#saved // Memory instead of statistic.
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auroralwriting · 11 months ago
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the gun
spencer reid x genius!bau!reader
oh yes, oh yes, oh yes, they both reached for the gun, the gun, the gun…
"you just needed to prove to Spencer, once and for all, that you had all the skills to be the best agent, the best genius."
word count: 2.3k
warnings: cm violence, blood, enemies to lovers, kinda rushed im sorryyyy, fem reader slightly mentioned
a continuation of this story can be found here
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Spencer and you always competed. He had an eidetic memory, you had a photographic.
The difference between you two was anything you ever saw, read, you held in long-term memory. Spencer’s, though, resided in short term. However, Spencer was also an autodidact, meaning he could teach himself anything. You also had a vast emotional intelligence. You had such strong empathy, you could detect any micro-detail anyone displayed, making you the perfect lie-detector one that even Hotch couldn’t evade.
Spencer was Jason Gideon’s special boy. Gideon helped Spencer make his way in the BAU. You were David Rossi’s special girl, him noticing your skills from a young age when he met you during a case. He guided you to make all the best choices, leading you to the BAU as well. It took a few years, timing and all, but you got there.
When Dave transferred to Quantico’s BAU, he requested your transfer as well. He thought you would mesh well with the team. More specifically, he assumed you and Spencer would become a genius duo; totally unstoppable.
Oh, how wrong he was. It was from the moment you’d corrected Spencer on some statistic he spewed, you both became enemies forced to co-exist on the same team. There was never a civil moment, always some fight. It was sad, too. You remembered the first time you saw him, you were struck by how cute he was. Too bad he decided to hate you before you got a chance.
Vividly, you remembered the most intense fight you both had.
“So someone with a medical degree,” Hotch muttered. “That’s got to be impossible.”
“It’s more likely that have a nursing degree.” Spencer replied. “We’d be looking at around one hundred eighty thousand people a year. If our unsub is a new graduate, that’s the numbers we’d be looking through.”
You shook your head, “It’s actually one hundred fifty seven thousand. Also, narrow it down to nursing degrees in New York, and you get around eight thousand. Eleven percent were men, so around six hundred. Lower it even more to those who don’t have any family members, most likely from group homes, you can get maybe seventy?”
oh, yes
Garcia clacked away at her keyboard, “My baby’s got it! Seventy two people. If we’re looking at NYU specifically, thirteen.”
Pride filled your system. It was fulfilling when you were able to get things right. Spencer, on the other hand, wasn’t too happy about that.
“You know, nobody asked your opinion.” He scoffed.
“It isn’t opinion, Reid. It’s purely fact, ones you should probably get right.” Your reply had Spencer clenching his fists.
How dare you insult his intelligence? His IQ was much larger than yours, you weren’t one to speak on that. “Maybe you should focus on the case instead of trying to be a people pleaser,” Spencer sneered your way.
His reply made you roll your eyes, “At least I can tell what people want. You’re oblivious, Reid.”
oh, yes
Slowly, the two of you began to go back and forth, your voices raising. Before the situation blew up, Hotch stepped in, trying to mediate. However, Spencer mumbled something under his breath, something you couldn’t just let go. It hurt, stung like a bee, and you weren’t going to let him walk away feeling victorious.
“At least my mentor didn’t up and leave me.” you snapped. “He’s still with me, he didn’t just vanish with a stupid little note as a dingy goodbye.”
Spencer had paused, face dropping. You read him like a book, you’d gone too far. He showed minuscule signs of distress, grief, sadness. The room was silent, no one quite knew what to say.
oh, yes
“Reid, I-”
“Save it.”
Spencer had walked away, leaving you to feel shameful of your words. Rossi just squeezed your shoulder. The man knew you didn’t mean it.
they both
Since then, it was like the two of you were on each other’s cases, constantly bickering and arguing. Now, you were almost subconsciously battling each other for the genius role of the team. Was there any need to? No, not at all, but your fights had become not a battle, but a war.
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You stood outside the bank with your team. “They have hostages,” You identified, attempting to peer inside. “There’s no way we can go in. It’s a suicide-murder mission.”
oh, yes
“There’s gotta be a way,” JJ shook her head. “Maybe there’s another way in.”
“It doesn’t look like it,” Derek sighed.
After a few hours, Will made the decision to go inside. You had to help hold back JJ as he walked in. Hearing the bullets made you sick. You physically had to double over, holding back the tears. It suddenly hit you how dire the situation was. You went back to the van with the team. No one really knew what to say.
"Did you see where he was shot?" JJ asked. "Is he alive or dead, Garcia?"
Penelope's breath was shaky, "I don't know."
"He was wearing a vest." Emily reasoned. "He might be okay."
JJ gave a smile, but it was one of disbelief. "Might be," She muttered, shaking her head in reply.
It was then that the team decided to go in. You shoved your gun in your holster, "I'll take first point," You offered. "Check and see if Will's okay. I'll try and manipulate them into letting me go to him." Hotch nodded. With your knowledge of psychology and your emotional intelligence, Hotch knew you could do it.
they both
"L/n, it's too dangerous." You heard Spencer say over the phone. "Just wait for me to tell you where to go in."
You rolled your eyes, "Reid, I'm not stupid. I've handled multiple hostage situations."
Spencer didn't reply. You liked that. This was the first time you'd be able to prove yourself without Spencer's help. This was honestly just a way for you to prove you were the better of the two. Your actions were motivated by the desire to be the best; a classic narcissistic move. You weren't a narcissist, though. You just needed to prove to Spencer, once and for all, that you had all the skills to be the best agent, the best genius.
Oddly enough, hostages flooded out of the bank as you made your way back outside. Maybe Will was alive and managed to get them all out. Once none more came out, you and two other cops began to make your way inside stealthily.
Right as you got in the middle of the bank, you heard Rossi's panicked voice over your comms, "Abort, abort!"
oh, yes
There was no time to reply. It all happened so suddenly. You heard the explosion before you felt it. It was hard to breathe. You couldn't see, hear. It slowly registered that there was a bomb, and it went off.
they both reached for
You had no clue where you had been thrown to. Everything felt cold, really cold. A loud ringing filled your ears as you slowly sat up. You touched your head, pulling back to feel stickiness on your fingers. Your vision was blurry, but you knew it was blood. You had to get out of the building. You needed help, medics, your team. Was anyone else in your team inside yet?
they both reached for the gun
A grunt left your lips as you stood up. You felt your legs give out under you, and you went down again. The desire to live was stronger than your physical weakness, and you stood up again. It was so dusty and hazy that you couldn't see. You leaned on the nearest wall for support, slowly using it to try and find your way out of the building. All that you heard in your head was get out, survive, get out, survive.
After what felt like ages, you felt a breeze against your skin. You followed it, hoping it would lead out, and it did. The light was harsh on your eyes as you tried to scan the area. It was then you saw Spencer and Hotch-- what was Spencer doing here? He was still at the BAU last you'd checked. Maybe the blast knocked you out cold.
Trudging your way over, you weakly called out. "Aaron, Spencer,"
the gun
Spencer knew he heard his name. He looked up from the blueprints of the building to see you, blood covering different parts of your body, your skin covered in debris and dust. You had limp, and your eyes were blown out. "Oh my god," he muttered, running over to you.
the gun
The genius took your in his arms as you fell into him, "How'd you get here?" you asked. "What's for dinner?"
Spencer took notice of your confusion as he allowed you to lean on him. He took your face in his hands, "Y/n, look at me. Focus on me,"
the gun
You couldn't directly look at him. Your eyes darted all over the place. "Where's Rossi? Did he go in?"
"No, Rossi's okay." Spencer leaned over his shoulder, "We need a medic!" He yelled, quickly turning his attention back to you. "It's okay, you're okay."
oh, yes
"I can't feel anything," you breathed out, "That can't be normal. Is that normal? Spencer, am I dying?"
oh, yes
Spencer shook his head, "You're okay, it's okay."
"I can't die," You softly whimpered. "I'm sorry, Spencer. 'M so mean to you, I don't mean to be."
Deep down, Spencer knew you meant what you were saying. The fear of dying without getting your true feelings out always lead to admissions of the truth. "I know, I know," Spencer smoothed your hair. "I don't hate you, I don't. You're going to be okay." Spencer slowly became anxious as he noticed the amount of blood seeping from your head. "Look at me, please, keep talking to me."
"'M sorry," You muttered, feeling your eyes grow heavy. Spencer's face began to fade as you collapsed in his arms.
Spencer felt his breathing grow heavy as he held you tightly. "Medic! She's-- oh, god, Help!"
they both reached for the gun.
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A steady beeping was the first thing you heard as you woke up. The light was a blinding white, and you let out a groan at it. Your body hurt like hell, and your head was pounding.
"Shh, shh. It's okay, here, let me just--"
The white lights went out and all that was left was the stream of daylight coming through the windows, along with a lamp that was a warmer light. It was much more comfortable that way. You quickly guessed you were in a hospital. The beeping, white lights, smell of rubbing alcohol that you just identified.
"How do you feel?"
Spencer. You turned your head to look at him. His face held deep concern. He was holding your hand. "I--" You paused, considering his question. "I feel like shit."
He let out a soft chuckle, "Yeah. You kind of got exploded." That's right, the bomb.
"Oh, Will, the team, are they okay?" You softly asked.
Spencer nodded, "Everyone's okay, we got the unsubs. It's all okay now."
You remembered Spencer's words. You should have waited to go in. If you had waited, maybe you wouldn't be in this situation right now. "I should've listened to you." You stated weakly. "You were right. I was being stupid."
"Hey, no," Spencer quickly interrupted. "You were doing your job."
"I wasn't," you shook your head. "I wanted to prove myself. I-I wanted.. to show that I didn't just do victimology and simple hostage relief situations. I wanted to prove myself like you have." You stopped, sucking in a pained breath. You felt your eyes become glassy. "I wanted to prove to everyone I was just as good as you."
Spencer felt his heart break at your words. You both knew overall, he was smarter. It never occurred to him that your constant bickering was to prove yourself, and not to prove him wrong. "You're better." Spencer decided to say. "I mean, I can't relate to our victims, hell, our unsubs the way you can."
"Spencer,"
"I'm serious." He continued. "You're so important to this team. You-you push us to be better." Spencer cleared his throat, "You push me to be better."
You stared at Spencer blankly for a moment, "I never told you that I like this haircut."
Spencer gave you a slightly surprised look. "Yeah?"
"Yeah," You hummed. "It makes you look, I don't know, less like Einstein and more like, uh, a really smart James Dean."
"James Dean," Spencer repeated, "I've never gotten that one before. Are those meds talking right now?"
You shook your head slowly, "Probably the clearest I've thought in a while." You replied, causing Spencer to smile. "Why did you stay with me?"
Spencer paused for a moment, "I wanted to make sure you were okay. I know we bicker a lot. Well, more than a lot. Probably several times a day, but I still care about you. I-I was.. really scared for you. I don't think I could forgive myself if I let you walk in there and you'd died."
"It wouldn't have been your fault," You tried. Spencer just shook his head.
"It would have been. I should've rationalized it with you. When I saw you, I just thought, 'What have I been doing this whole time? Have I really been wasting my breath arguing with you when we could've made the best team'? I remember when Rossi first introduced you, I was like, 'No way someone this pretty is doing this', when you should've been some model or something." Spencer rambled. He did that, paired with hand fidgeting, when he was nervous. He rambled as he played with your fingers.
You took a breath in, hoping for the best. "Hey, maybe we could, uh, go to one of those team based trivia nights at O'Keefe's?"
