#scala arc still has a long way to go
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Just when things are finally getting better, Narnia really had to step up and ruin it.
+ new character introduced. Enemy or ally? Who knows...
#looks like the scala arc doesn't end here#scala arc still has a long way to go#naberius narnia#m!ik chapter 365#iruma kun#mairimashita iruma kun#mairuma#welcome to demon school#m!ik#iruma suzuki#iruma manga#suzuki iruma#m!ik manga#mairimashita! iruma kun#wtdsik manga#wtdsik
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001 - Kingdom Hearts
Favorite character: On the villain side: VEXEN IS BEST ORGANIZATION XIII MEMBER. Shoulda stayed evil, though. I like it when he complains and screams about everything and hates everyone. He's one of my favorite villains, just, like...in general. So fun to write. Also attached to Demyx, but I actually liked him more in III than II because it reminded me of my rawr lolspeek weeb days when I f/o'd him without knowing what f/o'ing was and then transitioned this to shipping VexDem like heck. On the hero side: MY GIRL KAIRI! But honorable mentions go to Sora, Riku, Aqua, Ven, Terra, Xion, Roxas, Lea, Ienzo, any Disney character I loved beforehand (this is way too fuckin many to list), Merlin (OKAY I WILL SINGLE HIM OUT), Yen Sid (I'LL SINGLE HIM OUT TOO), you know what let's also single out the Mickey+Donald+Goofy power trio...just...any KH hero who isn't part of the Yozora stuff or the KHUX stuff. ...Except I also LOVE Strelitzia, and she is the only KHUX-exclusive kiddo I care about but I care about her MANY. (Oh, and there's a least fave I have who's a "hero" but that's a debatable label). I would go on about why I love all of them but...that's too many characters to elaborate on
Least Favorite character: See, I think the real answer is Yozora, but the thing is I just tend to forget about him or not care (unless I'm doing a weird AU where he's Noctis' bratty Nobody, don't ask). He kinda represents the Shark Jump and I don't like watching that scene where he literally petrifies Sora for not being strong enough. But again, I can just kinda forget about him if he's not fed to me through a social-media unit. The one I LOVE TO HATE is Master Eraqus. The man actually triggered me back in the day. He is purity culture. He is the overbearing parent who will not accept you unless you are perfect. He is by and large the reason VAT didn't communicate with each other properly. He was the one who taught Aqua to think in absolutes. He lied to Ventus for years and then insisted to kill him was the only option, and then, when Terra tried to defend his brother figure/friend without knowing WHY Eraqus was doing such a thing, Eraqus didn't offer an explanation and instead switched targets to Terra citing that the problem was Terra's lack of OBEDIENCE. Eraqus is just very "my way or the highway" and uses his moral high horse to justify doing things that utterly lack compassion in any regard, which is something that GETS to me on a deep level, and let me tell you, I hated him for so long until I realized he was actually a super fuckin fun guy to imagine as a Bigger Bad in AUs that either have the KH protags teaming up or have villain protags needing a "greater good lawful evil" figure. And I just have found too many good memes about him cheating at chess and killing children. I have to laugh. Making fun of him is fun. He's a ridiculous character. That said, this recent trend of "erase everything bad he ever did and paint him as the ultimate hero of the saga" makes me raise eyebrows for SEVERAL reasons
5 Favorite ships (canon or non-canon): VexDem, SoRiku, Kairi x Jaune Arc (RWBY), Aqua x Rosalina (Super Mario Galaxy) x Bayonetta, IsaLea, Ventus x Papyrus (Undertale), that was six but they all needed to be mentioned
Character I find most attractive: Ienzo. HOO BABY he is adorable. I saw someone make a Valentine's Day gifset of KH and FF characters shortly after III dropped and seeing his smiling face paired with a romance quote made my heart FLUTTER
Character I would marry: Probably Ienzo, see above. He's also a very kind guy. Favorite redemption in the modern era.
Character I would be best friends with: I hope the Destiny Trio would adopt me into their friend circle the way they've tended to do with every other inter-world denizen they've come across. I would love to have them as my positivity squad. Or, y'know, two positivities and one "it's okay to screw up" guy. Just. I would love to hang out with them. I often worry that I'm unlikable to my faves, but even though I would usually prefer to hang with the villains, I can pretty much guarantee these three would be open-minded about me. (Do I kiiiiinda wanna be friends with Vexen though? Of course I do. He'd hate me but maaaayyyyybe he would see me as one of his pet idiots who makes him look smarter, and we could bond over our fragile egos?)
a random thought: You ever think about that one NPC lady in Traverse Town who refused to tell you where she was from because it was none of her business? You ever wonder where she WAS from? What her world was like? How she ended up being the survivor of the Ansem Apocalypse when it hit her? All I know is that when I read her lines out loud (I used to read KH speech balloons out loud all the time), I gave her a Southern accent for no discernible reason and I stand by it. That woman has a twang.
An unpopular opinion: I don't want KHUX to be canon because I feel it's smaller-scale and takes a lot of mystery out of the worldbuilding. I always assume that the KHverse just includes ALL worlds in fiction, and that includes their thousand-year histories, meaning the Age of Fairy Tales should've happened long long long LONG LONG LONG ago and not five generations. And whatever screwed up the world should've been more than just five people having a fight, and whatever saved it should've been more than just five people getting along, and Daybreak Town really suffers from having to stick to mobile-friendly graphics and therefore is the least aesthetically attractive KH town ever, and I don't like that Lauriam and Elrena used to be such selfless people. I do still love Strelitzia because she's shy and relatable and quirky (sitting on the roof) and she questions authority and if you go with shipping subtext she's probably bi (or pan?), but I don't like the "Lauriam's dead sister for his arc's drama" bit. I liked when Marluxia was angry because he wanted to run Organization XIII but it was in the hands of an idiot who wasn't him. And more than anything I just like imagining that the Age of Fairy Tales was something bigger, further in the past, and more mysterious than something designed for a mobile game. Scala ad Caelum, however, I like a lot better because there IS a lot of mystery there and also it's a very pretty town with an amazing design.
my canon OTP: I really only count the Disney couples as the "canon" ones, so this is a question of picking my favorite Disney couple that shows up onscreen. I hope I'm not forgetting an important one, but I think the title has to go to Aladdin/Jasmine, which is always perfect in everything. (This would be an ENTIRELY DIFFERENT STORY if KH had ever adapted Treasure Planet, and if it ever gets the mind to adapt Treasure Planet then even if I don't care about that game I will immediately declare that Amelia/Doppler takes the KH canon OTP crown. *taps watch* Get on it Squenix)
Non-canon OTP: SoRiku, which I counted as "basically canon" after DDD until III decided it wasn't sure. But I'm just a sucker for how DDD is the two of them all "HE'S GOT MY BACK AND I'VE GOT HIS AND I'D DO ANYTHING FOR HIM SO LONG AS HE'S HAPPY." It's just the best kind of Friends-to-Lovers, except when you take all canon into account it's Friends-to-Rivals-to-Enemies-to-Friends-to-Lovers and that's a very juicy dynamic. BUT ALSO: VexDem, which is a nostalgia ship SO STRONG I had to accept that it eclipsed my former Vexen ships by a mile and I wanted to go back to my roots. That one, I have a much longer essay about that I'll just have you refer to so I don't repeat myself for pages. To make a long story short, their scene in III was JUST DELICIOUS.
most badass character: OOF THEY'RE ALL BADASS but in the end it's between Sora and Aqua, because Sora gets the widest RANGE of abilities across the series that he masters while Aqua gets the most POWERFUL abilities due to her Mastery (Command Styles seem like they'd be the most OP things ever in-universe and I'm here for it because flashy battle moves make brain go brr).
