#sarge tex
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correctrvbquotes · 5 months ago
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Cut to Sarge, Grif and Simmons holding guns on the O'Malleyed Donut
Simmons: Wuho easy Donut. You've been infected by a computer virus, and we just need to figure out what to do about it.
O'Malley: Wuhuhuhaa, huha! No! It's my body! It's my choice! And another thing: why do I do as much work as you guys, but I only make ninety-two percent-
Tex beats Donut in the back of the head and knocks him down.
Sarge: Hey, don't hit my soldiers without my permission.
O'Malley: I'm the one who gets to hit mah soldiers. Wahahaha, yeah! Eat lead, world. Drop and give me infinity.
Grif: Sarge... finally gone crazy.
Tex vanishes and reappears behind Sarge, knocking him down, and O'Malley shoots into Grif
O'Malley: Whoa, that's weird. I have a sudden urge to conquer the Universe. Which is odd for me because, well that would take actual work... I think I'll just fall asleep instead.
Grif actually falls asleep inside his armor
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justtkatt · 2 months ago
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Wanted to experiment with more dynamic gesture!
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Blue team with Wash & Tex!
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iababa · 8 months ago
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rigorplague · 5 months ago
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DOES THAT LOOK LIKE A BIG CAT TO YOU. . . ?
head over to the RIGORMORGUE shop on etsy to grab some super duper awesome and swag RVB merch today :3
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💙 RESTOCKED!!! 💙
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CHARMS: Church, Tucker, Caboose, Washington, Texas, Simmons, Grif, Donut
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❤️ NEW ADDITIONS!!! ❤️
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CHARMS: Sarge, Doc, Lopez, Carolina, Locus, Felix
STICKERS: Red/Blue Spartan Helmet, Sheila
PIN: AI Fragment group with Epsilon, Theta, Delta, and Sigma
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🖤 CHANGES !!!🖤
Grif acrylic charm has been updated in size to be a little more proportional to the other charms!
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theosphobia · 9 months ago
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Locus?
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the reds and blues cuddle pile is complete. at last , ft locus bc hes honorary despite the retcon fuck u burnie 🖕
thank u all for helping w this amen i hope they are acceptable to u 🙏
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fishfingersalad · 1 year ago
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text posts cause theyre fun to make :3
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radiantrookie · 5 months ago
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On the first day of the Festival of Unleavened Bread, the disciples came to Junior and asked, “Where do you want us to make preparations for you to eat the Passover?”
He replied, “Go into the city to a certain man and tell him, ‘The Teacher says: My appointed time is near. I am going to celebrate the Passover with my disciples at your house.’” So the disciples did as Junior had directed them and prepared the Passover.
When evening came, Junor was reclining at the table with the Twelve. 21 And while they were eating, he said, “Truly I tell you, one of you will betray me.”
They were very sad and began to say to him one after the other, “Surely you don’t mean me, Lord?”
Junior replied, “The one who has dipped his hand into the bowl with me will betray me. The Son of The Swordsman will go just as it is written about him. But woe to that man who betrays the Son of The Swordsman! It would be better for him if he had not been born.”
Then Church, the one who would betray him, said, “Surely you don’t mean me, Rabbi?”
Juno answered, “You have said so.”
While they were eating, Junior took bread, and when he had given thanks, he broke it and gave it to his disciples, saying, “Take and eat; this is my body.”
Then he took a cup, and when he had given thanks, he gave it to them, saying, “Drink from it, all of you. This is my blood of the covenant, which is poured out for many for the forgiveness of sins. I tell you, I will not drink from this fruit of the vine from now on until that day when I drink it new with you in my Father’s kingdom.”
When they had sung a hymn, they went out to the desert.
Then Junior told them, “This very night you will all fall away on account of me, for it is written:
“‘I will strike the shepherd,
and the sheep of the flock will be scattered.’
But after I have risen, I will go ahead of you into the State of Vadam.”
