which doesn’t help his decision-making.
So yeah, that’s all for how I could imagine this whole vacation thing going and how it fits with them having a child.
- Since I’m talking about Cosmo and Wanda’s marriage, I’ve heard about the whole “they fixed their marriage” before watching the show and oh my god I can’t get over how fucking adorable those two are in this show!!! I fucking love them.
- And on that note I’m incredibly amused that this show had the balls to reference the mpreg. Twice. Especially since it doesn’t even specify the whole “that’s just how fairies work”! In the eyes of people who never watched the og show, “A New Wish” just casually dropped the fact that Cosmo’s a trans man (bc let’s be real, how else are you supposed to interpret those lines if you haven’t watched the og show?) or you get the vibe that the writers wanted to make him trans (+ Wanda by proxy since she’s Peri’s bio mom) but weren’t allowed so that’s how they got past the censors.
And I love this because you just know Hartman would be furious about it! With our current society more aware of trans people and how men can in fact get pregnant, I could definitely see him sweep the whole mpreg thing under the rug, hoping people would forget about his “”accidentally-progressive”” (and also very sexist 😒) episode, but nope! New show said Cosmo was pregnant and gave birth! And better yet it didn’t even elaborate further! It just goes “btw this guy has an uterus and was once pregnant, here’s his bio child if you need more proof” and then walks on like nothing happened, I love it!
- Going back to the episodes talk for the last three dashes, there’s that shot at the very end of “Operation: Birthday Takeback” that I really dislike. It’s the one when Dev lashes out on Peri, with him hovering over Peri who’s laying on the ground in fear.
Really not a big fan of this shot bc 1. It makes Dev look way too much like a villain, especially with the way Peri’s laying like a servant that gets beaten up, and 2. Peri, honey, you’re a grown ass man; why are you so scared of that 10 years old scarred kid that’s lashing out while in a very vulnerable mental state? What are you doing on the ground buddy? I’m not asking for him to fight back but at least stand up! Don’t act like that kid can actually hurt you! Btw I’m completely fine with Peri afterwards looking like a dejected puppy (after Dev makes his wish), it’s just that one shot with him on the ground that I dislike.
- Obviously I’m genuinely curious to see how things are going to go in the next episodes (which apparently air tonight?). Like obviously Dev is going to spiral but if you have a scene at school how will it go? How will Hazel feel about the whole thing? What about Peri? Is he going to be gone for a few episodes? Be a temporary third fairy to Hazel? Crash at Cosmo and Wanda’s for a while?
(Personally I’m hoping for the third option, it would be a good way to still give him appearances to show the main plot’s still going without giving him to much screentime, which could take away from Hazel. Also given how much he wants to appear independent, I don’t see him being a third fairy to her, though I think he’d be ok with staying at his parents for a bit, if only for emotional support (though tbh I doubt they’ll do that, most likely he’ll be doing his own thing off-screen for an episode or two). Also I want to see a “human” design for him)
OK so I wrote this yesterday before the Irep episode came out, so on one hand nevermind all that but on the other hand I’m letting it in bc I AM curious as to how things are going to evolve with our main cast, especially with Dev spiraling and pushing both his bestie and fairy away.
- Btw is nobody going to talk about how Vicky’s dress might be a reference to one of the “Oh Yeah” shorts?
- VERY LAST SECOND ADDITION, SPOILERS FOR IREP: So yesterday before I finished both this and the other post the new episodes dropped, with a few clips shared on Tumblr. And OH MY GOD IREP’S DESIGN!!! The fact that they kept him as a cube makes me so happy!!! I was HOPING at least ONE part of him would be a cube and they delivered!!! He looks like absolulte dogshit I love it!!! Bc yeah for some reason I remember Foop as a character you’re not supposed to take seriously at all? And as a result I really like how stupid Irep looks. A+ design right there! /gen
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mk-wizard · 4 years ago
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Big Hero 6 The Series: It could have been better
Hello, friends. Today, I will be analyzing a TV series based on a movie that I fell in love with for its colourful themes, deep plot, compelling characters, great CGI and memorable messages. Before I get into it, I want to take a moment to say that I have quit doing videos. They are too big of a pain in the petunia to make and I write better than I speak, so I will stick to writing essays, reviews and more. Anyway, onto the analysis.
All I can say about Big Hero 6 the series is that it had a great concept, it presented some great ideas and tried hard to be a cartoon of the times, but it could have and should have been a lot better. The show’s downfall all centers around trying too hard to be kid friendly which makes the shame sting all the more because Big Hero 6 was already kid friendly even with its dark themes, sharp edges and intelligent writing. If anything, even the brightest kid friendly cartoons (Steven Universe, She-Ra, etc.) had those things and actually benefitted from them. By needlessly trying too hard, character development got scrapped, the edges were all smoothed out, storytelling was subpar, the humour was too silly and the executive meddling in the end produced a dismal final season. However, I don’t want this analysis to be one lengthy negative rant about how awful the series was because in its defense, awful is an unfair word. It did have potential and ideas which are worth carrying over to a reboot that I hope will be done someday in the future. Also, we should root for a reboot because Big Hero 6 would not be the first story that needs it before striking gold. Just look at how many times Spider-Man was rebooted in film before MCU found the version that worked. Anyway, I will list all the things in Big Hero 6 that could have been better in my opinion;
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1- Go easy on the laughs and be more generous with the action. - I love adding comedy to my own writing because I think a good sense of humour makes everything better, but Big Hero 6 is not a stand up comedy routine. It is a superhero story where we expect action, suspense and life or death situations that are to be taken seriously first. The comedy should be for relief and with the right timing. Also, the chibi cutscenes and having characters act like fools aren’t funny. Ren and Stimpy are the exception not the standard and their way of making you laugh doesn’t fit an action series. In a show as big as Big Hero 6, real life physics and danger matters.
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2- Make the villains menacing and gritty. - I admit that after having a movie villain like Yokai who was the stuff of nightmares, it is going to be a challenging act to follow, but it was obvious that the writers were trying especially with some villains who could have easily gone into some dark relatable territory. For example, Mr. Sparkles (the gentleman in the photo above) embodies social media and Internet personalities. Right off the bat, you have a long list of things which embody the dark side of that like scams, fraud, using social media to dox or harass, driving people to suicide, online predators, the Internet personalities being very depressed people in real life, and much more horrifying things. When you stop and look at it, Mr. Sparkles even looks like the Joker which hints how dark and scary he could have been if the stops were removed. The same goes for enemies like Hardlight who embodies online gaming, Liv with cloning, Obake an amoral and insane scientist, and Trina and Noodle Burger Boy (more on him later) being evil robots. Globby especially should have been painted and written in much darker colours rather being played off for laughs because he has many parallels with Clay Face. The only two villains who I can say were supposed to be campy, charming and comical were Baron Von Steamer and Supersonic Sue because they were a satire of the Adam West style villains.
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The rest of them needed to be dark and threatening including Mr. Sparkles. In fact, I would love a rebooted version of Mr. Sparkles who gives me the heebie-jeebies. Going back to Noodle Burger Boy, I must confess that I was actually excited when I heard that he was going to be the main villain of the final season because I thought he was going to fulfill his master’s final wish and as a reminder, Noodle Burger Boy was based on a super robot for military purposes.
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It would have been fantastic if Noodle Burger Boy was upgraded into a full military war machine with a new threatening look. For that, I think all of the villains deserve to be rebooted and have their full potential unlocked for better or for worse.
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3- A show about geniuses merits genius level art quality. - I am usually forgiving towards art styles, but in the case of Big Hero 6, the oversimplified style with minimal details and lack of textures did not suit the show. The characters blend in with the background which makes them look flat and the special effects were extremely dulled down. I also know for a fact that Disney can do a lot better than this because I saw how superbly Tangled the Series was drawn.
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You can see and almost feel the difference in quality, the number of layers and level of detail between the two styles. I think there was no excuse Big Hero 6 was not done in the same style and at the same level if not better as Tangled.
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3- Don’t dumb down or flanderize amazing characters. - I absolutely detest it when characters are flanderized because it makes them one dimensional and grating. For example, Go Go is tough as nails and extremely calm, but she is not cold or hesitant towards helping her friends. She doesn’t require very special episodes for us to know that. If anything, the movie version of Go Go reminded me a lot of Garnet in how she deconstructed the broody character. She isn’t cold or emotionless. Just calm and mature. Another good example was how Honey Lemon was rewritten to be overly positive to the point of toxicity, naïve and oblivious with a juvenile obsession with stickers. Then you have poor Fred who was rewritten to be an incompetent fool. The spark that makes Big Hero 6 shine is that they are a team of geniuses meaning they are all intelligent. Even Fred is genius in his own way just not a scientific one. He has a vivid imagination, he is resourceful and can get himself out of tight spots. Please, don’t turn characters into dummies especially if their intelligence is a part of them. It doesn’t make them better or funnier. It ruins them.
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4- Tadashi needs closure and honour. - I am all for Hiro making peace with the loss of his brother, but Tadashi is to the Big Hero 6 team what Uncle Ben was to Spider-Man. His loss was the catalyst if not the reason. He should never be forgotten. Moreover, there was never any true closure to him especially with the possibility that he may still be alive up in the air. After all, like Callaghan, his body was never found and it turned out that Callaghan was still alive.
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With that said, who is to say that Tadashi was not secretly still alive and just hiding or being hidden? This is something that Disney really needed to clear up if not for the fans, then at least as a service to such an important character. Never just forget about them.
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5- The format can only be episodic with a deep plots, continuity and character development. - Random episodes with a mere monster of the day is an outdated format which doesn’t fit Big Hero 6′s modern and bright setting. In seasons 1 and 2, when the episodes were plot heavy with character development, the series shined brightest. It also helped move the story along, but with the final season, plot was removed, closure was abandoned or poorly written if any was given, and characters were disallowed from growing. A good example at how plot and character development could have made this series and its characters better was the relationship between Hiro and Megan. Would it have truly survived or would they have broken up?
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Would Richardson Mole have eventually lost interest in his obsession with besting and bullying Fred or would his obsession consume him compelling him to become a super villain? I do see quite a few similarities between Mole and Reverse Flash.
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Then you have Karmi who is in my opinion, the biggest wild card of the bunch. She was intentionally introduced as an arrogant, prickly and unlikable yet complex character who rivaled Hiro bitterly.
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Yet had a huge crush on his alter ego and as time went on, started to grow up and even form a friendship with Hiro. What would have happened further down the road with her? Would she have become a super hero herself? Or maybe even another love interest for Hiro kind of like how Black Cat is for Spider-Man?
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Is Obake really gone?
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What does the future hold Diana (Liv’s clone), Liv herself or the Sycorax the genetics company?
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Is Alistair Krei going to become an ally to Big Hero 6 or an antagonist? There is also the issue at how little we know about the other Big Hero 6 characters other than Fred, Hiro and Baymax. What are Honey Lemon, Wasabi and Go Go’s backstories? These questions matter and while not every mystery can be solved, leaving none of them solved is lazy writing.
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6- Executives, kindly stay out of the writing and any other part of the creative process. - I’m sorry, execs, but there is no nice way to say it. History itself proves that every time executives got involved in the creative process of any media, it got worse not better. Leave the writing to the creative team and the execs should only handle the legal stuff. Please. We understand that TV is a business, but writing itself is not. It is an art which you just don’t have a talent for. Let the creative people do their thing with the freedom necessary and you do your thing, deal? Deal.
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7- Focus on Hiro and Baymax. - The are the main characters so keep them at the heart of the series no matter what happens around them. That is all I can say.
And that sums up all the things that could have made Big Hero 6 the series better, but this is all just my opinion. What is yours?
PS: I am well aware that the Big Hero 6 series is being retconned because a new series called Baymax is in the works as well as the long awaited sequel to the first movie. I am looking forward to both with an open mind. PPS: I also am aware that some people liked this show the way it was including the art style and I am cool with that. An analysis for art that includes cartoons is never right or wrong. It is solely based on opinion. I may have thought this series could have been better, but there are people who make arguments that it could have been worse.
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johannesviii · 4 years ago
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This is a long post about Shaman King I started to write ages ago and I don’t have a good title for it
Let me tell you about Shaman King for a few minutes, okay. Because the new anime adaptation is coming in like 3 months and I’m still not ready for it. Also I started to write this post 5 years ago just because I re-read the whole thing at the time and it’s been in my drafts since then. Oops
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But yeah Shaman King was the very first fandom I got into when I first had a real internet access, around 2003-2004. I was around fifteen. The manga was still going. And in retrospect, it was full of problems. Among other things:
Not enough female characters & questionable choices for most of the ones who actually have a part to play in the plot
A black character drawn with big lips (see above), and I REALLY HOPE this is gonna get fixed in the new anime ; I mean even the author stopped drawing him like that a few years ago when he did the “remix tracks” extra chapters so come on please
An imaginary native american tribe who, while pretty cool, is still imagined by a Japanese dude in 1999 soooo yeah there’s some rough corners here and there (edit: got some anon hate about that but I'm sorry, "ancient aliens" tropes always make me uncomfortable)
An art quality which gets worse and worse over time due to deadline pressures and an increasingly exhausted author
Was stopped before it could reach its natural conclusion (the author drew an actual ending years later and tbh it’s great so I’m putting this very low on the list)
So yeah. Manga from 1999. Problematic. Aged badly. It happens.
BUT.
In retrospect, most of it is such a kick in the metaphorical butt of shonen manga as a whole I can’t believe it was competing against Naruto and One Piece at some point?? Like
It’s a shonen so it plays the "dramatic and sudden power jump” game, but it uses it to reach a surprising conclusion (in the “new” ending I mean)
Most of the characters are “shamans” which means they can see ghosts and spirits, and they use them to fight, to work, or to help other people. This is a manga in which you’re gonna see a Russian shaman channeling a Vodyanoy spirit into a drum to create a torrential flood. You don’t see that in every manga
It’s stated right away that no shaman can be truely, irredeemably bad, because only good-natured people can see ghosts and spirits.
So, no matter how bad a villain may be, they must have had a good nature once even if they look like a complete bastard at the moment.
