#sci fi copter designs
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So this is news to me - Lupin episode 155, directed by Hayao Miyazaki gives us the origin or prototype inspiration for the Laputian robots from ‘Castle in the Sky’.
Here we see the man responsible for creating the robots, who would unfortunately lose his creation to the military industrial complex...
Now if that isn’t enough to have piqued your curiosity, the creator’s daughter is none other than Nausicaa, now piloting one of the robots and using it to commit robberies for Lupin and crew or so it seems...
Additionally, Inspector Zenigata pulls of his own old school version of Kaneda’s bike slide:
There are some killer copter designs tracking the Laputian robot that really caught my eye:
Managed to find an animation cel from the episode here as well:
All in all, super stoked to still be running across Miyazaki work that until recently I was totally unaware even existed (possibly will do a post on episode 145 if I can find some more time). Still always putting the storyboard films up in the background while working to just drool over the way he puts story to paper...
#traditional animation#hayao miyazaki#Nausicaa#Lupin III#inspector zenigata#Laputa: Castle in the Sky#laputian robot#animation cel#sci fi copter designs#kenada bike slide#akira#2D animation#studio ghibli#mecha#mechs#character animation
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I was wondering why Twitch's drone mode look so familiar, and then I re watched Avatar
#transformers#avatar movie#avatar the way of water#tf twitch#twitch malto#tf earthspark#Not sure if this design is common for copters/drones#I don't watch sci fi all the time
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"Loki" Director Kate Herron Talks The Epic Season 1 Finale And The Easter Egg Fans Should Go Back And Listen For | Buzzfeed
Warning: There are MASSIVE spoilers ahead for Season 1 of Loki!
Welp, Loki Season 1 just came to an end and I think it's safe to say that the Marvel Cinematic Universe will never be the same. Following the Season 1 finale, we sat down with director Kate Herron to talk about everything — like how it felt introducing the multiverse and Jonathan Majors to the MCU, casting this incredible ensemble cast, Loki's bisexuality, and so much more. Here's everything we learned:
1. First, Kate has always loved Loki, so she knew she wanted to be involved in the "character's next step" in some way.
"Basically, I love Loki, and I found out they were making a show about him. As a fan, I was like, 'I need to know where he's gone.' Then, I just wanted to know what the story was going to be. I loved the character. I think Tom Hiddleston's performance is amazing. I really wanted to be part of whatever this character's next step was because I think Loki's had one of the best arcs in the MCU."
2. Directing all six episodes of the first season felt like filming a six-hour movie.
"Directing all six episodes was a really unique experience, right? Because normally TV is run through the showrunner system, and Marvel didn't do that on Loki. It was incredible. It was quite an undertaking to do six hours and run it like a giant film. I'm so grateful for the opportunity, and I'm really proud of what we made."
3. When Kate signed on to Loki, only the first few scripts had been written, the "rough shape of the show" was in place, and they knew Loki would be arrested by the TVA.
"When I started, Michael [Waldron] had written the pilot. Then, there was a second episode written by Elissa [Karasik], and Bisha's [Ali] episode was written. So, there was a rough shape of the show. It was already fixed in that Loki was gonna be arrested by the TVA and then it had this twist that he was going to try and solve the mystery of who this other Loki was, but then it pivots and becomes this love story about him falling in love with himself. I just thought that was so inspired and the message that had about self-love. I just really wanted to be part of that."
4. And they always knew the show would end at The Citadel at the End of Time and the multiverse would be born.
"As we dug into it with Kevin Wright, our producer, the studio, Michael, Tom, and also our whole team, I think it was always thinking like what was the best story, in particular during the second half of the show. We always knew they were going to The Citadel, something would happen, and the multiverse would be born, but we didn't necessarily know it would come out of Loki and Sylvie fighting. That idea came out of discussions with me, the writers, and the studio."
5. It was "always the plan" to introduce Jonathan Majors to the MCU during the Loki Season 1 finale.
"I think me and the writers were just like, 'Well, they haven't told us we can't introduce that character. I guess we're doing it.' It was really exciting and I felt really honored that I got to be part of it."
6. Kate was involved with Jonathan's casting for He Who Remains/Kang alongside Peyton Reed, who will direct Ant-Man: Quantumania, and Marvel Studios.
"Being part of the casting discussion with Marvel and Peyton was amazing. It was massive. I was just like, 'Wow, I can't believe I get to be part of this conversation.' Everyone was just so excited about Jonathan. He's one of the best actors. I just couldn't believe we got him."
7. Jonathan brought a lot of "cool ideas to the table" once he was cast, and Kate gave him "space to play."
"He just brought so many cool ideas to the table. I think when you're working with an actor like Jonathan, it's really just about giving him space to play, and let him find the character and give him a cool way to do that. I really enjoyed working with him. We finished the shoot filming in The Citadel, so it was really interesting that we finished filming with Jonathan. I just felt very lucky I got to direct him."