pairing I am not a fan of: SOKAI, Xehaqus, RikuNami, Vanitas/anyone not evil
character I feel the writers screwed up (in one way or another): OH BOY. KAIRI THE MOST. YOU ALL KNOW WHY: lack of screen time, Fridging for drama, forced romance to invite death flags (they really wanted to milk that death to get people talking didn't they?), giving Alyson Stoner ZERO direction to actually follow up on Hayden Panettiere's performance. But then I remember that they made Vexen redeem and lose his entire personality and I just...uuugghhhh. I can't believe he died twice in this series. And then Demyx is FUN but also I know he's flipped sides as well, which means he won't be fun much longer! Xehanort seems to switch motivations to whatever makes him the biggest threat (and several of Eraqus' old flaws seem to be mysteriously glued onto him), Sora isn't a motormouth anymore, Riku just doesn't get anyone who cares about him anymore because everyone's distracted by Sora and Kairi, IS ANYBODY GOING TO ADDRESS THE ACTUAL ISSUES THAT DROVE THE WAYFINDER TRIO APART, oh God Marluxia and Larxene you're good guys now what have they done to you
favourite friendship: I really like each of the trios. But you know what's even BETTER than the trios? If you put...all of the trios together...meaning Sora, Riku, Kairi, Mickey, Donald, Goofy, Aqua, Terra, Ven, Roxas, Xion, Lea, Hayner, Pence, Olette...and then you added Isa back in there...and you gave them Ienzo...and you brought back Naminé...and you say that Subject X is Strelitzia and you have her turn back up so she can have justice done...AND YOU HAVE AN ULTRA KEYBLADE GROUP OF FRIENDS. As for Vexen, any purely platonic relationship I have for him is a crossover but trust me I have many crossover pals for he
character I want to adopt or be adopted by: See everyone I listed above in the friendship question. They can either mentor me or let me be their big sis/mom. But also, I will GLADLY be Merlin or Yen Sid's daughter. (But also would I kiiiiinda wanna be a VexDem daughter? This is the worst idea. Still wanna try)
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I’ve had a LOT of thoughts about the nature of data in Kingdom Hearts, particularly what it could mean for the current story arc in KHUx, so I’m just gonna write down all of my data-based musings below so that I have at least some record of what I’m thinking of
First and longest order of business revolves around the “The Black Box houses the Datascape of KHUX” theory, which is my personal favorite theory about its contents right now
For anyone unaware of the “The Black Box houses the Datascape of KHUx” theory, the name tells you pretty much all you need to know. If KHUx takes place in a datascape, including Daybreak Town, then the machine running the datascape must be somewhere. The current status of the real Daybreak Town is unknown at the moment (and whatever’s going on with the Arc/Lifeboat room is unclear. Darkness says “From the tower, you can head back to the real world and find the lifeboat that’s hidden in the real tower.” So are they in the datascape until they get to the pod room? If so, how did Maleficent get out of the data? How did Lauriam get out of the data to confront her? Are the pods even the lifeboats/arcs like we’ve all been assuming or are these just how you get back to the REAL Daybreak Town?). But, back to the point: we currently do not know what computer is running the KHUx simulation or where it’s located
“Black Box” is a computing/engineering term that refers to any system that can be fed inputs and give outputs, without the internal workings of it being known. It can refer to other things in different contexts, but this is the most common form. (And, interestingly, black boxes are relevant in the recent Square-Enix game Nier: Automata, where they function as the “consciousnesses” of the main Android types you see in the game. You could say... like the Android’s heart)
And not only is “Black Box” a computing term, but so are “Daybreak” and “Dandelion,” which are types of Xerox computers from the same line. (Some more interesting ones can be found in this Twitter thread [x] even if I think their theory has a few holes, specifically in that I’m pretty sure that Scala ad Caelum is NOT a simulation). But we have the Dandelions inside a simulated Daybreak Town, and I think that the Black Box could contain that simulation
Now, my absolute favorite bit of trivia about datascapes, courtesy of the KH3 Gummiphone Glossary, is this:
Artificial simulations based on real-world data. Inside a datascape, time can be made to loop infinitely, and the impossible becomes possible. The alternate Twilight Town that Roxas shared with Hayner, Pence, and Olette is one such world.
I can’t imagine that they wouldn’t have added that unless it was relevant. Time is as irrelevant in a datascape as it is in the Realm of Darkness, maybe even moreso. So long as the machine running the datascape remains intact, the simulation can run indefinitely with the inhabitants being none the wiser that time is passing
Another bit of trivia is the fact that hearts cannot be made into data. This is stated in coded when describing the Data Sora’s Heartless, and it seems to be corroborated in KH2 as Ansem the Wise’s machine designed to digitize Kingdom Hearts, an aggregate of hearts, just EXPLODES when it tries. There’s just something about the structure of hearts that makes them impossible to convert into a digital format (and if DDD’s visits to The Grid are any indication, hearts don’t normally develop within data without strong outside interference, either)
I’ve been thinking about this since the cutscenes after quest 910 first came out, but the implication that I see is that wherever the Dandelions are, their bodies have been converted into data, but their hearts are intact inside of whatever houses the Datascape. Hearts seem... kind of immortal in the ageless sense, so they can exist in there indefinitely. If the Black Box does house the Data Daybreak Town, then it also holds the lost hearts of all of the Dandelions, trapped in an ever-looping simulation. It would be a literal Black Box: you input the Dandelions, the simulation runs with no one able to observe it, and at some point we may see the output
Luxord did say that the box contained “hope”
And there’s not enough pods for everyone. Any number of characters could be in this data stasis, waiting to be released in the future. It could be one possible way for Player to still be around, at any rate
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Adding a break here because this is related but different: I’ve been mulling over the idea of Player getting trapped in Game Central Station. Brain calls it a place that “doesn’t exist in this world or time,” and with Ralph showing up as a Link in KH3, my initial hunch is that Game Central Station and its sub-worlds exist in the modern time of Kingdom Hearts. And since KHUx definitely takes place in the past (otherwise what is the point of the Lifeboats?), then that makes Game Central a paradoxical location and when Player goes there they could also be taking a shortcut to the future
And the whole point of the Game Central plot right now is to detach it from the Data Daybreak Town. So what happens if they do, but with Player still in Game Central Station? Would that, then, trap Player in the future using an abuse of the rules of data? And if so, would Sora and Friends be able to go to Game Central Station and find a very lost and confused Keyblade Wielder and their Chirithy and get them out?
Just food for thought
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Also, also, on the data talk... The Grid in DDD leads to the impression that data does not naturally have hearts, yet the characters in Game Central Station appear to have hearts. They certainly act like they do. We know through Toy Box that inanimate object can gain a heart through the love of someone who does. So could the same principle then be applied to data characters? Is it possible that the inhabitants of Game Central Station grew hearts due to the strong emotions that the people who played their games had for those characters?
That would certainly be one way to resolve the “data doesn’t have hearts” “explain Tron and Data Sora” thing going on in the series sometimes
#kingdom hearts#khux#liz's secret reports#this is really just three random khux musings involving data#but i just... REALLY like the implications you can draw from how data works in kh and what it could mean
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🔥 story structure bih
Feed the Fires of my Salt
I jumped into Kingdom Hearts right after KH3 came out. I had the privilege of watching the series’ cutscenes from beginning-to-end, starting with the KHUX back cover and ending in KH3. This is a very confusing way to enter Kingdom Hearts. The start of the story is in KHUX and the beginning is in KH1. It’s KH1 that introduces the core mechanics, themes, and principles of the story. Yet, the story starts in KHuX, which is a mobile game. The KHuX itself is a baffling mess with too many twists for me to even bother tracking it. For the purpose of this essay I’ll focus on Sora’s story, he’s the protagonist after all.
Kingdom Hearts 1 begins medias res, ‘into the middle of things.’ It doesn’t know that. It thinks it’s a straightforward story and probably the best told one in all of Kingdom Hearts. Sora and his friends live a normal life. He has a call to action when his island falls into darkness and he losses his friends. To find his friends he must travel through several worlds. On the course of this journey he learns of Kingdom Hearts. He then meets Ansem, the antagonist who believes that all people and things belong to the darkness. Sora takes all that he has learned to confront Ansem. Ansem is defeated and Sora’s journey comes to a close. It’s a simple story but it is effective, charming, and fun.
Then, Sora loses all his memories in a random castle through an event that he does not remember, he wakes-up after sleeping a full year, and we go into Kingdom Hearts 2.
Kingdom Hearts 2, is another hero’s journey. Sora seeks guidance from the wise Yen Sid, a mentor archetype we most often find in stories of this type. Yen Sid informs Sora that he must defeat Organization 13, an insidious group seeking to obtain Kingdom Hearts. This bunch isn’t as straightforward as Ansem was. They’re manipulative, and also, very human, with their own quirks and personalities, some even befriending Sora. The series delves into a more mature grey than the pure black and white of KH1. Sora learns that light and dark aren’t clear-cut concepts, but to accept the complexity of himself, and others. Sora defeats Xemnas and returns to Destiny Island with his friends, concluding his journey.
In Dream Drop Distance, Sora and Riku undergo training by Yen Sid to become keyblade masters, which is very important. Sora must unlock the power of waking by *shuffles notes* freeing seven sleeping keyholes, in the realm of sleep. Okay, yeah, anyway he does that. Then this Xehanort guy --who the hell is this guy? He was in Birth by Sleep. Wait, what?-- kidnaps him and tries to possess him so he can fill out the ranks of Organization 13-- Didn’t we kill all of them in the last game? No, they came back. Then why bother killing them off?-- But he’s saved by Axel --who died in the last game-- and Riku. Anyway, this is apparently grounds for failure and Sora does not become a keyblade master.
In Kingdom Hearts 3, Sora embarks on an adventure to unlock the power of waking by traveling through the worlds and training to become stronger. Didn’t he already beat like, three series antagonists by now why does he need to grow stronger??? Sora is confronted by the members of the Real Organization 13, who taunt him as he travels. Sora gathers the Seven Guardians of Lights and defeats Xehanort and the Real Organization 13. He returns to Destiny Island with his friends and concludes his story by vanishing into a burst of light.
And that, from beginning to end, is Sora’s journey through the Kingdom Hearts series. I skipped a lot of details. I didn’t include side games. I told it as Sora experienced it. Here’s a few things I noticed:
1). There’s a lot of start and stops. The series has three endings. The end of Kingdom Hearts 1, Kingdom Hearts 2, and Kingdom Hearts 3, are all satisfying stop-points for the series. This makes sense, as Nomura, for the most part, intended them to be endings. Of course, he leaves some running threads to intrigue and hint at another game. It means that Sora has his powers reset twice and he begins another hero journey three times. The goals never change: train, grow stronger, beat-up bad guy, go home. Sora never grows past the dumb kid that picked-up a giant key in KH1 and started swinging, or any growth he does develop is reset.