How far is the author willing to go with that concept? Pretty far
Even without talking about the main villain and how the story ends because, duh, spoilers... Like
My favorite character, who gets a full redemption arc later, cuts someone open in his first chapter
He’s one of the good guys 10 volumes later
Speaking of which the amount of gore in this manga has to be seen to be believed, Jump would never let this happen nowadays
If you’re wondering why this is in the “positive” (......?) list it’s because I was 14/15 and all kids that age crave blood and angst
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The main character, Yoh, pictured above, is very laid-back, and I mean very. He listens to the in-world equivalent of Bob Marley and constantly wears big headphones. Also he wears sandals, and sometimes there’s a weed leaf drawn on his t-shirt
His parents arranged a mariage between him and a girl shaman even though they’re still teenagers, so this would have potential for High Drama - but surprisingly enough it turns out they like each other and after that he just goes around saying “this is my future wife” and she’s like “hello if you touch him I’m going to end you”
It sounds weird and it......... is, tbh, but it’s also refreshing among all the “ugh, girls, yuck” tropes that nearly all shonen mangas used to have at the time
Yoh’s main goal in life is to live with minimal effort
When his grandfather tells him he must train to participate in a shaman tournament which happens every 500 years, because the winner gets a wish granted by the Great Spirit, he decides his wish will be to make everybody’s life easy so that nobody will ever be forced to work or do shit they don’t want to do to survive anymore
Yoh Asakura is a Millenial icon don’t @ me
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Speaking of which
Almost everyone in this series is broke as f█ck
Yoh owns a big house but that’s only because the price was ridiculously low since it’s the most haunted place in Tokyo and nobody else wants to live there. The house is constantly full of other characters (including enemies) who have literally nowhere else to go
The only important character who isn’t broke has money because his family is super rich but he hates all of them because they’re all bastards so it’s super awkward
Another character bought a really cool motorbike but he’s going to be in debt for the next 40 years
Also he’s a hobo
And also bi
What I’m trying to say is: relatable
Also the tournament is held by an imaginary Native American tribe. They’re also broke. All of them. The two judges who are in charge of the main characters live in a cramped appartment and often try to sell souvenirs in the street to pay the rent
I know that’s hashtag problematic but I still love them I can’t help it
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Just like in most shonen mangas the hero seems to amass a big collection of Friends but since everyone is a weirdo in a way or another and comes from all over the world it looks even funnier
At some point during the tournament, the main characters have to form small groups of three in order to participate to the next part. Yoh’s team is one of the strongest teams among the ones we’ve met at this point, and is composed of 1) Yoh, a laid-back sleepy kid wearing toilet sandals 2) the aforementioned bi hobo who’s sad because his current crush is in a rival team, and 3) a thirty-something tatooed guy with no legs and an IV drip and who looks like he hasn’t slept since 1997
Oh and they all wear adds for a bath house
Because remember: everyone’s f█cking broke
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Spoilers for the mid-point of the manga but I need to talk about it because it encapsulates everything I used to love in it
You’ve been warned
So
At some point the main character, Yoh, is asked to choose between staying in the tournament or resurrect his rival
This is framed as some kind of very heavy, very huge dilemma. Like oh no what will he do. Will he give up his dreams and hopes. Will You Push The Button(tm)
So the choice is presented to him
In a very dramatic way
And he immediately goes “there’s a way to save him?? YES PLEASE”
He doesn’t hesitate a single second and drops the tournament in a heartbeat to save the guy
This scene greatly contributed to make me a better person I’m not even joking at all
I love Yoh
So anyway I don’t have a proper conclusion for this
Shaman King is very flawed and its flaws need to be acknowledged to fully appreciate all the good things in it, and the “old” fandom from more than 15 years ago was a very good formative experience for me because the forum I was on (which was nuked from the face of the internet by a hacker “looking for training grounds” (his words not mine, he posted it on our frontpage a full week before he did it) in 2005, rip) was full of people who were really into criticising every little aspect of the manga but still loved it dearly
And I think that’s a healthy way to enjoy things and I think we should bring this back
Anyway
Shaman King extremely flawed but full of good things
I still can’t believe it’s back
Johannes out
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cosmiciaria · 5 years ago
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Star Wars Jedi Fallen Order review! (Spoiler free)
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Star Wars Jedi: Fallen Order (SWJFO) appeared out of fricking nowhere and to everyone's surprise, it was a striking success? How? But… EA was so bad at making SW games!! I don't see micro transactions and… is this… actual… plot… with actual… good characters?? I'm shooketh.
So, yes, SWJFO is a good game! It's not perfect, it has its flaws, yes, but considering where we come from… Battlefront II I'm looking at you.
The game takes place between Episode III and Episode IV. I won't say it's a "bridge" between those two Episodes because it isn't, and some may argue that talking about Jedi in the middle of those two pieces of media doesn't take you anywhere, since we all know what happens next, but let me explain to you: the story fits so well. So well.
We follow Cal Kestis, your average ginger Good Boi, who's a padawan in disguise. It's been five years since Order 66 and he's been hiding all this time in Bracca, a junkyard, where he works mostly enslaved by the Empire. His good pal Prauf tells him he should go outside and explore the galaxy, since he's young and cute probably, but Cal is so scared of being found and he's suffering such a huge survivor's guilt that he doesn't take any action to leave that planet.
It all seemed to be like another ordinary day of work, dismembering old ships and searching for useful parts, when the wing that Cal and Prauf were working on suddenly falls from the body of the ship, and Cal, who hasn't been using his Force since the execution of the Jedi, is forced (pun intended) to save his friend from falling to his death. Prauf understands the stakes, and swears to keep the secret.
However, destiny seems to hate him, because the Inquisitors (the Second and Ninth Sisters to be more precise), an order of Jedi-turned-to-dark-side that serves the Empire, arrive at Bracca, looking for a remaining Force-wielder who hides among the workers. Prauf steps up for his comrade, only to be impaled quite literally in front of Cal. Cal loses his composure and snaps at the Second Sister, revealing his nature as Jedi, and so the hunt begins.
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Cal faces the Second Sister, who menacingly swings her lightsaber with red emitters, but he's too weak to defeat her. Just when we thought that everything is lost, a new spaceship arrives: the Mantis, and a woman reaches out from the main gate, asking us to jump. Cal doesn't think twice, bids farewell to a very angry Second Sister and jumps into safety.
Inside the Mantis, Cal meets his saviors: Cere, a former jedi who purposely cut her link with the Force, and Greez, a lateros who is the owner and driver of the ship. Cere goes straight to the point: she's been looking for Cal (or any other Force-sensitive to be honest) for years now, because she has a clear plan: to rebuild the Jedi Order.
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From here onward, the game opens up. You'll be visiting Bogano first, which is the sanctuary more or less of Cordova, a dead character that will have a great impact on the whole story. Cordova was Cere's master, and he's worked and compiled information about the Zeffo sages and other interesting mythos from around the galaxy. Cordova swears that in the ancestral chamber in Bogano, sealed by ancient technology created by the Zeffo, lies the Holocron: a cubic thingy only readable for Jedi, that holds key information about the names of the kids who are Force-sensitives. With this list of names, Cere plans to bring back the Jedi and strike back at the Empire.
So the main objective is to get this Holocron, but to get there, you'll have to go to many planets and explore many nooks and crannies. I won't spoil it for you, because I try to never spoil in my reviews, and like I said before, it may sound like this goal doesn't make any sense since we know they don't succeed in rebuilding the Order (hell, not even with Rey and it's been a whole generation since then), but hear me out: the story still fits so well! PLEASE TRUST ME IN THIS ONE
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So instead of talking about the plot, let's talk about the characters!
Cal will be your main character. I read that some people think he's boring, ok, I can take that. The reality is that there's so much more to him than just his dashing appearance (alright, maybe I am biased, since I love red hairs) and his kindness and good-boy-ness. Cal is deeply regretful by his actions during Order 66 and he can't forget nor forgive what happened to his master. He feels remorseful and blames himself for the outcome of the purge. He has a scar on his face that constantly reminds him of it. He's a clear case of survivor's guilt syndrome, and it doesn't take one much to see it. I won't say when or the context, but there's a moment in which he has to ride a escape pod, and he looks around, nervously, as if he's going to suffocate, because it reminds him of the purge – man, there's a lot not said that really touches you. I don't need a character to tell me that he's sad. He can show it to me and that's exemplarily well done with him.
Another example of a sad character, more in-your-face this time, is Cere. A former master, now devoid of the Force, Cere wanders the galaxy with a clear goal in mind. But in her past, she hides torture and some too-close-for-comfort connection with the dark side. She wants to redeem herself and she trusts that this sacred mission will, not wipe out, but compensate for her mistakes. Cere is a great north in this game and she always supports Cal in everything. Her unconditional trust may seem overwhelming at first, but she's careful and she knows with what they're all dealing with. Besides she's badass af.
Greez is a less warrior character but much funnier than the rest of the cast. As the owner of the Mantis, he takes care of this ship as if it were his daughter. He has a knack for cooking and even though he tries to hide it, he does have a soft spot for Cal. Maybe his past of gambler and addiction makes him come across as the one who doesn't give a damn of what's going on, but if that were truly the case, he wouldn't be here, trying to rebuild the Order as well. He has by far the best lines in the script, and he's so unintentionally funny. There was this scene, out of context, where Cere and Cal were having an argument while eating, and he was sitting in between, in the background, adding peppermint or whatever spice to his dish, but the thing is, he never stopped throwing peppermint to his dish because he was watching them argue. Damn. I love him.
Merrin is introduced later in the game, but she does play a large role in the story. Born and raised in Dathomir, Merrin is a Nightsister, an order of 'witches' let's call them that have twisted the Force and use it in a different way than the Jedi. After General Grievous (as much as we assume, because he's mentioned as "armored man wielding lightsabers") wiped out all the life in Dathomir, Merrin remained as the sole survivor of her planet, roaming around the corpses of her sisters with no goal whatsoever. She resents the Jedi and has sworn to fight them even if it cost her life. This led her to get in with a bad crowd… but she'll find a better purpose after she meets Cal (And if you ask me, this SHIP HAS SAAAAAIIILLLLEEED).
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And last but not least, the Second Sister, who, as I said before, was a former Jedi who was forced into the dark side, now hunts the remaining Force-sensitive that have escaped from the purge. She seems your ordinary villain at the start of the story, but slowly the plot will be unfolding a lot of details about her past and how she became an Inquisitor, making her as much, if not more than, important like the rest of the cast.
If there's thread connecting all these characters, is their broken pasts. These are all broken characters who now must face the consequences of their decisions, however much they don't want to look that way. They have to reconcile with their pasts and overcome their fears. They have all suffered, but in this suffering they found strength. And each other.
And I cannot not mention BD-1, your companion droid. He has personality, you can't deny it. Every time Cal went like "How is it going, BD-1?" and the droid threw his "Boops-beeps", please, they're having a profound conversation DON'T INTERRUPT THEM.
As far as gameplay goes, this game borrows from other great creations of the PS4 era: Uncharted (you'll be climbing and doing parkour a lot), Tomb Raider (sliding down and tomb raiding, yes), Dark Souls (meditation/save points where you can level up your skills and also whenever you die you lose your exp gained, but not the ability points. You can recover that exp though), and Sekiro (parry. Parry a lot). This may seem to all of you like the game lacks originality, and while it's debatable, I still think that it has a lot new and original gameplay to offer, specially when it comes to Force wielding and lightsabers. Oh, yes, you're a Jedi (padawan, actually), you'll be using the Force! The game tries really hard to integrate the Force not only in combat, but also while you explore and while you solve puzzles. The more you level up, the more powerful your abilities become, and it comes a point when you feel unstoppable. The Stormtroopers might sound cocky at first, but when you start pushing and pulling, oh, yes, fear the Jedi! So yes, the game may look like a copycat of previous works in the gaming industry, but it does make a good use of all those mechanics, while still throwing something new elements into the mix.
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The level design is ASTOUNDING, sometimes I turned around one corner and appeared somewhere I thought it was like miles away from my place, and I was marveled at how well everything interconnects with everything. The level of detail also is so meticulous and well crafted, like there are so many little things that if you stop to stare and pay attention you'll be so mesmerized by them. Some of the places are so eye candy, even Dathomir with their "I AM DEATH" vibes has such a beautiful color palette, that I couldn't help but take a thousand screenshots. This game looks gorgeous, and it shows. You know, when a game has a photo mode, you know the devs are convinced of its beauty.
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But, like I said earlier, the game isn't without flaws. While I praised the intricate level design, there's also one thing I hate a lot: backtracking. Yes, in these huge maps, there are no fast travels. You can create shortcuts and such, but, if you want to get to that 2% that was left unexplored in that particular area, you must return to it by foot. This is a huge let down for me. I did the game with a guide, so I grabbed most of the collectibles during my first time in each planet, but still there were some things that I missed, and I had to go all the way there to revisit places with the only purpose of grabbing that stupid chest or filling that small percentage of the map, while trying to survive against the enemies, since everything in this game, everything, wants to actively kill you. Damn, Cal was wanted.
Another huge drawback for me that it normally doesn't bother me much were the low framerates. I played it on normal PS4, not the Pro, and the rendition of the game wasn't good. I wasn't even fighting or doing a lot of stuff on screen, I was just climbing and chilling, and still the framerates would fall like under 20. When there a lot of things going on screen, the game suffers from it and it makes you know that the play station is giving its all to make it function. I believe this isn't a problem for those who have a nice computer and play it with the highest specs, but as I know that there are people out there who really care about the performance, I had to at least mention this.
Also, do not come here thinking that this is an open world game. Yes, granted, you can travel from planet to planet with no real rush and take things with time, but the maps are mostly linear (except for the interconnections between each area), and once you explored or got all chests, that's all there's to it. Now that I have completed the game and platinumed it, the planets feel barren, empty, like there's no real life breathing through the leaves or the rooms. And I think I know what this game could've benefited a lot from: sidequests. There are no NPC's here, except for some Wookies at that moment in the story or your crew members, so there's no one to give you a sidequest. But even without NPC's, they could've thrown sidequests from the different collectibles that you come across in your path, or maybe when on arriving at a certain place. There's like one thing that gets close to a sidequest and it's exploring a crashed Venator in the planet Zeffo, but that's all there's to it: more of the same killing, climbing and cutting ropes. If you're a rookie collector, then yes, this game got you covered, for there are over 200 collectibles (I think over 300 actually, considering echoes and chests and scans), but it's not like there's anything in between these, except for enemies. No banter with your crew members while you walk around, some occasional beep boops from BD-1 only.
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I think those are my main complaints, but all in all I believe that the good compensates the bad. The last "mission" is reaaaaally good, and they did something I really like, which I won't spoil. I'm just going to say that I'm so glad with the decisions they took. The relationships between the characters grow vividly before our eyes, and we see Cal develop from a frightened fugitive into a fighter. There are moments in the story and in the gameplay where the game made me go like "whoa", I was truly amazed by what was going on. The acting is flawless, the music gets under your skin and the vistas are just dreamy. There so many easter eggs to appease even the most hardcore SW fan! They could polish all the things I said, but if there's another SW game developed by Respawn and with that writing team, I'll be there to buy it.
It's not perfect, but it's good. Give Cal a chance!
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tessatechaitea · 4 years ago
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Justice Society of America #4 (1992)
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Ultrahumanite exhibits all the characteristics of a man happy to be reunited with friends: cheerily laughing, bright happy expression, hands on hips, weirdly-shaped massive hard-on.
Forgive me for the erect penis joke but I felt it was in the tradition of Grunion Guy. You might find it funny if you knew how uncomfortable it made me to type it and how worried I was for a second that my mother might see it. But then I realized that if my mom saw it, it would mean my mom read Grunion Guy's blog, and then I almost threw up. That would be so embarrassing! Normally I would be on the side of the Justice Society of America because they are the good people with the good values. But how good are their good values if they are trying to stop a job creator and upstanding corporate citizen like Ultrahumanite who is just trying to run his Ultragen business the best way he knows how: with stormtrooper bodyguards to defend labs where they experiment on animal-human hybrids? Anything that hurts corporate profits is a bad thing for capitalism and the Justice Society of America should know that, being that they have "America" right there in their name. Although they also have "Society" in their name and that is a bird whistle for socialists. The bird whistle is the dog whistle of the left because it is more pleasant to listen to and it isn't aggravating or obnoxious and it makes the world a better place for everybody (except people who hate birds and probably own guns to shoot those stupid birds. Stupid birds. So dumb).