8. Jonathan actually voiced the Time-Keepers in Episode 4, which added to the Wizard of Oz homage.
"Obviously, the Time-Keepers were being made in post, and we hadn't cast anyone [for the voices] yet, and I thought, 'Well, Wizard of Oz. Like it should be the wizard, right?' So I thought it would be cool if it was Jonathan, and I think the key thing then was just working with him in a way that we could disguise his voice. I think the fun thing was, Jonathan is an amazing character actor. So we just sent him the art and he was sending audio clips to me and Kevin Wright and being like, 'What about this voice?' It was just so much fun to do that with him. I think that was just joyful."
9. Kate's favorite Easter egg from Episode 5 was Throg — in fact, Chris Hemsworth recorded new lines and sounds for that small part.
"That one I was very proud of and it was very fun. I had that shot designed for a while. I think I'd seen it in Futurama, and a lot of animation does it, but I love the idea of going through the dirt and it reveals something. I always felt like that shot would be the place to insert an Easter egg. When we had Throg in there, it was so much fun and it was perfect. We also recorded Chris [Hemsworth] for that. It was just so much fun."
10. She also loved the Thanos Copter and said it was a "funny" detail the producers loved from the comics, so they had to include it.
"The Thanos Copter was great. Kevin Wright, our executive producer, was really obsessed with that copter, I was like, 'We have to put the helicopter,' and it was so funny. Episode 5 is our best Easter egg episode. There's so much deliberately because of the nature of The Void as a place where deleted things are sent."
11. There's one Easter egg/detail Kate hasn't seen fans catch onto yet, and it involves a "familiar" voice at the very end of the Season 1 finale.
"The one I would say is — it's less Easter egg and more cool story-wise. So, at the very end of the finale, when Loki is in this alternate TVA, there's a character that runs behind him and is going to the armory and people should listen to the voice. It's very quick, but it's someone familiar."
12. Loki was inspired by numerous iconic sci-fi movies, like Children of Men, Alien, Hitchhiker's Guide to the Galaxy, Metropolis, Starship Troopers, and more.
"Bisha, in the episode [she wrote], she spoke about Children of Men and also Before Sunrise as a reference, so I was really inspired by that and the idea of bringing these sci-fi things together. Across all the TVA, I wanted it to just be a big love letter to sci-fi movies, like Metropolis, Brazil, Hitchhiker's Guide to the Galaxy, [and] Alien. A reference I could never talk about early was Starship Troopers just because, obviously, the TVA are bad guys and in that movie they also use a lot of propaganda film and we had our Miss Minutes film. So, that movie played a hand. There was so much across the show. We had references from everywhere."
13. And the inspiration for how The Void would look in Episode 5 actually came from Teletubbies.
"I never really spoke much about it, but basically in Episode 5, The Void was originally written like a desert, but when I pitched, I said I thought it would be cool if rather than like a Mad Max desert apocalypse, it's more like an overgrown garden. Like, this is the place where the TVA throw their rubbish in. I just loved the idea of that. I think I realized as it started to unravel that I'd basically pitched the British countryside. As we were building it, I was like, 'Am I just homesick?' I remember trying to explain it to the visual effects artists who were making it, and I was like, 'You know, it's like the Teletubbies. You know, rolling hills just one after another.' So, yeah, the Teletubbies became a useful reference when describing The Void. So, that's how they played a hand in it."
14. Kate was the one who suggested Sophia Di Martino audition for the role of Sylvie.
"Sophia was in a short film of mine called Smear. I was very happy to pay her, finally, for her talent. When we were reading for the role, I was like, 'There's this actor I know and I think we should ask if she wants to read.' Everyone was like, 'Yeah, sure.' So, she read in these audition tapes, and we were all watching the tapes back and I remember everyone at the studio was like, 'Wait, who's that?' And I was like, 'Oh, that's my friend Sophia.' They thought she was amazing."
15. Sophia's audition tape was so good that she was immediately cast.
"Basically, everyone was really excited by her tape and I think she got cast in the room, which is incredible. I was excited because I got to bring my friend along. She's such a good actor. She's fantastic in Flowers and I was just so happy that she was coming along for the ride. I think she's done such a beautiful job with Sylvie."
16. One of the most important things when crafting Sylvie and the other Loki Variants was making sure they were their own characters, and not just Loki copies.
"I think the most important thing, minus just tiny little gestures, was really making it important that Sylvie was her own character and that all the Lokis weren't just 'faded photocopies.' They were all their own Loki. It wasn't even that they stood in a similar way or looked similar, but what in their soul made them a Loki. I love that line, 'Lokis always survive.' That idea goes across all our characters who are Lokis."
17. Casting Sylvie was one of the hardest things, and Sophia was able to bring her own spin to the character and she was the perfect "sparring partner" for Tom.