"Are-are you asking me out?" Spencer asked.
"Only if you're saying yes." You responded. "I, uh, maybe thought we could start over."
Spencer gave a chuckle, "Yeah, trivia night sounds good. I'd like a retry at this. Maybe we're, uh, meant to be more than just a team."
You smiled at him, knowing that a simple friendship wouldn't be highest point of your new relationship with the genius.
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bisouxobeso · 4 days ago
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All Roads Lead Home ★ Cassian Andor/Reader ★ Chapter 4
Chapter 1 | Chapter 2 | Chapter 3
Summary: You are the lead surgeon in the Rebellion base, but when a mission requires your return to your home planet, Kenari, you and Captain Andor must go undercover as a newlywed couple.
Pairings: Cassian Andor/Reader
Tags: Fake Marriage ࣪ ִֶָ☾. Slow Burn ࣪ ִֶָ☾. Mutual Pining ࣪ ִֶָ☾. Teasing ࣪ ִֶָ☾. Eventual Smut ࣪ ִֶָ☾.Emotional Hurt/ Comfort ࣪ ִֶָ☾. Slight Angst ࣪ ִֶָ☾. Jealousy ࣪ ִֶָ☾. Nicknames in Spanish ࣪ ִֶָ☾. Not Cannon Complacent ࣪ ִֶָ☾. Tags Subject to Change ࣪ ִֶָ☾. Dirty Talk ࣪ ִֶָ☾. Porn with Plot
Content Warnings: dirty talk, jealousy, teasing no smut yet but has the same warnings as smut. substances
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It had only been a week since your arrival, and frankly it was already beginning to be a week too long. It seemed as though you loved the idea of being back home more than actually being back home. And if you were completely honest— this was no longer your home. The bittersweet memories of places that no longer existed due to the Empire's reign, this wasn't even Kenari anymore, it felt like any other bland sterile Imperial planet. Home no longer existed.
So, you stuck to the palace, trying your best to help Cassian, but you were bored. Oh so very utterly bored. Between the luncheons and keeping a lookout for Cassian while he sneaked into various rooms to try and dig as much dirt as he could; there was a lot of time you spent doing nothing. And nothing was something you weren't really used to. You were missing home, your actual home— the med-bay. You often reminisced about your staff, and being in charge. Instead of having to listen to Cassian's every grating command. You missed your quiet space—your surgeries. The sensation of cutting someone open, and saving someone's life— actually feeling like you were making a difference; rather than just being stuck in a fancy palace, with your only purpose serving as arm candy. You couldn't help but wonder if you were even helping.
While getting ready however, feeling the compression of this new dress tightening against your ribs and popping out your chest, constraining your breathing; you began to think that what you were really starting to miss were your surgical robes. And those oh-so-comfortable shoes you wore which were just perfect for zooming around the med-bay, which were nothing like these sharp, unbearable heels you were slipping on.
You shook your doubts from your head as you yet again fussed with your get-up. Your hair was up and long curled strands framed your face as you opted for no headdress today in place of a pair of large diamond earrings, which were giving your earlobes a good workout.
"Are you ready yet, princess?" Cassian's annoyed tone came from the table where he and K-2 played cards every night. It seemed like whenever Cassian had any downtime, he would sit there and play card games. And there was a lot of downtime. Why he even bothered to play a strategy game with a statistical droid was beyond you. All it ever even seemed to do was make Cassian even more annoyed than usual when he unsurprisingly lost. You were right there, a living breathing human being. Why couldn't he just ask you? Whatever happened to building rapport?
"Yeah, sorry it took so long, sweetheart. I just have this freaking dress practically up my ass!" You sneered, sarcasm dripping from your tone as you rolled your eyes. Standing up from the vanity, your hands smoothed over the dress once more, as you made your way to the door.
Cassian's eyes subconsciously trailed down to your backside; he could perfectly see the outline of your round cheeks and crack, the curve of it contrasting against the blue fabric. That dress really was up your ass, he noted mentally. He felt his bulge growing and quickly averted his eyes. The constant fake flirting, and sleeping next to each other, without any sort of relief, was making him frustrated and irritable. He wouldn't admit it to himself, but something about you pressed every button— even those he wasn't aware he had; and that was something that just pissed him right the fuck off.
"Finally… I thought we were gonna miss breakfast." He grumbled, throwing his cards on the table and patting K-2 on his metallic shoulder.
"Oh, stars forbid, you miss breakfast," you taunted, throwing open the door of your room.
Tenok opened his door simultaneously, almost as if he had been listening and waiting for his opportunity to bump into you guys. "Uh-oh, trouble in paradise?" he said, feigning surprise, making his way over to you with fake puppy dog eyes.
Cassian slammed the door behind you, placing himself in the middle of the two of you, "No, we're just hungry." He growled, grabbing your hand, leading you to the dining hall, and away from Tenok.
Today was a big day, a planet-wide holiday, and planet-wide holidays meant huge parties, and huge parties meant all the revnog you could drink. Which you were very much looking forward to because with the way every little thing was pissing you and Cassian off, you desperately needed some dopamine, even if it was temporary. You just had to make it through breakfast without killing Cassian. A task that right now, felt impossible.
The sun was beginning to set, as you and Cassian, made your way to the palace courtyard for the party. The grass was littered with guests of all species. Breakfast had gone as well as you could've hoped. Sure, there were a lot of lingering touches with Tenok, subtle enough for your Godfather not to notice, but obvious enough that it provoked Cassian enough to the point he ended up biting his tongue hard enough for a metallic taste to flood his mouth. Cassian wasn't sure what it was about your interactions with Tenok that wound him up so much. Yes, he was supposed to be acting as your caring husband, but that was only an act— so why then did he constantly feel a pang of jealousy when you allowed Tenok to be so grabby with you?
You weren't an idiot; you noticed Tenok's attraction towards you. It wasn't exactly like he was subtle about it. But you figured flirting back a little could gain some much-needed intel. You had noticed the way he talked so highly about the Empire, and if you could gather enough information, you were sure the rebellion would be pleased. Cassian would be pleased. So, despite your revulsion, you let him flirt with you shamelessly, oblivious to the effect it was having on Cassian. It was the mission objective after all.
Because this was a traditional Kenarian holiday party, the empire had no interest in participating. It was surprising that they even allowed it. The usual Empirical officers you would often see wondering the halls, were else where, essentially giving you two essentially had a night off. The party had started thirty minutes ago, and you hadn't had anything to drink yet, probably because Cassian kept following you around like a damn guard dog. A cranky one at that. So, you decided, if he was going to hover over you, he may as well lighten up.
"Two shots, please!" you said, walking to the bar. The purple alien manning the bar tilted his head, and waved his tentacle at the many different colored bottles lining the shelves. "I don't know, surprise me," you shrugged. The bartender nodded and slipped two glasses of smoking orange liquid across the bar. You slammed one immediately and handed the other to Cassian, who looked at you with an inquisitive, irritated face. "Can you just take it, please? You need to lighten up, Cass."
Cassian's eyes shot towards you; you'd never called him Cass before. Cassian often, Captain in the ship during briefings, and Kassa or a slew of other pet names in front of your Godfather— but never Cass, this one didn't feel forced or awkward, it felt natural. It felt Good. How could anyone possibly say no after that?
He took the shot, slowly and unsure, drinking it in one gulp and setting it down loudly. "Happy?" he asked with a hoarse voice, his throat burning from the liquor.
You nodded, smirking like a fool, "Could we get two more, please?" you asked the barkeep.
Cassian shook his head, "No, no more." He shot the bartender a stern look, who immediately stopped pouring. Apparently, it took more than one shot to get rid of Captain Hardass.
You gave the bartender a pleading look, and he kept pouring, slowly and cautiously, his eyes too afraid to leave Cassian. But Cassian did nothing except grumble. "Would it kill you to have fun for once?" You whispered, letting the liquor and frustration speak for you.
"I have fun."
"Oh yeah, it must be sooo fun playing cards with your droid every chance you get," you hissed, your voice too low for anyone besides Cassian to hear.
He shot you a glare, but then did the most un-cassian-like thing and chuckled, picking up the shot and holding it to his lips. His soft laughter rang out from the glass. Before he drank, he brought the shot back down and clinked his drink against yours tossing it back with one clear gulp, clearing his throat. "You can't handle my fun."
You swung yours back and held up two fingers to the bartender, "Yeah," you scoffed, "I couldn't possibly handle all the fun you and your little bodyguard seem to be having."
You took the other shot that seemed to have magically appeared, and slammed it back without much further questioning, already begging to feel the effects. Cassian rolled his eyes, but looked at the bartender, "Dos más." (two more) he said after taking the other one.
You widened your eyes at him, "So does this mean you'll finally let me play cards tonight?"
"Let's just focus on drinking for now." He handed you another shot, smirking. His fingers brushed against yours, shooting electricity down from your hands to every part of your being.
You'd never realized how talkative Cassian could be, and funny, he was so funny. You couldn't stop blushing every time he would bend his head to your ear and whisper some stupid remark about the silly headpiece some guest was wearing, his warm breath shooting a tingle through your spine. Or how he would reach down occasionally and absent-mindedly place a warm hand on your thigh, moving his fingers in small, slight circles, remaining casual and cool as ever, all while talking about something or other. If you didn't know any better, you would think he was sober, which was impossible given the number of drinks both of you had drank in such a short amount of time. Yet he remained so collected, almost unaware of what his strong hand seemed to be doing to you. Almost.
It was late now, and most of the guests had gone home. The air outside was warm and humid. Only Cassian and you remained at your table, your chairs turned to face each other. Your faces were so close, each other's foreheads practically touching, taking turns sipping from a bottle, shot glasses long forgotten.
"You're always so fucking mean, you know that?" You giggled drunkenly, your fingers accusatorily prodding at his cheeks.
Cassian frowned, then chuckled, "You are not so nice either," he said, taking the bottle from your hands and taking a large swig from it.
"Me? You're the one that spends all your time playi-"
"Playing cards with K2?" He laughed, "You know why I do that, right?"
You raised your brows, "because you're an ass?"
"Do you want me to tell you or not?"
You shrugged, "You're just gonna tell me it's because you hate me."
"Nope, it is not that at all. Maybe I will tell you, but first, we have to drink more, I don't want to remember being nice to you tomorrow." He laughed, throwing his head back slightly, his brown hair now a shaggy drunken mess.
"I already don't think I'll remember," you mumbled as he pressed the bottle to your lips. You obliged and drank from it, slowly and tentatively sucking the bottle, locking your eyes with Cassian. He couldn't help but stare at the way your lips hugged the bottle, or how red and wet they were. He leaned his forehead against yours, his eyes looking directly at your lips. Cassian leaned closer to you, and you could feel the heat from his mouth inching closer.
"Whoa, you guys are drunk already?" A voice echoed, interrupting whatever it was you and Cassian were about to do. You both glared at Tenok, who was uninvitedly pulling up a chair and sitting across the both of you. "The night is still young." he said sitting down, inebriation clear on his face.
"It's two in the morning," Cassian grumbled, taking the bottle from your hands and swallowing the orange liquid.
"That's still early, grandpa," Tenok said, taking a small rolled paper and a lighter from his shirt pocket. He inhaled the smoke and let it out through his teeth, a puffy pink cloud covering his face. Cassian sniffed that unique scent, one he had only smelled once on a distant planet, back when he was a thief.
"Where did you get that from? Do you realize how illegal that is?" He hissed. "They'll arrest all of us."
"Can you relax, narc? I'm the king's son. No one's getting arrested, we're just having fun." He laughed, puffing the smoke in Cassian's face.
