#season of infernal hordes
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orphancookie69 ¡ 4 months ago
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Xbox One: Diablo IV....Season 5!
So, last season I finally jumped into understanding it better. I finished Diablo IV the game, and then skipped a couple of seasons. Season 4 was fantastic! On to Season 5!
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You do have to make a new character every season but that is a nice way to experience all the character types. This season is the Season of Infernal Hordes! Fight the Internal Hordes, Earn new Unique's and Legendary's, and Slay hell's finest in the seasonal realm. New questlines, hell breach dungeons, and The Fell Council leading hordes in World Tier 3.
I use battle pass to get the most out of the season on the season tab. It cost 1000 coins, but you can make that back if you see the season through and have enough for next season. You have season journey (7 chapters with 11 objectives each), seasons blessings (amplifiers for certain aspects of the game), and 90 levels with a variety of rewards (mounts, armors, smoldering ashes for blessings, emblems, portal skins, cosmetics of all kind, and platinum). Each class has its own story line you can do, there is a story line for the season as well. The mothers gift has 20 levels to achieve (like the iron wolves last season).
This time I am a Sorcerer, I have been a Rouge and a Necromancer. I started off in World Tier 2 and skipped the story. I am excited to grind away as I wait for the DLC! Look out for a post for that, who else is joining us on the Hell Tides?
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guiltknight-gaming ¡ 3 months ago
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Diablo 4 | Season of The Infernal Hordes | Episode 10: The Infernal Hordes
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savingcontent ¡ 4 months ago
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Fight endlessly in Season of the Infernal Hordes, the fifth season of Diablo IV coming August 6th
Continue reading Fight endlessly in Season of the Infernal Hordes, the fifth season of Diablo IV coming August 6th
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xoxoladyaz ¡ 1 year ago
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Steddie Bigbang #177: Infernally Yours is HERE!
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Finally, after months of work I am SO HAPPY to start publishing my contribution to @steddiebang, a post-Season 3 AU in which Hopper doesn't go to Russia, the Byers family stays in Hawkins, and Steve Harrington finally agrees to play DnD with Hellfire. Chapters 1 and 2 are up today, chapters 3 and 4 will go up on the 9th, and the last two chapters (and the epilogue) will be posted on the 16th.
Here's the link to the story on Ao3 and a preview below :) I can't wait to see what you all think!
Listen. Steve Harrington knew that he had some sins to pay for, okay? He was kind of a stuck-up shit for most of high school and while he didn’t go out of his way to, like, ruin anybody’s day – cough, cough, Tommy Hagan – he also didn’t really reach out to anyone who needed help either. He’d led on a lot of girls before Nance, too, and if judging by the fact that the only girls he dated these days wanted a good time and not a long time, well, he had some work to do on the whole “relationship” and “finding everlasting love” front. But he’s done the work to be better! Granted, a lot of the work consisted of him getting beaten up and/or tortured by other people while protecting a group of unthankful little shitheads, but it’s still progress. And, not to brag, but he got Robin Buckley as a best friend out of the whole thing, so really, Steve Harrington’s not doing so bad on the whole “redemption” thing, thank you.
So why, why does the universe continue to torment him?
“ – and that’s when Lorcan Fairwood used Horde Breaker to fire into the pack of gnolls, dealing five points of damage to Kazar, the gnoll pack leader, and then Eddie said - ”
“Dingus,” Robin hissed, knocking her elbow into Steve’s and dislodging him from his thoughts. “Get Dingus Junior to knock-it-off with this dork talk before I knock him into the recent returns.”
Groaning, Steve rubbed his palms against his dry eyes and braced for impact. “We got it, Henderson, Munson’s the best thing to ever happen to Dorks and Demons - ”
“ – Dungeons and Dragons, Steve, I know that you know that’s what it’s called - ”
“ – and as much as I like hanging out with you, dude, these multi-hour play-by-plays aren’t convincing me that this nerd shit is, like, fun or whatever,” he finished with a sigh. Robin shot him an exasperated but grateful look and then slid her newest stack of freshly rewound returns his way.
“Shelving time, doinkus.”
“Yeah, yeah,” Steve rolled his eyes and reached for the stack.
Dustin snorted and kicked at the front of his desk, which, the attitude on this kid, seriously. “Guess Eddie was right.” 
Steve froze. What the hell does that mean?
“What the hell does that mean?”