"Sophia has this talent — and I think Tom has it as well — where she's so funny and naturally so witty and charismatic that you can't take your eyes off her. She's also really good at playing characters with a lot of anger, pain, and vulnerability. I just felt that those qualities were so Loki to me. She brought her own spin on it too. Tom's performance is so iconic, so Sylvie was a tough role to cast because you need to give him a good sparring partner, but also, it's another Loki and people love Loki. So, it was really making sure that she felt distinctive enough that she was different, but also that we gave Tom a really fun actor to play alongside. It was really fun watching them. It was really fun seeing their chemistry grow."
18. Sylvie's fighting style was actually crafted to have similar movements to Loki's, thus showing that they are basically two sides of the same coin.
"I know Tom and Sophia spent a lot of time together. I think the fun thing with Sophia was the little things, like the fighting styles. She has a very different life to our Loki. Loki is very balletic in his fighting style, because he grew up in the palace, whereas Sylvie grew up in apocalypses. So, she was going to fight a bit more like a feral cat. I thought that was fun to play with. We worked with Mo [Ganderton], our stunt coordinator, and it was really fun to find little mirror image stuff they would do when they fight. We did a little bit of that on Lamentis and there's little bits here and there where we've done that. There's also little gestures that they do that are quite similar."
19. Kate had a "four hour" phone call with Owen Wilson before he was cast. They talked about Marvel, Mobius, and Loki.
"Everyone was so excited to cast him. I remember, they were like, 'Kate, just call him and see if he's up for it.' That was a lot of pressure. But then, I spoke to him on the phone and we spoke about Marvel and Loki in Marvel. Also, we talked about what our show was doing, who Mobius was, and then just getting his take on it. It was a very detailed conversation. I think we spoke for like four hours. At the end, he was like, 'I'm in.'"
20. Wunmi Mosaku's role was originally supposed to be a male character, but Kate suggested having an "open casting" because she thought Hunter B-15 would be really great as a female character.
"When I spoke to the studio, I was like, 'This character is cool, but I just think it could be really interesting if this was a female character. So, could we do open casting? We'll have men and women read, and we'll just see who's the best person for the role.' So, Wunmi read for it and just blew everyone away. We were like, 'We have to cast this person!' So, we kind of remade the role, really, around her."
21. Kate loves the idea that Hunter B-15 joins this club of sci-fi female characters who were originally supposed to be men.
"It was cool because I love Ripley in Alien and I love Kara Thrace in Battlestar Galactica. In the original Battlestar, Kara Thrace's character was played by a man, and Ripley in Alien was originally written as a man, so I liked that Hunter B-15 was joining these badass women in sci-fi. That was really cool to me."
22. When Kate pitched her ideas to the studio, she include Gugu Mbatha-Raw as the actor she wanted to play Ravonna.
"Gugu was in my pitch when I spoke to the studio. I was like, 'I think she'll be really great.' I love her work as an actor. From Belle to the episode of Black Mirror she's in, everything she's in is so different. I think that's so interesting with Ravonna because in the comics, Ravonna's been good and bad, and she's such a big character. I was like, 'I'd love to see Gugu's take on that character.' The studio was really excited by that and so was Gugu."
23. Kate said it was "important" to recognize Loki's bisexuality in the show, and she loved how it was naturally worked into a conversation between him and Sylvie.
"It was just important for us to do it in a way that made it canon, acknowledged it, and also done in a way where like, if someone asked me, I would just be matter of fact about it, like, 'Yeah, I'm bi.' I think that was the important thing for it and building it into the conversation. It was important to the whole team and the way that it was written was really beautiful. It felt like the right place to do it because these two characters are starting to open up to each other and are being a bit more honest about who they are. So it felt like the right place to have that moment."
24. The TVA weren't always going to be Variants/humans. That idea was born out of conversations with Kate, the writers, and the rest of the Loki team.
"When I started, I think it was a bit more up in the air with like, who are the Variants who work for the TVA? Are they Variants? They actually weren't Variants when I first joined. Casey was an alien, for example. I think something we all locked onto was it was more effective to make them more human. It was already in there that the Time-Keepers wouldn't be real and that would be a big Wizard of Oz rug pull. But the extra rug pull we added was that, on top of all of that, the TVA don't realize that they're actually Variants."
25. One of the things Kate enjoyed the most was figuring out the "inner workings of the TVA," like how the Minutemen would operate.
"I think it was really fun, in terms of the bigger structural stuff, to work with everyone. Also, figuring out the inner workings of the TVA, like every squad of Minutemen would have a hunter and they'll be little details sprinkled across all the world building in the show. Generally, we always looked at the characters and what was the best story and how to get to the end goal in the most effective way."
26. The season finale intro — which included seeing space, the sacred timeline, and hearing quotes from the MCU and history — was an homage to Contact.
"Basically, Eric Martin, our writer, he'd written in this amazing idea that for the opening we do an homage to Contact, and kind of move through space to the end of time. Then, we'd see the physical timeline, and then we see The Citadel. I love Contact, and I was like, 'Oh, that's so cool.' We took that idea to Darrin [Denlinger], our storyboard artist, and me and him just nerded out about space and about how we wanted to pay homage to Contact but not be completely the same.