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Oh no! Nobody warned these old timers that we aren't doing prison rape jokes anymore!
Wildcat has some great words of wisdom in that previous panel. It is the most scienciest science statement I have ever read (unless it was the mathiest math statement): "If X did not happen, Y would have happened! Thusly I have proved we are better than you! QED! In your face, Ultrahumanite!" Whenever I would lose a game of Dungeons & Dragons with my friends Bullpup and McGroover, I would say, "Oh yeah? Let's see you make a delicious sandwich!" Then they would back down and they would be all, "Yes, you are correct, Pickle Boy. You are the better friend with the most useful skills and we are only good at pretending to slaughter Kobold families for copper coins." That's pretty funny if you realize Dungeons & Dragons is about adventurers invading the lairs of creatures to steal their material possessions! Doctor Mid-Nite does not quip with the others because he might be dead. Do not forget these guys are really old! It does not matter how many muscles they have or what kind of cardio breathalyzer tests they can pass; they still have super old bones and a lifetime of clogged arteries. One slip or the slightest bit of extra exertion could mean Stroke City or Brokenhipsville for these cool cats! That is old person slang! It is very humorous!
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Now they goof on his stutter? I am beginning to wonder who the real villains are in this story!
Look how happy the Ultrahumanite is! And these old guys have been nothing but bitter, cynical old winds from the butt! Plus he is a successful businessman and scientist who has created life! It sounds like he has turned over a new leaf now that he no longer has to steal bodies. I am not ignoring the laboratory full of hybrid creatures; I'm just going to assume that they were all volunteers until it is proven otherwise. You cannot go through life never eating the buttered bread that fell on the floor buttered side down! Ultrahumanite decides to recount his past for some reason. This made me laugh because I was thinking, "Yeah! They are old men. They cannot remember stuff from so long ago and also they have enlarged prostates!"
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But which is actually worse: making fun of somebody's disability or sympathizing with Nazis? I've got some hard questions to answer!
Some things are unforgivable but one thing I think we can all agree to forgive is a hot woman who sided with the Nazis.
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How does a huge ape body reflect the Ultrahumanite's desires? Please do not answer, "He loves to copulate with monkeys," because that's what I an suggesting by the question and you would look like one of those fools on Twitter who thinks they are hilarious by restating somebody's joke in a less subtle manner.
Ultrahumanite continues to explain how he became such a pillar of the business community. It is as boring as you would expect a PowerPoint presentation from a business man would be. That was probably the joke! Why is not the trademarked name "PowerPoint" two words? If you are going to bother capitalizing the second "P", you might as well just separate the words. Maybe it was somebody's online name when they were fourteen years old. It is always a smart decision to just run the two words together rather than separating them with an underscore. And it is easier to read when the second word is capitalized (as opposed to every other word capitalized or just the consonants. I do not understand young people). Nobody remembers to put underscores in when searching for a name online!
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"Ultrahumanite! You are experimenting on innocent people, ruining the environment, causing unknown amounts of damage to the populace of every city where one of your labs operates but Ted Grant and the world just want to know one thing: was that hot Nazi body the real you because 'Rrrrrow!'"
You think I am making a joke but I don't joke about things that I don't joke about and one of those things is that Ted Grant has previously expressed interest in cultivating an intimate relationship with hot Nazi Ultrahumanite. Specifically, he said earlier that she "swept him off his feet." He only used that phrase so Al could make a joke about how they were hanging upside down so the sweeping off of feet is still happening. But I think, in his heart, he wanted to say, "She made me spontaneously become a man every time we wrestled. Is that okay under the Hays Code? Can I get away with that amount of innuendo?!" The Ultrahumanite has to go deal with The Flash who has literally suddenly appeared. Weird how the word "literally" is never actually needed when it is used properly. I guess using it in a hyperbolic and exaggerated fashion is really its only job. While Ultrahumanite is gone, Doctor Mid-Nite "double joints" his wrists to escape. I'm pretty sure Grunion Guy's wrists were double jointed by the amount of times he wrote about masturbating. He was a crude jerk but I still hope he rests in peace in that pauper's cemetery down by the toxic sludge factory. Doctor Mid-Nite takes on the guards while The Atom and Wildcat rush out to save The Flash who is The Flash and almost certainly does not need saving. While Doctor Mid-Nite is beating up the guards, he suddenly becomes a stand up comedian. Was I wrong to assume he was an actual doctor? Is that just his stage persona? I would tell you why his jokes were funny if they were but I cannot figure them out. Why is this an old joke (and if it is, why would he even retell it when it is nonsense): "I know you're out there because I can hear you breathing"? The Flash gets encased in some living green goo that absorbs heat and kinetic energy which might also be a definition of heat? I'm just a sandwich maker slash writer's assistant who has never once showed an ounce of curiosity about the real world so forgive me for languishing in my ignorance. At least I own a thesaurus. Back in Gotham City, Jesse Quick appears for a page or two to remind everybody that she exists. "Hello! I am the hot daughter of the infomercial guy! I have also deluded myself into believing a mathematical equation gives me super speed! It makes no sense!" Jesse takes some papers proving that Ultragen is breaking laws so the JSA has the right to beat the crap out of its CEO. For comedic effect, they have a little more confusion over Ultrahumanite's pronouns (which, to be fair, he has not expressed any preference for and doesn't seem to mind using whatever pronouns match the gender he seems to be expressing) before rushing off to punch her in the face. I don't know what pronouns to use either but she was a super hot Nazi so let's just go with that one.
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See? She is a scientific genius!
At first I was all, "Oh, big deal! So The Flash is trapped in goo!" And then the Ultrahumanite was all, "You cannot breathe without oxygen!" And then I was all, "Oh no! I had not thought of that! Somebody save him, preferably an old guy from the JSA or I will feel cheated out of my hard earned buck twenty-five." I keep laughing at that previously scanned panel and how Wildcat and The Atom are hiding behind trees the way characters do in comic strips. So ridiculous! It is even funnier if you remember that they are old men! I bet you are laughing a lot more now! Doctor Mid-Nite arrives because he "smoke bombed" with his previous stand-up gig. Get it?! If you understood the play on the word "bomb" there and that I meant the fight against the guards when I said "stand-up gig," you would be cracking up like crazy!
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Yeah. A smoke bomb! We all know that is where he keeps them!
The Flash breaks free and Doctor Mid-Nite punches Ultrahumanite in the nose, breaking it. Ultrahumanite is so vain that he falls to the ground, defeated! And that is when the Calvary arrives! That is funny because I used the wrong word and now you are picturing a crucified Jesus riding up on a horse to save the day instead of Green Lantern, The Flash, and Jesse Quick arriving on a Green Lantern construct! Justice Society of America #4 Rating: A. I have not read as many comic books as Grunion Guy but this one seemed pretty good in comparison to the ones I have read, like WildC.A.T.S. #1 and pick any issue you want of Youngblood. One more "What gender is Ultrahumanite?!" joke for the road!
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Alan felt this was the kind of thing a heterosexual would say. It's funny because he "New 52" comes out of the closet later!
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benisasoftboi · 6 years ago
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So on Friday night I made this post:
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Which I expected that maybe ten, twenty people would see? I didn’t think anyone would really care about a joke about something so old and obscure, and it would just get lost in all the Detective Pikachu stuff. Instead, within five hours, it had become my most popular post. 
I know it’s still not a huge number, but it’s still way more attention than I’ve ever received for anything... ever, so I’ve been thinking about Pokemon Live a lot since. Which has been bad, because this morning I had to take a very important political economy exam, and instead of thinking about Bretton Woods or Marx, I was thinking about Pokemon. I nearly referred to my country’s former Prime Minister as ‘David Camerupt’. It wasn’t good. 
I need to expunge my thoughts. Specifically, my thoughts on one topic in particular - the way this show treats, or rather mistreats, the character of James. Because I truly, truly love Pokemon Live. I do. It’s one of the most glorious dumpster fires I’ve ever had the pleasure of watching a poor quality recording of. But this is the one thing I definitely don’t love.
I don’t expect anyone to read this. I mean, I said that last time, but this time I really don’t. It’s a long essay on a niche topic, and it isn’t even funny. But on the off chance it’ll get you to stick with me, I promise that there will be pictures of Andrew Rannells cuddling puppies at the end. 
So,
How Pokemon Live Mistreats James, and Why It Matters:
The Mandatory Mentioning of The Actor
I’m guessing anyone who knows anything about Pokemon Live also knows that now highly successful, Tony-nominated Broadway and television actor Andrew Rannells was in it playing James. And if you didn’t, now you know why I’ve mentioned him twice now. I’m a big fan of this guy.
He hated this role. Absolutely despised it. Apparently the show was a miserable environment to work in for everyone. The costumes were uncomfortable. The audiences were unbearable. There’s a making of for this show, which can be viewed on YouTube in its entirety - I’ve watched the whole thing more than once and you can see in every cast member’s eyes - there’s no light there. They’re all dead inside. It’s almost heartbreaking.  
To be clear - he’s the only one of these people I, or anyone else I’ve seen, ever makes fun of for this show. And that’s because he’s fine. He’s fine! He’s done very well for himself and talking about it won’t hurt his career, and there’s just always something really hilarious about seeing very successful people in terrible things, isn’t there? Chris Hemsworth in Saddle Club, Zach Braff in Babysitter’s Club, literally everyone in Foodfight. It’s not malicious or in any way intended to be punching down - just poking fun at a really good actor’s really bad early work. It’s not even really making fun of him, more that he was in this.
But there is one reason he hated the role that I don’t find so funny, and that’s that he felt the people that wrote the thing had made James a grossly over-the-top, borderline-to-over-the-line (depending on your tolerance) homophobic stereotype. And... yeah. They undeniably did that.  
Rannells understandably dislikes the character, and to be honest - that makes me a little sad. Knowing that musical!James is probably the only version of the character he (and likely a lot of parents who saw the show, and other cast members) ever really encountered, that’s a huge shame. Because if we go back to the anime the musical’s based on, the one I, and many others, grew up on, James is quite different. In fact, I personally consider anime!James to be the best character in the entire Pokemon franchise.
Why We Love Team Rocket 
Just want to quickly note that I can only discuss the anime up to about halfway through the Sinnoh seasons - I’ve seen basically nothing after that. My childhood was some original series, a lot of Hoenn, and a fair bit of early Sinnoh (somehow skipped over Johto almost entirely, don’t really know how that happened). If any of this is now not accurate, well - it’s not really relevant for this discussion anyway, but I still apologise. 
The Team Rocket trio, James especially, is, pretty queer-coded. This is not unusual for villainous characters in children’s media before the 2010s, so much so that I would guess that a lot of the time it wasn’t even being done deliberately - it was just that common a trope that it was all but expected your show would have at least one flamboyantly effeminate, villainous bloke. And James - especially early James - has no qualms about showing his feminine side:
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Notice that Jessie adopts masculine attire to match - she doesn’t always do this, but I like that they have her at least do it sometimes. 
Team Rocket’s disguises became less and less likely to involve cross dressing as the show went on, but it’s one of the things best remembered about them. James also has a strong association with roses, and possesses several other feminine mannerisms. Arguably he’s far more downplayed than most other villains of the type (even more so than others present in Pokemon - Harley’s a great example, who was also, coincidentally, played by Andrew Rannells), but it’s present. And while yes, obviously in real life none of those things should be taken as definitive indication of a person’s orientation, and straight men are perfectly capable of twirling around in pretty dresses - in fact, I fully endorse it - this is fiction. Specifically fiction from the early 2000s. And in fiction, certain things are intended as visual cues and shorthand.
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So I really, really doubt we were supposed to think James is entirely straight (I personally have always thought that he’s actually bi, but I’m not opposed to alternatives). You could make the case, but like. Come on.
But how is this different from musical!James? And how is this different than any other villain like him? Very simple. Anime!James has depth.
Not a tremendous amount. It’s a children’s cartoon made to cash in on a popular video game. But he, and Jessie and Meowth, are among the most well-rounded characters in the show’s cast, in a way that’s actually very relatable. It helps that they aren’t actually very villainous people most of the time. I know so many people who grew up with the show that loved, rooted for, and identified with them over the actual protagonists, by a mile. Myself included - I can remember two separate James-centered episodes that made me cry as a kid.
And these three are particularly beloved by young LGBT adults. We know from their backstories that they all came from rough circumstances - Jessie desperately poor and struggling to get anywhere or be recognised, Meowth having changed a fundamental part of himself in attempt to gain love and instead being ostracised for it, and James running away from an abusive household. They’re three people (/Pokemon) who felt alone in the world, that have now found each other. And whether you view Jessie and James’s relationship as romantic, friendship, or found family, it’s far more compelling than any other relationship in the show, at least to me. They may be criminals, but it’s not hard to see why some kids - especially the kids who might already feel like they’re just a bit different - would latch on to them. 
Even if you didn’t know James’s backstory, he still has a character. He’s frequently shown to be the most moral of the trio, he has a stronger bond with Pokemon than honestly even Ash - even more of a running gag than his flamboyance is the fact that his pets love him so much that they just wanna hug him all the time, with inevitable slapstick consequences - he has dorky hobbies like bottle cap collecting, and he’s even occasionally shown to be a bit of an environmentalist. Yes he is in many ways a stereotypical camp villain - but he’s also more. And that’s why we love him. 
And I’d bet anything there probably were some little boys who watched the show and saw James and thought ‘that guy’s like me!’. And yeah, that guy is a villain, because god forbid a maybe-gay character also be a good guy. But more than any other character like him that I’ve seen, he’s also always been a person. And considering how most of the other options kids like that had at the time were either one-note villains or nothing (and even now it’s sparse pickings) - that’s valuable.
And then there’s Pokemon Live.
*long, long sigh*
Oh, Pokemon Live. You beautiful disaster. 
What did you do to my boy?
Is there nothing that better encapsulates it than the bit where James asks Giovanni where Mecha MewTwo (...I know) “stands on campaign finance reform, social security and Don’t Ask Don’t Tell”?
First off, I like that James is politically engaged! Good for him! Completely out of character, but still!
And I do find this line incredibly funny, but I want to be very clear about why I find it funny. The line is funny because referencing a real world American discriminatory military policy in a Pokemon musical is just... so completely absurd. It’s super jarring and when I first watched it, I had to pause it so I could stop laughing about the possible implications of Pokemon Don’t Ask Don’t Tell. Is there a Pokemon American military then? Pokemon Democrats and Pokemon Republicans? Pokemon Bill Clinton? POKEMONICA LEWINSKY???
It just raises so many questions.
Also Rannells’s delivery is incredible.