Caboose replied, “Even if all fall away on account of you, I never will.”
“Truly I tell you,” Junior answered, “this very night, before the rooster crows, you will disown me three times.”
But Caboose declared, “Even if I have to die with you, I will never disown you.” And all the other disciples said the same.
(Did I copy and paste Mathew 26 17-35, then replace some names with stuff from rvb and halo? Yes. Have I seen any episodes of rvb? No. Will I watch? Eventually.)
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itsyouch · 2 months ago
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bugsontoastt · 3 months ago
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FINALLY finished my rvb facecanons, here they are !!!
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grif-hawaiian-rolls · 2 months ago
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Red VS Blue, but make it Guild Wars 2
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ok so i'm going to try and make this au make sense if you look at it from either side without prior knowledge of the other but theyre both so entrenched in my brain im not sure how well it'll work if you get lost im sorry in advance- or you can just enjoy the group piece and ignore the insane rambles below the cut! fair warning: its a lot! my red team yapping showing up in full force!
Don't say I didn't warn you :3
Context:
GW2 is a fantasy setting MMORPG, set in the world of Tyria. There are 5 playable races with their own unique cultures and such. I'm using the wikis for the races bc im lazy- the names are links to the proper wiki, but i've VERY ROUGHLY summarized for ease-
ASURA: The smallest playable race, Asura are highly intelligent and have a cultural focus on Academia and Research- furthering the reach of their magi-tech, sometimes at the cost of morals. Asura tend to be characterized as cocky intellectuals, who know more than everyone else in the room at any given time and they know it- but they're going to have a solution to a problem before you've finished explaining it.
CHARR: Giant anthropomorphic cats, the Charr are a militaristic race with a culturally cynical look on the world and a stubborn streak to match, and a general distrust of magic due to some Prior Circumstances. Charr tend to be characterized as gruff, fuck-around-and-find-out types, due to the military culture, and have more focus on their squad (warband) over individual relations.
HUMAN: On the surface, pretty par for the course here, but humans aren't actually native to Tyria- not that this stops them from being a cultural and territorial powerhouse in the setting. There is a fair bit of tension between humans and charr, and humans and some of the non-playable races in the game. Humans tend to be characterized as stubborn, tenacious and resourceful in a Tyrian context.
NORN: visually speaking, Norn appear to be giant humans, native to Tyria. Culturally speaking, Norn value honor and nature in equal measure- you should make a Legend for yourself, but you need to respect the Spirits of the Wild. Typically, norn are characterized as loud and boisterous, but reliable in a fight and always down to celebrate an impressive victory and share a story.
SYLVARI: The youngest race in Tyria, having only existed for about 25 years or so at the start of the game, Sylvari are plantfolk who Awaken from their mutually shared Dream as grown adults. The Dream gives sylvari the knowledge they need to function right out the gate, although the actual extent of said knowledge varies slightly by individuals, and is tended to by The Pale Tree (or the Pale Mother/Mother Tree, as sylvari know her)- sylvari follow a set of tenants given to them in the Dream that encourage compassion, kindness, and a drive to do what must be done called a Wyld Hunt.
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RvB is a Halo machinima set in an appropriately sci-fi setting that is, above all else, fucking ridiculous. The plot, when it manages to exists in a semi-coherent fashion, focuses almost entirely on a band of absolute asshole idiots who cheat death as a hobby, swear a lot, and generally just would be unpleasant people to know but it is incredibly entertaining to put them into situations so that sums up the general vibe of the show. RvB is slightly less relevant to this au as the characters are what I'm yoinking and theyre all getting explained in their gw2 contexts here, but the main point is: the show is silly, and everyone in it is some brand of annoying, rude, mean, stupid or any combination there of. Also? Probably traumatized by war, whether or not they realize it. __--__
BORING STUFF OUT OF THE WAY ITS CHARACTER TIME __--__
THE GULCH KREWE - An Asura research team focused on making self sustaining golems. Technically Vic is the krewe lead, but he never seems to show up at their lab situated in the middle of no where for.... safety reasons. The official, documented by the asuran governement Gulch krewe is really incredibly small, at four asura strong, counting Vic even though there is quite a bit of debate on whether he actually counts since he's never around, but they have a reputation for being the worst krewe to work with. Ever. Of all time. Between reports of "unsafe necromantic practices" and general "workplace threats and harrassment", the only people who stay in the Gulch krewe have no where else to go. The "rank" nickname theme started mostly as a joke, but once it was started it was basically impossible to stop.