So we played with the idea of time and he was bringing in so many cool ideas. But then, the amazing pitch he had as well was like, 'What if when we pull out at the very end, the timeline isn't a straight line like how you guys have been showing it in the show? What if it's actually circular?' I thought it was such a good idea."
27. Kevin Feige helped come up with the idea to include Marvel quotes over the Marvel logo because it was something the MCU had never done before.
"I had this weird idea where I remember saying to my editor, Emma McCleave, I was like, 'Oh, can we add a baby crying or the sounds of the city? And it's like we just hear life.' So her, me, and Kevin Wright got really into that. So we were adding all of these different sounds into the timeline. We also had quotes from just life, not Marvel. Then, we showed that cut to Kevin Feige and the rest of the team.
They all thought it was cool, and then Kevin Feige was like, 'Oh, do you know what? We've never done quotes on the Marvel logo before.' So, we thought that was cool and we added the quotes to the Marvel logo intro. Then, me, Kevin Wright, Emma, and Sarah Bennett, Emma's assistant, decided to just put the MCU quotes across the whole thing."
28. Going from hearing all of the voices in the season finale opening to utter silence in The Citadel was also a way of learning something about He Who Remains.
"I loved the idea of all the noise and this Greek chorus building because when you finally pull out and see The Citadel and how isolated it is, it tells you so much about He Who Remains' psychology because he's surrounded by all this brimming life, but he's completely isolated and alone. I thought it tells you a little bit about his character and who he might be before we see him."29. Kate loves that the season finale opening is a "beautiful handover" from the previous phase of the Marvel Cinematic Universe into this one with the multiverse.
"It was a real group effort, and we were just really excited at the idea of it being this really beautiful handover from the previous phase of Marvel. Also, we get to encapsulate a little bit of our world as well, which was really fun. The editing team put so much time into that. I really want to watch it in a planetarium or something."
29. Kate loves that the season finale opening is a "beautiful handover" from the previous phase of the Marvel Cinematic Universe into this one with the multiverse.
"It was a real group effort, and we were just really excited at the idea of it being this really beautiful handover from the previous phase of Marvel. Also, we get to encapsulate a little bit of our world as well, which was really fun. The editing team put so much time into that. I really want to watch it in a planetarium or something."
30. And finally, even though Loki sets up a lot of upcoming MCU projects — namely, Spider-Man: No Way Home, Doctor Strange in the Multiverse of Madness, and Ant-Man: Quantumania — Kate didn't have a lot of conversations with other MCU directors and writers.
"Kevin Wright and Stephen Broussard from Marvel were our producers on Loki, and they worked with Kevin Feige, Louis [D'Esposito], and Victoria [Alonso]. They always steered us in terms of the Marvel big picture and let us know if anything was off base. It's so secretive at Marvel, so I only spoke to Peyton just because our timelines crossed [with Jonathan]. Generally, Marvel manages everything internally and keeps us all in check."
#loki#loki series#kate herron#interview#article#buzzfeed#loki spoilers#spoilers#loki series spoilers
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GamePro’s SNES Criterion Collection
Back in 2011, the now-defunct GamePro published a piece including Criterion Collection-style covers for a handful of SNES titles, along with descriptions of the hypothetical bonus materials that would come with such deluxe rereleases. Though the cover images are still floating around online, a bunch of the descriptions are probably lost, including those for games like Street Fighter II, Donkey Kong Country, U.N. Squadron, Desert Strike, and Chrono Trigger.
A few can still be accessed via the Wayback Machine though, so I decided to repost the ones I can still get to:
An old enemy brings bounty hunter Samus Aran back to Zebes, where she discovers that the Space Pirate threat is greater than ever -- and thus begins one of the most evocative games ever made. Thanks to its simple but powerful storytelling; outstanding soundtrack; and massive, lonely world, Super Metroid, created by Nintendo's well-known R&D1; team, is a masterpiece of design that has come to represent the Super Nintendo at its pinnacle.
SPECIAL EDITION DOUBLE-DISC SET FEATURES
DISC ONE
All-new 16:9 transfer optimized for high-definition televisions
Video introduction by writer/director Yoshio Sakamoto
Two Interactive Audio Commentaries: one by Yoshio Sakamoto, Satoru Iwata, and Shigeru Miyamoto; and one by producer Makoto Kano
New Leaderboards: Test your sequence-breaking skills against the best speedrunners in the world
DISC TWO
Return to Zebes (2011): A 90-minute feature documentary on the making of the game
From Zebes to the Bottle Ship (2011): A 30 minute documentary about the history of the Metroid franchise
Deep Red: Scenes from the film that helped to inspire Super Metroid
Sequence Breaking: Noted speedrunners offer a guided tour of sequence breaking in Super Metroid
Into Tourian Base: An interactive map of Zebes with developer commentary and notes
Play the complete, original Metroid for the NES
Illustrated production history with rare behind-the-scenes photos, original press kit, and the U.S., European, and Japanese trailers
PLUS: Complete OST featuring original and remastered tracks from Super Metroid
A party of four child prodigies must band together to fend off a mysterious, malevolent alien force in this cult-classic role-playing game, scripted by influential Japanese copywriter and author, Shigesato Itoi. Ness, Paula, Jeff, and Poo embark on a fantastic adventure that spans a quirky, contemporary world, with a charming sense of lighthearted humor that shines through to the engrossing story’s awe-inspiring ending.