But the thing is, that’s not the joke here, is it? The actual ‘joke’ is ‘HA HA HE’S GAY! HE SAID THAT BECAUSE HE’S GAY!’. Which gets even worse when you think about it and realise that this situation is really just a gay man (I don’t think there’s any doubt about it in this particular incarnation, is there) asking his boss whether or not he thinks people like him should be discriminated against. How is that a joke? (The answer is that it isn’t.)
Which makes it that much more inappropriate for a children’s Pokemon musical, which is sort of, in a dark way, almost funnier. It’s that juxtaposition of something kiddy and cute with something that definitely isn’t. 
But hilarious as I find it, given the chance to I would go back and get rid of that line. I dislike what it implies - that being a gay man is nothing more than a punchline - more than I like the absurdist humour. 
And that’s the whole problem with how they chose to write James for this whole thing. They took a really good example of how you can have this type of villain while also making him a good character, and they turned him into nothing more than a stereotype.
You could say ‘but it’s a much shorter story than a TV show! They wouldn’t have time to make him nuanced!’, to which I would say 1. He doesn’t have to be nuanced, he just has to be slightly more than I’M GAY and 2. There have been 21 Pokemon movies at time of writing, two of which came out before Pokemon Live did. None of them, at least of the ones I’ve seen, committed any character assassinations like this. The first one even had another baffling reference to real world America:
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That’s so out of nowhere and silly that I laugh every time I think about it (the Minnesota Vikings are an American football team, if you didn’t know). See, Pokemon Live! It’s possible to do jokes like that which aren’t at the expense of a minority group! Wow!
The anime even has examples of how you can do the gay jokes and make them funny. They are very rare in the show (beyond the humour of James’s personality), but remember the whole Flaming Moltres joke? It’s actually great. It’s a couple of good puns, it’s possibly Rachael Lillis’s best delivery in the whole show, and, just for confirmation, I’ve shown the clip to a few actual gay men in my life, who all said that they think that it’s very funny, and totally non-offensive. The joke is still ‘lol he gay’, but it’s also a neat play on words, it feels very in character for both of them, and it doesn’t have the same malicious, taunt-y feel of the Pokemon Live ‘joke’.
Look, the Pokemon anime is far from perfect. There are lots of moments where you have to grit your teeth and remember when it came out. But it still gave us a really, really wonderful character, and he absolutely deserved better than this.
Do I Still Love Pokemon Live?
Yes.
Even with all of this, it’s still an absolute masterpiece of unintentional hilarity. In some ways, this makes it funnier. Of course, of course, it couldn’t just have terrible costumes and a nonsense plot and really, really bad rapping - of course it’s also kind of offensive. Of course it is. Why wouldn’t it be.
And I would love to talk about all the things I genuinely love about it, and maybe I will one day.
But the thing is, it’s also representative of everything that was wrong with gay-coded characters at the time, something that the show it’s based on came way closer to handling well than most other stuff of its time, no less. And that, as a whole, isn’t funny at all.
So I want to be clear. I love laughing at this show because it’s a weirdly earnest cash-in musical for something that definitely shouldn’t be a musical, with endless bizarre, quotable moments - not because the way it warped this character is actually funny. I love laughing at the character’s lines because they’re absurd choices for a Pokemon musical - not because they’re in any way funny on their own. And I love laughing at the fact that Andrew Rannells was in it because he is so much better than this - not because this is what I think he should be reduced to.
And speaking of, here’s those pictures I promised:
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I love one man.
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suits-of-woe · 5 years ago
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Hi! Favorite portrayal of Edmund? Favorite Shakespearean king or queen? Favorite Shakespearean comedy? Favorite portrayal of Goneril? Thank you, love!
Thank you for asking!! I always appreciate your questions so much!
Favorite portrayal of Edmund?
Okay I’m gonna cheat and do two, because Edmund is a character I have so many specific ideas about that I’ve never quite seen a portrayal I thought totally got it right. I feel like actors tend to either not lean enough into the emotional, conflicted, sympathetic elements of Edmund or they get that right but never get that any of that smug delightfully self-aware villain energy that makes Edmund so fun to watch.
So in the first category, I have to go with Pedro Pascal in the absolutely legendary Broadway production I saw this spring starring Glenda Jackson. He was absolutely heart-wrenching, even playing against a fairly so-so Edgar, his death honestly had me shaking with a hand pressed over my mouth and in general he just really captured the stress that Edmund is under so brilliantly. He had a great rapport with the sisters (and they got very sexy in that production, oh man) but my one complaint was his character rarely seemed to be enjoying himself. It was odd watching him in Game of Thrones as Oberyn Martell because that character was all the unapologetic boldness and charisma and sex appeal I expect to see from Edmund in certain moments, but in the play that just wasn’t what he went for.
For the second category, I’ll go with one of the first Edmund performances I ever saw, Philip Winchester from Trevor Nunn’s King Lear (2008) starring Ian McKellen. Unlike Pascal, he was so obviously having fun in his soliloquies, smug and amused and wonderfully charming and cynical. His chemistry with both sisters is electric, and he’s got a bit of a temper too which I really enjoyed, this was really the portrayal that first made me fall in love with the character. That said I think he was a little too in the vein of self-aware monologuing villain sometimes, and didn’t come across nearly as conflicted and sympathetic as I would’ve liked, so his turnaround at the end of the play fell a bit flat for me. So yeah, still hoping to see that perfect Edmund who manages to balance both someday!
Favorite Shakespearean comedy?
So...I was gonna say Measure For Measure, which is probably my favorite of the plays classified as comedies in the Folio. But then again it’s hard to think of a play that’s less funny and happy than Measure, I’m pretty sure King Lear is funnier and happier than Measure. And then I was thinking of The Winter’s Tale but mostly for the first half and basically I think I’m proving my point that I maybe hate happiness SO I’m gonna try to pick an actual classic non-problem play, non-romance comedy. Which is Twelfth Night. While Hamlet introduced me to the wonderful world of Shakespearean queer theory, Twelfth Night really cemented it for me, which was honestly a huge step in me realizing just how wonderfully applicable these plays are to the modern day. Viola is just such a great heroine, she’s just so genuinely likable, and she’s funny and she can be tragic and she’s just so easy to root for and so many of her scenes are just jam-packed with incredible lines. And just in general that play has just a great ensemble, I love Orsino in all his melodramatic glory, the ethereal and melancholy Feste, endlessly loyal but badass Antonio, Olivia who might be one of my favorite female romantic leads in the canon, Malvolio who’s so easy to hate until it goes too far and the poignant notes of grief and trauma that run under this play really hit home. It’s just such a solid comedy, and while there’s no one character I’m super attached to in particular, I love the play as a whole.
Favorite Shakespearean king or queen?
Henry VI!!! My baby boy. Ironically he’s probably one of the worst kings in Shakespeare, but I love him so much. I’m actually writing this between reading chapters of The Shadow King right now haha. I just have so much sympathy for him, both in Shakespeare and in history. In a world of increasingly ambitious, fiery, corrupt political rivals he’s this little island of peace and mildness and genuine kindness. But he’s also such a horrible study of how wrong that can go when the world is violent and constantly in chaos. He manages to remain uncorrupted, but that almost ends up being as much a blessing and a curse. And in general I just think it’s so interesting to think about the kind of impact it must have on a person to be king before you can walk or talk or even know what such a title means. I feel for him so deeply.
If I had to pick a favorite queen, it would probably be Gertrude. She’s a character with a million questions behind her, but I’m intrigued by her relationships with almost every character in that play, especially Claudius. I’ve seen Gertrudes who become viscerally disgusted by him after 3.4, refusing to even get near him, and I’ve seen Gertrudes who are still very much in love with him after that, who aren’t so much evil as just genuinely moved on and willing to pay the price for happiness, whatever it may be. There’s just so much you can do with her, I find her endlessly fascinating, especially in a play that’s so lacking in female characters.
Favorite portrayal of Goneril?
Okay for this I have to go hands down with the Glenda Jackson Broadway production again, still can’t believe that that was a real thing I got to see. Elizabeth Marvel was an absolutely brilliant Goneril in that show, a complete powerhouse who managed to be wonderfully sympathetic and amazingly badass at the same time. She killed 1.4, showing just enough emotion to absolutely break me, and in general her relationship with Albany was a joy to watch, especially in 4.2, where she followed up an intense full-on sex scene with Edmund where she totally let loose with one of the most intense portrayals of their argument I’ve ever seen -- she seemed half unhinged, but half like she was finally, finally feeling free. And all the while she was sweeping around in floor-length capes and killer heels and was just always such a presence onstage, she was such a joy and one of the highlights of that show.
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letterboxd · 5 years ago
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Ready.
“We get that the general thesis of the movie is wildly ridiculous, but the characters don’t think it’s ridiculous.”
Letterboxd talks to the trio behind the gnarly new survival horror Ready or Not about balancing the extreme with the grounded, how far to take on-screen gore when you’re trying to have fun, and the joy of old-fashioned board game aesthetics.
Radio Silence is a filmmaking collective comprised of Matt Bettinelli-Olpin and Tyler Gillett, who direct, and Chad Villella, who produces. They were behind 2014 horror breakout Devil’s Due and contributed segments to the indie horror anthologies V/H/S (2012) and Southbound (2016).
If they were flying a bit under the radar before, they most certainly won’t be after everyone sees their new film Ready or Not, a delightfully demented black comedy/horror anchored by a rip-snorting, sure-to-be-star-making performance from rising Aussie actor Samara Weaving (The Babysitter and the upcoming Bill & Ted Face the Music). She plays Grace, the new bride of Alex (Mark O’Brien), scion of the rich and eccentric Le Domas family, headed by Tony (Henry Czerny) and Becky (Andie MacDowell).
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Following the couple’s wedding at the sprawling, secret passage-filled Le Domas mansion, Grace is asked to indulge a family tradition tied to the fact that their fortune derives from a board game company funded by a peculiar deal made by the first Le Domas to arrive in America.
The “game” ends up a much more sinister affair than Grace anticipated, and she is soon fighting for her life against the extended Le Domas brood, which includes an alcoholic brother played by a possibly never-better Adam Brody.
Ready or Not has a great premise, and the execution to match, with fans on Letterboxd enjoying the horror-humor mix. “Think You’re Next sautéed with a dash of Clue, topped with an early Sam Raimi-esque humorous gore red sauce,” writes Andy Levy. “An utterly preposterous concept that works in execution on the way to the most hilariously bonkers finale of the summer,” says Mark.
Letterboxd recently spoke to the Radio Silence trio about their new film.
How did you guys get involved in this film—did it come to you as screenplay? Matt Bettinelli-Olpin (co-director): We got sent the screenplay five or six years ago, by Tripp Vinson and James Vanderbilt, the producers. They went another direction, which is a kind way of saying they hired somebody else for like a year or so, then it came back around and we chased it really hard.
I just remember the first time we sat with Tripp and Jamie and Guy [Busick] and Ryan [Christopher Murphy], the writers, it felt like a group of people who should’ve been working together for a long time. We all had the same sensibilities, we were all aiming at the same target, we all wanted to make the same movie. And it’s one of the few scripts we’ve ever read and were like “Oh man, I wish we wrote this”. This was the voice that we wanna be speaking in. So it really just spoke to us and it was a great process. They were still doing drafts for us up until production.
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From left: Tyler Gillett, Matt Bettinelli-Olpin, Chad Villella and DOP Brett Jutkiewicz.
Was there anything specific that you felt helped elevate it beyond other survival horrors? Tyler Gillett (co-director): I think the thing that really grabbed us from the start that felt like it was so specific to the identity of Ready or Not, was this really crazy ensemble of characters and how well drawn each of them [is]. It’s so common in the genre space to just play everyone really arch and not give the characters a really specific point of view and to not ground the film and the crazy fantasy elements of it in real emotional drama and a real emotional point-of-view, and this script was just full of that for us. We loved that. The villains are so clearly the villains and our heroine is so clearly that character, but there is something fun and relatable and interesting about the interactions between all of them that isn’t just: “Oh hey, I have a gun or I have a bow and arrow and I’m gonna chase you and I’m gonna try to kill you”. There’s a lot more going on under the surface.
Obviously the superficial thrill of it is it’s a woman on the run, but at its heart, it’s a movie that’s about family and it’s about faith and it’s about trying to figure out who you are as an outsider entering this crazy realm. We could draw on that every single day on the shoot and it certainly helped us attach this great cast. There was so much about the depth of those characters that we just felt: wow, this is an undeniably great genre movie, but it’s also an undeniably great family drama, it’s an undeniably great satire.
That’s at the heart of it for us. Whether you’re spending time with the family or you’re on the run with Grace, it feels believable even though it’s heightened and insane. We get that the general thesis of the movie is wildly ridiculous, but the characters don’t think it’s ridiculous.
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What do you think this film gains from having a female protagonist? Chad Villella (executive producer): I think the entire movie revolves around Grace. We were extremely fortunate to have Samara Weaving, somebody who can carry the weight of the film the entire way through. From our very first meeting with Samara, she brought this punk-rock vibe to the role. It was always something we talked about but weren’t quite sure how we were going to execute. And Samara just brought it with her performance, and by just bringing that rebellious nature after the family turns on her. She wasn’t gonna just sit around and be a victim, she was gonna fight back, and she was gonna fight the whole way through it. She said she didn’t wanna be screaming the entire way through this movie. She was gonna have moments where she could just dig in and let the family have it, and I think she did that in spades.
There’s an interesting use of violence in this film. Do you have a philosophy around how far to take that sort of thing? MB-O: The short answer is we just follow our tastes, you know? The movie is in line with our personal tastes, and we enjoy a good kill and a good shock, but we don’t like revelling in the gore really, it’s never really been our thing. But we like the effect of it on both sides. One of the things that we think is most effective and we’ve always enjoyed, is focusing more on the reaction than the actual violence.
It’s always scarier or funnier to see people reacting to something, than it is to be watching the actual thing. That really helped us because we were able to then kind of stay within the guardrails we’d set up for ourselves, because from the script stage and pre-production, let alone production, we were always aware that if we go too far in one direction it’s going to derail everything around it. You can’t exactly laugh after you’ve seen something that makes you literally wanna throw up. So we had to find that [line], and to be honest we found some of that in the edit, too. We had a lot of stuff on both sides of that, the gore and the violence, and also on the humor, where we were like, “Okay, we have to make sure that it stays grounded, as ridiculous and over the top as it is”.
Ready or Not makes great use of the aesthetics of arcane magic and board games—was it fun to revel in that space? TG: We all are huge fans of that stuff. Not only did we all grow up playing board games with our families, we loved that analogue gaming language that exists in this movie. It feels really old and it feels like it’s really steeped in tradition. That was really important to us, to make us feel like these games, the games that the family has created and built their empire on, that it’s a continuation of a deal with this benefactor that’s existed for many generations. So the choice to make all of those games analogue, it felt really tactile and it felt really interesting. We could put board games up in the house as part of the production design. Even the choosing box [from which Grace selects her fate, glimpsed in the header image for this article] itself has this very board-game quality to it.
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When we were pitching on the movie, some of the very first images that we created from a directorial point of view were about the juxtaposition between these moments of terror, against this board-game backdrop. We actually created this Monopoly board that essentially represented all the members of the family in the property squares that we are all familiar with and the weapons and all of that. That was a really defining moment for us, just in terms of figuring out the tone; it all came from the thrill of a board game and then the very real stakes of what this night means for Grace and for her survival.