Dustin snorted again before spinning to face Steve, his hands falling to his hips. “Eddie said says that jocks only care about other jocks. And jock stuff.”
“Hey, okay, first of all, there’s only one of us that’s actually saved your life multiple times and it’s not Eddie Munson, so jot that down,” Steve snapped, dropping the tapes back onto the counter (and ignoring Robin’s yelp as they tumbled everywhere). “And second, just because we don’t have the same interests doesn’t mean I don’t care about you, man. That’s a shit thing to say.”
Henderson folded inward, his eyes dropping towards the ground and voice losing its normal intensity. “Sorry, Steve.”
“And third – look, Henderson,” Steve sighed at Dustin’s drooping. (Look, he was a little shithead with the biggest ego in every room, but he was Steve’s little shithead and he hated to see him upset – even when it was his own fault.) “Maybe it isn’t like, totally boring in the moment or whatever, but getting a two-hour play by play after your game every Saturday isn’t doing a whole lot to convince me, man.”
“Well,” Dustin perked up slightly and cleared his throat, “we’re always looking for new members - ”
“Nope, no way.”
“Steve,” Henderson’s whining was out in full force now, “it would be so much fun! You wouldn’t even have to do that much work; I could help you get started and - ”
“No.”
“ – seriously, I can make you a character sheet so fast, and our party could really use another fighter anyways - ”
“No, Henderson!”
“ – besides, we haven’t gotten to hang out with you as much now that school started, and you know that Will’s having a hard time because everyone keeps calling him ‘Zombie Boy’ and he would be so excited to have you playing with us - ”
Shit, he’s pulling out the Zombie Boy card. Shit, shit, shit.
“Henderson - ”
“ – and, you know, I totally believe you and everything but Mike is pretty convinced that you’re still an asshole, especially with everything Eddie’s said, and this could be your chance to prove him wrong!” Dustin finished emphatically, his chest puffing with exertion.
Steve shot an exasperated look over the top of the Horror section towards Robin, who was pouting in mock-agreement with Dustin.
Traitor.
Sighing, Steve shoved Friday the 13th onto the shelf and dropped his gaze towards Dustin. “One game.”
Dustin let out a loud whoop, hopping in place and punching wildly at the air. “YES!”
“Just one game, Henderson, that’s it.”
“I’LL TAKE IT!” Letting out an even louder victory cry, Dustin raced for the door. “I’m going to get working on your character sheet right now – Wednesday, 3:30 in the drama room,” Dustin said, whirling around to point at Steve. “You’ll be there?”
“Yeah, yeah, I’ll be there.”
“YES! Don’t worry Steve, you won’t regret this!” Dustin beamed and then he was out the door, disappearing into the October sun.
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karmasaylor111 ¡ 12 days ago
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Diablo 4 Season 5: Conquer the Infernal Hordes - A Guide by MMoexp
As Diablo 4 gold continues to captivate players, a new tier of intense challenges has been introduced: four Torment difficulty levels designed to push the boundaries of skill and strategy. These fresh difficulty levels add an extra layer of depth to the gameplay, tailored for players seeking the ultimate test in Diablo IV dark, immersive world.
These Torment difficulties are more than just harder modes—they introduce new mechanics and strategic demands that set them apart from traditional challenges. While players will start with standard difficulty modes, these Torment levels await those who reach mastery, serving as a proving ground for the most dedicated players.
To access these formidable Torment difficulties, players must first achieve the level cap of 60, a milestone that reflects significant time and skill development. Reaching this level unlocks the Abyss—a unique area teeming with high-stakes encounters, where players can test and refine their capabilities in preparation for the Torment levels.
The Abyss offers players more than just a new battlefield; it’s a layered experience where each level brings fiercer enemies and more complex environments. As players advance through the Abyss, they gain access to higher Torment difficulties, each requiring greater skill and strategy.
The Torment Difficulty Levels
Torment I
Unlocked after clearing Abyss Level 20, Torment I increases the challenge with tougher enemies boasting enhanced abilities. Strategic thinking and teamwork become essential, as players must adapt to heightened gameplay demands. This level serves as an introduction to the Torment series, providing a glimpse of the difficulty that lies ahead.
Torment II
Accessible once players conquer Abyss Level 35, Torment II introduces advanced enemy mechanics that require sharper coordination and more refined strategies. Here, enemies not only grow stronger but also vary in behavior, demanding quick adjustments and teamwork. This level tests adaptability and enhances the thrill of combat.