SPECIAL EDITION DOUBLE-DISC SET FEATURES
DISC ONE
Fully animated opening and ending cinematics from Studio Ghibli.
In-game commentary from director/producer/writer Shigesato Itoi, designer Akihiko Miura, and composers Keiichi Suzuki and Hirokazu Tanaka.
Live recording of the “Earthbound Orchestral Experience.”
Excerpts from the new translation of Saori Kumi’s Earthbound novelization, read by the author.
DISC TWO
The Man that Fell to Earthbound – Retrospective Q&A; with Shigesato Itoi about Earthbound’s critical and commercial reception.
It Hurts -- documentary feature chronicling the troubled production of Earthbound 64.
Outgrowing Onett - A short film from director Mamoru Hosoda (The Girl Who Leapt Through Time, Summer Wars) that bridges the gap between Earthbound and Mother 3.
Brand new trailer of “Mother 3DS,” the highly anticipated, “definitive” edition of Mother 3.
All-new localization effort overseen by acclaimed director and screenwriter Brad Bird (The Incredibles, The Iron Giant).
Complete HD reimagining of the original Mother.
PLUS: Concept art gallery, and interviews with the game’s development staff.
In a galaxy far, far away, join Luke Skywalker, Han Solo, Princess Leia, Chewbacca, and even Wicket the Ewok as they wage intergalactic war against the evil Empire and the sinister Sith lord, Darth Vader. In this ultimate HD edition of Super Star Wars trilogy, you’ll experience the entire saga, including racing a landspeeder through Tatooine’s wastelands in A New Hope, battling colossal AT-ATs storming Hoth’s rebel base in The Empire Strikes Back, flying the Millennium Falcon through the Death Star’s core in Return of the Jedi, and many more memorable adventures from the classic sci-fi trilogy.
SPECIAL EDITION DOUBLE-DISC SET FEATURES DISC ONE
All three Super Nintendo classics in their original form: Super Star Wars, Super Star Wars: The Empire Strikes Back, and Super Star Wars: Return of the Jedi.
Remastered 16-bit visuals and crystal clear audio optimized for high-definition televisions.
New inventory management menu allows you to hang on to your weapons and powerups through all three games.
Save system lets you save your progress at any time.
New beginner-friendly “Apprentice Mode” eases newcomers into some of the most challenging Super NES games ever mad
DISC TWO
Deleted Levels: Two new playable missions previously cut from the games including R2-D2’s battle through Jabba’s palace.
A History of Sculpted Software: A 15-minute documentary chronicling the developer’s daunting task of reenvisioning George Lucas’ epic science-fiction series for the Super Nintendo.
From Giant Scorpions to Frog Dogs: An all-new 10 minute documentary examining the genesis of Super Star Wars trilogy’s most bizarre enemies.
Digital Strategy Guides: Digital versions of the original strategy guides to help you master what are considered some of the toughest video games on the Super NES.
Ladies and gentlemen: Start your engines, and prepare to challenge some of Nintendo’s most famous gaming characters in a high-speed battle of skill, wits...and luck! A huge critical and commercial success, Super Mario Kart is a seminal race-combat game from the 16-bit heyday of the early 90s that is so well loved, it continues to rank highly on “Best Game Ever” lists almost 20 years since its first release. Its key to success is its finely tuned, beautifully balanced multiplayer battle system that feels as fresh and fun as it did nearly two decades ago. Now’s your chance to rediscover the multiplayer magic of one of the best Super Nintendo games in three different forms, including an all-new Director's Cut!
SPECIAL EDITION DOUBLE-DISC SET FEATURES
DISC ONE
Director’s Cut: Featuring all-new polygonal graphics, the characters and courses are completely reimagined for a stunning, cutting-edge visual experience.
Enhanced Edition: A digitally remastered 16-bit version, with 1080p sprite-graphics taken from the original release, and authentic original gameplay
The First Cut: The completely untouched original version of the 1992 Super Nintendo release
Battle On!: Watch as the game’s original creators challenge one another in multiplayer combat and talk about their favorite weapons and characters
The Kart Legacy: A documentary on the legacy of Super Mario Kart, its numerous sequels and ports through the generations, and how it spawned an entirely new genre of racing games.
DISC TWO
Beyond F-Zero. The Making of a Two-player Racer: An in-depth interview with creator Shigeru Miyamoto about Super Mario Kart’s multiplayer design philosophies.
Unlocking Mode 7: Tadashi Sugiyama and Hideki Konno talk about the technical aspects of using Super Nintendo’s Mode 7 to deliver a great gaming experience.