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"Captain" Bucch Flowers - Asuran Necromancer - Asura, typically, do not have last names. Bucch, is not known for being the typical sort of asura. Eccentric and regarded as "morally questionable" by previous krewes, Bucch is a friendly individual who finds other people fascinating, both in terms of their psychology and physiology. He always has a smile on his face and a warm, cheerful demeanor that some people have claimed to be "unsettling", but I mean, really, he's just being nice. Right?
"Sarge" REDACTED - Asuran Engineer - Sarge took to his nickname with a brand of enthusiasm that really was just a warning to the kind of person he is, going so far as to have his previous name removed or changed on all documents he could. Loud, brash and unapologetic in everything he does, Sarge is the main "threat" of the Gulch Krewe between his wild experimental inventions, with their tendency to either go rogue against their creator or just plain blow up, his complete and utter lack of patience, and his habit of gesturing with his loaded shotgun during a conversation. His volume never drops below LOUD, but he's a very.. unique brand of genius who excels at making things that really shouldn't be physically possible work.
"Doc" Dufresne - Asuran Mesmer - Doc is, by all counts, the odd one out of the official Gulch krewe. Meek and empathetic in nature, Doc tends to be the moral voice of the krewe- one that often gets ignored. He is still annoyed by his ridiculous nickname, even if it is nice to have the affirmation that he really is part of the krewe. He's not even really a doctor! He's not great with medical care or technology. Or fighting. Or much of anything, if he lets himself be a little too honest. But he's part of the krewe, for better or for worse, and if that just means he uses his magic to pull his krewmates away from whatever is trying to murder them this week, then so be it.
The UNOFFICIAL Gulch krewe is a bit more.. diverse. Technically, non-asura don't get listed as krewe on the paperwork. They're hired help, not technically part of the team that gets credited for the work done in the published papers. Generally, this is because most hired hands don't have that much to do with the actual invention or research process- they're just there to be damage control when things go wrong. However with the Gulch krewe... a lot of things tend to go wrong. Technically speaking, there is no reason for a krewe of four three to have separate research teams. There is barely a reason for bigger krewes to do it. However... Captain Flowers and Sarge rarely seem to work on the 'technical' level of anything, and all it took was one offhanded comment from Vic (over comm, no less! couldn't even cause problems in person) for the pair of them to escalate and devolve into a rivalry that would ruin Doc's life, and the lives of pretty much everyone else who inevitably get swept up into it as well.
RED TEAM: Sarge claimed RED as his team color well before the idea of having color-coordination even occurred to Captain Flowers. Sarge claims he hired only the best to staff Red Team, with one exception for canon fodder.
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Richard "Dick" Simmons - Human Elementalist - Born and raised in the upper ranks of human nobility, Simmons is a bit of a fish out of water when he's not in the human capital of Divinity's Reach. Of course, being an anxious individual with poor social skills, he didn't really fit in there either. He's got enough of the "I'm rich, you know," attitude held over from his upbringing that combined with a desire for praise, awkward conversation skills and the urge to prove his worth through his own intelligence, makes for a really obnoxious, know-it-all kissass of a man. But he's really good with technology, given his magic tends to prefer the buzz of electricity so that counts for something. Usually. He's not that bad once you get past the defensive nature and whiny voice. Probably?