Torment III
Torment III, available after reaching Abyss Level 50, brings Diablo IV challenge to a new peak. Enemies employ intricate tactics and are highly resilient, requiring players to be well-versed in their character’s capabilities. Success in this mode depends on teamwork and strategic use of skills, making it a benchmark for skilled players.
Torment IV
The apex of challenge, Torment IV, unlocks after players clear Abyss Level 65. Reserved for elite players, this level features enemies with devastating abilities and sophisticated AI. Navigating this environment requires expert coordination, character mastery, and strategic precision. This final Torment level is for players who have honed every aspect of their gameplay.
The new Torment levels signify a shift in Diablo IV design philosophy. Rather than simply increasing enemy health and damage, these levels provide distinct challenges and mechanics that grow more complex as players progress. This approach keeps gameplay fresh and ensures that higher difficulties feel like new experiences rather than just amplified versions of lower levels.
In Torment mode, strategy is everything. Players must fine-tune their builds, optimizing skills and gear to best complement their playstyle or team’s strengths. These difficulty levels encourage experimentation, with each battle serving as an opportunity to test different tactics and uncover powerful combinations.
Additionally, Diablo IV social dynamics shine in Torment mode, where many challenges are best faced in teams. Tackling higher Torment levels requires teamwork and coordination, fostering camaraderie and mutual support among players. This element not only enhances the gameplay experience but also strengthens the Diablo community.
The four new Torment difficulties mark an exciting evolution in Diablo IV challenge design, delivering a deeply rewarding experience for players eager to push their limits. Blending strategic complexity, cooperative gameplay, and intense combat, these modes provide endless opportunities for players to showcase their skill and cheap Diablo IV gold perseverance.
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retronoob ¡ 3 months ago
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Diablo 4 Season 5 Boss Loot Table Diablo 4 season 5 boss loot table is here and you're gonna need all these valuable items if you want...
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guiltknight-gaming ¡ 3 months ago
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Diablo 4 | Season of The Infernal Hordes | Episode 9: To The Edge of The...
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karmasaylor111 ¡ 15 days ago
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Diablo 4 Season 5: Leveling Up Like a Demon Made Easy with MMoexp
Season 5, "Season of the Infernal Hordes," has arrived in Diablo 4 gold, bringing with it a plethora of opportunities for rapid leveling. Whether you're a seasoned veteran or a new arrival in Sanctuary, this guide will help you reach peak power in no time.
Revamped Progression: XP Gains on Fire!
Season 5 brings a major overhaul to the XP system. Now, regardless of your character's level, you'll earn the appropriate amount of experience for defeating enemies, even high-level ones. Plus, the Profane Mindcages have been improved, making XP farming more efficient than ever.
The Fastest Path to Level 100:
Embrace the Seasonal Quest: Start your journey by speaking with Locran in Zarbinzet to activate the seasonal quest.
Unlock Mother's Triune Istel: This NPC allows you to submit Mother's Gifts and claim rewards, including gear, XP boosts, and side quests.
Upgrade the Urn of Aggression: Invest Smoldering Ashes to unlock and enhance the Urn of Aggression, boosting XP gained from kills.
Helltide Domination: Focus on completing Helltide events, where you can also battle Elite enemies for Mother's Gifts. This strategy can propel you to level 100 in about five hours!
Leveling Milestones:
Levels 1-45: Complete the seasonal quests and participate in Helltide events.
Level 45: Complete the capstone dungeon and adjust your World Tier.
Levels 45-60: Continue with Helltide events and leverage Profane Mindcages for enhanced XP farming.
Levels 60-100: Explore Nightmare Dungeons (NMDs), Infernal Hordes, Helltide, and other endgame activities, or maintain your focus on Helltide events.
Additional Leveling Tips:
Team Up for Power: Collaborate with a group to tackle tough challenges and complete events more efficiently.
Optimize Your Build: Ensure your character's build is optimized for both damage and survivability.
Utilize XP Boosts: Take advantage of any available XP boosts, from seasonal rewards to in-game items.
Stay on the Move: Maintain a brisk pace, moving between events and quests to maximize XP gain.
Embrace the power of Season 5 and Diablo 4 Items for sale ascend to the pinnacle of Sanctuary's might!
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retronoob ¡ 3 months ago
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Diablo 4: The Eyes of the Enemy Guide With Season 4 done and dusted, Blizzard Entertainment's popular RPG continues to expand its dark and...