"What is that?" You asked, letting the sweet, sickly aroma enter your nostrils. You'd never smelt anything like it, it was so distinct and nauseating.
"Polstine spice," Cassian answered before Tenok had the chance to, "It's the most illegal substance in the galaxy. Expensive and addictive."
"Wow, Racer Boy's been around, huh?" Tenok laughed, inhaling the joint, "you're such a stereotype."
"Oh, I'm the stereotype?" Cassian quipped, tilting the bottle into his mouth.
"What's the supposed to mean?" Tenok asked, clenching his jaw.
"Well, it's just that you're literally a spoiled prince," Cassian said casually, his inebriation almost unnoticeable.
"And you're literally a party boy who loves driving fast. An adrenaline junkie doesn't exactly make for the best husband. Right…?" Tenok cooed your name in that same way he knew made Cassian see red.
"He's an excellent husband." You hiccuped, resting your head on Cassian's shoulders, "Besides, I'm a doctor, I'll always be here to patch him up." He gave you a knowing look and smiled. Funny how something as serious as the rebel base you both called home, was reduced to an inside joke between the two of you in this intoxicated moment. It made Cassian's heart swell; it felt like your own special little secret.
"Yeah, right," Tenok laughed, "If only party boy here could stop arguing with you long enough to see the way you can't keep your hands off me." He took another puff, relishing in the way Cassian's jaw tightened and the way his dark eyes practically shot daggers at him.
You laughed uncomfortably, unsure of what to say. The air was suddenly so suffocating, and the tightness of your dress wasn't helping. Cassian said nothing, almost like he was waiting for your answer to a question he was often thinking about. You breathed in, and slowly, in the most sober voice you could muster warned,"You're high, Tenok. Go to bed before this escalates any further."
Tenok guffawed, standing, smashing the fully smoked joint on the floor with his boots. He turned to leave , but stopped and spun to face you, stumbling, his body inches apart from your face. "I could fuck you so much better than he ever could, you know? I've been around enough to know fake moans when I hear them."
Before you even had time to process his words, in the blink of an eye, you saw Cassian standing, his fist already retracted, and Tenok holding his nose, blood gushing, and staining his white dress robes.
"What did you do?" You screamed, rushing over to Tenok.
"Taught him a lesson," Cassian said stoically, taking a swig from the bottle that was in his other hand.
You examined Tenok's face. His nose was swollen, bruised and covered in blood, but it didn't look as bad as what you had expected. Either Cassian held back or Tenok's face was unusually strong. "Well, it's not broken," you concluded, wiping his blood with his own handkerchief. "You're going to need to ice it, and it'll probably be swollen for a few days."
Tenok laughed, completely ignoring your advice. He removed the handkerchief from his nose, and snarled, his teeth stained red, "This isn't over, tough guy."
"Whatever. " Cassian said, rolling his eyes, "Have fun icing that, I'm gonna go to bed with my wife." He led you to the palace, placing a hand on your ass, something that he had been thinking about this whole day. He flashed Tenok a smug face before entering.
You managed to get to the hallway before you dragged Cassian towards the back exit away from the guards, stumbling to the hangar where the ship was parked. Once you got there, Cassian drunkenly scanned his eye print and entered the code. You pressed the button to shut the ship door, quickly glancing around for any listening devices. Once you determined it was safe enough you lurched into a a slurry of cuss words.
"I thought it was going to be my fault when this mission failed." You hiccuped, fighting your inebriation. "What were you thinking?"
"That's why you rushed over here?" Cassian chuckled, slumping into a seat. "The mission hasn't failed. In fact, our cover is more solid now. I did what any husband would do. Besides he's not gonna tell the king, this is a competition to him now. Because of the way you act around him, he actually thinks he has a chance with you." Cassian glowered.
You crossed your arms, "I didn't think of it like that." He took a swig of the bottle and slumped into a seat. 'Had he had it in his hands this whole time?'
"That's why I'm the Captain," he shrugged.
You flopped into the seat next to him, tired of acting like you weren't absolutely wasted. 'You weren't that good of an actress anyway…' you thought as you remembered what Tenok had said and rested your head on Cassian's shoulder again, feeling his shoulders tense up. "Did my moans really sound that fake?"
He laughed, slow at first, almost shocked at your sudden demeanor. "I'd stick to being a doctor if I were you." He handed you the bottle, which you gladly took.
"I don't actually moan like that." You said, for some reason, feeling the need to defend yourself.
Cassian chuckled, taking the bottle from your hands, a calloused finger lingering for a second longer on your thumb. "I believe you."
"No, I'm serious, I've been told my moaning is very good. Very realistic." You briefly began to wonder what the hell it was you were saying? But the alcohol seemed to have won this round.
"I'll have to believe your sources too." He said with a pinched expression. Frustration and jealousy slowly simmering in his stomach.
"No I'm serious, everyone I've slept with has said that." You giggled hysterically and unaware. "I don't even know why I'm telling you this! You're practically my boss!"
Cassian's lips were tight and his eyes narrowed, glaring at you. "Speaking of that, we need to talk about that little stunt you pulled at breakfast." Cassian said, too tired to hold back, the burning in his stomach now a white hot pain.
You looked at him, wondering how this conversation took a turn, your eyes wide. "Did I do something wrong? I thought we got good intel."
"We did," he pursed his lips. "But the way that you're gathering that intel is compromising the mission." He slurred slightly, the substantial amount of alcohol finally catching up to him.
"What do you mean?" You said, your voice curious. A million possibilities ran through your mind.
"Oh, come on, don't play stupid with me," he hissed, taking a large swig from the bottle.
You shrugged and frowned, choosing to remain silent, while playing all of breakfast through your mind. Your clueless eyes only enraging Cassian further.
"I see the way you're so touchy with him. Hell, even he admitted it just now!" Cassian ran a hand through his messy hair, "do you really want him that bad, that you're willing to put this whole mission in jeopardy?" He snapped.
Your body felt so tense and hot that even shaking your head seemed to require a substantial amount of effort. "N-no, I- it's not like tha-"
"Then what's it like?" Cassian demanded, "because it looks to me like you finally found your long lost love, which good for you. But in case you haven't noticed, we're at war!"
The heat in your body expanded, your hands curled into fists around your knees, gathering the fabric of your dress. "I don't even like him." you said in a breathy tone, all the oxygen from your lungs seemingly depleted.
"Oh, so you are just that bored huh?" He scoffed, "What is it? I play cards with K-2 so much you thought you should find someone else to distract you too?"
You gritted your teeth, the all-too-familiar bubbling of anger nestling in the pit of your stomach, yet you tried your hardest to remain professional and composed, "I think you've had enough to drink Captain, you're speaking nonsense." you said, despite your hypocritical inebriation.
Cassian took another long swig from the nearly empty bottle, as if he was taunting you. You both stayed like that for what couldn't have been longer than a few minutes, but what felt like hours. Both sitting next to each other, facing the wall. That impudent tension, thick and smothering. After a moment, you felt Cassian shift. Felt his dark eyes on you, but you remained straight, your eyes fixed at the dark metal in front of you.
"Did you even hear the way he talked to you right now? He's not a gentleman, he's going to use you and break your heart…" Cassian's face softened up as he said your name, anger still clear in his voice but no longer directed towards you.
"Why do you even care Andor? When this mission is over, the only time I'll see you again is when you wind up on my operating table. So what does it even matter to you?" Your eyes began stinging, the warm sensation of tears threatening their escape.
Cassian stood, tossing the now empty bottle on the floor, gentle enough for it not to shatter but careless enough for it to roll towards the back of the ship. "You're right. I don't care. Whoever the hell you choose to sleep with is your own problem. But you're on this mission with me; so if you care even a little for the rebellion, you'll stop whatever it is you and him are doing." His voice was suddenly so cold and distant, you felt a chill through your spine, a tear managing to escape, but you wiped it away before Cassian could notice.
He turned to leave but halted when he heard you murmur, "what is your fucking problem with me?"
Instantly, Cassian was in front of you, his broad chest expanding rapidly coming in between your gaze and the wall. You looked up at him wide eyed and tight lipped. Your expression a mixture of intoxication, anger, fear and something else. Some emotion you couldn't quite place but could feel the heat of it burning at your stomach and your core.
"What is my fucking problem? Oh I'll tell you what my fucking problem is!" He bit the air and inhaled deeply, "You're stubborn and you're reckless. Not to mention selfish. Did you seriously not stop to think for even a moment what you flirting with the King's son in front of everyone might make us look like? I mean am I really that horrible to be around that you'd rather flirt with that idiot than the man who's supposed to be your husband? Is it really that torturous for you?" He loosened his collar, opening a few buttons and plopping on the chair across from you. "I see the way you let him touch you. The way you talk to him. You don't— You don't do that with me." He said breathlessly, almost in a whisper.
"Cass..." You began, standing, taking the two steps it took until you were in front of him. He didn't look up at you, his eyes remained centered and his thick brows were furrowed as if in deep concentration. You bent down slightly, as much as your dress would allow, and reached a hand over towards Cassian's, feeling the roughness of his palm as you placed your own on top of his. "I notice the way Tenok looks at me okay? I won't deny that. But I was simply trying to take advantage of that and gather as much information as I could. I never meant to put the mission at risk. I would never d-"
You were cut off, by a sudden twinge of pain in your stomach, your hand lifted from Cassian and instinctively went to clutch at your sides. Your throat felt cold, and you stepped away from Cassian who was now standing, looking at you with concern, his hands reaching for you, unsure of what to do. You pushed him away slightly, lurching to the ship's exit. A shaky hand clicking at the button. You managed to seat yourself at the edge of the stairs before retching, a spew of orange liquid rapidly exiting your mouth and splashing on the pavement.
Cassian walked over to you, placing a warm hand on your back and holding back your strands. It was over soon enough, and your stomach felt a lot more settled— which you were thankful for, but you turned towards Cassian,with a hand on your forehead and your eyes avoiding contact with his, "I am so sorry Captain, I think I drank too much." you began your long rant into apologizing but Cassian interrupted you with a long chuckle.
"You think?" He said looking down at the large puddle of vomit, "How did you even fit that much in you?" He laughed again, the awkward tension from before dissolving into embarrassment. You groaned and looked up to see Cassian's amazed smirk. "Come mija, let's take you to bed." He said, helping you up. You gasped slightly as you missed a step, flouncing down until a pair of strong warm hands caught your waist.
Cassian rolled his eyed feigning annoyance. He picked you up and you yelped as he began carrying you bridal style."Reckless…" He scoffed, shaking his head, but the smirk on his face remained unwavering as he walked back inside the palace and to your room.
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Notes: For those confused, mija can be a form of endearment used by older Mexican parental figures, but your partner/romantic intereset or other people can still use it. When someone your age like a friend or partner uses it, it can basically translate to a form of endearment or pity. Idk if that makes sense?? Sorry it took so long to upload this chapter hope u enjoyed it lol
✩₊˚.⋆☾⋆⁺₊✧✩₊˚.⋆☾⋆⁺₊✧✩₊˚.⋆☾⋆⁺₊✧✩₊˚.⋆☾⋆⁺₊✧✩₊˚.⋆☾⋆⁺₊✧
Taglist: @bigolidioot
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thecreaturecodex · 8 months ago
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Draxie
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Image �� Paizo Publishing, accessed at Archives of Nethys here
[The last of the variant sprite lineages from PF 2e's Bestiary 3, and I think the cutest. A little redundant, with faerie dragons (or fey dragonets, I guess) already existing, but when has redundancy ever gotten in the way of monster designers?]