Dexter Grif - Norn Warrior - With a hard earned feeling of "fuck it, fuck that, fuck this, I'm going to bed" that he trained into himself, Dex would have been perfectly content to spend his entire life lazing around his home city, Lion's Arch, scamming tourists and generally just kind of doing his own lazy thing. Or, at least, that's what he tells himself, as he has to look for actual work on the docks. It sucks. So when some loud mouth asura rocks up, shouting something Dex didn't really listen to beyond being a job, and a supposedly low effort one? Sign him the fuck up. But when the job is evidently not all naps and bored asura-watching, Dexter Grif will make his complaints known. Just... maybe not in range of Sarge's shotgun.
Donut - Sylvari Mesmer - Freshly Awakened, bright eyed, curious and endlessly talkative, Donut (Grif swears that can't be his real name, right?) is the Red team's resident socialite, sharpshooter, grenadier, portal expert and color coordinator. If you need something done, Donut is your man, or he can find you your man. While some people find his chipper attitude and love of 'dressing up' his friends with illusions annoying, and his tendency to veer into innuendos a bit awkward, everyone agrees it's hard to genuinely dislike Donut as a person. Maybe it's a mesmer thing, maybe it's a sylvari thing, maybe it's just Donut being Donut, it's hard to say. Despite his impeccable aim and frankly impressive throwing arm, Donut tends to be a little oblivious to the things right in front of him, but he's trying his best so most people tend to let it slide.
BLUE TEAM: Captain Flowers accepted BLUE as his team's color in good humor, as he tends to accept most things. He was not nearly as intense on his "requirements" for his team as Sarge- truthfully, most of Blue team were picked because Captain Flowers thought they were interesting more than anything to do with their actual skills.
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Kaikaina Grif - Norn Elementalist - Kai has been called a lot of things, and not all of them flattering. Her personal favorites include sexy, wild, bodacious and "absolutely insane". She's a diverse gal. When her brother left Lion's Arch to go work for some mysterious asura in the middle of no where, Kai swore she didn't care. That lasted for all of a week, before she decided Dex was clearly up to something else and the asura job was a cover. Upon hunting her brother down and discovering, no really, it's literally what he said it was, she was disappointed. At least, until Captain Flowers offered her a position on Blue team. Being paid to stand around, look pretty, and bother her brother? Fuck. Yes.
Lavernius Tucker - Human Guardian - Growing up an orphan in Divinity's Reach makes a guy either really cruel or really clever. Tucker's never been the cruel type, so he went for clever instead. Though that quickly turned around to bite him in the ass, because being clever, and maybe a little bit of a smartass, means people notice you, and being noticed does not go well for him. Between at least one cult insisting he was some kind of savior from a forgotten bloodline, a jerk or three who didn't like Tucker outsmarting them or standing up for the people they were bullying, and whatever the hell is going on with his kid (courtesy of aforementioned cult), Tucker has more than had his fill of being noticed for being clever thank you very much. He just wants to find a quiet place to lay low and figure out this whole being a dad to a dragon thing. He's done being a hero and honestly he's done being helpful. Tucker's here to get paid, maybe get laid, and not get attached to anyone else that might screw him (or his kid) over.
Junior - Saltspray Dragon - Sort of a package deal with his dad, Junior is still figuring out the quirks and details of being a dragon in a society where 'dragon' is usually associated with the end of times, even for a "lesser" dragon like him. Fortunately, they're pretty solidly hidden in the middle of nowhere, so the only people around are friends of his dad's. Sort of. Junior is shy, generally, and tries to be careful with his size and his magic, but he's still a hatchling and sometimes it's real easy to get carried away when he's excited. Good news though! The Gulch krewe are well versed in shit breaking every other day, so no one gets too mad if something gets knocked off the shelf by his wings.