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diablofansonline ¡ 4 months ago
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Know the ins and outs of the new Infernal Hordes Questline with this guide, because we know you're next to useless!
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dolllikelove ¡ 4 months ago
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Here's How Diablo IV's 8 Uber Unique Items Are Changing Next Season
Uber Uniques are supposed to be the rarest, most powerful items in Diablo IV and they’re about to get completely reworked. Blizzard outlined how each item is changing in the upcoming Season of the Infernal Hordes to make the gear stronger across all builds. They’re also getting a new name. Read more... http://dlvr.it/TBNCb5
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guiltknight-gaming ¡ 3 months ago
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Diablo 4 | Season of The Infernal Hordes | Episode 8: Inside The Black Tomb
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ftwrthtx ¡ 4 months ago
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Diablo IV Season of the Infernal Hordes Coming August 7
Take on Hell’s forces with Season of the Infernal Hordes for Diablo IV coming August 7 at 1 a.m. SGT (GMT +8)! Unlikely alliances, imminent threats, and the permanent wave-based Infernal Hordes are on the horizon this season to offer players a new kind of challenge. Continue reading Diablo IV Season of the Infernal Hordes Coming August 7
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worthplaying ¡ 4 months ago
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'Diablo IV' Season of the Infernal Hordes Begins Next Week, Content Details - Trailer
http://dlvr.it/TBGqqV
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for-the-fel-of-it-blog ¡ 7 years ago
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Warcraft Demons
and Whether or not They can be the Bound Demon of a Demon Hunter;
Brought to you by the horde of people I need to constantly correct and fight over this with. No salt there are all! :) For context to be able to be a bound demon to an Illidari the creature must have a soul, an edible heart, drinkable blood and be able to be killed by a normal elf, armed only with hunting daggers.
Added note for Tumblr’s sake. I GM a guild called The Spectral Watch. That likely means nothing to most of you even in the RP world but to a select few on Argent Dawn, EU, it basically means I make DH lore. My guild is one of oldest Illidari RP guilds and, essentially, it’s the only Illidari guild on the realm who are still active and recruiting.
One of my discretions as GM is being able to decide who joins the guild and who does not. And we currently have a monopoly on Illidari RP. And I am a massive lore whore. I know my Demon Hunter lore back to front and while I am forgiving of newbies who merely don’t understand, I don’t have time for God Modders and Mary Sues. A lot of people will disagree with this list, or say certain ridiculously powerful Demons should be bound. Frankly I’m just calling them wrong.
And while I’m not Blizzard’s lore team (lol, as if they have a lore team) I am pretty much the face of DH RP on one of the biggest EU realms. So if you are European and want to RP a DH Alliance side, you will probably meet me at some point. And I will silently judge you if you’re bound to bloody Mannoroth. Anyway!
Disclaimer I apparently need to add; my presentation style is of smug prick. I am meant to look like an asshole via this writing style. The amount of people who are calling me out for it, despite me having already clarified this in a reblog, and having no prior engagement with my tiny RP blog is ridiculous. Literally only my six followers who know that I am being satirical and my RP buddies were meant to see it. I clarified this in a reblog everyone has universally ignored. Oh well! Be warned, from now those being needlessly rude will be blocked.
Abyssal;
They are constructs and lack a soul, therefore cannot be bound.
Annihilan (Pitlords);
Obviously not. They are massive, monsterbeast. They would absolutely crush you. They are among some of the most daunting Demons in the Legion’s ranks. There is no way you can be boud to these.
Antaen;
These things are so big Illidan and Velen mistook the head of one for a siege weapon. There is no way in hell you can be bound to these things.
Aranasi;
Yes… And no. Aransi broodmothers (the humanoids) are far too powerful to be a bound Demon… But broodlings (the spiders) are acceptable.
Bilescourge;
Bilescourge are pretty small creatures and not exactly the most powerful or intelligent, being almost batlike and bestial in nature. So in theory they could be bound but they are found only on Argus. Meaning in order to be bound to one, you would have to have been trained as an Illidari during the short months on Argus.
Darkhound;
Yes. They are considered a mere nuisence by the Forsaken in Tirisfall Glades and while their origin is unknown, they appeared shortly after the third war in Azeroth. Therefore, they would be viable for very early Demon Hunters, or those trained after the DHs were released by the Wardens. But those trained at the Black Temple might not have had them as an option, given they were stuck on Outland.