Draxie CR 3 CG Fey This little humanoid is barely a foot tall, with a scaly hide, a long tail and membranous wings. They have small sharp teeth and horns and frills of skin instead of hair.
Draxies, or dragon sprites, are playful, flighty and keen pranksters. They often engage in escalating prank wars with pixies and fairie dragons, both of whom they get along well with. Draxies can be patient when planning some manner of joke or trick, and may spend months or even years for the payoff for a perfect joke. Draxies claim to have their origins in the powerful faerie dragon Elucredrassa, who upon her death reincarnated into a hundred draxies, who spread throughout the First World and then to the Material Plane. Draxies still honor her with the elucera, a soul-bond a draxie might make with a creature or creatures they are particularly fond of. Entering an elucera with a draxie makes one that draxie’s family as much as any blood relative; draxies take their obligations to elucera-mates more seriously than anything else.
Draxies rarely start fights, but are happy to finish them. A draxie is much more skilled at annoying an enemy into fleeing or parleying then they are with direct violence; their first order of business when attacked is usually to breathe draxie dust on an opponent. Unlike the breath of a faerie dragon, which induces a sort of stoned euphoria, draxie breath can cause this along with several other mind-influencing abilities. Even a draxie doesn’t know what its breath will do at any given moment, and they have great fun adapting to the situation as it elapses. If a draxie wants to do permanent harm, it usually relies on its mind thrust spell-like ability.
Draxies come in a wide variety of colors, and most of them have multicolored fringes running along their heads in place of hair, along their backs and on the tips of their tails. Their nails are usually worn long but are too fragile to be used as claws. Their jaws, however, are remarkably powerful for their size. Draxies are omnivorous with a taste for fruit and insects.
Draxie CR 3 XP 800 CG Tiny fey Init +4; Senses low-light vision, Perception +9
Defense AC 17, touch 16, flat-footed 13 (+2 size, +4 Dex, +1 natural) hp 22 (5d6+5) Fort +4, Ref +8, Will +5 DR 5/cold iron
Offense Speed 15 ft., fly 40 ft. (average) Melee bite +8 (1d8-1) Space 2 ½ ft.; Reach 0 ft. Special Attacks draxie dust Spell-like Abilities CL 3rd, concentration +6 (+10 casting defensively) At will—dancing lights, ghost sound (DC 13), mind thrust I (DC 14), prestidigitation 3/day—disguise self (DC 14) 1/day—glitterdust (DC 15), invisibility
Statistics Str 9, Dex 18, Con 13, Int 16, Wis 13, Cha 16 Base Atk +2; CMB +4; CMD 13 Feats Combat Casting, Great Fortitude, Weapon Finesse Skills Acrobatics +12 (+8 when jumping), Bluff +11, Disguise +11, Diplomacy +11, Fly +16, Knowledge (nature) +11, Perception +9, Perform (comedy) +11, Stealth +20 Languages Common, Sylvan, touch telepathy SQ natural guise
Ecology Environment any forests Organization solitary, pair, flight (3-6) or family (7-24) Treasure standard
Special Abilities Draxie Dust (Su) As a standard action once every 1d4 rounds, a draxie can breathe magical dust in a 15 foot cone. All creatures in the area must succeed a DC 15 Will save or suffer from one of the following random effects (roll 1d4): 1. charmed (as per charm monster) for 1 minute 2. asleep (as per the sleep spell, no HD limit) for 1 minute 3. loses the last 5 minutes of memory 4. sickened, staggered and immune to fear effects for 1 minute This is a mind influencing enchantment effect, and the save DC is Charisma based. A draxie can use this ability once every 1d6 rounds, but a creature cannot be suffering from more than one draxie dust effect at a time. Natural Guise (Ex) When a draxie uses disguise self, it can appear as any Tiny creature with the fey or animal types. Touch Telepathy (Su) A draxie can telepathically communicate with any creature it is in physical contact with, regardless of whether they share a spoken language.
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yellowmagicalgirl · 4 months ago
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YellowMagicalGirl's Femslash February 2025 Wrap-Up
It's the first day of March, and for the first time I have made it through all of Femslash February while having completed every prompt! The vast majority of these fics are drabbles, with five double drabbles, one triple drabble, and a single fic above 500 words. All fics are rated G or T (individual warnings can be found in the tags), and can be found on my tumblr as well. These fics have been formatted as follows:
Title + AO3 Link | Fandom | Ship | Prompt(s) (which could come from either @femslashfeb's or @ministarfruit's prompt lists)
Blood in the Snow | This is How You Lose the Time War | Red/Blue | Frost
Heart Over the Horizon | The Locked Tomb | Griddlehark | Horizon & Heal Me
The Downsides of No Longer Being a Tower Prince | The Locked Tomb | Griddlehark | Fracture
Drive the Monster Far Away From Here | Nimona (movie) | Gloreth/Nimona | Hate Me
Checklist for a Date | Winx Club | Bloom/Stella | Picnic
The Princess's Requisition | Arcane: League of Legends | CaitVi | Bow
One Way of Being Useful | Tales of Arcadia | Ajaire | Hold Me
Vase Acting as a Vessel? | Tales of Arcadia Barbmura | Ghost
Kings and Princesses | First Kill (TV) | Caliette | Coworkers AU
Dear Old Mother, You May Safely Trust My Word | Tales of Arcadia | Barbmura | Trust Me
Her Favorite Shade of Red | The Legend of Vox Machina | Cassleth | Vine
A Letter Sent in Wires and Pollen | This is How You Lose the Time War | Red/Blue | Find Me & Blanket
My Heart Would Only Ever Beat For You | Tales of Arcadia | Barbmura | Pulse
towers falling all around us (we rarely become heroes) | Khyber Shards | Kara/Nisaria | Save Me & Crush
when our memories have begun to ring with boredom | Tales of Arcadia | Marynon | Forget Me
Contains Choking Hazards | Winx Club | Bloom/Stella | Doll
I, Agnes, Take You, the Borg Queen Who Assimilated Me | Star Trek: Picard | Borgnes | Marry Me
Rite of Remembrance | Khyber Shards | Thora/Lonnie | Remember Me
Look on the Light Side | Super Suits | Bonnie/Cole | Glow
Welding Back the Pieces | RWBY | Nuts and Dolts | Puzzle
Bid my blood to run | Tales of Arcadia | Barbmura | Shadow (and also Bring Me To Life if you squint)
A Collective Built on Leather, Crystals, Glass, Pearls, and Jade | Star Trek: Picard | Borgnes | Married
Walking Directly Into My Heart's Trap | Khyber Shards | Kara/Nisara
All Star Heathens | Crossover: The Locked Tomb and Arcane: League of Legends | Gideon Nav/Vi | Understand Me
As the Muse Eats the Pomegranate | First Kill (TV) | Caliette | Myth
Dreams of Two White Dresses | Tales of Arcadia | Clairy | Kids
How Many Decades of Hiding (Stash the Proof, Hide the Evidence) | Winx Club | Blicy | Be There for Me
Body Temperature Restored | The Locked Tomb | Griddlehark | Warmth
And now, because I am a massive nerd who does data science for a living, have some statistics! (Which I'm putting under a cut since this post is already long enough.)
The twenty-eight fics linked above total to 3,952 words. For comparison, I published a little over 39k to AO3 in 2024. February was certainly a rather productive writing month for me.
On average, I wrote 141.1428571 words each day, with a standard deviation of 93.9048585 words. (This does not count words written for other fics). For a daily view of the wordcount and running average, please see the graph below:
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If we ignore the rather large outlier that is the Videon fic, we instead get an average wordcount of 125.9259 with a standard deviation of 51.58662 words.
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I published to 12 unique fandoms (not counting the crossover). I tagged them in order of which fandom has received the most fics from me. This way, if this post only shows up in certain fandom tags and not others, it's more likely to show up in the tags that received more fics.
The fandom that I wrote the most fics for was the Tales of Arcadia series, while the fandom that I wrote the most words for was The Locked Tomb if we sum both the 500 words dedicated to Griddlehark and the 552 words dedicated to the crossover ship I call Videon. This crossover fic was also the longest fic I wrote for Femslash February.
I did not keep a count of this, so I cannot share the statistics for it, but I'd argue that my most mistyped word this month was femslash. I kept trying to type femsalsh instead.
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overdueforarevival · 5 months ago
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Hunter has a complicated relationship with alcohol. That's the simple was of putting it. On Kamino, he'd only ever heard of the stuff, nothing could be smuggling into their home's impenetrable walls, no shiny had ever had the chance to taste the stuff.
He'd heard about it, though. Heard from their specialist trainers how some soldiers may turn to it for solace, to forget the hardships and the losses. Everyone who ever spoke of it insisted that they never touch it, not even a drop.
All of that goes out the window after their first mission and they're being applauded on Coruscant, invited out the a place called 79's by some regs from the 212th. Normally, they wouldn't hang out with other clones, but these were Cody's boys, so Hunter figured it wouldn't be so bad. One drink, they'd agreed, and then it'd be back to planning their next mission.
Wrecker refused to touch it, ordering a soft drink with a little straw he spent the next hour nursing. Tech choked on his first sip, eyes bulging as he spluttered, much to the amusement of his brother's. He joined Wrecker with a soda after that. Crosshair had one drink, maybe two, but no more than that. Hunter doesn't remember much of that night. Only the glorious oblivion that filled his head, the gentle sway of the floor beneath his boots and the fuzzy lilt of his thoughts. For the first time, Hunter felt normal. He hadn't ever felt that way before.
But he woke up the next morning, puking his guts up ten minutes before their briefing and the bright light of the holoprojector made him want to claw his eyeballs out. Never again, he had sworn.
Time went on and the Batch remained vehemently sober, until they swept in at the last moment and saved the 327th corps from certain doom and Bly insisted they treat them at a bar on some seedy planet they stop off at on the way back. Tech and Wrecker beg off, insisting that Wrecker should really go to the infirmary for the bump on his head and Tech should really go with him. So Crosshair and Hunter go alone with the regs and once again, Hunter has a few hours of respite from the endless pressure of perfection before the memories fade away into nothingness. Apparently Cross had to drag him back to the Marauder when he starts chatting up some locals with what Crosshair insists were bad intentions. Hunter doesn't remember a thing.
And he loves it.
It happens more and more often, anytime they pass a bar, Hunter drags them in for 'one drink' which turns into two, into five, into more than he can count. Tech finds he doesn't like most alcohol, but takes a liking to a martini, just one or two. Crosshair learns to let loose, he doesn't quite keep up with Hunter, but he comes close. This continues on for a while, until the drinks say the bar turn into drinks on the ship and suddenly Hunter doesn't remember the last time he was sober and not on a mission.
It's Tech who gets him to smarten up, Hunter thought he'd have walked into what the boys called their 'intervention' with a headful of statistics and fifty papers loaded up on his data pad of the dangers of alcohol. Instead, he looks Hunter dead in the eye, goggles removed, and he shakes his head.
'I don't recognise you, Hunter. You are not the man I agreed to follow into battle.'
And that's really what it comes down to. Hunter remembered then, what he was born to do. To lead. Hunter is a leader, he is notnormal, never has been and never will be.
He doesn't have a drink for months. And it kills him, it's all he wants, all he thinks about but he doesn't touch it, for his little brother who didn't recognise the boy he grew up with. There's times that he slips, times he fails and comes staggering into the ship, passes out on the floor and apologises over and over the next day. But, he does his best not to cock it up again.
Then they meet Echo, the infamous twin of Fives. They're known throughout the GAR for two reasons: their indestructible tactics and their knowledge of the night life.