2). The side games are useless. I can tell Sora’s story without Birth by Sleep. I can do it without 358/2 Days, Chain of Memories, Re:Coded, and I bet I could kick-out Dream Drop Distance too. Xehanort is the sole character that you need. He is by far the worst antagonist. He shows-up without fanfare and is defeated with little trouble. Ansem and Xemnas both had something to contrast to Sora, some sort’ve dynamic, a personal stake. Xehanort is just a jerk and he needs to be beaten-up.
3). Xehanort is a terrible antagonist. An antagonist is the character that opposes the protagonist. It is the antagonist who the protagonist must overcome in order to complete their journey. Ansem and Sora jostle over the very nature of humans, idealism vs cynicism. Xemnas forced Sora to recognize the complexity of the human condition. Xehanort-- bullies Sora until Sora kicks his ass. Never mind untangling how unbelievably complicated the relationship between Xehanort, Ansem, and Xemnas are. You’d believe that Xehanort would be some culmination of Sora’s journey-- but I’d argue that it’d complete the Sea Salt Trio’s story more to defeat Xehanort, than it does for Sora to do it.
4). Final Fantasy and Disney are window dressing. This game series is supposed to be a crossover between Disney and Final Fantasy. If you read my synopsis, you would not know this. Maleficent in KH1 is the sole character I feel I could’ve added. None of the Final Fantasy characters are on the list or come close to deserving mention. Why do we have the fiftieth Xehanort clone, and not Sephiroth, or anyone else, as a main antagonist? When I watched this series for the first time I did not watch a single Disney World, and I lost nothing for it. About 60-70% of this entire game series is useless, poorly written filler. This becomes worse as it drags on too. There’s some neat character study in KH1 but by KH3, it’s all crap. Instead of using the Disney World’s for character exploration and building plot, they’re usually charmless retellings of the original movie.
5). There are so many useless characters. We don’t need Roxas. Get rid of Xion. Namine, who? Xehanort just needs to go. You can remove Kairi after KH1. Maybe we keep the BBS-trio because we have to have someone fill-out the Guardians of Light in KH3, but I think Terra is expendable. All of the Union Cross cast, gone. After KH2, all of the Organization members are wasted screen time. These characters do not contribute to the main plot and they have no satisfactory, useful, or good character arcs. They’re just here, repeating what we already heard. Axel finished his story in KH2, why is he still here? The entirety of Chain of Memories, 358/2 Days and Re:coded can be removed, and you would lose absolutely nothing. If I was Nomura’s editor, I’d be making judicious use of a red pen on his scripts. Characters that die don’t stay dead, characters that finish their arcs just hang around taking-up space, and characters that shouldn’t be added, are added. Cut, cut, cut, cut, cut, trim this down to like, 2-3 games, tops, and you’d have a powerful story. Not a long overwritten piece of absurdity that’s wheezing like a pneumonic horse on its last legs.
6). Dream Drop Distance and Kingdom Hearts 3 are the worst. Sora sets out to complete one task: become a keyblade master, and, he fails. He doesn’t even finish his secondary task, master the power of waking. Kingdom Hearts 3 has no tension, it’s so cut-and-dry, you need about... an hour of the game to know what happened in it. Sora defeated Xehanort, the all important villain, introduced in DDD. It then ends on a stupid cliff hanger. Also, goes to show that Re:Mind was stupid and didn’t help anything or anyone. KH3 had one job, complete all the character arcs introduced in the series in a satisfying way, and it failed on every single account.
How this series tells story is terrible. It’s done through long-winded exposition that is boring and confusing. Somehow, after watching hours of cutscenes and reading all of the additional side material, I still do not know what Kingdom Hearts is supposed to be. Sometimes, it’s the ‘heart of worlds,’ other times it’s a ‘source of wisdom,’ or it’s a ‘source of power,’ or it can just grant Xemnas’ wish like a star, and it looks like Scala Ad Caelum inside, or its the door to the Realm of Darkness. How can it be the name sake of the series and be so poorly defined? The Metal Gear series is just as convoluted as Kingdom Hearts is, but at least I know what a metal gear is.
Nomura can structure a plot. He understands the basics of hero’s journey. Every single game is based on that structure, individually. When tied together, however, they make this weird mass of starts and stops, retcons, wasted time, and poor story telling. I like Sora and I like his story. I would not be here if that was not the case. It’s the same way with Xion. I really like Xion and her story, but she shouldn’t be here. That, or it needs to be written in a way that it matters. This plot stuff isn’t just about the events. It’s about the characters. What happens to them. What do they do. How do they behave. How do they change? Plot happens when characters act. What a bad plot indicates is bad character motivation and action. These characters don’t matter because Nomura didn’t give them backstories, nuanced motivations, real flaws, or meaningful action. So he crams as most information into the dialogue and pretends that counts as a plot.
And it’s not like plot is complicated, shit happens, that’s it. To add in some RP salt? It bothers me when muns says they’re ‘bad at plotting.’ What do you mean you’re bad at plot? Plot happens when our two muses meet and shit happens. Your muse has encountered a wild Xion, what do you do? > Run > Attack > Talk to > Feed. I’m not writing a passive brick here, ya’ll. I want shit to happen. And when I’m slogging through 13 hours of Kingdom Hearts 2 I want shit to happen, and not watch Sora faff about in a Disney world for forty minutes. Why is that so much to ask for?
#hclianthi#✰*✦ This is the idiot speaking ⎧OOC⎫#✰*✦Enjoy your days off! ⎧Memes⎫#salt tw#this series has a stupid amount of dumb charm and i hate it
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Huge Breakdown: Sleeping Realms Theory
Tl:dr, I still don’t like the theory, and my rebuttal had almost zero points proven otherwise and you can read the whole thing below of my liveblogging.
The fact that they call Riku’s act an “Act of true love” first of all makes me believe this is meant to sell canon SoRiku and I’m already unimpressed. It shows biased phrasing and takes away from any credibility this theory could ever have with anybody who isn’t a SoRiku shipper because it is ultimately pushing that Sora and Riku are going to be romantically involved and as somebody who really needs to edit her ship list and remove SoRiku...no.
...Okay so the Ultimania already proved this wrong I don’t even have to go through the rest.
Before I go into it, I can see how from just reading their summary, you can fall into the trap, however, the Realm of Sleep and Dreaming Worlds are ultimately the same thing. You cannot enter the Realm of Sleep without Dreaming Worlds unless you are coming to the brink between it and death. As such, it would still require every world Sora visits to be a Dreaming World, and thus have fallen into darkness. Since we know this isn’t the case, my “Alpha Timeline” and “Beta Timeline” labels are fully and 100% accurate. Even the way they describe it “World Line” implies and Alpha and Beta Timeline. If we ignore that KHUx is confirmed to be taking place in data still, the world lines cannot be in the same timeline, as they’d be two separate universes. Meaning the events of Alpha Timeline and Beta Timeline are two separate entities and cannot be condensed into the same Realm.
Meaning even if this is Beta Timeline, Alpha Timeline and anything that happened in it are factually irrelevant, because when Sora and co. slip into the alternate Worldline, because essentially the events of it don’t come to pass or matter. If this was real parallel worlds split, then even if Sora is now inhabiting the mind of his Beta Timeline counterpart (which for the record, he should have his memories if he’s the one who brought them all back) there still needs to be a Beta Riku, a Beta Kairi, etc, otherwise there wouldn’t be Xehanort attacking and even then.
If this is a separate worldline then that still wouldn’t be counted as the same timeline, however. Which the Ultimania directly argues against in its pages when things occur in a single timeline, but I digress.
Other things I find directly wrong as conflicting with power is Sora directly states in KH3 that it was Kairi’s faith in him and her light (her powers alone) that helped him hold his form. Not the PoH’s.
“Riku’s strength comes from his love for Sora”
Actually, in that scene they’re talking about how Riku wants to rescue Aqua, and that’s his desire to “protect what matters.” This is a line that has been paralleled in several games from Riku (most notably in which is Kingdom Hearts 3D) and given the line makes him flashback to Terra, it’s likely that his strength is actually being explained as coming from protecting the people he cared about. Aqua, who gave him the chance to escape the RoD (who he’s trying to protect), Terra, who gave him the Keyblade in the first place, and Sora and Kairi, his two best friends.
When facing the same way, there are also several difference in KH3D’s and KH3′s hair that stand out. They aren’t the same and they point that out in the theory. In this case I don’t think it’s similar enough to be of note.
Second, this does not explain how and why Riku dropped and since he is still dropping a) In the Realm of Darkness into a different realm and different World Line and b) Into a completely separate World Line when he should still be alive in the first. At this point, Riku is alive in the Alpha Timeline and would have no idea of his impending death. A drop should not be necessary. So my Riku point questioning why is still valid.
Xigbar cutting out is also a direct easter egg to us, the viewers to keep us from understanding what’s happening, and not what actually occurs in the game.
