#same with the Drava.nian Hinterlands and Sea of Clouds and Azys Lla.
Explore tagged Tumblr posts
Text
one of the things that more consistently annoys me abt map design in this game is how disconnected so many zones feel from the world itself
#saint.txt#I alluded to it a bit earlier wrt the firmament and diadem which as far as I can tell exist in pocket dimensions#(like yes the firmament is attached to Ish.gard but like it’s sense of space is weird as hell)#but it’s such a big issue in HW and parts of StB and even parts of EW and it’s really weird bc ARR and ShB both nail#zones feeling physically real and consistently leading into each other like. I can easily place any ARR/ShB zone on the world map#and the. you get to HW and maybe it’s bc they’ve chosen to block map boundaries with just endless mountain and you can’t see over it#but Coer.thas Western Highlands for an area close to Ish.gard and the Central Highlands feels like it exists nowhere#same with the Drava.nian Hinterlands and Sea of Clouds and Azys Lla.#HW is like the worst for it and it gets better in StB but.#and it affects dungeon design too like the Vault is the uppermost part of Ish.gard yes but there’s very little sense of actually scaling#the city to that height so it just kind of. exists. as you try to make sense of the geometry and sense of space#idk maybe it’s a consequence of having each zone be behind a loading screen but. I’ve played other MMOs with zones#locked behind loading screens and their map design doesn’t have the weird ‘where am I in space’ issue it’s strange
1 note
·
View note