So the games were always this guiding light, and a reminder to keep things fun. As much as the movie is certainly about specific themes and as much as it’s certainly about the terror and nightmare that this woman goes through on what’s supposed to be the best day of her life, we just always wanted to make sure that it was an entertaining ride first and foremost. The gaming backdrop did us a lot of favors in achieving that.
‘Ready Or Not’ is in US cinemas now. Comments have been edited for clarity and length.
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stevenuniversallyreviews · 6 years ago
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Episode 102: Back to the Moon
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“I was there. I saw it with my own eye.”
In The Return, the penultimate episode of Act I, Steven learns something terrible about Rose Quartz. He’s being driven away from an alien threat that nobody thinks he’s ready to face, and his father finally tells him that his mother wasn’t just an alien, but an alien invader. The Gems were attacking Earth, and while Rose ultimately became a hero, she came to the planet as one of the attackers. It’s something the Crystal Gems never told him, but Greg’s words allow Steven to see his mom in a new light that shapes his relationship with her in Act II.
In Back to the Moon, the penultimate episode of Act II, Steven learns something terrible about Rose Quartz. He’s in the thick of an alien threat that he’s more than ready to face, and an enemy finally tells him that his mother is a killer. The Gems were attacking Earth, and while Rose ultimately became a hero, she did it by murdering the leader of the invaders. It’s something the Crystal Gems never told him, but Eyeball’s words force Steven to see his mom in a new light that shapes his relationship with her in Act III.
That one of these stories is true and the other is false is irrelevant to how they alter Steven’s perception of his mother and the Crystal Gems. Even if Rose didn’t actually shatter Pink Diamond, Garnet and Amethyst thought she did and and decided not to tell him, and Pearl knew but couldn’t tell him, because even if Rose didn’t kill Pink, she was still capable of acts as monstrous as removing a friend’s free will. 
The effects of learning Rose was an alien invader are instant: Steven is galvanized to return to his friends and save the day, and spends the next fifty-odd episodes looking up to a departed parent who disavowed an evil regime in favor of Earth. I’d argue his relative lack of visible growth in Act II is a direct result of this: he has a simplistic view of his mother as a hero, and his goal to become just like her is futile because he doesn’t have the full story.
Learning Rose shattered Pink Diamond is a slower, more painful process. Yes, there’s the immediate tearful denial, but we jump right back to the main plot that we’ve been following for eight minutes. The scene after the reveal focuses on Amethyst as Jasper, followed by a final confrontation with the Ruby Squad. When Steven speaks, he betrays no signs of dismay: he’s either congratulating Amethyst for a job well done, or trash talking Giga Ruby before launching her into space. But his silence in between speaks volumes, both subtly as he holds Garnet’s hand off to the side, and more openly in my favorite shot of the episode, complete with a somber, high-pitched variant of the Diamond harmonette and strings.
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Perhaps Steven’s moments of normalcy seem odd, but as we’ll see in Bubbled, our kid is in shock. It takes a while for the weight of this information to sink in, and he spends the next fifty-odd episodes recovering his shattered pieces and rebuilding himself into a stronger individual than ever. He’s not Rose Quartz, and he never has been, but this is final arc is about him realizing that he shouldn’t be.
So that, to me, defends his odd behavior. What I find less defensible is the level of coincidence involved in the reveal. It’s not a huge deal, but from a storytelling perspective it’s just sloppy to have Jasper mention Pink Diamond for the first time by saying Rose did something to her, then for Steven to learn what Jasper was talking about one episode later, and for those two events to have no bearing on each other. Steven would’ve been told about Pink Diamond whether or not Jasper said a thing, which takes a lot of the narrative oomph out of her last words. All we needed was for him to mention Pink Diamond, just to spark the conversation, and I’d be fine with this. I can forgive the Ruby Squad just happening to show up right when Jasper is defeated—I would’ve loved to see Jasper and the rubies teaming up, but that would be a wholly different story—yet the execution leading up to Eyeball’s explanation irks me to this day, because there’s no good reason for it. If I extend a generous reasoning, perhaps it’s to signify Steven’s lack of agency in this story? Enh. Naw, it still just comes across as contrived to me. Again, it’s not a huge deal, I just wish it was a little tighter.
Obviously the major twist is worth talking about, but Back to the Moon is so much more than than a game-changing revelation. The episode itself doesn’t focus on the consequences of the twist, so we’ll be covering the fallout in Bubbled (y’know, the episode about the fallout).
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It’s surprising that Back to the Moon is another Amethyst episode, considering we just get a ton of Amethyst episodes, but what’s more surprising is that it doesn’t feel like an overload of the character. By all accounts we should be a little tired of paying so much attention to her, but this story works by acting as an epilogue to her arc, rather than a continuation. It’s the first of three such epilogues: over the course of Act II, Amethyst learned to accept herself, Garnet became more capable of understanding others and making her identity as a fusion understood, and Pearl stops letting her longing for Rose sabotage her relationships, and Back to the Moon, Mindful Education, and Last One Out of Beach City bask in these changes to the status quo. They aren’t resolutions so much as reflections: our characters have already grown, and now we’re seeing what that means for them.
After struggling against Jasper directly and indirectly for five episodes, Amethyst is able to transform into her rival without a speck of angst. We see that this isn’t physically easy for her, because if it wasn’t a struggle, the whole point of her arc is muted: the terrific exasperated expressions from Lamar Abrams and Katie Mitroff are supplemented by Michaela Dietz’s wonderful Jasper impersonation, complete with slips to her regular voice (it kills me that her idea of good acting is just saying “I’m Jasper” a lot). And I love that we see her deciding to go through with it in the background while Doc rants, which I only noticed in like my fifth viewing. Details matter, people!
Amethyst saves the day by being her best self: a fluid improviser whose self-confidence shines after a severe bout with doubt. She’s the best shapeshifter in the Crystal Gems, and the most impulsive, so she’s the only one capable of taking this approach and the only one wild enough to go through with it. She’s pretty sure she can get away with such an obvious ruse (she was the one who claimed that rubies are dumb in Hit the Diamond, after all), and she’s right. We even get a callback to the days of Amethyst and Pearl as rivals, with Pearl constantly criticizing the plan only to see it succeed despite its clear flaws; in fact, as soon as Pearl praises Amethyst for the trick, it stops working.   
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While Amethyst gets the most focus, this is really a curtain call for all our friendly Gems now that we’re moving to a new era of the series. Garnet and Pearl, after hamming it up together while playing prisoner (Pearl is louder, but Garnet is funnier), remind us of how far they’ve come in mending their relationship’s lowest point with a cameo from their very hammy fusion. I appreciate the elegance of the Sardonyx factor, because it works as a capper for the Crystal Gems’ stories in Act II, but it also makes sense that these two would fuse to counter another big fusion, considering Amethyst is exhausted from fighting Jasper then playing Jasper.
Peridot and Lapis don’t have such an obvious moment of reflection, but we still get a finishing touch on their Act II relationship. They’ve gone from unwilling accomplices to reluctant roommates to friends, and they’re done with Homeworld conflicts. Lapis’s cheerful “Come on down!” while releasing rubies evokes game show lingo that goes hand in hand with her newfound love of television, and she’s otherwise her wonderful bitter self. Peridot doesn’t get as much to do, but she stands united with Lapis upon being offered the chance to play prisoner: as we saw in Beta, Peridot has gone from using Lapis as a tool to appearing more sensitive to Lapis’s traumatic past than even Lapis herself. I’m sure it won’t come back to haunt them in, say, Season 5.
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Then, of course, there are the actual stars of the show.
Charlyne Yi had nothing to prove after voicing a swarm of rubies in Hit the Diamond, but they’re back and better than ever, complete with longer introductions and helpful nicknames from Steven (“Army” and “Navy” as references to the arm and navel are marvelous puns). Their individual personalities shine even brighter when separated and interrogated, and just in case it wasn’t clear enough that they aren’t a threat, we get Lapis and Garnet openly condescending to them. They remain a delight as a whole as well, kicking and punching at the ground to show their hatred of Earth and providing off-screen commentary about germs and Pearl’s overacting. We even get more speech from Giga Ruby than last time, and I relish the opportunity to hear Yi’s slow, deep “monster voice.”
The difference is that we have something of a main ruby this time around. Eyeball was the first member of the gang that we saw, all the way back in the last shot of Barn Mates, and is the most striking member of the team with her unusual gem placement. While the other rubies each get a moment in the sun, and Doc in particular gets a terrific rant about their search for Jasper, it’s Eyeball who takes the lead. Her devotion to Jasper almost retroactively characterizes our recently fallen villain, reinforcing how easy it would be for the other side to see her adherence to her values as heroic rather than stubborn and self-destructive. We get a hilarious shot of a single jealous tear as Doc sits in Amethyst’s lap, reinforcing Eyeball’s hero worship even further. And of course, Eyeball of all people is the person who finally lets Steven know about Rose shattering Pink.
These roles could have been split more evenly among the rubies, but Steven is about to spend an episode alone with Eyeball, and it’s smart to let us get to know her better before we do. Yeah, she’s grouchy and blunt, but there’s a real person in there who’s just as capable of love as our heroes, even if it’s directed towards her home planet and its champions. She hates Rose Quartz, but why wouldn’t she? This is not only the killer of a Diamond, but a traitor we’re talking about.
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Here’s a convoluted but true sentence: Back to the Moon is the first half of the third two-part episode in a row (arguably the fourth, considering how seamlessly Crack the Whip leads to Steven vs. Amethyst). On top of this, it borrows from The Return, not only in the shared Rose reveal but in an opponent ominously saying “I was there” as a sort of invasion of Steven’s history. It also borrows from It Could’ve Been Great, returning to the lunar base that preceded our first full look at a Diamond. It’s a first-half episode that’s beholden to first-half episodes of the past: it has so much in common with others of its ilk that it’s unsurprising to see this story end in a cliffhanger. But the secret here is that if “this story” refers to the story of everyone but Steven and Eyeball, we get a pretty solid self-contained episode. Amethyst gets her win, the other Gems help save the day, the rubies are thwarted, and Lapis and Peridot are safe and sound on Earth. 
It all feels a little mishmashed, to be honest: it’s a good Amethyst episode, but it’s also about the rubies, and it’s also about Pink Diamond, and it’s also about the end of Act II, and it also ends with our hero getting sucked into space. It shouldn’t work as well as it does. But considering how much time we’re about to spend on Steven all alone with someone who wants him dead, I’m glad to get a first-half episode that sends the rest of Act II off in style. Here comes the hard part.
Future Vision!
Theorists guessed that Rose Quartz was Pink Diamond long before the latter was ever mentioned by name, and while Back to the Moon killed this theory for most, there were a few crazy holdouts who held true. I wasn’t one of them (I was iffy on the initial theory, even), but kudos to those who remained loyal, because they were right. And the first hint was right after Steven heard the story, in this heartbreaking shot that gets so much worse with context.
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The gag of our heroes in space being this close to getting away with a ruse only to be caught in the last minute is repeated in That Will Be All.
We’re the one, we’re the ONE! TWO! THREE! FOUR!
This is a great Amethyst episode, and a humongous lore episode, but that by itself doesn’t get it in my top twenty. I still love it, as it contains a ton of individual elements that I love (the opening sequence especially, which might not stick out compared to the twist but is so much fun), but we won’t get the ramifications of its reveal until later. It might actually feel more complete if it was just an Amethyst episode, but it works wonders as it is, so I’m happy giving it a good home in the list.
Top Twenty
Steven and the Stevens
Hit the Diamond
Mirror Gem
Lion 3: Straight to Video
Alone Together
The Return
Jailbreak
The Answer
Sworn to the Sword
Rose’s Scabbard
Earthlings
Mr. Greg
Coach Steven
Giant Woman
Beach City Drift
Winter Forecast
Bismuth
When It Rains
Catch and Release
Chille Tid
Love ‘em
Laser Light Cannon
Bubble Buddies
Tiger Millionaire
Lion 2: The Movie
Rose’s Room
An Indirect Kiss
Ocean Gem
Space Race
Garnet’s Universe
Warp Tour
The Test
Future Vision
On the Run
Maximum Capacity
Marble Madness
Political Power
Full Disclosure
Joy Ride
Keeping It Together
We Need to Talk
Cry for Help
Keystone Motel
Back to the Barn
Steven’s Birthday
It Could’ve Been Great
Message Received
Log Date 7 15 2
Same Old World
The New Lars
Monster Reunion
Alone at Sea
Crack the Whip
Beta
Back to the Moon
Like ‘em
Gem Glow
Frybo
Arcade Mania
So Many Birthdays
Lars and the Cool Kids
Onion Trade
Steven the Sword Fighter
Beach Party
Monster Buddies
Keep Beach City Weird
Watermelon Steven
The Message
Open Book
Story for Steven
Shirt Club
Love Letters
Reformed
Rising Tides, Crashing Tides
Onion Friend
Historical Friction
Friend Ship
Nightmare Hospital
Too Far
Barn Mates
Steven Floats
Drop Beat Dad
Too Short to Ride
Restaurant Wars
Kiki’s Pizza Delivery Service
Greg the Babysitter
Gem Hunt
Steven vs. Amethyst
Enh
Cheeseburger Backpack
Together Breakfast
Cat Fingers
Serious Steven
Steven’s Lion
Joking Victim
Secret Team
Say Uncle
Super Watermelon Island
Gem Drill
No Thanks!
     5. Horror Club      4. Fusion Cuisine      3. House Guest      2. Sadie’s Song      1. Island Adventure
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ahouseoflies · 6 years ago
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The Best Films of 2018, Part II
Part I is here. Let’s keep it moving. ENDEARING CURIOSITIES WITH BIG FLAWS
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103. Zama (Lucretia Martel)- In this movie there's a motif of Zama, an officer of the 18th century Spanish Empire, starting a scene by talking to someone or staring at someone off camera. After a minute or two, the camera cuts to some servant and disorients us. There's a person there, always there, to serve him, and it doesn't really matter who it is. It's a brilliant way to get at the colonialism that the character depends on but is still trapped by. So I get a little bit of what the film is trying to do, but it's boring. I'm an ignorant person who doesn't know how to watch Lucretia Martel's films or have any context for South American history, but I know what boring is. 102. I Feel Pretty (Abby Kohn and Marc Silverstein)- I like that Schumer tried something different instead of falling back on her persona, but there isn't enough new or interesting here for me to recommend--besides National Treasure Michelle Williams, of course. The film nearly displays "Do you see that she's turning her back on her real friends now?" on the screen. 101. A Simple Favor (Paul Feig)- At times cheeky and sexy and juicy, but it still wears out its welcome by twists ninety-one and ninety-two. 100. Double Lover (Francois Ozon)- Diverting until it gets silly, then so silly that it gets diverting again. There are about five too many twists, and I'm still unclear on how seriously the film takes any of those twists. More importantly, I don't think there's much of a takeaway from any of it. Ozon seems to have found a real muse in Marine Vacth though. 99. Borg Vs. McEnroe (Janus Metz Pedersen)- As a Shia Pet, I felt obligated to see his portrayal of Johnny Mac. I didn't learn anything that I didn't already know from this mediocre biopic though. Watch the documentary McEnroe/Borg: Fire & Ice instead. 98. Ralph Breaks the Internet (Rich Moore and Phil Johnston)- There's some clever visualization of the the Internet, such as the way that a link shuttles an avatar off in a transparent car or the way that shady newsboy types whisper about pop-up ads. And I liked a lot of the Disney tie-in stuff that critics are wincing at. As far as textbook screenwriting goes, it's great at that idea of making you think that the protagonists will accomplish their goal very easily, only to have them be re-directed to square one. The voice acting is top-notch. Why do these movies get so plotty though? I felt as if the internal logic started getting inconsistent about halfway through--at the same time that the first one got bogged down with candy stuff instead of 8-bit video game stuff. And if there are so many lovable characters from the first entry, why do we get such tiny servings of them here? The movie's too long already, but what I wouldn't give for an occasional cut back to Fix-It Felix raising some kids.