...I want to quit at the logo having bad graphics gradient being used as evidence but I’ll keep going but this kind of shady business practice would likely cause such an amount in distrust that sales after KH3 would plummet and anybody who buys what is the biggest release of the series to be told it’s only that in technicality has no standards. I’m sorry. If this is actually technically KHII.9 my trust in Square and Disney (especially Disney is important, because you should know I am Disney stan 69 and see them as good) is gone. Just poof, gone. No more. And I wouldn’t want to invest in the next big entry because what if it’s just another lie.
(Nitpick: Nomura said an early world in KH3 would be Twilight Town, not that it would be the very first world. Even then, had 0.2 been packaged with KH3 like initially planned, it’s highly likely it and Olympus would’ve been 2.9 anyways.)
(More nitpicks, the TWEWY explanation does not account for the fact that Joshua actually has power to bring people back to life so long as a shred of their soul exists. It sounds like Shibuya got destroyed and Josh saved what little was left of his friends to take to somewhere they could be safe, not necessarily that the Sleeping Realm in specific called out to him. This is again Nitpicking.)
Ansem Reports foreshadow an old plot twist that’s not even valid. Aqua’s magic is now the source that rescued Kairi, not Xehanort’s experiments sending her away. Kairi being flung out the door is also representative of the events of the Island falling and them losing their safety and shelter. It’s not Kairi herself, but Ansem’s arrival on the islands that Xehanort is talking about.
Everything about this seems like it’s trying to invalidate SoKai with the Paopu fruit scene. She eats the fruit. Maybe if you hadn’t opened with “Riku loves Sora and this is Riku’s act of true love” I’d buy that this is real but as it stands the authors come off as salty that SoKai got a Paopu sharing scene.
Kairi’s death is the release of her heart as Nomura called it directly in the Ultimania. I know this was written before the Ultimania’s release but moving on it’s not a death sequence. Even then her death resembles Xion’s so it’d be more inline with the Replica theory floating around, so not a Dream Eater.
“Kairi is the Darkside in the Dive” No.
Even if Kairi did die, her heart has no darkness, all that would happen is she’d fade into darkness. She cannot physically form any dark entity, let alone one that has always been connected to the darkness in Sora’s heart. And yes I read how they point out that it’s made of water but that’s because it’s literally made from the Final World itself. As for where Kairi’s heart is, canon answers this. It’s waiting for Sora, because the Heartless cannot kill or steal her heart through the Lich. Remember back to KH1? Kairi had lost her heart, but rather than form a Heartless, all we got is a body.
More Ultimania tidbits disproving this, but the Dive to the Heart is meant to take place after the entirety of KH3. This means it’s after Sora leaves to rescue Kairi and has beaten Xehanort.
Kairi being a Chirithy theory my points are still valid on because it doesn’t work. Kairi cannot be a Chirithy because we see her after the drop point in her KH2 outfit. Therefore meaning the cat ears have nothing to do with her after the drop point.
Point on the Dream Portals is accurate and inaccurate. It says they’re ways to travel to other worlds, but everytime they’re used it’s in exactly that way in game. The two pink locations bring Sora closer to the Realm of Light after the Final World, and the second portal takes him into Scala ad Caelum, another world. It ain’t that deep.
More points, Dream Eaters don’t just exist in the Realm of Sleep. Summoning Meow Wow and friends does not matter if they can exist outside of the Realm of Sleep. Scala ad Caelum is implied to be a special world to begin with and I’ll be honest, the Caribbean is probably for ease of gameplay. If anything, I would be more curious in how water in the Realm of Sleep (and memories re:CoM) allows people to walk.
“Gayblade” Your SoRiku bias is showing. (Also Nomura violated a lot of things for rule of cool. You think a gameplay mechanic showing up means something?)
Comparing what happened to Sora and Aqua is very different. Aqua had darkness shoved into her (Nort lite) while Sora actively fell into the deep darkness he was surrounded by. Aqua could’ve emerged from the water, but did not. Sora chased darkness, and fell right in. As for how they saved Aqua in the Alpha Timeline, this wouldn’t have changed? It was Sora using his light to reach Aqua as she fell in the darkness similar to Mickey doing so for her in 0.2, now that she was free of the extra darkness Ansem shoved in her for some fun. It had nothing to do with darkness or sleep.
So we’re talking Toy Story here and his “Not this time” doesn’t add up because if Alpha Timeline is dead and Beta Timeline are a second chance then Xehanort should not have any recollection of the initial timeline/worldline because you still don’t explain why he bothered with following Sora down instead of leaving him to just stay trapped in the Realm of Darkness. There’s no strategic reason to it and Xehanort is a chess master.
“Hey let’s explain shit” Okay first of all the Goofy reference was a way to include the new arc words but without that, the others are all ways to catch up new players so they’d have an idea of what’s going on. There is no in universe reason for it. All of this was excuses for filling in new players. (As for the Unversed: Just because we only see Donald and Goofy at Yen Sid’s Tower does not mean we see what happened to them before they arrived there, jsing. Mickey may have also shown them things. Just because we don’t see it doesn’t mean it doesn’t happen.) Most of the other memory shenanigans are either just springboards for banter or, in Riku’s case, save your energy for the battle against Xehanort ahead.
The Station of Awakening line is pointless since Sora has visited his dive multiple times in the series. As Roxas and as himself in KH2 and KH1 respectively and a final time in 3D when his heart was taken in by Ven’s armor. The Station of Awakening after all, is essentially the stained glass hearts.
Heffalumps stopped only appearing in dreams when they showed up in Winnie the Pooh. Also the promotional material quotes Nomura admitted using because they sounded cool.
Yellow Kingdom Hearts is on KH1′s cover as well. It’s had more appearances. Stands to reason it’s the more official color. Could also be be based on who, what, and how it’s summoned.
Keyholes: Both Scala Ad Caelum (born from Xehanort’s heart and Kingdom Hearts) and the final Keyhole are forged to deal with sleeping. It makes sense they’d be the same.
YMX’s warnings are referencing exactly what KH3D Sora did. No more complicated theory necessary.
Skipping the Disney world synopsis because I know these worlds far too well at this point for my own Disney sanity.
Pulling symbolism from KH1 when KH2 wasn’t even planned by this point is wrong and also Riku being true love and light reeks very much of that SoRiku bias I mentioned. Okay skipping all this it’s literally just SoRiku and I’m not here for that. I’m here for the theory, not “Why Riku is Sora’s true love.”
“Riku and Kairi both helped Sora hang around” Except Riku dies at this point in the timeline. You can’t make an argument he’s alive because his heart is guided over by the Lich. What’s helping Sora hold on has nothing to do with what it is, otherwise he would just be another shapeless star, like Namine, the Nameless Stars, or the rest. It’s Kairi’s life that gives him the form to come back to life. Saving his heart has nothing to do with it and it just reeks of that same ship bias that was why I skipped the whole section on sacrifice. These 70 pages are irrelevant because all they do is take importance away from Kairi completely in the story, meaning she’s fundamentally useless besides a dark force. Which means Kairi literally doesn’t matter and can be written out of the story.
Kairi’s heart being lost is a full stop. Her heart was released at the end of the game. Saying it’s lost in the Lich sequence makes no sense, especially when she’s the one who guides him back in what is, as noted by PhoenixDowner’s translations, one of the more romantically weighted scenes of the game.
Summary of the more recent pages “SoKai is noncanon and you’re just being mislead it’s actually SoRiku that’s canon” and I’m starting to see where that anon came from...you could’ve saved this theory a hundred pages if you ignored the shipper stuff.
Everything in this ending is literally saying “Kairi doesn’t matter” and “Sora doesn’t care about bringing Kairi back” what the actual fuck?
Okay so I see a lot of talk about Sora and Riku being in the Sleeping Realms (which for the record that secret ending does not tease that but okay) but it still doesn’t explain how the events actually happened. The events of the Sleeping Realms are not the true reality. They’re Beta Timeline but if they never leave the Beta Timeline then the Alpha Timeline is still lost and legitimately none of this matters because at some point they have to leave the Sleeping Worlds, because at the end of the day the Realm of Sleep is still a dream. It still doesn’t happen?
Rage Form is Sora harnessing his darkness.
Rikunort is KH1′s Riku’s heart after he fell to darkness traveling to the awaiting vessel in the future. He’s not Data Riku, and the scene cited from Re:coded is actually a Riku memory held within the Journal’s data, not something happening to Data Riku at all.
In conclusion: I don’t think it’s all a garbage SoRiku fanfiction.
But I think way too much effort went into proving SoRiku was canon.
And also most of the holes I poked in the theory are still pretty valid.
And now I also know it’s contradicted by several Ultimania interviews whether the original writers acknowledge it or not.
But whatever, it’s not my cup of tea, you guys can still like it.