Church - Sylvari Thief - Some sylvari chose to cut themselves off from the Dream, in an effort to obtain either a sense of freedom from expectations, spite, or just a general desire for peace, quiet and solitude. While Church can certainly guess at his own, personal, reasons for becoming one of the Soundless, he sure as hell doesn't remember making the decision. Or much of anything, really, before about a week before he got hired onto Blue team. Just the name Church, which he can only assume is his name. He tells himself, amongst his internal tirades about his woes and his miseries, that Flowers hired him because he's smart and clearly the asura could see that. Not pity or anything like that. Still, it would be nice to actually remember literally anything. But Church doesn't complain about that- he's got more than enough things to bitch about from being part of the Blue team to distract his ego, his temper and his generally whiny attitude towards life in general. Who needs a past when you're surrounded by idiots?
Michael J Caboose - Norn Ranger- Never without his trusty arctodus companion, Freckles, Caboose is a joyful wall of muscle and hugs that frequently forgets that most people cannot, in fact, support the weight of him and his wolf-bear. Young and with no legend to speak of, Caboose is on a journey of his own making, to find friends that are just... so cool, everyone is going to want to hear stories about them! He just has the very very tricky job of remembering those stories. But hey, what are friends for, if not to help him when he forget a detail or twelve? And honestly, he thinks he found a GREAT group of friends here on Blue team. Sure they can be a little bit mean, but, Caboose has the heart of a skald according to the nice old ladies back home in Hoelbrak, and his heart knows when there's neat things
THE GOLEMS: The Gulch Krewe, official and unofficial, developed two more-or-less completely self-sustaining golems after splitting into their respective teams. They're not perfect, by any means, but they're certainly impressive to behold. Especially given that they both seem to be... well, people. That.. wasn't intentional.
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Lopez - "Human" Engineer - Inspired by the dolls made by Tixx in the Infinirarium, Sarge chose to build a golem that looks almost human. His official logic claims that the more flexible build and increased intelligence allows for Lopez (Officially: L-0-PEZ - Lab-OH-Personalized Engineering Zoner. Sarge swears it makes sense. Red team is pretty sure he just made it up because he liked the name Lopez) to handle his own maintenance and upkeep, with improved head to body communication and modular independencies. The side effect of Lopez's "self repairing" abilities (read: his ability to take himself apart to put himself back together) is the fact that his body have very distinct seams, and he's prone to falling apart at them. His head coming off his neck is the worst and most common offender of this problem. Like most of Sarge's intelligent creations, Lopez has a sour attitude and very little respect for his creator. If you asked him, the only reason he sticks around is because it's easier to get his hands on the tools he needs to fix himself. That and no one else speaks Orrian since the continent and kingdom sank over 250 years ago. Well, no one besides Sheila.
Sheila - "Charr" Necromancer - Captain Flowers took a slightly more.. macabre approach to his golem creation. Made from the ethically and responsibly sourced bones of an anonymous charr donor (Captain Flowers's words), Sheila is a feat of magi-tech engineering and necromancy. Due to her... organic internal base, Sheila is much sturdier than your average golem for her size, and the necrotic magic that keeps her together and functioning needs almost no supervision, as it naturally drains minute fractions of life force from things around her, like non-sentient plants and insects. Though there are some... quirks, to be certain, but that's to be expected with such experimental magic! The days where she almost seems like a different person are most likely just her getting used to a shift in the magic, that's all. Nothing to worry about. Usually though, on her good days, Sheila is calm and patient, with a friendly attitude she seemed to pick up from Flowers, although somehow she's a bit better at reading a room than he is. She tends to be the most responsible and level head in the lab, which is fortunate considering she's also the biggest one there, excluding Freckles.
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THE LANCER WARBAND: A tight knit charr warband, working outside of the charr legions mostly for decent pay and interesting jobs, the Lancer warband are skilled fighters, excellent hunters and all around impressive soldiers. Their one weakness? Their inability to get anything done without either a fight or fair bit of chatter (and the occasional argument leading to the fights) first. But once they've settled on an objective, they're nigh unstoppable.