Hunter has a bad day, he slips up and Echo finds him at a bar. Echo who doesn't know a thing about Hunter's past, who only sees his brother in desperate need of some relaxation. So they go to 79's and then some other bar and somewhere else after that. Hunter gets so drunk he doesn't remember a thing, except for one small moment as they staggered back to the ship, leaning on each other for support.
'They can't know I've been drinking... Our little secret, eh Echo?' he had said. And that it was. Their little secret. And it happened again. Then again, and again and he's never found a better friend than Echo, but the guilt is eating him alive. He should be better than this.
Tech is waiting for them when they stumble in one night and Hunter feels the blood in his veins turn to ice.
He'd never heard Tech yell before, he didn't know that the man could. But, boy could it sober you up.
Echo stands stock still like a child under fire and Hunter hangs his head in shame. He only interrupts Tech's tirade to insist it's not Echo's fault, that he didn't know Hunter wasn't meant to drink. Tech bellowed that that was not the point, that neither of them should be drinking.
The next day, Hunter and Echo make a pact to never touch the stuff again, if only never have to hear Tech shout like that again.
It's difficult at first, but then he meets a bubbly little girl, a sister at that, and suddenly it doesn't seem so hard. Not when he has a reason, a real reason, to put the drink down for good.
He doesn't slip up once after that, not a single drop of alcohol touches his tongue and though Omega will never know who he was before her, he'll always know just what she did for him. Hunter will always know that Omega was his saving grace, a gift sent from somewhere Hunter doesn't know, but it's the best gift he could have received.
And then she's ripped away from him a d no matter how hard he tries, he can't find her. Echo has left, Crosshair is gone and Tech is dead. It's just him, Wrecker and the endless expanse of space stretching out ruthlessly in front of them. There's an old bottle Echo kept under his bunk. 'In case of emergency' he'd said once with a wink. This was indeed an emergency and Hunter has to buy a new bottle the next day. it takes Wrecker a while to catch on, but when he does, he's fuming. He shouts and screams but somehow it doesn't seem half as scary as when Tech did it. Frankly, Hunter simply doesn't care. He just needs to forget, just for a little while, forget the pain pressing down on his chest, gnawing at his soul. Just forget.
It doesn't get better. There's nothing to snap him out of it this time, no terrifying speech or saving grace. Hunter has nothing left to control himself for. So he lets go and allows the fates to decide his future.
His future brings him his little girl back, eventually. He's completely fucked when they get her message, Wrecker has to read it to him, three times in the end, just to get the short sentence through his buzzing mind.
He doesn't have long enough to sober up, but he does shower and change his clothes. He hides the bottles and dumps the trash on the way and hopes she doesn't notice the way he trips down the stairs. Maybe she'll put it down to emotion, not the liquor swirling through his brain.
Maybe it's a good think he's intoxicated though, because Omega isn't alone and he has a few choice words for Crosshair, but all that comes out in his drunken state is a simple:
'Welcome home, Cross,'
And the rest is history. Omega stays close to him, so close that he doesn't dare risk a drink, she doesn't need to know that side of him. His saving grace has come home and that's all he needs. His little girl is better than any solace the alcohol could offer.
So yes, Hunter has a complicated relationship with alcohol, one that ebbs and flows with the tides,one that never truly fades. But it's a part of him, a part of who he is and he'll never forget where he came from and all the people he was before. He has his little family and his warm home on Pabu and that's enough for him now.
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sntechsupport · 1 year ago
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Hey, I have a few questions about whatever the fuck just happened.
Why did our session still generate when we all died trying to enter
Why were all our dream selves sleeping in crypts in derse and prospit's cores instead of being dead in normal towers on moons containing more normally-placed crypts
Why were the moons completely missing
What the fuck is a dream bubble
Why the fuck could one of my co players control an alchemized rc drone from outside the session using a dreamed-up remote controller
Ad 1: Being dead doesn't stop you from playing, as you have found out by now.
Ad 2: Upon death of the Waking Self, the Dream Self begins stops shoving signs of life (despite it not being dead) and the Carapacians consider it to be dead. They move all Dream Selves they consider dead (whether truly dead or not) to the Crypt in the Dream Moon's Core.
Ad 3) Dream Moon Moons (Prospit Moon and Derse Moon) are a starting location for the Dream Selves; they hold the Dream Rooms and some introductory NPCs. However, if all Dream Selves from on Moon are moved to the Crypt before they can Wake Up, the probability that the Dream Rooms get even visited and the intro NPCs spoken to are basically null (we ran statistics on this). Game saves power and memory and just deletes them. You can re-spawn those locations if you want by checking Enable Pointless Areas and then refreshing the game.
Ad 4) Dream Bubble is where ghosts go from the Incinisphere. AKA: If you die in game and you don't have a Dream Self, this is where your consciousness is moved to. Dream Bubbles are not a part of the game, they were made solely by the Noble Circle of Horrorterrors. As Dream Bubbles are space pockets made to withhold conscience, their "geografy" is an external projection of your thoughts... and of other people's thoughts as they collide. That doesn't shift as much as you'd think; once you your senses perceive something, you tend to subconsciously think about the thing more, therefore reinforcing its existence in the Dream Bubble. Funnily enough, the Dream Bubbles hang on "Sleeper Code" like the Dream Selves, which means that if you are sleeping and do not have a Dream Self, your consicousness gets temporarily moved there too.
Ad 5) That sounds like a Resistance Aspect Player bullshit. Happens. Be grateful.
Sincerely
SN Tech Support (Gear)
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funwalker · 10 months ago
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The Curious Phenomenon of Player Turnover in Video Games and also a Review of Garden Story.
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[This is a crosspost form cohost. The original was posted on Aug. 3, 2024.]
I played Garden Story.
It's a cute little game. Not quite what i expected when I played the demo (however many years ago that was now).
I had assumed it would be an adventure game in the vein of The Legend of Zelda where you pick your way through the world fighting monsters and solving puzzles, but it's really quite different from that, sort of blending in management sim(?) elements (managing your towns by gathering resources every day, fighting off monsters, fixing broken things around town, etc.).
A lot of games have trophies that act as milestones for player progress, like "beat the first boss", "beat the second boss", etc. There are four towns in this game which basically serve as chapters of the story. A play in four acts, you might say.
Now, I understand that for any given game--regardless of genre, regardless of length--it's unlikely that most players will finish it. Like all the way to the end. It's an interesting statistic, but people bounce off of games for all kinds of reasons, and I'm definitely guilty of this sort of thing as well. I was both a little surprised and also not surprised at all that only about 35% of players had beaten the first boss (according to the steam trophies).
For context, these are like, the numbers that you get when a player has to jump over some sort of hurdle. Some excerpts from my Steam library: Only about 40% of players made it past the first major story beat in Broken Age, and it's been a while since I've played it, but I'm pretty sure it's mostly due to obtuse solutions and some point and click jank. About 23% of people who looked past the finicky controls of Skatebird and made it to the second level. The number of people who made it past the tutorial of Deadly Premonition is about 45%. (Honestly, I'm surprised it's even that high, but I guess most people who pick it up know what they're in for...)
Garden Story is not an especially long game. Steam says I've played it for about 26 hours now, but probably 4 were tending to my towns post-game, and another 6 of those were the game just on in the background while i walked away to do something else. (It's one of those games that only saves at the end of an in-game day, so instead of completing a day and shutting it off, I usually opt to just leave it running.... ) [A memory floods into view of my hands as a child, turning off my tv but leaving my snes, ps2, wii, ps3 running as I go off to school. I return, play, finally save my game. the in-game clock reads 999:59, as it has for the last several days.] Does anyone else still do this? lol
But anyways, I think i clocked in at about 15 actual hours of play upon completion. Not long. Not short. Much of that time was spent extending days on into endless nights gathering every last resource from the land so I could upgrade my hammer or whatever.
The first town is definitely the shortest to complete from the start to the boss. It maybe took me about 2-3 hours, and those first hours bounced off about 65% of players. I honestly also thought about putting it down in that time.
I think it's fair to say that the gameplay at the beginning kinda drags. The game emphasizes how "cozy" it is in the trailer, which is kind of true, I suppose, but for me it lacks the satisfaction of something like a farmsim or puzzle game. The daily tasks are pretty shallow and usually uninteresting. Some of the quests (like finding rare resources for NPCs) are downright frustrating. It took me probably 4 or 5 days to find a single glass lens. 4 or 5 days of breaking the same 4 or 5 glass bottles on the beach. It was a quest that required two lenses, but I had the first before starting the quest, which may have skewed my perception of how easy it would be. Maybe I just got really unlucky. I nearly gave up on it though.
Starting out, Concord (your main character) is pretty weak. You have two pips of stamina which means you can attack twice before taking a break. Or you can run for a second and attack once. Or run for a few seconds and attack none. You're pretty slow. Combat--while not really challenging--takes a long time. You pick your way slowly through any screen with enemies. Attack, attack, recover, wait (the enemy is charging up it's rebuttal which takes a second), attack, sidestep, attack. Move on to the next one.
Add this little dance to the first boss fight (which, aside from the last, was the only one that killed me), where you have to wait for the boss to come down from the ceiling to become vulnerable and then you can only get a few weak whacks in before it retreats again... I can understand why a lot of people may not have had the patience to make it this far.
After this battle, you get your first upgrade to stamina (unless you're smarter than I am and equipped Concord's memory instead of Plum's), and that's when the game gained some semblance of fun for me. The difference between two and three pips of stamina is honestly an ocean.
I think maybe the player should've started out with 3 stamina instead of two and it really would've fixed a lot of issues I personally had starting out. Maybe they would've even retained another 10% of players past that first boss fight.
The story starting out doesn't appear to be anything special. Very fantasy-adventure-chosen-one-save-the-world but with cute little talking vegetables and also frogs. It's generally well written, though perhaps a bit needlessly padded in a way that had me skimming and skipping a lot of the dialogue, but I found myself actually getting into it as I went through the final town. There's something quite lovely and bittersweet about the ending that I like a lot, but it took quite a bit of time for me to get there.
All in all, I think it was a pretty alright game. I played it mostly as something to do at night and less as an actually engaging experience. The art is wonderful. The music is nice. I think the bosses are neat. I'm kinda sad that you can't fight them again in the post game. The story really only picks up in the last act, but it went a way I was not expecting from the outset and deals with themes of loss in a way that you don't see often, which I liked.
For as charming as I think this little game actually is, I can understand why 65% of players could not make it to even the second area. There are a lot of little things that add up. The nothingness of a lot of the daily missions. The tedium of fighting enemies. Confusing and under-explained mechanics. The reuse of certain interactable assets in ways that you can't interact with them and vice versa. The feeling that you must be missing something as you try to progress through the world.
There are things where I'm so sure that as a dev, having played through certain scenarios hundred of times, I would find acceptable, but as a player, having to interact with them only a few times, drove me nuts.
But putting that aside (after all, most of the people who did not finish the game had already left by that point), the question I'd like to ask is, "Why was the retention rate so bad, and how could I avoid such a thing in a game that I make?"
For me personally, I think this question can also be answered by a post I saw floating around on cohost a while ago about reasons for unfavorable ratings on Japanese indie games. A large part of it was those games not finding their target audiences. People complained that combat was too hard, the graphics were ugly, they wanted a different game than what they got.
So circling back to my first impressions, I honestly can't tell you whether the demo gave me a false impression of what the game would be like, but the impression I held of this game in my memory was indeed quite different from what I got. Looking at the launch trailer... well, it doesn't quite misrepresent the game but more like... beefs up its resume.
