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#samsho iv
millardcrow · 2 years
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it is a crime against me that none of you told me that tam tam strip teases and flexes when he wins in samsho iv
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fganniversaries · 2 years
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25 years ago today, Samurai Shodown IV was released on PlayStation at JP. It was developed and published by SNK.
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nekowreck · 21 days
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tested my new leverless pad on some samsho 2 sets. so far I'm finding that jumping comes a lot less naturally but my inputs are so much more consistent than with the stick. definitely feel like I've found the controller ill stick with ❤
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gear-project · 7 months
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Annon-Guy: Narmaya is the winner of the Samurai Showdown; GranBlue Fantasy Guest Character Poll.
So in that vein, how do you think Narmaya would do in Samurai Showdown, bringing in her Dual Stance Fighting Style mechanic from the GranBlue Fantasy Versus fighting games?
Honestly there's characters like Yoshitora Tokugawa and even Tachibana Ukyo who could draw almost as fast (if not faster in Ukyo's case) than Narmaya can. I'd also argue that Takane Hibiki from Last Blade 2 is also a worthy rival as well.
Rather than say it's something unique to "alternate her fighting style"... Samurai Shodown in particular is FAMOUS for having characters who CAN alternate their fighting styles.
Shura: The Path of the Noble Sword... this is most swordsman's default fighting style, and the one that most players would be familiar with.
Rasetsu: The Path of the Demon... this is the "EX Mode" or Alternate Fighting Style that we haven't seen since Samurai Shodown IV: Amakusa's Revenge. A more acute differentiation and comparison to this is the difference between Haohmaru and Rasetsumaru... or Ryu and Kage (Evil Ryu).
Guilty Gear is also famous for having EX Mode in its fighting styles...
In matter of fact, Sol Badguy fights "very similarly to Ky" in his EX fighting style (shooting long range Gunflames), and doing varied mixup kicks, like his "Breakdown Bandit Revolver" (where he does a low thumping kick that knocks people to the ground instead of kicking them away like a Normal Bandit Revolver). It's actually an Overhead mixup!
Most famous of Sol's EX moves is Tyrant Rave version Gamma... which is his "version" of Ky's Ride the Lightning Overdrive... only instead of flying inside a wall of lightning... Sol creates a trail of flames with a giant orb of fire in front!
Meanwhile, Ky's EX style resembles Sol's... Needle Spike is his version of Bandit Revolver (which later developed in to Foudre Arc), along with Grand Vapor Thrust, which is a crossup, much like Sol's original Gunblaze (which later became Night Raid Vortex in Guilty Gear Strive).
One of Ky's more famous EX moves is a mid-air version of Sacred Edge... imagine if Ky had the air hangtime to throw out a Durandal Call version of Sacred Edge... hoo boy, that would hit at long range!
Anyway... back on topic... Samurai Shodown has a lot of characters who can alternate their fighting styles.
Ukyo for example, had a lot of rapid-slash moves in his Rasetsu style, and he could even throw out a projectile with his sword swipes (which has much more range than Narmaya, believe it or not!).
Yoshitora's multi-hit "slashing command grab" actually works in similar fashion to Ukyo's move Sasameyuki (which is also a variant of Johnny's Level 3 Mist Finer by the way), but aside from that Yoshitora increases his strength based on how many swords he draws... if he manages to draw his 7th blade, he can kill his opponent with his Nodachi via the Butterfly projectile he can create with it.
Unlike the rest of the cast, Yoshitora 'technically' didn't exist in older SamSho games, so he didn't get a Rasetsu style... but: assuming he did... most likely (like Johnny) his draws would operate similarly to Trap Counters.
Meaning he would enter a stance, and if the opponent draws on him, he will draw faster and hit them as a COUNTER! (This is very similar to how some parries work in Guilty Gear titles, but is also similar to Reversal Edge and dodge traps in Soul Calibur). Johnny had an EX fighting style that was based around this concept as well.
Even Axl Low's "Heaven can Wait" and Justice' "S.B.T." behaved similarly... even Hakumen's famous "Zanshin" parry grab works similarly.
As for other characters, Haohmaru's Rasetsu style involves more close-range melee style attacks, meaning he has more command grabs, close range projectiles, and a very powerful Tenha Dankuu Retsuzan, which is basically an Upside-down Tornado flipping attack (which would either disarm an opponent or kill them outright!)
Still, that's not to say that Narmaya isn't interesting in that she can alternate her fighting stances on the fly... similar characters would be Litchi Fei Ling of BlazBlue, but also Wan Fu, whose fighting style changes depending on if he's holding his massive pillar or fighting bare-handed!
Well, in the grand scheme of things, you have to be somewhat familiar with Samurai Shodown's history to know all this, but I digress.
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arundolyn · 5 years
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oh well shit if someone did a samsho ask then I feel a little less weird asking, could I please get an Ukyo Tachibana palette for Amane, if that's okay?
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OH HE’S PRETTY
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voidwrld · 5 years
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Random Samurai Shodown IV at Dour Festival 2019
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micecakes · 5 years
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I forgot how fun KOF14 is to watch, I never rly played much of it but maybe I should go back and play it
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jibegamesarchive · 3 years
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Samurai Shodown (Switch - SNK - 2019 - FRA) Of course I would buy a new entry in one of my most beloved game franchise! I remember being pleasantly surprised when this new SamSho was announced: the graphics looked great and reminded me a bit of Street Fighter IV’s art direction, the cast of characters was solid and the gameplay was a call back to the best episodes in the saga. I bought the collector version of Samurai Shodown (more on that on the next mini revue) and didn’t regret it: the game is great, the gameplay feels right and it’s a real treat to see such a franchise reborn! It’s just a bit frustrating to be kind of forced to buy DLC characters in order to have a decent roster: it really is expensive in the long run. ____________________ #gamesarchive #videogames #games #retrogaming #retrogamer #gaming #collection #vintage #retrocollection #gamingmemories #retrocollectibles #videogames #video #arcade #pixel #pixels #console #japan #oldgames #gameroom #recalbox #nintendo #switch #nintendoswitch #eshop #joycon #samuraishodown #samsho #snk #samuraispirits https://www.instagram.com/p/CWRQMS1oZs3/?utm_medium=tumblr
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doctorbutler · 6 years
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HAMSTER Corp released Samurai Shodown IV for Arcade Archives for PS4 finally. Thought you'd be interested.
Nah, those are just ROMs. 
I want ther same treatment SamSho V got, with netplay.
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