Doomguard;
Massive warriors who serve the Burning Legion with such passion, they are part of Archimonde’s personal escort and serve directly under Pitlords. They could not be bound.
Doomlord;
These are the most powerful Doomguards and are elite Commanders of the Legion. They cannot be bound.
Dreadsteeds;
Unlike Felsteeds, who are merely horses warped by great amounts of Fel energy, Dreadsteeds are Demons from the planet Xoroth. A fiery world where they are cultivated by Dreadlords. Despite being Demonic mounts of the Nathrezim, they are rather similiar to horses and are beast at their core. They could be bound.
Felbat;
The adults are massive and vicious, tearing seasoned warriors limb from limb… But youngsters and many and plentiful, and would be an easy kill for an Illidari initiate. The hatchlings can be bound.
Fel Beast;
Far too big and unyieldy to be easily killed armed with only daggers. Also made largely of stone and fire, so it is possible they’re actually constructs but it is not confirmed. They cannot be bound.
Felguard;
The base line soldiers of the Burning Legion and, interestingly, a type of Mo'arg. Could be bound.
Felhound;
Yes. This isn’t even speculation. This is the one Demon who, without a doubt, is confirmed as Vandel in the Illidan novel is bound to a Felhound. The one who killed his son, even.
Fel Imp;
More powerful than normal Imps, but still perfectly bindable.
Fiend (Terroguard, Fear Fiend, Terrorfiend);
No, no, no. Massive, powerful and easily able to bat you to the ends of the earth with those wings. These are off the menu.
Fel Lord;
An evolved type of Felguard, working in direct service to Archimonde. Toweringly large Demons. Unable to be bound. However an Illidari bound to a Felguard, who takes on enough Fel magic, could transform their bound demon and gain many of the aspects of a Fel Lord. At risk, of course, of the power being too much and being consumed.
Felstalker;
Similiar to Felhound’s but pack hunters instead of magic leeches. They’re a pretty solid yes for being able to be bound.
Gan'arg;
Stunted Mo'arg. Pretty small. Pesky little engineers. Could be bound.
Imp;
Yes. Do I need to explain why? They’re too small to be threatening, apart from in a pack… But Illidari bound to one take use of their cunning and magical affinity and are in constrast very dangerous.
Imp Mother;
No. The thing that spawns the Imps is powerful, believe it or not, is rather powerful and are much rarer. They cannot be bound.
Infernal;
Are constructs and lack a soul. Cannot be bound.
Inquisitor;
Are far too powerful. Gifted Fel casters and specialists in dark pacts, armed with their many eyes, these would be impossible to kill only with daggers. No.
Jailers;
Similiar to Inquisitors in many ways, aside from being armed with their cages that trap both body and soul instead. No.
Man'ari Eredar;
No. The forefront of the Legion, the backbone and poster children. Most certainly are off the list.
Mo'arg;
Some of the smartest Demons in the Burning Legion. They make up for what they lack in strength with brains. Servants of Sargeras, once, when he still belonged to the Pantheon. These could be bound. I used to say ‘no, they couldn’t’ due to their smarts and high tech weaponary but in retrospect, said feltech would likely be taken from them before the ritual and physically an Elf would outpower them without it.
Nathrezim (Dreadlords);
Commanders, Lieutenants, Puppeteers of the Legion. Cunning and some of the most dangerous Demons to be pitted against. Even Illidan himself had some trouble taken on their more notable members, like Tichondris, who nearly destroyed all of Felwood. Could not be bound.
Observer;
Massive, floating eyeball demons. Absolutely disgusting to look at and rather mighty. Not able to be bound.
Overfiend;
There is very little lore on these other than being big, fiery hunks. Likely constructs. No.
Satyr;
Despite common belief they can be other races not including Night Elves. Illidan himself isn’t actually bound to a Demon, rather just Demonic in nature and corrupted by Fel, so in likelihood the closest description of his being would be a Satyr. In theory these could be bound, so yes but I heavily dislike the idea. It basically means you’re a Elf bound to something that is probably just a slighter eviler elf.
Shivarra;
The six armed fanatical equivilate of Demonic Priests. Very powerful and often weild swords in all six arms, blazzing the battlefield. They cannot be bound.