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97. We the Animals (Jeremiah Zagar)- The Tree of Life is one of my favorite movies, and on its face, We the Animals is a really similar impressionistic memory. So why do I like it half as much? Are lighting and music that important? Is Jessica Chastain? Is latent racism? All I know is that this felt like a story I had seen before pitched at the same intensity for a running time I was happy to see expire. 96. Kodachrome (Mark Raso)- The three leads are all pretty good. (Ed Harris does this bashful, pulling-on-his-eyelid thing that killed me.) But with mathematical precision, the film matched each element I liked with another thing that infuriated me. Specifically, the whole plot hinges on one scene, and that scene is preposterous and alien to human behavior. 95. Deadpool 2 (David Leitch)- The pacing of these movies is bizarre to me; they're half-over before they really get started. No one else is bothered by the fact that Cable has no motivation or backstory for the first hour? Some of the connections to X-Men felt more forced this time around, but I thought this entry was much funnier than the first, even mixing in some more subtle visual gags. (The exotic locales montage ending in Biloxi really got me.) I have to give credit to the X-Force parachute sequence, which is audacious and unexpected. And clear out for Zazie Beetz, who is a huge star in the making. 94. At Eternity’s Gate (Julian Schnabel)- Something about Van Gogh was essentially unknowable, which is a great reason to make a movie about him and a terrible reason to make a movie about him. I'm not sure that Julian Schnabel got to the bottom of the man any better than anyone else has, though maybe that's an unfair expectation. To his credit, Schnabel yada-yadas the ear business and Van Gogh's death in favor of his more poetic understanding of the artistic life. The movie doesn't coalesce for me, but there's a banger of a scene between Dafoe and Mads Mikkelsen about the responsibility an artist has toward God. That short nested inside makes the whole thing worth seeing. The conversation I had afterwards with one of the two other people in the theater, an art historian, was a solid three stars. 93. Bohemian Rhapsody (Bryan Singer)- Some biographical movies do a good job of compressing time, and their supporting characters don't feel sacrificed or glossed over. For many other mediocre ones though, including this one, I submit the Three Scene Rule. Three scenes is kind of the minimum for a character to register an arc and for an actor to present any kind of dynamic performance, so in a lot of these true story movies, that's all that a supporting character gets. If you're looking for it, it's glaring. (Watch Hidden Figures again with the husband and boyfriend characters in mind. I'll wait.) This movie has a few characters that matter: Freddie Mercury, obvs; the other Queen members; Paul Prenter, the unfairly composited villain; and Mary Austin, the platonic love of Mercury's life. The movie spends way too much time on her, as if to tease the audience with the idea that Freddie might be straight. As for everyone else? Three scenes. Ray Foster, the record executive played by Mike Myers (!): A. "Look, guys, I like formulas. This opera stuff you're talking about? That sounds crazy." B. "The opera stuff is crazy. I ain't making that the single. You can walk out of here for all I care." C. [hangs head in shame after being proven wrong] Jim Hutton, Freddie's partner for the seven years this movie doesn't care about: A. "Look, pal, I may be a waiter, but you can't just grab me like that. On second thought, let's talk. You should learn how to love yourself." B. "Oh, hey. Glad you tracked me down, slugger. You love yourself now? Sure, let's go meet your parents." C. "Guess I'm your boyfriend now. Looking forward to the show." Freddie's Parents: A. "You go out every night! What are you doing out there? Why can't you be a good boy? What's up with your new name?" B. "Why can't you be a good boy? What's up with your new name?" C. "You're a good boy, I guess, even if you're gay. Guess that's your name for real." I like the idea of reproducing the Live Aid performance in full, and the movie comes alive during its musical sequences. But I wish that the same attention given to, like, the number of Pepsi cups on the piano was also given to the nuts and bolts of the storytelling.
92. The Predator (Shane Black)-  I get why other people don't like this. The final fourth feels obligatory, and it seems cut to the verge of incoherence. But if you don't get a little tingle out of a game cast saying Shane Black things like, "Predators don't just sit around making hats out of rib cages," then we are very different moviegoers.
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91. Sorry to Bother You (Boots Riley)- I admire Boots Riley's ambition, the way he's taking many of the ideas that drove his music and channeling them into film. But there are too many ideas and, strangely, too much plot to cohere. I liked some of the jokes, especially the Robocop-py TV clips laced throughout. I think my main problem, however, is Lakeith Stanfield as Cassius. He's a fascinating actor, but his energy is completely wrong for an everyman lead like this. I don't think he was the right choice to carry it. 90. Thoroughbreds (Cory Finley)- The repartee at the beginning is sharp, and there are some engaging elements of style. God knows I've never complained about rich, sad, nubile brunettes with strange eyes. But there are pieces missing in that forest-for-the-trees way that happens sometimes with debuts. Like, how do these privileged girls not have access to a gun when our national nightmare is based on all young people having access to guns? Or what is the exact motivation behind the crime at the center? Lots of great characters have been spurred by a violent curiosity, but a zinger here and there doesn't make these girls Raskolnikov. 89. White Boy Rick (Yann DeMange)- Even if this isn't it, I think Yann Demange has a great film in him. There's some urgency to White Boy Rick's politics, and it looks interesting. If nothing else, it succeeds in making the surroundings seem as gloomy as the characters all acknowledge them to be. But this isn't a great film in either of its halves. It's motivated by plot until a crucial event that I don't want to reveal, then it veers much more into character. I would normally sign off on that, but this movie grinds to a halt in the change and never recovers. McConaughey pulls his weight, but Richie Merritt is pretty bad in the lead. 88. The Strangers: Prey at Night (Johannes Roberts)- Despite some striking images and a welcome lack of explanation for the menace, Prey at Night doesn't reach the heights of its predecessor, mostly because the characters are too paint-by-numbers. 87. Ant-Man and the Wasp (Peyton Reed)- Probably the first Marvel movie that would benefit from more action. Some of the material is genuinely funny thanks to Michael Pena and Randall Park, but I got a little drowsy during the middle hour of talk about phase-shifting and the quantum realm. Get back to making things big or making things little, Dr. Molecule! 86. Creed II (Steven Caple Jr.)- The pieces are there, but it's a problem when Jim Lampley, who has one hundred times as many lines as the fifth lead, explains to the audience what they literally saw an hour earlier. If nothing else, this movie proves, through his absence, how good of a director Ryan Coogler is. I would be lying if I said I didn't get the chills at some key moments. Stallone’s performance and Jordan's muscles are good. But there was a dark, honest way for this movie to end, and it went directly against that ending into something more Hollywood. 85. Let the Sunshine In (Claire Denis)- Like Taxi Driver if Travis Bickle just wanted the guy to get him a glass of water afterwards. The film does have that kind of myopic focus--the sexy, ever-candid Binoche is in every scene--but it's far more elliptical, progressing only through character, never through plot. Let the Sunshine In is unique in a way that is different from Denis's other unique works: No one talks like an actual person, and she acts as if you should know all of the characters instead of properly introducing them. It's not supposed to be funny ha-ha, so excuse me if that's what I wanted.
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84. Revenge (Coralie Fargeat)-  like the style of this film, the color palette, the synth score, how far it's willing to go with the gore. But if it's called Revenge, and it's clear who the hero is (hint: not the rapist), then the whole thing feels like a fait accompli. We know exactly who's going to be the last woman standing, and we even know the order of the people she's going to kill.
PRETTY GOOD MOVIES 83. The Rider (Chloe Zhao)- This movie is trying to be a poem, but the parts I like the most are prose. It's a promising piece of filmmaking with heartbreaking moments, but I found it most effective when the storytelling spelled things out. It's an all-hands-on-deck independent film, so the amateurism of the piece shines through in the performances from non-professional actors. The relationship between Brady and his autistic sister is interesting because she speaks with that sarcastic cadence that can be learned from only children's programming. It's unlike what we usually see because, you know, she's a non-professional actor and real autistic person. So what do I know? 82. Unfriended: Dark Web (Stephen Susco)- Pretty tight from a storytelling standpoint and definitely grisly enough to get under the skin. But these laptop flicks move with such alacrity that it's hard to believe them whenever they ask you to buy something like love, since they paint it with the broadest strokes imaginable. Not that I would want a two-hour version of this anyway. 81. Juliet, Naked (Jesse Peretz)- Charming enough, arriving at a more realistic place than I expected, Juliet, Naked does nothing to make me revoke my charter membership in the Rose Byrne fan club. What an odd shape this film has though. The inciting incident happens at the hour mark, and it races obligatorily to an ending at an hour, thirty-seven. 80. Ocean’s Eight (Gary Ross)- It sets its marks and hits them adequately, with most of the charm that made the other Ocean movies fun. But there's something lifeless about Ocean's 8, both in the direction and the score. Take, for example, Richard Armitage's bland, sort of lost performance as an old flame/mark. It's such a nothing part that I began to think that it was a thesis: The men are just chess pieces, and they shouldn't take attention away from the women this time. But then James Corden emerges in the last half-hour and shines. So maybe Armitage was just bad and directed poorly? This movie exists for the Movie Star interplay though, and it delivers on that level. Cate Blanchett was good for so long that she's popular, and Sandra Bullock was popular for so long that she's good. Rihanna has to dress like a janitor at one point as a disguise, and she proves how absurd it would be for her to ever blend in. Anne Hathaway is the funniest of the bunch, balancing on a highwire of how big she's supposed to seem. Helena Bonham Carter gets the "and" hammer for all my credit fetishists. 79. Mary Poppins Returns (Rob Marshall)- I saw this on Christmas night with my family. The original Mary Poppins was the first movie my mom ever saw in theaters, and it's probably my wife's favorite. To the extent that insulting it is kind of insulting an important part of who she is. So I couldn't be the guy coming out of the theater like, "The Bankses definitely deserved to lose their house." Between you and me though, it's just fine. Entire sequences could be cut without damaging anything--do we ever come back to the bowl that Meryl Steep is supposed to be mending?--and most of the conflict feels manufactured. These legasequels always end up feeling like boxes being checked. We all know that the guys with the cannon had to come back, right? But some of the numbers are so joyful or stirring that even this grinch snuck a few smiles at his daughter as she pointed to the screen and said, "That's so silly." It's a good movie to see on Christmas night with your whole family. 78. RBG (Betsy West, Julie Cohen)- This movie is designed to make the viewer who would seek it out go, "What an American hero." It does that, I suppose, and there isn't a whole lot wrong with it. Yes, she is a very impressive person. But the film has too much untapped potential and too few teeth to recommend beyond that rubric of achieving its goals. For example, what about half of the population that would sneer at the notion that Ruth Bader Ginsburg is an American hero? Besides the inclusion of some radio clips over the credits, the filmmakers aren't concerned. "Look, she was friends with a conservative!"
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77. Searching (Aneesh Shaganty)- Since I've seen thousands of movies that don't take place inside of a computer, there's still some novelty to the handful that do. On one hand, there are four or five twists too many, and the film isn't consistent with its own rules. On the other hand, it gets intriguingly dark for PG-13, and it never stops moving. 76. Uncle Drew (Charles Stone III)- The attitude toward women is retrograde, and to call the plot cookie-cutter would be an understatement. But this works, mostly because of the sunny, natural performances. Kyrie Irving, whose handles are even more of a marvel on a forty-foot screen, has to act through pounds of makeup, but he pulls it off. With only commercials to his name, he has to carry scenes of, like, standing at someone's grave and apologizing, and he has the presence and confidence to do it. I also should mention that Nick Kroll has a nothing-to-lose, galaxy brain performance for which probably zero of the lines were written ahead of time. "Shout-out to Oberto, shout-out to Aleve, the number one pain reliever in the game right now." I have to extend some of the credit here to Charles Stone III, who has made a calling card out of coaxing performances from newcomers. 75. Christopher Robin (Marc Forster)- Cute. 74. Unsane (Steven Soderbergh)- What seems to be a B-movie hitting its marks gets elevated by one fantastic scene that makes it seem timely and vital. I can't help but think Steven Soderbergh is punching below his weigh class though. I'm glad that an experiment like shooting a movie with an iPhone gets him up in the morning, and I know he doesn't want to make another Traffic or Out of Sight. But maybe, here's an idea, audiences might? 73. 22 July (Paul Greengrass)- The first thirty minutes are harrowing, in part because of their disciplined cross-cutting and Anders Danielsen Lie's chilling stoicism. The mistake that Greengrass makes is thinking that, later on, the three strands of story are equal in importance. He cuts away from the court case at its apex to see a kid trying to walk again or a prime minister demanding that his administration get tougher. Some moments are powerful, and Greengrass's composition and editing have mercifully softened, but this becomes a grind at a certain point. 72. Solo: A Star Wars Story (Ron Howard)- I hate to state the obvious, but this feels like multiple movies stitched together because that's exactly what it is. On one hand, we have the foggy opening, featuring an airtight inciting incident and setting up Emilia Clarke as that rarest of things in a Star Wars movie: a character with unclear motivations. But as the film goes on, it reveals why Han doesn't work as a protagonist. (Ehrenreich is bad, but the storytelling sinks the movie more than his performance does.) Everyone else in the movie drips with charisma and comments on the action while Han is left to connect the dots. In other words, the other characters get to be Han Solo, and Han Solo doesn't. By the time we get to the marauders, past the two hour mark of a movie that shouldn't have been more than two hours, the narrative crumbles under its own weight. These movies are way too competent to fail--I can list five or six moments that transcend the flaws--but each of these origin stories has a way of erasing the myth of Star Wars with a pen. 71. Bird Box (Susanne Bier)- This is a genre film that you've seen before in one way or another, so your expectations (and filmgoing experience even?) will dictate what you think of it. There's a metaphorical reading available, but that doesn't make the picture more artful automatically. Trevante Rhodes is a Movie Star. Here's what I can tell you: We need to appreciate John Gavin Malkovich while we can. Delivering the apotheosis of the selfish dickhead survivor character, he a) asks why the group can't stay in the grocery store forever, b) points shotguns at people when they try to let in strangers, c) drinks as he's telling people matter-of-factly that this is the end of the world, and d) (sort of) explains why he is the way he is. And-he-does-it-all-with-the-deliberate-cadence-that-you-are-doing-in-your-HEAD-right-NOW. I'm not saying the guy should win Best Supporting Actor or anything, but I admire his career more than any that would get a Best Supporting Actor.