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okay long time spending in gestation but I imagine that someone out of the followers I have wants to know my onion on KH3 is
Overall, good!
so consider wordbarf of very repeated and tired onions no one actually actively asked for below:
Alright so I’ve been trying to figure out how to make these words and what my opinions even are considering this game has been out for almost a year now (KH3 existing is wild imagine it turning a year old) so this will be. mostly bullet points + incoherent and unorganized rambling forgive me
BAD THINGS FIRST lets get the salt out of the way
Literally everything with Kairi was oof. I still feel her relationship with Lea is incredibly rushed given the last time they were interacting in canon he was literally kidnapping her but go off I guess nomura they’re brother/sister friendsy now at least the fandom can sell me on that better than you can. I seethe with rage recalling that they didn’t even try to hide that killing her off was a classic case of fridging (“You lack motivation” FUCK OFF) and I have been angry since the day I was spoiled by leak stuff accidentally. I wouldn’t have minded her getting her ass handed to her if they made it look like she tried and gave us some moments where she did defend herself and get some victories and not conveniently cut away from the actually badly needed training montage (surprise! this is why we have training montages!!!!) and I get she was instrumental in rescuing everyone and the fact she wasn’t THAT bad speaks for how much she improved but it still just. bites that she still feels more like a satellite love interest than ever.
Kairi was bad enough to get her own thing but tbh everyone who isn’t Sora also.. really suffers. The writing is really Sora-centric here and that’s not inherently bad (see good list) but it leaves a lot to be desired, especially since they dog pile the extended cast moments in at the end. There was no big confusion at Ven and Roxas sharing a face, no talks between characters who would have interesting interactions given their histories and circumstances, no obvious sign of development from anyone except maybe sea salt family and Aqua. They’re here to be more one-note than usual and resolve their arcs. Ven in particular (I’m totally not biased clearly /sarcasm) I feel is a big example given he was kinda in a really rough mental state at the end of bbs?? and 3 is exceptionally vague on just how conscious ventus was during his nap so I can’t even answer if he was able to give himself therapy the past 12 years or whatever
Anti Aqua is a damn cool concept but ultimately kinda pointless and I think we could have received it better if it wasn’t spoiled in trailers and wholly out of left field. Plus Sora coming in after what was pretty clearly set up as a Riku moment- while it gave us the incredibly gay press triangle to Sora + use a big keyblade made from ur love moment -was uh! really cheap!!!! and ruined what was clearly set up for being Riku’s thing with an almost nonsensical SIKE ITS SORA (it’s saved from being wholly nonsensical by 0.2′s opening foreshadowing + it still kinda makes sense for sora to at least help but damn if the narrative wasn’t leading us towards a riku moment)
Also everyone was hit really hard with the nerf effect in-narrative so unless you’re the dream team you’re screwed I guess and that. doesn’t quite work since it makes everyone else look... not great. And I think this is kinda a miscommunication on part of Nomura and the fans (IM MAKING ASSUMPTIONS TAKE WITH SALT) in that we kept saying we wanted people “saved” but meant having their arcs resolved in a reasonable way that preserved their agency and power and relationships, but got interpreted literally as “alright Sora comes in and solves every problem, is tough on stains, and makes julienne fries”
And yet there’s also a lot of mean spirited “oh no sora’s dumb and helpless w/out a second braincell” which was kinda funny the first couple times and I failed to pick up on it first go I’ll admit, but honestly? Yeah. they pick on sora too much. Donald and Goofy are the most guilty, and everyone else by virtue of not seeing Sora that much actually in-narrative are off the hook from me because they probably didn’t know how much teasing he’d been getting from his pals, but it felt kinda like they didn’t know what to fall back on between the three besides “oh donald and goofy pick on sora” which is cute once or twice but the amount he gets and how it clearly leads to his breakdown at the end is uhHHHHhhhHH hm.
As always the pacing is pretty awful where the disney worlds are somewhat relevant at best and then the end is 0-1000 but that is a usual KH gripe so its pretty low on the bar
Attraction flow is cute and neat at first but it gets.. really wearing towards the end and in the serious fights at the Keyblade Graveyard BOY are they a mood breaker
the “repeat the plot” worlds- Tangled, Frozen, Pirates -REALLY stick out like a sore, ugly thumb compared to the worlds that went out and did their own creative thing, and Big Hero 6 was.. cute? but kinda maybe too much of a breather.
Frozen also get an extra award for “Audio mixer most in need of firing!” because who the hell allowed the do you want to build a snowman scene.
They did nothing with Scala and I want a refund on that aesthetic if they’re not gonna do anything besides a framing device with it
HEY WAIT THERE WAS GOOD THINGS TOO!
Good news point that may or may not come to pass: Re:Mind DLC might fix some of the above salt! We shall see and probably know by the time this post is a year old sfjhdsakjgh
SORA! Sora was actually a character again!!!! holy cow they pulled up from the utter nose dive that was DDD!! god i love this dork and it was really fantastic to see him back to normal.
The graphical upgrade lost a lot of the squish and stretch that the OG graphics had but you know what? pretty. tastey. good graphics and better at doing more subtle emotions and hey have i mentioned Pirate’s glow up? Pirate’s glow up. The details in Olympus to recreate the swirly aesthetic of the clouds and explosions and lava is a great touch.
Worlds as far as levels go?? really good! They feel legitimately like worlds and explorable and with their own flavors and I LOVE battle and field themes x2 its really great I’m down for less worlds if they keep the quality. Hell we have NPCs!! maybe even too many npcs.
Writing OVER ALL/ON AVERAGE I’d say has improved a lot! It’s still not a literary masterpiece or anything but I found the disney worlds really cute and easier to get invested in even if long term they were less relevant than I hoped they would be. In every world there was at least one scene I found myself actually invested in. Like there was something to the writing that was legitimately more endearing than usual on average, and toy box and monstropolis were strong contenders for really good overall imo
honestly there were moments that- as moments -were incredible. Wayfinder reunion scene will haunt me, and Sea salt’s was good too, final world and rescuing everyone was jaw dropping, getting the LoD Back was also good, Union X, Xigbar exiting left stage pursued by a bear, wayfinder trio making a grave for eraqus, all the gummi ship scenes had great chemistry, beach party ending, hanging out with rapunzel for the first half of Corona is adorable as hell, all the nods to scenes in the movies, the easter eggs, like the game is not consistently amazing but it is peppered with stuff that I feel in a bubble ignoring surrounding context just work really really well
Damn if the end boss rush wasn’t thrilling as hell and honestly??? really good. Hard to parse out first flush but I think this was a good decision and added a lot of blood roaring urgency and wild turns, and even if I want to overhaul a number of things about the endgame I think this can definitely stay
Kingstagram is a beautiful gift man
OST? A fucking banger all around and I love how they’ve made cutscene-specific tracks that play with the leitmotifs throughout KH’s illustrious musical history
Over all there’s some really glaring issues, but overall it’s KH really at its best. I’m not sure if it’s my favorite entry and I’m still really mixed + befuddled on just how exactly I feel and I think a lot of that is I had pretty high expectations and my own ideas of how it would play out since like. 2012. it’s really hard to detach from those feelings and ideas sometimes. But KH3 wasn’t bad! It could’ve really been worse, and the fact that it got out the door in the state that it was is a good deal
now here’s to the wait for Re:Mind and to see if it’s basically the content we’d get in Final Mix that could definitely bump up my opinion
#Katie rambles#long post#((in case this fucks up on mobile which it likely will))#but yeah I'd say 7-8/10#solid entry did remarkably well for what it needed to do but not really amazing favorite entry ever sort of love#got its pros got its cons. its solid and good and enjoyable for what KH is#anyways obviously this is my opinion and you're not obligated to agree but yeah! KH3.. exists.. its a thing.....
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“May your heart be your guiding key” (Full thoughts on Kingdom Hearts III below!)