Scrolling through the first page of Steam reviews, I only saw two that wouldn't recommend this game and their main complaints are completely valid that the start of the game is pretty rough, tedious, and repetitive. Digging further, I think becomes apparent that the main complaint is the actual gameplay doesn't support what sold people on this game: the idea of a cozy gardening game. (Seemingly, some sources compared it to Stardew Valley, which gave people a false impression of what sort of game it would be.) Despite the incredibly high bounce off rate of players in the first couple hours of the game, most of the reviews on steam are positive. Probably, the take away from this is that most of the players that bounced off were just apathetic. The game isn't so irredeemable in the beginning to inspire anger. Some of the negative reviews even expressed a sympathy that they couldn't really recommend this game because it turned out they liked it in the end.
Looking past the presentation, I think this is a basic pacing problem. Like when reading a book, you need a hook to hold interest. Your book can be really good in the latter half, but if there's no interesting or urgent conflict to be resolved, a lot of people won't make it to the good part.
With games, this problem is two-fold. You need either a good gameplay hook or a story hook (preferably both). I've played games with mediocre stories because the gameplay was fun and vice versa, but you can't just coast off of both average story and gameplay. Obviously, some people will play anyways, but if you have something to say and you want that thing to be heard by anyone but the most dedicated players, I do think you need something to propel people. Especially if your game relies heavily on random generation and grinding to pad itself.
A "hook" doesn't have to be a big bombastic thing. Even without doing a bunch of fixes to clarify things in the design of the game--without changing the story or even the gameplay nearly at all--I think really it just needed a small adjustment, whether it's just that one extra pip of stamina to make early game combat and foraging more fun or even to trim out a lot of the superfluous dialogue. The art and the music are there. It just needs a little kick in the pants.
As a game designer, I try to keep in mind all of the reasons why someone would buy my game but not make it to the end, because I think that's the goal of most game designers--to find their target audience and give them a meaningful experience to engage with. That's kind of the nature of art, isn't it? I think maybe Garden Story became a good game eventually, but I do also think it had art at its heart the whole time. I know it maybe sounds like I didn't like it, but I really did enjoy it in the end.
Anyways, that's my onion. After about 10 hours into this game, I glanced at the Steam trophies and this piece was born. Haha.
Anyways, thanks for reading. Stay fresh.
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It's summer in Texas. Pray for me.
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pathfinderunlocked · 11 months ago
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Multimind Sorcerer - CR6 Sorcerer
As for how to deal with you, I'm of two minds. One of them is psychic and the other is dead.
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Artwork by TsunamiXD on Twitter.
After taking a few weeks off, I'm back with a fairly straightforward addition to your NPC codex.
This sorcerer was, at one point in her life, just a psychic bloodline sorcerer, but she opened her mind too much and let something else in. Perhaps on purpose, or perhaps by accident - although she seems to have it mostly under control now, at least.
Since her only way of damaging corporeal enemies is magic missile, she's mainly a support caster. Casting magic missile with the Fearsome Spell metamagic is a solid play though.
Multimind Sorcerer - CR 6
The elven woman seems torn between staring intently at you as if seeing into your mind, and being distracted by what seems like a figment of her imagination that you can't see or hear.
XP 2,400 Elf Crossblooded Sorcerer 7 CE Medium humanoid (elf) Init +12 Senses low-light vision, see invisibility; Perception +4
DEFENSE
AC 18, touch 14, flat-footed 15 (+1 deflection, +3 Dex, +4 mage armor) hp 32 (7d6+14) plus 12 temp hp Fort +2, Ref +5, Will +6; +2 vs. enchantment Defensive Abilities possessed bloodline arcana (6/day) Immune sleep
OFFENSE
Speed 30 ft. Melee mwk quarterstaff +2 (1d6-1) Special Abilities psychic strike (6/day, DC 16)
Racial Spell-Like Abilities (CL 7th; concentration +10 (+12 to cast defensively))     1/day—disguise self (DC 14)
Sorcerer Spells Known (CL 7th; concentration +10 (+12 to cast defensively))     3rd (5/day)—purge spirit (DC 16), shadowmind (DC 17)     2nd (7/day)—false life (already cast), see invisibility (already cast), share memory     1st (7/day)—anticipate peril (already cast), mage armor (already cast), magic missile, shadow trap (CL 8th; DC 15), shadowfade (CL 8th)     0th (at will)—dancing lights, detect magic, disrupt undead (ranged touch +5, DC 13), light, ray of frost (fire), read magic
Bloodlines psychic, possessed
BASE STATISTICS
Without anticipate peril, false life, mage armor, and see invisibility, the sorcerer’s statistics are Senses low-light vision; Init +3; AC 14, touch 14, flat-footed 11; hp 25.
STATISTICS
Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 16 Base Atk +3; CMB +2; CMD 16 Feats Eschew Materials, Fearsome Spell, Improved Initiative, Iron Will, Reach Spell, Spell Focus (illusion) Skills Bluff +7, Knowledge (arcana) +6, Knowledge (religion) +6, Perception +4, Sense Motive +11, Spellcraft +11, Use Magic Device +7 Languages Common, Elven SQ arcane focus, bloodline arcana (possessed bloodline arcana, psychic spellcasting), crossblooded drawbacks, elven immunities, keen senses, shadowplay Gear potion of cure moderate wounds, masterwork quarterstaff, belt of mighty constitution +2, ring of protection +1, soul soap (2), 35 gp
SPECIAL ABILITIES
Arcane Focus (Ex) Elves with this racial feature gain a +2 racial bonus on concentration checks made to cast arcane spells defensively.
Possessed Bloodline Arcana (Su) 6 times per day, when the multimind sorcerer casts a non-cantrip spell, she can roll the next Will save she attempt against a mind-affecting effect before her next turn twice and take the better result. If she has already failed a save against a mind-affecting effect, she can instead attempt another Will save against that ongoing mind-affecting effect after successfully casting her spell. The multimind sorcerer can use this ability only once against a given mind-affecting effect.
Psychic Spellcasting (Su) The multimind sorcerer's sorcerer spells and spell-like abilities count as psychic instead of arcane. She uses thought and emotion components instead of verbal and somatic components when casting her spells.
Psychic Strike (Su) 6 times per day, the multimind sorcerer can target one creature within 30 feet that she can see; that creature must succeed at a Will saving throw (DC 16) or it takes 1d6+3 points of damage and becomes shaken for 1 round. The save DC is Charisma-based.
Shadowplay (Ex) Elves with this racial feature cast spells with the darkness, light, or shadow descriptor at +1 caster level.
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hollislp · 2 years ago
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Current Minecraft mods [Fabric 1.20.1]
A list of mods (with links) that I use regularly
This list assumes you have fabric api and cloth already in the mods folder
[mods in italics are not needed if using OptiFine]
[libraries and cores not included, some mods require additional mods to work]
3d skin layers
makes the outer layer of skins 3d
advancement info
shows what criteria needs to be met to get achievements
ambient sounds
adds ambient background noise
animatica
adds the ability to add animated textures without optifine
better f3
lets you choose what information is shown on the F3 menu
better mount hud
allows you to see both hunger and mount health while riding a mount
better statistics screen
makes the stats screen easier to traverse
better ping display
shows numerical ping instead of bars
chat heads
shows the head of the player along with their chat message
cit resewn
adds the ability to add custom item textures without optifine
clickthrough
allows you to click through signs and item frames into containers
continuity
allows you to add connected textures without optifine
cosmetica
adds cosmetics
cull less leaves
improves fps by leaf culling in a subtle way
death log
adds a list of causes of death and dates
debugify
fixes bugs on the minecraft bug tracker
disable custom worlds advice
turns off the "experimental features" message on worlds
draggable lists
makes lists like the texture pack list and server list draggable
dynamic fps
turns minecraft to 1 fps when not focused on
emoji type
adds the ability to type unicode symbols and emotes in chat
entity texture features
adds the ability for custom entity textures without optifine
extreme sound muffler
turn off specific sounds without a resource pack
fabric sky boxes
allows texture packs to add custom skies without optifine
fast quit
lets you return to the title screen instantly when closing a world
ferritecore
saves computer memory
friendly fire
makes it so you can't accidentally hit baby mobs and tamed mobs
immediately fast
optimizes rendering
indium
rendering optimization for the sodium mod
iris
shaders without optifine
lamb dynamic lights
dynamic lights without optifine
litematica
allows you to place a building schematic in your world
lithium
optimization
load my resources
loads game resources on start
memory leak fix
fixes several memory leaks
model fix
fixes the stitching gap in item models
mod menu
adds a menu to view and manage mods from
more chat history
increases the chat history to 300 messages
mouse tweaks
allows you to drag items into and from containers without moving the mouse
no fog
removes fog
not enough animations
adds many animations [climbing ladders, rowing boats, etc]
puzzle
easily manage optifine alternatives
reeses sodium options
adds more options for sodium
replay mod
allows you to record 3rd person gameplay
screenshot to clipboard
whenever a screenshot is taken it automatically copies to clipboard
shulkerbox tooltop
hover over shulker boxes in the inventory to see exactly what's inside
sodium extra
control more things than just base sodium
sodium
optifine alternative
symbol chat
adds a menu to type more symbols and change your chat font
visual workbench
see what items are in your workbench and what it's crafting
worldedit cui
shows what you have selected in world edit
worldedit
adds tools to make creative mode building easier
yosbr
keeps your options
zoomify
allows zoom without optifine
ORIGINS SERVER MODS
additional lanterns
more lanterns
bits and chisels
super small building
chipped
TONS of different blocks
clutter
small items like furniture and decorations
extra origins
adds more origins to the origins mod
handcrafted
more furniture and small items
origins
turn into different mobs (and more)
origins plus plus
adds even MORE origins
rocks
adds sticks and rocks
roughly enough items
adds a menu that allows you to see crafting recipes of all items
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lospollozru · 2 years ago
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Phantom Liberty: High Anticipation in the World of Cyberpunk 2077
Release Date: September 26, 2023.
Platforms: PC, PlayStation 5, and Xbox Series.
Despite its troubled launch in 2020, Cyberpunk 2077 has gradually improved, and now, CD Projekt RED is preparing to release its largest expansion in the game's history - Phantom Liberty.
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What Is Phantom Liberty About?
The narrative expansion will place players in the city of Pessy, which is a blend of impoverished districts and free-trade zones. Corporations steer clear of this area, making it dangerous yet appealing to treasure hunters and those seeking to disappear.
Players will once again step into the shoes of the mercenary V and their faithful companion, the digital copy of Johnny Silverhand. Phantom Liberty's events will unfold before the main game's conclusion, and gamers will be tasked with saving the President of the New United States of America, Rosalind Myers, after her shuttle crashes in Pessy City.
Changes in Gameplay
Combat While Driving: Now, battles in cars and motorcycles become a core mechanic and are accessible at any time. This includes the ability to use melee weapons during vehicle combat.
Changes in the Police System: The police system is now more realistic. Police response will depend on the nature of the violation and the area in which it occurs. Police no longer appear instantly, and at higher wanted levels, SWAT teams known as "Max-Tac" may join the pursuit.
Changes in the Skill System: Clothing will no longer affect V's statistics. Instead, effectiveness will depend on the implants installed, which promise to provide new abilities and enhancements. V's maximum level will increase from 50 to 60.
Biotech Skill Tree: An additional skill tree in the form of a biotech chip will be added to the game. Abilities from this tree can be unlocked by finding information terminals owned by the "Militech" corporation in Pessy City.