Digitally remastered music by composer Soyo Oka
Bios and gameography of each Super Mario Kart character: Mario, Luigi, Princess Peach, Yoshi, Bowser, Donkey Kong Jr., Koopa Troopa, and Toad.
Cities are living, breathing things -- just as much as the inhabitants that walk their streets -- and nowhere is this more apparent than in Will Wright's masterpiece. Providing one of the earliest examples of free-form emergent gameplay, Sim City for the Super Nintendo is a seminal work, grounded in reality but limited only by the player's imagination.
SPECIAL EDITION DOUBLE-DISC SET FEATURES
DISC ONE
Two editions of the game: The original Super NES classic and SimCity+, a specially optimized widescreen edition for modern high-definition televisions.
Social Play: Connect your cities to those of your friends around the world.
Video introduction by Will Wright and Jeff Braun.
Fully voiced tutorial and advice featuring Nolan North as the voice of Dr. Wright.
DISC TWO
Af Wubbas Do (2011): A 60-minute feature documentary chronicling the history of the entire Sim series, from City through Copter to The Sims.
Urban Canvas (2011): A 30-minute exposé of the radical computer artists who use the SimCity series' landscaping and planning tools to produce works of visual art.
The Full, Uncut Raid on Bungeling Bay for Commodore 64: The game that inspired SimCity's creation.
Interactive gallery of real-life cities modeled in the game.
Original press materials and trailers.
Digital copy of "Street Music," an album featuring music from and inspired by the series.
Years ahead of its time, Actraiser was one of the most loved games released on the Super Nintendo Entertainment System. Genre-bending civilization-building simulation with side-scrolling action, the game didn’t continue as a decades-long franchise like some of its other contemporaries, but it was never forgotten. Stepping into the omnipotent shoes of “The Master” to save the land and its people from the evil Tanzra and his six lieutenants is not only many gamers’ first memory of playing a “god game,” for some it is also their fondest memory from the entire 16-bit era.
SPECIAL EDITION DOUBLE-DISC SET FEATURES
DISC ONE
All-new 16:9 remastered transfer optimized for high-definition televisions
Switch between the original 2D art assets and the all-new polygonal art with the push of a button.
Video introduction by director Masaya Hashimoto and writer Tomoyoshi Miyazaki.
Audio commentary track with the game’s designers.
DISC TWO
“The Creation Story” (2011), a forty-minute short documentary on the development of the game.
“Lightning in a Bottle” (2011), a roundtable discussion with Masaya Hashimoto, Tomoyoshi Miyazaki and Peter Molyneux about ActRaiser’s influence on game development and the “god games” genre.
The complete Yuzo Koshiro soundtrack performed by the Los Angeles Philharmonic Orchestra.
An interactive gallery of over 100 never before seen sketches, concept art, and other design documents.
All that stands between a world’s freedom and its conquest by a ruthless tyrant is the intrepid pilot Fox McCloud and his dauntless friends of the Star Fox Team. Featuring the groundbreaking technology of the Super FX chip, Star Fox brought Nintendo into the world of 3D computer graphics. And flying through the sky and in space in the Arwing starship is perhaps the best way for Nintendo to bring polygons to its consoles.
SPECIAL EDITION DOUBLE-DISC SET FEATURES DISC ONE
Remastered audio and visuals, featuring Dolby Digital EX surround sound and a 16:7, HD presentation. Game’s original 1992 audio and visuals are also on the disc.
Two audio commentaries: One from the game’s executive producer, Hiroshi Yamauchi, and producer, Shigeru Miyamoto, and another with commentary from the point of view of Andross, the game’s villain.
Updated motion-comic version of the original Star Fox comic that ran in Nintendo Power from February 1993 to December 1993.
DISC TWO
“Defenders of Corneria”: a 90-minute documentary on the making of the original Star Fox.
“Fox Through the Ages”: A look at how Fox McCloud and the series has changed since their 1992 inception.
“Arwing Declassified”: A collection of other designs considered and rejected for the iconic Arwing starship.
“The Art of Star Fox”: Images of Fox McCloud, the Star Fox Team, and the memorable worlds from the franchise.
Original promotional ads from Japan, Europe, and North America.
PLUS: The Complete Original soundtrack.
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bismuth is the biggest fountain of wasted potential in all of su.
she’s a viewpoint on the war who isn’t caught up in idolising and mourning rose quartz. even in just the special she had, she told us so much about rose that pearl, garnet etc had just never said. imagine how different steven’s character arc could have been if he’d had bismuth there to talk to about this stuff.
her design. like, that is honestly one of the most unique character designs on tv right now. freaking RAINBOW DREADLOCKS! that’s just so cool.
bismuth meeting peridot and lapis. i mean bismuth and lapis is HUGE because of how lapis got poofed, and then the shared experience of being trapped for 6000 years by people you trusted. on the flip side, bismuth and peridot are fellow tech-orientated rebels, imagine what they could get up to together!