Graphics:
Ø The game is bloody gorgeous, which helps mitigate the long and frequent cutscenes
Ø The lip-syncing rarely fails
Music:
Ø The new remixes are awesome and the brand-new tracks don't disappoint either
Ø What does though is the actual audio mixing:
More often than not I struggled to hear the music over the sound effects during gameplay and the voiceovers during cutscenes
Ranking the Worlds:
Ø #1: Corona: The world is huge, with varied terrain and a kick-ass final boss
Ø #2 Olympus: The sheer scale and scope of the world took my breath away, plus we (finally!) get to fight all four titans
Ø #3 The Caribbean: Assassin's Creed IV meets Kingdom Hearts, what's not to like
Ø #4 Monstropolis: While not as eye-catching as some of the other worlds the way it intersects with the broader KH lore is really neat and the final cutscene was a delight in that it averts the Disney characters being useless when dealing with the original KH villains, on top of which its straightforward design is a nice change of pace, my only complaint is that there are only four types of Unversed
Ø #5 San Fransokyo: The story is surprisingly short, which means you don't really get the chance to explore the environment, which sucks because the verticality and day/night cycle are awesome, plus there are a number of memorable boss fights
Ø #6 Twilight Town: If it had been fully recreated based off the KH2 version the world would be much higher on my list but despite how small it is I love the liveliness, not to mention how peaceful it is in comparison to the other worlds, the same can be said for Hundred Acre Wood
Ø #7 Keyblade Graveyard + Final World + Scala Ad Caelum: Though jaw-dropping in terms of visuals and audio they're not fully realized worlds, the same can be said for Dark World
Ø #8 Toy Box: I loved the final boss as well as how the story tied into the larger plot of the game and I would be lying if I said I didn't enjoy exploring Andy's room while "You have a friend in me" played in the background
Why then is Toy Box so far down on my list, world design
Even with endgame stats (LV40-45) the Gigas are tough to take down and as a result they come off as gimmicky in the worst sense of the word, beyond that the fact that the majority of the world is set in Galaxy Toys made me feel constrained and claustrophobic, which could have been partially alleviated if we'd been allowed to make our way through the parking lot outside, finally, the story kind of got repetitive with the backtracking whenever the characters were about to leave because "someone went missing yet again"
Ø #9 Arrendelle: Though it has one of the best final bosses in the game along with Corona there is so much wrong with this world that I wonder if it's less Square Enix's fault and more Disney placing an insane amount of red tape on their favorite cash-cow:
1) Elsa does not become a party member even after you beat the world
2) You do not get to explore the city or the ice palace despite the latter being fully rendered on the map
3) Larxene, a lightning-based character, randomly traps you in an ice labyrinth when that would have made a lot more sense both logically and thematically if it had been Elsa
4) Speaking of Larxene, she does practically nothing the whole time you're there unlike Marluxia and Luxord, who are at least semi-active
5) You climb a mountain and get knocked off of it so many times that even Sora gets fed up
6) The bloody minigame where you have to find Olaf's body parts
7) Forcing us to watch the entire "Let it go" sequence and then having "Do you want to build a snowman" play over Anna's voice as she's explaining herself to Sora
8) So much of the story is excised that you have little clue as to what's going on to the point Hans appears for all of five minutes, doesn't say any lines, and isn't even named when it would have been cool, not to mention, just plain better, if he had started off as a guest member of your party
9) As a result of #8 Sora, Donald, and Goofy's presence feels like even more of an afterthought than usual in the sense that them not being there wouldn't have changed anything at all apart from Hans' Heartless then having no one to defeat it which can be seen by the fact that when they leave no one tells them goodbye unlike in every other world
10) The visual design was bland and tiresome after a while
11) The world's gimmick was uninspired to say the least
12) Fighting alongside a giant snowman (AKA Marshmallow) was awesome and in terms of pure gameplay the labyrinth was actually quite fun
Story Pros:
Ø Master Xehanort's new voice actor is good but after hearing Leonard Nimoy's voice for the past couple of games the change is a bit jarring
Ø The way previous games are referenced and tied together is a nice way of bringing new players into the fold while also setting up the finale's resolutions
Ø The game has a better sense of humor than previous installments
Ø Sora is more like his KH2 self than the bland caricature we saw in 3D and quite a few characters display some degree of genre-savviness
Ø Master Yen Sid gets out of his chair to lend a hand for once
Ø Donald Duck is the most powerful mage in Square Enix canon (and I am not making that up)
Gameplay Pros:
Ø Being able to switch between different save points in the same world is a welcome addition
Ø The secondary ability of all shotlocks to airstep is ingenious
Ø You can have more than two party members finally!
Ø The secret ending isn't too hard to unlock
Ø You can upgrade your Keyblades, which means older ones aren't automatically relegated to redundancy
Ø Donald and Goofy are useful again after being nerfed into uselessness in KH2
Ø Towns and cities are actually populated by fully-voiced NPCs!
Ø Cutscenes in Theater Mode are unlocked after completing each world rather than after beating the game
Ø I never tried the Classic Kingdom minigames but the cooking one with Remy was a nice break from the normal gameplay (I suck at the egg-cracking one though)
Ø The camera doesn't get in the way like it infamously did in KH1
Ø I like the new main menu design (Feel free to disagree though)
Ø The Gummi Ship is entirely optional outside of a few mandatory boss battles
Ø Moogle Tickets are a nice way of giving players a second chance during difficult encounters (I do wish they didn’t activate so quickly though)
Gameplay Cons:
Ø The game never once tells you that you can switch between Situation Commands using L2
Ø The game never once tells you that you keep all your lower-tier magic (Fire, Fira for example) and that your shortcuts don't automatically update to include the higher-tier version of whatever magic you have equipped
Ø There's no real incentive to switch between Keyblades (That being said, my favorites are Wheel of Fate, Nano Arms, and Happy Gear/Ever After)
Ø Attractions lose their charm quickly and completely ruin the flow of combat
Ø Summons aren't too big of a deal since I only ever ended up using them once and even then it was by accident
Ø Donald still heals you at the wrong time more often than not
Ø Even on Proud Mode the game is way too easy for the most part (Apparently Critical Mode addresses this but I can't confirm that)
Ø There is a lack of sidequests and post-game content that contributes to the feeling Square & Disney gave us half a game (For example, there is only one secret boss, said secret boss has a generic design, no ties to the story, and can be defeated at LV40 on your first attempt)
Ø Hollow Bastion, Mysterious Tower, and Destiny Islands are not playable
Ø The parkour from 3D has been nerfed too much in terms of distance to actually be useful
Story Cons:
Ø Nomura fridged Kairi and he worfed almost everyone the first time you arrive at the Keyblade Graveyard!
Ø The wrapping up of plot points and character arcs from prior entries was a little too nice and neat for me
Ø The out-of-nowhere introduction of Subject X
Ø Pete and Maleficent do literally nothing the whole damn game
Ø The pacing is awful:
Almost all of the game's resolution is held back until after you've beaten the last Disney world
Ø There are two important cutscenes in the Final World that you can accidentally miss because for some reason they are optional
Ø We don't get to see what happened to Lingering Will, which also means we don't get any more insight into the third aspect of being (AKA the soul)
Ø There are no Final Fantasy characters in the game, not even Sephiroth!
Ø What happened to Demyx?
Ø Master Eraqus has absolutely nothing to do with Terra’s restoration
Changes I’d make:
Ø Require us to go through the Disney worlds a second time like in KH2
Ø Have Aqua and Ven be saved halfway through the game instead of at the end, they could then spend the second half of the game resting or join you on one of the Disney worlds to refresh themselves
Ø Have Lea and Kairi join you on one of the Disney worlds to get practical experience
Ø Make the Keyblade Graveyard sequence be a series of one/two/three-on one battles so that members of Organization XIII can use their full arsenal of attacks from previous games
Ø Let us play the second battle between Lingering Will and Terra-Xehanort
Ø Speaking of Terra-Xehanort, we should have fought him alongside the Guardian Heartless
Ø Have us explore Scala Ad Caelum while hunting down the individual replicas before then making us fight all of them in a boss battle
DLC
Ø The presence of it says a lot about the game and not in a good way
Final Score
Ø 7/10-8/10
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My thoughts on Kingdom Hearts 3 that nobody probably cares about.
Because I wanted to. And I was kinda tired of seeing reviews online that were giving it crap just for the sake of giving it crap. (Of course not every review.) And I wanted to look at it with a more positive note. I did mean to do this a while back but I kinda... forgot? I did beat the game during the first three days of it’s release.
Tldr version: Is it a perfect game? No, it does have it’s flaws. Did I still enjoy myself playing it? Heck yes.
The rest is under the cut for spoilers. I’ll try to be brief on every subject so this wouldn’t be super long.
So I am a big kh fan, as you might guess. I grew up with it and because of the game series I’ve had the chance to meet people who have become very important to me. So this game, it does mean a lot to me.
First of all: Game mechanics.
I really liked the combat system. It felt really natural and had a good flow in general. I loved the keyblade transformations. The attractions were really pretty, although I didn’t use them often. But I admit there were some that I really hated. The water one and the blaster one. But as soon as I realised that I could skip them out of the way of a keyblade transformation they were all good with me. I mainly just used them on enemies that were really annoying to me. *cough Gigas cough.* I did enjoy most of the minigames as well, even if the some of the flans were the bane of my existance.
The difficulty of the game was a bit odd. It was.. rather easy. Granted, I did play it on standard mode because a: I wanted to have a more relaxing experience for the first go and b: to get through the game as quick as possible to avoid spoilers. But now that critical mode is here, oh boy. On standard I never saw the death screen. But on critical, I saw it three times during the first 5 minutes.
2. The worlds
The worlds were absolutely beautiful. If I would have to say what my favourite one was and which was my least favourite, favourite would be Corona. It was just so beautiful and while it did follow the movie, it was still very sweet to see them interact with one another. Least favourite was probably Monsters INC. It’s just my personal preference, but I wasn’t that fond of the whole world just being one big factory. (That I may have gotten lost in multiple times.) But, what saved that world was Vanitas getting owned by Sulley and Mike. And the fact that it was set after the movie.
For the plots of the other worlds, BH6 sorta happened really fast for me. Though I did love how Sora interacted with the group and how the got inspiration from him to become stronger. Caribbean plot just sorta... happened while I wasn’t there? But it made up for it by the setting and Jack defeating Luxord with a breath. And seeing Sora starting to beat up Davy Jones when Will was dying broke my heart. Olympos was really sweet for me to see the interactions between Hercules and the gang. I just loved their friendship. Even if the glorious Phil never got to say a word. Toy Box was good, even if I hated Gigas. But the pain from them was mended by Woody basically saying what sounded like “Well I guess you were never loved as a child!” to Xehanort. Arendelle was plotwise a bit... meh. I didn’t dislike it but... I just climbed up the same mountain like three times. There’s not much to say about Twilight Town other than the fact that it was really pretty and I loved that it was so full of life. I Although I do hope that it would have been bigger. I was a bit sad that Radiant Garden wasn’t a world that we could visit.