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hollyplays · 6 years ago
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The Roundup: July 2018
It’s been a shitty, shitty month. I’m getting evicted, we got into a car accident, the new insurance has my girlfriend confused for someone with a horrible speeding ticket record, and my little brother, who is learning to drive, has started hiding the car keys for some reason.
I have a tendency to hoard media. During my first year of college I was extremely depressed and contemplating suicide when I read a piece of advice- find something to look forward to, and you’ll never do it. So I started hoarding comics- I think I have 180 GBs of comics on my computer- and movies.
Well, at some point during July things got so bad I started burning through my movies. I’m not sure exactly how many I watched, but...it’s a lot. This is going to be long. 
(I have since stopped watching multiple movies a day, and gone back to semi normal movie watching habits.)
Tampopo: I think I technically watched this in June and forgot, but I love it. Tampopo is a “food western” about a group of food enthusiasts helping a young woman perfect her ramen restaurant. Tampopo has lots of smaller vignettes about how food affects our lives, and the result is lovely and comforting and meditative. Tampopo is excellent, and manages to have one of the best opening scenes to a movie I’ve ever seen.
The Exterminating Angel: This was my first movie by Luis Bunuel, and I loved it. This kind of supernaturalish, surreal horror really really works for me. Plus, the rich suffer, which is always nice. This movie is really wonderful, plus the behind-the-scenes stuff on the blu-ray was super interesting. Apparently to make the actors more uncomfortable in the scene, Bunuel would rub honey all over their arms. Nasty.
The Fisher King: My second Gilliam movie. Better than Jabberwocky, but I still wouldn’t call it good. Robin Williams was excellent as always, but I felt like Jeff Bridges was playing half a character. It had some touching scenes, but overall kind of forgettable. I don’t think I’ll be seeking out Gilliam anymore.
Badlands: I try not to judge directors on their first movie, but Badlands really comes out in Malick’s favor. This is as wonderful a movie about a serial killer as I’m likely to ever see. It’s like a landscape painting with characters. It manages to never be slow or drag despite long flowing scenes. I’m still thinking about Badlands more than a month later, and that says a lot.
Where the Water Tastes Like Wine: This is a really interesting game. WWTLW has one of the most unique mechanics I’ve ever seen in a video game, and the process of watching your stories grow and evolve is so, so cool. I wish the overworld map wasn’t so barren, and that the sprinting mechanic wasn’t such a pain, but beyond that this game is excellent. The writing here is top-notch.
Eraserhead: I’d technically seen this before, but I was half asleep so I’m counting it. Eraserhead is obviously good- it’s film history for a reason- but on a second viewing I’m struck by just how impressive the visual storytelling is. The dialogue in this movie could fit on half a page, but there’s still so so much to it. You need to see this at least once.
Frances Ha: “Frustrating, but enjoyable” seems to be Baumbach’s general ouvre, and Frances Ha is no exception. Still, I enjoyed this more than I thought I would. Frances is likable, even when she’s fucking up, which is more than I can say for her life partner Sophie. For as much time as Frances spends making mistakes, it’s really lovely and warm to see things come together for her in the end. Worth a watch, especially at an hour and fifteen minutes.
The Thin Red Line: Jesus christ, this movie is so long. It’s two hours and forty minutes long, and nothing of worth happens after the forty minute mark. It’s a war movie that manages to be beautiful and haunting, which would be impressive if it didn’t just fucking drag. I might watch this again and just turn it off at two hours, honestly.
Days of Heaven: I wanted this to be better than Thin Red Line and it was. Days of Heaven brings Malick’s landscape painter sensibility to labor in the 20th century, and the result is genuinely fantastic. The visuals here are stunning, even if the story is a little lacking- my biggest frustration is that most of the story events take place in the third act, like Days of Heaven is the first part in a series of novels that doesn’t exist.
Fat Girl: I get what this movie was trying to do. I understand the metaphor for how dangerous it is to be a woman. I get it, and I can respect it, but fuck do I hate this movie. I just don’t wanna watch 2 hours of a young fat girl getting shit on by her family, interspersed with rape scenes. I’m not interested in that, no matter how pretty it’s shot.
Mary and the Witch’s Flower: I watched this as a palate cleanser after Fat Girl, and it served that purpose just fine. It’s an okay movie on it’s own, but in the shadow of the rest of Ghibli it kind of pales. The animation and visuals are as phenomenal as ever, but the story is a little all over the place. Definitely still enjoyable, but sort of middling.
Sounds of Summer by Ten Toes Spumoni: If we’re Facebook friends, you’ve probably already seen me talk about this album. It’s been on repeat around here pretty much since it came out. Ten Toes Spumoni is a good friend of mine, and I genuinely believed nothing he made would top Journal of Hypnosis, but Sounds of Summer blows it out of the fuckin water. Throw a few bucks his way, because he deserves it.
Hannah Gadsby’s Nanette: This is a standup comedy act that isn’t particularly funny. It’s amazing, and full of toothed commentary on the world and LGBT issues, but it isn’t funny. It’s heavy, and hard to watch, and worth the trouble. I think this is one of the few things I gave 5 stars this month, and it deserves it.
Wizard of Legend: A big part of watching movies for me this month has been finding the perfect roguelike to play while I watch movies. I eventually settled on Gungeon, but Wizard of Legend was a strong contender too. It’s roguelike elements are really enjoyable, and finding the perfect combination of spells is fun, but resources are a little too scarce for my liking.
My Own Private Idaho: I loved this movie more than I expected to, and I knew I’d like it. My Own Private Idaho offers an exceptionally gay take on modern Shakespeare, and River Phoenix and Keanu Reeves are absolutely phenomenal here. The interview segments are a little hard to watch, but the rest of the movie is beautiful and sad and lovely. One of my favorites in a long time.
Coco: Similar to Witch’s Flower, I thought this was fine. The music is wonderful, and the animation is beautiful, but the story is a little lacking, especially towards the third act. I think Pixar forgot how to write villains that aren’t just ‘good guy’s been bad the whole time’. Hell, even Incredibles 2 did it.Those complaints aside, Coco is really enjoyable and well worth your time.
The Spirit of the Beehive: A meditation on childhood, the Spanish civil war, early film, and Frankenstein. I enjoyed thinking about this movie later more than I actually enjoyed watching it, I think. It’s a little slow, but the third act picks up and wraps the story up nicely. Definitely watch Huellas De Un Espiritu if you watch it, it adds a lot of context which helps the movie out.
Simon Of The Desert: Short movies are nice when you’re watching three a day, so I really appreciated Simon Del Desierto’s 45 minute runtime. It’s both less surreal and funnier than I expected- Simon Del Desierto feels more like Monty Python than Jabberwocky did. Highly recommended.
Cronos: A little disappointing, I’m not gonna lie. I’m a huge Del Toro fan, so I was really excited to watch his first movie, but it left me lukewarm. He describes it as a vampire film, but it takes a long time to find it’s legs. Worth the watch just for Ron Perlman and the scene where a little girl breaks his nose.
The Devil’s Backbone: This is what I wanted Cronos to be. A Del Toro twist on gothic romance and ghost story, Devil’s Backbone is as unsettling as it is charming. The kids in this movie are exceptional actors, and the script sells their childhood so, so well.
The Adventure Zone: Here There Be Gerblins: I didn’t expect too much from the graphic novel of TAZ’s first arc, but it really surprised me. Carey Pietsch’s art is just cartoony enough to bely the adult humor in the series, and the characters have been deftly adapted. The first arc in the podcast suffers a lot from ‘pregen syndrome’, where Taako and Merle weren’t super fleshed out, but the graphic novel rights the ship really well.
Black Girl: At 59 minutes, Black Girl is well worth your time mostly for how angry it’ll make you. Black Girl tells the story of a Senegalese woman who is deceived into becoming a house maid for a rich French woman, and the sheer amount of bullshit she puts up with before losing it makes her a saint in my eyes. I enjoyed this movie a lot, and I’m excited to see more African cinema.
A Hat In Time: I’ve played the shit out of this game and it never gets old. A Hat in Time is as charming as charming gets, and it perfectly recreates the feeling of playing Mario Sunshine for the first time. Only, you know, Hat in Time is fun.
Pony Island: Pony Island is one of those games that’s just a little too short- not because it feels rushed, but because I wished there was more when it ended. It’s a little cheesy in places, and the dialogue is a little slow, but the puzzles are perfectly scaled and the sense of humor is really great.
Styx: Shards of Darkness: This game might be good. I don’t know. The main character’s dialogue was so shitty I only played about 40 minutes of it. Imagine the mechanic in Jak & Daxter where Daxter makes fun of you when you die, but they got the writers from Family Guy really drunk and had them write it and never told them no.
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geek-gem · 7 years ago
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Describing Doom 2016 Characters In A Nutshell
Mainly based upon this meme describing characters. Also just took out Silly Ways to Funny Ways yet the first one seemed childish just A Nutshell makes a bit more sense. Anyway please understand what I meant when I make this. Including spoilers for Doom 2016.
Doomslayer.
1: Evil's worst nightmare.
2: He's just fucking done now. With all this demonic shit.
3: Give him any weapon or even let him use his God damn bare hands. He'll be able to kill 10 demons in a row with that same method or a mix of everything. Including the demon body count rises.
4: RIP AND TEAR TILL IT'S FUCKING DONE!
5: Seriously fought the demons of Hell for eons.
6: So hardcore that some sort of angel was so shocked they gifted him what the demons call terrible power and speed so he can wreck shit up even more. Including due to his actual incorruptible soul.
6: He fought a huge ass demon that the demons called their champion named the Titan and HE FUCKING WON. How the Hell did he do that.(Maybe the idea I thought did he go to it's heart and killed it or just fought it regularly) Yet holy fucking shit it's skull was huge.
7: Including after killing the Titan a actual demon named the Wretch who the demons called actually betrayed her kind and gave him a suit(the one you wear in the game) and even a sword and shield, but the suit takes the life out of demons basically making him unstoppable.
7: The demons couldn't fucking kill him that they had to trap him and put him in some cursed sleep. Even afterwards they worshipped him like a fucking God. To the point of making testaments about him.
8: Including the demons shit themselves and worked together when the UAC were close to him because they didn't want him awaked but he's up now.
9: But other then that despite his brutal nature. The guy hates seeing innocent people die, and wants to make sure Hell stops invading. Including just wants to kill all demons. Probably has a heart of gold.
10: A extra thing he likes rabbits.
Samuel Hayden.
1: A tall ass cyborg of a man who can't die now basically.
2: Has a powerful voice because the sound of it is like wow.
3: Seriously fucking thinks using enegry from Hell is a okay to live.
4: Including he's fucking delusional that seriously thinking people's lives are worth the risk.
5: He's gonna betray because you broke his shit and he's tired of your shit. Seriously he planned this from the start yet probably got more pissed because the way Doomslayer was acting.
6: He could have prevented all of this madness by taking care of Olivia. Yet he let 61337 die and he knew it was gonna happen.
7: Yet he still spews shit that all of this is for the betterment of mankind and worth the risk. Despite the loss of many men, women, and children (I need to know if any children we're on the Mars base). Including the demons of Hell would basically take advantage of this too to invade.
8: Even if he's helping you, you just wanna kick his ass hoping for that in the next game. Including the fact he seriously says he's not the villain of this story. Or that's his personal thoughts.
Olivia Pierce.
1: An older women one of Samuel's former protege now helper of demons.
2: Is tricked and believes in the ideal of a future with demons. Oh yeah like that would go well.
3: While not innocent at all. This idea that Samuel calls her weak at certain points. Including Samuel could have prevented this by taking action yet fucking assumed assumed she might overcome or just knew she would never overcome it.
To be serious it's this idea the way Samuel addresses that. Including the idea he could of made sure none of this could have gotten worse. Basically Samuel is worse while Olivia was tricked and sided with the demons. While Olivia's not a victim I'm sorry of me getting serious.
Vega.
1: An AI so fucking advanced that he runs most or all of the Mars UAC facility.
2: Just a AI helping, no personal goals maybe, and no siding with anyone. Basically just programmed to help give details.
3: Very polite and helpful you'll like him more the Samuel. Including doesn't spew bullshit of using Hell's enegry to help mankind.
4: Is given an actual age 50 years actually I'm surprised honestly.
5: Actually had regrets of some things he's done. Probably meaning by helping Samuel out and I forgot about that part or just didn't think of it much. Also allows and helps by opening a portal to help by scarificing himself.
6: Yet what amazes me that Doomslayer actually considers him a innocent life worth saving that he makes a back up of Vega and keeps it. Preventing Vega from basically being dying. Was gonna mention this for Doomslayer but decided not to a bit much yet says a bit about the Doomslayer as a character.
UAC Spokesperson.
1: Not a character or maybe whatever but basically in a nutshell what's wrong with normalizing working with Hell and shit. The fact when watching Markiplier it made me think now the way he reacted.
The Demons.
1: All Hail Satan.
2: Look at all these gruesome and narly mother fuckers. We have Imps, Hell Knights, Pinky's, Cacodemons, Revenants, Baron's Of Hell, the Cyberdemon, the Hell Guards, and the Spider Mastermind, and so much more. To strike fear into everyone.
3: But once the Doomslayer appears, they became fucking pussies mainly in their mindset, yet fucking try and some of them thinking they could even take him on when really it's suicidal at this point.
4: A funny idea I've had imagine if a lot of the demons are new demons that weren't around when the Doomslayer was killing demons. They seriously fucking think they can take him on and don't believe or care for the stories.
But it all goes to shit when they realize how fucked they are. That you almost pity them but laugh at them as well.
Well that was a bit long or it was supposed to be long. But was supposed to be more funnier. Including I went to this video and just wanted to see this part with the death count. Okay didn't need to scroll down but yeah the 2nd level. https://m.youtube.com/watch?v=t862gFWANVo
Including checking out Olivia and Vega on the Doom wiki for anything else. Got tags done but forgot to put the bosses when I was in the tags so put those there before started typing here. Hoped you enjoyed t.....my bro came in here singing what a man and just....he said dang I did it again after signing it more just anyway hoped to enjoyed this
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howtohero · 7 years ago
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#094 The Multiverse
The universe is quite vast. Science records it as being hella vast (trust us on this one, we’ve seen charts). But, as it transpires, one hella vast universe is but a single cog in the vast tapestry of existence. (Wait, what, tapestries aren’t made of cogs. That’s a piss poor metaphor. Hey that rhymed!) You see, our universe (and your universe, perhaps you and I live in different ones) are part of a larger, vaster, multiverse. That means that there are a possibly infinite number of universes and each of them is unique with its own characteristics and rules (except for the ones that are just copies of other ones of course). 