(”wait. you called yellow diamond WHAT?” “a clod.” “to her face?!” “well, over the official diamond communication line...” “you used the official diamond line?! peridot, listen, that is one of the coolest things i have ever heard.” “i know, i’m pretty great.”)
bismuth and amethyst! bismuth is so huge on the “you can be anyone you want to be” thing, and you can see how that would affect amethyst. like, look at what happened in the special - bismuth didn’t even question amethyst’s size, she just said that it was nice to have another quartz around and was impressed by amethyst’s whip. there is so much potential for such a great friendship to be struck up there.
(like. if we’re not going to go the ame/dot route, thanks zuke, then amethyst/bismuth? hello? it’s right there?)
FUSIONS. give me a caring, thoughtful and powerful garnet/bismuth. give me an elegant engineer pearl/bismuth. give me a flexible, scrappy amethyst/bismuth. give me a conflicted but ultimately heroic steven/bismuth. give me a total macgyver level genius peridot/bismuth. lapis/bismuth we can probably skip though. maybe in a few hundred years when lapis is feeling better, but maybe never.
bismuth meets connie. they both think the other is awesome. bismuth makes connie her own sword. connie is so happy. she introduces bismuth to the fantasy and sci-fi genres in return.
(”that’s ridiculous! he’s a dog AND a copter, you can’t ask him to just be one!” “i know! the military-industrial complex is so corrupt, using individuals as pawns in the pursuit of endlessly escalating conflict without a thought for the effects on those people!” “EXACTLY! connie, you’re saying what we’re all thinking!”)
bismuth and greg would be... interesting. i’m not sure i have the words for it rn? but yeah. really interesting.
bismuth and the corrupted gems, oh my god! how would she feel, seeing her friends and foes alike turned into mindless monsters, knowing that for thousands of years the cgs have been trying to save them to no avail?
bismuth vs jasper. the two big buff warrior ladies duking it out for what they believe in, becoming worthy opponents.
just... so much potential...
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Frost, Whiskey, Storm
A Word
The cold bit through Kay’s jacket, struggling its way in like an incisor through tough steak, but it got there, if not by severity then by persistence alone. Winter was setting in at the outpost, chasing away the dwindling hope of finding any survivors with the razor edge of an icy storm.
MIB intercepted a radio signal from Outpost 31 almost twenty six hours ago, but from the looks of the point of origin, the radio, and the men who had sent the signal were long gone. The camp was razed to the ground, burned wreckage scattered across frozen terrain like the remains of a very enthusiastic predator’s last meal. From the call, the Men In Black had a good idea of what they were dealing with, and they had come prepared.
Dark coated men and women stepped from the choppers and into a barrage of snow, standing still, awaiting orders with puffs of steaming breath rising above their heads.
“Set up a perimeter, nobody comes in or out without being tested, make sure to keep your badges visible and flipped to the correct side. If there are any, and I mean any doubts about whether someone has been assimilated, test them again. Proper disposal procedures will be followed. You will split into teams of no less than five, and no person is to be alone at any time. Am I clear?” The orders lingered in the air in a cloud of steam before dispersing with the activity of agents setting up a barrier. Everyone there knew exactly what they were doing. Kay’s recap of standard procedure was nothing more than a “go” signal to the crew working on the ice.
Fires sprung up around the site as agents K, D, B, R, and Q set out on their own part of the search and rescue mission. “Over here,” Kay spotted an overturned wall, nothing more than a flapping square of black in the white abyss of the snow. There was something under it, the way the wind howled underneath.
Kay hauled the tin upwards, and the wind did the rest, throwing it away like a square of corrugated cardboard. A tunnel yawned underneath. Kay looked back at his team and his partner, Dee, who held his flamethrower at the ready in response. “Do not, and I mean do not get separated.”
Kay and Dee took the lead, while Que, Arr, and Bee followed behind, staying shoulder to shoulder as the cavern allowed. Beneath the wreckage, they came to a branching tunnel, each part of the fork too small for more than one man to fit at a time. Kay and Dee exchanged glances.
“You three take the larger tunnel. We regroup in ten minutes. Burn everything that isn’t human, test anything that is. If you find bodies, burn them either way.”
Que spoke up. “Zed told us not to separate.”
Kay pulled his gun from his coat. “We’ve all got backup. Ten minutes.” Dee ducked into the tunnel first. Kay followed.
Stepping over and shooting through the wreckage, the agents hardly heard the sound of a fire crackling deep within the tunnels.
“What’s that?” Dee took Kay’s arm as he prepared to blast away some scattered boxes in their path.
Kay paused, scanning the corridor. “Down there.” He nodded at a slope a few feet ahead, keeping his gun at the ready.
They came upon a fire set from broken boxes. Shadows stood stark against the walls, exaggerated limbs wavering with the unsteady flame. But there was another shadow they didn’t account for.
Their eyes traced down to its source, a shivering man with his back against the tunnel wall.
Kay removed a cylindrical device from his pocket and approached the man.
“Who the hell are you?” He shrunk back.