Additional Story Development
New Ending: The expansion will introduce a new ending that depends on the player's decisions during the narrative missions of Phantom Liberty. This will allow users to experience a new epilogue for the main game.
New Soundtrack: Composers Petr Adamchik and Jacek Paczkowski have created a new soundtrack that will include more classic cyberpunk motifs and spy thriller elements.
Three New Radio Stations: Three new stations with diverse music will be introduced, including heavy tracks and melodies in the style of club and electronic music.
How to Prepare for the Release of Phantom Liberty
Replay Cyberpunk 2077: Return to the world of Night City and refresh your memories before the release of the expansion. It's important to note that Phantom Liberty will be available for both new and existing characters.
Create a New Character: You can create a new character and make different decisions to unlock alternative endings and experience a new storyline.
Use the Ability Calculator: Use the official ability calculator to plan your character build in advance.
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Phantom Liberty promises to be the largest and most exciting expansion for Cyberpunk 2077, introducing numerous new gameplay possibilities and variations, while enriching the game's narrative and music. Get ready to return to Night City and embark on new adventures in the cyberpunk world!
Find keys and accounts for this cult game here: https://lospolloz.ru/accounts-cyberpunk-2077
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swtplvrn · 3 months ago
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TCM321 Assignment 5
The Value Proposition Canvas: A Guide to Technopreneurial Success
In the competitive world of technopreneurship, a solid value proposition is the bedrock of success. The lecture, delivered by Sir Mar Robert, delves into the concept of the Value Proposition Canvas, a tool designed to help entrepreneurs create products and services that customers genuinely desire. The core message revolves around understanding customer needs and pain points, and then designing solutions that alleviate those pains while delivering tangible gains.
Sir Mar begins by highlighting a startling statistic: a significant percentage of companies fail because they don't meet customer expectations. This underscores the critical importance of thoroughly understanding the target audience before diving into product development. The Value Proposition Canvas, in this context, becomes an essential instrument for bridging the gap between assumptions and reality.
The lecture emphasizes the difference between simply listing product features and crafting a compelling value proposition. It's not enough to say a phone has a "32-megapixel camera." Instead, the value proposition should translate that feature into a customer benefit: "Capture stunning photos with incredible detail, preserving your precious memories."
He uses examples such as Waze and the MyKuya app to illustrate how these startups successfully addressed customer pain points. Waze, for instance, tackles the frustration of traffic congestion by providing real-time navigation and alternative routes, thus saving users time and money. MyKuya addresses the time constraints of working mothers and busy individuals by providing a platform for outsourcing errands.
A crucial element of the Value Proposition Canvas is its two-pronged approach: "Design" and "Observation." "Observation" requires entrepreneurs to deeply understand their customer's needs, pains, and gains. "Design" then focuses on creating products and services that specifically address those observed needs. The canvas encourages entrepreneurs to visualize, design, and test how they create value for customers, ensuring a customer-centric approach. Ultimately, by understanding the Value Proposition Canvas and the critical role of customer validation, technopreneurs can significantly increase their chances of creating successful and impactful ventures.
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love-chaos · 4 months ago
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ill
I’m literally running on fumes
Now my lips are turning blue
Wake up with a soar throat in the morning
And a wet cough too
Bronchitis and pneumonia
All at the same time
Mucus chokes my throat
Makes it feel like it’s dripping down my spine
And into my airways
My chest is always tight
But I can’t tell if it’s emotional pain
Or the smoke it’s trying to fight
I quit 3 years ago
Statistically I shouldn’t relapse
But I was the anomaly then
Makes sense I’d be an outlier
For more than just that
I’ve always been alone
No one wrote down my story
Because nobody asked me
They just said “congrats”
And let me bask in the glory
Same thing with my artistry
Air coming in my lungs
Air coming out
Both are killing me
That’s what I’m always writing about
I’m not one to preach
But I really do believe
The world cares
It just doesn’t try to reach
People hide from the truth
Like it’s too high to see
But in reality
We’re to high
So we couldn’t conceive
That it was right below us
The whole fucking time
We just had to kneel down
And close our eyes
Because that’s what faith is
It’s not seeing the light
It’s sitting in the inky darkness
And believing it’s bright
Believing it’s right within our grasp
But to come down from a pedestal
Means swallowing that pride back
Thick and green
An amalgamation of envy and “need”
But we don’t really need to clear it out
With a scream
If you have to go to that extreme
You’re doing too much
It’s much simpler than it seems
Just ask to be saved
Just ask to be seen
He will except you
And all of your green
Wether it’s weed
Or jealousy
All sins black as ebony
Will be cast out
From our memory
I am a martyr
I will die on this hill
Jade colored grass
A field full of butterflies
And enough love to fill
Even the emptiest of hearts
Even the weakest of will
Especially the lonely
And those who are still
Like a baby born blue
Without enough oxygen
Suffocation will kill
But as soon as you let it in
Instead of holding your breath
You will no longer be ill
And you’ll love life
Till death
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greatonlinetrainingsposts · 4 months ago
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AI-Assisted SAS Programming: Enhancing Efficiency and Innovation
In today’s fast-paced world of data analytics, businesses are handling increasingly complex datasets and seeking smarter, more efficient ways to analyze data. As a leader in statistical analysis, data management, and machine learning, SAS has been at the forefront of these advancements. With the rise of Artificial Intelligence (AI), SAS is adapting and transforming the programming landscape. AI-assisted SAS programming is changing the way analysts and data scientists work, making processes more efficient, reducing manual effort, and fostering innovation.
Why AI is Revolutionizing SAS Programming
AI integration in SAS programming addresses the growing demand for faster, more accurate data analysis. Traditional programming methods involve significant manual effort—writing complex code, debugging, and optimizing scripts. While SAS has been a great tool for years, integrating AI helps to automate many of these tasks, allowing programmers to focus on higher-level work like interpreting models and making data-driven decisions.
Organizations are increasingly looking for ways to integrate AI-driven automation into their SAS environments. AI can analyze data patterns, suggest efficient coding techniques, and even generate parts of the program itself, saving a great deal of time. This enables data analysts to focus more on high-value tasks instead of getting bogged down with repetitive coding activities. For beginners, AI tools can make their entry into SAS programming smoother, while those with experience can enjoy improved productivity and fewer coding errors.
How AI Improves SAS Programming
Automated Code GenerationAI-driven tools now make it easier to write SAS code. They can suggest syntax, identify errors, and even generate blocks of code. This can be especially helpful for beginners or those just starting out. By leveraging these tools, new users can quickly become proficient in SAS programming and avoid many of the typical coding pitfalls. For those seeking more structure, SAS Programming Tutorials offer an ideal way to get up to speed quickly.
Error Detection and DebuggingDebugging is a huge part of programming, and it can be time-consuming and frustrating. AI can automatically spot syntax errors, logical mistakes, and optimization issues, suggesting fixes in real-time. This feature not only speeds up the development process but also enhances the accuracy of analysis, making sure your models and insights are sound. The quick identification of issues is particularly beneficial for projects that are tight on deadlines.
Optimizing Data ProcessingWith AI, SAS programs are faster and more efficient. The AI evaluates how a program is performing and offers suggestions to optimize code for faster execution. From reducing memory usage to suggesting more efficient statistical procedures, AI-driven optimizations enhance both the speed and scalability of the analysis. These optimizations help save time and computational resources, which is crucial when working with large datasets.
Enhanced Machine Learning CapabilitiesAI enables better integration between SAS and machine learning models. With pre-built AI algorithms and easy-to-use tools, users can implement advanced techniques, including predictive analytics and deep learning, without needing extensive programming knowledge. The blend of AI and SAS Programming is especially powerful for businesses looking to move beyond basic data analysis and dive into more complex tasks like forecasting and pattern recognition.
Intelligent Data Cleaning and PreparationData preparation is often a manual and tedious process. AI helps automate this by detecting inconsistencies, missing values, and outliers, reducing the need for extensive manual cleaning. This allows analysts to spend more time on interpreting the results and less time on repetitive data tasks. The AI tools can also suggest more advanced cleaning techniques, ensuring the data is ready for deeper analysis without human intervention.
Benefits of AI-Assisted SAS Programming
Boosted Productivity: AI cuts down the time spent on routine tasks like coding and debugging. This allows SAS programmers to focus on more impactful aspects of data analysis and strategy development. They can devote more time to understanding the insights behind the data rather than focusing on technical details.
Increased Accuracy: Automated error detection ensures that mistakes are minimized, leading to more reliable insights and outcomes. AI can also suggest improvements to existing models, leading to better predictive performance and greater confidence in the analysis.
Faster Learning Curve: AI tools assist with code generation and suggestions, which is invaluable for beginners. For those looking to deepen their skills, SAS Tutorials and SAS Online Training can further enhance learning by guiding them through AI-assisted techniques step by step.
Scalability: With AI’s help, businesses can manage and analyze larger datasets more efficiently, which is crucial as data continues to grow exponentially. As the data scales up, AI assists in maintaining performance without significant manual intervention.
Looking Ahead: The Future of AI in SAS Programming
The potential for AI in SAS programming is vast and continues to evolve. Future developments may introduce more advanced natural language processing capabilities, where users can write SAS programs using simple English commands. Additionally, as cloud-based platforms continue to grow, AI-powered SAS tools will enable teams to conduct more collaborative, real-time analysis with even greater efficiency.
For anyone interested in mastering AI-assisted SAS programming, SAS Tutorials are a great starting point. Whether you're a seasoned programmer or just getting started, these resources can help you tap into the power of AI and stay competitive in the ever-changing world of data analytics. By becoming proficient in these advanced AI tools, you can future-proof your skills and adapt to the increasing demand for AI-driven data insights.
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safetylearning-blog · 9 months ago
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The Life-Saving Power of CPR Training: Why Everyone Should Learn
Cardiopulmonary resuscitation (CPR) is a crucial skill that everyone should learn. In an unpredictable world, emergencies can strike at any time. Whether it’s a heart attack at home, an accident at the park, or a sudden health crisis, knowing how to respond can mean the difference between life and death. This blog delves into the significance of CPR training, what it entails, and how it empowers individuals to act effectively during emergencies.
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Understanding the Importance of CPR
The Stark Reality
Every year, approximately 350,000 cardiac arrests occur outside of hospitals in the United States alone. According to the American Heart Association, nearly 90% of these victims do not survive. However, when bystanders perform CPR immediately, the chances of survival can double or even triple. These statistics highlight the critical need for widespread CPR training and awareness.
What is Cardiac Arrest?
Cardiac arrest occurs when the heart stops beating unexpectedly. This can result from various factors, including heart disease, trauma, drowning, or severe allergic reactions. When the heart stops, blood flow to vital organs ceases, leading to death within minutes if not treated. CPR helps maintain blood circulation and oxygenation until professional medical help arrives, increasing the likelihood of a positive outcome.
What Does CPR Training Involve?
Course Structure
CPR training typically includes the following components:
Recognising Emergencies: Learning how to assess a situation and determine when CPR is necessary.
Basic Life Support (BLS): Understanding the fundamental techniques of CPR, including chest compressions and rescue breaths.
Using an AED: Familiarising oneself with Automated External Defibrillators (AEDs), which are essential devices that can restore a normal heart rhythm.
Special Populations: Adapting CPR techniques for different age groups, including infants, children, and adults.
Hands-On Practice
One of the most vital aspects of CPR training is hands-on practice. Participants typically use mannequins to practice chest compressions and rescue breaths, which helps build the muscle memory and confidence needed to perform these techniques effectively in real-life situations.