It would be impossible for us to cover and discuss every single possible alternate Earth or universe that you might encounter, so we’re not even going to try (but if you came her looking for vacation recommendations, might I suggest going to Universe 3.789 Epsilon Qwerty {the name of this universe will obviously vary depending on how your universe chooses to name other universes} everything in that universe is ice cream and it is delicious. Just make sure you don’t eat anybody. And if you do accidentally eat someone don’t mention my name). What we will do however, is lay out some situations in which you might encounter another universe and give you the usual tips and tricks for dealing with them.
Many alternate dimensions will have an alternate version of you and everyone else around you. Some universes have doppelgangers of everyone from a different universe, which can be very disorienting for interdimensional travelers since many of these doppelgangers just resemble their alternate universe counterparts physically, while their personalities and personal histories can be completely different (for example there are several universes where I write an educational blog for supervillains and some where I write a blog on creative ways to stack and store cans of soup and some where I am Power Jones, the man with one million powers, defender of the galaxy, lover of tree nuts). Other universes however only feature doppelgangers of major individuals. Which can be very humbling. Imagine if you travelled to another dimension (suppose you had a three-day weekend or something) and discovered that versions of all your super-buddies existed there but there was no version of you. That would be terrible. Like the universe really doesn’t think you’re important at all. You saved your world from the menace of an evil disembodied mustache (named Megalexhar Fizzleton XVII for those of you keeping track of these characters) yet apparently that’s not enough to score you an alternate dimension counterpart. Rough. 
The first thing you should do when you travel to another universe is determine what the deal with your doppelganger is. Do you have one? Are they well liked? Is their life better than yours? Are they a superhero too? Are they a villain? Is their costume cooler than yours? And so on and so forth. Once you get a read on how your doppelganger is viewed you can decide whether or not you want to temporarily steal their identity, seek them out and become multiversial pals, permanently steal their identity, or disguise yourself as someone else. What you decide to do about your doppelganger might be dependent on why you traveled to another dimension in the first place. If you’re going just because you recently discovered the existence of the multiverse and so obviously you’re gonna want to check that out, then you might try to disguise yourself so you can observe the alternate dimension without alerting anybody to your presence of existence. If you’re going because you’re in pursuit of a hostile supervillain (say the Rambunctious-Red-Light-Runner steps up his game and becomes the Rambunctious-Reality-Light-Runner) then you’re going to want to get in touch with that universe’s super-community somehow whether that includes your doppelganger or not. If you’re going in a scientific capacity, to study other dimensions or the alternate physics other dimensions may possess, or as an anthropologist, to study the cultures of other universes, then you might want to make your presence known so you can gain access to certain people and things that you might want to study. 
I would recommend making friends from as many alternate universes as possible. For one, it’s always good to have more super-allies. For two, you can finally create an all-you a cappela group like you’ve always dreamed. For threes, if your nemesis captures all your friends in an effort to draw you out so they can kill you, you can just call in some pals from other universes that they didn’t even know about! For four (!!!!!), sometimes bad guys want to go above and beyond the normal call of evil and try to either take over or destroy the entire multiverse, uch, so extra. When this happens the heroes of the multiverse need to band together to kick some evil butt. It’s awesome. And it’ll be a lot more awesome if you’ve already got some friends from other universes that you can contact to get the ball rolling on this multiversial alliance. For your reading pleasure, and to prove that we are not bound by things that we say, even within the same post, here is a list of some common alternate dimensions that you’ll no doubt encounter during your travels through the multiverse.
The one where everyone’s allegiances are switched: Evil Hatmans, good Democratically Elected President Murder Kills (don’t be fooled by the name, he’s a huge softy), competent Professor Paleontologists. Maybe other things will be opposites too. Cold is hot and hot is also hot because the universe doesn’t want you thinking that you know it’s next move.  Topsy-turvy universes can be quite disorienting to the untrained dimensional traveler, proceed with caution.
The Golden Age: The adventures that were so feel good happy and idealistic that we had to shunt them into an alternate universe where everyone fights for truth and justice and everyone’s always smiling. A good place to spend a vacation.
The one that is a post-apocalyptic wasteland: Humanity has been wiped out. Except for the humans who haven’t been wiped out. But they all hate each other. And they’re plotting to wipe each other out. Because some things never change. Watch this space.
The one where all your friends are cute animals: Ultiman is a caribou, Dr. Python is a wombat (don’t ask why he’s not a python, he doesn’t have a good answer and he gets all frustrated). They’re roommates. Hilarity ensues. And it’s even funnier because they’re animals!
The one with thinly veiled copies of characters from a rival corporation: We have no rivals so we can’t give any practical examples of this. 
The period pieces: These universes have never left a certain time period. There are Wild West Universes, Russian Revolution Universes, Gangnam Style Craze Universes. If you’re the kind of person who can’t let go of a certain era, there’s a universe out there for you.
The universe where a monkey typed out the complete works of Shakespeare: If there an infinite number of universes that means there are an infinite number of monkeys and that means there are an infinite number of universes where a monkey somehow conned his way into getting access to a typewriter and that means that there are an infinite number of monkeys who have typed out the complete works of Shakespeare. (Also an infinite number of monkeys who have typed out the complete works of this blog {also an infinite number of monkeys who have typed out the complete works of this blog except these monkeys are so clever that every single word feeds into some larger, brilliant pun. I aspire to one day find the key to being that talented.})
The one where everyone is a talking animal except they don’t resemble any of your friends: These talking animals are completely original characters like Bunderclap, the thunder bunny and the Hurtle, the turtle with a temper.
The universe where someone or something kills everyone: Well gosh that sounds pretty frikkin’ dark. Don’t go there. Gosh, everybody gets killed? Worst alternate universe ever.
The one that is the future: Maybe it’s your real future, maybe it’s just a possible future. I recommend hopping into a few of these types of universes. Find the future that’s right for you.
The one that’s exactly like yours: Or at least it was until this one thing happened. Now everything’s different! Even if those things shouldn’t have been affected by the thing that originally changed by any stretch of the imagination.
Of course, these are only a few examples of some universes that you’re likely to encounter. There are plenty of universes that are nothing like any of these. There are universes that we can’t even fathom. Universes that we can never access. Universes that don’t support human life. Universes that don’t support three-dimensional objects. The multiverse is a vast vast vast place, there are people who spend there entire lives trying to catalogue it all and die feeling unfulfilled because that’s just how vast it is. So if you’re going to venture out into alternate dimensions, stay alert, stay safe, and if you eat anybody, don’t tell them I sent you.
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samtheflamingomain · 7 years ago
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the fractured but decent
I just finished the new South Park game, The Fractured But Whole, so naturally, I want to pick apart every detail and review it in disgusting depth.
It might seem unfair to compare it to Stick of Truth, but I have a feeling I'll be doing a lot of that.
Obviously, I'm a huge SP fanboy, and had been following the release of the game months beforehand. I watched an interview with Matt and Trey, and they gave a lot of insight into the game, how it would be different from SoT, and how it would be similar. That too will play into my analysis.
Obviously, spoilers ahead.
Let's divide this up for clarity. I'll go through general gameplay, plot, side quests and collectibles, mechanics/UI, and general thoughts, in that order.
Gameplay is a vague term so let's subdivide that: combat, powers, effects and exploration.
Combat is decent. I prefer the system set up in SoT, but the new system has its pros. I like the grid, moving around, and how your stats effect where you can move on the battleground. For example, Clyde has such a high "movement" stat that he can move almost anywhere on the grid.
But it can also get frustrating and confusing. Sometimes there's so many players on the board that moving becomes impossible. Sometimes you're stuck with combat buddies that can't attack, and sometimes it's unclear as to what the board will look like after your turn. For example, knockbacks and moves that change your location aren't always obvious as to how they’ll play out.
Finally, "inspection mode". It's meant to be used to get details on your friends and foes in battle, like their class, their health, and, most confusingly, their status effects and durations thereof. I never used it, and I think it just served to make combat more confusing.
Powers, I'll admit, kinda suck. Once you reach a point in the game where, for some back-assward reason, you unlock ALL POSSIBLE POWERS, it becomes a game of making a goddamn spreadsheet to weigh the pros and cons of more than 15 powers to decide which 4 you can have active in combat. Now, they give us a bit of help by allowing you to switch powers and buddies before a battle, but taking 20 minutes to pick your best powers beforehand is tedious, but also, unfortunately, necessary.
Also, they aren't very interesting or varied. Most powers involve a punch or hit, but there's like 8 of them that are basically the same. A lot don't make sense for their class, while others are completely useless. Finally, fuck all the healing powers. If you've got Kyle on your team, he's 50% a healer, so you have 2 (very weak) moves to use to deal damage. The healing items are much more effective, at least in my opinion.
Effects. What I mean by that is "Might", stats, and "artifacts". This is a lot of convoluted spreadsheet math again. There's hundreds of items that you can stick in your stats to improve your "Might". This is very hard to explain and even harder to balance.
Say you have six slots. There's more than 100 things that can go in those slots. Some of them improve your health stat, but eliminate your ability to move. Some of them downgrade your buddies' health while increasing your damage dealt. There's a total of (I think) 12 stats that can be affected by these "artifacts". Each one is assigned a number, and adding up all these numbers gives you your "Might" - which I still don't understand what, if anything, this means.
Exploration. Very little has changed since SoT in this department except there's fewer fast-travel locations, a slightly bigger map, and more (and better) puzzles throughout the world. One of my gripes would be the uselessness of many locations - a good 50% of the buildings or locations are only relevant once, and there's no need to revisit them later. (Canada, Mephesto's, the strip club, the Italian restaurant, City Wok, and U-Stor-It just to name a few).
But like I said, the puzzles are quite good, and actually challenging at times. Sometimes it involves spotting something a buddy can knock over, or noticing a little pinwheel that can get you on top of buildings. With the addition of the fart powers (reverse, pause, summon self and shift night/day), these puzzles are more complex and often have multiple steps involved.
Alright, onto the plot. I think it's much better than SoT. It starts out similar, with one faction of kids against the other, then brought together to fight a bigger foe. But they did this in a better, funnier, and ultimately more effective way, in my opinion.
For example, what seems like a silly side-quest leads to Stan (from the other faction) helping your faction, which then leads to both groups joining once they discover something bigger going on.
Now, this "bigger thing" is pretty confusing, especially at first. There's a lot of parts that don't seem to match up. The mayor is apparently failing the city, the cops are working for a racist slime monster (literally), and the sixth-graders are hoarding cats. It eventually comes together: the town is falling apart due to the main foe putting cat urine into the city's drugs and alcohol in order to cause chaos to usurp the mayor's seat. A lot of random groups get involved, like the sixth graders and Butters, to try and capitalize on the situation.
Which brings me to the second half of the game, where, in my opinion, a lot of comedic gold is made without it relying too much on nostalgia and throwbacks to the show. Mitch Conner, the main bad guy, is a joke I've never found particularly funny in the show, but in the game, it was easily one of the smartest moves they made.
"Mitch" (Cartman's hand puppet) kidnaps your parents in order to get you to help him win the mayoral race. As soon as this is revealed, all the characters react as they should: by blaming Cartman. No matter how much he insists "Mitch" is acting on his own, independent of himself, everyone turns on Cartman and he goes into hiding.
This, to me, is a much better way of bringing the plot together than in SoT, where the main villain's (Clyde’s) motivation is not very clear or believable. When we see "Mitch's" motivation for becoming mayor (to make every day Christmas), it's so absurd and Cartman-like that it works incredibly well.
And probably the funniest part of the game, right at the end, is when suddenly Mitch Conner takes over Kyle's hand. It makes no sense, but after the entire problem being blamed on Cartman, it takes a hilarious turn, suggesting that maybe Cartman really wasn't really behind everything after all.
And finally, the last battle. There's a bit of bullshit about going forward and back in time, but it ultimately leads to a hilarious battle where the characters fight themselves from the past - when they were still "playing" Stick of Truth. SuperCraig fights Thief Craig, Human Kite Kyle fights High Jew Elf Kyle and et cetera. There was also a great throwaway line from Wendy: "Hey, now I finally get to play Stick of Truth!"
Onto side quests and collectibles. I've stuck these together because they're pretty much the same. There's only maybe 8 side quests, and almost all of them are just "collect X and return to character Y". There's a lot to be desired in that department, in my opinion, but there is some good stuff in the "filling out your character sheet" plotline. Like the farting-flying-unicorn minigame where you help Kanye West's mother reach heaven so you can meet Jesus and choose your religion. Or when you have to learn about microagressions from PC Principal to choose your race.
As for the collectibles themselves, they're a bit much. Collect Yaoi, toilets, artifacts, costumes, Memberberries, Coonstagram followers, character sheets, cats. But that's up to you to care which achievements you pursue.
Now, mechanics and UI. This is the one category I will unapologetically shit on till the cows come home, with the exception of the phone menu, which is actually a very smart way to organize the massive amount of UI in place.
The artifact menu is a mess. It's confusing and frustrating. Same with the powers menu. Very hard to navigate intelligently. Props to the crafting menu, which is rather straightforward. But outside of the phone, the simple act of pulling up the map, seeing your quests and seeing your progress on those quests is very much lacking.
It gets even worse when we get into combat UI. When it's your turn, you get to choose between your three powers and healing items. It's actually somewhat trial-and-error when you go for an attack. Which power is most effective, and from which position on the board? It's a good thing it's turn-based and not timed, because I often found myself spending a good minute or two testing out every possible move.
And I'd be amiss if I didn't talk buddies. There's waaaay too many, and it's pretty easy to see the best ones and never change them: Wendy, Tweek, Cartman and Clyde were my team for the entire game, because nearly all the others have massive, gaping flaws in their combat abilities. For example, Stan only has two good moves, and they're very situation-dependent. They only help if he's in a specific spot and the enemies are lined up perfectly. He, along with Kyle, Kenny and Jimmy, are pretty useless.
Finally, general thoughts. Obviously, no matter my gripes, it's a great game. It's got enough from the last game and enough from the show to make it work. I found it much funnier than the last game, but, and here's one of my biggest problems with it: it was very short.
This brings me back to when I watched Matt and Trey talk about the game pre-release. They specifically said that this game would be longer. It only took me 20 hours to finish the main plotline AND all the side quests and collectibles. The last game took me nearly 30 hours just to finish the main quest. 
Also, they said the combat would be harder. It’s definitely more confusing and convoluted, but overall, it was pretty damn easy, (and I played on the hardest setting), and I only died maybe three times.
Two of the three fart powers (summon self and switch night/day) are pretty useless; I would've liked more interesting uses for these powers, or, even better, different ones. Reverse time and pause time have great applications in nearly every aspect of gameplay, whereas the other two only get used once or twice in very specific circumstances.
Again, I only gripe because I love the show and the games; I wouldn't put this much thought into it if I didn't. There was a lot that I feel like they missed out on, but there was definitely a lot that they got right. Every building has something to offer, unlike SoT, and there's a lot more in the way of puzzles, characters and overall comedy.
I do hope there'll be another game, but I don't know how that would really happen. If they're going to stick to the RPG genre, well, the kids have only ever played Game of Thrones and superheroes in the show. I don't know that there's another way to do this sort of game.
But hey, as we all know, Matt and Trey are full of surprises.
Stay Greater.
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