Succubus (Sayaad);
The nightmarish interrogators and slave drivers of the Burning Legion, conducting themselves with an air of seducation and cunning. Can be bound.
Tothrezim;
Cousins of the Nathrezim and those responsible for the creation of the Infernals. For similiar reasons, they cannot be bound.
Ur'zul;
Nightmare Fuel. Created from the broken bodies of Members of the Army of the Light or the Krokuul Broken. Existing solely on Argus as far as we know and very powerful as a result of the inhumane magic they were created by. Not able to be bound.
Vilefiend;
Canine like Demons infused with acid. Existing solely on Argus, as far as we know. These cannot be bound. Or touched unless you like acid burns.
Void Hound (Void Terror);
Two headed doglike Demons, infused with nearly endless amounts of magic, that roam the Twisting Nether. Cannot be bound.
Wrathguard;
Man'ari who serve as the honour guard for the Commanders of the Legion. Nope.
Wrymtongue;
Small Demons, used mostly for labour. Meek and usually kept as slaves, while they horde shiny things. Can be bound.
And that is every Demon in Warcraft lore as per currently (currently being the end of Legion). In total on this list there are 36 types of Demon in all. There are also in total 15 types of Demon all in all that can be bound, not including subfactions that I did not feel were different enough to merit including (Felhounds and Manastalkers, Felstalkers and Dreadstalkers, The different types of Mistresses and their powers for Sayad). That means the majority of demons cannot be bound but it does leave a good, varied range of choice and I would ask you stick to those 15 as law.
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aion-rsa ¡ 3 years ago
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The Walking Dead Season 11 Episode 8’s Big Death Explained
https://ift.tt/eA8V8J
This Walking Dead article contains spoilers.
It’s the only way the opening act of the final season of The Walking Dead could end: with the fall of one villain and the rise of another. Taking a page out of Alpha’s playbook, Maggie, Negan, and Gabriel lead a walker horde into enemy territory, while Daryl does his best to support them from within the Reapers’ walls. It’s a coordinated attack that ends up working out much better than the audience likely expected, as the heroes breach the Reaper complex and the walkers begin feasting.
But the real victory in “For Blood” takes place on a Reaper rooftop, where the megalomaniacal leader of the group, Pope (Ritchie Coster), is preparing to fire a barrage of arrows (with fireworks attached to them) at his enemies, finishing them off once and for all. The only problem is that some of Pope’s own men are in the line of fire, but that won’t get in the way of this maniac’s final victory against Maggie. You see, Pope believes God speaks through him, and that he’s doing the Lord’s work by wiping out all other groups he comes into contact with. The Reapers are the chosen ones, but if a few of his men have to die along the way to reach the promised land, that’s God’s business.
cnx.cmd.push(function() { cnx({ playerId: "106e33c0-3911-473c-b599-b1426db57530", }).render("0270c398a82f44f49c23c16122516796"); });
“God will protect them,” Pope says to an incredulous Leah when she points out that many of their “family” members will die if he fires his secret weapon.
Leah’s drank the Kool-Aid in the past, but she’s not satisfied by Pope’s incessant preaching now: “But what if He doesn’t?”
“Then it was their time to die,” Pope replies coolly before ordering a soldier to fire up the infernal machine that will rain fire (and arrows) on walkers, Maggie’s men, and Reapers alike.
This is the final straw for Leah, who’s always had her doubts about the Reaper’s “messiah” but until now felt that she owed him for saving her and the rest of her murderous family. The same family that Pope is now willing to sacrifice so that he can win a war he created for himself.
Pope’s demise is a quick one. Just as he’s about to confront Daryl, Leah puts her knife through his throat, bringing her commander’s delusional reign to an end and saving the lives of her brothers fighting down below. But if you think this is a moment of redemption for Leah, you are wrong. As Pope lies bleeding to death at her feet, Leah takes command of the Reapers, warning them that Daryl is a traitor and that the enemy is still out there.
Leah shows no mercy to Pope and none to her former beau, who finally admits he’s been working against her family the entire time. Sure, she let’s him live but only so that he can watch her fire Pope’s arrow launcher at his family. It’s a chilling villainous turn that will undoubtedly have huge repercussions for our group of heroes, especially now that Leah’s let the sparks fly.
The Walking Dead season 11 will return on Feb. 20, 2022. You can read more about Season 11 Part 2 here.
The post The Walking Dead Season 11 Episode 8’s Big Death Explained appeared first on Den of Geek.
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