Where to Get CPR Training
Local Organisations
Numerous organisations offer CPR training, including:
American Heart Association (AHA): The AHA provides a variety of courses, from basic CPR for laypersons to advanced life support for healthcare professionals.
Red Cross: The Red Cross offers comprehensive training programs that include first aid, CPR, and AED training tailored to various audiences.
Community Colleges: Many local educational institutions offer CPR courses, often at affordable rates.
Online Options
For those with busy schedules, online CPR courses are increasingly available. While these courses can provide valuable information, it’s essential to pair online learning with hands-on practice to ensure proficiency.
Workplace Training
Many employers recognise the importance of having trained staff and often provide CPR training to employees. This not only prepares staff for emergencies but also fosters a culture of safety and responsibility in the workplace.
The Benefits of CPR Training
Life-Saving Skills
The most obvious benefit of CPR training is the ability to save lives. Knowing how to perform CPR increases the likelihood that you can help someone in distress, whether it’s a family member, friend, or a stranger. In emergencies, every second counts, and your knowledge could be crucial.
Boosting Confidence
Training instills confidence in individuals, making them more likely to act in emergencies instead of freesing or hesitating. This assurance can be vital when responding to a critical situation, where quick actions are necessary.
Community Impact
Having CPR-trained individuals in a community creates a safety net. The more people equipped with these skills, the higher the overall readiness to respond to emergencies, ultimately benefiting everyone.
Personal Development
CPR training is not only about acquiring skills; it is also a fulfilling experience that enhances your knowledge and capabilities. It can lead to further training in first aid, advanced life support, and other emergency response techniques.
What to Expect During CPR Training
Course Duration and Format
CPR courses typically last between 4 to 6 hours, depending on the level of certification. They usually include a mix of lectures, demonstrations, and hands-on practice, allowing participants to engage with the material actively.
Certification
Upon successful completion of a CPR course, participants receive a certification card, which is usually valid for two years. This certification can be a valuable asset in many professions, especially in healthcare, education, and emergency services.
Maintaining Your Skills
Recertification
CPR guidelines and techniques can evolve, making it essential to stay updated. Most organisations recommend recertifying every two years to ensure skills remain sharp and current.
Regular Practice
In addition to formal recertification, practicing CPR techniques regularly helps maintain muscle memory. Consider joining community refresher courses or practicing with friends and family to reinforce your skills.
Overcoming Barriers to Training
Time Constraints
Many people cite a lack of time as a barrier to obtaining CPR training. However, with flexible course options, including online and weekend classes, finding time to train has become easier than ever.
Fear of the Unknown
Some individuals may feel intimidated by the idea of performing CPR. Training demystifies the process, providing the knowledge and skills needed to act confidently in emergencies.
Common Misconceptions
There are misconceptions about CPR, such as the belief that it’s only for medical professionals. In reality, anyone can learn CPR, and bystanders often play a critical role in saving lives.
Conclusion
CPR training is an essential skill that empowers individuals to act decisively in emergencies. By investing time in learning CPR, you not only enhance your ability to save lives but also contribute to a safer community. With numerous training options available, there’s no better time to get involved. Whether you’re a parent, teacher, or simply a concerned citizen, obtaining CPR certification can make a significant difference.
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jnvjldsnvv · 2 years ago
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Exploring the Ingenuity of Fuji PLC Drives by FSC Group
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In the intricate dance of gears and circuits that constitutes modern industrial automation, the choice of components is a pivotal factor in determining the symphony’s success. FSC Group, a beacon of innovation in this realm, stands out with its groundbreaking Fuji PLC Drives. In this article, we embark on a journey to unravel the ingenuity behind Fuji PLC Drives, discovering how they propel industrial processes to new heights.
Unraveling Fuji PLC Drives: Precision in Motion
At the heart of FSC Group’s offerings lies the revolutionary Fuji PLC Drive. In the complex ballet of industrial machinery, these drives emerge as the choreographers, orchestrating precision in motion. Unlike conventional drives, Fuji PLC Drives go beyond mere functionality; they embody a commitment to excellence, delivering unparalleled control and efficiency.
The genius of Fuji PLC Drive lies in their adaptability to diverse industrial environments. Whether in a bustling manufacturing plant or a sophisticated assembly line, these drives seamlessly integrate to provide a bespoke solution for motion control. The result? A cascade of benefits, including heightened precision, reduced downtime, and enhanced productivity.
Navigating the Industrial Landscape with Fuji PLC Drives
To truly understand the impact of Fuji PLC Drive, it’s essential to delve into the intricacies of their application. Consider a scenario where precision is non-negotiable – say, in a manufacturing plant responsible for crafting intricate components. Fuji PLC Drive shine in such environments, offering a level of control that ensures each movement is a masterpiece of accuracy.
Historical data paints a vivid picture of the transformative power of Fuji PLC Drive. Companies that have embraced these drives report an average reduction of 25% in downtime, a testament to the robustness and reliability of this innovative technology. This statistic translates not only to tangible cost savings but also to a significant boost in overall operational efficiency.
Crafting Success with Fuji PLC Drives: A Real-world Example
Let’s step into the shoes of a manufacturing facility grappling with the challenge of enhancing production efficiency. By incorporating Fuji PLC Drives, this hypothetical company experiences a paradigm shift. The drives seamlessly integrate with existing systems, providing a level of control that was previously elusive.
In this scenario, Fuji PLC Drives facilitate precise control over conveyor belts, robotic arms, and other critical components. The result is a streamlined production process where each component moves with the exactitude of a well-rehearsed ensemble. Downtime becomes a distant memory, and the manufacturing facility achieves a level of efficiency that translates to a 30% increase in overall output.
The Fuji PLC Drives Advantage: Beyond the Numbers
While statistics provide a quantitative understanding of the impact, the Fuji PLC Drives advantage extends beyond mere numbers. It lies in the intangible benefits that reverberate through the entire industrial ecosystem. Consider the empowerment of maintenance teams – with Fuji PLC Drive, troubleshooting becomes more accessible, and proactive maintenance becomes a reality.
Furthermore, Fuji PLC Drive contribute to the longevity of machinery, minimizing wear and tear through precise control. This not only prolongs the lifespan of equipment but also reduces the frequency of replacements, resulting in substantial long-term cost savings for businesses.
Fuji PLC Drives: A Versatile Solution One of the defining features of Fuji PLC Drive is their versatility. These drives are not confined to a specific industry or application; instead, they serve as a universal solution to the dynamic challenges of motion control. Whether it’s in the realm of automotive manufacturing, food processing, or any other sector, Fuji PLC Drive seamlessly adapt to the unique demands of each environment.
Consider, for instance, a scenario in a high-precision CNC machining center. Fuji PLC Drive play a pivotal role in regulating spindle
movements with unmatched accuracy, ensuring that each cut is executed with surgical precision. This adaptability positions Fuji PLC Drive as a cornerstone solution for industries characterized by diverse and complex motion control requirements.
Redefining Possibilities with Fuji PLC Drives
In conclusion, Fuji PLC Drive by FSC Group represent more than just a technological innovation; they signify a paradigm shift in the way industries approach motion control. With a team rooted in a blend of experience and dynamism, FSC Group stands at the forefront of this transformative journey. The historical data, real-world examples, and versatile applications of FUJI plc drive underscore their indispensable role in elevating industrial automation.
As industries continue to evolve, the demand for precision and efficiency becomes non-negotiable. Fuji PLC Drive, with their unmatched control capabilities, position themselves as not just a solution but a necessity. FSC Group, with its unwavering commitment to excellence, emerges as the beacon guiding industries towards a future where every motion is a testament to precision and every drive is a step towards operational brilliance.
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redwineconversation · 2 years ago
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Olympique Lyonnais - Ajax Postgame Thoughts
I hate losing almost as much as I hate the thought of Malard being a regular starter, so this game was not fun in any sense of the term.
Before I get to the cause of my stress and anxiety for the upcoming season (also known as Malard potentially playing 90 mins on a regular basis): what the fuck was up with the state of the pitch? I have never seen in look that horrible, and I've seen them play in torrential rain and the freezing cold. This looked like a pitch of a Division 3 team, not one on Lyon's home grounds. I'm really hoping that was addressed in the postgame interviews but I think OLPlay said those will only be up on Monday. It was absolutely appalling, especially in front of goal.
Speaking of goal, watching Endler today was an emotional rollercoaster. When Endler is on, she's a monster in goal, when she's off, you find yourself staring longingly at your anti-anxiety meds. We got to experience both today. There were nerves from Endler that I am honestly not used to seeing, especially in a relatively low stakes game. Ajax's first goal came off an Endler error when she tried to clear the ball (straight at an Ajax player?). There were other nervy clearances. It's honestly perplexing that she showed more emotional composure in the UWCL semifinal than she did in this game.
But once Lyon came to 1-1, Endler settled down a bit, and came up with some pretty big saves. That was the Endler I am used to seeing. There wasn't really anything she could have done on Ajax's second goal, so I'm giving her a pass on that. Regardless, those nerves have got to be addressed by the time the season actually starts, because as toothless as PSG is right now, I doubt they will be as forgiving as Ajax was.
I've ripped on the academy kids before and will continue to do so. I don't care how much potential you show in practice, the reality is as soon as you're against a pro team, you find yourself being bullied off the ball and making mistakes. Sombath, Marques and Mendy were good and I wouldn't be surprised if they make the bigger team sheets, but otherwise the rest should be but a distance bad memory by the time the big hitters are back.
If Lindsey Horan was a little rusty, Vanessa Gilles was not, and that could just be because Gilles has been back a little longer than Horan. Dabritz was in between the two: there was obvious rust, but you could tell she isn't far away from being back.
M'Bock is slowly coming back. I was a bit surprised when she came on as early as she did (approximately 20 mins remaining) if only because Bompastor had said she might get a "few" minutes depending on whether Lyon was controlling the game. Whilst I wouldn't say the game was out of Lyon's control, they weren't exactly in control either.
Malard is so bad that I will take an academy kid starting every game instead of her playing. As I said to someone privately, Lyon will be deliberately shooting themselves in the foot if they keep her rather than sending her out on loan. The more she finds herself in the starting lineup and playing all 90 minutes, the more it proves that her statistics in the 2021-2022 season was merely a result of being propped up by better players rather than actually being a star player.
Which leads me to what I really want to talk about: the one that got away Leuchter. Lyon had expressed interest in her after her performance at the Euros but Ajax had been unwilling to sell. I'm hoping that her performance today put her back on Lyon's radar, though I question again whether Ajax would be willing to sell especially with the UWCL qualifying rounds coming up. Never say never though I will say it's unlikely. She's an extremely good player, she's fun to watch, and she actually scores goals unlike Malard. Lord knows Lyon could use that.
Whilst I do absolutely hate losing, especially at home (though with the state of the pitch I guess I am allowed to pretend we were playing elsewhere), this loss isn't going to make me toss and turn too much. Ajax was basically at full strength plus or minus a couple of players and Lyon was playing with their low B / borderline C team.
Back in preseason 2021, Lyon got their ass absolutely handed to them by Bayern in a preseason game (Bayern was up 4-0 at HT before Renard scored a couple of goals to make the scoreline less embarrassing) and the 2021-2022 season wasn't a complete disaster. That being said Bompastor wasn't as obsessed with her youth academy experiment back then, so maybe it's not as good a premonition as I like to pretend it is.
Anyway, what did we learn from this game? Nothing that we already didn't know, really. Endler needs a stable defense in front of her to feel confident, @OL midfield feel like pure shit just want you back, @god can we please get our real forwards back ASAP. But we already knew all that.
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