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York - Charr Engineer - By far the most laid back and easy going of the Lancer warband, York is the resident gunsmith, philosopher, mechanic and lockpick. If it requires nimble fingers (or claws, rather), York's got it covered. While he tends to be the chattiest of the bunch and that makes him seem distractable, York is often laser focused on his task- he just doesn't feel the need to act like he's focused. He's curious and honest in nature, and is always quick to come up with a joke to lighten a heavy mood.
Maine - Charr Warrior - Silent and deadly are the words most commonly used to describe Maine- not that they would ever come from him. Massive even by charr standards, Maine is brutal and efficient in a fight. By the time an enemy has seen his white fur, they're already screwed. Outside of combat, when it's just the warband, Maine still isn't a talkative sort of guy. He prefers to stand back and let the rest of them talk for him, with a few exceptions.
Washington - Charr 'Thief' (unrealized revenant) - Originally the 'cub' and rookie of the Lancer warband, Wash has earned his stripes as it were for his cunning adaptability on the field and his almost ridiculous good luck when it comes to survival. While he tries to be kind and compassionate when he can, he's more on the pragmatic side than he used to be, and he can't always balance being nice with being realistic. Still, Wash has a sarcastic streak big enough to give York a run for his money, and enough sharp wit and sharper knives to keep just about anyone else on their toes.
Texas - Charr Warrior - A bit of a badass, Tex is the Lancer warband legionnaire and easily the best fighter of them all. She's harsh, even to her own warband, but she cares more than she likes to let on. However, her temper tends to get the best of her, and she frequently works alone to blow off steam. The last time she left... she didn't come back.
South - Charr Necromancer - One of the twins, South is aggressive, impatient and vicious just as much as she is efficient with her magic. She's a survivor and despite her bitchy attitude and general disregard for the rest of her warband, she gets shit done. Maybe a little meaner about it than she needs to be but hey, it's done right? Who cares if a little more blood was spilled or if a few more punches were thrown than were strictly necessary.
North - Charr Guardian - The other twin, North couldn’t be more different from his sister. He’s gentle, understanding and tries to be a shoulder to lean on for anyone who needs it, not just their bandmates. Granted, sometimes this does get him punched, but his kind nature doesn’t stop him from giving as good as he gets. He’s a skilled marksman with a longbow, and his calm nature helps him keep a level head in a fight- useful, when you specialize in placing traps.
'Honorary' warband: When their Legionnaire, Tex, mysteriously vanishes, the Lancer warband is left fumbling in the wake. Fortunately, they have friends they can trust to help them get their bearings.
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Carolina - Human 'Warrior' (unrealized Revenant) - not the step dad but the dad who stepped up Carolina has been a fighter and a soldier her whole life, or very damn near it. While not raised to quite the same degree of military as the average charr, her mother ran a tight ship of their home and after her passing, her father ran it even tighter. Her friendship with the Lancer warband started with a night of mildly drunken chaos with York, after which she kept in close contact with the charr. Intense in every factor, loyal, and more than a little competitive, Carolina thrives in combat situations that demand the most of her, which makes her a fast friend for the rowdy warband. Without Tex, the Lancer warband needed a leader, and Carolina stepped into the role of unofficial legionnaire as easily as donning her helmet. While comparisons between herself and Texas make her uneasy, she does admit she likes the feeling of being 'Boss' with the charr.
Reggi "Wyoming" - Asuran Mesmer - Reggi is a bit of an odd ball and a loner before he begins spending time with the Lancer warband. He enjoys a good pun and a bad knock-knock joke, but his disinterest in most scientific endeavors left him with little opportunities within asura society. So he left, took his humor and not much else with him, and has been something of a drifter ever since, more interested in taking care of himself above all else. While the Lancer warband may groan and scoff at him from time to time, they do work well with him, and even a selfish bastard like him needs back up from time to time.