Keyblade Graveyard doesn’t really count as a world as much, it’s just more of a battlegorund. Bonus favourite world: Scala Ad Caelum. I loved the look of that place so much, and the music was breathtaking. I just wish that they will do more with it in the future. Like a multiplayer dlc where you get to do missions in the whole city. Please Nomura. Please. Another bonus favourite world: The Final World. I loved the whole aesthetic of it, being absolutely beautiful. Plotwise I was at first a bit confused about the whole thing that happened there but I think I do now understand what was going on. (And the whole scenario that happened aroud it. And the whole going back in time.) I loved the individual stories they had given to each star. Plus the Lich was an interesting concept.
3. The Plot
So. The plot. I would be lying if I said I had no problems with it. It did make me cry out of happiness a lot of times and I generally loved it. But there were some problems. I suppose it would be the best to say perhaps the biggest annoyance I had with it.
Kairi. Not Kairi the character herself, but more of what happened to her. It did annoy me a lot more before, but as time has passed I have accepted it more. I was dissapointed at how she basically became a plot conveniance for Sora to do certain things. Now that I think about it I am more okay with it. Kairi was never really a fighter. Her strenght comes more about guiding people into the light as she did in kh1 with heartless Sora, in kh2 her meeting with Roxas (although debatable in that one) and now in kh3 she was the one who kept Sora from fully fading away. Even with all that, I don’t think it’s wrong of me to say that I wished for more. I hope that in the future they would be able to use her more than just as a plot device.
The other thing that annoyed me in the plot was the points which were clearly there just to set up the next game. But I think I can forgive those as long as kh4 doesn’t take as long to make as kh3 did. There were some points that just opened up more questions than answers but I’d still say I do have a pretty good understanding of the whole KH plot.
The thing that I didn’t expect to happen was for me to like the villains as much as I did. For example, I never really thought much about Luxord before, but he really grew on me on this game. The same goes for the rest of the organisation as well. Those who I didn’t care for before or didn’t like that much, their final moments or their atonement really made me see them differently. And knowing about Marluxia’s past through khux and his connection to Strelitzia, I really did feel bad for him. Talking about Strelitzia, I do believe that star was her. Although her voice was a lot older sounding than I thought it would be.
I was so happy saving all the trios and I was teary eyed a lot. And the ending just made me so happy. Until the point that Sora disappeared. I was annoyed at why did that happen a bit, but the (I think) relatively recent statement from Nomura which referenced Sora’s abuse of the power of waking and it’s consequenses has helped me understand it more. As long as I don’t have to wait like ten years to save my cinnamon child I’m good. And I do admit, the Xigbar reveal did catch me off guard and does make me exited for the continuation of khux and the following games. Although I do wonder how confused the people who have never played khux were about it
A quick note about the music: The soundtrack was beautiful. As expected of Shimomura Yoko. I did hope for a few more new original tracks for the final bosses, but to be fair it was also very satisfying to hear new renditions of the characters themes from the previous games to fully give closure to those characters and their arcs.
Overall, kh3 wasn’t a perfect game and I did have my problems with it, but I really did have a good time playing it.
#kingdom hearts#kingdom heart 3#KH3#kh3 spoilers#I swear that the nobody in the title wasn't meant to be a pun#...okay maybe it was a little bit#my thoughts on the game
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KH3 is like half a game, it feels incomplete and clunky. It sets up events that never happen and tries to force moments without having the build up to support them. The game does some things really well and reaches some truly heartfelt emotional beats and solid character moments.
3:48 PM - 31 Jan 20191 reply0 retweets1 likeReply 1 Retweet Like 1 View Tweet activity
The Disney (and Pixar) worlds were pretty well incorporated and mostly able to contribute thematically to the game unlike sometimes in past games were the worlds were kind of just dropped into the game.
The Toy Box much like Halloween Town brings up how dolls/toys/those who begin as inanimate objects can gain hearts. Monstropolis allows a plausible entry point for Vanitas with the connection between fear induced scream energy and the negative emotions of the unversed.
Of all the worlds, I enjoyed Sora's time with the Big Hero 6 gang the most. Their interactions felt genuine and I had a lot of fun watching them. It also had the most complete arc of the worlds with the continuation of the movie's theme of living after loss.
Most of the worlds' story arcs felt incomplete. Starting in Olympus we are left hanging with Pete finding Pandora's box and the city in ruins. The story just kind of ends. There also was not enough time and build up to give significance to Hercules' choice to rejoin the mortals.
In Twilight Town, with all the discussion surrounding hearts and data from Coded to KH2 to KH3, that a whole other Twilight Town exists was completely dropped. It felt like the game was leading the audience somewhere and then never followed through.
With the Toy Box, the Sora, Goofy, and Donald leave and don't come back with Woody, Buzz, and the others still stranded in another world just hoping to one day meet Andy again. The search for Andy and the other toys is the main arc for this world and its never resolved.
While some worlds aren't quite as obviously half a story arc, all of them could have used more time. Many of them assume you have already seen the source material. In Frozen, Hans being the villian is the big twist but with the first half of the movie cut, there's no impact.
Pirates of the Caribbean makes no sense to anyone who hasn't seen the movies. I wish there was a scene of Sora unlocking Tia Dalma given how it was setup to happen. There was good characterization for Sora here though on how both he and Jack are free spirits.
The Winnie the Poo part while sweet (because I love Winnie the Poo sections) doesn't go anywhere. Sora just loses his connection with Poo and disappears from the cover, and then a few mini games later he's back. Sora's comment on how their bond has weakened never goes anywhere.
In the other games you search for lost pages or help Poo regain his memories, here there is no story. It's a lost opportunity to do, well something, but that can be said of much of the game. They could have used this part to talk about how relationships must be nurtured.
The ending also fell a bit flat because of the buildup-payoff problem. The game tries to show the characters despairing only for someone to swoop in and give them hope. The problem is that in the Keyblade Graveyard they do this so many times it loses its impact.
Given the amount of stuff this game should have resolved, not enough time was spent on that. Instead precious time was spent trying to create sequel hooks. In doing so, the cohesiveness of the game as a unit was compromised. The game was too short for all they tried to achieve.
At times the narrative would point "Look! its a happy/sad/intense/etc. scene", but without a proper build up, these scenes lacked emotional weight.
I'm conflicted on KHUX in KH3. I liked Chirithy reuniting with Ven, Laurium possibly remembering, and Strelitzia's maybe cameo. The black box stuff could have been cut. Its to connect KHUX with future games, but it does nothing for the Xehanort saga and bogs KH3 down.
Then there is the mysterious girl with connections to Lea, Isa, and Ansem that we are only hearing of now. Who is she? Is she Ava? I don't know but they should have saved it for another game.
I thought all the keyblades of the Union members coming to help was a nice touch, but why did Ephemer of all people show up? He was a Dandelion; the player was the one who chose to stay (except the player has no canon appearance in khux which makes them hard to depict).
On one hand I got really excited looking for my KHUX username but on the other hand it was a little too 4th wall breaking and took me out of the game. The other 4th wall leaning scenes with Axel didn't do it for me either.
I did like the definitely-not-instagram loading screens. They were just this side of absurd to be amusing. It was cute. Humor is a subjective thing but I didn't like the increase in jokes in this game. It broke immersion for me.
Some were funny like Verum Rex. Others though felt forced. KH3 had more Donald, Sora, and Goofy poking fun at each other. At first it was fun, but then they kept doing it and it got old.
Maybe its because of all the jokes and narrative problems broke my immersion in the game or maybe its because I'm older now, but KH3 wasn't as magical an experience for me as the other games.
I don't mean magic in how many spells Donald can cast but in that sense wonder, that the extraordinary is possible. That sense of magic is why the Roxas prologue of KH2 is one of my favorite parts of the franchise.
Part of it also is that the section where Sora goes saving everyone's hearts from the Lich after they "died" didn't reach me emotionally. Which is a shame since the part right before where Sora runs around in the Final World and talks with the stars is one of my favorite parts.
I was surprised we didn't see more Dives to the Heart and battles at the center of the heart given the Terranort, Ventus-Vanitas, Xion, etc. After Sora got the power of awakening I was expecting him and Riku to use that to free Xion and Terra.
And then we would get an epic battle where Terra finally kicks Xehanort out of his own body. I also wanted to see Aqua beat up Xehanort. Aqua's suppose to be super strong from spending 10 years in the Realm of Darkness.
Kairi deserved better. Kairi deserved more. 3 games (II, 3D, III) on how Kairi trains to become a keyblade wielder and she doesn't get to do anything. Why was she kidnapped anyways? The answer is to give an excuse for Sora at the end to have a "I must do this alone" moment.
Kairi was kidnapped just so Sora could angst over her and so he could go save her. She deserved better.
The developers really pushed the Sora-Kairi romance this game. I was disoriented since we since the last game we saw a lot of romantic indications was 17 years ago in KH1. Riku got third-wheeled this game.
Enough complaining, parts that worked pretty well/were well executed: Big Hero 6, Monsters Inc, Sora finding the Door to Darkness in Destiny Islands and Aqua returning to the Realm of Light, Sora's interaction with other characters(Rapunzel, BH6, Jack, etc), the Final World.