Kay brought the device down, the sharp edges at the bottom plunging into flesh. Kay’s arm. It drew blood up from his arm into a transparent tube. He flipped it upside down where an end- it looked somewhat like a cigarette lighter- lit up, sending a small cloud of steam up from the sample. It was hot. The test was negative.
He pulled the scarf back from his face. “Human. Give me your arm.”
The man complied. Kay performed the test again with another tube. Negative.
“What about him?” He nodded at Dee. Again, negative.
The sound of a crash revereberated through the walls.
“The other tunnel. We’d better go.” Dee stood by the entrance and waited for Kay to pick up the survivor and go.
Nine minutes, twenty seconds. The bearded man threw a crate against the wall, aiming for Arr.
“Mac!” The man leaning against Kay’s shoulder shouted, springing for the other two on the defensive. “Childs, these guys are human. Tell ‘im!“
“Childs” looked between the two other survivors and grabbed Mac, restricting his arms. There was no way he was one of the Things. It would have revealed itself to him by now, but only Childs knew that.
Kay turned to Bee. “Did you show him the test?”
“He thinks we’re aliens. The test-tubes were a little too sci-fi for him.”
Kay nodded. “Paranoid. We’ll have to debrief him in the psychiatric ward.” With that remark, he raised his gun and shot at one of the more stable looking walls. “Calm down, son. We’re not here to hurt you.”
Mac stopped struggling. Childs let go.
“If you would look here,” Kay held up another one of the devices. “This test is specifically designed to test for blood contamination from certain species of alien. It’s basically a plastic tube that draws blood at one end and heats the sample at the other. Like so.” He took Bee’s arm and conducted the test again.
“Completely man made, completely safe. The other agents here will test themselves, and then you so you know you can trust us. Once you’re done, you can come to the surface and we’ll bring you home.”
Kay turned to the third survivor. “What’s your name, Slick?”
“They call me Palmer, uh. Sir.”
“Agent K. Don’t ‘sir’ me, young man. Are there any other survivors?”
“It killed Nauls. In the tunnels.”
“Understood. Let’s get you to the ‘copters. You look cold, Palmer, how would you like a new jacket?”
“Yessir- uh, thank you, K.”
Kay nodded and lead him to the surface, Dee bringing up the rear. The other agents weren’t far behind.
“We’ve got a body in the tunnels. No other survivors. We’ll have to sterilize ‘em.”
The agents nearby nodded. “There’s another place. A Norwegian outpost I think,” Palmer added.
“Right. Get that one too.”
Kay brought Palmer to the door of one of the helicopters and stepped inside. He draped an extra coat around his shoulders.
A couple of agents tested them again before the helicopter took off. They could barely feel the bite of the needles over the bitter cold.
“How the hell do you fly in this?” Palmer looked out the window to get one last glance at the camp, but the white out conditions obscured the view completely.
“Alien technology. Radar, and the aircraft is made of tougher stuff than usual.” He knocked on an inside wall. “Need a drink?” He produced a flask from his coat. Palmer gave him a strange look. Those tests weren’t small, and he’d used at least three.
“Deep pockets.” He poured two glasses and handed one over. “This won’t warm you up, but you’ll think it does.” Kay took his drink slowly, allowing the heat of the liquid to numb his mouth from the still relative cold. Palmer simply knocked his back, and Kay gave him one more before putting the flask away.
“Hang on and try to relax. We’re using warp drive in a couple seconds.”
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Aircraft experience in the future
Because of my love of everything futuristic and sci-fi, I thought it would be interesting to use this project to really explore a realistic application that could be used in the future of travel.
So far ive researched into up and coming technology such as copter taxies, hyperloop trains and self-automated vehicles, but the next form of transport that really took my interest was the idea of space flight to and from a city that would take less than an hour.
Long haul flights in this manner would become a thing of the past if the Space X company really did push for this form of transport to become a reality.
I first wanted to see what branding would be like on thises space crafts, taking inspiration from aircrafts today and the companies who run them, I thought about future branding but upon more research, I thought about the overall experience of the flight.
Some things that always come up in flights that everyone knows about are the safety talks at the beginning of each flight and the safety cards related behind each seat as well as the entertaining screen system.
I feel as if I can use this project to explore what safety cards would look like in the future and who they are designed and created, looking at interfaces of the entertainment system in which I could combine the two features together.
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The fabled flying cars finally become a reality as the cost of supermagnets drops. - BBC Focus, Summer 2011
At the end of 2017, an Airbus project called Vahana going to develop battery-powered, single-seater aircraft, designed to follow predetermined routers. Could you imagine that swivelling routers on the wings literally will let it take off and land without a runway?
An autonomous air taxis ready to beat the UAE's well-known louche traffic jams. The announce was done by Dubai's officials that an electric multi-copter with 18 rotors and a completely autonomous control system and two seats will be able to fly up to 30 minutes.
But the most precious is an airborne car comes from 1950s sci-fi movies and would be developed by the Israel-based company. The project Urban Aeronautics' Fancraft doesn't have a wing, doesn't have an exposed rotor, and can fly precisely from point to point.
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