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#scurge: isopod
gubbles-owo · 1 month
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oh christ almighty they're multiplying
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AMASSING AN ARMY
a bit of game dev rambling below the cut:
given that the only "games" i've ever released solo were a short kinetic novel and a barebones breakout clone, this is the first time i'm programming enemy behavior! so i have zero clue what i'm doing here! :D i've got to find some way to prevent them clumping up, as i'm not really looking to make a vampire survivors sort of thing. while scurge is helpful as a base, unfortunately i'm too dumb/lazy to be bothered learning ARM assembly to break down how they handle enemy behavior internally. i've got some vague ideas for implementation but i can't say i'm super confident about getting them working in a way that's fun... well here goes nothing i guess :P
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gubbles-owo · 2 years
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present gamedev project, isovania!! due to recent scurge: hive brainrot (terminal) I'm slapping together some sort of an isometric isopod metroidvania kinda thing good thing I'm chronically terrible at finishing projects like this! :3c
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