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correctrvbquotes · 5 months ago
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Tucker: (from a distance) Hey Church, I think Tex is over here!
Church: Thanks for the update!
Sarge: Tex I know now might not be the best time, but I'd really like you to consider coming over to the Red team. Technically you know black is just a really dark shade of red. We'll talk later.
Caboose: (over radio) Church, are we still talking on the radio?
O'Malley returns through the air to Caboose via radio
O'Malley: Muhahahahaha! 'Cause I'd love to talk on the radio. What? What am I doing in this idiot?
Tex runs toward Caboose, dumps her body, and Spirit Tex enters Caboose
O'Malley: Hegagergerk!
Church: Heuh, crap. Sarge, I need you to do me a favor. If I'm not outta there in ten minutes, I'm gonna need you to disable that ship. 'Cause if Tex gets out of here with O'Malley and that kid, there's no one that's gonna be able to stop her.
Church leaves, heading toward Caboose. Tucker walks up next to Sarge.
Sarge: What the hell is he talkin' about?
Tucker: Oh. Tex and Omega have some kind of stupid plan to enslave the whole alien race. But Church thinks if she does, she's gonna become the Queen of the Universe or some shit.
Donut: (gasp) Queen of the Universe? No one even told me we were having a competition!
Cut to Church popping in to the derelict metal that is apparently the inside of Caboose's head
Church: Oh crap.
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purpleskelet0n · 5 months ago
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RVB GJINKAS!! THE MAIN GROUP!! YIPEE!!
tried my best to make them look like how they're described but I throw in headcanon as well :3 really proud of all of them!
I'LL DO SIDE CHARACTERS NEXT BUT I NEED TO RE-WATCH CHORUS FIRST
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eyeaart · 8 months ago
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WE FINALLY MADE IT THRU SEASON 7 AND 8, STARTED 9!!! My god the fighting animation sequences here are top notch, I was flabbergasted!!!
More doodles under the line
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slyvester101 · 5 months ago
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Water park au where all the reds and blues work at gasp a water park.
Grif works at the lazy river (duh) with Simmons being his lifeguard partner who bickers with him over the radio.
Sarge is in charge of making all the fun water guns and bucket traps around the park as well as the floor fountains that spurt up in fun patterns. Be wary though, he has a super soaker that he will use to soak random lifeguards straight in the face if he sees you lacking (mainly Grif).
Caboose is often but at the tube slide stations because he can send people down the slides really fast. He’s a fan favorite.
Church works at the main pool where he gets to yell at little kids and their snobby parents without getting in trouble for it. What are they gonna do, yell at him? Yeah, have fun when your kid face plants on the floor and splits the chin open because they decided to run around the wet ground.
Tucker works right next to Church at the wave pool and they also bitch over the radio in their free time. If he’s not at the wave pool, he’s up with Caboose at the tube slides making sure he doesn’t break something.
Wash started out as a lifeguard that helped Tucker out at the wave pool, but people kept pretending to drown to get him to come save him that he’s been resigned to front desk duty, which might be the play since he’s much more polite than the others and his pretty face seems to draw in a crowd. (Tucker thinks it’s funny how bright red he gets whenever someone flirts with him. He’s tested it multiple times himself and it is adorable.)
Tex rotates around the different stations, being a silent presence that helps keep everything running smoothly and making sure everyone stays on task. She spends most of her time with Church or Caboose since they need the most help, especially when the foot traffic picks up.
They have a lighthearted rivalry with the amusement park crew (the freelancers) and will feign betrayal if one of them visits the other park, but it’s all fun and games.
Everybody reeks of chlorine no matter how much they shower or wash. It’s permanently embedded into their very soul.
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iababa · 2 years ago
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ARGGrRGHH GOOD TIMING HELLO!!!!!
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