Visually the environments are amazing! I was so happy running around everywhere. Its pretty. (and the heartless are cute)
KH3 was on the low side for number of worlds visited. Again, I'm surprised how (comparatively) short the game is. There was a lack on Final Fantasy characters as well (or well videogame characters given how TWEWY was in 3D).
I would have loved to see a Moana world. Moana, Maui, and Sora interactions would have been great. Thematically it would have worked too since Moana's plot centers on how Te Fiti losing her heart changed her.
In every KH there's always been some wham moments and that didn't happen to me at all in KH3... until the every end with Luxu. Many of us have been suspicious of Xigbar for a very long time. His organization chair height is too high. He seems to know more than he should...
As much as I am complaining, I do like the Kingdom Hearts III. Its a good game.
I've said it before, but KH:coded is a thematic summary of the entire series and one of the important points in that game is how Data Sora understands hurt. Data Sora understood how to live through hurt and this is something we see Sora learn as well through the games.
In CoM Sora did not understand this. All the way to 3D he did not know how to deal with hurt so when Roxas shared all his pain, that contributed to Sora sinking into darkness. In KH3 though Sora has grown and can accept hurt.
I would have though liked to have seen a more overt conclusion to Sora's relationship to darkness. Sora has always had darkness in him, he's not a princess of heart (or Ven) and there were hints before KH3 that he was falling to darkness.
Anti/Rage form are a manifestations of that darkness. Maybe this was just sloppy character writing, but Sora is noticeably meaner during KH2 and at the end he says "maybe the darkness has gotten to me, too". In KH3, besides rage form Sora's darkness isn't directly addressed.
Back to UX. The devs connected the epilogue, the secret reports, and UX well. That's all that was needed really. From Backcover we already know the black box is important. KH3 shouldn't have wasted time focusing on it.
And about X girl )Shuld?? idk). It really is awkward how they bring her into KH3. If she's the reason Lea and Isa got into this mess they should have dropped a line in 358/2 or one of the other games something like "Don't forget we're doing this for her"
Another good scene was Aqua giving Ven head pats. This gave me life.
Scala ad Caelum was built inverse on top of Daybreak Town. I didn't notice! Never mind what I said earlier, there's the "oh shit... what" moment. I'm just going to sit here mind blown thinking of all the implications...
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May Your Heart be Your Guiding Key
For almost a week, I stayed cooped up at home and played as much of Kingdom Hearts 3 as I could. The hype was real and I was simply excited to have the game in my hands. Of course, being employed full-time meant that I had to use some of my precious annual leave. To be fair though, I had plenty of it since I hardly used it and my manager actually does not want to see me go and relax because apparently I’m quite necessary to the general business side of things. But because of my obligations, there are times when it can be difficult to keep on top of the latest and greatest titles. Particularly because I do not work as a game journalist or have a dedicated YouTube or Twitch channel with plenty of ad revenue to fund a starving artist.
And let’s be honest: even if I grabbed a decent streaming or recording device on the cheap, the market has since been so saturated, it’ll be hard to make much of a dent. A singular person can only go so far and editing is no simple task.
But back to the series that sparked my endless joy in video games in general!
The game starts off from the ending of Dream Drop Distance. Sora has lost many of his accumulated abilities and powers after nearly falling becoming a vessel for Xehanort. To find a means of regaining his strength, Sora and his companions: Donald and Goofy head towards Olympus where Hercules suffered his own performance issues in the second numbered installment of the franchise to see if the hero might be able provide any answers. This is jokingly referred to as Kingdom Hearts 2.9 and serves as a rudimentary tutorial to the controls.
Within the two to three hours of gameplay, players are re-introduced to a more basic flowmotion, shotlocks and attractions. Gone are the reaction commands and drive forms of yesteryear. Instead, Sora is able to tap into keyblade transformations and joint attacks with his companions.
Once the story for the world ends, Sora is no closer to reclaiming the Power of Waking but he has hope for what the future might bring and heads back to Master Yen Sid to report back in. There, he is met by Riku and Mickey who had travelled to the Realm of Darkness to rescue Aqua - only for her to be missing and their own keyblades damaged when they encountered a Demon Tower.
Plot points are exchanged and Sora is charged with heading to various Disney worlds so that he can find some way to unlock the power slumbering within him. The excuse felt flimsy but I hardly cared - eager as I was to delve into Arendelle, the Toy Box and various others worlds.
Each of the Disney worlds have their own story with only fleeting exchanges with Organization XIII members that provide some more insight into the overall plot. While several followed the plot beats from their respective films, the Pixar worlds as well as San Fransokyo contained their own individuals stories separate from the films. And for a good twenty to thirty hours, I enjoyed interacting with the likes of Woody and Buzz to Hiro to Captain Jack Sparrow.
Then there were the cutscenes with a focus on many of the other characters. Brief snippets of Kairi and Lea as they trained. Riku and Mickey as they gathered more information about the Organization’s plans and uncovered information that the players may have already been familiar with if they played the entries that were scattered on numerous platforms (but which were all collated in the PlayStation 3 and PlayStation 4 collections).
By the end of the all the Disney worlds, however, Sora was no closer to regaining the lost Power of Waking. Plot being plot, though, he was soon diving head-first into danger in order to save Riku and the King when they failed to respond in their second attempt to rescue Aqua. From there, the plot quickens and before long, Aqua is saved and Ventus is woken from his decade long slumber. With the final battle at hand, the Seven Guardians of Light have a day of rest though it is clear that many are eager to save their friends that were still lost: Roxas, Terra and Namine.
As one, they travel to the Keyblade Graveyard only to be met by countless Heartless as the Organization unleashes their plan. And for one brief moment, the Guardians of Light fall. Sora is sent to the Final World and experiences a brief Harry Potter moment. After retrieving his missing pieces, he returns and like the film Groundhog Day, he relives the disaster that befell them until he rescues the hearts of his friends from a Heartless known as the Lich before the power of Light pulls its own Deus Ex Machina by summoning both the Lingering Will to combat Terra-Xehanort and all the players of Union X to defeat the Demon Horde of Heartless.
With these obstacles out of the way, the Guardians race to Master Xehanort. Aided as well by Master Yen Sid, they enter a labyrinth and clash with the Seekers that Xehanort brought to his side: Dark Riku (when he was possessed by Ansem and using a replica), Xigbar, Saix, Luxord, Larxene, Marluxia, Xion, Vanitas, Terra-Xehanort, Young Xehanort, Ansem and Xemnas.
After each is struck down, many reveal their hidden motivations for joining with Master Xehanort. While I found myself sympathetic to quite a few, I could not shake the feeling that some of them were contrived explanations for the villains to exist.
But though it seemed as if victory was close at hand, Master Xehanort reveals Kairi being held hostage. In order to spawn the X-blade, he strikes down the defenseless girl. Enraged, Sora rushes to attack only to be knocked aside. Seeing his plan come to fruition, Master Xehanort summons Kingdom Hearts as the culmination of his plans.
With the aid of his friends, Sora uses a beam of light to trap Master Xehanort and is taken to Scala ad Caelum. For someone who has dabbled with Union X, there were shades of Daybreak Town found within.
Eager to finish, though, I pushed on through and managed to defeat Master Xehanort at last. A slew of cutscenes soon followed but no Kairi was to be found. And as the ending played and many of the other characters managed to gain a happy ending, Sora was still desperate to find his dear friend and set out on a solitary journey. Whether or not he found her - as well as the price he paid was left ambiguous by game’s end. And for someone who has sacrificed so much, it did feel unsatisfying that Sora could not achieve the happily ever after that I so craved.
Even Kairi’s character and service to the plot seemed less than inspired. I could not shake the feeling that she was treated merely as a means to support Sora’s grand story arc. The fact that she was so easily kidnapped by Xemnas and then summarily executed felt like lazy storytelling.
Even Master Xehanort’s reveal that he was only seeking Kingdom Hearts so that he could reset the world felt like a cheap excuse to bring the Dark Seeker saga to a resolution. In fact, Kingdom Hearts 3 also dropped many additional plot points that only added to the mystery. The epilogue revealed that Xigbar was actually Luxu, one of the six apprentices of the Master of Masters. Additionally, Demyx, Luxord, Larxene and Marluxia were all hinted to have ties to the guilds of the Foretellers and the Dandelions, but none of these were properly explored.
Worse was the fact that Isa and Lea had only joined Ansem the Wise in order to help a girl that had become their friend. Who she was remained a mystery though there was a possibility her heart was encountered in the Final World. Even Maleficent and Pete made several cameos only to leave their story dropped half-way through the game.
Kingdom Hearts 3 is not a perfect game by all means. The narrative was one of the weakest out of all the other games in the Dark Seeker Saga. But the combat and the joy that it brought with its focus on Disney worlds was still enough to bring a smile to my face.
As someone who wants to uncover all the secrets to the franchise, this blogger, at least, will be looking forward to the next saga. Whether or not Sora will be the main protagonist is up in the air but I would also be excited to see someone else take the reins. Kingdom Hearts 3 feels like the end of a legacy and while the door to the last seventeen years comes to a close, another one is open.
Let’s just hope it doesn’t take as long for all these remaining mysteries to be answered.
On a side note, the loss of Leonard Nimoy was clearly felt in this entry. The new voice actor brings his own flair to the character but Spock will be missed.
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